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Pk Changes - 3/14/16

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  1. Properties:
  2. Chat:
  3. Enable: false
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: true
  33. WallDamageMinimumDistance: 10.0
  34. WallDamageCap: 5.0
  35. CustomItems:
  36. GrapplingHook:
  37. Enable: true
  38. IronUses: 25
  39. GoldUses: 50
  40. RegionProtection:
  41. AllowHarmlessAbilities: false
  42. RespectWorldGuard: true
  43. RespectGriefPrevention: false
  44. RespectFactions: false
  45. RespectTowny: false
  46. RespectPreciousStones: false
  47. RespectLWC: false
  48. CacheBlockTime: 30000
  49. Air:
  50. CanBendWithWeapons: true
  51. Particles: spell
  52. PlaySound: true
  53. Water:
  54. CanBendWithWeapons: true
  55. NightFactor: 1.25
  56. FullMoonFactor: 1.5
  57. CanBendPackedIce: true
  58. CanBendFromBentBlocks: false
  59. PlaySound: true
  60. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  61. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  62. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  63. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  64. Range: 4
  65. Earth:
  66. RevertEarthbending: true
  67. SafeRevert: true
  68. RevertCheckTime: 300000
  69. CanBendWithWeapons: true
  70. EarthbendableBlocks:
  71. - STONE
  72. - CLAY
  73. - COAL_ORE
  74. - DIAMOND_ORE
  75. - DIRT
  76. - GOLD_ORE
  77. - GRASS
  78. - GRAVEL
  79. - IRON_ORE
  80. - LAPIS_ORE
  81. - NETHERRACK
  82. - QUARTZ_ORE
  83. - REDSTONE_ORE
  84. - MYCEL
  85. MetalBlocks:
  86. - IRON_BLOCK
  87. - GOLD_BLOCK
  88. - QUARTZ_BLOCK
  89. SandBlocks:
  90. - SAND
  91. - SANDSTONE
  92. - RED_SAND
  93. - RED_SANDSTONE
  94. MetalPowerFactor: 1.5
  95. PlaySound: true
  96. Range: 4
  97. Passive:
  98. SandRunPower: 1
  99. Fire:
  100. CanBendWithWeapons: true
  101. DayFactor: 1.25
  102. PlaySound: true
  103. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  104. DayMessage: You feel the strength of the rising sun empowering your firebending.
  105. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  106. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  107. FireGriefing: false
  108. RevertTicks: 12000
  109. Chi:
  110. CanBendWithWeapons: false
  111. DisabledWorlds:
  112. - TestWorld
  113. - TestWorld2
  114. Abilities:
  115. AvatarState:
  116. Enabled: false
  117. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  118. Cooldown: 7200000
  119. Duration: 480000
  120. PowerMultiplier: 5
  121. PotionEffects:
  122. Regeneration:
  123. Enabled: true
  124. Power: 3
  125. Speed:
  126. Enabled: true
  127. Power: 3
  128. DamageResistance:
  129. Enabled: true
  130. FireResistance:
  131. Enabled: true
  132. Power: 3
  133. Air:
  134. Passive:
  135. Factor: 0.3
  136. Speed: 2
  137. Jump: 3
  138. AirBlast:
  139. Enabled: true
  140. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  141. Speed: 25
  142. Range: 25
  143. Radius: 2
  144. Push:
  145. Self: 2.5
  146. Entities: 3.5
  147. CanFlickLevers: false
  148. CanOpenDoors: false
  149. CanPressButtons: false
  150. CanCoolLava: true
  151. AirBubble:
  152. Enabled: true
  153. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  154. Radius: 3
  155. AirBurst:
  156. Enabled: true
  157. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of air in front of you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  158. FallThreshold: 10
  159. PushFactor: 2
  160. ChargeTime: 3000
  161. Damage: 1
  162. Cooldown: 500
  163. AirScooter:
  164. Enabled: true
  165. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  166. Speed: 0.675
  167. Tornado:
  168. Enabled: true
  169. Description: 'To use, simply sneak (default: shift). This will create a swirling
  170. vortex at the targeted location. Any creature or object caught in the vortex
  171. will be launched up and out in some random direction. If another player gets
  172. caught in the vortex, the launching effect is minimal. Tornado can also be
  173. used to transport the user. If the user gets caught in his/her own tornado,
  174. his movements are much more manageable. Provided the user doesn''t fall out
  175. of the vortex, it will take him to a maximum height and move him in the general
  176. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  177. Radius: 6
  178. Height: 16
  179. Range: 24
  180. MobPushFactor: 1
  181. PlayerPushFactor: 1
  182. AirShield:
  183. Enabled: true
  184. Description: 'Air Shield is one of the most powerful defensive techniques in
  185. existence. To use, simply sneak (default: shift). This will create a whirlwind
  186. of air around the user, with a small pocket of safe space in the center. This
  187. wind will deflect all projectiles and will prevent any creature from entering
  188. it for as long as its maintained.'
  189. Radius: 5
  190. IsAvatarStateToggle: false
  191. AirSpout:
  192. Enabled: true
  193. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  194. Height: 20
  195. AirSuction:
  196. Enabled: true
  197. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  198. Speed: 25
  199. Range: 20
  200. Radius: 2
  201. Push: 2.5
  202. AirSwipe:
  203. Enabled: true
  204. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  205. Damage: 3
  206. Range: 11
  207. Radius: 3
  208. Push: 1
  209. Arc: 20
  210. Speed: 25
  211. Cooldown: 1800
  212. ChargeFactor: 2
  213. MaxChargeTime: 2000
  214. Flight:
  215. Enabled: false
  216. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  217. bound and you will glide around in the direction you look. While flying, click
  218. to Hover. Click again to disable Hovering.'
  219. HoverEnabled: true
  220. Cooldown: 0
  221. Suffocate:
  222. Enabled: true
  223. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  224. ChargeTime: 1000
  225. Cooldown: 11200
  226. Range: 10
  227. Damage: 2.4
  228. DamageInitialDelay: 2
  229. DamageInterval: 1
  230. SlowPotency: 1
  231. SlowDelay: 0.5
  232. SlowInterval: 1.25
  233. BlindPotentcy: 30
  234. BlindDelay: 2
  235. BlindInterval: 1.5
  236. CanBeUsedOnUndeadMobs: true
  237. RequireConstantAim: true
  238. RequireConstantAimRadius: 5
  239. AnimationRadius: 2.0
  240. AnimationParticleAmount: 1
  241. AnimationSpeed: 1.0
  242. AirCombo:
  243. Enabled: true
  244. Twister:
  245. Speed: 0.85
  246. Range: 18
  247. Height: 6
  248. Radius: 2
  249. RemoveDelay: 2500
  250. Cooldown: 10000
  251. DegreesPerParticle: 30
  252. HeightPerParticle: 2
  253. AirStream:
  254. Speed: 0.5
  255. Range: 45
  256. EntityDuration: 4000
  257. EntityHeight: 14
  258. Cooldown: 7000
  259. AirSweep:
  260. Speed: 1.4
  261. Range: 10
  262. Damage: 3.0
  263. Knockback: 3.5
  264. Cooldown: 6000
  265. Water:
  266. Passive:
  267. SwimSpeedFactor: 0.79
  268. Bloodbending:
  269. Enabled: true
  270. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  271. CanOnlyBeUsedAtNight: false
  272. CanBeUsedOnUndeadMobs: true
  273. ThrowFactor: 3
  274. Range: 5
  275. HoldTime: 4000
  276. Cooldown: 8800
  277. CanOnlyBeUsedDuringFullMoon: false
  278. CanBloodbendOtherBloodbenders: false
  279. HealingWaters:
  280. Enabled: true
  281. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  282. ShiftRequired: true
  283. Radius: 6
  284. Interval: 750
  285. Power: 1
  286. IceBlast:
  287. Enabled: true
  288. Damage: 3
  289. Range: 18
  290. Cooldown: 250
  291. SelectRange: 14
  292. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  293. can be used to fire an explosive burst of ice at an opponent, spraying ice
  294. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  295. a block of ice to select it as a source. From there, you can just left click
  296. to send the blast off at your opponent.'
  297. DynamicSourcing:
  298. Enabled: true
  299. IceSpike:
  300. Enabled: true
  301. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  302. Cooldown: 250
  303. Damage: 5
  304. Range: 20
  305. ThrowingMult: 2
  306. Height: 2
  307. Projectile:
  308. Range: 18
  309. Damage: 3
  310. SelectRange: 18
  311. DynamicSourcing:
  312. Enabled: false
  313. OctopusForm:
  314. Enabled: true
  315. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  316. Range: 10
  317. AttackRange: 2.5
  318. Radius: 3
  319. Damage: 3.4
  320. Knockback: 1.75
  321. FormDelay: 40
  322. SelectRange: 12
  323. Cooldown: 0
  324. AutoSourcing:
  325. Enabled: true
  326. Cooldown: 1650
  327. SelectRange: 5
  328. DynamicSourcing:
  329. Enabled: true
  330. PhaseChange:
  331. Enabled: true
  332. Description: 'To use, simply left-click. Any water you are looking at within
  333. range will instantly freeze over into solid ice. Provided you stay within
  334. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  335. however, you do either of those the ice will instantly thaw. If you sneak
  336. (default: shift), anything around where you are looking at will instantly
  337. melt. Since this is a more favorable state for these things, they will never
  338. re-freeze unless they would otherwise by nature or some other bending ability.
  339. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  340. will evaporate water around that block that is above sea level. '
  341. Range: 20
  342. Radius: 3
  343. Cooldown: 160
  344. PlantArmor:
  345. Enabled: true
  346. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  347. Duration: 12700
  348. Resistance: 1
  349. Cooldown: 20150
  350. SelectRange: 20
  351. AutoSourcing:
  352. Enabled: false
  353. Cooldown: 17500
  354. SelectRange: 5
  355. Surge:
  356. Enabled: true
  357. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  358. Wave:
  359. Radius: 3
  360. Range: 24
  361. SelectRange: 18
  362. HorizontalPush: 1.4
  363. DynamicSourcing:
  364. Enabled: true
  365. VerticalPush: 1.0
  366. Wall:
  367. Radius: 3
  368. SelectRange: 5
  369. DynamicSourcing:
  370. Enabled: true
  371. Torrent:
  372. Enabled: true
  373. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  374. Range: 20
  375. DeflectDamage: 1
  376. Damage: 3
  377. Cooldown: 2000
  378. Wave:
  379. Radius: 8
  380. Knockback: 1.5
  381. Height: 0.8
  382. SelectRange: 8
  383. AutoSourcing:
  384. Enabled: false
  385. Cooldown: 2000
  386. SelectRange: 5
  387. DynamicSourcing:
  388. Enabled: true
  389. Plantbending:
  390. RegrowTime: 12000
  391. WaterArms:
  392. Enabled: false
  393. Description: |-
  394. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  395. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  396. Punch - An offensive attack, harming players or mobs!
  397. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  398. Grab - Grab an entity with your arm, and swing them about!
  399. Freeze - Use your Arms to fire small blasts of ice in any direction!
  400. Spear - Throw your Arms in any direction, freezing whatever it hits!
  401. SneakMessage: 'Active Ability:'
  402. Arms:
  403. InitialLength: 4
  404. SourceGrabRange: 4
  405. MaxAttacks: 6
  406. MaxAlternateUsage: 25
  407. MaxIceShots: 3
  408. Cooldown: 20000
  409. AllowPlantSource: true
  410. Lightning:
  411. Enabled: false
  412. Damage: 10.0
  413. KillUser: false
  414. Cooldowns:
  415. UsageCooldownEnabled: true
  416. UsageCooldown: 360
  417. Whip:
  418. MaxLength: 12
  419. MaxLengthWeak: 8
  420. NightAugments:
  421. MaxLength:
  422. Normal: 16
  423. FullMoon: 17
  424. Pull:
  425. Multiplier: 0.15
  426. Punch:
  427. PunchDamage: 1.6
  428. MaxLength: 6
  429. NightAugments:
  430. MaxLength:
  431. Normal: 11
  432. FullMoon: 13
  433. Grapple:
  434. RespectRegions: false
  435. Grab:
  436. HoldTime: 2400
  437. Freeze:
  438. Range: 18
  439. Damage: 1.4
  440. Spear:
  441. Range: 25
  442. Damage: 2.2
  443. DamageEnabled: true
  444. Sphere: 1
  445. Duration: 3700
  446. Length: 18
  447. NightAugments:
  448. Range:
  449. Normal: 32
  450. FullMoon: 38
  451. Sphere:
  452. Normal: 2
  453. FullMoon: 3
  454. Duration:
  455. Normal: 6700
  456. FullMoon: 13600
  457. WaterBubble:
  458. Enabled: true
  459. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  460. Radius: 3
  461. WaterManipulation:
  462. Enabled: true
  463. Description: 'To use, place your cursor over a waterbendable object and tap
  464. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  465. the origin of your ability. After you have selected an origin, simply left-click
  466. in any direction and you will see your water spout off in that direction,
  467. slicing any creature in its path. If you look towards a creature when you
  468. use this ability, it will target that creature. A collision from Water Manipulation
  469. both knocks the target back and deals some damage. Alternatively, if you have
  470. the source selected and tap shift again, you will be able to control the water
  471. more directly.'
  472. Damage: 3.3
  473. Range: 20
  474. Speed: 35
  475. Push: 0.3
  476. SelectRange: 12
  477. AutoSourcing:
  478. Enabled: false
  479. Cooldown: 1500
  480. SelectRange: 5
  481. DynamicSourcing:
  482. Enabled: true
  483. Cooldown: 600
  484. WaterSpout:
  485. Enabled: true
  486. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  487. Height: 20
  488. BlockSpiral: false
  489. Particles: false
  490. Wave:
  491. Particles: false
  492. Enabled: true
  493. ChargeTime: 500
  494. FlightTime: 3000
  495. Speed: 1.3
  496. SelectRange: 12
  497. WaterCombo:
  498. Enabled: true
  499. IceWave:
  500. Damage: 3.4
  501. Cooldown: 7600
  502. IceBullet:
  503. Damage: 2
  504. Radius: 3
  505. Range: 14.5
  506. MaxShots: 10
  507. AnimationSpeed: 1
  508. ShootTime: 7000
  509. Cooldown: 12000
  510. Earth:
  511. Passive:
  512. Duration: 2500
  513. Catapult:
  514. Enabled: true
  515. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  516. Length: 30
  517. Speed: 10
  518. Push: 9
  519. ShiftModifier: 2
  520. Cooldown: 2000
  521. Collapse:
  522. Enabled: true
  523. Description: ' To use, simply left-click on an earthbendable block. That block
  524. and the earthbendable blocks above it will be shoved back into the earth below
  525. them, if they can. This ability does have the capacity to trap something inside
  526. of it, although it is incredibly difficult to do so. Additionally, press sneak
  527. with this ability to affect an area around your targetted location - all earth
  528. that can be moved downwards will be moved downwards. This ability is especially
  529. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  530. SelectRange: 20
  531. Radius: 7
  532. Speed: 8
  533. Cooldown: 460
  534. DynamicSourcing:
  535. Enabled: true
  536. EarthArmor:
  537. Enabled: true
  538. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  539. Duration: 12600
  540. Strength: 2
  541. SelectRange: 10
  542. Cooldown: 22000
  543. AutoSourcing:
  544. Enabled: true
  545. SelectRange: 5
  546. Cooldown: 17500
  547. EarthBlast:
  548. Enabled: true
  549. Description: 'To use, place your cursor over an earthbendable object (dirt,
  550. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  551. turn to stone, indicating that you have it focused as the source for your
  552. ability. After you have selected an origin (you no longer need to be sneaking),
  553. simply left-click in any direction and you will see your object launch off
  554. in that direction, smashing into any creature in its path. If you look towards
  555. a creature when you use this ability, it will target that creature. A collision
  556. from Earth Blast both knocks the target back and deals some damage. You cannot
  557. have multiple of these abilities flying at the same time.'
  558. CanHitSelf: true
  559. Radius: 20
  560. Speed: 35
  561. SelectRange: 8
  562. Revert: true
  563. Damage: 3.4
  564. Push: 0.3
  565. Cooldown: 1500
  566. AutoSourcing:
  567. Enabled: false
  568. Cooldown: 1500
  569. SelectRange: 5
  570. DynamicSourcing:
  571. Enabled: false
  572. EarthGrab:
  573. Enabled: true
  574. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  575. Range: 9
  576. Cooldown: 4000
  577. EarthTunnel:
  578. Enabled: true
  579. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  580. To use, simply sneak (default: shift) in the direction you want to tunnel.
  581. You will slowly begin tunneling in the direction you''re facing for as long
  582. as you sneak or if the tunnel has been dug long enough. This ability will
  583. be interrupted if it hits a block that cannot be earthbent.'
  584. MaxRadius: 1
  585. Range: 10
  586. Radius: 1
  587. Revert: true
  588. Interval: 30
  589. Extraction:
  590. Enabled: true
  591. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  592. Cooldown: 500
  593. TripleLootChance: 15
  594. DoubleLootChance: 40
  595. LavaFlow:
  596. Enabled: true
  597. Description: 'This ability allows an Earthbender to create lava using the Earth
  598. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  599. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  600. block to create a pool of lava after a small delay. Additionally, you can
  601. left click at any time to turn lava back into its original state -- Earth.'
  602. ShiftCooldown: 21500
  603. ClickLavaCooldown: 12300
  604. ClickLandCooldown: 670
  605. ShiftCleanupDelay: 5600
  606. ClickLavaCleanupDelay: 6800
  607. ClickLandCleanupDelay: 17800
  608. ClickRange: 10
  609. ShiftRadius: 6
  610. ShiftPlatformRadius: 1.5
  611. ClickRadius: 5.0
  612. ClickLavaCreateSpeed: 0.045
  613. ClickLandCreateSpeed: 0.1
  614. ShiftFlowSpeed: 0.01
  615. ShiftRemoveSpeed: 3.0
  616. ClickLavaStartDelay: 1500
  617. ClickLandStartDelay: 0
  618. UpwardFlow: 2
  619. DownwardFlow: 4
  620. AllowNaturalFlow: false
  621. ParticleDensity: 0.11
  622. DynamicSourcing:
  623. Enabled: true
  624. EarthSmash:
  625. Enabled: true
  626. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  627. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  628. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  629. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  630. simply hop ontop of it and hold sneak while aiming in the direction that you
  631. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  632. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  633. or an advanced means of transportation.'
  634. AllowGrab: true
  635. AllowShooting: true
  636. AllowFlight: true
  637. SelectRange: 5
  638. GrabRange: 4.0
  639. ChargeTime: 1600
  640. Cooldown: 6000
  641. ShotRange: 38
  642. Damage: 5
  643. Knockback: 3.5
  644. Knockup: 0.15
  645. FlightSpeed: 0.75
  646. FlightTimer: 4000
  647. RemoveTimer: 30000
  648. MetalClips:
  649. Enabled: false
  650. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
  651. Damage: 2
  652. DamageInterval: 500
  653. MagnetRange: 20
  654. MagnetPower: 0.6
  655. Cooldown: 1000
  656. Duration: 10000
  657. ThrowEnabled: false
  658. RaiseEarth:
  659. Enabled: true
  660. Description: 'To use, simply left-click on an earthbendable block. A column
  661. of earth will shoot upwards from that location. Anything in the way of the
  662. column will be brought up with it, leaving talented benders the ability to
  663. trap brainless entities up there. Additionally, simply sneak (default shift)
  664. looking at an earthbendable block. A wall of earth will shoot upwards from
  665. that location. Anything in the way of the wall will be brought up with it. '
  666. Column:
  667. Height: 6
  668. SelectRange: 15
  669. Wall:
  670. Height: 6
  671. Width: 6
  672. Cooldown: 0
  673. DynamicSourcing:
  674. Enabled: true
  675. Shockwave:
  676. Enabled: true
  677. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  678. To use, you must first charge it by holding sneak (default: shift). Once charged,
  679. you can release sneak to create an enormous shockwave of earth, disturbing
  680. all earth around you and expanding radially outwards. Anything caught in the
  681. shockwave will be blasted back and dealt damage. If you instead click while
  682. charged, the disruption is focused in a cone in front of you. Lastly, if you
  683. fall from a great enough height with this ability selected, you will automatically
  684. create a shockwave.'
  685. FallThreshold: 6
  686. ChargeTime: 2000
  687. Damage: 4
  688. Knockback: 1.1
  689. Range: 8
  690. Cooldown: 6500
  691. SandSpout:
  692. Enabled: true
  693. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  694. Height: 15
  695. BlindnessTime: 5
  696. SpoutDamage: 4
  697. Spiral: false
  698. Tremorsense:
  699. Enabled: true
  700. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  701. MaxDepth: 15
  702. Radius: 5
  703. LightThreshold: 7
  704. Cooldown: 1000
  705. EarthCombo:
  706. Enabled: true
  707. Fire:
  708. Blaze:
  709. Enabled: true
  710. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  711. ArcOfFire:
  712. Arc: 8
  713. Range: 5
  714. RingOfFire:
  715. Range: 5
  716. Cooldown: 500
  717. Combustion:
  718. Enabled: true
  719. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  720. It allows the bender to Firebend with their mind, concentrating energy to
  721. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  722. the blast. This technique is highly destructive and very effective, it also
  723. comes with a long cooldown.'
  724. Cooldown: 25000
  725. BreakBlocks: false
  726. Power: 1.0
  727. Damage: 5
  728. Radius: 4
  729. Range: 35
  730. Speed: 25
  731. FireBlast:
  732. Enabled: true
  733. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  734. Speed: 20
  735. Range: 20
  736. Radius: 2
  737. Push: 0.3
  738. Damage: 3
  739. Cooldown: 2000
  740. Dissipate: false
  741. FireTicks: 2
  742. Charged:
  743. ChargeTime: 3000
  744. Damage: 4.5
  745. DamageRadius: 4
  746. DamageBlocks: false
  747. ExplosionRadius: 1
  748. Range: 20
  749. FireTicks: 4
  750. FireBurst:
  751. Enabled: true
  752. Description: FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of flames in front of you.
  753. Damage: 2
  754. ChargeTime: 6000
  755. Range: 15
  756. Cooldown: 5000
  757. FireJet:
  758. Enabled: true
  759. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  760. Speed: 0.8
  761. Duration: 2500
  762. Cooldown: 5000
  763. IsAvatarStateToggle: false
  764. FireShield:
  765. Enabled: true
  766. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  767. Radius: 3
  768. DiscRadius: 1.5
  769. Duration: 1000
  770. FireTicks: 4
  771. HeatControl:
  772. Enabled: true
  773. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  774. Extinguish:
  775. Range: 10
  776. Radius: 7
  777. Solidify:
  778. Range: 10
  779. Radius: 7
  780. RevertTime: 20000
  781. Melt:
  782. Range: 15
  783. Radius: 5
  784. Illumination:
  785. Enabled: true
  786. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  787. Range: 5
  788. Lightning:
  789. Enabled: false
  790. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  791. Damage: 6.0
  792. Range: 20.0
  793. ChargeTime: 2500
  794. Cooldown: 1000
  795. StunChance: 0.2
  796. StunDuration: 30.0
  797. MaxArcAngle: 5
  798. SubArcChance: 0.00125
  799. ChainArcRange: 6.2
  800. ChainArcChance: 0.8
  801. MaxChainArcs: 3
  802. WaterArcs: 4
  803. WaterArcRange: 20.0
  804. SelfHitWater: true
  805. SelfHitClose: false
  806. ArcOnIce: false
  807. WallOfFire:
  808. Enabled: true
  809. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  810. Range: 6
  811. Height: 3
  812. Width: 3
  813. Duration: 4000
  814. Damage: 1
  815. Cooldown: 5000
  816. Interval: 500
  817. FireTicks: 2
  818. FireCombo:
  819. Enabled: true
  820. FireKick:
  821. Range: 7.0
  822. Damage: 3
  823. Cooldown: 5500
  824. FireSpin:
  825. Range: 7
  826. Damage: 3.0
  827. Knockback: 3.0
  828. Cooldown: 4500
  829. FireWheel:
  830. Range: 20.0
  831. Damage: 3
  832. Speed: 0.55
  833. Cooldown: 2000
  834. FireTicks: 2
  835. JetBlast:
  836. Speed: 1.2
  837. Cooldown: 6000
  838. JetBlaze:
  839. Speed: 1.1
  840. Damage: 3
  841. Cooldown: 6000
  842. FireTicks: 2.5
  843. Chi:
  844. Passive:
  845. FallReductionFactor: 0.5
  846. Speed: 1
  847. Jump: 1
  848. BlockChi:
  849. Chance: 35
  850. Duration: 1000
  851. ChiCombo:
  852. Enabled: false
  853. Immobilize:
  854. ParalyzeDuration: 4000
  855. Cooldown: 15000
  856. AcrobatStance:
  857. Enabled: false
  858. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  859. ChiBlockBoost: 5
  860. HighJump:
  861. Enabled: false
  862. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  863. Height: 1
  864. Cooldown: 3000
  865. Paralyze:
  866. Enabled: false
  867. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  868. Cooldown: 10000
  869. Duration: 2000
  870. RapidPunch:
  871. Enabled: false
  872. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  873. Damage: 1
  874. Distance: 3
  875. Cooldown: 6000
  876. Punches: 3
  877. Smokescreen:
  878. Enabled: false
  879. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  880. Cooldown: 25000
  881. Radius: 4
  882. Duration: 12
  883. WarriorStance:
  884. Enabled: false
  885. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  886. Strength: 1
  887. Resistance: -1
  888. QuickStrike:
  889. Enabled: false
  890. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  891. Damage: 1
  892. ChiBlockChance: 10
  893. SwiftKick:
  894. Enabled: false
  895. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  896. Damage: 2
  897. ChiBlockChance: 15
  898. Storage:
  899. engine: sqlite
  900. MySQL:
  901. host: localhost
  902. port: 3306
  903. pass: ''
  904. db: minecraft
  905. user: root
  906. debug: false
  907. ExtraAbilities:
  908. finnbon:
  909. VineWhip:
  910. Range: 10
  911. Damage: 1.8
  912. SelectRange: 7
  913. RevertTime: 4000
  914. Cooldown: 4600
  915. EarthRide:
  916. Speed: 0.8
  917. Cooldown: 4000
  918. TravelTime: 10000
  919. Damage: 1
  920. EarthArmorDamage: 2
  921. KnockBack: 0.8
  922. BreakableBlocks:
  923. - GLASS
  924. - STAINED_GLASS
  925. - ICE
  926. - LEAVES
  927. - LEAVES_2
  928. AllowHanging: false
  929. AvatarState:
  930. Speed: 1.0
  931. Damage: 1
  932. KnockBack: 5.0
  933. InfiniteTravelTime: true
  934. Cooldown: 0
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