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  1. on every tick in "world":
  2.     loop all players:
  3.         if {mp.%loop-player%} is 0:
  4.             execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}"
  5.         if {mp.%loop-player%} is 1:
  6.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  7.         if {mp.%loop-player%} is 2:
  8.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  9.         if {mp.%loop-player%} is 3:
  10.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  11.         if {mp.%loop-player%} is 4:
  12.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  13.         if {mp.%loop-player%} is 5:
  14.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  15.         if {mp.%loop-player%} is 6:
  16.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  17.         if {mp.%loop-player%} is 7:
  18.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588"",""color"":""gray""}]"
  19.         if {mp.%loop-player%} is 8:
  20.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588"",""color"":""gray""}]"
  21.         if {mp.%loop-player%} is 9:
  22.             execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588"",""color"":""gray""}]"
  23.         if {mp.%loop-player%} is 10:
  24.             execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""}"
  25.         if {mp.%loop-player%} is less than 10:
  26.             add 1 to {mpcooltime.%loop-player%}
  27.             if {mpcooltime.%loop-player%} is 20:
  28.                 add 1 to {mp.%loop-player%}
  29.                 set {mpcooltime.%loop-player%} to 0
  30. on join:
  31.     set {mp.%player%} to 10
  32.     set {mpcooltime.%player%} to 0
  33.     execute console command "/gamemode 2 %player%"
  34. on rightclick with blaze powder:
  35.     if {mp.%player%} is less than 3:
  36.         send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  37.         stop
  38.     subtract 3 from {mp.%player%}
  39.     set {_x} to the x coordinate of the player
  40.     set {_y} to the y coordinate of the player
  41.     set {_z} to the z coordinate of the player
  42.     set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  43.     set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  44.     set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  45.     set {_loc} to location of the block 10 meter in front of the player's head
  46.     set {_xm} to {_x2} - {_x}
  47.     set {_ym} to {_y2} - {_y}
  48.     set {_zm} to {_z2} - {_z}
  49.     set {_xms} to {_xm}/20
  50.     set {_yms} to {_ym}/20
  51.     set {_zms} to {_zm}/20
  52.     set {_a} to 1
  53.     loop 20 times:
  54.         set {_xk} to {_xms}*{_a}
  55.         set {_xf} to {_x} + {_xk}
  56.         set {_yk} to {_yms}*{_a}
  57.         set {_yf} to {_y} + {_yk}
  58.         set {_zk} to {_zms}*{_a}
  59.         set {_zf} to {_z} + {_zk}
  60.         execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  61.         add 1 to {_a}
  62.         wait 1 tick
  63.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  64.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  65.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  66.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  67.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  68.     set {_user} to player
  69.     loop all players:
  70.         set {_target} to loop-player
  71.         if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  72.             set {_target.%loop-player%} to 1
  73.             if {_user} is {_target}:
  74.                 delete {_target.%loop-player%}
  75.             if {_target.%loop-player%} is 1:
  76.                 ignite the loop-player
  77.                 execute console command "/effect %loop-player% minecraft:slowness 1 0"
  78. on rightclick with glass:
  79.     if {mp.%player%} is less than 4:
  80.         send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  81.         stop
  82.     subtract 4 from {mp.%player%}
  83.     set {_x} to the x coordinate of the player
  84.     set {_y} to the y coordinate of the player
  85.     set {_z} to the z coordinate of the player
  86.     set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  87.     set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  88.     set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  89.     set {_loc} to location of the block 10 meter in front of the player's head
  90.     set {_xm} to {_x2} - {_x}
  91.     set {_ym} to {_y2} - {_y}
  92.     set {_zm} to {_z2} - {_z}
  93.     set {_xms} to {_xm}/20
  94.     set {_yms} to {_ym}/20
  95.     set {_zms} to {_zm}/20
  96.     set {_a} to 1
  97.     loop 20 times:
  98.         set {_xk} to {_xms}*{_a}
  99.         set {_xf} to {_x} + {_xk}
  100.         set {_yk} to {_yms}*{_a}
  101.         set {_yf} to {_y} + {_yk}
  102.         set {_zk} to {_zms}*{_a}
  103.         set {_zf} to {_z} + {_zk}
  104.         execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  105.         add 1 to {_a}
  106.         wait 1 tick
  107.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle hugeexplosion ~ ~ ~ 1.5 1.5 1.5 0.01 1"
  108.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
  109.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  110.     set {_user} to player
  111.     loop all players:
  112.         set {_target} to loop-player
  113.         if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  114.             set {_target.%loop-player%} to 1
  115.             if {_user} is {_target}:
  116.                 delete {_target.%loop-player%}
  117.             if {_target.%loop-player%} is 1:
  118.                 execute console command "/effect %loop-player% minecraft:instant_damage 1 0"
  119.                 push the loop-player horizontally backwards at speed 2.5
  120.                 push the loop-player upwards at speed 0.5
  121. on rightclick with ice:
  122.     if {mp.%player%} is less than 4:
  123.         send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  124.         stop
  125.     subtract 4 from {mp.%player%}
  126.     set {_x} to the x coordinate of the player
  127.     set {_y} to the y coordinate of the player
  128.     set {_z} to the z coordinate of the player
  129.     set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  130.     set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  131.     set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  132.     set {_loc} to location of the block 10 meter in front of the player's head
  133.     set {_xm} to {_x2} - {_x}
  134.     set {_ym} to {_y2} - {_y}
  135.     set {_zm} to {_z2} - {_z}
  136.     set {_xms} to {_xm}/20
  137.     set {_yms} to {_ym}/20
  138.     set {_zms} to {_zm}/20
  139.     set {_a} to 1
  140.     loop 20 times:
  141.         set {_xk} to {_xms}*{_a}
  142.         set {_xf} to {_x} + {_xk}
  143.         set {_yk} to {_yms}*{_a}
  144.         set {_yf} to {_y} + {_yk}
  145.         set {_zk} to {_zms}*{_a}
  146.         set {_zf} to {_z} + {_zk}
  147.         execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle droplet ~ ~ ~ 0.5 0.5 0.5 0.01 30"
  148.         add 1 to {_a}
  149.         wait 1 tick
  150.     set {_user} to player
  151.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 1 1 1 0.1 100 normal @e 174"
  152.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
  153.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  154.     loop all players:
  155.         if distance between the loop-player and {_loc} is smaller than or equal to 2.5:
  156.             execute console command "/effect %loop-player% minecraft:instant_damage 1 0"
  157.             execute console command "/effect %loop-player% minecraft:slowness 5 0"
  158. on rightclick with redstone torch:
  159.     if {mp.%player%} is less than 3:
  160.         send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  161.         stop
  162.     subtract 3 from {mp.%player%}
  163.     set {_x} to the x coordinate of the player
  164.     set {_y} to the y coordinate of the player
  165.     set {_z} to the z coordinate of the player
  166.     set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  167.     set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  168.     set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  169.     set {_loc} to location of the block 10 meter in front of the player's head
  170.     set {_xm} to {_x2} - {_x}
  171.     set {_ym} to {_y2} - {_y}
  172.     set {_zm} to {_z2} - {_z}
  173.     set {_xms} to {_xm}/20
  174.     set {_yms} to {_ym}/20
  175.     set {_zms} to {_zm}/20
  176.     set {_a} to 1
  177.     loop 20 times:
  178.         set {_xk} to {_xms}*{_a}
  179.         set {_xf} to {_x} + {_xk}
  180.         set {_yk} to {_yms}*{_a}
  181.         set {_yf} to {_y} + {_yk}
  182.         set {_zk} to {_zms}*{_a}
  183.         set {_zf} to {_z} + {_zk}
  184.         execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  185.         add 1 to {_a}
  186.         wait 1 tick
  187.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  188.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  189.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  190.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  191.     execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  192.     set {_user} to player
  193.     loop all players:
  194.         set {_target} to loop-player
  195.         if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  196.             set {_target.%loop-player%} to 1
  197.             if {_user} is {_target}:
  198.                 delete {_target.%loop-player%}
  199.             if {_target.%loop-player%} is 1:
  200.                 ignite the loop-player
  201.                 execute console command "/effect %loop-player% minecraft:slowness 1 0"
  202.         wait 1 tick
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