Guest User

Untitled

a guest
Dec 11th, 2017
69
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.21 KB | None | 0 0
  1. aimbot()
  2. {
  3. self endon( "death" );
  4. self endon( "disconnect" );
  5.  
  6. for(;;)
  7. {
  8.  
  9. self waittill( "weapon_fired" );
  10.  
  11. wait 0.01;
  12.  
  13. aimAt = undefined;
  14.  
  15. for ( i = 0; i < level.players.size; i++ )
  16. {
  17. if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
  18.  
  19. continue;
  20.  
  21. if( isDefined(aimAt) )
  22. {
  23. if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
  24. aimAt = level.players[i];
  25. }
  26.  
  27. else
  28. aimAt = level.players[i];
  29. }
  30. if( isDefined( aimAt ) )
  31. {
  32. self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
  33. aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
  34.  
  35. }
  36.  
  37. }
  38.  
  39. }
Add Comment
Please, Sign In to add comment