SHARE
TWEET

[Mekton] UPEO Defender Armor-Buster Type

Lord_Specineff13 Oct 8th, 2017 (edited) 78 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. UPEO Defender Armor-Buster Type
  2.  
  3. Battlefield performance data of the UPEO Defender's early engagements revealed that while it performed fairly well against light enemy troopers, the Panzerfaust missiles were more frequently employed than originally expected of UPEO combat doctrine. And while the Defender had a well-rounded array of weapons, most of UPEO's pilots lacked sufficient training to utilize its loadout effectively.
  4.  
  5. With tensions increasing between the various corporations, UPEO began receiving increased support from General Resource Limited that included access to heavier weaponry than what originally the Defender was allowed to carry. The Armor-Buster type is a very simple modification of the Defender's weapons loadout, increasing overall ranged firepower by replacing the submachine gun and Panzerfaust missile launchers with a bazooka. Utilizing the Defender's ballistics targeting systems and loaded with large-caliber high explosive rounds, the bazooka can inflict devastating anti-armor shots in the hands of a UPEO pilot accustomed to using the Defender's submachine gun.
  6.  
  7. Operationally, the Armor-Buster type appears promising. While remaining somewhat fragile, the Defender now has a longer striking distance with the bazooka than with the submachine gun, but slightly shorter range than what was achievable with the Panzerfaust launchers. With only one type of ammunition to supply, logistics for the Armor-Buster type is simpler than the standard Defender loadout. Aside from the shorter overall striking range, the only other drawback observed is the loss of the Defender's ability to provide saturation fire with the removal of the submachine gun; however issuance of special bazooka shells may be able to mitigate this if necessary.
  8.  
  9. Configurations:
  10. Form    MV  Land MA  Flight MA
  11. Mekton  -2  5 Hexes  -
  12.  
  13. Frame and Armor: (Total Cost 43, weight 21.5 tons)
  14. Location  Class       SP   DC  Kills  Spaces  Cost
  15. Head      ST/ST-Std.  3/3  1   3/3    2/3     6
  16. Body      ST/ST-Std.  3/3  1   6/6    3/6     9
  17. L.Arm     ST/ST-Std.  3/3  1   4/4    2/4     7
  18. R.Arm     ST/ST-Std.  3/3  1   4/4    2/4     7
  19. L.Leg     ST/ST-Std.  3/3  1   4/4    2/4     7
  20. R.Leg     ST/ST-Std.  3/3  1   4/4    2/4     7
  21.  
  22. Armament: (Total cost 21.65, weight 9 tons)
  23. Weapon              Acc.  Range   Damage  Shots  Kills   Location  Cost  Space  Notes
  24. L.Hand              +0    -       1K      -      1/1     L.Arm     1.75  1      Quick, Handy
  25. R.Hand              +0    -       1K      -      1/1     R.Arm     1.75  1      Quick, Handy
  26. Anti-Armor Bazooka  +0    8/64    8K      8/8    8/8     2-handed  9.3   7.8    HE ammo (Mag: 1 Kill)
  27. Beam Saber          +1    -       7K      -      2/2     1-Handed  3.85  3.85   3 turns in use, rechargeable
  28. Shield              DA-2  -       -       -      5/5 SP  L.Arm     5     1
  29.  
  30. Systems: (Total cost 7; weight 2.0 tons)
  31. Subassembly          Location  Cost  Space  Notes
  32. Cockpit              Body      1     1      Equipped w/ ejection seat, armored enclosure
  33. Sensors, Main        Head      2     1      Sensor range 4km, communication range 800km, 1 Kill
  34. Sensors, Backup      Body      2     2      Sensor range 1km, communication range 300km, 2 Kills
  35. Spotlight            Head      0.2   -      Illuminate 1 hex
  36. Damage Control Pack  R.Arm     1     1      Contains fire-retardant foam, glue bombs, flares and raft
  37. Ext. Ammo (Bazooka)  External  0.8   0.8    Extra HE ammunition for bazooka, 1 Kill
  38.  
  39. Cost Multipliers:
  40. Powerplant, Std. Cool Fusion (x0.0; located in Body)
  41. Controls, Screen (x0.0)
  42. Hydraulics, Std. (x0.0)
  43.  
  44. Base Weight: 32.5 tons
  45. Base Weight + Fuel: 32.5 tons
  46. Weight Efficiency: -3 tons (6 CP)
  47. Final Weight: 29.5 tons
  48. Base Cost: 71.65 (Allowed: 74 CP max)
  49. Total Multipliers: x1.00
  50. Final Cost: 77.65 CP (Allowed: 80 CP max)
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top