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Mar 22nd, 2019
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  1. on every tick in "world":
  2. loop all players:
  3. if {mp.%loop-player%} is 0:
  4. execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}"
  5. if {mp.%loop-player%} is 1:
  6. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  7. if {mp.%loop-player%} is 2:
  8. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  9. if {mp.%loop-player%} is 3:
  10. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  11. if {mp.%loop-player%} is 4:
  12. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  13. if {mp.%loop-player%} is 5:
  14. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  15. if {mp.%loop-player%} is 6:
  16. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588 \u2588"",""color"":""gray""}]"
  17. if {mp.%loop-player%} is 7:
  18. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588 \u2588"",""color"":""gray""}]"
  19. if {mp.%loop-player%} is 8:
  20. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588 \u2588"",""color"":""gray""}]"
  21. if {mp.%loop-player%} is 9:
  22. execute console command "/title %loop-player% actionbar ["""",{""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""},{""text"":"" \u2588"",""color"":""gray""}]"
  23. if {mp.%loop-player%} is 10:
  24. execute console command "/title %loop-player% actionbar {""text"":""\u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588 \u2588"",""color"":""black""}"
  25. if {mp.%loop-player%} is less than 10:
  26. add 1 to {mpcooltime.%loop-player%}
  27. if {mpcooltime.%loop-player%} is 20:
  28. add 1 to {mp.%loop-player%}
  29. set {mpcooltime.%loop-player%} to 0
  30. on join:
  31. set {mp.%player%} to 10
  32. set {mpcooltime.%player%} to 0
  33. execute console command "/gamemode 2 %player%"
  34. on rightclick with blaze powder:
  35. if {mp.%player%} is less than 3:
  36. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  37. stop
  38. subtract 3 from {mp.%player%}
  39. set {_x} to the x coordinate of the player
  40. set {_y} to the y coordinate of the player
  41. set {_z} to the z coordinate of the player
  42. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  43. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  44. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  45. set {_loc} to location of the block 10 meter in front of the player's head
  46. set {_xm} to {_x2} - {_x}
  47. set {_ym} to {_y2} - {_y}
  48. set {_zm} to {_z2} - {_z}
  49. set {_xms} to {_xm}/20
  50. set {_yms} to {_ym}/20
  51. set {_zms} to {_zm}/20
  52. set {_a} to 1
  53. loop 20 times:
  54. set {_xk} to {_xms}*{_a}
  55. set {_xf} to {_x} + {_xk}
  56. set {_yk} to {_yms}*{_a}
  57. set {_yf} to {_y} + {_yk}
  58. set {_zk} to {_zms}*{_a}
  59. set {_zf} to {_z} + {_zk}
  60. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  61. add 1 to {_a}
  62. wait 1 tick
  63. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  64. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  65. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  66. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  67. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  68. set {_user} to player
  69. loop all players:
  70. set {_target} to loop-player
  71. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  72. set {_target.%loop-player%} to 1
  73. if {_user} is {_target}:
  74. delete {_target.%loop-player%}
  75. if {_target.%loop-player%} is 1:
  76. ignite the loop-player
  77. execute console command "/effect %loop-player% minecraft:slowness 1 0"
  78. on rightclick with glass:
  79. if {mp.%player%} is less than 4:
  80. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  81. stop
  82. subtract 4 from {mp.%player%}
  83. set {_x} to the x coordinate of the player
  84. set {_y} to the y coordinate of the player
  85. set {_z} to the z coordinate of the player
  86. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  87. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  88. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  89. set {_loc} to location of the block 10 meter in front of the player's head
  90. set {_xm} to {_x2} - {_x}
  91. set {_ym} to {_y2} - {_y}
  92. set {_zm} to {_z2} - {_z}
  93. set {_xms} to {_xm}/20
  94. set {_yms} to {_ym}/20
  95. set {_zms} to {_zm}/20
  96. set {_a} to 1
  97. loop 20 times:
  98. set {_xk} to {_xms}*{_a}
  99. set {_xf} to {_x} + {_xk}
  100. set {_yk} to {_yms}*{_a}
  101. set {_yf} to {_y} + {_yk}
  102. set {_zk} to {_zms}*{_a}
  103. set {_zf} to {_z} + {_zk}
  104. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle cloud ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  105. add 1 to {_a}
  106. wait 1 tick
  107. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle hugeexplosion ~ ~ ~ 1.5 1.5 1.5 0.01 1"
  108. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.firework.launch master @a ~ ~ ~ 10 0"
  109. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  110. set {_user} to player
  111. loop all players:
  112. set {_target} to loop-player
  113. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  114. set {_target.%loop-player%} to 1
  115. if {_user} is {_target}:
  116. delete {_target.%loop-player%}
  117. if {_target.%loop-player%} is 1:
  118. execute console command "/effect %loop-player% minecraft:instant_damage 1 0"
  119. push the loop-player horizontally backwards at speed 2.5
  120. push the loop-player upwards at speed 0.5
  121. on rightclick with ice:
  122. if {mp.%player%} is less than 4:
  123. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  124. stop
  125. subtract 4 from {mp.%player%}
  126. set {_x} to the x coordinate of the player
  127. set {_y} to the y coordinate of the player
  128. set {_z} to the z coordinate of the player
  129. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  130. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  131. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  132. set {_loc} to location of the block 10 meter in front of the player's head
  133. set {_xm} to {_x2} - {_x}
  134. set {_ym} to {_y2} - {_y}
  135. set {_zm} to {_z2} - {_z}
  136. set {_xms} to {_xm}/20
  137. set {_yms} to {_ym}/20
  138. set {_zms} to {_zm}/20
  139. set {_a} to 1
  140. loop 20 times:
  141. set {_xk} to {_xms}*{_a}
  142. set {_xf} to {_x} + {_xk}
  143. set {_yk} to {_yms}*{_a}
  144. set {_yf} to {_y} + {_yk}
  145. set {_zk} to {_zms}*{_a}
  146. set {_zf} to {_z} + {_zk}
  147. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle droplet ~ ~ ~ 0.5 0.5 0.5 0.01 30"
  148. add 1 to {_a}
  149. wait 1 tick
  150. set {_user} to player
  151. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle iconcrack ~ ~ ~ 1 1 1 0.1 100 normal @e 174"
  152. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.wither.ambient master @a ~ ~ ~ 10 2"
  153. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  154. loop all players:
  155. if distance between the loop-player and {_loc} is smaller than or equal to 2.5:
  156. execute console command "/effect %loop-player% minecraft:instant_damage 1 0"
  157. execute console command "/effect %loop-player% minecraft:slowness 5 0"
  158. on rightclick with redstone torch:
  159. if {mp.%player%} is less than 3:
  160. send "§a§l鯖からの通知§c§l 》 §7§l「mp」が足りていません!" to player
  161. stop
  162. subtract 3 from {mp.%player%}
  163. set {_x} to the x coordinate of the player
  164. set {_y} to the y coordinate of the player
  165. set {_z} to the z coordinate of the player
  166. set {_x2} to the x coordinate of the block 10 meters in front of the player's head
  167. set {_y2} to the y coordinate of the block 10 meters in front of the player's head
  168. set {_z2} to the z coordinate of the block 10 meters in front of the player's head
  169. set {_loc} to location of the block 10 meter in front of the player's head
  170. set {_xm} to {_x2} - {_x}
  171. set {_ym} to {_y2} - {_y}
  172. set {_zm} to {_z2} - {_z}
  173. set {_xms} to {_xm}/20
  174. set {_yms} to {_ym}/20
  175. set {_zms} to {_zm}/20
  176. set {_a} to 1
  177. loop 20 times:
  178. set {_xk} to {_xms}*{_a}
  179. set {_xf} to {_x} + {_xk}
  180. set {_yk} to {_yms}*{_a}
  181. set {_yf} to {_y} + {_yk}
  182. set {_zk} to {_zms}*{_a}
  183. set {_zf} to {_z} + {_zk}
  184. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle flame ~ ~ ~ 0.5 0.5 0.5 0.01 10"
  185. add 1 to {_a}
  186. wait 1 tick
  187. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 0"
  188. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.blaze.shoot master @a ~ ~ ~ 10 2"
  189. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /playsound minecraft:entity.experience_orb.pickup master @a ~ ~ ~"
  190. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle lava ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  191. execute console command "/execute %player% %{_xf}% %{_yf}% %{_zf}% /particle largesmoke ~ ~ ~ 1.5 1.5 1.5 0.01 100"
  192. set {_user} to player
  193. loop all players:
  194. set {_target} to loop-player
  195. if distance between the loop-player and {_loc} is smaller than or equal to 3.5:
  196. set {_target.%loop-player%} to 1
  197. if {_user} is {_target}:
  198. delete {_target.%loop-player%}
  199. if {_target.%loop-player%} is 1:
  200. ignite the loop-player
  201. execute console command "/effect %loop-player% minecraft:slowness 1 0"
  202. wait 1 tick
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