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  1.  
  2. ** Executing...
  3. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf"
  5.  
  6. Valve Software - vbsp.exe (Oct 14 2017)
  7. 8 threads
  8. materialPath: S:\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Patching WVT material: maps/es_hunted/construction/concrete/concreteblendground006_wvt_patch
  12. Patching WVT material: maps/es_hunted/nature/blendgroundtograss011_island_wvt_patch
  13. Patching WVT material: maps/es_hunted/nature/blendrockgroundwallisland_wvt_patch
  14. fixing up env_cubemap materials on brush sides...
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  17. Processing areas...done (0)
  18. Building Faces...done (0)
  19. Chop Details...done (0)
  20. Find Visible Detail Sides...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. NODRAW on terrain surface!
  26. NODRAW on terrain surface!
  27. NODRAW on terrain surface!
  28. NODRAW on terrain surface!
  29. NODRAW on terrain surface!
  30. done (0)
  31. writing S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt...Building visibility clusters...
  32. done (0)
  33. Creating default LDR cubemaps for env_cubemap using skybox materials:
  34. skybox/sky_hydro_01*.vmt
  35. ! Run buildcubemaps in the engine to get the correct cube maps.
  36. Creating default HDR cubemaps for env_cubemap using skybox materials:
  37. skybox/sky_hydro_01*.vmt
  38. ! Run buildcubemaps in the engine to get the correct cube maps.
  39. Finding displacement neighbors...
  40. Found a displacement edge abutting multiple other edges.
  41. Finding lightmap sample positions...
  42. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  43. Building Physics collision data...
  44. WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
  45. done (0) (4899381 bytes)
  46. Error loading studio model ""!
  47. Placing detail props : 0...1...2...3...4...5...6...7...8...9Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  48. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  49. .Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  50. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  51. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  52. Material NATURE/BLENDGROUNDTOGRASS011_ISLAND uses unknown detail object type tf_island_grass!
  53. ..10
  54. Water found with no water_lod_control entity, creating a default one.
  55. Compacting texture/material tables...
  56. Reduced 2380 texinfos to 854
  57. Reduced 63 texdatas to 55 (1744 bytes to 1476)
  58. Writing S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  59. Wrote ZIP buffer, estimated size 108640, actual size 107756
  60. 3 seconds elapsed
  61. -3.152684 5.284996 0.000000
  62. 3.406303 5.284996 0.000000
  63. -3.406303 5.284996 0.000000
  64. -3.406303 5.002774 0.000000
  65. make_triangles:calc_triangle_representation: Cannot convert
  66.  
  67. ** Executing...
  68. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  69. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
  70.  
  71. Valve Software - vvis.exe (Oct 14 2017)
  72. 8 threads
  73. reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  74. reading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.prt
  75. 1631 portalclusters
  76. 5128 numportals
  77. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  78. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (32)
  79. Optimized: 2501 visible clusters (0.75%)
  80. Total clusters visible: 335298
  81. Average clusters visible: 205
  82. Building PAS...
  83. Average clusters audible: 649
  84. visdatasize:314312 compressed from 678496
  85. writing s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  86. 32 seconds elapsed
  87.  
  88. ** Executing...
  89. ** Command: "S:\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  90. ** Parameters: -game "S:\Steam\SteamApps\common\Team Fortress 2\tf" "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted"
  91.  
  92. Valve Software - vrad.exe SSE (Oct 14 2017)
  93.  
  94. Valve Radiosity Simulator
  95. 8 threads
  96. [Reading texlights from 'lights.rad']
  97. unknown light specifier type - lights
  98.  
  99. [56 texlights parsed from 'lights.rad']
  100.  
  101. Loading s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  102. Setting up ray-trace acceleration structure... Done (1.73 seconds)
  103. 5288 faces
  104. 4 degenerate faces
  105. 807065 square feet [116217408.00 square inches]
  106. 176 Displacements
  107. 141162 Square Feet [20327444.00 Square Inches]
  108. 5284 patches before subdivision
  109. 68602 patches after subdivision
  110. sun extent from map=0.052336
  111. light has _fifty_percent_distance of 500.000000 but _zero_percent_distance of 0.000000
  112. 118 direct lights
  113. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
  114. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (6)
  115. transfers 5295208, max 511
  116. transfer lists: 40.4 megs
  117. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  118. Bounce #1 added RGB(431810, 338474, 228764)
  119. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  120. Bounce #2 added RGB(124645, 87278, 50639)
  121. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  122. Bounce #3 added RGB(17967, 12591, 5264)
  123. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. Bounce #4 added RGB(6479, 3891, 1426)
  125. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  126. Bounce #5 added RGB(1022, 656, 176)
  127. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  128. Bounce #6 added RGB(389, 205, 48)
  129. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  130. Bounce #7 added RGB(67, 39, 7)
  131. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  132. Bounce #8 added RGB(25, 12, 2)
  133. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  134. Bounce #9 added RGB(5, 3, 0)
  135. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  136. Bounce #10 added RGB(2, 1, 0)
  137. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  138. Bounce #11 added RGB(0, 0, 0)
  139. Build Patch/Sample Hash Table(s).....Done<0.0215 sec>
  140. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  141. FinalLightFace Done
  142. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  143. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  144. Writing leaf ambient...done
  145. Ready to Finish
  146.  
  147. Object names Objects/Maxobjs Memory / Maxmem Fullness
  148. ------------ --------------- --------------- --------
  149. models 113/1024 5424/49152 (11.0%)
  150. brushes 1370/8192 16440/98304 (16.7%)
  151. brushsides 10242/65536 81936/524288 (15.6%)
  152. planes 8400/65536 168000/1310720 (12.8%)
  153. vertexes 9577/65536 114924/786432 (14.6%)
  154. nodes 4121/65536 131872/2097152 ( 6.3%)
  155. texinfos 854/12288 61488/884736 ( 6.9%)
  156. texdata 55/2048 1760/65536 ( 2.7%)
  157. dispinfos 176/0 30976/0 ( 0.0%)
  158. disp_verts 23192/0 463840/0 ( 0.0%)
  159. disp_tris 39136/0 78272/0 ( 0.0%)
  160. disp_lmsamples 350852/0 350852/0 ( 0.0%)
  161. faces 5288/65536 296128/3670016 ( 8.1%)
  162. hdr faces 0/65536 0/3670016 ( 0.0%)
  163. origfaces 3248/65536 181888/3670016 ( 5.0%)
  164. leaves 4235/65536 135520/2097152 ( 6.5%)
  165. leaffaces 6287/65536 12574/131072 ( 9.6%)
  166. leafbrushes 3373/65536 6746/131072 ( 5.1%)
  167. areas 4/256 32/2048 ( 1.6%)
  168. surfedges 38127/512000 152508/2048000 ( 7.4%)
  169. edges 22138/256000 88552/1024000 ( 8.6%)
  170. LDR worldlights 118/8192 10384/720896 ( 1.4%)
  171. HDR worldlights 0/8192 0/720896 ( 0.0%)
  172. leafwaterdata 2/32768 24/393216 ( 0.0%)
  173. waterstrips 505/32768 5050/327680 ( 1.5%)
  174. waterverts 0/65536 0/786432 ( 0.0%)
  175. waterindices 7752/65536 15504/131072 (11.8%)
  176. cubemapsamples 0/1024 0/16384 ( 0.0%)
  177. overlays 23/512 8096/180224 ( 4.5%)
  178. LDR lightdata [variable] 4442172/0 ( 0.0%)
  179. HDR lightdata [variable] 0/0 ( 0.0%)
  180. visdata [variable] 314312/16777216 ( 1.9%)
  181. entdata [variable] 120661/393216 (30.7%)
  182. LDR ambient table 4235/65536 16940/262144 ( 6.5%)
  183. HDR ambient table 4235/65536 16940/262144 ( 6.5%)
  184. LDR leaf ambient 15572/65536 436016/1835008 (23.8%)
  185. HDR leaf ambient 4235/65536 118580/1835008 ( 6.5%)
  186. occluders 0/0 0/0 ( 0.0%)
  187. occluder polygons 0/0 0/0 ( 0.0%)
  188. occluder vert ind 0/0 0/0 ( 0.0%)
  189. detail props [variable] 1/12 ( 8.3%)
  190. static props [variable] 1/26520 ( 0.0%)
  191. pakfile [variable] 107756/0 ( 0.0%)
  192. physics [variable] 4899381/4194304 (116.8%) VERY FULL!
  193. physics terrain [variable] 0/1048576 ( 0.0%)
  194.  
  195. Level flags = 0
  196.  
  197. Total triangle count: 14541
  198. Writing s:\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp
  199. 22 seconds elapsed
  200. -3.152684 5.284996 0.000000
  201. 3.406303 5.284996 0.000000
  202. -3.406303 5.284996 0.000000
  203. -3.406303 5.002774 0.000000
  204. make_triangles:calc_triangle_representation: Cannot convert
  205.  
  206. ** Executing...
  207. ** Command: Copy File
  208. ** Parameters: "S:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\es_hunted.bsp" "S:\Steam\SteamApps\common\Team Fortress 2\tf\maps\es_hunted.bsp"
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