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- variables:
- {totaljoins} = 1
- options:
- name: &6Gravestone &7»
- #-----------------------------------------------ELYTRA------------------------------------------------
- command /elytramode: #ELYTRA MODE
- aliases: ely, elytra
- permission: donor
- permission message: {@name} &cError! You must have &5&lVIP&c rank to use this perk!
- trigger:
- if {queue.%player's uuid%} is true:
- send "&cError! You cannot enter elytra mode while in game!"
- stop
- if {elymode.%player's uuid%} is not set:
- set {elymode.%player's uuid%} to true
- set {inv.%player's uuid%.first} to slot 0 of player's inventory
- set {inv.%player's uuid%.offhand} to slot 40 of player's inventory
- loop 37 times:
- set {inv.%player's uuid%.%{_count}%} to slot {_count} of player's inventory
- add 1 to {_count}
- set {inv.%player's uuid%.helmet} to player's helmet
- set {inv.%player's uuid%.chest} to player's chestplate
- set {inv.%player's uuid%.legs} to player's leggings
- set {inv.%player's uuid%.feet} to player's boots
- clear player's inventory
- send "{@name} You have entered elytra mode, take to the skies!" to player
- set {_count} to 0
- loop 9 times:
- set slot {_count} of player to firework
- add 1 to {_count}
- set player's chestplate to elytra
- push player upwards at speed 3
- push the player horizontally forward at speed 1.5
- stop
- if {elymode.%player's uuid%} is false:
- set {elymode.%player's uuid%} to true
- set {inv.%player's uuid%.first} to slot 0 of player's inventory
- set {inv.%player's uuid%.offhand} to slot 40 of player's inventory
- loop 37 times:
- set {inv.%player's uuid%.%{_count}%} to slot {_count} of player's inventory
- add 1 to {_count}
- set {inv.%player's uuid%.helmet} to player's helmet
- set {inv.%player's uuid%.chest} to player's chestplate
- set {inv.%player's uuid%.legs} to player's leggings
- set {inv.%player's uuid%.feet} to player's boots
- clear player's inventory
- send "{@name} You have entered elytra mode, take to the skies!" to player
- set {_count} to 0
- loop 9 times:
- set slot {_count} of player to firework
- add 1 to {_count}
- set player's chestplate to elytra
- push player upwards at speed 3
- push the player horizontally forward at speed 1.5
- stop
- if {elymode.%player's uuid%} is true:
- set slot 40 of player's inventory to {inv.%player's uuid%.offhand}
- set slot 0 of player's inventory to {inv.%player's uuid%.first}
- set {elymode.%player's uuid%} to false
- set {_count} to 0
- loop 37 times:
- set slot {_count} of player's inventory to {inv.%player's uuid%.%{_count}%}
- add 1 to {_count}
- set the helmet of player to {inv.%player's uuid%.helmet}
- set the chestplate of player to {inv.%player's uuid%.chest}
- set the leggings of player to {inv.%player's uuid%.legs}
- set the boots of player to {inv.%player's uuid%.feet}
- send "{@name} You have exited elyta mode!" to player
- remove elytra from player
- stop
- on right click: #RESTOCKING FIREWORKS
- if {elymode.%player's uuid%} is true:
- wait 1 tick
- set {_count} to 0
- loop 9 times:
- set slot {_count} of player to firework
- add 1 to {_count}
- on damage: #ELYTA INVINCIBILITY
- if {elymode.%victim's uuid%} is true:
- cancel event
- on quit: #RESOTRING INVENTORY BEFORE THE PLAYER LEAVES
- set slot 40 of player's inventory to {inv.%player's uuid%.offhand}
- set slot 0 of player's inventory to {inv.%player's uuid%.first}
- set {elymode.%player's uuid%} to false
- set {_count} to 0
- loop 37 times:
- set slot {_count} of player's inventory to {inv.%player's uuid%.%{_count}%}
- add 1 to {_count}
- set the helmet of player to {inv.%player's uuid%.helmet}
- set the chestplate of player to {inv.%player's uuid%.chest}
- set the leggings of player to {inv.%player's uuid%.legs}
- set the boots of player to {inv.%player's uuid%.feet}
- send "{@name} You have exited elyta mode!" to player
- on drop: #CANCELING ITEM DROP WHILE IN ELYTRA MODE
- if {elymode.%player's uuid%} is true:
- send "&cError! You cannot drop items while in elytra mode!" to player
- cancel event
- on inventory click: #CANCELING INVENTORY EDDIT WHILE IN ELYTRA MODE
- if {elymode.%player's uuid%} is true:
- send "&cError! You cannot edit your inventory while in elytra mode!" to player
- ####################################################################################################################################
- variables: #JOIN COUNTER SETUP
- {totaljoins} = 1
- options: #COLORCODE CUSTIMIZATION
- c1: &6
- c2: &7
- name: &6Gravestone &7»
- on damage: #STOPPING TEAMMATES FROM HURTING EACHOTHER
- if {team.%victim's uuid%} is "ghost":
- if {team.%attacker's uuid%} is "ghost":
- cancel event
- if {team.%victim's uuid%} is "zombie":
- if {team.%attacker's uuid%} is "zombie":
- cancel event
- #| GAMEPLAY
- #----------------------------------------SETUP-----------------------------------------------
- command /setumpkinblock: #SETTING PUMPKIN SPAWN POINT
- permission: *
- permission message: &cNo permission!
- trigger:
- set {pumpkinblock} to skull of "Rovertdoow1st" parsed as offline player named "&ePumpkin"
- set {pumpkinloc} to location of targeted block
- set {pumpkinx} to target block's x coordinate
- set {pumpkinx} to {pumpkinx}-0.5
- set {pumpkiny} to target block's y coordinate
- set {pumpkiny} to {pumpkiny}-0.5
- set {pumpkinz} to target block's z coordinate
- set {pumpkinz} to {pumpkinz}-0.5
- send "{@name} &7You have set the pumpkin block to %{pumpkinblock}%&7 at location %{pumpkinloc}%&7!"
- command /setzombieplaceblock: #ZOMBIE PLACE BLOCK SETUP
- permission: *
- permission message: &cNo permission!
- trigger:
- set {zombieplaceblock} to "%targeted block%" parsed as an item type
- set {zombieplaceloc} to location of targeted block
- send "{@name} &7You have set the zombie place block to %{zombieplaceblock}%&7 at location %{zombieplaceloc}%&7!"
- command /setghostplaceblock: #GHOST PLACE BLOCK SETUP
- permission: *
- permission message: &cNo permission!
- trigger:
- set {ghostplaceblock} to "%targeted block%" parsed as an item type
- set {ghostplaceloc} to location of targeted block
- send "{@name} &7You have set the ghosst place block to %{ghostplaceblock}%&7 at location %{ghostplaceloc}%&7!"
- command /setghostspawn:
- permission: *
- permission message: &cNo permission!
- trigger:
- set {ghostspawn} to location of player
- send "{@name} You set the ghost spawn to &c%{ghostspawn}%&7!"#SETTING GHOST SPAWN
- command /setzombiespawn:
- permission: *
- permission message: &cNo permission!
- trigger:
- set {zombiespawn} to location of player
- send "{@name} You set the zombie spawn to &c%{zombiespawn}%&7!"#SETTING ZOMBIE SPAWN
- #----------------------------------------REPLACE PUMPKIN-----------------------------------------------
- command /replacepumpkin:
- permission: *
- permission message: &cNo permission!
- trigger:
- execute console command "setblock %{pumpkinx}% %{pumpkiny}% %{pumpkinz}% minecraft:player_head{ExtraType:""Rovertdoow1st"",SkullType:3}"
- send "{@name} {@c2} You have reset the {@c1}pumpkin{@c2}!" to player
- #----------------------------------------PICKING UP THE PUMPKIN-----------------------------------------------
- on break: #PICKING UP THE PUMPKIN
- if {team.%player's uuid%} is "zombie":
- if event-block is {pumpkinblock}:
- if location of event-block is {pumpkinloc}:
- set event-block to air
- send "{@name} {@c2}You have picked up the {@c1}pumpkin{@c2}!" to player
- give 1 of skull of "Rovertdoow1st" parsed as offline player named "&ePumpkin" to player
- broadcast "{@name} {@c1}%player% (Zombie){@c2} has picked up a pumpkin!"
- execute console command "effect give %player% minecraft:glowing 99999 99 true"
- execute console command "effect give %player% minecraft:slowness 99999 1 true"
- if {team.%player's uuid%} is "ghost":
- if event-block is {pumpkinblock}:
- if location of event-block is {pumpkinloc}:
- set event-block to air
- send "{@name} {@c2}You have picked up the {@c1}pumpkin{@c2}!" to player
- give 1 of skull of "Rovertdoow1st" parsed as offline player named "&ePumpkin" to player
- broadcast "{@name} {@c1}%player% (Ghost){@c2} has picked up a pumpkin!"
- execute console command "effect give %player% minecraft:glowing 99999 99 true"
- execute console command "effect give %player% minecraft:slowness 99999 1 true"
- #----------------------------------------PLACING THE PUMPKIN-----------------------------------------------
- on place: #PLACING THE PUMPKIN
- if {team.%player's uuid%} is "zombie":
- if player is holding skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin":
- if block 1 below event-block is {zombieplaceblock}:
- cancel event
- remove 1 of skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin" from player
- add 1 to {score.zombie}
- add 1 to {collected.%player's uuid%}
- add 4 to {coins.%player's uuid%}
- send "{@name} {@c2}You have gained {@c1}4 coins{@c2} for placing a pumpkin!"
- broadcast "{@name} {@c1}%player% (Zombie) {@c2}has placed down the pumpkin! The Zombie team now have collected {@c1}%{score.zombie}%&7 pumpkins!"
- send "{@name} {@c2}You have placed a pumpkin!" to player
- execute console command "effect clear %player%"
- execute console command "setblock %{pumpkinx}% %{pumpkiny}% %{pumpkinz}% minecraft:player_head{ExtraType:""Rovertdoow1st"",SkullType:3}"
- loop all players:
- if {team.%loop-player's uuid%} is "zombie":
- teleport loop-player to {zombiespawn}
- heal loop-player
- clear loop-player's inventory
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate green
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings green
- set loop-player's boots to unbreakable iron boots
- if {team.%loop-player's uuid%} is "ghost":
- teleport loop-player to {ghostspawn}
- heal loop-player
- clear loop-player's inventory
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate white
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings white
- set loop-player's boots to unbreakable iron boots
- else:
- cancel event
- send "{@name} {@c2}Silly! You can't place that here!" to player
- if {team.%player's uuid%} is "ghost":
- if player is holding skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin":
- if block 1 below event-block is {ghostplaceblock}:
- cancel event
- remove 1 of skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin" from player
- add 1 to {score.ghost}
- add 1 to {collected.%player's uuid%}
- add 4 to {coins.%player's uuid%}
- send "{@name} {@c2}You have gained {@c1}4 coins{@c2} for placing a pumpkin!"
- broadcast "{@name} {@c1}%player% (Ghost) {@c2}has placed down the pumpkin! The Ghost team now have collected {c1}%{score.ghost}%&7 pumpkins!"
- send "{@name} {@c2}You have placed a pumpkin!" to player
- execute console command "effect clear %player%"
- execute console command "setblock %{pumpkinx}% %{pumpkiny}% %{pumpkinz}% minecraft:player_head{ExtraType:""Rovertdoow1st"",SkullType:3}"
- loop all players:
- if {team.%loop-player's uuid%} is "zombie":
- teleport loop-player to {zombiespawn}
- heal loop-player
- clear loop-player's inventory
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate green
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings green
- set loop-player's boots to unbreakable iron boots
- if {team.%loop-player's uuid%} is "ghost":
- teleport loop-player to {ghostspawn}
- heal loop-player
- clear loop-player's inventory
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate white
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings white
- set loop-player's boots to unbreakable iron boots
- else:
- cancel event
- send "{@name}{@c2}Silly! You can't place that here!" to player
- command /leave: #LEAVING THE GAME
- trigger:
- if {queue.%player's uuid%} is true:
- set {queue.%player's uuid%} to false
- set {team.%player's uuid%} to "none"
- teleport player to {spawn}
- clear player's inventory
- send "{@name} {@c2}You have successfully left the game!" to player
- remove 1 from {totalqueue}
- command /join: #JOINING THE GAME
- trigger:
- if {elymode.%player's uuid%} is true:
- send "&CError! You cannot join a game while in elytra mode!"
- stop
- if {elymode.%player's uuid%} is false:
- if {currentgame} is true:
- if {team.%player's uuid%} is "none":
- if {queue.%player's uuid%} is false:
- if {ghostteamdecide} is false:
- set {team.%player's uuid%} to "ghost"
- send "{@name} {@c2}You have joined the {@c1}Ghost Team{@c2}!" to player
- set {ghostteamdecide} to true
- set {queue.%player's uuid%} to true
- set {spectator.%player's uuid%} to false
- set player's gamemode to survival
- teleport player to {ghostspawn}
- clear player's inventory
- add 1 to {totalqueue}
- stop
- if {ghostteamdecide} is true:
- set {team.%player's uuid%} to "zombie"
- send "{@name} {@c2}You have joined the {@c1}Zombie Team{@c2}!" to player
- set {ghostteamdecide} to false
- set {queue.%player's uuid%} to true
- set {spectator.%player's uuid%} to false
- set player's gamemode to survival
- teleport player to {zombiespawn}
- clear player's inventory
- add 1 to {totalqueue}
- stop
- if {currentgame} is false:
- if {queue.%player's uuid%} is false:
- set {queue.%player's uuid%} to true
- send "{@name} {@c2}You have joined the queue!" to player
- add 1 to {totalqueue}
- broadcast "{@name} {@c1}%player%{@c2} has joined the game! {@c1}%{totalqueue}%{@c2} players in the queue!"
- if {ghostteamdecide} is false:
- set {team.%player's uuid%} to "ghost"
- send "{@name} {@c2}You have joined the {@c1}Ghost Team{@c2}!" to player
- set {ghostteamdecide} to true
- stop
- if {ghostteamdecide} is true:
- set {team.%player's uuid%} to "zombie"
- send "{@name} {@c2}You have joined the {@c1}Zombie Team{@c2}!" to player
- set {ghostteamdecide} to false
- stop
- command /qreset: #RESETING THE GAAME
- permission: *
- permission message: &cNo permission!
- trigger:
- loop all players:
- make loop-player execute "/leave"
- set {queue.%loop-player's uuid%} to false
- set {ghostteamdecide} to false
- set {team.%loop-player's uuid%} to "none"
- set {totalqueue} to 0
- set {currentgame} to false
- set {playingcurrently} to false
- set {currentlyingame.%loop-player's uuid%} to false
- teleport loop-player to {spawn}
- broadcast "{@name} {@c2}The game has been reset!"
- on quit: #RESETING PEOPLE IN GAME
- set {spectator.%player's uuid%} to false
- if {queue.%player's uuid%} is true:
- remove 1 from {totalqueue}
- clear player's inventory
- set {queue.%player's uuid%} to false
- set {team.%player's uuid%} to "none"
- set {zombie.%player's uuid%} to false
- set {elymode.%player's uuid%} to false
- set {currentlyingame.%player's uuid%} to false
- if player has skull of "Rovertdoow1st" parsed as offline player named "&&ePumpkin":
- execute console command "replacepumpkin"
- broadcast "{@name} {@c1}%player% {@c2}has left the game with the pumpkin! The pumpkin has now been respawned!"
- on join: #RESETING PEOPLE THAT JOIN
- if {team.%player's uuid%} is not set:
- set {team.%player's uuid%} to "none"
- if {activated.%player's uuid%} does not exist:
- set {activated.%player's uuid%} to false
- set {spectator.%player's uuid%} to false
- set {queue.%player's uuid%} to false
- set {team.%player's uuid%} to "none"
- set {elymode.%player's uuid%} to false
- teleport player to {spawn}
- clear player's inventory
- set {currentlyingame.%player's uuid%} to false
- every 5 ticks:
- if {playingcurrently} is false:
- if {totalqueue} > 1:
- set {currentgame} to true
- broadcast "{@name}{@c2} A game is ready to play! Do {@c1}/join{@c2} to join!"
- on death of player:
- if damage cause is attack:
- broadcast "&c%victim% &7has died to &c%attacker%"
- add 2 to {coins.%attacker's uuid%}
- add 1 to {kills.%attacker's uuid%}
- send "{@name} You gained &c2 coins&7 for killing &c%victim%&7!" to attacker
- if victim has skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin":
- give damager skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin"
- broadcast "{@name} &c%victim% &7has lost the pumpkin! &c%attacker% &7now has it!"
- execute console command "effect give %attacker% minecraft:glowing 99999 99 true"
- execute console command "effect give %attacker% minecraft:slowness 99999 1 true"
- if victim has skull of "Rovertdoow1st" parsed as offline player with name "&ePumpkin":
- broadcast "{@name} &c%victim% &7has lost the pumpkin! It has now respawned!"
- execute console command "replacepumpkin"
- every 5 ticks:
- if {currentgame} is true:
- set {playingcurrently} to true
- set {currentgame} to false
- loop all players:
- if {currentlyingame.%loop-player's uuid%} is true:
- stop
- if {currentlyingame.%loop-player's uuid%} is false:
- set {currentlyingame.%loop-player's uuid%} to true
- if {team.%loop-player's uuid%} is "ghost":
- add 1 to {totalplaying}
- teleport loop-player to {ghostspawn}
- send "{@name} You are an &cGhost (Red team)&7!" to loop-player
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate red
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings red
- set loop-player's boots to unbreakable iron boots
- if {activated.%loop-player's uuid%} is true:
- stopEffect id "%loop-player%.shield"
- stopEffect id "%loop-player%.sphere"
- stopEffect id "%loop-player%.floor1"
- stopEffect id "%loop-player%.floor2"
- stopEffect id "%loop-player%.floor3"
- stopEffect id "%loop-player%.floor4"
- stopEffect id "%loop-player%.floor5"
- stopEffect id "%loop-player%.floor6"
- stopEffect id "%loop-player%.floor7"
- stopEffect id "%loop-player%.floor8"
- stopEffect id "%loop-player%.floor12"
- stopEffect id "%loop-player%.floor13"
- stopEffect id "%loop-player%.floor14"
- stopEffect id "%loop-player%.floor15"
- stopEffect id "%loop-player%.floor16"
- stopEffect id "%loop-player%.floor17"
- stopEffect id "%loop-player%.floor18"
- stopEffect id "%loop-player%.floor19"
- stopEffect id "%loop-player%.tail"
- stopEffect id "%loop-player%.wings"
- stopEffect id "%loop-player%.text"
- stopEffect id "%loop-player%.spiral0"
- stopEffect id "%loop-player%.spiral1"
- stopEffect id "%loop-player%.circle1"
- stopEffect id "%loop-player%.circle2"
- stopEffect id "%loop-player%.bigcircle"
- set {activated.%loop-player's uuid%} to false
- if {team.%loop-player's uuid%} is "zombie":
- add 1 to {totalplaying}
- teleport loop-player to {zombiespawn}
- send "{@name} You are a &cZombie (Green team)&7!" to loop-player
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate green
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings green
- set loop-player's boots to unbreakable iron boots
- if {activated.%loop-player's uuid%} is true:
- stopEffect id "%loop-player%.shield"
- stopEffect id "%loop-player%.sphere"
- stopEffect id "%loop-player%.floor1"
- stopEffect id "%loop-player%.floor2"
- stopEffect id "%loop-player%.floor3"
- stopEffect id "%loop-player%.floor4"
- stopEffect id "%loop-player%.floor5"
- stopEffect id "%loop-player%.floor6"
- stopEffect id "%loop-player%.floor7"
- stopEffect id "%loop-player%.floor8"
- stopEffect id "%loop-player%.floor12"
- stopEffect id "%loop-player%.floor13"
- stopEffect id "%loop-player%.floor14"
- stopEffect id "%loop-player%.floor15"
- stopEffect id "%loop-player%.floor16"
- stopEffect id "%loop-player%.floor17"
- stopEffect id "%loop-player%.floor18"
- stopEffect id "%loop-player%.floor19"
- stopEffect id "%loop-player%.tail"
- stopEffect id "%loop-player%.wings"
- stopEffect id "%loop-player%.text"
- stopEffect id "%loop-player%.spiral0"
- stopEffect id "%loop-player%.spiral1"
- stopEffect id "%loop-player%.circle1"
- stopEffect id "%loop-player%.circle2"
- stopEffect id "%loop-player%.bigcircle"
- set {activated.%loop-player's uuid%} to false
- stop
- if {currentlyingame.%loop-player's uuid%} is not set:
- set {currentlyingame.%loop-player's uuid%} to true
- if {team.%loop-player's uuid%} is "ghost":
- add 1 to {totalplaying}
- teleport loop-player to {ghostspawn}
- send "{@name} You are an &cGhost (Red team)&7!" to loop-player
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate red
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings red
- set loop-player's boots to unbreakable iron boots
- if {activated.%loop-player's uuid%} is true:
- stopEffect id "%loop-player%.shield"
- stopEffect id "%loop-player%.sphere"
- stopEffect id "%loop-player%.floor1"
- stopEffect id "%loop-player%.floor2"
- stopEffect id "%loop-player%.floor3"
- stopEffect id "%loop-player%.floor4"
- stopEffect id "%loop-player%.floor5"
- stopEffect id "%loop-player%.floor6"
- stopEffect id "%loop-player%.floor7"
- stopEffect id "%loop-player%.floor8"
- stopEffect id "%loop-player%.floor12"
- stopEffect id "%loop-player%.floor13"
- stopEffect id "%loop-player%.floor14"
- stopEffect id "%loop-player%.floor15"
- stopEffect id "%loop-player%.floor16"
- stopEffect id "%loop-player%.floor17"
- stopEffect id "%loop-player%.floor18"
- stopEffect id "%loop-player%.floor19"
- stopEffect id "%loop-player%.tail"
- stopEffect id "%loop-player%.wings"
- stopEffect id "%loop-player%.text"
- stopEffect id "%loop-player%.spiral0"
- stopEffect id "%loop-player%.spiral1"
- stopEffect id "%loop-player%.circle1"
- stopEffect id "%loop-player%.circle2"
- stopEffect id "%loop-player%.bigcircle"
- set {activated.%loop-player's uuid%} to false
- if {team.%loop-player's uuid%} is "zombie":
- add 1 to {totalplaying}
- teleport loop-player to {zombiespawn}
- send "{@name} You are a &cZombie (Green team)&7!" to loop-player
- give unbreakable stone sword to loop-player
- give unbreakable bow to loop-player
- give 18 arrows to loop-player
- set loop-player's chestplate to unbreakable leather chestplate
- dye loop-player's chestplate green
- set loop-player's leggings to unbreakable leather leggings
- dye loop-player's leggings green
- set loop-player's boots to unbreakable iron boots
- if {activated.%loop-player's uuid%} is true:
- stopEffect id "%loop-player%.shield"
- stopEffect id "%loop-player%.sphere"
- stopEffect id "%loop-player%.floor1"
- stopEffect id "%loop-player%.floor2"
- stopEffect id "%loop-player%.floor3"
- stopEffect id "%loop-player%.floor4"
- stopEffect id "%loop-player%.floor5"
- stopEffect id "%loop-player%.floor6"
- stopEffect id "%loop-player%.floor7"
- stopEffect id "%loop-player%.floor8"
- stopEffect id "%loop-player%.floor12"
- stopEffect id "%loop-player%.floor13"
- stopEffect id "%loop-player%.floor14"
- stopEffect id "%loop-player%.floor15"
- stopEffect id "%loop-player%.floor16"
- stopEffect id "%loop-player%.floor17"
- stopEffect id "%loop-player%.floor18"
- stopEffect id "%loop-player%.floor19"
- stopEffect id "%loop-player%.tail"
- stopEffect id "%loop-player%.wings"
- stopEffect id "%loop-player%.text"
- stopEffect id "%loop-player%.spiral0"
- stopEffect id "%loop-player%.spiral1"
- stopEffect id "%loop-player%.circle1"
- stopEffect id "%loop-player%.circle2"
- stopEffect id "%loop-player%.bigcircle"
- set {activated.%loop-player's uuid%} to false
- stop
- on respawn:
- if {team.%player's uuid%} is "ghost":
- clear player's inventory
- teleport player to {ghostspawn}
- give unbreakable stone sword to player
- give unbreakable bow to player
- give 18 arrows to player
- set player's chestplate to unbreakable leather chestplate
- dye player's chestplate white
- set player's leggings to unbreakable leather leggings
- dye player's leggings white
- set player's boots to unbreakable iron boots
- if {team.%player's uuid%} is "zombie":
- clear player's inventory
- teleport player to {zombiespawn}
- give unbreakable stone sword to player
- give unbreakable bow to player
- give 18 arrows to player
- set player's chestplate to unbreakable leather chestplate
- dye player's chestplate green
- set player's leggings to unbreakable leather leggings
- dye player's leggings green
- set player's boots to unbreakable iron boots
- every tick:
- if {score.ghost} is 3:
- broadcast "{@name} The &cGhost team&7 won the game!"
- loop all players:
- set {queue.%loop-player's uuid%} to false
- set {ghostteamdecide} to false
- set {totalqueue} to 0
- set {currentgame} to false
- set {currentlyingame.%loop-player's uuid%} to false
- if {team.%loop-player's uuid%} is "ghost":
- add 1 to {wins.%loop-player's uuid%}
- add 10 to {coins.%loop-player's uuid%}
- send "{@name} You gained &c10 coins&7 for winning!" to loop-player
- set loop-player's leggings to air
- set loop-player's chestplate to air
- set loop-player's boots to air
- execute console command "clear %loop-player%"
- teleport loop-player to {spawn}
- set {score.ghost} to 0
- set {score.zombie} to 0
- set {spectator.%loop-player's uuid%} to false
- set loop-player's gamemode to survival
- set {team.%loop-player's uuid%} to "none"
- if {score.zombie} is 3:
- broadcast "{@name} The &cZombie team&7 won the game!"
- loop all players:
- set {currentlyingame.%loop-player's uuid%} to false
- set {queue.%loop-player's uuid%} to false
- set {ghostteamdecide} to false
- set {totalqueue} to 0
- set {currentgame} to false
- if {team.%loop-player's uuid%} is "zombie":
- add 1 to {wins.%loop-player's uuid%}
- add 10 to {coins.%loop-player's uuid%}
- send "{@name} You gained &c10 coins&7 for winning!" to loop-player
- set loop-player's leggings to air
- set loop-player's chestplate to air
- set loop-player's boots to air
- execute console command "clear %loop-player%"
- teleport loop-player to {spawn}
- set {score.zombie} to 0
- set {score.ghost} to 0
- set {spectator.%loop-player's uuid%} to false
- set loop-player's gamemode to survival
- set {team.%loop-player's uuid%} to "none"
- command /spectator:
- trigger:
- if {team.%player's uuid%} is none:
- if {spectator.%player's uuid%} is false:
- set {spectator.%player's uuid%} to true
- set player's gamemode to spectator
- teleport player to {ghostspawn}
- send "{@name} You are now a spectator! Type /spectator again to get out of spectator mode!" to player
- clear player's inventory
- stop
- if {spectator.%player's uuid%} is true:
- set {spectator.%player's uuid%} to false
- set player's gamemode to survival
- teleport player to {spawn}
- send "{@name} You are no longer a spectator! Type /spectator again to enter spectator mode!" to player
- clear player's inventory
- stop
- on drop:
- cancel event
- on break:
- if {build.%player%} is true:
- set event-block to air
- if {build.%player%} is false:
- cancel event
- on death:
- wait 1 tick
- force player to respawn
- ####################################################################################################################################
- variables:
- {totaljoins} = 1
- options:
- name: &6Gravestone &7»
- #JOIN-LEAVE MESSAGES
- on join:
- set join message to "&7[&a+&7] &7%player%"
- if {elymode.%player%} is not set:
- set {elymode.%player%} to false
- on quit:
- set leave message to "&7[&c-&7] &7%player%"
- on first join:
- add 1 to {totaljoins}
- broadcast "{@name} &6Welcome &7%player%&c &6to gravestone! &7##%{totaljoins}%"
- #####################################################################################################################################
- variables:
- {totaljoins} = 1
- options:
- name: &6Particles &7»
- #-----------------------------------------------PARTICLES------------------------------------------------
- command /particle [<text>] [<text>]:
- permission: donor.particles
- permission message: &cNo permission! You need &a&lVIP&c rank to execute this command!
- aliases: /p
- trigger:
- if {team.%player's uuid%} is "ghost" or "zombie":
- send "&cError! You cannot use particles while in game!"
- stop
- if {activated.%player's uuid%} does not exist:
- set {activated.%player's uuid%} to false
- if arg 1 is not "wings" or "text" or "sphere" or "circle" or "spiral" or "shield" or "disable" or "bigcircle" or "tail" or "floor":
- send "&cUnknown particle! Opening particle GUI" to player
- if arg 1 is not set:
- if {back.%player's uuid%} is not 0 or 1:
- set {back.%player's uuid%} to 0
- if {back.%player's uuid%} is 0:
- open chest with 6 rows named "&6&lParticles" to player
- set {_slot} to 0
- loop 54 times:
- format slot {_slot} of player with gray glass pane to be unstealable
- add 1 to {_slot}
- format slot 10 of player with nether star named "&cSpiral" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p Spiral"]
- format slot 11 of player with sunflower named "&cHalo" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/format 1"]
- format slot 12 of player with ender pearl named "&cRing" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p bigcircle"]
- format slot 13 of player with wooden hoe named "&cTail" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p tail"]
- format slot 14 of player with white carpet named "&cFloor" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/format 3"]
- format slot 15 of player with slimeball named "&cSphere" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p sphere"]
- format slot 16 of player with iron chestplate named "&cShield" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p shield"]
- format slot 22 of player with elytra named "&cWings" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p wings"]
- format slot 49 of player with barrier named "&cClose" to close
- format slot 40 of player with red glass pane named "&cDisable Particles" to run [make player execute command "/p disable"]
- else if {back.%player's uuid%} is 1:
- set {_slot} to 0
- loop 54 times:
- format slot {_slot} of player with gray glass pane to be unstealable
- add 1 to {_slot}
- format slot 10 of player with nether star named "&cSpiral" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p Spiral"]
- format slot 11 of player with sunflower named "&cHalo" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/format 1"]
- format slot 12 of player with ender pearl named "&cRing" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p bigcircle"]
- format slot 13 of player with wooden hoe named "&cTail" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p tail"]
- format slot 14 of player with white carpet named "&cFloor" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/format 3"]
- format slot 15 of player with slimeball named "&cSphere" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p sphere"]
- format slot 16 of player with iron chestplate named "&cShield" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p shield"]
- format slot 22 of player with elytra named "&cWings" with lore "&7Requires &a&lVIP&7 rank!" to run [make player execute command "/p wings"]
- format slot 49 of player with barrier named "&cClose" to close
- format slot 40 of player with red glass pane named "&cDisable Particles" to run [make player execute command "/p disable"]
- set {back.%player's uuid%} to 0
- if arg 1 is "disable":
- if {activated.%player's uuid%} is true:
- send "{@name} Particle disabled!"
- stopEffect id "%player%.shield"
- stopEffect id "%player%.sphere"
- stopEffect id "%player%.floor1"
- stopEffect id "%player%.floor2"
- stopEffect id "%player%.floor3"
- stopEffect id "%player%.floor4"
- stopEffect id "%player%.floor5"
- stopEffect id "%player%.floor6"
- stopEffect id "%player%.floor7"
- stopEffect id "%player%.floor8"
- stopEffect id "%player%.floor12"
- stopEffect id "%player%.floor13"
- stopEffect id "%player%.floor14"
- stopEffect id "%player%.floor15"
- stopEffect id "%player%.floor16"
- stopEffect id "%player%.floor17"
- stopEffect id "%player%.floor18"
- stopEffect id "%player%.floor19"
- stopEffect id "%player%.tail"
- stopEffect id "%player%.wings"
- stopEffect id "%player%.text"
- stopEffect id "%player%.spiral0"
- stopEffect id "%player%.spiral1"
- stopEffect id "%player%.circle1"
- stopEffect id "%player%.circle2"
- stopEffect id "%player%.bigcircle"
- set {activated.%player's uuid%} to false
- else:
- send "&cError! You have no particles to disable!"
- if arg 1 is "Wings":
- if player has permission "donor.particles.wings":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawWings style 12, particle1 "redstone", RGB 0, 0, 0, particle2 "redstone", RGB2 153, 102, 255, particle3 "redstone", RGB3 153, 102, 255, center player, id "%player%.wings", angle 110, height 0, space 0.2, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "Spiral":
- if player has permission "donor.particles.spiral":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawComplexSpiral particle "redstone", center player, id "%player%.spiral0", rainbowMode true, clockwise true, scan true, radius 1.1, density 100, height 7, effectMod 0.1, start 0, visibleRange 100
- drawComplexSpiral particle "redstone", center player, id "%player%.spiral1", rainbowMode true, clockwise false, scan true, radius 1.1, density 100, height 7, effectMod 0.1, start 0, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "Circle":
- if player has permission "donor.particles.circle":
- if arg 2 is set:
- if arg 2 is "1":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawSimpleHalo particle "redstone", center player, id "%player%.circle1", rainbowMode true, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else if arg 2 is "2":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawHalo particle "redstone", center player, id "%player%.circle2", rainbowMode true, solid true, density 10, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "BigCircle":
- if player has permission "donor.particles.bigcircle":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawComplexCircle particle "redstone", center player, id "%player%.bigcircle", rainbowMode true, randomRotation false, radius 1, density 80, start 0, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "tail":
- if player has permission "donor.particles.tail":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawNyanCat center player, id "%player%.tail", visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "sphere":
- if player has permission "donor.particles.sphere":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawSphere style 1, particle "redstone", center player, id "%player%.sphere", rainbowMode true, radius 2, density 100, visibleRange 100, pulseDelay 1
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&cError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "floor":
- if player has permission "donor.particles.floor":
- if arg 2 is set:
- if arg 2 is "1":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor1", rainbowMode true, scan true, height 0, radius 2, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor2", rainbowMode true, scan true, height 0, radius 1.7, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor3", rainbowMode true, scan true, height 0, radius 1.4, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor4", rainbowMode true, scan true, height 0, radius 1.1, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor5", rainbowMode true, scan true, height 0, radius .8, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor6", rainbowMode true, scan true, height 0, radius .5, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor7", rainbowMode true, scan true, height 0, radius .2, ringCount 20, ringDensity 10, visibleRange 100
- wait 3 ticks
- drawWarpRings style 1, particle "redstone", center player, id "%player%.floor8", rainbowMode true, scan true, height 0, radius 0, ringCount 20, ringDensity 10, visibleRange 100
- else if arg 2 is "2":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor12", rainbowMode true, scan true, height 0, radius 2, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor13", rainbowMode true, scan true, height 0, radius 1.7, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor14", rainbowMode true, scan true, height 0, radius 1.4, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor15", rainbowMode true, scan true, height 0, radius 1.1, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor16", rainbowMode true, scan true, height 0, radius .8, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor17", rainbowMode true, scan true, height 0, radius .5, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor18", rainbowMode true, scan true, height 0, radius .2, ringCount 20, ringDensity 10, visibleRange 100
- drawWarpRings style 1, particle "flame", center player, id "%player%.floor19", rainbowMode true, scan true, height 0, radius 0, ringCount 20, ringDensity 10, visibleRange 100
- send "{@name} Particle activated!"
- set {activated.%player's uuid%} to true
- else:
- send "&CError! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- if arg 1 is "shield":
- if player has permission "donor.particles.shield":
- if {activated.%player's uuid%} is true:
- send "&cError! You already have a particle activated!"
- else:
- drawWarpRings style 1, particle "redstone", center player, id "%player%.shield", rainbowMode true, scan true, height 2, radius 1, ringCount 40, ringDensity 20, visibleRange 32
- send "{@name} Particle activated!"
- set {activated.%playe's uuid%} to true
- else:
- send "Error! You don't have permission for this particle! You need &a&lVIP&c rank to use this!"
- command /format [<text>]:
- permission: donor.particles
- permission message: &cNo permission! You need &a&lVIP&c rank to execute this command!
- trigger:
- if {onghost.%player's uuid%} or {onzombie.%player's uuid%} is true:
- send "&cError! You cannot use particles while in game!"
- stop
- if arg 1 is not set:
- send "&cError! Correct usage /format [<text>]!"
- if arg 1 is "1":
- set {_slot} to 0
- loop 54 times:
- format slot {_slot} of player with gray glass pane to be unstealable
- add 1 to {_slot}
- format slot 20 of player with sunflower named "&cHalo: &aAnimated" to run [make player execute command "/p Circle 1"]
- format slot 24 of player with sunflower named "&cHalo: &bStable" to run [make player execute command "/p Circle 2"]
- format slot 49 of player with arrow named "&7Back" to run [make player execute command "/format 2"]
- format slot 40 of player with red glass pane named "&cDisable Particles" to run [make player execute command "/p disable"]
- if arg 1 is "2":
- set {_slot} to 0
- loop 54 times:
- format slot {_slot} of player with air to be unstealable
- add 1 to {_slot}
- set {back.%player's uuid%} to 1
- make player execute command "/p"
- if arg 1 is "3":
- set {_slot} to 0
- loop 54 times:
- format slot {_slot} of player with gray glass pane to be unstealable
- add 1 to {_slot}
- format slot 20 of player with white carpet named "&6Flame &cFloor" to run [make player execute command "/p floor 2"]
- format slot 24 of player with red carpet named "&cRainbow &cFloor" to run [make player execute command "/p floor 1"]
- format slot 49 of player with arrow named "&7Back" to run [make player execute command "/format 2"]
- format slot 40 of player with red glass pane named "&cDisable Particles" to run [make player execute command "/p disable"]
- on quit:
- make player execute command "/p disable"
- command /particlehelp:
- aliases: /ph
- trigger:
- send " " to player
- send "&7------{@name}------ " to player
- send "&cParticles are a donor perk!" to player
- send "&cto use particles you must have &a&lVIP&c rank! " to player
- send " " to player
- send "&7Main Commands:" to player
- send "&c/particle, /p &7| Opens the particle GUI! " to player
- send "&c/particle disable &7| Disables your particle! " to player
- send " " to player
- send "&7You can select a particle via the particle GUI or manually input your preferred particle with &c/particle <particlename>&7!" to player
- send " " to player
- send "&7Particle List:" to player
- send "&cSprial &7| Spawns a rainbow spiral!" to player
- send "&cHalo &7| Animate or Stable! Note: Please use the GUI when selecting the halo particle." to player
- send "&cRing &7| Spawns a rainbow ring!" to player
- send "&cTail &7| Become Nyan Cat!" to player
- send "&cFloor &7| Rainbow or Flame! Note: Please use the GUI when selecting the floor particle." to player
- send "&cSphere &7| Spawns a rainbow sphere!" to player
- send "&cShield &7| Spawns a bouncing rainbow ring!" to player
- send "&cWings&7| Become Butterfly!" to player
- send "&7------{@name}------ " to player
- send " " to player
- #######################################################################################################################################
- command /puns [<offline player>]:
- aliases: /punishments
- permission: staff.puns
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- send "&cPlease specify a player"
- else:
- open chest with 6 rows named "&6&l%arg-1%'s history" to player
- format slot 0 of player with gray glass pane named " " to be unstealable
- format slot 1 of player with gray glass pane named " " to be unstealable
- format slot 2 of player with gray glass pane named " " to be unstealable
- format slot 3 of player with gray glass pane named " " to be unstealable
- format slot 5 of player with gray glass pane named " " to be unstealable
- format slot 6 of player with gray glass pane named " " to be unstealable
- format slot 7 of player with gray glass pane named " " to be unstealable
- format slot 8 of player with gray glass pane named " " to be unstealable
- format slot 45 of player with gray glass pane named " " to be unstealable
- format slot 46 of player with gray glass pane named " " to be unstealable
- format slot 47 of player with gray glass pane named " " to be unstealable
- format slot 48 of player with gray glass pane named " " to be unstealable
- format slot 49 of player with gray glass pane named " " to be unstealable
- format slot 50 of player with gray glass pane named " " to be unstealable
- format slot 51 of player with gray glass pane named " " to be unstealable
- format slot 52 of player with gray glass pane named " " to be unstealable
- format slot 53 of player with gray glass pane named " " to be unstealable
- format slot 4 of player with skull of arg 1 named "&e%arg-1%" to be unstealable
- set {_runs} to 8
- #BANS------------------------
- loop {bans.%arg-1%} times:
- add 1 to {_runs}
- format slot {_runs} of player with red glass pane named "&6%{banreason.%arg-1%.%loop-value%}%" with lore "&6%{banlength.%arg-1%.%loop-value%}% &7| Issued by » &6%{bannedby.%arg-1%.%loop-value%}%" to be unstealable
- #MUTE-------------------
- loop {mutes.%arg-1%} times:
- add 1 to {_runs}
- format slot {_runs} of player with orange glass pane named "&6%{mutereason.%arg-1%.%loop-value%}%" with lore "&6%{mutelength.%arg-1%.%loop-value%}% &7| Issued by » &6%{mutedby.%arg-1%.%loop-value%}%" to be unstealable
- #KICKS---------------------
- loop {kicks.%arg-1%} times:
- add 1 to {_runs}
- format slot {_runs} of player with yellow glass pane named "&6%{kickreason.%arg-1%.%loop-value%}%" with lore "&7Issued by » &6%{kickedby.%arg-1%.%loop-value%}%" to be unstealable
- #WARNINGS------------------------------
- loop {warnings.%arg-1%} times:
- add 1 to {_runs}
- format slot {_runs} of player with green glass pane named "&6%{warnreason.%arg-1%.%loop-value%}%" with lore "&7Issued by » &6%{warnedby.%arg-1%.%loop-value%}%" to be unstealable
- #VARRIABLES---------------------------------------------------------------------------------------------------------------------------------------------------------------------
- variables:
- {totaljoins} = 1
- {mainc} = "&6"
- {secc} = "&7"
- #OPTIONS------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- options:
- name:%{mainc}%gravestone %{secc}%»
- #SETTING UP VARRIABLES PER PLAYER-------------------------------------------------------------------------------------------------------------------------------------------
- on join:
- if {warnings.%player%} is not set:
- set {warnings.%player%} to 0
- if {kicks.%player%} is not set:
- set {kicks.%player%} to 0
- if {mutes.%player%} is not set:
- set {mutes.%player%} to 0
- if {bans.%player%} is not set:
- set {bans.%player%} to 0
- #PUNISHMENT RESET----------------------------------------------------------------------------------------
- command /punreset [<offline player>]:
- permission: staff.history.reset
- permission message: &cYou don't have permission!
- trigger:
- loop {warnings.%arg-1%} times:
- delete {warnreason.%arg-1%.%{warnings.%loop-value%}%}
- delete {warnedby.%arg-1%.%{warnings.%loop-value%}%}
- loop {kicks.%arg-1%} times:
- delete {kickreason.%arg-1%.%{kicks.%loop-value%}%}
- delete {kickedby.%arg-1%.%{kicks.%loop-value%}%}
- loop {mutes.%arg-1%} times:
- delete {mutereason.%arg-1%.%{mutes.%loop-value%}%}
- delete {mutedby.%arg-1%.%{mutes.%loop-value%}%}
- delete {mutelength.%arg-1%.%{mutes.%loop-value%}%}
- loop {bans.%arg-1%} times:
- delete {banreason.%arg-1%.%{bans.%loop-value%}%}
- delete {bannedby.%arg-1%.%{bans.%loop-value%}%}
- delete {banlength.%arg-1%.%{bans.%loop-value%}%}
- set {kicks.%arg-1%} to 0
- set {mutes.%arg-1%} to 0
- set {bans.%arg-1%} to 0
- send "{@name} You have reset the punishment history of &b%arg-1%&7!" to player
- send "{@name} Your punishment history has been resest!" to arg-1
- #WARNINGS------------------------------------------------------------------------------------------------
- command /warn [<offline player>] [<text>]:
- aliases: /warning
- permission: staff.warn
- permission message: &cYou don't have permission!
- trigger:
- add 1 to {warnings.%arg-1%}
- set {warnreason.%arg-1%.%{warnings.%arg-1%}%} to arg 2
- set {warnedby.%arg-1%.%{warnings.%arg-1%}%} to player
- broadcast ""
- broadcast "&6%arg-1% &7has been warned by &6%player% &7for &6%arg-2% &8[&7%{warnings.%arg-1%}%&8]"
- broadcast ""
- send "&cYou have been warned by &b%player%&c! You now have &b%{warnings.%arg-1%}%&b warning(s)!" to arg-1
- send "&7Successfully warned &b%arg-1%&a!" to player
- #MUTE----------------------------------------------------------------------------------------------------
- command /tempmute [<offline player>] [<text>] [<timespan>]:
- permission: staff.tempmute
- permission message: &cYou don't have permission!
- trigger:
- if player has permission "staff.tempmute":
- if arg 1 is set:
- if arg 2 is set:
- if arg 3 is set:
- add 1 to {mutes.%arg-1%}
- set {mutereason.%arg-1%.%{mutes.%arg-1%}%} to arg 2
- set {mutedby.%arg-1%.%{mutes.%arg-1%}%} to player
- set {mutelength.%arg-1%.%{mutes.%arg-1%}%} to arg 3
- send "%{mutelength.%arg-1%.%{mutes.%arg-1%}%}%"
- set {muted.%arg 1%} to true
- set {mute.time.%arg 1%} to now
- set {mute.expire.%arg 1%} to now
- add arg-3 to {mute.expire.%arg 1%}
- set {_unmutetime} to difference between {mute.expire.%arg 1%} and now
- broadcast ""
- broadcast "&6%arg-1% &7has been muted by &6%player% &7for &6%arg-2% &8[&7%arg-3%&8]"
- broadcast ""
- wait {_unmutetime}
- if {muted.%arg-1%} is true:
- set {muted.%arg-1%} to false
- send "{@name} You have been unmuted!" to arg-1
- else:
- send "{@name} Correct usage: &b/tempmute <player> <reason> <time> &7(Note: when selecting a duration for the mute, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- else:
- send "{@name} Correct usage: &b/tempmute <player> <reason> <time> &7(Note: when selecting a duration for the mute, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- else:
- send "{@name} Correct usage: &b/tempmute <player> <reason> <time> &7(Note: when selecting a duration for the mute, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- on chat:
- if player does not have permission "staff.mute.bypass":
- if {muted.%player%} is true:
- cancel event
- send "{@name} &7You cannot speak while muted!" to player
- #UNMUTE--------------------------------------------------------------------------------------------------
- command /unmute [<offline player>]:
- permission: staff.unmute
- permission message: &cYou don't have permission!
- trigger:
- set {muted.%arg-1%} to false
- send "{@name} You have been unmuted!" to arg-1
- send "{@name} You have unmuted &b%arg-1%&7!" to player
- #PERM MUTE-----------------------------------------------------------------------------------------------
- command /mute [<offline player>] [<text>]:
- permission: staff.mute
- permission message: &cYou don't have permission!
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- add 1 to {mutes.%arg-1%}
- set {mutereason.%arg-1%.%{mutes.%arg-1%}%} to arg 2
- set {mutedby.%arg-1%.%{mutes.%arg-1%}%} to player
- set {mutelength.%arg-1%.%{mutes.%arg-1%}%} to "&8[&7FOREVER&8]"
- set {muted.%arg-1%} to true
- broadcast ""
- broadcast "&6%arg-1% &7has been muted by &6%player% &7for &6%arg-2% &8[&7FOREVER&8]"
- broadcast ""
- else:
- send "{@name} Correct usage: &b/mute <player> <reason>&7!"
- else:
- send "{@name} Correct usage: &b/mute <player> <reason>&7!"
- #KICK----------------------------------------------------------------------------------------------------
- command /kick [<offline player>] [<text>]:
- permission: staff.kick
- permission message: &cYou don't have permission!
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- if arg 1 does not have permission "staff.kick":
- add 1 to {kicks.%arg-1%}
- set {kickreason.%arg-1%.%{kicks.%arg-1%}%} to arg 2
- set {kickedby.%arg-1%.%{kicks.%arg-1%}%} to player
- kick arg 1 due to "{@name} You have been kicked due to&b %arg-2%&7!"
- send "{@name} Kicked &b%arg-1%&7 due to &b%arg-2%&7!"
- broadcast ""
- broadcast "&6%arg-1% &7has been kicked by &6%player% &7for &6%arg-2%"
- broadcast ""
- else:
- send "{@name} &7You cannot kick that player!" to player
- else:
- send "{@name} &7Please input a kick reason!" to player
- else:
- send "{@name} &7Please a valid player to kick!" to player
- #BAN-----------------------------------------------------------------------------------------------------
- command /tempban [<offline player>] [<text>] [<timespan>]:
- permission: staff.tempban
- permission message: &cYou don't have permission!
- trigger:
- if player has permission "staff.tempban":
- if arg 1 is set:
- if arg 2 is set:
- if arg 3 is set:
- set {banned.%arg 1%} to true
- set {ban.time.%arg 1%} to now
- set {ban.expire.%arg 1%} to now
- add arg-3 to {ban.expire.%arg 1%}
- add 1 to {bans.%arg-1%}
- set {banreason.%arg-1%.%{bans.%arg-1%}%} to arg 2
- set {bannedby.%arg-1%.%{bans.%arg-1%}%} to player
- set {banlength.%arg-1%.%{bans.%arg-1%}%} to arg 3
- set {_unbantime} to difference between {ban.expire.%arg 1%} and now
- kick arg 1 due to "{@name} &7You have been banned, your ban will expire &7on &b%{ban.expire.%player%}%&7!"
- broadcast ""
- broadcast "&6%arg-1% &7has been banned by &6%player% &7for &6%arg-2% &8[&7%arg-3%&8]"
- broadcast ""
- wait {_unbantime}
- if {banned.%player%} is true:
- set {banned.%player%} to false
- broadcast "{@name} &b%arg-1%&7 has been unbanned!"
- else:
- send "{@name} Correct usage: &b/tempban <player> <reason> <time> &7(Note: when selecting a duration for the ban, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- else:
- send "{@name} Correct usage: &b/tempban <player> <reason> <time> &7(Note: when selecting a duration for the ban, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- else:
- send "{@name} Correct usage: &b/tempban <player> <reason> <time> &7(Note: when selecting a duration for the ban, please use times like '1 second' or '10 minutes' do NOT use times like '1s' or '10m)'"
- on join:
- if player does not have permission "staff.ban.bypass":
- if {banned.%player%} is true:
- if {ban.expire.%player%} is not set:
- kick player due to "{@name} &7You have been permanently banned!"
- if {ban.expire.%player%} is "0":
- kick player due to "{@name} &7You have been permanently banned!"
- if {ban.expire.%player%} is not "0":
- kick player due to "{@name} &7You have been banned, your ban will expire &7on &b%{ban.expire.%player%}%&7!"
- command /unban [<offline player>]:
- permission: staff.unban
- permission message: &cYou don't have permission!
- trigger:
- set {banned.%arg-1%} to false
- broadcast ""
- broadcast "&6%arg-1% &7has been unbanned by &6%player%"
- broadcast ""
- command /ban [<offline player>] [<text>]:
- permission: staff.ban
- permission message: &cYou don't have permission!
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- set {banned.%arg-1%} to true
- broadcast ""
- broadcast "&6%arg-1% &7has been banned by &6%player% &7for &6%arg-2% &8[&7FOREVER&8]"
- broadcast ""
- add 1 to {bans.%arg-1%}
- set {banreason.%arg-1%.%{bans.%arg-1%}%} to arg 2
- set {bannedby.%arg-1%.%{bans.%arg-1%}%} to player
- set {banlength.%arg-1%.%{bans.%arg-1%}%} to "&8[&7FOREVER&8]"
- kick arg 1 due to "{@name} &7You have been permanently banned!"
- else:
- send "{@name} Correct usage: &b/ban <player> <reason>&7!"
- else:
- send "{@name} Correct usage: &b/ban <player> <reason>&7!"
- #---------------------------------------
- command /minecraft:me:
- trigger:
- send "&cNope" to player
- #####################################################################################################################################
- options:
- name: &6Gravestone &7»
- #RESET COINS
- command /resetcoins [<player>]:
- permission: op
- permission message: &cError! You don’t have permission to use this command!
- trigger:
- Set {coins.%arg-1%} to 0
- send "{@name} You have reset the coins of &c%arg-1%&7!" To player
- send "{@name} Your coins have been reset by &c%player%&7!" To arg 1
- ######################################################################################################################################
- #SCOREBOARD
- every 40 ticks:
- loop all players:
- wipe loop-player's sidebar
- set {players.online} to number of all players
- set name of sidebar of loop-player to "&6gravestone &8| &6&lBETA"
- set score " " in sidebar of loop-player to 7
- set score "&7Check stats » &6/stats" in sidebar of loop-player to 6
- set score "&7Online&7 » &6%{players.online}%" in sidebar of loop-player to 5
- set score "&7Queue&7 » &6%{totalqueue}%" in sidebar of loop-player to 4
- set score "&7Rank&7 » &6%{rank::%loop-player's uuid%}%" in sidebar of loop-player to 3
- set score "" in sidebar of loop-player to 2
- set score "&6gravestone.minehut.gg" in sidebar of loop-player to 1
- if {coins.%loop-player%} is not set:
- set {coins.%loop-player%} to 0
- if {kills.%loop-player%} is not set:
- set {kills.%loop-player%} to 0
- if {wins.%loop-player%} is not set:
- set {wins.%loop-player%} to 0
- if {collected.%loop-player%} is not set:
- set {collected.%loop-player%} to 0
- command /stats [<offline player>]:
- trigger:
- if arg-1 is not set:
- send "&6----------------------" to player
- send "&7%player%&7's Statistics" to player
- send "" to player
- send "&7Current Coins: &7%{coins.%player%}%" to player
- send "&7Players Killed: &7%{kills.%player%}%" to player
- send "&7Pumpkins Collected: &7%{collected.%player%}%" to player
- send "&7Games Won: &7%{wins.%player%}%" to player
- send "&6----------------------"
- if arg-1 is set:
- send "&6----------------------"
- send "&7%arg-1%&7's Statistics"
- send ""
- send "&7Current Coins: &7%{coins.%arg-1%} ? 0%"
- send "&7Players Killed: &7%{kills.%arg-1%} ? 0%"
- send "&7Pumpkins Collected: &7%{collected.%arg-1%} ? 0%"
- send "&7Games Won: &7%{wins.%arg-1%} ? 0%"
- send "&6----------------------"
- ###################################################################################################################################
- variables:
- {totaljoins} = 1
- options:
- name: &6Gravestone &7»
- #STAFFCHAT-----------------------------------------------------------------------------------------------
- on chat:
- if {staffchat.%player%} is true:
- set {staffmsg} to message
- cancel event
- loop all players:
- if loop-player has permission "staff.staffchat":
- send "&6[STAFF] &7» %player's display name%&f: %{staffmsg}%" to loop-player
- if {staffchat.%player%} is false:
- if message starts with "!":
- if player has permission "staff.staffchat":
- set {staffmsg} to message
- replace all "!" with "" in {staffmsg}
- cancel event
- loop all players:
- if loop-player has permission "staff.staffchat":
- send "&6[STAFF] &7» %player's display name%&f: %{staffmsg}%" to loop-player
- command /staffchat [<text>]:
- aliases: /sc
- permission: staff.staffchat
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- send "&7Please choose &aenable&7 or &cdisable&7!" to player
- if arg-1 is set:
- if arg-1 is "on" or "enable":
- set {staffchat.%player%} to true
- send "&7Staffchat has been &aenabled&7!" to player
- if arg-1 is "off" or "disable":
- set {staffchat.%player%} to false
- send "&7Staffchat has been &cdisabled&7!" to player
- #CLEARCHAT-----------------------------------------------------------------------------------------------
- command /clearchat:
- aliases: /cc
- permission: staff.clearchat
- permission message: &cYou don't have permission!
- trigger:
- loop 200 times:
- broadcast ""
- broadcast ""
- broadcast "{@name} &7Chat has been cleaned by &6%player%"
- #MUTECHAT------------------------------------------------------------------------------------------------
- command /mutechat:
- aliases: /mc
- permission: staff.mutechat
- permission message: &cYou don't have permission!
- trigger:
- if {chat} is false:
- wait 5 ticks
- set {chat} to true
- broadcast "{@name} &7Chat has been &6unmuted &7by %player%."
- else:
- wait 5 ticks
- set {chat} to false
- broadcast "{@name} &7Chat has been &6muted &7by %player%."
- on chat:
- if {chat} is false:
- if player has permission "staff.mutechat.bypass":
- stop
- else:
- cancel event
- wait 1 tick
- send "&7You cannot talk while the chat is muted!"
- #GAMEMODE COMMANDS---------------------------------------------------------------------------------------
- command /gamemode [<text>] [<player>]:
- permission: staff.gamemode.self
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- send "&cPlease select a valid gamemode!" to player
- if arg-1 is "survival" or "creative" or "spectator" or "adventure":
- if arg-2 is not set:
- if arg-1 is "survival":
- set player's gamemode to survival
- send "{@name} &7Your gamemode was set to &bsurvival&7!" to player
- if arg-1 is "creative":
- set player's gamemode to creative
- send "{@name} &7Your gamemode was set to &bcreative&7!" to player
- if arg-1 is "spectator":
- set player's gamemode to spectator
- send "{@name}] &7Your gamemode was set to &bspectator&7!" to player
- if arg-1 is "adventure":
- set player's gamemode to adventure
- send "{@name} &7Your gamemode was set to &badventure&7!" to player
- if arg-2 is set:
- if player has permission "staff.gamemode.other":
- if arg-1 is "survival":
- set arg 2's gamemode to survival
- send "{@name}&7You have set %arg-2%&7's gamemode to &bsurvival&7!" to player
- send "{@name} &7Your gamemode was set to &bsurvival&7!" to arg 2
- if arg-1 is "creative":
- set arg 2's gamemode to creative
- send "{@name} &7You have set %arg-2%&7's gamemode to &bcreative&7!" to player
- send "{@name} &7Your gamemode was set to &bcreative&7!" to arg 2
- if arg-1 is "spectator":
- set arg 2's gamemode to spectator
- send "{@name} &7You have set %arg-2%&7's gamemode to &bspectator&7!" to player
- send "{@name} &7Your gamemode was set to &bspectator&7!" to arg 2
- if arg-1 is "adventure":
- set arg 2's gamemode to adventure
- send "{@name} &7You have set %arg-2%&7's gamemode to &badventure&7!" to player
- send "{@name} &7Your gamemode was set to &badventure&7!" to arg 2
- else:
- send "&cYou don't have permission to change the gamemode of another player!" to player
- command /gms [<player>]:
- permission: staff.gamemode.self
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- set player's gamemode to survival
- send "{@name} &7Your gamemode was set to &bsurvival&7!" to player
- if arg-1 is set:
- if player has permission "staff.gamemode.other":
- set arg-1's gamemode to survival
- send "{@name} &7You have set %arg-1%&7's gamemode to &bsurvival&7!" to player
- send "{@name} &7Your gamemode was set to &bsurvival&7!" to arg 1
- else:
- send "&cYou don't have permission to change the gamemode of another player!" to player
- command /gmc [<player>]:
- permission: staff.gamemode.self
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- set player's gamemode to creative
- send "{@name} &7Your gamemode was set to &bcreative&7!" to player
- if arg-1 is set:
- if player has permission "staff.gamemode.other":
- set arg-1's gamemode to creative
- send "{@name} &7You have set %arg-1%&7's gamemode to &bcreative&7!" to player
- send "{@name} &7Your gamemode was set to &bcreative&7!" to arg 1
- else:
- send "&cYou don't have permission to change the gamemode of another player!" to player
- command /gma [<player>]:
- permission: staff.gamemode.self
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- set player's gamemode to adventure
- send "{@name} &7Your gamemode was set to &badventure&7!" to player
- if arg-1 is set:
- if player has permission "staff.gamemode.other":
- set arg-1's gamemode to adventure
- send "{@name} &7You have set %arg-1%&7's gamemode to &badventure&7!" to player
- send "{@name} &7Your gamemode was set to &badventure&7!" to arg 1
- else:
- send "&cYou don't have permission to change the gamemode of another player!" to player
- command /gmsp [<player>]:
- permission: staff.gamemode.self
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- set player's gamemode to spectator
- send "{@name} &7Your gamemode was set to &bspectator&7!" to player
- if arg-1 is set:
- if player has permission "staff.gamemode.other":
- set arg-1's gamemode to spectator
- send "{@name} &7You have set %arg-1%&7's gamemode to &bspectator&7!" to player
- send "{@name} &7Your gamemode was set to &bspectator&7!" to arg 1
- else:
- send "&cYou don't have permission to change the gamemode of another player!" to player
- #TELEPORT------------------------------------------------------------------------------------------------
- command /tp [<player>]:
- permission: staff.teleport.to
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- send "&cError! Please select a player to teleport to!" to player
- if arg-1 is set:
- teleport player to arg 1
- send "{@name} Telported to &6%arg-1%&7!" to player
- command /tphere [<player>]:
- permission: staff.teleport.here
- permission message: &cYou don't have permission!
- trigger:
- if arg-1 is not set:
- send "&cError! Please select a player to teleport here!" to player
- if arg-1 is set:
- teleport arg 1 to player
- send "{@name} Telported &6%arg-1%&7 to you!" to player
- #VANISH--------------------------------------------------------------------------------------------------
- command /vanish:
- aliases: /v
- permission: staff.vanish
- permission message: &cYou don't have permission!
- trigger:
- if {vanish.%player%} is true:
- loop all players:
- loop-value doesn't have permission "staff.vanish"
- add loop-value to {_vanishto::*}
- reveal player from all players
- set {vanish.%player%} to false
- send "{@name} Vanish has been &6disabled&7!"
- broadcast "&7[&a+&7] &7%player%"
- loop all players:
- if loop-value has permission "staff.vanish":
- send "{@name} &7%player%&7 has &6disabled&7 their vanish!" to loop-value
- else:
- loop all players:
- loop-value doesn't have permission "staff.vanish"
- add loop-value to {_vanishto::*}
- hide player from {_vanishto::*}
- set {vanish.%player%} to true
- send "{@name} Vanish has been &aenabled&7!"
- broadcast "&7[&c-&7] &7%player%"
- loop all players:
- if loop-value has permission "staff.vanish":
- send "{@name} &7%player%&7 has &aenabled&7 their vanish!" to loop-value
- every 2 seconds:
- loop all players:
- if loop-value doesn't have permission "staff.vanish":
- add loop-value to {_vanishto::*}
- #FREEZE--------------------------------------------------------------------------------------------------
- command /freeze [<offline player>]:
- permission: staff.freeze
- permission message: &cYou don't have permission!
- trigger:
- if arg 1 is set:
- if {freezed.%arg-1%} is true:
- if arg 1 does not have permission "staff.freeze.bypass":
- set {freezed.%arg-1%} to false
- reset arg 1's walk speed
- send "{@name} &7You have been &bunfrozen&7!" to arg 1
- send "{@name} &7You have &bunfrozen &b%arg-1%&7!" to player
- else:
- send "{@name}&7 You cannot &bfreeze&7 that player!" to player
- else:
- if arg 1 does not have permission "staff.freeze.bypass":
- set {freezed.%arg-1%} to true
- set arg-1's walk speed to 0
- send "{@name} &7You have been &bfrozen&7!" to arg 1
- send "{@name} &7You have &bfrozen &b%arg-1%&7!" to player
- else:
- send "{@name}&7 You cannot &bfreeze &7that player!" to player
- else:
- send "{@name} Please select a player to be &bfrozen&7!"
- on jump:
- if {freezed.%player%} is true:
- cancel event
- send "{@name}&7 You cannot jump while frozen!" to player
- #BUILD---------------------------------------------------------------------------------------------------
- command /build [<text>]:
- permission: staff.build
- permission message:&c You don't have permission!
- trigger:
- if arg-1 is not set:
- send "{@name} &b/build <on/off>"
- stop
- if arg-1 is set:
- if arg-1 is "On":
- send "{@name} You have &aenabled&7 building for yourself!"
- set {build.%player%} to true
- stop
- if arg-1 is "Off":
- send "{@name} You have &cdisabled&7 building for yourself!"
- set {build.%player%} to false
- stop
- on join:
- set {build.%player%} to false
- on block break:
- if player has permission "staff.build":
- if {build.%player%} is false:
- cancel event
- on block place:
- if player has permission "staff.build":
- if {build.%player%} is false:
- cancel event
- #####################################################################################################################################
- variables:
- {totaljoins} = 1
- options:
- name: &6Gravestone &7»
- #SETSPAWN--------------------------------------------------------------------------------------------------
- command /setspawn:
- permission: staff.setspawn
- permission message: &cYou don't have permission!
- trigger:
- set {spawn} to location of player
- send "{@name}&7 Spawn was set to your location!" to player
- #SPAWN-----------------------------------------------------------------------------------------------------
- command /spawn:
- trigger:
- teleport player to {spawn}
- send "{@name}&7 Teleported to spawn!" to player
- on respawn:
- if {onghost.%player%} is false:
- if {onzombie.%player%} is false:
- teleport player to {spawn}
- #################################################################################################################################
- variables:
- {totaljoins} = 1
- options:
- name: &6Gravestone &7»
- command /staffhelp:
- aliases: /sh
- permission: staff.help
- permission message: &cYou don't have permission!
- trigger:
- send "&7---------------------{@name}&7---------------------" to player
- send "&7&b/staffchat &7<on/off> | &b/st &7<on/off> | &b! &7<message> &e[JR.MOD+]" to player
- send "&7&b/clearchat &7| &b/cc &e[SR.MOD]" to player
- send "&7&b/mutechat &7| &b/mc &e[SR.MOD]" to player
- send "&7&b/gamemode &7<mode> <player> &e[MOD+]" to player
- send "&7&b/gm(c, s, a, sp)&7 <player> &e[MOD+]" to player
- send "&7&b/vanish &7| &b/v &e[MOD+]" to player
- send "&7&b/warn &7<player> <reason> | &b/warning &7<player> <reason> &e[JR.MOD+]" to player
- send "&7&b/setspawn &c[ADMIN]" to player
- send "&7&b/tempmute &7<player> <reason> <time> &e[JR.MOD+]" to player
- send "&7&b/mute &7<player> <reason> &e[MOD+]" to player
- send "&7&b/unmute &7<player> &e[MOD+]" to player
- send "&7&b/kick &7<player> <reason> &e[JR.MOD+]" to player
- send "&7&b/tempban &7<player> <reason> <time> &e[MOD+]" to player
- send "&7&b/ban &7<player> <reason> &e[MOD+]" to player
- send "&7&b/unban &7<player> &e[MOD+]" to player
- send "&7&b/freeze &7<player> &e[SR.MOD+]" to player
- send "&7&b/build &7<on/off> &e[MOD+]" to player
- send "&7&b/puns &7<player> &e[JR.MOD+]" to player
- send "&7---------------------{@name}&7---------------------" to player
- #################################################################################################################################
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