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- aimbot()
- {
- self endon( "death" );
- self endon( "disconnect" );
- for(;;)
- {
- self waittill( "weapon_fired" );
- wait 0.01;
- aimAt = undefined;
- for ( i = 0; i < level.players.size; i++ )
- {
- if( (level.players[i] == self) || (level.teamBased && self.pers["team"] == level.players[i].pers["team"]) || ( !isAlive(level.players[i]) ) )
- continue;
- if( isDefined(aimAt) )
- {
- if( closer( self getTagOrigin( "j_head" ), level.players[i] getTagOrigin( "j_head" ), aimAt getTagOrigin( "j_head" ) ) )
- aimAt = level.players[i];
- }
- else
- aimAt = level.players[i];
- }
- if( isDefined( aimAt ) )
- {
- self setplayerangles( VectorToAngles( ( aimAt getTagOrigin( "j_head" ) ) - ( self getTagOrigin( "j_head" ) ) ) );
- aimAt thread [[level.callbackPlayerDamage]]( self, self, 2147483600, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "head", 0 );
- }
- }
- }
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