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- on damage:
- if attacker's held item is sword:
- damage victim by {jyukurendo.%attacker%.sword} / 10 hearts
- chance of 5%
- add 1 to {jukurendo.%attacker%.sword}
- message "&asword&6level &a+1!" to attacker
- if attacker's held item is axe:
- damage victim by {jukurendo.%attacker%.axe} / 10 hearts
- chance of 5%
- add 1 to {jukurendo.%attacker%.axe}
- message "&caxe&6level &a+1" to attacker
- if shooter's held item is bow:
- damage victim by {jyukurendo.%shooter%.bow} / 10 hearts
- chance of 10%
- add 1 to {jyukurendo.%shooter%.bow}
- message "&bbow&6level &a+1!" to attacker
- command /j [<offline player>]:
- trigger:
- wait 1 tick
- message "&asword &6leve %{jukurendo.%player%.sword}%" to player
- message "&caxe &6level %{jukurendo.%player%.axe}%" to player
- message "&bbow &6level %{jukurendo.%player%.bow}%" to player
- command /clear j [<offline player>] :
- trigger:
- wait 1 tick
- add -10 to {jukurendo.%player%.sword}
- add -10 to {jukurendo.%player%.axe}
- add -10 to {jukurendo.%player%.bow}
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