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May 20th, 2019
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  1. TargetUnit = XComGameState_Unit(TargetDamageable);
  2. TargetUnit = XComGameState_Unit(NewGameState.ModifyStateObject(class'XComGameState_Unit', TargetUnit.ObjectID));
  3. BurnEffect.ApplyEffect(AppliedData, TargetUnit, NewGameState);
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