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FAIS2017

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Nov 20th, 2018
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  1. on damage:
  2. if attacker's held item is sword:
  3. damage victim by {jyukurendo.%attacker%.sword} / 10 hearts
  4. chance of 5%
  5. add 1 to {jukurendo.%attacker%.sword}
  6. message "&asword&6level &a+1!" to attacker
  7. if attacker's held item is axe:
  8. damage victim by {jukurendo.%attacker%.axe} / 10 hearts
  9. chance of 5%
  10. add 1 to {jukurendo.%attacker%.axe}
  11. message "&caxe&6level &a+1" to attacker
  12. if shooter's held item is bow:
  13. damage victim by {jyukurendo.%shooter%.bow} / 10 hearts
  14. chance of 10%
  15. add 1 to {jyukurendo.%shooter%.bow}
  16. message "&bbow&6level &a+1!" to attacker
  17.  
  18.  
  19. command /j [<offline player>]:
  20. trigger:
  21. wait 1 tick
  22. message "&asword &6leve %{jukurendo.%player%.sword}%" to player
  23. message "&caxe &6level %{jukurendo.%player%.axe}%" to player
  24. message "&bbow &6level %{jukurendo.%player%.bow}%" to player
  25.  
  26.  
  27. command /clear j [<offline player>] :
  28. trigger:
  29. wait 1 tick
  30. add -10 to {jukurendo.%player%.sword}
  31. add -10 to {jukurendo.%player%.axe}
  32. add -10 to {jukurendo.%player%.bow}
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