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- <?xml version="1.0" encoding="UTF-8"?>
- <!-- Forge weight: We have auto-scaling based on resources IF there is a recipe for the item.
- Item ID ranges: Master items (if applicable) are listed at the start of their ID range.
- 1 melee weapons / clubs / torches
- 40 firearms
- 69 player / zombie / animal weapons / hands (and great big fangs)
- 105 tools for mining / farming, manual or motorised
- 145 bows, crossbows
- 150 ammunition / arrows / bolts / fuel
- 180 explosives / decoys / thrown items
- 200 parts for assembled weapons, tools, and vehicles
- 350 armor tiers
- 450 general clothing
- 650 food, water, medical items
- 900 recipes, books, and schematics
- 1150 quests
- 1300 other stuff
- Mesh files no longer used:
- <property name="Meshfile" value="Items/Food/cornbreadPrefab"/>
- <property name="HandMeshfile" value="Items/Food/cornbreadHandPrefab"/>
- <property name="Meshfile" value="Items/Food/moldy_bread"/>
- <property name="HandMeshfile" value="Items/Food/moldyBreadHandPrefab"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab"/>
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab"/>
- -->
- <items>
- <!-- * * * * * * * * * * player melee weapons / clubs / knives * * * * * * * * * * -->
- <item id="1" name="clubMaster">
- <property name="CreativeMode" value="None"/>
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BranchPrefab"/>
- <property name="Material" value="wood"/>
- <property name="HoldType" value="2"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.33"/>
- <property name="Range" value="2.2"/>
- <property name="Sphere" value="0.2"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="7"/> <!-- 10 is the break even point with maxed Athletics and Sexosaurus, standing still -->
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/> <!-- These are multipliers and correspond to "damage_category" in materials.xml. -->
- <property name="ActionExp" value="2"/>
- <property name="ActionExpBonusMultiplier" value="10"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10.7,18.7"/>
- <property name="BlockDamage" value="3,12"/>
- <property name="DegradationMax" value="200,600"/>
- <property name="DegradationRate" value="3,1"/>
- </property>
- <property name="CritChance" value="0.10"/>
- <property name="DescriptionKey" value="clubWoodDesc"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Blunt Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/> <!-- 54 = about 250 points of crafting skill XP. This does not base off the crafting XP auto-calculation. It has a base value of 5 or so. This only affects REPAIRING an item, not workbench combines. -->
- </item>
- <item id="6" name="clubWood">
- <property name="Extends" value="clubMaster"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Buff" value="criticalBlunt"/>
- <property name="Buff_chance" value="0.1"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="Stamina_usage" value="3.7"/>
- </property>
- <property name="CritChance" value="0.10"/>
- <property name="Group" value="Ammo/Weapons,Basics"/>
- </item>
- <item id="7" name="clubIron">
- <property name="Extends" value="clubMaster"/>
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_RefinedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="EconomicValue" value="100"/>
- <property name="SellableToTrader" value="true"/>
- <property name="RepairTools" value="scrapIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property class="Action0">
- <property name="Stamina_usage" value="8"/>
- <property name="Buff" value="criticalBlunt"/>
- <property name="Buff_chance" value="0.2"/>
- <property name="DamageBonus.head" value="3"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12,21.3"/>
- <property name="BlockDamage" value="11.8,29.5"/>
- <property name="DegradationMax" value="200,600"/>
- </property>
- <property name="CritChance" value="0.2"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="DescriptionKey" value="clubIronDesc"/>
- </item>
- <item id="8" name="clubBarbed">
- <property name="Extends" value="clubIron"/>
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_BarbedPrefab"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="EconomicValue" value="192"/>
- <property name="SellableToTrader" value="true"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Stamina_usage" value="6.5"/>
- <property name="Delay" value="1.15"/>
- <property name="Buff" value="bleeding,criticalBlunt"/>
- <property name="Buff_chance" value="0.3,0.3"/>
- <property name="DamageBonus.head" value="4"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="10,23.8"/>
- <property name="BlockDamage" value="7.2,18"/>
- <property name="DegradationMax" value="200,600"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- <property name="CritChance" value="0.3"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="DescriptionKey" value="clubBarbedDesc"/>
- </item>
- <item id="9" name="clubSpiked">
- <property name="Extends" value="clubIron"/>
- <property name="Meshfile" value="Items/Weapons/Melee/Club/Club_Wood_SpikedPrefab"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="EconomicValue" value="300"/>
- <property name="SellableToTrader" value="true"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Stamina_usage" value="8.5"/>
- <property name="Buff" value="bleeding,criticalBlunt"/>
- <property name="Buff_chance" value="0.5,0.4"/>
- <property name="DamageBonus.head" value="4"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,37.5"/>
- <property name="BlockDamage" value="15.2,38"/> <!-- 30% of an iron pick -->
- <property name="DegradationMax" value="200,600"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- <property name="CritChance" value="0.4"/>
- <property name="DescriptionKey" value="clubSpikedDesc"/>
- </item>
- <item id="12" name="sledgehammer">
- <property name="Meshfile" value="Items/Tools/sledgehammer_steelPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="4"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="metaldestroy1"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="500"/>
- <property name="CritChance" value="0.4"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.5"/>
- <property name="Range" value="2.4"/>
- <property name="Sphere" value="0.2"/>
- <property name="Block_range" value="4"/>
- <property name="Sound_start" value="SlowSwoosh"/>
- <property name="Stamina_usage" value="11"/>
- <property name="Buff" value="criticalBlunt,stunned,sprainedLeg"/>
- <property name="Buff_chance" value="0.5,0.3,0.3"/>
- <property name="DamageBonus.wood" value="0.5"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="26.7,66.7"/>
- <property name="BlockDamage" value="82,206"/> <!-- 80% of a steel pick -->
- <property name="DegradationMax" value="300,1000"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0,0.05"/>
- </property>
- <property name="Group" value="Ammo/Weapons,Tools/Traps"/>
- <property name="ActionSkillGroup" value="Blunt Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="15" name="torch">
- <property name="Class" value="ItemClassTorch"/>
- <property name="Meshfile" value="Items/Tools/torchPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/torch_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="12"/>
- <property name="Stacknumber" value="100"/> <!-- STK torch -->
- <property name="FuelValue" value="24"/>
- <property name="EconomicValue" value="10"/>
- <property name="SoundIdle" value="torch_lp"/>
- <!-- examples for joel<property name="SoundUnholster" value="weapon_empty"/><property name="SoundHolster" value="Pistol_Fire"/>-->
- <!-- <property name="LightSource" value="ParticleEffect/Point light"/>-->
- <property class="Action0">
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.17"/>
- <property name="Range" value="2.5"/>
- <property name="Sphere" value="0.1"/>
- <property name="DamageEntity" value="6"/>
- <property name="DamageBlock" value="1"/>
- <property name="Sound_start" value="torch_swoosh"/>
- <property name="Stamina_usage" value="8"/>
- <property name="Buff" value="burning"/>
- <property name="Buff_chance" value="0.3"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="20"/>
- </property>
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock"/>
- <property name="Delay" value="0.5"/>
- <property name="Blockname" value="wallTorchPlayer"/>
- </property>
- <property name="Group" value="Basics,Decor/Miscellaneous"/>
- <property name="DescriptionKey" value="torchDesc"/>
- <property name="LightValue" value="0.35"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="lightSource"/>
- <property name="AlwaysActive" value="true"/>
- </item>
- <item id="17" name="flashlight02">
- <property name="Class" value="ItemClassToggle"/>
- <property name="Meshfile" value="Items/Tools/flashlight02Prefab"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="EconomicValue" value="600"/>
- <property name="HoldType" value="13"/>
- <property name="LightSource" value="lightSource"/>
- <property name="ActivateObject" value="lightSource"/>
- <property name="LightValue" value="0.52"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.1"/>
- <property name="Range" value="2.0"/>
- <property name="Sphere" value="0.1"/>
- <property name="DamageEntity" value="6"/>
- <property name="DamageBlock" value="0.7"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="7"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="20"/>
- </property>
- <property name="Group" value="Decor/Miscellaneous"/>
- <property class="Attributes">
- <property name="DegradationMax" value="300,6000"/>
- </property>
- <property name="PickupJournalEntry" value="augmentGunsTip"/>
- </item>
- <item id="18" name="femur">
- <property name="Meshfile" value="Items/Crafting/femur"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="2"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="SellableToTrader" value="false"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.33"/>
- <property name="Range" value="2.2"/>
- <property name="DamageEntity" value="7"/>
- <property name="DamageBlock" value="5"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="6.1"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- </property>
- <property name="Group" value="Resources"/>
- </item>
- <item id="19" name="boneShiv">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/boneShivPrefab"/>
- <property name="Material" value="metal"/>
- <property name="EconomicValue" value="34"/>
- <property name="SellableToTrader" value="false"/>
- <property name="HoldType" value="36"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.2"/>
- <property name="Range" value="2.2"/>
- <property name="Sphere" value="0.15"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="4.73"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.leaves" value="25"/>
- <property name="DamageBonus.organic" value="8"/>
- <property name="ToolCategory.Butcher" value="0.75" param1="10"/>
- <property name="Sound_harvesting" value="open_animal" param1="organic" /> <!-- Special harvest sound only plays if the target has ANY matching ToolCategory harvest.
- Limit it by: if ( Sound_harvesting.param1 = TargetBlockOrEntity.material.surface_category ) -->
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="5,15"/>
- <property name="BlockDamage" value="1,2"/>
- <property name="DegradationMax" value="100,400"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0,0.01"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="21" name="huntingKnife">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/hunting_knifePrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="36"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="120"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.2"/>
- <property name="Range" value="2.2"/>
- <property name="Sphere" value="0.15"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="5.5"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.leaves" value="25"/>
- <property name="DamageBonus.organic" value="10"/>
- <property name="ToolCategory.Butcher" value="1" param1="10"/>
- <property name="Sound_harvesting" value="open_animal" param1="organic" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12.5,25"/>
- <property name="BlockDamage" value="1,2"/>
- <property name="DegradationMax" value="200,600"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0.01,0.02"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="22" name="machete">
- <property name="Meshfile" value="Items/Weapons/Melee/Knives/machetePrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="HoldType" value="47"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="600"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="Weight" value="200"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.2"/>
- <property name="Range" value="2.2"/>
- <property name="Sphere" value="0.15"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="6.51"/>
- <property name="DamageBonus.wood" value="3"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.leaves" value="25"/>
- <property name="DamageBonus.organic" value="3"/>
- <property name="ToolCategory.Butcher" value="1" param1="7"/>
- <property name="Sound_harvesting" value="open_animal" param1="organic" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="15,37.5"/>
- <property name="BlockDamage" value="4,10"/>
- <property name="DegradationMax" value="200,800"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0.01,0.03"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Blade Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <!-- 40* * * * * * * * * * firearms * * * * * * * * * * -->
- <item id="40" name="gunPistol">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="1"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsPistol_grip"/>
- <property name="Receiver" value="partsPistol_receiver"/>
- <property name="Pump" value="partsPistol_parts"/>
- <property name="Barrel" value="partsPistol_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="pistol_sight_in"/>
- <property name="Sound_Sight_Out" value="pistol_sight_out"/>
- <property class="Action0">
- <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.2"/>
- <property name="Crosshair_min_distance" value="5"/>
- <!-- 5 -->
- <property name="Crosshair_max_distance" value="6"/>
- <!-- 6 -->
- <property name="Magazine_size" value="15"/>
- <property name="Magazine_items" value="9mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0.85"/>
- <!-- .85 -->
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="pistol"/>
- <property name="Sound_start" value="Pistol_Fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.wood" value="3"/>
- <property name="DamageBonus.earth" value="0.4"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="41" name="gunPistolSilenced">
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="gunPistol"/><property name="CustomIconTint" value="a0a0ff"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="50"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="1"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.3"/>
- <property name="Crosshair_min_distance" value="5"/> <!-- 5 -->
- <property name="Crosshair_max_distance" value="6"/> <!-- 6 -->
- <property name="Magazine_size" value="15"/>
- <property name="Magazine_items" value="9mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0.85"/> <!-- .85 -->
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="pistol"/>
- <property name="Sound_start" value="Pistol_Fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="DamageBonus.head" value="6"/>
- <property name="DamageBonus.wood" value="3"/>
- <property name="DamageBonus.earth" value="0.4"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property class="Attributes">
- <property name="FalloffRange" value="22,50"/>
- <property name="Accuracy" value="1,0.01"/>
- <property name="EntityDamage" value="13,19"/>
- <property name="BlockDamage" value="7,13"/>
- <property name="DegradationRate" value="10,10"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- <property name="DescriptionKey" value="devOnlyGroupDesc"/>
- </item>
- <item id="42" name="gun44Magnum">
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="44"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="parts44Magnum_grip"/>
- <property name="Receiver" value="parts44Magnum_cylinder"/>
- <property name="Pump" value="parts44Magnum_parts"/>
- <property name="Barrel" value="parts44Magnum_frame"/>
- </property>
- <property name="Sound_Sight_In" value="revolver_sight_in"/>
- <property name="Sound_Sight_Out" value="revolver_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.34"/>
- <property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
- <property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
- <property name="Magazine_size" value="6"/>
- <property name="Magazine_items" value="44MagBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0.87"/> <!-- .87 -->
- <property name="Reload_time" value="4"/>
- <property name="Bullet_icon" value="pistol"/>
- <property name="Sound_start" value="44magnum_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="44magnum_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.wood" value="4"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Pistols"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="44" name="gunSawedOffPumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/SawedOffPumpShotgunPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="5"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Parts">
- <property name="Stock" value="partsPumpShotgun_stockShort"/>
- <property name="Receiver" value="partsPumpShotgun_receiver"/>
- <property name="Pump" value="partsPumpShotgun_parts"/>
- <property name="Barrel" value="partsPumpShotgun_barrelShort"/>
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.8"/>
- <property name="Crosshair_min_distance" value="41"/> <!-- 41 -->
- <property name="Crosshair_max_distance" value="49"/> <!-- 49 -->
- <property name="Magazine_size" value="8"/>
- <property name="Magazine_items" value="shotgunShell"/>
- <property name="Magazine_item_ray_counts" value="9"/>
- <property name="Magazine_item_ray_spreads" value="0.74"/> <!-- .74 -->
- <property name="Reload_time" value="2.6"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="sawed_off_shotgun_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="shotgun_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="2"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="Buff" value="shotgunWound"/>
- <property name="Buff_chance" value="1.0"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="40"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="45" name="gunPumpShotgun">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/PumpShotgunPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="5"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Parts">
- <property name="Stock" value="partsPumpShotgun_stock"/>
- <property name="Receiver" value="partsPumpShotgun_receiver"/>
- <property name="Pump" value="partsPumpShotgun_parts"/>
- <property name="Barrel" value="partsPumpShotgun_barrel"/>
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.8"/>
- <property name="Crosshair_min_distance" value="23"/> <!-- 23 -->
- <property name="Crosshair_max_distance" value="28"/> <!-- 28 -->
- <property name="Magazine_size" value="8"/>
- <property name="Magazine_items" value="shotgunShell, shotgunSlug"/>
- <property name="Magazine_item_ray_counts" value="8, 1"/>
- <property name="Magazine_item_ray_spreads" value="0.835,0.605"/> <!-- .835 / .605 -->
- <property name="Reload_time" value="2.6"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="pump_shotgun_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="shotgun_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="2"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="Buff" value="shotgunWound"/>
- <property name="Buff_chance" value="1.0"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="40"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="47" name="gunMP5">
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="6"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="TintColor" value="255,255,255"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsMP5_stock"/>
- <property name="Receiver" value="partsMP5_receiver"/>
- <property name="Pump" value="partsMP5_parts"/>
- <property name="Barrel" value="partsMP5_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="smg_sight_in"/>
- <property name="Sound_Sight_Out" value="smg_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Auto_fire" value="true"/>
- <property name="Crosshair_min_distance" value="7"/> <!-- 7 -->
- <property name="Crosshair_max_distance" value="9"/> <!-- 9 -->
- <property name="Magazine_size" value="30"/>
- <property name="Magazine_items" value="9mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Reload_time" value="4.1"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="mp5_fire_start"/>
- <property name="Sound_repeat" value="Weapons/Ranged/MP5/mp5_fire_lp"/>
- <property name="Sound_end" value="Weapons/Ranged/MP5/mp5_fire_end"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="mp5_reload"/>
- <property name="Horde_meter_rate" value="2.5"/>
- <property name="Horde_meter_distance" value="20"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.wood" value="5"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="Buff" value="critGunMP5"/>
- <property name="Buff_chance" value="0.1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="48" name="gunAK47">
- <property name="Meshfile" value="Items/Weapons/Ranged/ak47/ak47Prefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="48"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsAK47_stock"/>
- <property name="Receiver" value="partsAK47_receiver"/>
- <property name="Pump" value="partsAK47_parts"/>
- <property name="Barrel" value="partsAK47_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.150"/>
- <property name="Auto_fire" value="true"/>
- <property name="Crosshair_min_distance" value="13"/> <!-- 13 -->
- <property name="Crosshair_max_distance" value="16"/> <!-- 16 -->
- <property name="Magazine_size" value="30"/>
- <property name="Magazine_items" value="762mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Reload_time" value="3.9"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="ak47_fire_start"/>
- <property name="Sound_repeat" value="Weapons/Ranged/AK47/ak47_fire_lp"/>
- <property name="Sound_end" value="Weapons/Ranged/AK47/ak47_fire_end"/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="ak47_reload"/>
- <property name="Horde_meter_rate" value="2.5"/>
- <property name="Horde_meter_distance" value="20"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_ak"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.wood" value="5"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="Buff" value="critGunAK47"/>
- <property name="Buff_chance" value="0.1"/>
- <property name="ActionExp" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="50" name="gunHuntingRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="30"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="FuelValue" value="32"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsHuntingRifle_stock"/>
- <property name="Receiver" value="partsHuntingRifle_receiver"/>
- <property name="Pump" value="partsHuntingRifle_parts"/>
- <property name="Barrel" value="partsHuntingRifle_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
- <property name="Crosshair_max_distance" value="36"/> <!-- 36 -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="762mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Reload_time" value="2.66"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="hunting_rifle_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="hunting_rifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.wood" value="5"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="35"/>
- <property name="Zoom_max_in" value="35"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="51" name="gunSniperRifle">
- <property name="Meshfile" value="Items/Weapons/Ranged/SniperRifle/sniperRiflePrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="11"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="Attachments" value="flashlight02"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsSniperRifle_stock"/>
- <property name="Receiver" value="partsSniperRifle_receiver"/>
- <property name="Pump" value="partsSniperRifle_parts"/>
- <property name="Barrel" value="partsSniperRifle_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.5"/>
- <property name="Crosshair_min_distance" value="45"/> <!-- 45 -->
- <property name="Crosshair_max_distance" value="54"/> <!-- 54 -->
- <property name="Magazine_size" value="5"/>
- <property name="Magazine_items" value="762mmBullet"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Reload_time" value="2.5"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="sniperrifle_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="sniperrifle_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="7"/>
- <property name="DamageBonus.wood" value="5"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_overlay" value="Items/Weapons/HUD/sniper_zoom_overlay"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="15"/>
- </property>
- <property name="LightSource" value="lightSource"/> <!-- Start: Needed for the attachment flashlight -->
- <property name="ActivateObject" value="Attachments/flashlight/lightSource"/>
- <property name="AttachmentFlashlight" value="flashlight02"/> <!-- End: Needed for the attachment flashlight -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Rifles"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.45"/>
- </item>
- <item id="54" name="gunRocketLauncher">
- <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketlauncherPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="10"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property class="Parts">
- <property name="Stock" value="partsRocketLauncher_stock"/>
- <property name="Receiver" value="partsRocketLauncher_receiver"/>
- <property name="Pump" value="partsRocketLauncher_parts"/>
- <property name="Barrel" value="partsRocketLauncher_barrel"/>
- </property>
- <property name="Sound_Sight_In" value="launcher_sight_in"/>
- <property name="Sound_Sight_Out" value="launcher_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher"/>
- <property name="Delay" value="0.8"/>
- <property name="Crosshair_min_distance" value="29"/>
- <property name="Crosshair_max_distance" value="34"/>
- <!-- <property name="Range" value="200"/> -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="rocket"/>
- <property name="Rays_spread" value="0.095"/>
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="m136_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="m136_reload"/>
- <property name="Particles_muzzle_fire" value="rocketLauncherFire"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_m136"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="40"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="55" name="blunderbuss">
- <property name="Meshfile" value="Items/Weapons/Ranged/blunderbuss/blunderbussPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="EconomicValue" value="460"/>
- <property name="HoldType" value="39"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property name="Sound_Sight_In" value="rifle_sight_in"/>
- <property name="Sound_Sight_Out" value="rifle_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.8"/>
- <!-- <property name="Range" value="40"/> -->
- <property name="Crosshair_min_distance" value="41"/> <!-- 41 -->
- <property name="Crosshair_max_distance" value="49"/> <!-- 49 -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="blunderbussAmmo"/>
- <property name="Magazine_item_ray_counts" value="10"/>
- <property name="Magazine_item_ray_spreads" value="0.74"/> <!-- .74 -->
- <property name="Reload_time" value="3.9"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="blunderbuss_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="blunderbuss_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash_shotgun"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.wood" value="2.5"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="Buff" value="shotgunWound"/>
- <property name="Buff_chance" value="1.0"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="40"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property class="Attributes">
- <property name="EntityDamage" value="6,9.4"/>
- <property name="BlockDamage" value="1.6,5"/>
- <!-- <property name="Accuracy" value="1,0.1"/> -->
- <property name="FalloffRange" value="15,25"/>
- <property name="DegradationMax" value="800,3200"/>
- <property name="DegradationRate" value="10,10"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Shotguns"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <!-- * * * * * * * * * * player / zombie / animal weapons / hands (and great big fangs) * * * * * * * * * * -->
- <item id="69" name="handMaster">
- <property name="CreativeMode" value="None"/>
- <property name="Material" value="organic"/>
- <property name="Canhold" value="false"/>
- <property name="HoldType" value="9"/>
- <property name="Stacknumber" value="1"/>
- <property name="Candrop" value="false"/>
- <property class="Action0"><!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="0.8"/>
- <property name="Range" value="1.65"/> <!-- This not what "clientside melee combat" means. =) This is the adjustment afterwards due to code changes. -->
- <property name="Sphere" value="0.1"/>
- <property name="Block_range" value="2.5"/>
- <property name="DamageEntity" value="10"/>
- <property name="DamageBlock" value="20"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="DamageBonus.glass" value="1"/>
- </property>
- </item>
- <item id="70" name="handPlayer"> <!-- handPlayer must remain on ID 70 -->
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="0"/>
- <property class="Action0">
- <property name="Delay" value="0.75"/>
- <property name="Range" value="2.5"/>
- <property name="DamageEntity" value="5"/>
- <property name="DamageBlock" value="1"/>
- <property name="Stamina_usage" value="3"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="DamageBonus.organic" value="5"/>
- <property name="ToolCategory.harvestingTools" value="1.5" param1="1"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="5"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="15"/>
- <property name="Gain_sickness" value="15"/>
- <property name="Condition_raycast_block" value="826,1472"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="dysentery"/>
- <property name="Buff_chance" value="0.5"/>
- </property>
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="-0.2,-0.2"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="ActionSkillGroup" value="Athletics"/>
- <!--use_action class="LiftUpTerrain" delay="1" use_time="..." gain_health="-5"gain_stamina="-20" gain_food="0" gain_water="10" gain_sickness="15" condition_raycast_block="77,78,79,80" sound_start="player_drinking" /-->
- </item>
- <item id="76" name="handZombie">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="10"/>
- <property name="DamageBlock" value="20"/>
- <property name="Buff" value="bleeding,infection,stunned"/>
- <property name="Buff_chance" value="0.04,0.04,0.5"/>
- </property>
- </item>
- <item id="77" name="handZombie02"> <!-- crawler. This hand item is automatically used (hardcoded) if a zombie turns into a crawler. Can be overridden in entityclasses. See zombieBurnt. -->
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="24"/>
- <property class="Action0">
- <property name="Delay" value="2.0"/>
- <property name="Buff" value="sprainedLeg,infection"/>
- <property name="Buff_chance" value="0.2,0.025"/>
- </property>
- </item>
- <item id="78" name="handZombieBurning">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="Class" value="Melee"/>
- <property name="Sphere" value="0.4"/>
- <property name="DamageEntity" value="12"/>
- <property name="DamageBlock" value="2"/>
- <property name="Buff" value="burningSmall,infection,stunned"/>
- <property name="Buff_chance" value="0.5,0.07,0.4"/>
- </property>
- </item>
- <item id="79" name="handZombieCop">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property class="Action0">
- <property name="Range" value="1.75"/>
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="250"/>
- <property name="Buff" value="bleeding,infection,stunned"/>
- <property name="Buff_chance" value="0.2,0.2,0.4"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Vomit"/>
- <property name="Delay" value="0.35"/>
- <property name="Range" value="200"/>
- <property name="Auto_fire" value="true"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="projectileZombieVomit"/>
- <property name="Rays_spread" value="0.5"/>
- <!-- to be made redundant by the more flexible <property name="Magazine_item_ray_spreads" value="0.5"/> ... when it works -->
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_warning" value="hulkvomitwarning"/>
- <property name="Sound_start" value="hulkvomitattack"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value=""/>
- <property name="Sound_reload" value=""/>
- <property name="Buff" value="infection"/>
- <property name="Buff_chance" value="0.2"/>
- </property>
- </item>
- <item id="80" name="projectileZombieVomit">
- <property name="Meshfile" value="Items/Weapons/Ranged/Vomit/vomitBulbPrefab"/>
- <property name="Material" value="organic"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="DamageEntity" value="10"/>
- <property name="DamageBlock" value="150"/>
- <property name="Explosion.ParticleIndex" value="7"/>
- <property name="Velocity" value="20"/>
- <property name="FlyTime" value="0.50"/>
- <property name="LifeTime" value="4"/>
- <property name="CollisionRadius" value="0.5"/>
- <property name="DamageBonus.earth" value="0"/>
- <!--
- <property name="Explosion.DamageBonus.metal" value="2"/>
- -->
- </property>
- </item>
- <item id="81" name="handAnimalZombieDog">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="35"/>
- <property class="Action0">
- <property name="Delay" value="0.7"/>
- <property name="DamageEntity" value="18"/>
- <property name="DamageBlock" value="18"/>
- <property name="Buff" value="bleeding,infection"/>
- <property name="Buff_chance" value="0.3,0.2"/>
- <property name="DamageBonus.earth" value="4"/>
- </property>
- </item>
- <item id="82" name="handZombieStrong">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="50"/>
- <property name="Buff" value="bleeding,infection,stunned"/>
- <property name="Buff_chance" value="0.2,0.2,0.4"/>
- </property>
- </item>
- <item id="83" name="handAnimalBear">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="46"/>
- <property class="Action0">
- <property name="Delay" value="1.5"/>
- <property name="Range" value="3.75"/>
- <property name="Sphere" value="0.4"/>
- <property name="DamageEntity" value="30"/>
- <property name="DamageBlock" value="50"/>
- <property name="Buff" value="bleeding,stunned"/>
- <property name="Buff_chance" value="0.2,0.3"/>
- </property>
- </item>
- <item id="84" name="handAnimalZombieBear">
- <property name="Extends" value="handAnimalBear"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="Range" value="2.75"/>
- <property name="DamageEntity" value="50"/>
- <property name="DamageBlock" value="100"/>
- <property name="Buff" value="bleeding,stunned,infection"/>
- <property name="Buff_chance" value="0.3,0.4,0.4"/>
- </property>
- </item>
- <item id="85" name="handZombieHazMat">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="Buff" value="bleeding,infection1,stunned"/>
- <property name="Buff_chance" value="0.04,0.25,0.5"/>
- </property>
- </item>
- <item id="86" name="handZombieWorker">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="DamageBlock" value="150"/>
- </property>
- </item>
- <item id="87" name="handZombieFootballPlayer">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="Buff" value="bleeding,infection,stunned"/>
- <property name="Buff_chance" value="0.04,0.04,0.6"/>
- </property>
- </item>
- <item id="88" name="handZombieStripper">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="8"/>
- <property name="Buff" value="bleeding,infection,stunned"/>
- <property name="Buff_chance" value="0.02,0.2,0.1"/>
- </property>
- </item>
- <item id="89" name="handZombieBurningCrawler">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="24"/>
- <property class="Action0">
- <property name="DamageEntity" value="8"/>
- <property name="DamageBlock" value="2"/>
- <property name="Delay" value="2.0"/>
- <property name="Buff" value="sprainedLeg,infection,burningSmall"/>
- <property name="Buff_chance" value="0.2,0.025,0.5"/>
- </property>
- </item>
- <item id="90" name="handZombieFeral">
- <property name="Extends" value="handZombie"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="40"/>
- </property>
- </item>
- <item id="91" name="handZombie02Feral">
- <property name="Extends" value="handZombie02"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="40"/>
- </property>
- </item>
- <item id="92" name="handZombieBurningFeral">
- <property name="Extends" value="handZombieBurning"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="24"/>
- <property name="DamageBlock" value="4"/>
- </property>
- </item>
- <item id="93" name="handZombieCopFeral">
- <property name="Extends" value="handZombieCop"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="40"/>
- <property name="DamageBlock" value="500"/>
- </property>
- <property class="Action1"> <!-- Fire action -->
- <property name="Magazine_items" value="projectileZombieVomitFeral"/>
- </property>
- </item>
- <item id="94" name="projectileZombieVomitFeral">
- <property name="Extends" value="projectileZombieVomit"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action1">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="300"/>
- </property>
- </item>
- <item id="95" name="handAnimalZombieDogFeral">
- <property name="Extends" value="handAnimalZombieDog"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="36"/>
- <property name="DamageBlock" value="36"/>
- </property>
- </item>
- <item id="96" name="handZombieStrongFeral">
- <property name="Extends" value="handZombieStrong"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="40"/>
- <property name="DamageBlock" value="100"/>
- </property>
- </item>
- <item id="97" name="handAnimalZombieBearFeral">
- <property name="Extends" value="handAnimalZombieBear"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="100"/>
- <property name="DamageBlock" value="200"/>
- </property>
- </item>
- <item id="98" name="handZombieHazMatFeral">
- <property name="Extends" value="handZombieHazMat"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="40"/>
- </property>
- </item>
- <item id="99" name="handZombieWorkerFeral">
- <property name="Extends" value="handZombieWorker"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="300"/>
- </property>
- </item>
- <item id="100" name="handZombieFootballPlayerFeral">
- <property name="Extends" value="handZombieFootballPlayer"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="9"/>
- <property class="Action0">
- <property name="DamageEntity" value="20"/>
- <property name="DamageBlock" value="40"/>
- </property>
- </item>
- <item id="101" name="handZombieStripperFeral">
- <property name="Extends" value="handZombieStripper"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="16"/>
- <property name="DamageBlock" value="40"/>
- </property>
- </item>
- <item id="102" name="handZombieBehemoth">
- <property name="Extends" value="handZombieStripper"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action0">
- <property name="DamageEntity" value="500"/>
- <property name="DamageBlock" value="2000"/>
- <property name="Range" value="4"/>
- <property name="Sphere" value="2"/>
- <property name="Block_range" value="5"/>
- </property>
- </item>
- <item id="103" name="handAnimalZombieVulture">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="35"/>
- <property class="Action0">
- <property name="Delay" value="0.7"/>
- <property name="DamageEntity" value="10"/>
- <property name="DamageBlock" value="10"/>
- <property name="Buff" value="bleeding,infection"/>
- <property name="Buff_chance" value="0.1,0.4"/>
- </property>
- </item>
- <item id="104" name="handAnimalWolf">
- <property name="Extends" value="handMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="35"/>
- <property class="Action0">
- <property name="Delay" value="0.7"/>
- <property name="Range" value="2"/>
- <property name="DamageEntity" value="22"/>
- <property name="DamageBlock" value="22"/>
- <property name="Buff" value="bleeding"/>
- <property name="Buff_chance" value="0.3"/>
- <property name="DamageBonus.earth" value="4"/>
- </property>
- </item>
- <!-- * * * * * * * * * * tools for mining / farming, manual or motorised * * * * * * * * * * -->
- <item id="105" name="stoneAxe">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/stone_axePrefab"/>
- <property name="Material" value="stone"/>
- <property name="RepairTools" value="rockSmall"/>
- <property name="HoldType" value="32"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="12"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="0.8"/>
- <property name="Range" value="2.1"/>
- <property name="Block_range" value="3"/>
- <property name="Sphere" value="0.1"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="3.5"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="0.42"/>
- <property name="DamageBonus.wood" value="1"/>
- <property name="DamageBonus.earth" value="0.2083"/>
- <property name="DamageBonus.stone" value="0.625"/>
- <property name="DamageBonus.metal" value="0.4167"/>
- <property name="DamageBonus.organic" value="0.8334"/>
- <property name="ActionExp" value="2"/>
- <property name="ToolCategory.Butcher" value="0.5" param1="3.5"/>
- <property name="Sound_harvesting" value="open_animal" param1="organic" />
- <property name="ToolCategory.harvestingTools" value="0.7" param1="1"/> <!-- value = harvest event multiplier, param1 = damage multiplier if matching harvest event present ont he block -->
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.4"/>
- <property name="Repair_amount" value="100"/>
- <property name="Upgrade_hit_offset" value="0"/>
- <property name="Sound_start" value="repair_block"/>
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="5,12.5"/>
- <property name="BlockDamage" value="22.8,30"/>
- <property name="DegradationMax" value="100,600"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0,0"/>
- <property name="DismembermentBonus" value="0,0"/>
- </property>
- <property name="DescriptionKey" value="stoneAxeDesc"/>
- <property name="Group" value="Tools/Traps,Basics"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="106" name="tazasStoneaxe">
- <property name="DescriptionKey" value="tazasStoneaxeDesc"/>
- <property name="Extends" value="stoneAxe"/>
- <property name="EconomicValue" value="200"/>
- <property name="CustomIcon" value="stoneAxe"/> <property name="CustomIconTint" value="ffb0b0"/>
- <property class="Action0">
- <property name="Stamina_usage" value="4.5"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="12.5,25"/>
- <property name="BlockDamage" value="45.6,60"/>
- <property name="DegradationMax" value="350,800"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- </item>
- <item id="107" name="fireaxeIron">
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="17"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="240"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0">
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.1"/>
- <property name="Range" value="2.1"/>
- <property name="Sphere" value="0.1"/>
- <property name="Block_range" value="4"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="8.27"/>
- <property name="DamageBonus.wood" value="1"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="DamageBonus.glass" value="0.25"/>
- <property name="DamageBonus.stone" value="0.25"/>
- <property name="DamageBonus.metal" value="0.25"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.organic" value="1"/>
- <property name="ActionExp" value="4"/>
- <property name="ToolCategory.Butcher" value="0.5" param1="10"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="Sound_harvesting" value="open_animal" param1="organic" />
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="6,15"/>
- <property name="BlockDamage" value="30,48"/>
- <property name="DegradationMax" value="200,1000"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="0,0.05"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="108" name="fireaxeSteel">
- <property name="Extends" value="fireaxeIron"/>
- <property name="CustomIcon" value="fireaxeIron"/> <!-- xxx model to be replaced -->
- <property name="CustomIconTint" value="a0a0ff"/>
- <property name="Meshfile" value="Items/Weapons/Melee/Axe/fireaxePrefab"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="EconomicValue" value="912"/>
- <property class="Action0">
- <property name="Stamina_usage" value="15"/>
- <property name="ToolCategory.Butcher" value="0.75" param1="10"/>
- <property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="9,22"/>
- <property name="BlockDamage" value="30,72"/>
- <property name="DegradationMax" value="500,1400"/>
- </property>
- </item>
- <item id="113" name="pickaxeIron">
- <property name="Meshfile" value="Items/Tools/pickaxe_ironPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="32"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="metaldestroy1"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="240"/>
- <property class="Action0">
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.0"/>
- <property name="Range" value="2"/>
- <property name="Sphere" value="0.1"/>
- <property name="Block_range" value="4"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="7.52"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.head" value="2"/>
- <property name="DamageBonus.wood" value="0.2"/>
- <property name="DamageBonus.earth" value="0.2"/>
- <property name="DamageBonus.organic" value="0.2"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="ActionExp" value="4"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property class="Attributes">
- <property name="EntityDamage" value="5,15"/>
- <property name="BlockDamage" value="24,60.5"/>
- <property name="DegradationMax" value="200,1000"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="-0.1,0"/>
- </property>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="PickupJournalEntry" value="miningTip"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="114" name="pickaxeSteel">
- <property name="Extends" value="pickaxeIron"/>
- <property name="Meshfile" value="Items/Tools/pickaxe_steelPrefab"/>
- <property name="HoldType" value="4"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="EconomicValue" value="912"/>
- <property class="Action0">
- <property name="Delay" value="1.5"/>
- <property name="Stamina_usage" value="20.4"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property class="Attributes">
- <property name="EntityDamage" value="6,20"/>
- <property name="BlockDamage" value="55,137"/> <!-- up to x4 from skills -->
- <property name="DegradationMax" value="500,1400"/>
- </property>
- </item>
- <item id="117" name="stoneShovel">
- <property name="Meshfile" value="Items/Tools/stone_shovelPrefab"/>
- <property name="Material" value="stone"/>
- <property name="RepairTools" value="rockSmall"/>
- <property name="HoldType" value="18"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="18"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.1"/>
- <property name="Range" value="2"/>
- <property name="Sphere" value="0.2"/>
- <property name="Block_range" value="4"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="4.8"/>
- <property name="DamageBonus.earth" value="2"/>
- <property name="DamageBonus.glass" value="0.5"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.wood" value="0.3"/>
- <property name="DamageBonus.stone" value="0.5"/>
- <property name="DamageBonus.metal" value="0.25"/>
- <property name="DamageBonus.organic" value="0.7"/>
- <property name="ToolCategory.harvestingTools" value="0.7" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- <property name="ActionExp" value="3"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,12"/>
- <property name="BlockDamage" value="15,19.7"/>
- <property name="DegradationMax" value="60,600"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- <property name="Group" value="Tools/Traps,Basics"/>
- <property name="DescriptionKey" value="stoneShovelDesc"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="PickupJournalEntry" value="miningTip"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="118" name="shovelIron">
- <property name="Meshfile" value="Items/Tools/shovel_ironPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="18"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="240"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.1"/>
- <property name="Range" value="2"/>
- <property name="Block_range" value="4"/>
- <property name="Sphere" value="0.2"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="8.27"/>
- <property name="DamageBonus.earth" value="2"/>
- <property name="DamageBonus.glass" value="0.5"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.wood" value="0.25"/>
- <property name="DamageBonus.stone" value="0.5"/>
- <property name="DamageBonus.metal" value="0.25"/>
- <property name="DamageBonus.organic" value="0.7"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- <property name="ActionExp" value="4"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="7,15.5"/>
- <property name="BlockDamage" value="18,44"/> <!-- dirt blocks have up to 250 hp; skills + perks up to x4 the damage -->
- <property name="DegradationMax" value="200,1000"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="-0.1,0.05"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="PickupJournalEntry" value="miningTip"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="119" name="shovelSteel">
- <property name="Extends" value="shovelIron"/>
- <property name="Meshfile" value="Items/Tools/shovel_steelPrefab"/>
- <property name="CustomIcon" value="shovelIron"/>
- <property name="CustomIconTint" value="a0a0ff"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="EconomicValue" value="912"/>
- <property class="Action0">
- <property name="Delay" value="1.2"/>
- <property name="Stamina_usage" value="16.36"/>
- <property name="DamageBonus.earth" value="3"/>
- <property name="DamageBonus.organic" value="1"/>
- <property name="ToolCategory.harvestingTools" value="1.4" param1="1"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,19"/>
- <property name="DegradationMax" value="500,1400"/>
- </property>
- </item>
- <item id="122" name="hoeIron">
- <property name="Meshfile" value="Items/Tools/hoe_ironPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="50"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="24"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1"/>
- <property name="Range" value="2"/>
- <property name="Sphere" value="0.2"/>
- <property name="Block_range" value="4"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="6.5"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.earth" value="2"/>
- <property name="DamageBonus.glass" value="0.2"/>
- <property name="DamageBonus.stone" value="0"/>
- <property name="DamageBonus.metal" value="0"/>
- <property name="ActionExp" value="2"/>
- <property name="ActionExpBonusMultiplier" value="1"/>
- <property name="ToolCategory.Hoe" value="1"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="5"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.6"/>
- <property name="Repair_amount" value="30"/>
- <property name="Upgrade_hit_offset" value="-4"/>
- <property name="Sound_start" value="repair_block"/>
- <property name="Upgrade_action_sound" value="ImpactSurface/metalhitearth"/>
- <property name="Allowed_upgrade_items" value="hoeIron,dirtFragment,fertilizer"/>
- <property name="ActionExp" value="0"/>
- </property>
- <!-- <property class="Action1">
- <property name="Class" value="MakeFertile"/>
- <property name="Delay" value="2.1"/>
- <property name="Block_range" value="4"/>
- <property name="DamageBlock" value="1"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Sound_end" value="repair_block"/>
- <property name="Fertileblock" value="fertileFarmland"/>
- <property name="Adjacentblock" value="dirt"/>
- </property> -->
- <property class="Attributes">
- <property name="EntityDamage" value="4,12"/>
- <!-- clubWood 10.5 (42) DPS, clubIron 12 (48) DPS, clubBarbed 16 (82) DPS, clubSpiked 22 (135) DPS -->
- <property name="BlockDamage" value="10,20"/>
- <property name="DegradationMax" value="200,1000"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="-0.3,-0.15"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="PickupJournalEntry" value="farmingTip"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="126" name="wrench">
- <property name="Meshfile" value="Items/Tools/wrenchPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="HoldType" value="29"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="metaldestroy1"/>
- <property name="EconomicValue" value="288"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="1.1"/>
- <property name="Range" value="2"/>
- <property name="Block_range" value="4"/>
- <property name="Sphere" value="0.1"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="8.27"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.stone" value="0.5"/>
- <property name="DamageBonus.wood" value="1"/>
- <property name="DamageBonus.metal" value="2"/>
- <property name="DamageBonus.organic" value="0.5"/>
- <property name="ActionExp" value="4"/>
- <property name="ToolCategory.Disassemble" value="1" param1="2" />
- <property name="Sound_harvesting" value="wrench_harvest" param1="metal" />
- <property name="Particle_harvesting" value="true" param1="metal" />
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.4"/>
- <property name="Repair_amount" value="350"/>
- <property name="Upgrade_hit_offset" value="-2"/>
- <property name="Sound_start" value="repair_block"/>
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="4,10"/>
- <property name="BlockDamage" value="2,10"/>
- <property name="DegradationMax" value="500,1400"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="-0.3,-0.1"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="127" name="clawHammer">
- <property name="Meshfile" value="Items/Tools/hammerPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="32"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="FuelValue" value="18"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Melee"/>
- <property name="Delay" value="0.8"/>
- <property name="Range" value="2.1"/>
- <property name="Block_range" value="4"/>
- <property name="Sphere" value="0.1"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="6"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.stone" value="1"/>
- <property name="DamageBonus.metal" value="1"/>
- <property name="DamageBonus.organic" value="0.5"/>
- <property name="DamageBonus.earth" value="1"/>
- <property name="ToolCategory.harvestingTools" value="0.7" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="10"/>
- <property name="ActionExp" value="3"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.5"/>
- <property name="Repair_amount" value="250"/>
- <property name="Upgrade_hit_offset" value="-3"/>
- <property name="Sound_start" value="repair_block"/>
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="8,20"/>
- <property name="BlockDamage" value="15,40"/>
- <property name="DegradationMax" value="100,600"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DismembermentBaseChance" value="-0.3,-0.1"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="128" name="nailgun">
- <property name="Meshfile" value="Items/Tools/nailgunPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="37"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property class="Parts">
- <property name="Stock" value="partsNailgun_frame"/>
- <property name="Receiver" value="partsNailgun_receiver"/>
- <property name="Pump" value="partsNailgun_parts"/>
- <property name="Barrel" value="partsNailgun_battery"/>
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher"/>
- <property name="Hitmask_override" value="Arrow"/>
- <property name="Delay" value="0.3"/>
- <property name="Crosshair_min_distance" value="15"/> <!-- 15 -->
- <property name="Crosshair_max_distance" value="18"/> <!-- 18 -->
- <property name="Magazine_size" value="15"/>
- <property name="Magazine_items" value="nail"/>
- <property name="Rays_spread" value="0.043"/>
- <property name="Instantiate_on_load" value="false"/>
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="nailgun_fire"/>
- <property name="Particles_muzzle_fire" value="nailgunfire"/>
- <!-- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/> -->
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="nailgun_reload"/>
- <property name="DamageBonus.head" value="6"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="ActionExp" value="2"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Repair"/>
- <property name="Delay" value="0.25"/>
- <property name="Repair_amount" value="250"/>
- <property name="Upgrade_hit_offset" value="-3"/>
- <property name="Repair_action_sound" value="nailgun_fire"/>
- <property name="Upgrade_action_sound" value="nailgun_fire"/>
- <property name="Allowed_upgrade_items" value="wood,clayLump,dirtFragment,snowBall,scrapIron,forgedIron,forgedSteel,steelPolish,concreteMix,cobblestones,yuccaFibers,nail"/>
- <!--<property name="Restricted_upgrade_items" value="concrete"/>-->
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="130" name="chainsaw">
- <property name="Meshfile" value="Items/Weapons/Melee/Chainsaw/chainsaw"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="19"/>
- <property name="SoundIdle" value="chainsaw_idle"/>
- <property class="Parts">
- <property name="Stock" value="partsChainsaw_parts"/>
- <property name="Receiver" value="smallEngine"/>
- <property name="Pump" value="partsHandlebars"/> <!-- DegradationRate -->
- <property name="Barrel" value="partsChainsaw_blade"/>
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Auto_fire" value="true"/>
- <property name="Hitmask_override" value="Melee"/> <!-- "Class" value="Ranged" is hardcoded to never collide with grass regardless -->
- <property name="Delay" value="0.2"/>
- <property name="Crosshair_min_distance" value="5"/>
- <property name="Crosshair_max_distance" value="30"/>
- <property name="Magazine_size" value="200"/>
- <property name="Single_magazine_usage" value="false"/>
- <property name="Magazine_items" value="gasCan"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Bullet_material" value="metal"/>
- <property name="Reload_time" value="4.1"/>
- <property name="Sound_start" value="chainsaw_fire_start"/>
- <property name="Sound_repeat" value="Weapons/Motorized/Chainsaw/chainsaw_fire_lp"/>
- <property name="Sound_end" value="Weapons/Motorized/Chainsaw/chainsaw_fire_end"/>
- <property name="Sound_empty" value="chainsaw_empty"/>
- <property name="Sound_reload" value="chainsaw_reload"/>
- <property name="Horde_meter_rate" value="0.275"/>
- <property name="Horde_meter_distance" value="20"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
- <property name="DamageBonus.wood" value="10"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="SupportHarvesting" value="true"/>
- <property name="UseMeleeCrosshair" value="true"/>
- <property name="ToolCategory.harvestingTools" value="2" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="20"/>
- <property name="ActionExp" value="1"/>
- <!-- xxx trains blade weapons SUPER fast but ActionExp cannot be set lower than 1 -->
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="131" name="auger">
- <property name="Meshfile" value="Items/Tools/augerPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="20"/>
- <property name="SoundIdle" value="Auger_Idle"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
- <property class="Parts">
- <property name="Stock" value="partsAuger_parts"/>
- <property name="Receiver" value="smallEngine"/>
- <property name="Pump" value="partsHandlebars"/> <!-- DegradationRate -->
- <property name="Barrel" value="partsAuger_blade"/>
- </property>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Ranged"/>
- <property name="Auto_fire" value="true"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Delay" value="0.2"/>
- <property name="Crosshair_min_distance" value="5"/>
- <property name="Crosshair_max_distance" value="30"/>
- <property name="Magazine_size" value="200"/>
- <property name="Single_magazine_usage" value="false"/>
- <property name="Magazine_items" value="gasCan"/>
- <property name="Magazine_item_ray_counts" value="1"/>
- <property name="Magazine_item_ray_spreads" value="0"/>
- <property name="Bullet_material" value="metal"/>
- <property name="Reload_time" value="4.1"/>
- <property name="Sound_start" value="Auger_Fire_Start"/>
- <property name="Sound_repeat" value="Weapons/Motorized/Auger/auger_fire_lp"/>
- <property name="Sound_end" value="Weapons/Motorized/Auger/auger_fire_end"/>
- <property name="Sound_empty" value="auger_empty"/>
- <property name="Sound_reload" value="Auger_Reload"/>
- <property name="Horde_meter_rate" value="0.275"/>
- <property name="Horde_meter_distance" value="20"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke_chainsaw"/>
- <property name="DamageBonus.wood" value="0.25"/>
- <property name="DamageBonus.head" value="3"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="SupportHarvesting" value="true"/>
- <property name="UseMeleeCrosshair" value="true"/>
- <property name="ToolCategory.harvestingTools" value="2" param1="1"/>
- <property name="ToolCategory.Butcher" value="0" param1="20"/>
- <property name="ActionExp" value="1"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Mining Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="133" name="wireTool">
- <property name="Meshfile" value="Items/Tools/wire_strippersPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedSteel"/>
- <property name="HoldType" value="52"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="metaldestroy1"/>
- <property name="EconomicValue" value="216"/>
- <property class="Action0">
- <property name="Class" value="DisconnectPower"/>
- </property>
- <property class="Action1">
- <property name="Class" value="ConnectPower"/>
- <property name="WireOffset" value="-0.2,-0.1,-0.1"/>
- </property>
- <property class="Attributes">
- <property name="DegradationMax" value="500,1400"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- <property name="Group" value="Tools/Traps,Science"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="wireToolTip"/>
- </item>
- <item id="134" name="paintTool">
- <property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>
- <property name="Material" value="wood"/>
- <property name="RepairTools" value="wood"/>
- <property name="HoldType" value="51"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="EconomicValue" value="20"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property name="FuelValue" value="20"/>
- <property class="Action0">
- <property name="Class" value="TextureBlock"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Sound_start" value="erase"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="paint"/>
- <property name="Range" value="15"/>
- <property name="Delay" value="0.83"/>
- <property name="RemoveTexture" value="true"/>
- <property name="DefaultTextureID" value="156"/>
- </property>
- <property class="Action1">
- <property name="Class" value="TextureBlock"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Sound_start" value="paint"/>
- <property name="Magazine_items" value="paint"/>
- <property name="Magazine_size" value="1"/>
- <property name="Range" value="15"/>
- <property name="Delay" value="0.83"/>
- <property name="Particles_muzzle_fire" value="paint_splash2"/>
- </property>
- <property class="Attributes">
- <property name="DegradationMax" value="1500,2000"/>
- <property name="DegradationRate" value="1,1"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- <property name="ActionSkillGroup" value="Construction Tools"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <!-- * * * * * * * * * * bows, crossbows * * * * * * * * * * -->
- <item id="145" name="woodenBow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/WoodenBowPrefab"/>
- <property name="Material" value="wood"/>
- <property name="RepairTools" value="wood"/>
- <property name="HoldType" value="27"/> <!-- "Sway Off" is hardcoded for hold types 26, 27, 53 -->
- <property name="FuelValue" value="36"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="false"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Catapult"/>
- <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
- <property name="Hitmask_override" value="Arrow"/>
- <property name="Delay" value="1"/>
- <property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
- <property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="arrow,ironArrow,steelArrow"/>
- <property name="Rays_spread" value="0.017"/>
- <property name="Reload_time" value="0.9"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="bow_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="bow_reload"/>
- <property name="Sound_draw" value="bow_draw"/>
- <property name="Sound_cancel" value="bow_fire_cancel"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="Max_strain_time" value="0.5"/>
- <!-- ammunition can override Exp values
- <property name="ActionExp" value="3"/>
- <property name="ActionExpBonusMultiplier" value="3"/>-->
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="45"/>
- <property name="Zoom_max_in" value="45"/>
- </property>
- <property name="Group" value="Ammo/Weapons,Basics"/>
- <property class="Attributes">
- <property name="DegradationRate" value="1,1"/>
- <property name="DegradationMax" value="175,350"/>
- </property>
- <property name="ActionSkillGroup" value="Archery"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- </item>
- <item id="146" name="crossbow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="26"/>
- <property name="FuelValue" value="70"/>
- <property name="EconomicValue" value="220"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="true"/> <!-- aimTest -->
- <property name="Sound_Sight_In" value="crossbow_sight_in"/>
- <property name="Sound_Sight_Out" value="crossbow_sight_out"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="Launcher"/>
- <property name="Hitmask_override" value="Arrow"/>
- <property name="Delay" value="0.8"/>
- <property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
- <property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="ironCrossbowBolt, steelCrossbowBolt, explodingCrossbowBolt"/>
- <property name="Rays_spread" value="0.012"/>
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="crossbow_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="crossbow_reload"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="40"/>
- <property name="Zoom_max_in" value="40"/>
- </property>
- <property class="Attributes">
- <property name="DegradationRate" value="1,1"/>
- <property name="DegradationMax" value="240,600"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Archery"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- </item>
- <item id="147" name="compoundBow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/CompoundBow/CompoundBowPrefab"/>
- <property name="Material" value="Mplastics"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="53"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="CrosshairOnAim" value="false"/> <!-- aimTest -->
- <property name="CrosshairUpAfterShot" value="false"/>
- <property class="Parts">
- <property name="Stock" value="partsCompoundBow_body"/>
- <property name="Receiver" value="partsCompoundBow_grip"/>
- <property name="Pump" value="partsCompoundBow_parts"/>
- <property name="Barrel" value="partsCompoundBow_string"/>
- </property>
- <property class="Action0">
- <property name="Class" value="Catapult"/>
- <!-- Catapult might not be the best name for it but it can also be used for a slingshot -->
- <property name="Hitmask_override" value="Arrow"/>
- <property name="Delay" value="1"/>
- <property name="Crosshair_min_distance" value="30"/> <!-- 30 -->
- <property name="Crosshair_max_distance" value="30"/> <!-- 30 -->
- <property name="Magazine_size" value="1"/>
- <property name="Magazine_items" value="arrow,ironArrow,steelArrow,flamingArrow"/>
- <property name="Rays_spread" value="0.011"/>
- <property name="Reload_time" value="0.9"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value="bow_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="bow_reload"/>
- <property name="Sound_draw" value="bow_draw"/>
- <property name="Sound_cancel" value="bow_fire_cancel"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- <property name="Max_strain_time" value="0.43"/>
- <!-- ammunition can override Exp values
- <property name="ActionExp" value="3"/>
- <property name="ActionExpBonusMultiplier" value="3"/>-->
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="38"/>
- <property name="Zoom_max_in" value="38"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="ActionSkillGroup" value="Archery"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- <property name="PickupJournalEntry" value="alternateAmmoTip"/>
- </item>
- <!-- * * * * * * * * * * ammunition / arrows / bolts / fuel * * * * * * * * * * -->
- <item id="150" name="9mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="14"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <!-- In my world an MP5 uses 9x19 Parabellum.
- <item id="151" name="10mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="17"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- -->
- <item id="152" name="44MagBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44_roundPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="19"/>
- </item>
- <item id="153" name="762mmBullet">
- <property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/762mm_bulletPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="EconomicValue" value="19"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <item id="156" name="shotgunShell">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="DropScale" value="4"/>
- <property name="EconomicValue" value="17"/>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="6,10"/>
- <property name="BlockDamage" value="5.4,13.5"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <item id="157" name="shotgunSlug">
- <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="EconomicValue" value="56"/>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="100,150"/>
- <property name="BlockDamage" value="100,150"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <item id="159" name="rocket">
- <property name="Meshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketPrefab"/>
- <property name="HandMeshfile" value="Items/Weapons/Ranged/RocketLauncher/rocketHandPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="500"/> <!-- STK explosives -->
- <property name="EconomicValue" value="588"/>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="250,500"/>
- <property name="BlockDamage" value="50,200"/> <!-- this is not working yet, it uses damage from Action1 -->
- </property>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="4"/> <!-- which Prefab/particle is used -->
- <property name="Explosion.RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
- <property name="Explosion.BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
- <property name="Explosion.RadiusEntities" value="5"/> <!-- damage radius for entities -->
- <property name="Explosion.EntityDamage" value="350"/> <!-- damage for entities in the center of the explosion. Zombies take 2x this damage. -->
- <property name="Velocity" value="50"/>
- <property name="FlyTime" value="1.2"/>
- <property name="LifeTime" value="8"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <item id="160" name="blunderbussAmmo">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="paper"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="DropScale" value="4"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="EconomicValue" value="6"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="161" name="gasCan">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="MFuelBarrel"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="FuelValue" value="2"/>
- <property name="EconomicValue" value="83"/> <!-- oil barrel 500 -->
- <property name="EconomicBundleSize" value="100"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Resources,Chemicals"/>
- </item>
- <item id="164" name="arrow">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/Arrow"/>
- <property name="DropMeshfile" value="Items/Misc/arrow_dropped"/>
- <property name="HandMeshfile" value="Items/Misc/arrow_hand"/>
- <property name="HoldType" value="32"/>
- <property name="Material" value="wood"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
- <property name="Velocity" value="47"/>
- <property name="FlyTime" value="0"/>
- <property name="Gravity" value="-4.7"/>
- <property name="LifeTime" value="12"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="0.1"/>
- <property name="DamageBonus.earth" value="0"/>
- <property name="DamageBonus.metal" value="0"/>
- <property name="DamageBonus.cloth" value="0"/>
- </property>
- <property name="Group" value="Ammo/Weapons,Basics"/>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="22.5,37.5"/>
- <property name="BlockDamage" value="1,3"/>
- <property name="ApplyBuff" value="0.25,0.25" param1="arrowCriticalBleedout"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="165" name="ironArrow">
- <property name="Extends" value="arrow"/>
- <property name="Material" value="metal"/>
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Velocity" value="55"/>
- <property name="Gravity" value="-4"/>
- <property name="LifeTime" value="12"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property class="Attributes">
- <property name="EntityDamage" value="25,43.8"/>
- <property name="BlockDamage" value="3,5"/>
- <property name="ApplyBuff" value="0.35,0.35" param1="arrowCriticalBleedout"/>
- </property>
- </item>
- <item id="166" name="steelArrow">
- <property name="Extends" value="ironArrow"/>
- <property name="EconomicValue" value="57"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Velocity" value="75"/>
- <property name="Gravity" value="-4"/>
- <property name="LifeTime" value="12"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="25,56.3"/>
- <property name="BlockDamage" value="5,8"/>
- <property name="ApplyBuff" value="0.5,0.5" param1="arrowCriticalBleedout"/>
- </property>
- </item>
- <item id="167" name="flamingArrow">
- <property name="Extends" value="ironArrow"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/WoodenBow/flamingArrowPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/arrow_flaming_dropped"/>
- <property name="HandMeshfile" value="Items/Misc/arrow_flaming_hand"/>
- <property name="UsableUnderwater" value="false"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="44"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action1">
- <property name="Velocity" value="55"/>
- <property name="Gravity" value="-6"/>
- <property name="LifeTime" value="12"/>
- <property name="DamageBonus.wood" value="2"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="25,56.3"/>
- <property name="BlockDamage" value="6,11"/>
- <property name="ApplyBuff" value="1,1" param1="burning"/>
- </property>
- </item>
- <!-- <item id="170" name="crossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltStonePrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_stonePrefab"/>
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_stonePrefab"/>
- <property name="HoldType" value="32"/>
- <property name="Material" value="wood"/>
- <property name="Stacknumber" value="250"/>
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="11"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Buff" value="arrowCriticalBleedout"/>
- <property name="Buff_chance" value="0.5"/>
- <property name="Explosion.ParticleIndex" value="0"/>
- <property name="Velocity" value="75"/>
- <property name="FlyTime" value="0.25"/>
- <property name="LifeTime" value="17"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.earth" value="0"/>
- <property name="DamageBonus.metal" value="0"/>
- <property name="DamageBonus.cloth" value="0"/>
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="25,45"/>
- <property name="BlockDamage" value="1,5"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="Group" value="Ammo/Weapons"/>
- </item> -->
- <item id="171" name="ironCrossbowBolt">
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_droppedPrefab"/>
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_handPrefab"/>
- <property name="HoldType" value="32"/>
- <property name="Material" value="metal"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
- <property name="Velocity" value="80"/>
- <property name="FlyTime" value="0"/>
- <property name="Gravity" value="-4"/>
- <property name="LifeTime" value="12"/>
- <property name="DamageBonus.head" value="4"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="0.1"/>
- <property name="DamageBonus.earth" value="0"/>
- <property name="DamageBonus.metal" value="0"/>
- <property name="DamageBonus.cloth" value="0"/>
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="31.3,62.5"/>
- <property name="BlockDamage" value="6,10"/>
- <property name="ApplyBuff" value="0.35,0.35" param1="arrowCriticalBleedout"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="172" name="steelCrossbowBolt">
- <property name="Extends" value="ironCrossbowBolt"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltSteelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_steelPrefab"/>
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_steelPrefab"/>
- <property name="EconomicValue" value="57"/>
- <property name="EconomicBundleSize" value="5"/>
- <property class="Action1">
- <property name="Velocity" value="85"/>
- <property name="Gravity" value="-4"/>
- <property name="LifeTime" value="12"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="31.3,68.8"/>
- <property name="BlockDamage" value="6,11"/>
- <property name="ApplyBuff" value="0.5,0.5" param1="arrowCriticalBleedout"/>
- </property>
- </item>
- <item id="173" name="explodingCrossbowBolt">
- <property name="Extends" value="ironCrossbowBolt"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Bows/Crossbow/crossbowBoltExplosivePrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crossbow_bolt_dropped_explosivePrefab"/>
- <property name="HandMeshfile" value="Items/Misc/crossbow_bolt_hand_explosivePrefab"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="80"/>
- <property name="EconomicBundleSize" value="1"/>
- <property class="Action1">
- <property name="Explosion.ParticleIndex" value="0"/> <!-- no expl. -->
- <property name="Velocity" value="65"/>
- <property name="Gravity" value="-6"/>
- <property name="LifeTime" value="12"/>
- <property name="Explosion.BlockDamage" value="10"/>
- <property name="Explosion.EntityDamage" value="80"/>
- <property name="Explosion.ParticleIndex" value="1"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="4"/>
- <property name="Explosion.DamageBonus.stone" value="0.3"/>
- <property name="Explosion.DamageBonus.metal" value="0.1"/>
- <property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
- <property name="Explosion.DamageBonus.wood" value="0.5"/>
- <property name="Explosion.DamageBonus.water" value="0"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="37.5,68.8"/>
- <property name="BlockDamage" value="6,11"/>
- <property name="ApplyBuff" value="0,0" param1="arrowCriticalBleedout"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <!-- * * * * * * * * * * explosives / decoys / thrown items * * * * * * * * * * -->
- <item id="180" name="pipeBomb">
- <property name="Class" value="ItemClassTimeBomb"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="25"/>
- <property name="Stacknumber" value="100"/> <!-- STK explosives -->
- <property name="EconomicValue" value="41"/>
- <property name="Explosion.BlockDamage" value="10"/>
- <property name="Explosion.EntityDamage" value="90"/>
- <property name="Explosion.ParticleIndex" value="1"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="5"/>
- <property name="Explosion.DamageBonus.stone" value="0.1"/>
- <property name="Explosion.DamageBonus.metal" value="0.05"/>
- <property name="Explosion.DamageBonus.earth" value="0"/> <!-- should work? -->
- <property name="Explosion.DamageBonus.wood" value="0.5"/>
- <property name="Explosion.DamageBonus.water" value="0"/>
- <property name="Explosion.BlastPower" value="150"/> <!-- (int,200) how far ragdolls and such are flung -->
- <property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="8"/>
- <property name="Throw_strength_max" value="25"/>
- <property name="Max_strain_time" value="1.5"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate"/>
- <property name="Delay" value="1"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="181" name="dynamite">
- <property name="Class" value="ItemClassTimeBomb"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Dynamite/dynamitePrefab"/>
- <property name="Material" value="MDynamite"/>
- <property name="CustomIcon" value="tnt"/>
- <property name="HoldType" value="25"/>
- <property name="Stacknumber" value="100"/> <!-- STK explosives -->
- <property name="EconomicValue" value="71"/>
- <property name="Explosion.BlockDamage" value="900"/>
- <property name="Explosion.EntityDamage" value="320"/>
- <property name="Explosion.ParticleIndex" value="1"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="6"/>
- <!--<property name="Explosion.DamageBonus.stone" value="0"/><property name="Explosion.DamageBonus.metal" value="0"/><property name="Explosion.DamageBonus.earth" value="0"/><property name="Explosion.DamageBonus.cloth" value="5"/><property name="Explosion.DamageBonus.wood" value="0"/><property name="Explosion.DamageBonus.water" value="0"/><property name="Explosion.DamageBonus.glass" value="1"/>-->
- <property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="8"/>
- <property name="Throw_strength_max" value="30"/>
- <property name="Max_strain_time" value="1.5"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate"/>
- <property name="Delay" value="1"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="183" name="molotovCocktail">
- <property name="Class" value="ItemClassTimeBomb"/>
- <property name="Material" value="organic"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Molotov/molotovPrefab"/>
- <property name="HoldType" value="54"/>
- <property name="DropScale" value="2"/>
- <property name="ThrowableDecoy" value="true"/>
- <property name="FuelValue" value="60"/>
- <property name="Stacknumber" value="100"/> <!-- STK explosives -->
- <property name="Explosion.BlockDamage" value="5"/>
- <property name="Explosion.EntityDamage" value="5"/>
- <property name="Explosion.ParticleIndex" value="10"/>
- <property name="Explosion.RadiusBlocks" value="3"/>
- <property name="Explosion.RadiusEntities" value="4"/>
- <property name="Explosion.RadiusBuffs" value="3"/> <!-- int, default is same as RadiusBlocks -->
- <property name="Explosion.BlastPower" value="70"/>
- <property name="Explosion.DamageBonus.stone" value="0.1"/>
- <property name="Explosion.DamageBonus.metal" value="0"/>
- <property name="Explosion.DamageBonus.earth" value="0"/>
- <property name="Explosion.DamageBonus.water" value="0"/>
- <property name="Explosion.DamageBonus.wood" value="6"/>
- <property name="FuseTime" value="20000"/> <!-- theoretically redundant but I don't want to experiment on this -->
- <property name="Explosion.Buff" value="burningMolotov"/>
- <property name="Explosion.Buff_chance" value="1"/>
- <property name="ExplodeOnHit" value="true"/>
- <property class="Action0">
- <property name="Class" value="ThrowAway"/>
- <!-- <property name="Hitmask_override" value="Arrow"/> unfortunately this cannot work without a serious rewrite of the hitmask system -->
- <property name="Delay" value="1.2"/>
- <property name="Explosion.ParticleIndex" value="7"/>
- <property name="Throw_strength_default" value="14"/>
- <property name="Throw_strength_max" value="25"/>
- <property name="Max_strain_time" value="1.5"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <!-- <property class="Action1">
- <property name="Class" value="Activate"/>
- <property name="Delay" value="1"/>
- </property> -->
- <property name="EconomicValue" value="41"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="186" name="flare">
- <property name="Class" value="ItemClassTimeBomb"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/PipeBomb/PipeBombPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="25"/>
- <property name="Stacknumber" value="100"/> <!-- STK explosives -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="Explosion.BlockDamage" value="1"/>
- <property name="Explosion.EntityDamage" value="1"/>
- <property name="Explosion.ParticleIndex" value="1"/>
- <property name="Explosion.RadiusBlocks" value="1"/>
- <property name="Explosion.RadiusEntities" value="1"/>
- <property name="FuseTime" value="4"/> <!-- End: Needed for time in sec, max 6 -->
- <property name="DropScale" value="2"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="8"/>
- <property name="Throw_strength_max" value="30"/>
- <property name="Max_strain_time" value="1.5"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="Activate"/>
- <property name="Delay" value="1"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <property name="Group" value="Ammo/Weapons"/>
- <property name="CreativeMode" value="Dev"/>
- </item>
- <item id="190" name="rockSmall"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
- <property name="Material" value="stone"/>
- <property name="HoldType" value="40"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="RepairAmount" value="300"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="8"/>
- <property name="Throw_strength_max" value="25"/>
- <property name="Max_strain_time" value="1.5"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <property name="DropScale" value="3"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="0.5"/>
- </item>
- <item id="191" name="turd">
- <property name="Meshfile" value="Items/Crafting/clayPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="40"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <!-- <property name="DamageBlock" value="5010"/>
- <property name="DamageEntity" value="1000"/> Does not work on class Thrown -->
- <property name="Throw_strength_default" value="10"/>
- <property name="Throw_strength_max" value="35"/>
- <property name="Max_strain_time" value="1"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property name="CraftingIngredientTime" value="750"/>
- </item>
- <item id="192" name="steelDart">
- <property name="Extends" value="ironArrow" param1="HandMeshfile"/>
- <property name="Meshfile" value="Entities/Electrical/steel_dartPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Stacknumber" value="500"/> <!-- STK ammo -->
- <property name="EconomicValue" value="34"/>
- <property name="EconomicBundleSize" value="10"/>
- <property class="Action1">
- <property name="Velocity" value="55"/>
- <property name="Gravity" value="-4"/>
- <property name="LifeTime" value="2"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="27.5,56.3"/>
- <property name="BlockDamage" value="3,8"/>
- <property name="ApplyBuff" value="0.3,0.3" param1="arrowCriticalBleedout"/>
- </property>
- </item>
- <!-- * * * * * * * * * * parts for assembled weapons, tools, and vehicles * * * * * * * * * * -->
- <item id="200" name="partsMaster">
- <property name="CreativeMode" value="None"/>
- <property name="PartType" value="Barrel"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/> <!-- 1 repairKit is worth 2000 -->
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="EconomicValue" value="750"/>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- <!-- NOPE <property name="RepairExpMultiplier" value="10"/>
- <property name="CraftingIngredientExp" value="80"/>-->
- </item>
- <item id="210" name="partsPistol_grip">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="DegradationRate" value="10,10"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="EconomicValue" value="412"/>
- </item>
- <item id="211" name="partsPistol_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <property name="FalloffRange" value="22,50"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="EconomicValue" value="412"/>
- </item>
- <item id="212" name="partsPistol_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.01"/> -->
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="EconomicValue" value="412"/>
- </item>
- <item id="213" name="partsPistol_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPistolGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="EntityDamage" value="15.6,22.8"/>
- <property name="BlockDamage" value="7,13"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="EconomicValue" value="412"/>
- </item>
- <item id="216" name="parts44Magnum_grip">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="DegradationRate" value="20,34"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="217" name="parts44Magnum_cylinder">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="FalloffRange" value="30,50"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="218" name="parts44Magnum_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.05"/> -->
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="219" name="parts44Magnum_frame">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="parts44MagnumGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <property name="EntityDamage" value="69.3,117.3"/>
- <property name="BlockDamage" value="14,24"/>
- <property name="DegradationMax" value="4000,12500"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="222" name="partsPumpShotgun_stockShort">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Material" value="wood"/>
- <property name="Weight" value="15"/>
- <property name="FuelValue" value="10"/>
- <property class="Attributes">
- <property name="DegradationRate" value="9,9"/>
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="525"/>
- </item>
- <item id="223" name="partsPumpShotgun_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="25"/>
- <property class="Attributes">
- <property name="FalloffRange" value="36,60"/>
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="525"/>
- </item>
- <item id="224" name="partsPumpShotgun_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="commonShotgunPartsGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.08"/> -->
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="525"/>
- </item>
- <item id="225" name="partsPumpShotgun_barrelShort">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPumpShotgunShortGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="525"/>
- </item>
- <item id="226" name="partsPumpShotgun_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Material" value="wood"/>
- <property name="Weight" value="20"/>
- <property name="FuelValue" value="24"/>
- <property class="Attributes">
- <property name="DegradationRate" value="9,9"/>
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="675"/>
- </item>
- <item id="227" name="partsPumpShotgun_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsPumpShotgunGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1800,4500"/>
- </property>
- <property name="EconomicValue" value="675"/>
- </item>
- <item id="230" name="partsMP5_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="25"/>
- <property class="Attributes">
- <property name="DegradationRate" value="13,18"/>
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="231" name="partsMP5_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="25"/>
- <property class="Attributes">
- <property name="FalloffRange" value="40,72"/>
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="232" name="partsMP5_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="CustomIcon" value="parts44Magnum_parts"/> <!-- xxx -->
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="Accuracy" value="5,5"/> <!-- 10 -->
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="233" name="partsMP5_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsMP5GroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="25"/>
- <property class="Attributes">
- <property name="EntityDamage" value="22.7,38.7"/>
- <property name="BlockDamage" value="3,5"/>
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1125"/>
- </item>
- <item id="236" name="partsAK47_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="DegradationRate" value="12,16"/>
- <property name="DegradationMax" value="5600,14000"/>
- <property name="DismembermentBaseChance" value="-0.2,-0.1"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="237" name="partsAK47_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="FalloffRange" value="54,90"/>
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="238" name="partsAK47_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="Accuracy" value="7,7"/> <!-- 14.5 -->
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="239" name="partsAK47_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="CustomIcon" value="partsPistol_barrel"/> <!-- xxx -->
- <property name="DescriptionKey" value="partsAK47GroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="35"/>
- <property class="Attributes">
- <property name="EntityDamage" value="42,70"/>
- <property name="BlockDamage" value="5,9.5"/>
- <property name="DegradationMax" value="5600,14000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="242" name="partsHuntingRifle_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Material" value="wood"/>
- <property name="Weight" value="20"/>
- <property name="FuelValue" value="40"/>
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="0.01,0.05"/>
- <property name="DegradationRate" value="10,15"/>
- <property name="DegradationMax" value="2500,6250"/>
- </property>
- </item>
- <item id="243" name="partsHuntingRifle_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="FalloffRange" value="96,160"/>
- <property name="DegradationMax" value="2500,6250"/>
- </property>
- </item>
- <item id="244" name="partsHuntingRifle_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="CustomIcon" value="partsPistol_parts"/> <!-- xxx -->
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="Accuracy" value="11,11"/> <!-- 29 -->
- <property name="DegradationMax" value="2500,6250"/>
- </property>
- </item>
- <item id="245" name="partsHuntingRifle_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsHuntingRifleGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="35"/>
- <property class="Attributes">
- <property name="EntityDamage" value="54,90"/>
- <property name="BlockDamage" value="8,14"/>
- <property name="DegradationMax" value="2500,6250"/>
- </property>
- </item>
- <item id="248" name="partsSniperRifle_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="DismembermentBaseChance" value="0.01,0.06"/>
- <property name="DismembermentBonus" value="0,0"/>
- <property name="DegradationRate" value="15,21"/>
- <property name="DegradationMax" value="3500,8750"/>
- </property>
- <property name="EconomicValue" value="875"/>
- </item>
- <item id="249" name="partsSniperRifle_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="30"/>
- <property class="Attributes">
- <property name="FalloffRange" value="96,160"/>
- <property name="DegradationMax" value="3500,8750"/>
- </property>
- <property name="EconomicValue" value="875"/>
- </item>
- <item id="250" name="partsSniperRifle_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="CustomIcon" value="partsPistol_parts"/> <!-- xxx -->
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="Accuracy" value="13,13"/> <!-- 39 -->
- <property name="DegradationMax" value="3500,8750"/>
- </property>
- <property name="EconomicValue" value="875"/>
- </item>
- <item id="251" name="partsSniperRifle_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsSniperRifleGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="40"/>
- <property class="Attributes">
- <property name="EntityDamage" value="53.2,88.7"/>
- <property name="BlockDamage" value="8,14"/>
- <property name="DegradationMax" value="3500,8750"/>
- </property>
- <property name="EconomicValue" value="875"/>
- </item>
- <item id="254" name="partsRocketLauncher_stock">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="35"/>
- <property class="Attributes">
- <property name="DegradationRate" value="50,50"/>
- <property name="DegradationMax" value="5000,10000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="255" name="partsRocketLauncher_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Weight" value="35"/>
- <property class="Attributes">
- <!-- <property name="FalloffRange" value="40,70"/> -->
- <property name="DegradationMax" value="5000,10000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="256" name="partsRocketLauncher_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.01"/> -->
- <property name="DegradationMax" value="5000,10000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="257" name="partsRocketLauncher_barrel">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsRocketLauncherGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="45"/>
- <property class="Attributes">
- <property name="EntityDamage" value="25,42"/>
- <property name="EntityDamage" value="54,90"/> <!-- xxx is this working? -->
- <property name="DegradationMax" value="5000,10000"/>
- </property>
- <property name="EconomicValue" value="1500"/>
- </item>
- <item id="260" name="partsHandlebars">
- <property name="Extends" value="partsMaster"/>
- <property name="PartType" value="Pump"/>
- <property name="EconomicValue" value="306"/>
- <property class="Attributes">
- <property name="DegradationRate" value="3,3"/>
- <!-- One tank = 200 gas. 6000 / 3 = 2000 shots or 10 tanks until the item breaks -->
- <property name="DegradationMax" value="3000,6000"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="261" name="partsChainsaw_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="CustomIcon" value="partsAuger_parts"/> <!-- xxx -->
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="FalloffRange" value="2.35,2.35"/>
- <property name="DegradationMax" value="3000,6000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="262" name="partsChainsaw_blade">
- <property name="Extends" value="partsMaster"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="50"/>
- <property class="Attributes">
- <property name="EntityDamage" value="21,35"/>
- <property name="BlockDamage" value="1.5,3"/>
- <!-- <property name="Accuracy" value="1, 0.01"/> -->
- <property name="DismembermentBaseChance" value="0.01,0.03"/>
- <property name="DismembermentBonus" value="0,0"/>
- <property name="DegradationMax" value="3000,6000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="Group" value="Resources,Tools/Traps"/>
- </item>
- <item id="265" name="partsAuger_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="PartType" value="Stock"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <property name="FalloffRange" value="4,4"/>
- <property name="DegradationRate" value="1,1"/>
- <property name="DegradationMax" value="3000,6000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="266" name="partsAuger_blade">
- <property name="Extends" value="partsMaster"/>
- <property name="PartType" value="Barrel"/>
- <property name="Weight" value="40"/>
- <property class="Attributes">
- <property name="EntityDamage" value="6,10"/>
- <property name="BlockDamage" value="26,44"/>
- <!-- <property name="Accuracy" value="1, 0.01"/> -->
- <property name="DegradationMax" value="3000,6000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- <property name="Group" value="Resources,Tools/Traps"/>
- </item>
- <item id="269" name="minibikeChassis">
- <property name="VehicleSlotType" value="chassis"/>
- <property name="HoldingItemHidden" value="true"/>
- <property name="Meshfile" value="Items/Misc/chassisPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="7"/>
- <property name="EconomicValue" value="220"/>
- <property class="Attributes">
- <property name="VehicleDamagePassedToPlayer" value="0.7, 0.1"/>
- <property name="DegradationRate" value="10,10"/>
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property class="Action1">
- <property name="Class" value="SpawnMinibike"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="270" name="minibikeSeat">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="seat"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="EconomicValue" value="500"/>
- <property class="Attributes">
- <property name="VehiclePlayerStaminaDrainRate" value="1,0"/>
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="271" name="minibikeWheels">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="wheel"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="30"/>
- <property name="EconomicValue" value="500"/>
- <property class="Attributes">
- <property name="VehicleTraction" value="0.1,1"/>
- <property name="VehicleDrag" value="0.02,0.01"/>
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="272" name="padlock">
- <property name="VehicleSlotType" value="lock"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="150"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="273" name="minibikeHandlebars">
- <property name="DescriptionKey" value="minibikePartsGroupDesc"/>
- <property name="VehicleSlotType" value="handlebars"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property class="Attributes">
- <property name="VehicleSteering" value="2,2"/>
- <property name="VehicleMaxSteeringAngle" value="10,10"/>
- <property name="VehicleBraking" value="25,25"/>
- <property name="LightIntensity" value="0.75,0.75"/> <!--Don't put a range or it will get scaled by minibike quality-->
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="274" name="shoppingBasketItem">
- <property name="VehicleSlotType" value="basket"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="CustomIcon" value="shoppingBasketEmpty"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="250"/>
- <property class="Attributes">
- <property name="VehicleStorageWidth" value="3,8"/>
- <property name="VehicleStorageHeight" value="3,5"/>
- <property name="DegradationMax" value="1200,6000"/>
- </property>
- <property name="Group" value="Decor/Miscellaneous"/>
- </item>
- <item id="276" name="partsNailgun_frame">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="8"/>
- <property class="Attributes">
- <property name="DegradationRate" value="5,5"/>
- <property name="DegradationMax" value="2000,4000"/>
- </property>
- <property name="EconomicValue" value="300"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="277" name="partsNailgun_receiver">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="27"/>
- <property class="Attributes">
- <property name="DegradationMax" value="2000,4000"/>
- </property>
- <property name="EconomicValue" value="300"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="278" name="partsNailgun_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="10"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.01"/> -->
- <property name="DegradationMax" value="2000,4000"/>
- </property>
- <property name="EconomicValue" value="300"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="279" name="partsNailgun_battery">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsNailgunGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Material" value="lead"/>
- <property name="Weight" value="15"/>
- <property class="Attributes">
- <property name="DegradationMax" value="2000,4000"/>
- </property>
- <property name="EconomicValue" value="300"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="280" name="partsCompoundBow_body">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
- <property name="PartType" value="Stock"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="20"/>
- <property class="Attributes">
- <property name="DegradationRate" value="6,6"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="281" name="partsCompoundBow_grip">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
- <property name="PartType" value="Receiver"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="5"/>
- <property class="Attributes">
- <!-- <property name="Accuracy" value="1,0.01"/> -->
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="282" name="partsCompoundBow_parts">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
- <property name="PartType" value="Pump"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="7"/>
- <property class="Attributes">
- <property name="EntityDamage" value="2,10"/>
- <property name="BlockDamage" value="1,3"/>
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="283" name="partsCompoundBow_string">
- <property name="Extends" value="partsMaster"/>
- <property name="DescriptionKey" value="partsCompoundBowGroupDesc"/>
- <property name="PartType" value="Barrel"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="5"/>
- <property class="Attributes">
- <property name="DegradationMax" value="2000,5000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <!-- * * * * * * * * * * armor tiers * * * * * * * * * * -->
- <item id="350" name="plantFiberPants"> <!-- armorMasterPlantFiberClothes -->
- <property name="Insulation" value="2"/>
- <property name="Encumbrance" value="0.01"/>
- <property name="Material" value="plants"/>
- <property name="RepairTools" value="yuccaFibers"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="6"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="EquipSlot" value="Legs"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.065,0.11"/>
- <property name="PunctureProtection" value="0.065,0.11"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,140"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_pants"/>
- <property name="Overlay0" value="fiberCloth_legs"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Pants"/>
- </property>
- <property name="DescriptionKey" value="plantFiberClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/> <!-- redundant because this is the default but it's easier to read -->
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="351" name="plantFiberShirt"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants"/>
- <property name="FuelValue" value="6"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_shirt"/>
- <property name="Overlay0" value="fiberCloth_chest"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- </item>
- <item id="352" name="plantFiberHood"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants"/>
- <property name="Waterproof" value="0.05"/>
- <property name="FuelValue" value="3"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_hood"/>
- <property name="Overlay0" value="plant_fiber_hood"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="353" name="plantFiberShoes"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants"/>
- <property name="FuelValue" value="3"/>
- <property name="EquipSlot" value="Feet"/>
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_shoes"/>
- <property name="Overlay0" value="fiberCloth_shoes"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- </item>
- <item id="354" name="plantFiberGloves"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants"/>
- <property name="FuelValue" value="3"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="plant_fiber_gloves"/>
- <property name="Overlay0" value="fiberCloth_gloves"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="357" name="clothBoots"> <!-- armorMasterClothArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.01"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="2"/>
- <property name="EconomicValue" value="24"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.125,0.25"/>
- <property name="PunctureProtection" value="0.125,0.25"/>
- <property name="FireProtection" value="0.1,0.2"/>
- <property name="RadiationProtection" value="0.075,0.15"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="100,250"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_feet"/>
- <property name="Overlay0" value="armor_cloth_feet"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="clothClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="358" name="clothPants"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots"/>
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="48"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_legs"/>
- <property name="Overlay0" value="armor_cloth_legs"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="359" name="clothJacket"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots"/>
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="48"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_chest"/>
- <property name="Overlay0" value="armor_cloth_chest"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="360" name="clothHat"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots"/>
- <property name="FuelValue" value="3"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hood"/>
- <property name="Overlay0" value="armor_cloth_hood"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="361" name="clothGloves"> <!-- clothArmor -->
- <property name="Extends" value="clothBoots"/>
- <property name="FuelValue" value="1"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_cloth_hands"/>
- <property name="Overlay0" value="armor_cloth_hands"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="364" name="animalHideBoots"> <!-- armorMasterHideArmor -->
- <property name="Insulation" value="4"/>
- <property name="Encumbrance" value="0.02"/>
- <property name="Material" value="leather"/>
- <property name="RepairTools" value="leather"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="20"/>
- <property name="EconomicValue" value="120"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.08,0.35"/>
- <property name="PunctureProtection" value="0.07,0.3"/>
- <property name="FireProtection" value="0.05,0.2"/>
- <property name="RadiationProtection" value="0.05,0.2"/>
- <property name="ElectricalProtection" value="0.07,0.1"/>
- <property name="DegradationMax" value="140,350"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_boots"/>
- <property name="Overlay0" value="armor_hide_boots"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="animalHideClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="365" name="animalHideLegArmor"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots"/>
- <property name="FuelValue" value="40"/>
- <property name="EconomicValue" value="240"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_legs"/>
- <property name="Overlay0" value="armor_hide_pants"/>
- <property name="Layer" value="inner"/>
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Mask1" value="legs" param1="outer"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="366" name="animalHideChestArmor"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots"/>
- <property name="FuelValue" value="40"/>
- <property name="EconomicValue" value="240"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_chest"/>
- <property name="Overlay0" value="armor_hide_chest"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="367" name="animalHideHood"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots"/>
- <property name="FuelValue" value="20"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_hood"/>
- <property name="Overlay0" value="armor_hide_hood"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="368" name="animalHideGloves"> <!-- hideArmor -->
- <property name="Extends" value="animalHideBoots"/>
- <property name="FuelValue" value="20"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hide_gloves"/>
- <property name="Overlay0" value="armor_hide_gloves"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="370" name="leatherBoots"> <!-- armorMasterLeatherArmor -->
- <property name="Insulation" value="1"/>
- <property name="Encumbrance" value="0.02"/>
- <property name="Material" value="leather"/>
- <property name="RepairTools" value="leather"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="20"/>
- <property name="EconomicValue" value="132"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.152,0.38"/>
- <property name="PunctureProtection" value="0.12,0.3"/>
- <property name="FireProtection" value="0.12,0.3"/>
- <property name="RadiationProtection" value="0.08,0.2"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="180,450"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_feet"/>
- <property name="Overlay0" value="armor_leather_boots"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="371" name="leatherGloves"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots"/>
- <property name="FuelValue" value="20"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_gloves"/>
- <property name="Overlay0" value="armor_leather_gloves"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="372" name="leatherPants"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots"/>
- <property name="FuelValue" value="40"/>
- <property name="EconomicValue" value="264"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_pants"/>
- <property name="Overlay0" value="armor_leather_pants"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="373" name="leatherJacket"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots"/>
- <property name="FuelValue" value="40"/>
- <property name="EconomicValue" value="264"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_chest"/>
- <property name="Overlay0" value="armor_leather_chest"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="374" name="leatherHood"> <!-- leatherArmor -->
- <property name="Extends" value="leatherBoots"/>
- <property name="FuelValue" value="20"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_leather_hood"/>
- <property name="Overlay0" value="armor_leather_hood"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="outer"/>
- </property>
- </item>
- <item id="377" name="scrapBoots"> <!-- armorMasterScrapArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.08"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="scrapIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="214"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.228,0.57"/>
- <property name="PunctureProtection" value="0.18,0.45"/>
- <property name="FireProtection" value="0.16,0.4"/>
- <property name="RadiationProtection" value="0.12,0.3"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="240,600"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_feet"/>
- <property name="Overlay0" value="armor_scrap_metal_feet"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="scrapIronClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="378" name="scrapLegArmor"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots"/>
- <property name="FuelValue" value="8"/>
- <property name="EconomicValue" value="470"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_legs"/>
- <property name="Overlay0" value="scrap_metal_armor"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="379" name="scrapChestArmor"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots"/>
- <property name="FuelValue" value="30"/>
- <property name="EconomicValue" value="470"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_chest"/>
- <property name="Overlay0" value="scrap_metal_armor"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="380" name="scrapHelmet"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots"/>
- <property name="FuelValue" value="8"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_scrapmetal_helmet"/>
- <property name="Overlay0" value="armor_scrapmetal_helmet"/>
- <property name="Layer" value="outer"/>
- <property name="UISlot" value="Headgear, xEyewear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="Mask1" value="Head" param1="middle"/>
- <property name="ShowAltHair" value="false"/>
- </property>
- </item>
- <item id="381" name="scrapGloves"> <!-- scrapArmor -->
- <property name="Extends" value="scrapBoots"/>
- <property name="FuelValue" value="8"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_scrap_metal_hands"/>
- <property name="Overlay0" value="scrap_metal_armor"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="383" name="ironBoots"> <!-- armorMasterIronArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="506"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.26,0.65"/>
- <property name="PunctureProtection" value="0.24,0.6"/>
- <property name="FireProtection" value="0.2,0.5"/>
- <property name="RadiationProtection" value="0.16,0.4"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="320,800"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_boots"/>
- <property name="Overlay0" value="armor_iron_boots"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="ironClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="384" name="ironLegArmor"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="770"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_pants"/>
- <property name="Overlay0" value="armor_iron_pants"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="385" name="ironChestArmor"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="770"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_chest"/>
- <property name="Overlay0" value="armor_iron_chest"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="386" name="ironHelmet"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots"/>
- <property name="FuelValue" value="12"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_helmet"/>
- <property name="Overlay0" value="armor_iron_helmet"/>
- <property name="Layer" value="middle"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="base"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="Mask3" value="Face" param1="inner"/>
- <property name="Mask4" value="Face" param1="middle"/>
- <property name="Mask5" value="Face" param1="outer"/>
- <property name="Mask6" value="Head" param1="base"/>
- <property name="Mask7" value="Eyes" param1="inner"/>
- <property name="Mask8" value="Eyes" param1="middle"/>
- <property name="Mask9" value="Eyes" param1="outer"/>
- </property>
- </item>
- <item id="387" name="ironGloves"> <!-- ironArmor -->
- <property name="Extends" value="ironBoots"/>
- <property name="FuelValue" value="12"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_iron_gloves"/>
- <property name="Overlay0" value="armor_iron_gloves"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="390" name="militaryGloves"> <!-- armorMastermilitaryArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.05"/>
- <property name="Material" value="MmilitaryFiber"/>
- <property name="RepairTools" value="militaryFiber"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="1600"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Hands"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.28,0.7"/>
- <property name="PunctureProtection" value="0.3,0.75"/>
- <property name="FireProtection" value="0.08,0.2"/>
- <property name="RadiationProtection" value="0.12,0.3"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="280,700"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_gloves"/>
- <property name="Overlay0" value="armor_kevlar_gloves"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- <property name="DescriptionKey" value="militaryArmorGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="12.8"/>
- </item>
- <item id="391" name="militaryHelmet"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="gear_kevlar_helmet"/>
- <property name="Overlay0" value="gear_kevlar_helmet"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- </item>
- <item id="392" name="militaryBoots"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves"/>
- <property name="EquipSlot" value="Feet"/>
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_boots"/>
- <property name="Overlay0" value="armor_kevlar_boots"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- </item>
- <item id="393" name="militaryLegArmor"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="3200"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_legarmor"/>
- <property name="Overlay0" value="armor_kevlar_legarmor"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="394" name="militaryVest"> <!-- militaryArmor -->
- <property name="Extends" value="militaryGloves"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="3200"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_kevlar_vest"/>
- <property name="Overlay0" value="armor_kevlar_vest"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="397" name="hazmatBoots"> <!-- armorMasterHazMatArmor -->
- <property name="Insulation" value="6"/>
- <property name="Encumbrance" value="0.03"/>
- <property name="Material" value="MmilitaryFiber"/>
- <property name="RepairTools" value="militaryFiber"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="1600"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.08,0.2"/>
- <property name="PunctureProtection" value="0.1,0.25"/>
- <property name="FireProtection" value="0.04,0.1"/>
- <property name="RadiationProtection" value="0.32,0.8"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="160,400"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_feet"/>
- <property name="Overlay0" value="armor_hazmat_boots"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="DescriptionKey" value="hazmatClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="398" name="hazmatPants"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="3200"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_legs"/>
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Overlay0" value="armor_hazmat_pants"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="399" name="hazmatShirt"> <!-- hazMatArmor --> <!-- is now a hazMatJacket -->
- <property name="Extends" value="hazmatBoots"/>
- <property name="Insulation" value="10"/>
- <property name="Waterproof" value="0.45"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="3200"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_chest"/>
- <property name="Overlay0" value="armor_hazmat_chest"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Jacket"/>
- </property>
- </item>
- <item id="400" name="hazmatGloves"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots"/>
- <property name="EquipSlot" value="Hands"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_hands"/>
- <property name="Overlay0" value="armor_hazmat_gloves"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- </item>
- <item id="401" name="hazmatMask"> <!-- hazMatArmor -->
- <property name="Extends" value="hazmatBoots"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="armor_hazmat_head"/>
- <property name="Overlay0" value="armor_hazmat_hood"/>
- <property name="Layer" value="middle"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="base"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="Mask3" value="Face" param1="inner"/>
- <property name="Mask4" value="Face" param1="middle"/>
- <property name="Mask5" value="Face" param1="outer"/>
- <property name="Mask6" value="Head" param1="base"/>
- <property name="Mask7" value="Eyes" param1="base"/>
- <property name="Mask8" value="Eyes" param1="inner"/>
- <property name="Mask9" value="Eyes" param1="middle"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- </item>
- <item id="402" name="heavyBanditGloves"> <!-- armorMasterBanditArmor -->
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Hands"/>
- <property name="Weight" value="100"/>
- <property name="FuelValue" value="12"/>
- <property name="EconomicValue" value="506"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.26,0.65"/>
- <property name="PunctureProtection" value="0.24,0.6"/>
- <property name="FireProtection" value="0.2,0.5"/>
- <property name="RadiationProtection" value="0.16,0.4"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="320,800"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_gloves"/>
- <property name="Overlay0" value="bandit_armor"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Gloves"/>
- </property>
- <property name="DescriptionKey" value="banditArmorGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="403" name="heavyBanditGasmask"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves"/>
- <property name="EquipSlot" value="Face"/>
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_gasmask"/>
- <property name="Overlay0" value="bandit_armor"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Face"/>
- <property name="Mask0" value="Eyes" param1="base"/>
- <property name="Mask1" value="Eyes" param1="inner"/>
- <property name="Mask2" value="Face" param1="base"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- </item>
- <item id="404" name="heavyBanditBoots"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves"/>
- <property name="EquipSlot" value="Feet"/>
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_feet"/>
- <property name="Overlay0" value="bandit_armor"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- </item>
- <item id="405" name="heavyBanditLegArmor"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves"/>
- <property name="Weight" value="150"/>
- <property name="EconomicValue" value="770"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="UMA">
- <property name="Mesh" value="armor_heavy_bandit_legarmor"/>
- <property name="Overlay0" value="bandit_armor"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="LegArmor"/>
- </property>
- </item>
- <item id="406" name="heavyBanditChestArmor"> <!-- banditArmor -->
- <property name="Extends" value="heavyBanditGloves"/>
- <property name="Weight" value="150"/>
- <property name="EconomicValue" value="770"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="UMA">
- <property name="Mesh" value="male_armor_heavy_bandit_chest"/>
- <property name="Overlay0" value="bandit_armor"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="ChestArmor"/>
- </property>
- </item>
- <item id="408" name="leatherHoodBlack"> <!-- leatherArmor -->
- <property name="Extends" value="leatherHood"/>
- <property name="Weight" value="25"/> <!-- weight because loot only -->
- <property name="CustomIcon" value="leatherHood"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <!-- * * * * * * * * * * general clothing * * * * * * * * * * -->
- <item id="450" name="cowboyHat">
- <property name="Insulation" value="-10"/>
- <property name="Waterproof" value="0.15"/>
- <property name="Encumbrance" value="0.01"/>
- <property name="Material" value="leather"/>
- <property name="RepairTools" value="leather"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="10"/> <!-- weight because loot only -->
- <property name="FuelValue" value="16"/>
- <property name="EconomicValue" value="220"/>
- <property name="EquipSlot" value="Head"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Degradation" value="100" param1="true"/>
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35"/>
- <property name="PunctureProtection" value="0.06,0.3"/>
- <property name="FireProtection" value="0.04,0.2"/>
- <property name="RadiationProtection" value="0.04,0.2"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="140,350"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_cowboyhat"/>
- <property name="Overlay0" value="gear_cowboyhat"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- <property name="DescriptionKey" value="cowboyHatGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="451" name="blackCowboyHat">
- <property name="Extends" value="cowboyHat"/>
- <property name="CustomIcon" value="cowboyHat"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property name="HoldType" value="7"/>
- <property name="Meshfile" value="Items/Clothing/Head/PrefabCowboyhat"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="452" name="plantFiberHat"> <!-- plantFiberClothes -->
- <property name="Extends" value="plantFiberPants" param1="DescriptionKey"/>
- <property name="CustomIcon" value="cowboyHat"/>
- <property name="CustomIconTint" value="227,206,164"/>
- <property name="Insulation" value="-10"/>
- <property name="Waterproof" value="0.05"/>
- <property name="FuelValue" value="4"/>
- <property name="EquipSlot" value="Head"/>
- <property class="UMA">
- <property name="Mesh" value="gear_cowboyhat"/>
- <property name="Overlay0" value="gear_cowboyhat"/>
- <property name="Overlay0Tint" value="227,206,164"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- </item>
- <item id="453" name="ballCap">
- <property name="Insulation" value="-5"/>
- <property name="Waterproof" value="0.05"/>
- <property name="Meshfile" value="Items/Clothing/Head/PrefabBallcap"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="HoldType" value="7"/>
- <property name="EquipSlot" value="Head"/>
- <property name="FuelValue" value="3"/>
- <property name="Weight" value="15"/>
- <property name="EconomicValue" value="40"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Encumbrance" value="0.01"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_ballcap"/>
- <property name="Overlay0" value="gear_ballcap"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- <property name="DescriptionKey" value="clothClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="456" name="skullCap"> <!-- skullCapMaster -->
- <property name="Insulation" value="10"/>
- <property name="Waterproof" value="0.1"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="EquipSlot" value="Head"/>
- <property name="FuelValue" value="3"/>
- <property name="Weight" value="15"/>
- <property name="EconomicValue" value="40"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Encumbrance" value="0.01"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_skullcap"/>
- <property name="Overlay0" value="gear_skullcap"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- <property name="DescriptionKey" value="skullCapDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="457" name="skullCapRed">
- <property name="Extends" value="skullCap"/>
- <property name="CustomIcon" value="skullCap"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="458" name="skullCapBlue">
- <property name="Extends" value="skullCap"/>
- <property name="CustomIcon" value="skullCap"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="459" name="skullCapGreen">
- <property name="Extends" value="skullCap"/>
- <property name="CustomIcon" value="skullCap"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="460" name="skullCapBrown">
- <property name="Extends" value="skullCap"/>
- <property name="CustomIcon" value="skullCap"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="461" name="skullCapBlack">
- <property name="Extends" value="skullCap"/>
- <property name="CustomIcon" value="skullCap"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="464" name="miningHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Class" value="ItemClassToggle"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="60"/>
- <property name="EconomicValue" value="1200"/>
- <property name="LightSource" value="Entities/Lighting/miningHelmetLightSource"/>
- <property name="EquipSlot" value="Head"/>
- <property name="Degradation" value="250" param1="true"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Encumbrance" value="0.01"/>
- <property class="Attributes"> <!-- scrapArmor -->
- <property name="ConcussiveProtection" value="0.228,0.57"/>
- <property name="PunctureProtection" value="0.18,0.45"/>
- <property name="FireProtection" value="0.16,0.4"/>
- <property name="RadiationProtection" value="0.12,0.3"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="240,600"/>
- </property>
- <property name="ActivateObject" value="miningHelmetLightSource(Clone)"/>
- <property class="UMA">
- <property name="Mesh" value="gear_mining_helmet"/>
- <property name="Overlay0" value="gear_mining_helmet"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="LightValue" value="0.7"/>
- </item>
- <item id="465" name="swatHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Meshfile" value="Items/Clothing/Head/swatHelmetPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="7"/>
- <property name="EquipSlot" value="Head"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="120"/>
- <property name="EconomicValue" value="1000"/>
- <property class="Attributes"> <!-- ironArmor -->
- <property name="ConcussiveProtection" value="0.26,0.65"/>
- <property name="PunctureProtection" value="0.24,0.6"/>
- <property name="FireProtection" value="0.2,0.5"/>
- <property name="RadiationProtection" value="0.16,0.4"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="320,800"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_swat_helmet"/>
- <property name="Overlay0" value="gear_swat_helmet"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="466" name="footballHelmet">
- <property name="Waterproof" value="0.15"/>
- <property name="Meshfile" value="Items/Clothing/Head/fb_helmet"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="7"/>
- <property name="EquipSlot" value="Head"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="60"/>
- <property name="EconomicValue" value="400"/>
- <property name="Encumbrance" value="0"/>
- <property class="Attributes"> <!-- scrapArmor -->
- <property name="ConcussiveProtection" value="0.228,0.57"/>
- <property name="PunctureProtection" value="0.18,0.45"/>
- <property name="FireProtection" value="0.16,0.4"/>
- <property name="RadiationProtection" value="0.12,0.3"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="240,600"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_football_helmet"/>
- <property name="Overlay0" value="gear_football_helmet"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="inner"/>
- <property name="ShowAltHair" value="false"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="DescriptionKey" value="footballHelmetDesc"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="467" name="footballHelmetZU">
- <property name="Extends" value="footballHelmet"/>
- <property name="CustomIcon" value="footballHelmet"/>
- <property name="CustomIconTint" value="107,12,12"/>
- <property class="Attributes">
- <property name="DegradationMax" value="350,800"/>
- </property>
- <property class="UMA">
- <property name="Overlay0Tint" value="107,12,12"/>
- </property>
- </item>
- <item id="469" name="gasMask">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="45"/>
- <property name="EquipSlot" value="Head"/>
- <property name="FuelValue" value="16"/>
- <property name="EconomicValue" value="1600"/>
- <property name="Degradation" value="250" param1="true"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="120,300"/> <!-- altered -->
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- <property name="CreativeMode" value="Dev"/>
- </item>
- <item id="471" name="shades">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="forgedIron"/>
- <property name="HoldType" value="45"/>
- <property name="EquipSlot" value="Eyes"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Encumbrance" value="0"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="150"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_shades"/>
- <property name="Overlay0" value="gear_shades"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Eyewear"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="472" name="aviatorGoggles">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="aviator_goggles"/>
- <property name="Overlay0" value="aviator_goggles"/>
- </property>
- </item>
- <item id="473" name="goggles">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="gear_goggles"/>
- <property name="Overlay0" value="gear_goggles"/>
- </property>
- </item>
- <item id="474" name="nightvisionGoggles">
- <property name="Class" value="ItemClassToggle"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="EquipSlot" value="Eyes"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="2000"/>
- <property name="ActivateObject" value="NightVision"/>
- <property name="ImageEffectOnActive" value="NightVision"/>
- <property name="PlaySoundOnActive" value="nightvision_toggle"/>
- <property name="Active" value="false"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="120,300"/> <!-- altered -->
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_nightvision_goggles"/>
- <property name="Overlay0" value="gear_nightvision_goggles"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Eyewear"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="RepairExpMultiplier" value="10.8"/>
- </item>
- <item id="475" name="shadesBlack">
- <property name="Extends" value="shades"/>
- <property name="CustomIcon" value="shades"/>
- <property name="CustomIconTint" value="80,80,80"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="80,80,80"/>
- </property>
- <property name="DescriptionKey" value="shadesDesc"/>
- </item>
- <item id="476" name="eyeglasses">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="unisex_specs"/>
- <property name="Overlay0" value="unisex_specs"/>
- </property>
- <property name="DescriptionKey" value="nerdGlassesDesc"/>
- </item>
- <item id="477" name="cigar">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1"/>
- <property name="FuelValue" value="3"/>
- <property name="EconomicValue" value="50"/>
- <property name="EquipSlot" value="Face"/>
- <property class="UMA">
- <property name="Mesh" value="gear_cigar"/>
- <property name="Overlay0" value="gear_cigar"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Face"/>
- </property>
- <property name="Group" value="Clothing"/>
- </item>
- <item id="478" name="cigarette">
- <property name="Extends" value="cigar"/>
- <property class="UMA">
- <property name="Mesh" value="cigarette"/>
- <property name="Overlay0" value="cigarette"/>
- </property>
- <property name="CreativeMode" value="Dev"/>
- </item>
- <item id="479" name="nerdGlasses">
- <property name="Extends" value="shades"/>
- <property class="UMA">
- <property name="Mesh" value="specs"/>
- <property name="Overlay0" value="specs"/>
- </property>
- </item>
- <item id="481" name="animalHidePoncho">
- <property name="Insulation" value="-20"/>
- <property name="Waterproof" value="0.45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="leather"/>
- <property name="RepairTools" value="leather"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="FuelValue" value="75"/>
- <property name="EconomicValue" value="480"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35"/>
- <property name="PunctureProtection" value="0.06,0.3"/>
- <property name="FireProtection" value="0.04,0.2"/>
- <property name="RadiationProtection" value="0.04,0.2"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="140,350"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_hide_poncho"/>
- <property name="Overlay0" value="clothes_hide_poncho"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Jacket"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="animalHidePonchoDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="482" name="bandana"> <!-- bandanaMaster -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="EquipSlot" value="Face"/>
- <property name="Weight" value="15"/>
- <property name="FuelValue" value="4"/>
- <property name="EconomicValue" value="10"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Encumbrance" value="0"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="gear_bandana"/>
- <property name="Overlay0" value="gear_bandana"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Face"/>
- <property name="Mask0" value="Face" param1="base"/>
- </property>
- <property name="DescriptionKey" value="bandanaClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="483" name="bandanaRed">
- <property name="Extends" value="bandana"/>
- <property name="CustomIcon" value="bandana"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="484" name="bandanaBlue">
- <property name="Extends" value="bandana"/>
- <property name="CustomIcon" value="bandana"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="485" name="bandanaGreen">
- <property name="Extends" value="bandana"/>
- <property name="CustomIcon" value="bandana"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="486" name="bandanaBrown">
- <property name="Extends" value="bandana"/>
- <property name="CustomIcon" value="bandana"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="487" name="bandanaBlack">
- <property name="Extends" value="bandana"/>
- <property name="CustomIcon" value="bandana"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="490" name="denimPants"> <!-- clothPantsMaster -->
- <property name="Insulation" value="2"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="30"/>
- <property name="FuelValue" value="6"/>
- <property name="EconomicValue" value="40"/>
- <property name="EquipSlot" value="Legs"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_denim_pants"/>
- <property name="Overlay0Tint" value="90,115,125"/>
- <property name="Overlay0" value="pants_01"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants"/>
- </property>
- <property name="DescriptionKey" value="denimClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="491" name="blackDenimPants">
- <property name="Extends" value="denimPants"/>
- <property name="CustomIcon" value="denimPants"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="492" name="redDenimPants">
- <property name="Extends" value="denimPants"/>
- <property name="CustomIcon" value="denimPants"/>
- <property name="CustomIconTint" value="100,0,0"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="130,20,20"/>
- </property>
- </item>
- <item id="493" name="brownDenimPants">
- <property name="Extends" value="denimPants"/>
- <property name="CustomIcon" value="denimPants"/>
- <property name="CustomIconTint" value="150,120,90"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="150,120,90"/>
- </property>
- </item>
- <item id="494" name="armyPants">
- <property name="Extends" value="denimPants"/>
- <property name="Insulation" value="3"/>
- <property class="UMA">
- <property name="Mesh" value="clothes_army_pants"/>
- <property name="Overlay0" value="clothes_army_pants"/>
- <property name="Overlay0Tint" value="255,255,255"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="497" name="tankTopWhite"> <!-- sleevelessClothShirtMaster -->
- <property name="Insulation" value="-10"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="20"/>
- <property name="FuelValue" value="4"/>
- <property name="EconomicValue" value="40"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="base_chest"/>
- <property name="Overlay0" value="torso"/>
- <property name="Overlay0Tint" value="skin"/>
- <property name="Overlay1" value="tanktop"/>
- <property name="Overlay1Tint" value="255,255,255"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- <property name="DescriptionKey" value="tankTopClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="498" name="tankTopRed">
- <property name="Extends" value="tankTopWhite"/>
- <property name="CustomIcon" value="tankTopWhite"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="499" name="tankTopPurple">
- <property name="Extends" value="tankTopWhite"/>
- <property name="CustomIcon" value="tankTopWhite"/>
- <property name="CustomIconTint" value="196,131,255"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="196,131,255"/>
- <property name="ShowHead" value="false"/>
- </property>
- </item>
- <item id="500" name="tankTopGreen">
- <property name="Extends" value="tankTopWhite"/>
- <property name="CustomIcon" value="tankTopWhite"/>
- <property name="CustomIconTint" value="184,241,164"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="184,241,164"/>
- </property>
- </item>
- <item id="501" name="tankTopBlue">
- <property name="Extends" value="tankTopWhite"/>
- <property name="CustomIcon" value="tankTopWhite"/>
- <property name="CustomIconTint" value="98,130,163"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="98,130,163"/>
- </property>
- </item>
- <item id="503" name="facialPiercings">
- <property name="Insulation" value="0"/>
- <property name="Encumbrance" value="0.1"/>
- <property name="Material" value="metal"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Face"/>
- <property name="Weight" value="1"/>
- <property name="EconomicValue" value="50"/>
- <property name="Stacknumber" value="100"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Group" value="Clothing"/>
- <property class="UMA">
- <property name="Mesh" value="piercings"/>
- <property name="Overlay0" value="piercings"/>
- <property name="Layer" value="1"/>
- <property name="UISlot" value="Face"/>
- </property>
- </item>
- <item id="507" name="wornBoots">
- <property name="Insulation" value="4"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Feet"/>
- <property name="Weight" value="15"/>
- <property name="FuelValue" value="3"/>
- <property name="EconomicValue" value="60"/>
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25"/>
- <property name="PunctureProtection" value="0.125,0.25"/>
- <property name="FireProtection" value="0.1,0.2"/>
- <property name="RadiationProtection" value="0.075,0.15"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="100,250"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="worn_boots"/>
- <property name="Overlay0" value="worn_boots"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Footwear"/>
- </property>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="508" name="runningShoes">
- <property name="Extends" value="leatherBoots"/>
- <property name="Weight" value="25"/>
- <property name="Encumbrance" value="0.02"/>
- <property class="Attributes">
- <property name="DegradationMax" value="250,600"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="running_shoes"/>
- <property name="Overlay0" value="running_shoes"/>
- </property>
- <property name="EconomicValue" value="200"/>
- </item>
- <item id="509" name="shirt"> <!-- longClothShirtMaster -->
- <property name="Insulation" value="2"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="20"/>
- <property name="FuelValue" value="4"/>
- <property name="EconomicValue" value="40"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="shirt"/>
- <property name="Overlay0" value="shirt"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="510" name="shirtRed">
- <property name="Extends" value="shirt"/>
- <property name="CustomIcon" value="shirt"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="511" name="shirtBrown">
- <property name="Extends" value="shirt"/>
- <property name="CustomIcon" value="shirt"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="512" name="shirtGreen">
- <property name="Extends" value="shirt"/>
- <property name="CustomIcon" value="shirt"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="513" name="shirtBlue">
- <property name="Extends" value="shirt"/>
- <property name="CustomIcon" value="shirt"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="514" name="shirtBlack">
- <property name="Extends" value="shirt"/>
- <property name="CustomIcon" value="shirt"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="515" name="armyShirt">
- <property name="Extends" value="shirt"/>
- <property name="Insulation" value="3"/>
- <property class="UMA">
- <property name="Mesh" value="clothes_army_shirt"/>
- <property name="Overlay0" value="clothes_army_shirt"/>
- <property name="Layer" value="0"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- </item>
- <item id="517" name="leatherDuster">
- <property name="Insulation" value="30"/>
- <property name="Waterproof" value="0.55"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="leather"/>
- <property name="RepairTools" value="leather"/>
- <property name="HoldType" value="45"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="FuelValue" value="80"/>
- <property name="Weight" value="90"/>
- <property name="EconomicValue" value="800"/>
- <property class="Attributes"> <!-- hideArmor -->
- <property name="ConcussiveProtection" value="0.07,0.35"/>
- <property name="PunctureProtection" value="0.06,0.3"/>
- <property name="FireProtection" value="0.04,0.2"/>
- <property name="RadiationProtection" value="0.04,0.2"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="140,350"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_leather_duster"/>
- <property name="Overlay0" value="clothes_leather_duster"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Jacket"/>
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="leatherClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillArmor"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="518" name="leatherDusterBlack">
- <property name="Extends" value="leatherDuster"/>
- <property name="CustomIcon" value="leatherDuster"/>
- <property name="CustomIconTint" value="60,60,60"/>
- <property name="EconomicValue" value="1200"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="60,60,60"/>
- </property>
- </item>
- <item id="520" name="pufferCoat">
- <property name="Insulation" value="40"/>
- <property name="Waterproof" value="0.45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="Weight" value="30"/>
- <property name="FuelValue" value="6"/>
- <property name="EconomicValue" value="800"/>
- <property name="HoldType" value="45"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25"/>
- <property name="PunctureProtection" value="0.125,0.25"/>
- <property name="FireProtection" value="0.1,0.2"/>
- <property name="RadiationProtection" value="0.075,0.15"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="100,250"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="coats_puffer_coat"/>
- <property name="Overlay0" value="coat_puffer_coat"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Jacket"/>
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="pufferCoatGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="521" name="pufferCoatRed">
- <property name="Extends" value="pufferCoat"/>
- <property name="CustomIcon" value="pufferCoat"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="522" name="pufferCoatGreen">
- <property name="Extends" value="pufferCoat"/>
- <property name="CustomIcon" value="pufferCoat"/>
- <property name="CustomIconTint" value="200,255,200"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="200,255,200"/>
- </property>
- </item>
- <item id="523" name="pufferCoatBrown">
- <property name="Extends" value="pufferCoat"/>
- <property name="CustomIcon" value="pufferCoat"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="524" name="pufferCoatBlack">
- <property name="Extends" value="pufferCoat"/>
- <property name="CustomIcon" value="pufferCoat"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="527" name="backpackMedium">
- <property name="CreativeMode" value="None"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="RepairTools" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Back"/>
- <property name="FuelValue" value="2"/>
- <property class="UMA">
- <property name="Mesh" value="gear_backpack01"/>
- <property name="Overlay0" value="gear_backpack01"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Backpack"/>
- </property>
- <property name="Group" value="Clothing"/>
- </item>
- <item id="531" name="sweatshirt"> <!-- longClothShirtMaster -->
- <property name="Insulation" value="5"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="25"/>
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="60"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothWarm -->
- <property name="ConcussiveProtection" value="0.08,0.2"/>
- <property name="PunctureProtection" value="0.08,0.2"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="80,200"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="sweatshirt"/>
- <property name="Overlay0" value="sweatshirt"/>
- <!--<property name="Overlay1" value="unisex_clothes_7dtd"/> 7 days logo test-->
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="532" name="sweatshirtRed">
- <property name="Extends" value="sweatshirt"/>
- <property name="CustomIcon" value="sweatshirt"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="533" name="sweatshirtBrown">
- <property name="Extends" value="sweatshirt"/>
- <property name="CustomIcon" value="sweatshirt"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="534" name="sweatshirtGreen">
- <property name="Extends" value="sweatshirt"/>
- <property name="CustomIcon" value="sweatshirt"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="535" name="sweatshirtBlue">
- <property name="Extends" value="sweatshirt"/>
- <property name="CustomIcon" value="sweatshirt"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="536" name="sweatshirtBlack">
- <property name="Extends" value="sweatshirt"/>
- <property name="CustomIcon" value="sweatshirt"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="537" name="tshirtWhite"> <!-- sleevelessClothShirtMaster -->
- <property name="Insulation" value="-5"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="20"/>
- <property name="FuelValue" value="4"/>
- <property name="EconomicValue" value="40"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="base_chest"/>
- <property name="Overlay0" value="torso"/>
- <property name="Overlay0Tint" value="skin"/>
- <property name="Overlay1" value="tshirt"/>
- <property name="Overlay1Tint" value="255,255,255"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- <property name="DescriptionKey" value="tshirtClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="538" name="tshirtRed">
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="539" name="tshirtBrown">
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="540" name="tshirtGreen">
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="541" name="tshirtBlue">
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="542" name="tshirtBlack">
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="543" name="skirt">
- <property name="Extends" value="denimPants"/>
- <property name="Insulation" value="-10"/>
- <property class="UMA">
- <property name="Mesh" value="skirt"/>
- <property name="Overlay0" value="skirt"/>
- <property name="Layer" value="inner"/>
- <property name="Mask0" value="legs" param1="middle"/>
- <property name="Mask1" value="legs" param1="outer"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="544" name="jacketWhite">
- <property name="Insulation" value="30"/>
- <property name="Waterproof" value="0.4"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="Weight" value="30"/>
- <property name="FuelValue" value="6"/>
- <property name="EconomicValue" value="800"/>
- <property name="HoldType" value="45"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="EquipSlot" value="Chest"/>
- <property class="Attributes"> <!-- clothArmor -->
- <property name="ConcussiveProtection" value="0.125,0.25"/>
- <property name="PunctureProtection" value="0.125,0.25"/>
- <property name="FireProtection" value="0.1,0.2"/>
- <property name="RadiationProtection" value="0.075,0.15"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="100,250"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="jacket"/>
- <property name="Overlay0" value="jacket"/>
- <property name="Layer" value="3"/>
- <property name="UISlot" value="Jacket"/>
- <property name="Mask0" value="hands" param1="outer"/>
- <property name="Mask1" value="chest" param1="middle"/>
- </property>
- <property name="DescriptionKey" value="jacketGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="545" name="skirtRed">
- <property name="Extends" value="skirt"/>
- <property name="CustomIcon" value="skirt"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="546" name="skirtBrown">
- <property name="Extends" value="skirt"/>
- <property name="CustomIcon" value="skirt"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="547" name="skirtGreen">
- <property name="Extends" value="skirt"/>
- <property name="CustomIcon" value="skirt"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="548" name="skirtBlue">
- <property name="Extends" value="skirt"/>
- <property name="CustomIcon" value="skirt"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="549" name="skirtBlack">
- <property name="Extends" value="skirt"/>
- <property name="CustomIcon" value="skirt"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="550" name="ballCapRed">
- <property name="Extends" value="ballCap"/>
- <property name="CustomIcon" value="ballCap"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="551" name="ballCapBrown">
- <property name="Extends" value="ballCap"/>
- <property name="CustomIcon" value="ballCap"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="552" name="ballCapGreen">
- <property name="Extends" value="ballCap"/>
- <property name="CustomIcon" value="ballCap"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="553" name="ballCapBlue">
- <property name="Extends" value="ballCap"/>
- <property name="CustomIcon" value="ballCap"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="554" name="ballCapBlack">
- <property name="Extends" value="ballCap"/>
- <property name="CustomIcon" value="ballCap"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="555" name="jacketBlack">
- <property name="Extends" value="jacketWhite"/>
- <property name="CustomIcon" value="jacketWhite"/>
- <property name="CustomIconTint" value="31,31,34"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="31,31,24"/>
- </property>
- </item>
- <item id="556" name="jacketLetter">
- <property name="Extends" value="jacketWhite"/>
- <property class="UMA">
- <property name="Mesh" value="letter_jacket"/>
- <property name="Overlay0" value="letter_jacket"/>
- <property name="Overlay0Tint" value="154,31,42,255"/>
- <property name="Overlay1" value="letter_jacket_arms"/>
- <property name="Overlay1Tint" value="243,241,238,255"/>
- <property name="Overlay2Tint" value="68,63,63,255"/>
- <property name="Layer" value="3"/>
- <property name="Mask0" value="chest" param1="base"/>
- </property>
- </item>
- <item id="557" name="denimShortsPants">
- <property name="Extends" value="denimPants"/>
- <property name="Insulation" value="-10"/>
- <property class="UMA">
- <property name="Mesh" value="base_legs"/>
- <property name="Overlay0" value="legs"/>
- <property name="Overlay0Tint" value="skin"/>
- <property name="Overlay1" value="shorts"/>
- <property name="Overlay1Tint" value="255,255,255"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="558" name="denimShortsPantsRed">
- <property name="Extends" value="denimShortsPants"/>
- <property name="CustomIcon" value="denimShortsPants"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="559" name="denimShortsPantsBrown">
- <property name="Extends" value="denimShortsPants"/>
- <property name="CustomIcon" value="denimShortsPants"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="560" name="denimShortsPantsGreen">
- <property name="Extends" value="denimShortsPants"/>
- <property name="CustomIcon" value="denimShortsPants"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="561" name="denimShortsPantsBlue">
- <property name="Extends" value="denimShortsPants"/>
- <property name="CustomIcon" value="denimShortsPants"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="562" name="denimShortsPantsBlack">
- <property name="Extends" value="denimShortsPants"/>
- <property name="CustomIcon" value="denimShortsPants"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay1Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="564" name="hoodedSweatshirtWhite"> <!-- hoodedClothShirtMaster -->
- <property name="Insulation" value="10"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="25"/>
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="60"/>
- <property name="EquipSlot" value="Chest"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothWarm -->
- <property name="ConcussiveProtection" value="0.08,0.2"/>
- <property name="PunctureProtection" value="0.08,0.2"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="80,200"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="hoody"/>
- <property name="Overlay0" value="hoody"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="Mask1" value="Head" param1="inner"/>
- <property name="Mask2" value="Head" param1="middle"/>
- <property name="Mask3" value="Head" param1="outer"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- <property name="DescriptionKey" value="shirtClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="565" name="hoodedSweatshirtRed">
- <property name="Extends" value="hoodedSweatshirtWhite"/>
- <property name="CustomIcon" value="hoodedSweatshirtWhite"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="566" name="hoodedSweatshirtBrown">
- <property name="Extends" value="hoodedSweatshirtWhite"/>
- <property name="CustomIcon" value="hoodedSweatshirtWhite"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="567" name="hoodedSweatshirtGreen">
- <property name="Extends" value="hoodedSweatshirtWhite"/>
- <property name="CustomIcon" value="hoodedSweatshirtWhite"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="568" name="hoodedSweatshirtBlue">
- <property name="Extends" value="hoodedSweatshirtWhite"/>
- <property name="CustomIcon" value="hoodedSweatshirtWhite"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="569" name="hoodedSweatshirtBlack">
- <property name="Extends" value="hoodedSweatshirtWhite"/>
- <property name="CustomIcon" value="hoodedSweatshirtWhite"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="571" name="pressboyCapWhite"> <!-- pressboyCapMaster -->
- <property name="Extends" value="ballCap"/>
- <property class="UMA">
- <property name="Mesh" value="gear_pressboy_cap"/>
- <property name="Overlay0" value="gear_ballcap"/>
- <property name="Layer" value="2"/>
- <property name="UISlot" value="Headgear"/>
- <property name="Mask0" value="Head" param1="outer"/>
- <property name="ShowAltHair" value="true"/>
- </property>
- </item>
- <item id="572" name="pressboyCapRed">
- <property name="Extends" value="pressboyCapWhite"/>
- <property name="CustomIcon" value="pressboyCapWhite"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="172,33,50"/>
- </property>
- </item>
- <item id="573" name="pressboyCapBrown">
- <property name="Extends" value="pressboyCapWhite"/>
- <property name="CustomIcon" value="pressboyCapWhite"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- </property>
- </item>
- <item id="574" name="pressboyCapGreen">
- <property name="Extends" value="pressboyCapWhite"/>
- <property name="CustomIcon" value="pressboyCapWhite"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- </property>
- </item>
- <item id="575" name="pressboyCapBlue">
- <property name="Extends" value="pressboyCapWhite"/>
- <property name="CustomIcon" value="pressboyCapWhite"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- </property>
- </item>
- <item id="576" name="pressboyCapBlack">
- <property name="Extends" value="pressboyCapWhite"/>
- <property name="CustomIcon" value="pressboyCapWhite"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- </property>
- </item>
- <item id="578" name="tshirtZUWhite"> <!-- sleevelessClothZUShirtMaster -->
- <property name="Extends" value="tshirtWhite"/>
- <property name="CustomIcon" value="tshirtWhite"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.07,0.15"/>
- <property name="DegradationMax" value="100,250"/>
- </property>
- <property class="UMA">
- <property name="Overlay2" value="unisex_football_logo"/>
- <property name="Overlay2Tint" value="44,0,5,255"/>
- </property>
- <property name="DescriptionKey" value="tshirtZUWhiteDesc"/>
- </item>
- <item id="585" name="cowboyBootsBrown">
- <property name="Extends" value="leatherBoots"/>
- <property name="Weight" value="20"/> <!-- weight because loot only -->
- <property class="Attributes">
- <property name="DegradationMax" value="250,550"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="boot02"/>
- <property name="Overlay0" value="boot02"/>
- </property>
- </item>
- <item id="586" name="cowboyBootsBlack">
- <property name="Extends" value="cowboyBootsBrown"/>
- <property name="CustomIcon" value="cowboyBootsBrown"/>
- <property name="CustomIconTint" value="44,44,44"/>
- <property class="UMA">
- <property name="Overlay0" value="boot02"/>
- <property name="Overlay0Tint" value="44,44,44,255"/>
- </property>
- </item>
- <item id="587" name="gothBootsBlack">
- <property name="Extends" value="cowboyBootsBrown"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.16,0.4"/>
- <property name="DegradationMax" value="180,650"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="goth_boots"/>
- <property name="Overlay0" value="goth_boots"/>
- </property>
- </item>
- <item id="588" name="gothicPants"> <!-- leatherArmor -->
- <property name="Extends" value="leatherPants"/>
- <property name="Weight" value="50"/>
- <property name="Insulation" value="2"/>
- <property name="EquipSlot" value="Legs"/>
- <property class="Attributes">
- <property name="ConcussiveProtection" value="0.16,0.4"/>
- <property name="DegradationMax" value="180,650"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_goth_pants"/>
- <property name="Overlay0" value="unisex_clothes_goth_pants"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants"/>
- </property>
- </item>
- <item id="589" name="overalls"> <!-- warmClothPants -->
- <property name="Extends" value="denimPants"/>
- <property name="Insulation" value="3"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property class="UMA">
- <property name="Mesh" value="clothes_overalls"/>
- <property name="Overlay0" value="unisex_clothes_overalls"/>
- </property>
- </item>
- <item id="590" name="flannelShirtWhite"> <!-- new icon xxx -->
- <property name="Extends" value="sweatshirt"/>
- <property name="Insulation" value="5"/>
- <property class="UMA">
- <property name="Mesh" value="plaid_shirt"/>
- <property name="Overlay0" value="plaid_shirt"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="chest" param1="inner"/>
- <property name="UISlot" value="Shirt"/>
- </property>
- </item>
- <item id="591" name="flannelShirtRed">
- <property name="Extends" value="flannelShirtWhite"/>
- <property name="CustomIcon" value="flannelShirtWhite"/>
- <property name="CustomIconTint" value="172,33,50"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="133,14,14"/>
- <property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
- <property name="Overlay2Tint" value="255,255,255"/>
- </property>
- </item>
- <item id="592" name="flannelShirtBrown">
- <property name="Extends" value="flannelShirtWhite"/>
- <property name="CustomIcon" value="flannelShirtWhite"/>
- <property name="CustomIconTint" value="132,105,84"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="132,105,84"/>
- <property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
- <property name="Overlay2Tint" value="255,255,255"/>
- </property>
- </item>
- <item id="593" name="flannelShirtGreen">
- <property name="Extends" value="flannelShirtWhite"/>
- <property name="CustomIcon" value="flannelShirtWhite"/>
- <property name="CustomIconTint" value="51,92,65"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="51,92,65"/>
- <property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
- <property name="Overlay2Tint" value="255,255,255"/>
- </property>
- </item>
- <item id="594" name="flannelShirtBlue">
- <property name="Extends" value="flannelShirtWhite"/>
- <property name="CustomIcon" value="flannelShirtWhite"/>
- <property name="CustomIconTint" value="110,173,255"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="110,173,255"/>
- <property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
- <property name="Overlay2Tint" value="255,255,255"/>
- </property>
- </item>
- <item id="595" name="flannelShirtBlack">
- <property name="Extends" value="flannelShirtWhite"/>
- <property name="CustomIcon" value="flannelShirtWhite"/>
- <property name="CustomIconTint" value="87,87,87"/>
- <property class="UMA">
- <property name="Overlay0Tint" value="87,87,87"/>
- <property name="Overlay2" value="unisex_plaid_shirt_overlay"/>
- <property name="Overlay2Tint" value="255,255,255"/>
- </property>
- </item>
- <item id="598" name="suitPantsBlack"> <!-- suitPantsMaster -->
- <property name="CustomIconTint" value="57,57,57"/>
- <property name="Insulation" value="2"/>
- <!-- <property name="Encumbrance" value="0.001"/> -->
- <property name="Material" value="cloth"/>
- <property name="RepairTools" value="cloth"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Weight" value="30"/>
- <property name="FuelValue" value="6"/>
- <property name="EconomicValue" value="40"/>
- <property name="EquipSlot" value="Legs"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property class="Attributes"> <!-- clothGeneric -->
- <property name="ConcussiveProtection" value="0.065,0.13"/>
- <property name="PunctureProtection" value="0.065,0.13"/>
- <property name="FireProtection" value="0.12,0.2"/>
- <property name="RadiationProtection" value="0.06,0.1"/>
- <property name="ElectricalProtection" value="0.06,0.1"/>
- <property name="DegradationMax" value="72,180"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_suit_pants"/>
- <property name="Overlay0Tint" value="29,29,33"/>
- <property name="Overlay0" value="unisex_clothes_suit_pants"/>
- <property name="Layer" value="0"/>
- <property name="Mask0" value="legs" param1="inner"/>
- <property name="UISlot" value="Pants"/>
- </property>
- <property name="DescriptionKey" value="denimClothesGroupDesc"/>
- <property name="Group" value="Clothing"/>
- <property name="ActionSkillGroup" value="Clothing/Armor"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="RepairExpMultiplier" value="5.5"/>
- </item>
- <item id="599" name="suitJacketBlack">
- <property name="Extends" value="jacketWhite"/>
- <property name="CustomIconTint" value="57,57,57"/>
- <property class="UMA">
- <property name="Mesh" value="clothes_suit_jacket"/>
- <property name="Overlay0" value="unisex_clothes_suit_jacket"/>
- <property name="Overlay0Tint" value="29,29,33"/>
- <property name="Overlay1" value="unisex_clothes_suit_jacket_shirt"/>
- <property name="Overlay1Tint" value="85,74,96"/>
- <property name="Layer" value="3"/>
- <property name="Mask0" value="chest" param1="base"/>
- </property>
- </item>
- <item id="600" name="dressShoesBlack">
- <property name="Extends" value="leatherBoots"/>
- <property name="CustomIconTint" value="57,57,57"/>
- <property name="Weight" value="25"/>
- <property name="Encumbrance" value="0.02"/>
- <property class="Attributes">
- <property name="DegradationMax" value="250,600"/>
- </property>
- <property class="UMA">
- <property name="Mesh" value="clothes_dress_shoes"/>
- <property name="Overlay0" value="unisex_clothes_dress_shoes"/>
- <property name="Overlay0Tint" value="27,27,27"/>
- </property>
- <property name="EconomicValue" value="200"/>
- </item>
- <!-- * * * * * * * * * * food, water, medical items * * * * * * * * * * -->
- <item id="650" name="splint">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="wood"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property name="FuelValue" value="18"/>
- <property name="EconomicValue" value="10"/>
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_bandage"/>
- <property name="Buff" value="splint"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_bandage"/>
- <property name="Buff" value="splint"/>
- </property>
- <property name="Group" value="Science"/>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="655" name="aloeCream">
- <property name="Meshfile" value="Items/Food/aloeCreamPrefab"/>
- <property name="Material" value="organic"/>
- <property name="EconomicValue" value="10"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="500"/> <!-- STK medical -->
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="10"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_ointment"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="10"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_ointment"/>
- </property>
- <property name="Group" value="Science"/>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="656" name="bandage">
- <property name="Meshfile" value="Items/Health/gauze"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="HoldType" value="16"/>
- <property name="Stacknumber" value="100"/> <!-- STK medical -->
- <property name="FuelValue" value="1"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_bandage"/>
- <property name="Debuff" value="bleeding,arrowCriticalBleedout"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_bandage"/>
- <property name="Debuff" value="bleeding,arrowCriticalBleedout"/>
- </property>
- <property name="Group" value="Science,Basics"/>
- <property name="DescriptionKey" value="bandageDesc"/>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="ActionExp" value="10"/>
- <property name="PickupJournalEntry" value="firstAidTip"/>
- </item>
- <item id="657" name="firstAidBandage">
- <property name="Extends" value="bandage"/>
- <property name="EconomicValue" value="15"/>
- <property class="Action0">
- <property name="Buff" value="firstAid"/>
- </property>
- <property class="Action1">
- <property name="Buff" value="firstAid"/>
- </property>
- <property name="DescriptionKey" value="firstAidBandageDesc"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="CraftingIngredientExp" value="2"/>
- </item>
- <item id="658" name="firstAidKit">
- <property name="Extends" value="bandage"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action0">
- <property name="Gain_health" value="50"/>
- <property name="Sound_start" value="player_firstAidKit"/>
- <property name="Buff" value="firstAidLarge"/>
- </property>
- <property class="Action1">
- <property name="Gain_health" value="50"/>
- <property name="Sound_start" value="player_firstAidKit"/>
- <property name="Buff" value="firstAidLarge"/>
- </property>
- <property name="DescriptionKey" value="firstAidKitDesc"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="661" name="bloodDrawKit">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="6"/>
- <property name="EconomicValue" value="800"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="-25"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_blooddraw"/>
- <property name="Buff" value="bloodDrawTrigger"/>
- <property name="Consume" value="false"/>
- <property name="Create_item" value="bloodBag"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Resources"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="662" name="bloodBag">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="HoldType" value="45"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="5"/>
- <property name="Gain_food" value="5"/>
- <property name="Gain_water" value="5"/>
- <property name="Sound_start" value="player_drinking"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="CraftingIngredientExp" value="3"/>
- <property name="Group" value="Science"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="663" name="sunblocker">
- <property name="Extends" value="aloeCream"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="aloeCream"/>
- <property name="CustomIconTint" value="afffaf"/>
- </item>
- <item id="665" name="vitamins">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="Material" value="organic"/>
- <property name="EconomicValue" value="80"/>
- <property name="HoldType" value="16"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0.5"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Debuff" value="dysentery"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="666" name="painkillers">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="Material" value="organic"/>
- <property name="EconomicValue" value="80"/>
- <property name="HoldType" value="16"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="-10"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Buff" value="painkillerBuff"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="-30"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Buff" value="painkillerBuff"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- <property name="ActionExp" value="5"/>
- </item>
- <item id="667" name="herbalAntibiotics">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="CustomIcon" value="painkillers"/>
- <property name="CustomIconTint" value="b0ffb0"/>
- <property name="Material" value="organic"/>
- <property name="EconomicValue" value="70"/>
- <property name="HoldType" value="16"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Debuff" value="infection,dysentery,dysentery2"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Debuff" value="infection,dysentery,dysentery2"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- <property name="ActionExp" value="10"/>
- </item>
- <item id="668" name="antibiotics">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="16"/>
- <property name="EconomicValue" value="140"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Buff" value="cured"/>
- <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Buff" value="cured"/>
- <property name="Debuff" value="infection,infection1,infection2,infection3,dysentery,dysentery2"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- <property name="ActionExp" value="10"/>
- </item>
- <!-- dev item to test buff variables
- <item id="669" name="redPill">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="16"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="ff4040"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Gain_food" value="-10"/>
- <property name="Gain_water" value="-10"/>
- <property name="Gain_wellness" value="10"/>
- <property name="Buff" value="redPillBuff"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Gain_food" value="-10"/>
- <property name="Gain_water" value="-10"/>
- <property name="Gain_wellness" value="10"/>
- <property name="Buff" value="redPillBuff"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- </item>
- <item id="670" name="bluePill">
- <property name="Meshfile" value="Items/Health/painkillersPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="16"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="painkillers"/> <property name="CustomIconTint" value="4040ff"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action0">
- <property name="Class" value="UseOther"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Gain_food" value="1000"/>
- <property name="Gain_water" value="1000"/>
- <property name="Gain_wellness" value="1000"/>
- <property name="Buff" value="bluePillBuff"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Sound_start" value="player_painkillers"/>
- <property name="Gain_food" value="1000"/>
- <property name="Gain_water" value="1000"/>
- <property name="Gain_wellness" value="1000"/>
- <property name="Buff" value="bluePillBuff"/>
- </property>
- <property name="ActionSkillGroup" value="Medicine"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Science"/>
- </item>-->
- <item id="671" name="brokenGlass"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/brokenGlassPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="0"/>
- <property name="Gain_health" value="-10"/>
- <property name="Sound_start" value="player_eating"/>
- <property name="Buff" value="internalBleeding"/>
- </property>
- <property name="Group" value="Resources"/>
- </item>
- <item id="700" name="foodHoney">
- <property name="Meshfile" value="Items/Food/honeyPrefab"/>
- <property name="Material" value="organic"/>
- <property name="EconomicValue" value="80"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_4_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="40"/>
- <property name="Gain_wellness" value="0.4"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Debuff" value="infection"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="701" name="foodYuccaFruit">
- <property name="Meshfile" value="Items/Food/fruit_yucca"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="3"/>
- <property name="Buff" value="eatFood_2_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="10"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/> <!-- ,Medicine -->
- </item>
- <item id="702" name="foodYuccaJuice">
- <property name="Meshfile" value="Items/Food/yucca_juicePrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="EconomicValue" value="36"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_water" value="15"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_stamina" value="30"/>
- <property name="Gain_wellness" value="0.1"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="yuccaJuiceCooling,extinguishFireBuff"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="706" name="canBeef">
- <property name="Meshfile" value="Items/Food/can_beefPrefab"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="60"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="15"/>
- <property name="Buff" value="eatFood_8_Trigger"/>
- <property name="Gain_water" value="-10"/>
- <property name="Sound_start" value="player_eating"/>
- <property name="Create_item" value="canEmpty"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="708" name="canChicken">
- <property name="Extends" value="canBeef"/>
- <property name="Meshfile" value="Items/Food/can_ChickenPrefab"/>
- </item>
- <item id="709" name="canLamb">
- <property name="Extends" value="canBeef"/>
- <property name="Meshfile" value="Items/Food/can_LambPrefab"/>
- </item>
- <item id="711" name="canCatfood">
- <property name="Extends" value="canBeef"/>
- <property name="EconomicValue" value="20"/>
- <property name="Meshfile" value="Items/Food/can_catfoodPrefab"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="-2"/>
- <property name="Gain_gas" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- <property name="Create_item" value="canEmpty"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="712" name="canDogfood">
- <property name="Extends" value="canCatfood"/>
- <property name="Meshfile" value="Items/Food/can_dogfoodPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="-2"/>
- <property name="Gain_gas" value="0"/>
- </property>
- </item>
- <item id="713" name="canChili">
- <property name="Extends" value="canCatfood"/>
- <property name="Meshfile" value="Items/Food/can_chiliPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="eatFood_5_Trigger"/>
- <property name="Gain_water" value="-5"/>
- <property name="Gain_gas" value="0"/>
- </property>
- </item>
- <item id="714" name="canMiso">
- <property name="Extends" value="canCatfood"/>
- <property name="EconomicValue" value="80"/>
- <property name="Meshfile" value="Items/Food/can_misoPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="10"/>
- </property>
- </item>
- <item id="715" name="canPasta">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_pastaPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="7"/>
- <property name="Buff" value="eatFood_4_Trigger"/>
- <property name="Gain_water" value="0"/>
- </property>
- </item>
- <item id="716" name="canPeas">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_peasPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="0"/>
- </property>
- </item>
- <item id="717" name="canPears">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_pearsPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="10"/>
- </property>
- </item>
- <item id="718" name="canSoup">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_soupPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="10"/>
- </property>
- </item>
- <item id="719" name="canStock">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_stockPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="10"/>
- </property>
- </item>
- <item id="720" name="canTuna">
- <property name="Extends" value="canMiso"/>
- <property name="Meshfile" value="Items/Food/can_tunaPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="-2"/>
- </property>
- </item>
- <item id="723" name="canHam">
- <property name="Meshfile" value="Items/Food/can_hamPrefab"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="80"/>
- <property name="HoldType" value="22"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="7"/>
- <property name="Buff" value="eatFood_4_Trigger"/>
- <property name="Gain_water" value="-5"/>
- <property name="Sound_start" value="player_eating"/>
- <property name="Create_item" value="canEmpty"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="724" name="canSalmon">
- <property name="Extends" value="canHam"/>
- <property name="Meshfile" value="Items/Food/can_salmonPrefab"/>
- <property class="Action1">
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- </property>
- </item>
- <item id="725" name="snowberryExtract">
- <property name="Extends" value="aloeCream"/>
- <property name="CustomIcon" value="aloeCream"/>
- <property name="CustomIconTint" value="9f9fff"/>
- <property name="EconomicValue" value="50"/>
- <property name="CraftingIngredientTime" value="20"/>
- <property class="Action1">
- <property name="Delay" value="1.5"/>
- <property name="Gain_health" value="-10"/>
- <property name="Gain_stamina" value="-20"/>
- <property name="Gain_wellness" value="-1"/>
- <property name="Buff" value="eatSnowberryExtractTrigger"/>
- </property>
- <property name="Group" value="Science"/>
- </item>
- <item id="727" name="corn">
- <property name="Meshfile" value="Items/Food/vegetable_corn"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="15"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="1"/>
- <property name="Buff" value="eatFood_1_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="728" name="cornOnTheCob">
- <property name="Meshfile" value="Items/Food/corn_cooked"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="15"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="32"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="3"/>
- <property name="Buff" value="eatFood_2_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="2"/>
- <property name="Gain_wellness" value="0.08"/>
- <property name="Sound_start" value="player_eating"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="729" name="cornMeal">
- <property name="Meshfile" value="Items/Food/cornmealPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="11"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="2"/>
- <property name="Buff" value="eatFood_1_Trigger"/>
- <property name="Gain_water" value="-10"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Resources,Food/Cooking"/>
- </item>
- <item id="730" name="cornBread">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="32"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0.4"/>
- <property name="Sound_start" value="player_eating"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="731" name="moldyBread">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="foodPoisoning,eatFood_3_Trigger"/>
- <property name="Buff_chance" value="0.6,1"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_sickness" value="30"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="CraftingIngredientTime" value="60"/>
- <property name="CraftingIngredientExp" value="3"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="732" name="shamSandwich">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="CraftingIngredientTime" value="30"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="15"/>
- <property name="Buff" value="foodPoisoning,eatFood_4_Trigger"/>
- <property name="Buff_chance" value="0.6,1"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="735" name="rawMeat">
- <property name="Meshfile" value="Items/Misc/raw_meatPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="20"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="foodPoisoning,eatFood_3_Trigger"/>
- <property name="Buff_chance" value="0.4,1"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="0"/>
- <property name="Gain_sickness" value="30"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Smell" value="ExLargeSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="736" name="rottingFlesh">
- <property name="Meshfile" value="Items/Food/meat_rabbit"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="foodPoisoning"/>
- <property name="Gain_water" value="-5"/>
- <property name="Gain_stamina" value="-20"/>
- <property name="Gain_sickness" value="30"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="CraftingIngredientExp" value="0"/>
- <property name="CraftingIngredientTime" value="95"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="737" name="charredMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="22"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="eatFood_9_Trigger"/>
- <property name="Gain_water" value="-5"/>
- <property name="Gain_wellness" value="0.65"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Smell" value="largeSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="738" name="grilledMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="24"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="16"/>
- <property name="Buff" value="eatFood_14_Trigger"/>
- <property name="Gain_water" value="-3"/>
- <property name="Gain_wellness" value="1.35"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Smell" value="mediumSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="739" name="boiledMeat">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="52"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="12"/>
- <property name="Buff" value="eatFood_9_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0.675"/>
- <property name="Sound_start" value="player_eating"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Smell" value="smallSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="740" name="meatStew">
- <!-- <property name="HandMeshfile" value="Items/Food/venison_stewHandPrefab"/> -->
- <property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="60"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="6"/>
- <property name="Sound_start" value="player_drinking"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- <property name="Buff" value="stewWarming,eatFood_78_Trigger"/>
- </property>
- <property name="Smell" value="exLargeSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="750" name="potato">
- <property name="Meshfile" value="Items/Food/vegetable_potatoPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="10"/>
- <!-- 14 is large round hold -->
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="2"/>
- <property name="Buff" value="eatFood_1_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="751" name="blueberries">
- <property name="Meshfile" value="Items/Food/blueberriesPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="8"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="1"/>
- <property name="Buff" value="eatFood_1_Trigger"/>
- <property name="Gain_water" value="1"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="DropScale" value="4"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="752" name="egg">
- <property name="Meshfile" value="Items/Food/eggPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="20"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="3"/>
- <property name="Buff" value="foodPoisoning,eatFood_1_Trigger"/>
- <property name="Buff_chance" value="0.4,1"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="-8"/>
- <property name="Gain_sickness" value="30"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="753" name="eggboiled">
- <property name="Meshfile" value="Items/Food/eggPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="30"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="4"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_stamina" value="0"/>
- <property name="Gain_wellness" value="0.32"/>
- <property name="Sound_start" value="player_eating"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="754" name="blueberryPie">
- <property name="Meshfile" value="Items/Food/blueberry_piePrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="60"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="10"/>
- <property name="Buff" value="eatFood_9_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0.8"/>
- <property name="Sound_start" value="player_eating"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="755" name="bakedPotato">
- <property name="Meshfile" value="Items/Food/vegetable_potato_bakedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="15"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="8"/>
- <property name="EconomicBundleSize" value="2"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="4"/>
- <property name="Buff" value="eatFood_2_Trigger"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="756" name="baconAndEggs">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="64"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2.1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="16"/>
- <property name="Buff" value="eatFood_15_Trigger"/>
- <property name="Gain_wellness" value="1.35"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="Smell" value="largeSmell"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="757" name="mushrooms">
- <property name="Meshfile" value="Items/Misc/parcelPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="31"/>
- <property name="Material" value="plants"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="5"/>
- <property name="Buff" value="eatFood_3_Trigger"/>
- <property name="Gain_water" value="1"/>
- <property name="Gain_wellness" value="0"/>
- <property name="Sound_start" value="player_eating"/>
- </property>
- <property name="DropScale" value="4"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="758" name="vegetableStew">
- <property name="Meshfile" value="Items/Food/venison_stewPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="100"/> <!-- STK food -->
- <property name="EconomicValue" value="65"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="21"/>
- <property name="Gain_water" value="0"/>
- <property name="Gain_wellness" value="0.5"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="stewWarming,eatFood_12_Trigger"/>
- <!-- jar from cooking food <property name="Create_item" value="emptyJar"/> -->
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="775" name="canMurkyWater">
- <property name="Meshfile" value="Items/Food/can_empty"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="5"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="15"/>
- <property name="Gain_sickness" value="15"/>
- <property name="Gain_wellness" value="-0.1"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="dysentery,extinguishFireBuff"/>
- <property name="Buff_chance" value="0.5,1"/>
- <property name="Create_item" value="canEmpty"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="776" name="canBoiledWater">
- <property name="Meshfile" value="Items/Food/can_empty"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="100"/>
- <property name="EconomicValue" value="8"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="20"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="20"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="extinguishFireBuff"/>
- <property name="Create_item" value="canEmpty"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="779" name="bottledRiverWater">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="5"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="15"/>
- <property name="Gain_sickness" value="15"/>
- <property name="Gain_wellness" value="-0.1"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="dysentery,extinguishFireBuff"/>
- <property name="Buff_chance" value="0.5,1"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="780" name="bottledWater">
- <property name="Meshfile" value="Items/Food/bottled_waterPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="30"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="20"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="20"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="extinguishFireBuff"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="781" name="snowberryJuice">
- <property name="Extends" value="bottledWater"/>
- <property name="CustomIcon" value="grainAlcohol"/>
- <property name="CustomIconTint" value="9f9fff"/>
- <property name="EconomicValue" value="100"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property class="Action1">
- <property name="Delay" value="1.5"/>
- <property name="Gain_stamina" value="10"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="10"/>
- <property name="Buff" value="eatsnowberryJuiceTrigger,extinguishFireBuff"/>
- </property>
- <property name="Group" value="Science"/>
- </item>
- <item id="782" name="goldenRodTea">
- <property name="Meshfile" value="Items/Food/goldenrod_teaPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="EconomicValue" value="34"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="20"/>
- <property name="Gain_stamina" value="40"/>
- <property name="Gain_wellness" value="0.2"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="extinguishFireBuff"/>
- <property name="Debuff" value="dysentery"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="783" name="redTea">
- <property name="Meshfile" value="Items/Food/redTeaPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="EconomicValue" value="36"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="20"/>
- <property name="Gain_stamina" value="40"/>
- <property name="Gain_wellness" value="0.2"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="redTeaCooling,extinguishFireBuff"/>
- <property name="Debuff" value="dysentery"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="784" name="yuccaCocktail"> <!-- yucca yuice/drink/thing -->
- <property name="Extends" value="redTea"/>
- <property name="CreativeMode" value="Dev"/> <!-- not done, yet -->
- <property name="CustomIcon" value="redTea"/>
- <property name="CustomIconTint" value="8fffff"/>
- </item>
- <item id="785" name="megaCrush">
- <property name="Extends" value="redTea"/>
- <!-- <property name="Meshfile" value="Items/Food/redTeaPrefab"/>
- <property name="HoldType" value="3"/> -->
- <property name="EconomicValue" value="100"/>
- <property class="Action1">
- <property name="Gain_water" value="8"/>
- <property name="Gain_stamina" value="0"/>
- <property name="Buff" value="megaCrushBuff,extinguishFireBuff"/>
- </property>
- </item>
- <item id="786" name="coffee">
- <property name="Meshfile" value="Items/Food/coffeePrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="3"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="EconomicValue" value="34"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1.0"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="10"/>
- <property name="Gain_stamina" value="100"/>
- <property name="Gain_wellness" value="0.2"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="CoffeeStaminaBoost,extinguishFireBuff"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="787" name="beer">
- <property name="Meshfile" value="Items/Food/bottledBeerPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="100"/> <!-- STK drink -->
- <property name="EconomicValue" value="100"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="2"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="0"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="0"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="DrinkBeer,extinguishFireBuff"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="788" name="grainAlcohol">
- <property name="Meshfile" value="Items/Food/bottledRiverWaterPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="EconomicValue" value="48"/>
- <property class="Action1">
- <property name="Class" value="Eat"/>
- <property name="Delay" value="1"/>
- <property name="Use_time" value="..."/>
- <property name="Gain_health" value="0"/>
- <property name="Gain_stamina" value="10"/>
- <property name="Gain_food" value="0"/>
- <property name="Gain_water" value="-5"/>
- <property name="Gain_wellness" value="-0.5"/>
- <property name="Sound_start" value="player_drinking"/>
- <property name="Buff" value="DrinkGrainAlcohol,extinguishFireBuff"/>
- <property name="Create_item" value="emptyJar"/>
- </property>
- <property name="Group" value="Chemicals"/>
- </item>
- <!-- * * * * * * * * * * recipes, books, and schematics * * * * * * * * * * -->
- <item id="900" name="schematicMaster">
- <property name="CreativeMode" value="None"/>
- <property name="Meshfile" value="Items/Misc/Book"/>
- <property name="Material" value="paper"/>
- <property name="HoldType" value="21"/>
- <property name="Weight" value="5"/>
- <property name="FuelValue" value="5"/>
- <property name="Stacknumber" value="100"/> <!-- STK book -->
- <property name="EconomicValue" value="250"/>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="LearnRecipe"/>
- <!--
- <property name="Recipes_to_learn" value="sledgehammer,crossbow"/>
- <property name="Skills_to_gain" value="craftSkillGuns,9mm Round Crafting"/>
- -->
- <property name="Delay" value="1"/>
- <property name="ActionExp" value="0"/>
- <property name="ActionExpBonusMultiplier" value="0"/> <!-- When first learned the multiplier is applied. After that only the action exp is applied but it's applied for EACH item in the book. -->
- <property name="Sound_start" value="recipe_unlocked"/>
- </property>
- <property name="Group" value="Books"/>
- </item>
- <item id="901" name="invisibleRecipesForRepairCost"> <!-- Gating book for lootable things we dont want the player to repair -->
- <property name="Extends" value="schematicMaster"/>
- <property name="CustomIcon" value="schematicMaster"/>
- <property name="CreativeMode" value="None"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="oldWood,schematicMaster"/>
- </property>
- </item>
- <item id="910" name="clubSpikedSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="clubSpiked"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="911" name="sledgehammerSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="sledgehammer"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="1490" name="macheteSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="CustomIcon" value="huntingKnifeBook"/>
- <property name="CustomIconTint" value="676485"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="machete"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="912" name="huntingKnifeBook">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="huntingKnife"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="913" name="beerBook">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="plantedHop1,beer,signShopColdBeer"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- </item>
- <item id="919" name="compoundBowSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="compoundBow"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="920" name="crossbowSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="crossbow"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="921" name="pistolBook">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunPistol"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="922" name="theEnforcerMagazine">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gun44Magnum"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <!-- <item id="923" name="sawedoffPumpShotgunSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunSawedOffPumpShotgun"/>
- <property name="Skills_to_gain" value="craftSkillGuns"/>
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item> -->
- <item id="924" name="pumpShotgunSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunPumpShotgun,gunSawedOffPumpShotgun"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="927" name="smgSchematics">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunMP5"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="928" name="ak47Schematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunAK47"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="931" name="huntingRifleSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunHuntingRifle"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="932" name="sniperRifleSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunSniperRifle"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="934" name="rocketLauncherSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gunRocketLauncher,rocket,rocketCasing,rocketTip"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="935" name="nailgunSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="nailgun"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="945" name="flamingArrowSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="flamingArrow"/>
- <!-- <property name="Skills_to_gain" value="craftSkillWeapons"/> -->
- </property>
- </item>
- <item id="946" name="explodingCrossbowBoltSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="explodingCrossbowBolt"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- </item>
- <!--
- <item id="950" name="ammunitionNationBook"> NO LONGER USED
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="bulletTip,bulletCasing"/>
- <property name="Skills_to_gain" value="craftSkillGuns"/>
- </property>
- </item>
- <item id="951" name="9mmBulletSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="9mm Round Crafting"/>
- </property>
- </item>
- <item id="952" name="10mmBulletSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="10mm Round Crafting"/>
- </property>
- </item>
- <item id="953" name="762mmBulletSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="762mm Round Crafting"/>
- </property>
- </item>
- <item id="956" name="shotgunShellSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="shotgun Shell Crafting"/>
- </property>
- </item>
- -->
- <item id="951" name="paintMagazineDecorations"> <!-- unlocks a painting material group -->
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintDecorations"/>
- </property>
- <property name="DescriptionKey" value="paintMagazineGroupDesc"/>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="952" name="paintMagazineFaux">
- <property name="Extends" value="paintMagazineDecorations"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintFaux"/>
- </property>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="953" name="paintMagazineMasonry">
- <property name="Extends" value="paintMagazineDecorations"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintMasonry"/>
- </property>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="954" name="paintMagazineMetal">
- <property name="Extends" value="paintMagazineDecorations"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintMetal"/>
- </property>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="955" name="paintMagazineWallCoverings">
- <property name="Extends" value="paintMagazineDecorations"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintWallCoverings"/>
- </property>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="956" name="paintMagazineWoodAndRoofing">
- <property name="Extends" value="paintMagazineDecorations"/>
- <property name="EconomicValue" value="200"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="paintWoodAndRoofing"/>
- </property>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="957" name="shotgunSlugSchematic"> <!-- ammo crafting -->
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="shotgunSlug"/>
- <!-- <property name="Skills_to_gain" value="craftSkillGuns"/> -->
- </property>
- </item>
- <item id="970" name="wrenchSchematic"> <!-- NO LONGER USED -->
- <property name="Extends" value="schematicMaster"/>
- <property name="CustomIcon" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="wrenchSchematic"/>
- <!-- <property name="Skills_to_gain" value="craftSkillTools"/> -->
- </property>
- </item>
- <item id="971" name="clawHammerSchematic"> <!-- NO LONGER USED -->
- <property name="Extends" value="schematicMaster"/>
- <property name="CustomIcon" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="clawHammerSchematic"/>
- <!-- <property name="Skills_to_gain" value="craftSkillTools"/> -->
- </property>
- </item>
- <item id="980" name="gasCanSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="gasCan"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- </item>
- <item id="981" name="augerSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="auger,partsAuger_blade"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="982" name="chainsawSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="chainsaw,partsChainsaw_blade"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- <property name="PickupJournalEntry" value="gunAssemblyTip"/>
- </item>
- <item id="990" name="firstAidKitSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="firstAidKit"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- </item>
- <item id="991" name="herbalAntibioticsRecipe">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property name="CustomIcon" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="herbalAntibiotics"/>
- <!-- <property name="Skills_to_gain" value="craftSkillScience"/> -->
- </property>
- </item>
- <item id="992" name="batterybankSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="2000"/>
- <property class="Action1">
- <!-- <property name="Recipes_to_learn" value="batterybank"/> -->
- <property name="Skills_to_gain" value="electricBatteryBankPerk"/>
- </property>
- </item>
- <!--
- <item id="1000" name="setInConcrete">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="Concrete Mixing,Construction Tools"/>
- </property>
- </item>
- <item id="1001" name="theRiddleOfSteel">
- <property name="Extends" value="schematicMaster"/>
- <property name="CustomIcon" value="schematicMaster"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="Steel Smithing,Construction Tools"/>
- </property>
- </item>
- -->
- <!-- <item id="1002" name="handleBarsSchematic">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="partsHandlebars"/>
- <property name="Skills_to_gain" value="craftSkillMiscellaneous"/>
- </property>
- </item>-->
- <item id="1003" name="minibikesForDumbshits">
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="minibikeChassis,minibikeSeat,minibikeHandlebars"/>
- </property>
- </item>
- <!-- <item id="1010" name="leatherTanning">
- <property name="Extends" value="schematicMaster"/>
- <property name="CreativeMode" value="Dev"/>
- <property class="Action1">
- <property name="Skills_to_gain" value="Leather Tanning"/>
- </property>
- </item>-->
- <item id="1011" name="leatherBootsSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherBoots"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1012" name="leatherPantsSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherPants"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1013" name="leatherJacketSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherJacket"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1014" name="leatherHoodSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherHood"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1015" name="leatherGlovesSchematic"> <!-- leatherArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="leatherGloves"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1016" name="scrapBootsSchematic"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapBoots"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- <property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
- </item>
- <item id="1017" name="scrapLegArmorSchematic"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapLegArmor"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- <property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
- </item>
- <item id="1018" name="scrapChestArmorSchematic"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapChestArmor"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- <property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
- </item>
- <item id="1019" name="scrapHelmetSchematic"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapHelmet"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- <property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
- </item>
- <item id="1020" name="scrapGlovesSchematic"> <!-- scrapArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapGloves"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- <property name="DescriptionKey" value="scrapArmorSchematicDesc"/>
- </item>
- <!-- <item id="1018" name="macDyverBook">
- <property name="Extends" value="schematicMaster"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="scrapBoots,scrapLegArmor,scrapChestArmor,scrapHelmet,scrapGloves"/>
- <property name="Skills_to_gain" value="craftSkillArmor"/>
- </property>
- </item>-->
- <item id="1021" name="ironHelmetSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="schematicMaster"/>
- <property name="EconomicValue" value="500"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironHelmet"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1022" name="ironChestArmorSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironChestArmor"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1023" name="ironLegArmorSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironLegArmor"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1024" name="ironBootsSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironBoots"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <item id="1025" name="ironGlovesSchematic"> <!-- ironArmorSchematic -->
- <property name="Extends" value="ironHelmetSchematic"/>
- <property class="Action1">
- <property name="Recipes_to_learn" value="ironGloves"/>
- <!-- <property name="Skills_to_gain" value="craftSkillArmor"/> -->
- </property>
- </item>
- <!-- * * * * * * * * * * quests * * * * * * * * * * -->
- <item id="1150" name="questMaster">
- <property name="CreativeMode" value="None"/>
- <property name="Meshfile" value="Items/Misc/Book"/>
- <property name="Material" value="paper"/>
- <property name="HoldType" value="21"/>
- <property name="CustomIcon" value="questMaster"/>
- <property name="Stacknumber" value="100"/> <!-- STK book -->
- <property name="EconomicValue" value="1600"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action1">
- <property name="Class" value="Quest"/>
- <property name="QuestGiven" value="q_basicSurvival"/>
- <property name="Delay" value="0"/>
- </property>
- <property name="FuelValue" value="2"/>
- <property name="Weight" value="2"/>
- <property name="Group" value="Special Items"/>
- </item>
- <item id="1151" name="challengeQuestMaster">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="DescriptionKey" value="qc_ZombieGroupDesc"/>
- <property name="CustomIcon" value="challengeQuestMaster"/>
- <property name="EconomicValue" value="400"/>
- </item>
- <item id="1152" name="treasureQuestMaster">
- <property name="Extends" value="questMaster"/>
- <property name="CreativeMode" value="None"/>
- <property name="DescriptionKey" value="qt_desc"/>
- <property name="CustomIcon" value="treasureQuestMaster"/>
- <property name="PickupJournalEntry" value="treasureMapTip"/>
- </item>
- <item id="1160" name="q_basicSurvival">
- <property name="Extends" value="questMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="quest_BasicSurvival1"/>
- </property>
- </item>
- <item id="1180" name="qc_silenceofthelambs">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_silenceofthelambs"/>
- </property>
- </item>
- <item id="1181" name="qc_drunkanddisorderly">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_drunkanddisorderly"/>
- </property>
- </item>
- <item id="1182" name="qc_nurseyoubacktohealth">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_nurseyoubacktohealth"/>
- </property>
- </item>
- <item id="1183" name="qc_copanattitude">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_copanattitude"/>
- </property>
- </item>
- <item id="1184" name="qc_dogdaysareover">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_dogdaysareover"/>
- </property>
- </item>
- <item id="1185" name="qc_itsbitsyspider">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_itsybitsyspider"/>
- </property>
- </item>
- <item id="1186" name="qc_ladykiller">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_ladykiller"/>
- </property>
- </item>
- <item id="1187" name="qc_maneater">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_maneater"/>
- </property>
- </item>
- <item id="1188" name="qc_imalumberjackandimokay">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_imalumberjackandimokay"/>
- </property>
- </item>
- <item id="1189" name="qc_yournothingspecial">
- <property name="Extends" value="challengeQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_yournothingspecial"/>
- </property>
- </item>
- <item id="1190" name="qc_killthewabbit">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_killthewabbit"/>
- </property>
- </item>
- <item id="1191" name="qc_nailsomechicks">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_nailsomechicks"/>
- </property>
- </item>
- <item id="1192" name="qc_thatlldopig">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_thatlldopig"/>
- </property>
- </item>
- <item id="1193" name="qc_stagparty">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_stagparty"/>
- </property>
- </item>
- <item id="1194" name="qc_dontfeedthebears">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_dontfeedthebears"/>
- </property>
- </item>
- <item id="1195" name="qc_buythefarm">
- <property name="Extends" value="challengeQuestMaster"/>
- <property name="DescriptionKey" value="qc_AnimalGroupDesc"/>
- <property class="Action1">
- <property name="QuestGiven" value="challenge_buythefarm"/>
- </property>
- </item>
- <item id="1220" name="qt_taylor">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_taylor"/>
- </property>
- </item>
- <item id="1221" name="qt_nickole">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_nickole"/>
- </property>
- </item>
- <item id="1222" name="qt_stephan">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_stephan"/>
- </property>
- </item>
- <item id="1223" name="qt_jennifer">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_jennifer"/>
- </property>
- </item>
- <item id="1224" name="qt_claude">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_claude"/>
- </property>
- </item>
- <item id="1225" name="qt_sarah">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_sarah"/>
- </property>
- </item>
- <item id="1226" name="qt_raphael">
- <property name="Extends" value="treasureQuestMaster"/>
- <property class="Action1">
- <property name="QuestGiven" value="treasure_raphael"/>
- </property>
- </item>
- <!-- * * * * * * * * * * other stuff * * * * * * * * * * -->
- <item id="1300" name="yuccaFibers"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/plant_fibers"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Weight" value="1"/>
- <property name="Material" value="plants"/>
- <property name="RepairTime" value="1"/>
- <property name="RepairAmount" value="30"/>
- <property name="HoldType" value="16"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="FuelValue" value="1"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock"/>
- <property name="Delay" value="0.5"/>
- <property name="Blockname" value="treePlantedGrass"/>
- </property>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1301" name="wood"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="wood"/>
- <property name="Weight" value="5"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="FuelValue" value="40"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property name="Group" value="Resources,Basics"/>
- <property name="RepairAmount" value="100"/>
- <property name="LootExpValue" value="1"/>
- <property name="DescriptionKey" value="woodDesc"/>
- <property name="CraftingIngredientTime" value="0.25"/>
- </item>
- <item id="1302" name="crushedSand">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/crushedSandDroppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="glass"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1303" name="ironFragment">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mmetal_weak"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="SellableToTrader" value="false"/>
- <property name="HoldType" value="45"/>
- <property name="DropScale" value="3"/>
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1305" name="scrapIron">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/scrapIronDroppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Miron_scrap"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources"/>
- <property name="RepairTime" value="0.5"/>
- <property name="RepairAmount" value="20"/>
- <property name="CraftingIngredientTime" value="0.2"/>
- </item>
- <item id="1306" name="forgedIron">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Miron"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="CraftingIngredientExp" value="10"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property name="RepairTime" value="0.5"/>
- <property name="RepairAmount" value="270"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1307" name="shortMetalPipe">
- <property name="Meshfile" value="Items/Crafting/Metal/shortMetalPipe"/>
- <property name="HoldType" value="16"/>
- <property name="Material" value="Miron"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1308" name="forgedSteel">
- <property name="Meshfile" value="Items/Crafting/ingotIron"/>
- <property name="HoldType" value="21"/>
- <property name="Material" value="Msteel"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="34"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property name="RepairTime" value="1"/>
- <property name="RepairAmount" value="400"/>
- </item>
- <item id="1309" name="scrapPlastics"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Mplastics"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="16"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="2"/>
- <!-- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="400"/> -->
- </item>
- <item id="1311" name="oilShale">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/oilShaleDroppedPrefab"/>
- <property name="Material" value="Miron"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- <property name="DropScale" value="8"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="2"/>
- </item>
- <item id="1312" name="animalHide">
- <property name="Meshfile" value="Items/Crafting/animal_hidePrefab"/>
- <property name="HoldType" value="21"/>
- <property name="Material" value="leather"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="20"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="2"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- </item>
- <item id="1313" name="leather"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/leather"/>
- <property name="Material" value="leather"/>
- <property name="RepairAmount" value="80"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="FuelValue" value="5"/>
- <property name="EconomicValue" value="22"/>
- <property name="Group" value="Resources,Clothing"/>
- <property name="CraftingIngredientTime" value="2"/>
- <property name="Weight" value="5"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- </item>
- <item id="1314" name="hopsFlower">
- <property name="CustomIcon" value="plantedHop3Harvest"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="CraftingIngredientTime" value="20"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="1315" name="aloePlant">
- <property name="CustomIcon" value="plantedAloe3Harvest"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property name="Group" value="Science"/>
- <property name="DescriptionKey" value="plantedAloe3HarvestDesc"/>
- </item>
- <item id="1316" name="chrysanthemumPlant">
- <property name="CustomIcon" value="plantedChrysanthemum3Harvest"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property name="Group" value="Food/Cooking"/>
- <property name="DescriptionKey" value="plantedChrysanthemum3HarvestDesc"/>
- </item>
- <item id="1317" name="scrapBrass"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mbrass_scrap"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="Weight" value="1"/>
- <property name="EconomicValue" value="20"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1318" name="scrapLead"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/scrapLeadDroppedPrefab"/>
- <property name="Material" value="Mlead_scrap"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="Weight" value="1"/>
- <property name="EconomicValue" value="20"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1319" name="clayLump">
- <property name="Meshfile" value="Items/Crafting/clay"/>
- <property name="Material" value="clay"/>
- <property name="Weight" value="5"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="6"/>
- <property name="EconomicBundleSize" value="150"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="0.5"/>
- </item>
- <item id="1320" name="dirtFragment">
- <property name="CustomIcon" value="fertileDirt"/>
- <property name="Meshfile" value="Items/Crafting/clay"/>
- <property name="HoldType" value="21"/>
- <property name="Material" value="dirt"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="5000"/>
- <property name="SellableToTrader" value="false"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1321" name="snowBall">
- <property name="CustomIcon" value="snow"/>
- <property name="Meshfile" value="Items/Crafting/rock_smallPrefab"/>
- <property name="HoldType" value="40"/>
- <property name="Material" value="snow"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="150"/>
- <property name="SellableToTrader" value="false"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="1.2"/>
- <property name="Throw_strength_default" value="10"/>
- <property name="Throw_strength_max" value="35"/>
- <property name="Max_strain_time" value="1"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property name="ThrowableDecoy" value="true"/>
- <property name="DropScale" value="3"/>
- <property name="Group" value="Resources"/>
- </item>
- <!-- <item id="1320" name="scrapCopper" material="copper" mesh_file="Items/Crafting/scrap_copper" hold_type="7"><property name="Weight" value="15"/></item> -->
- <item id="1322" name="cobblestones">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="stone"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="DropScale" value="1"/>
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="70"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1323" name="cement">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="stone"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="70"/>
- <property name="Group" value="Building,Resources"/>
- </item>
- <item id="1324" name="concreteMix">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mconcrete"/>
- <property name="Weight" value="20"/>
- <property name="HoldType" value="34"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="9"/>
- <property name="EconomicBundleSize" value="20"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1325" name="fertilizer">
- <property name="Meshfile" value="Items/Food/cornmealPrefab"/>
- <property name="Material" value="MfertilizedFarmland"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="15"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="2"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="PickupJournalEntry" value="farmingTip"/>
- </item>
- <item id="1327" name="cloth"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/cloth"/>
- <property name="Material" value="cloth"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="RepairAmount" value="50"/>
- <property name="FuelValue" value="1"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="Group" value="Resources,Clothing"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- </item>
- <item id="1328" name="paper"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="paper"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="FuelValue" value="1"/>
- <property name="Weight" value="1"/>
- <property name="EconomicValue" value="15"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources"/>
- </item>
- <!--
- <item id="1329" name="book">
- <property name="Meshfile" value="Items/Misc/Book"/>
- <property name="Material" value="paper"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="50"/>
- <property name="FuelValue" value="20"/>
- <property name="Weight" value="20"/>
- <property name="Group" value="Decor/Miscellaneous"/>
- </item>
- -->
- <item id="1330" name="militaryFiber"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Crafting/cloth"/>
- <property name="Material" value="MmilitaryFiber"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="CraftingIngredientExp" value="10"/>
- <property name="CraftingIngredientTime" value="10"/>
- <property name="RepairTime" value="0.6"/>
- <property name="RepairAmount" value="120"/>
- <property name="Weight" value="1"/>
- <property name="EconomicValue" value="200"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="Group" value="Resources,Clothing"/>
- </item>
- <item id="1331" name="electricParts"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="MelectricParts"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="32"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="2"/>
- <!-- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="400"/> -->
- </item>
- <item id="1332" name="electronicParts"> <!-- scrap material -->
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="MelectronicParts"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="50"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="2"/>
- <!-- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="400"/> -->
- </item>
- <item id="1333" name="mechanicalParts">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="32"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="2"/>
- <!-- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="400"/> -->
- </item>
- <item id="1334" name="cottonPlant">
- <property name="CustomIcon" value="plantedCotton3Harvest"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="2"/>
- <property name="Group" value="Resources"/>
- <property name="DescriptionKey" value="plantedCotton3HarvestDesc"/>
- </item>
- <item id="1335" name="goldenrodPlant">
- <property name="CustomIcon" value="plantedGoldenrod3Harvest"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property name="Group" value="Resources"/>
- <property name="DescriptionKey" value="plantedGoldenrod3HarvestDesc"/>
- </item>
- <item id="1336" name="oldCash">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="paper"/>
- <property name="FuelValue" value="1"/>
- <property name="Weight" value="1"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <!--
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="50"/>
- -->
- <property name="EconomicValue" value="7"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1337" name="snowberryPlant">
- <property name="Extends" value="blueberries"/>
- <property name="CustomIcon" value="blueberries"/>
- <property name="CustomIconTint" value="ffffaf"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="60"/>
- <property class="Action1">
- <property name="Delay" value="1.5"/>
- <property name="Gain_food" value="2"/>
- <property name="Buff" value="eatSnowberryTrigger,eatFood_1_Trigger"/>
- <property name="Gain_water" value="0"/>
- </property>
- <property name="Group" value="Food/Cooking,Science"/>
- </item>
- <item id="1338" name="insulator">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="clay"/>
- <property name="Weight" value="15"/>
- <property name="EconomicValue" value="30"/>
- <property name="SellableToTrader" value="false"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientExp" value="15"/>
- <property name="CraftingIngredientTime" value="2"/>
- <!-- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="400"/> -->
- </item>
- <item id="1340" name="feather">
- <property name="Meshfile" value="Items/Crafting/featherPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="FuelValue" value="1"/>
- <!-- <property name="CraftingIngredientExp" value="0"/> -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1341" name="ironArrowHead">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="1342" name="steelArrowHead">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="40"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
- </item>
- <item id="1345" name="coal">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/coalDroppedPrefab"/>
- <property name="Material" value="coal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="FuelValue" value="60"/>
- <property name="DropScale" value="8"/>
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="1"/>
- <property name="PickupJournalEntry" value="farmingTip"/>
- </item>
- <item id="1346" name="potassiumNitratePowder">
- <property name="Meshfile" value="Items/Food/cornmealPrefab"/>
- <property name="Material" value="coal"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="5000"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingIngredientTime" value="2"/>
- </item>
- <item id="1347" name="gunPowder">
- <property name="Meshfile" value="Items/Crafting/gun_powderPrefab"/>
- <property name="Material" value="dirt"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="22"/>
- <property name="EconomicBundleSize" value="10"/>
- <property name="Group" value="Resources,Ammo/Weapons,Tools/Traps"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1348" name="buckshot">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="36"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1349" name="bulletCasing">
- <property name="Meshfile" value="Items/Crafting/bullet_casingPrefab"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1350" name="bulletTip">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="25"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1353" name="nail">
- <property name="Meshfile" value="Items/Tools/nailProjectilePrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1000"/> <!-- STK resource -->
- <property name="EconomicValue" value="10"/>
- <property name="EconomicBundleSize" value="10"/>
- <property class="Action1">
- <property name="Class" value="Projectile"/>
- <property name="Explosion.ParticleIndex" value="0"/>
- <!-- no expl. -->
- <property name="Velocity" value="55"/>
- <property name="FlyTime" value="1"/>
- <property name="LifeTime" value="1"/>
- <property name="DamageBonus.head" value="5"/>
- <property name="DamageBonus.glass" value="1"/>
- <property name="DamageBonus.wood" value="0.1"/>
- <property name="DamageBonus.earth" value="0"/>
- <property name="DamageBonus.metal" value="0"/>
- <property name="DamageBonus.cloth" value="0"/>
- </property>
- <property class="Attributes">
- <property name="GetQualityFromWeapon" value="true"/>
- <property name="EntityDamage" value="5,10"/>
- <property name="BlockDamage" value="0.1,0.2"/>
- </property>
- <property name="Group" value="Ammo/Weapons"/>
- </item>
- <item id="1354" name="rocketTip">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="151"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1355" name="rocketCasing">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="77"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1359" name="repairKit">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Msteel"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="100"/> <!-- STK repairKit -->
- <property name="EconomicValue" value="186"/>
- <property name="RepairTime" value="2"/>
- <property name="RepairAmount" value="2500"/>
- <property name="Group" value="Resources,Ammo/Weapons"/>
- <property name="CraftingSkillGroup" value="craftSkillGuns"/>
- </item>
- <item id="1360" name="oil">
- <property name="Meshfile" value="Items/Food/coffeePrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="100"/>
- <property name="Group" value="Chemicals"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="1361" name="steelPolish">
- <property name="Meshfile" value="Items/Food/coffeePrefab"/>
- <property name="Material" value="Msteel"/>
- <property name="Weight" value="0"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="35"/>
- <property name="Group" value="Chemicals"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="1362" name="paint">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="1000"/> <!-- STK ammo -->
- <property name="Group" value="Resources"/>
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="50"/>
- <property name="CraftingSkillGroup" value="craftSkillMiscellaneous"/>
- <property name="PickupJournalEntry" value="paintingTip"/>
- </item>
- <item id="1363" name="animalFat">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="45"/>
- <property name="FuelValue" value="20"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="20"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="1364" name="tallow">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="FuelValue" value="20"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="24"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property name="Group" value="Chemicals"/>
- </item>
- <!--<item id="1365" name="bioFuel">
- <property name="Meshfile" value="Items/Food/honeyPrefab"/>
- <property name="Material" value="glass"/>
- <property name="Weight" value="10"/>
- <property name="HoldType" value="3"/>
- <property name="FuelValue" value="20"/>
- <property name="Stacknumber" value="250"/>
- <property name="EconomicValue" value="30"/>
- <property name="Group" value="Chemicals"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>-->
- <item id="1367" name="canEmpty">
- <property name="Meshfile" value="Items/Food/can_empty"/>
- <property name="Material" value="metal"/>
- <property name="Weight" value="5"/>
- <property name="HoldType" value="14"/>
- <property name="Stacknumber" value="100"/>
- <property name="EconomicValue" value="5"/>
- <property name="CraftingIngredientTime" value="9"/>
- <!-- DTD-610TL Animation for throwing does not work properly.
- <property class="Action0">
- <property name="Class" value="ThrowAway"/>
- <property name="Delay" value="0.8"/>
- <property name="Throw_strength_default" value="0.8"/>
- <property name="Throw_strength_max" value="2.5"/>
- <property name="Max_strain_time" value="2.1"/>
- <property name="Sound_start" value="swoosh"/>
- </property>
- -->
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem"/>
- <property name="Delay" value="1.0"/>
- <property name="Change_item_to" value="canMurkyWater"/>
- <property name="Do_block_action" value="deplete1"/>
- <property name="Focused_blockname_1" value="water"/>
- <property name="Focused_blockname_2" value="waterMoving"/>
- <property name="Focused_blockname_3" value="waterStaticBucket"/>
- <property name="Focused_blockname_4" value="waterMovingBucket"/>
- <property name="Focused_blockname_5" value="waterSource8"/>
- <property name="Sound_start" value="bucketfill_water"/>
- </property>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1368" name="emptyJar">
- <property name="Meshfile" value="Items/Food/emptyJarPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="6"/>
- <property name="CraftingIngredientTime" value="9"/>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem"/>
- <property name="Delay" value="1.0"/>
- <property name="Change_item_to" value="bottledRiverWater"/>
- <property name="Do_block_action" value="deplete1"/>
- <property name="Focused_blockname_1" value="water"/>
- <property name="Focused_blockname_2" value="waterMoving"/>
- <property name="Focused_blockname_3" value="waterStaticBucket"/>
- <property name="Focused_blockname_4" value="waterMovingBucket"/>
- <property name="Focused_blockname_5" value="waterSource8"/>
- <property name="Sound_start" value="bucketfill_water"/>
- </property>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1370" name="bucket">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucket"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="34"/>
- <property name="Stacknumber" value="100"/>
- <property name="EconomicValue" value="84"/>
- <property class="Action0"> <!-- AttackAction -->
- <property name="Class" value="BailLiquid"/>
- <property name="Delay" value="0.35"/>
- <property name="Sound_start" value="bucketbail_water"/>
- </property>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="ExchangeItem"/>
- <property name="Delay" value="0.35"/>
- <property name="Change_item_to" value="bucketWater"/>
- <property name="Do_block_action" value="deplete3"/>
- <property name="Focused_blockname_1" value="water"/>
- <property name="Focused_blockname_2" value="waterMoving"/>
- <property name="Focused_blockname_3" value="waterStaticBucket"/>
- <property name="Focused_blockname_4" value="waterMovingBucket"/>
- <property name="Focused_blockname_5" value="waterSource8"/>
- <property name="Sound_start" value="bucketfill_water"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- </item>
- <item id="1371" name="bucketWater">
- <property name="Meshfile" value="Items/Crafting/Metal/IronBucketWaterPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="34"/>
- <property name="Stacknumber" value="100"/>
- <property name="EconomicValue" value="88"/>
- <property class="Action1"> <!-- UseAction -->
- <property name="Class" value="PlaceAsBlock"/>
- <property name="Delay" value="0.5"/>
- <property name="Blockname" value="waterMovingBucket"/>
- <property name="Change_item_to" value="bucket"/>
- <property name="Sound_start" value="bucketplace_water"/>
- </property>
- <property name="Group" value="Tools/Traps"/>
- </item>
- <!--
- <item id="1372" name="masonJar">
- <property name="Extends" value="emptyJar"/>
- <property name="CustomIcon" value="emptyJar"/>
- <property name="CreativeMode" value="Dev"/>
- </item>
- -->
- <item id="1380" name="hubcap">
- <property name="Meshfile" value="Items/Crafting/hubcap"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="10"/>
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock"/>
- <property name="Delay" value="0.5"/>
- <property name="Blockname" value="hubcapNoMine"/>
- </property>
- <property name="EconomicValue" value="10"/>
- <property name="Group" value="Tools/Traps"/>
- </item>
- <item id="1381" name="airFilter">
- <property name="Meshfile" value="Items/Crafting/air_filter"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="23"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="15"/>
- <property name="EconomicValue" value="15"/>
- <property name="Group" value="Tools/Traps"/>
- </item>
- <item id="1382" name="candyTin">
- <property name="Meshfile" value="Items/Crafting/candy_tinPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="Group" value="Tools/Traps"/>
- </item>
- <item id="1383" name="doorKnob">
- <property name="Meshfile" value="Items/Crafting/door_knob"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="20"/>
- <property name="EconomicValue" value="40"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1384" name="candleStick">
- <property name="Meshfile" value="Items/Crafting/candlestick"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="2"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="60"/>
- <property name="EconomicValue" value="120"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1385" name="radiator">
- <property name="Meshfile" value="Items/Crafting/radiator"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="100"/>
- <property name="EconomicValue" value="200"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1386" name="fishingWeight">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="25"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1387" name="trophy">
- <property name="Meshfile" value="Items/Crafting/trophy1"/>
- <property name="Material" value="brass"/>
- <property name="HoldType" value="2"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="20"/>
- <property name="EconomicValue" value="40"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1388" name="trophy2">
- <property name="Meshfile" value="Items/Crafting/trophy3Prefab"/>
- <property name="Material" value="lead"/>
- <property name="HoldType" value="2"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="48"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1389" name="trophy3"> <!-- tungsten trophy -->
- <property name="CreativeMode" value="Dev"/>
- <property name="Meshfile" value="Items/Crafting/trophy3Prefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="2"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="5"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1390" name="silverNugget">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="EconomicValue" value="250"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property name="Group" value="Resources"/>
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1391" name="goldNugget">
- <property name="Extends" value="silverNugget"/>
- <property name="EconomicValue" value="700"/>
- <property name="CraftingIngredientTime" value="15"/>
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1392" name="rawDiamond">
- <property name="Extends" value="silverNugget"/>
- <property name="EconomicValue" value="1500"/>
- <property name="CraftingIngredientTime" value="60"/>
- <property name="DescriptionKey" value="rareOresGroupDesc"/>
- </item>
- <item id="1413" name="coffeeBeans">
- <property name="Meshfile" value="Items/Food/seed_blueberryPrefab"/>
- <property name="Material" value="plants"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="12"/>
- <property name="EconomicBundleSize" value="5"/>
- <property name="CraftingIngredientTime" value="5"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="1430" name="candle">
- <property name="Class" value="ItemClassTorch"/>
- <property name="Meshfile" value="Items/Tools/candlePrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="12"/>
- <property name="Stacknumber" value="100"/> <!-- STK torch -->
- <property name="FuelValue" value="16"/>
- <property name="EconomicValue" value="24"/>
- <property class="Action1">
- <property name="Class" value="PlaceAsBlock"/>
- <property name="Delay" value="0.5"/>
- <property name="Blockname" value="candleWallPlayer"/>
- </property>
- <property name="Group" value="Basics,Decor/Miscellaneous"/>
- </item>
- <item id="1431" name="smallEngine">
- <property name="PartType" value="Receiver"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="VehicleSlotType" value="engine"/>
- <property name="Material" value="Msteel"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="1"/>
- <property name="Weight" value="100"/>
- <property name="EconomicValue" value="1000"/>
- <property name="Group" value="Resources"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1000,6000"/>
- <property name="VehicleNoise" value="1,0.1"/>
- <property name="VehicleMaxSpeed" value="5,18"/>
- <property name="VehicleAcceleration" value="7,14"/>
- <property name="VehicleMetersPerLiter" value="8,12"/>
- <property name="VehicleIdleSecondsPerLiter" value="6,12"/>
- <property name="VehicleStartDelayInSeconds" value="1,0.1"/>
- <property name="VehicleStartChance" value="0.5,0.99"/>
- <property name="VehicleTankSize" value="1000, 2000"/>
- </property>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- </item>
- <item id="1432" name="carBattery">
- <property name="Meshfile" value="Items/Misc/car_battery"/>
- <property name="Material" value="lead"/>
- <property name="RepairTools" value="repairKit"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="1"/>
- <property name="Weight" value="160"/>
- <property name="EconomicValue" value="500"/>
- <property name="Group" value="Resources"/>
- <property name="VehicleSlotType" value="battery"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1000,6000"/>
- <property name="BatteryMaxLoadInVolts" value="24, 36"/>
- <property name="BatteryDischargeTimeInMinutes" value="30,90"/>
- </property>
- </item>
- <item id="1434" name="headlight">
- <property name="VehicleSlotType" value="headlight"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="240"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1435" name="casinoCoin">
- <property name="Meshfile" value="Items/Misc/casino_coinPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="25000"/> <!-- STK resource -->
- <property name="EconomicValue" value="5"/>
- <property name="EconomicBundleSize" value="1"/>
- <property name="SellableToTrader" value="false"/>
- </item>
- <item id="1436" name="solarCell">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="glass"/>
- <property name="Stacknumber" value="1"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="2500"/>
- <property name="Group" value="Resources"/>
- <property class="Attributes">
- <property name="DegradationMax" value="1000,6000"/>
- </property>
- </item>
- <item id="1439" name="glue">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="10"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="EconomicValue" value="38"/>
- <property name="Group" value="Resources,Chemicals"/>
- </item>
- <item id="1440" name="ductTape">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="cloth"/>
- <property name="HoldType" value="45"/>
- <property name="Weight" value="5"/>
- <property name="EconomicValue" value="49"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="Group" value="Resources"/>
- </item>
- <item id="1441" name="spring">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Msteel"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="500"/> <!-- STK resource -->
- <property name="Weight" value="10"/>
- <property name="EconomicValue" value="22"/>
- <property name="Group" value="Resources"/>
- </item>
- <item id="1442" name="cookingGrill">
- <property name="Meshfile" value="Items/Crafting/cooking_grill"/>
- <property name="Material" value="Miron"/>
- <property name="HoldType" value="21"/>
- <property name="Stacknumber" value="500"/> <!-- STK loot -->
- <property name="EconomicValue" value="26"/>
- <property name="Group" value="Food/Cooking"/>
- </item>
- <item id="1443" name="beaker">
- <property name="Meshfile" value="Items/Crafting/beaker"/>
- <property name="Material" value="glass"/>
- <property name="HoldType" value="3"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property name="Weight" value="15"/>
- <property name="EconomicValue" value="750"/>
- <property name="Group" value="Chemicals"/>
- </item>
- <item id="1444" name="bellows">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="leather"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="100"/> <!-- STK resource -->
- <property name="Weight" value="100"/>
- <property name="EconomicValue" value="405"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- </item>
- <item id="1445" name="anvil">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Msteel"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property name="EconomicValue" value="240"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- </item>
- <!--<item id="1446" name="calipers">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Msteel"/>
- <property name="Weight" value="5"/>
- <property name="Stacknumber" value="1"/>
- <property name="Group" value="Resources"/>
- <property name="EconomicValue" value="2000"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- </item>-->
- <item id="1447" name="toolAndDieSet">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="Msteel"/>
- <property name="Weight" value="30"/>
- <property name="Stacknumber" value="100"/> <!-- STK loot -->
- <property name="EconomicValue" value="2000"/>
- <property name="Group" value="Resources"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- </item>
- <item id="1448" name="forgeCrucible">
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="HoldType" value="45"/>
- <property name="Material" value="organic"/>
- <property name="Stacknumber" value="100"/>
- <property name="Group" value="Resources"/>
- <property name="EconomicValue" value="600"/>
- <property name="CraftingSkillGroup" value="craftSkillTools"/>
- </item>
- <item id="1460" name="unit_iron">
- <property name="CustomIcon" value="scrapIron"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="45"/>
- <property name="Stacknumber" value="30000"/>
- <property name="Weight" value="1"/>
- <property name="Group" value="Resources"/>
- <property name="ResourceUnit" value="true"/>
- <property name="MeltTimePerUnit" value="0.25"/>
- <property name="UserHidden" value="true"/>
- <property name="CraftingIngredientTime" value="0.5"/>
- <property name="CreativeMode" value="None" />
- </item>
- <item id="1461" name="unit_brass">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="scrapBrass"/>
- <property name="Material" value="brass"/>
- <property name="CreativeMode" value="None" />
- </item>
- <item id="1462" name="unit_lead">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="scrapLead"/>
- <property name="Material" value="lead"/>
- <property name="CreativeMode" value="None" />
- </item>
- <item id="1463" name="unit_glass">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="brokenGlass"/>
- <property name="Material" value="glass"/>
- <property name="CreativeMode" value="None" />
- </item>
- <item id="1464" name="unit_stone">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="rockSmall"/>
- <property name="Material" value="stone"/>
- <property name="CreativeMode" value="None" />
- </item>
- <item id="1465" name="unit_clay">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="clayLump"/>
- <property name="Material" value="clay"/>
- <property name="CreativeMode" value="None" />
- </item>
- <!--
- <item id="1501" name="superWrench">
- <property name="Extends" value="wrench"/>
- <property name="CustomIcon" value="wrench"/>
- <property name="CustomIconTint" value="ffa0a0"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CreativeMode" value="Dev"/>
- <property class="Attributes">
- <property name="EntityDamage" value="5000,10000"/>
- <property name="BlockDamage" value="5000,10000"/>
- </property>
- </item>
- <item id="1502" name="gunSuperDigger">
- <property name="CustomIcon" value="gunMP5"/>
- <property name="CustomIconTint" value="ffa0a0"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="6"/>
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property name="CrosshairOnAim" value="true"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Delay" value="0.150"/>
- <property name="Range" value="300"/>
- <property name="Auto_fire" value="true"/>
- <property name="Rays_per_shot" value="1"/>
- <property name="Rays_spread" value="0"/>
- <property name="Crosshair_min_distance" value="5"/>
- <property name="Crosshair_max_distance" value="8"/>
- <property name="DamageBlock" value="3000"/>
- <property name="DamageEntity" value="0.1"/>
- <property name="Single_magazine_usage" value="true"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="9mmBullet"/>
- <property name="Reload_time" value="4.1"/>
- <property name="Bullet_icon" value="uzi"/>
- <property name="Sound_start" value=""/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="mp5_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="38"/>
- <property name="Zoom_max_in" value="10"/>
- </property>
- </item>
- <item id="1503" name="gunJustDie">
- <property name="CustomIcon" value="gunPistol"/>
- <property name="CustomIconTint" value="ffa0a0"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
- <property name="Material" value="organic"/>
- <property name="HoldType" value="1"/>
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property name="CrosshairOnAim" value="true"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Delay" value="0.15"/>
- <property name="Range" value="300"/>
- <property name="Auto_fire" value="true"/>
- <property name="Rays_per_shot" value="5"/>
- <property name="Rays_spread" value="0.85"/>
- <property name="DamageEntity" value="1000"/>
- <property name="DamageBlock" value="0"/>
- <property name="Single_magazine_usage" value="true"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="9mmBullet"/>
- <property name="Reload_time" value="2"/>
- <property name="Bullet_icon" value="pistol"/>
- <property name="Sound_start" value="Pistol_Fire"/>
- <property name="Sound_start" value=""/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="45"/>
- <property name="Zoom_max_in" value="10"/>
- </property>
- </item>
- <item id="1504" name="hammerOfGod">
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="clawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
- <property name="Meshfile" value="Items/Tools/hammerPrefab"/>
- <property name="Material" value="metal"/>
- <property name="HoldType" value="32"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0">
- <property name="Class" value="Melee"/>
- <property name="Delay" value="0.7"/>
- <property name="Range" value="40"/>
- <property name="Block_range" value="40"/>
- <property name="Sphere" value="0.4"/>
- <property name="Sound_start" value="swoosh"/>
- <property name="Stamina_usage" value="0"/>
- </property>
- <property class="Attributes">
- <property name="EntityDamage" value="500,5000"/>
- <property name="BlockDamage" value="500,20000"/>
- <property name="DismembermentBaseChance" value="1"/>
- </property>
- </item>
- -->
- </items>
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