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- 1. Super Mario 64 Graphics
- In depth look at how Nintendo built Super Mario 64s visuals, and the N64s graphical power.
- Explores SGI Indy, explains texture and lighting techniques used etc.
- 2. Satisfying Physics
- Explains why we love physics based gameplay, from Sonic's momentum based gameplay, to Worms roping.
- Back to back comparisons of how sequels removed or botched the physics that made the original fun,
- eg Sonic, Yooka Laylee, Worms, etc.
- 3. Modern Graphics Settings Explained
- Explains the majority of modern PC graphical settings and how they impact performance vs visual fidelity.
- eg. AA, AF, ambient occlusion, tessellation, texture resolution, "post processing" etc.
- 4. Oddities in Nintendo Hardware
- Looking into things like the N64 expansion port, the Wii Classic controllers unused functions, the contrast
- screw inside the original GBA, etc.
- 5. Gaming is Dead, and You Know It
- Explores the theory/conspiracy that videogames only vaguely resemble the golden era, focusing on
- the abundance of bad storytelling, broken/buggy AAA games, lack of satisfying and fun gameplay, and the rise
- and fall of gaming giants like Sonic, and why some franchises still work in 2017+.
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