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- // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
- {$CLEO .cs}
- //-------------MAIN---------------
- 0662: printstring "==============================================================="
- 0662: printstring "My VK: vk.com/id138101483"
- 0662: printstring "My Skype: hackes8"
- 0662: printstring "Group VK: vk.com/by_air"
- 0662: printstring "My YouTube Channel: www.youtube.com/spacebmxair"
- 0662: printstring "All rights reserved �"
- 0662: printstring "==============================================================="
- :Label00011F
- 0001: wait 0 ms
- 0AFA: is_samp_available
- 004D: jump_if_false @Label00011F
- 0006: 0@ = 0
- 0006: 4@ = 0
- 0005: $4 = 1.0
- 0005: $5 = 1.0
- 0005: $6 = 1.0
- 0004: $7 = 0
- 0005: $8 = 0.0
- 0005: $9 = 0.0
- 0005: $10 = 6.0
- 0A8D: 17@ = read_memory 11987996 size 4 virtual_protect 0
- 0A8D: 18@ = read_memory 11987992 size 4 virtual_protect 0
- 0B80: dialog 1@ = create "GhettoTawer_v2_{CC0000}by AIR{FFFFFF}"
- 0B84: dialog 1@ set_pos_XY 450 450 size 585 430
- 0B83: dialog 1@ add_checkbox id 1 text "God Mode" pos_XY 0 0 size 172 20
- 0B83: dialog 1@ add_checkbox id 2 text "WallHack" pos_XY 0 30 size 172 20
- 0B83: dialog 1@ add_checkbox id 3 text "Suicide" pos_XY 0 60 size 172 20
- 0B83: dialog 1@ add_checkbox id 4 text "Endless Running" pos_XY 0 90 size 172 20
- 0B83: dialog 1@ add_checkbox id 8 text "+C Bag" pos_XY 0 120 size 172 20
- 0B83: dialog 1@ add_checkbox id 6 text "FastStun" pos_XY 210 0 size 172 20
- 0B96: dialog 1@ add_slider id 14 pos_XY 400 0 size 172 20 max 100
- 0B83: dialog 1@ add_checkbox id 7 text "Lags" pos_XY 210 30 size 172 20
- 0B96: dialog 1@ add_slider id 17 pos_XY 400 30 size 172 20 max 1200
- 0B83: dialog 1@ add_checkbox id 5 text "FastRun" pos_XY 210 60 size 172 20
- 0B96: dialog 1@ add_slider id 18 pos_XY 400 60 size 172 20 max 20
- 0B83: dialog 1@ add_checkbox id 9 text "Rapid" pos_XY 210 90 size 172 20
- 0B96: dialog 1@ add_slider id 15 pos_XY 400 90 size 172 20 max 20
- 0B83: dialog 1@ add_checkbox id 10 text "AntiSkinAim" pos_XY 210 120 size 172 20
- 0B83: dialog 1@ add_checkbox id 11 text "NoReload" pos_XY 210 150 size 172 20
- 0B83: dialog 1@ add_checkbox id 13 text "Spread" pos_XY 0 150 size 172 20
- 0B83: dialog 1@ add_checkbox id 20 text "MopFix" pos_XY 0 180 size 172 20
- 0B83: dialog 1@ add_checkbox id 21 text "AutoShot(Distant)" pos_XY 0 210 size 172 20
- 0B83: dialog 1@ add_checkbox id 22 text "Weather" pos_XY 210 180 size 172 20
- 0B96: dialog 1@ add_slider id 23 pos_XY 400 180 size 172 20 max 46
- 0B83: dialog 1@ add_checkbox id 24 text "Time" pos_XY 210 210 size 172 20
- 0B96: dialog 1@ add_slider id 25 pos_XY 400 210 size 172 20 max 23
- 0B83: dialog 1@ add_checkbox id 26 text "Sbiv(W+4)" pos_XY 0 240 size 172 20
- 0B83: dialog 1@ add_checkbox id 27 text "SensitivityFix" pos_XY 210 240 size 172 20
- 0B83: dialog 1@ add_checkbox id 28 text "Trace of bullets" pos_XY 0 270 size 172 20
- 0B83: dialog 1@ add_checkbox id 29 text "FasterTime" pos_XY 210 270 size 172 20
- 0B96: dialog 1@ add_slider id 31 pos_XY 400 270 size 172 20 max 5
- 0B83: dialog 1@ add_checkbox id 30 text "FullSkill" pos_XY 0 300 size 172 20
- 0B83: dialog 1@ add_checkbox id 32 text "BikeStay" pos_XY 210 300 size 172 20
- 0B83: dialog 1@ add_checkbox id 33 text "PlayerColision" pos_XY 0 330 size 172 20
- 0B82: dialog 1@ add_button id 19 text "Info (RUS)" pos_XY 210 330 size 172 20
- 0B91: dialog 1@ add_static id 12 text "To enable / disable the mouse cursor press 'E' and 'Space'" pos_XY 70 360 size 425 20
- 0B91: dialog 1@ add_static id 16 text "To close the dialog box enter cheat-code 'GH'" pos_XY 80 380 size 425 20
- 0B98: dialog 1@ slider 14 set_value_to 0
- 0B98: dialog 1@ slider 15 set_value_to 0
- 0B98: dialog 1@ slider 17 set_value_to 0
- 0B98: dialog 1@ slider 18 set_value_to 0
- 0B98: dialog 1@ slider 23 set_value_to 10
- 0B98: dialog 1@ slider 25 set_value_to 12
- 0B98: dialog 1@ slider 31 set_value_to 5
- 0B86: dialog 1@ set_visible 0
- 0B80: dialog 7@ = create "GhettoTawer_v2_{CC0000}by AIR{FFFFFF}_(Spread)"
- 0B84: dialog 7@ set_pos_XY 450 450 size 400 170
- 0B83: dialog 7@ add_checkbox id 1 text "9mm" pos_XY 0 0 size 172 20
- 0B83: dialog 7@ add_checkbox id 2 text "Silenced 9mm" pos_XY 0 30 size 172 20
- 0B83: dialog 7@ add_checkbox id 3 text "Desert Eagle" pos_XY 0 60 size 172 20
- 0B83: dialog 7@ add_checkbox id 4 text "Micro SMG/Uzi" pos_XY 0 90 size 172 20
- 0B83: dialog 7@ add_checkbox id 7 text "ALL" pos_XY 0 120 size 172 20
- 0B83: dialog 7@ add_checkbox id 5 text "MP5" pos_XY 210 0 size 172 20
- 0B83: dialog 7@ add_checkbox id 6 text "AK-47" pos_XY 210 30 size 172 20
- 0B83: dialog 7@ add_checkbox id 8 text "M4" pos_XY 210 60 size 172 20
- 0B83: dialog 7@ add_checkbox id 9 text "Tec-9" pos_XY 210 90 size 172 20
- 0B82: dialog 7@ add_button id 10 text "Back" pos_XY 210 120 size 172 20
- 0B86: dialog 7@ set_visible 0
- 0B80: dialog 13@ = create "GhettoTawer_v2_{CC0000}by AIR{FFFFFF}_(CBug)"
- 0B84: dialog 13@ set_pos_XY 450 450 size 212 140
- 0B83: dialog 13@ add_checkbox id 1 text "CBUG (Reload)" pos_XY 0 0 size 172 20
- 0B83: dialog 13@ add_checkbox id 2 text "CBUG (NoReload)" pos_XY 0 30 size 172 20
- 0B83: dialog 13@ add_checkbox id 3 text "CBUG (TP)" pos_XY 0 60 size 172 20
- 0B82: dialog 13@ add_button id 4 text "Back" pos_XY 0 90 size 172 20
- 0B86: dialog 13@ set_visible 0
- 0B80: dialog 19@ = create "GhettoTawer_v2_{CC0000}by AIR{FFFFFF}_(WallHack)"
- 0B84: dialog 19@ set_pos_XY 450 450 size 260 140
- 0B83: dialog 19@ add_checkbox id 1 text "WH (Nick)" pos_XY 0 0 size 172 20
- 0B83: dialog 19@ add_checkbox id 2 text "WH (Skeleton)" pos_XY 0 30 size 172 20
- 0B83: dialog 19@ add_checkbox id 3 text "WH (Clamping (5))" pos_XY 0 60 size 172 20
- 0B82: dialog 19@ add_button id 4 text "Back" pos_XY 0 90 size 172 20
- 0B86: dialog 19@ set_visible 0
- 0BE3: raknet setup_incoming_rpc_hook @Label003CA9
- 0BE2: raknet setup_outcoming_packet_hook @Label00392A
- :Label0008A5
- 0001: wait 0 ms
- 00D6: if and
- 8184: not actor $PLAYER_ACTOR health >= 0
- 0B92: dialog 1@ checkbox 1 is_checked
- 004D: jump_if_false @Label0008CB
- 0B9E: dialog 1@ checkbox 1 set_checked 0
- :Label0008CB
- 00D6: if
- 0B92: dialog 1@ checkbox 22 is_checked
- 004D: jump_if_false @Label0008EC
- 0B97: dialog 1@ slider 23 get_value_to 16@
- 01B6: set_weather 16@
- :Label0008EC
- 00D6: if
- 0B92: dialog 1@ checkbox 24 is_checked
- 004D: jump_if_false @Label00090F
- 0B97: dialog 1@ slider 25 get_value_to 16@
- 00C0: set_current_time_hours_to 16@ minutes_to 0
- :Label00090F
- 00D6: if
- 0B92: dialog 1@ checkbox 27 is_checked
- 004D: jump_if_false @Label00092B
- 0AB1: call_scm_func @Label0047C7 0
- :Label00092B
- 00D6: if
- 0B92: dialog 1@ checkbox 28 is_checked
- 004D: jump_if_false @Label000947
- 0AB1: call_scm_func @Label004763 0
- :Label000947
- 00D6: if
- 0B92: dialog 1@ checkbox 29 is_checked
- 004D: jump_if_false @Label000972
- 0AB1: call_scm_func @Label0048AF 3 $8 $9 $10 $8 $9
- :Label000972
- 00D6: if
- 0B92: dialog 1@ checkbox 33 is_checked
- 004D: jump_if_false @Label00098E
- 0AB1: call_scm_func @Label004809 0
- :Label00098E
- 00D6: if and
- 0AB0: key_pressed 53
- 0B92: dialog 19@ checkbox 3 is_checked
- 004D: jump_if_false @Label000A6D
- 00D6: if
- 0B92: dialog 19@ checkbox 1 is_checked
- 004D: jump_if_false @Label000A51
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 32@ = 30@ + 458004 // int
- 0A8C: write_memory 32@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 33@ = 30@ + 458280 // int
- 0A8C: write_memory 33@ size 2 value 37008 virtual_protect 1
- 0A8E: 29@ = 30@ + 462648 // int
- 0A8C: write_memory 29@ size 2 value 37008 virtual_protect 1
- 0A8E: 28@ = 30@ + 462372 // int
- 0A8C: write_memory 28@ size 6 value -1869574000 virtual_protect 1
- 0AA3: free_library 30@
- :Label000A51
- 00D6: if
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label000A6D
- 0AB1: call_scm_func @Label004A7D 0
- :Label000A6D
- 00D6: if and
- 8AB0: not key_pressed 53
- 0B92: dialog 19@ checkbox 3 is_checked
- 004D: jump_if_false @Label000B7D
- 00D6: if
- 0B92: dialog 19@ checkbox 1 is_checked
- 004D: jump_if_false @Label000B6B
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 4 value 24216591 virtual_protect 1
- 0A8E: 32@ = 31@ + 4 // int
- 0A8C: write_memory 32@ size 2 value 0 virtual_protect 1
- 0A8E: 33@ = 30@ + 458004 // int
- 0A8C: write_memory 33@ size 4 value 22053903 virtual_protect 1
- 0A8E: 29@ = 33@ + 4 // int
- 0A8C: write_memory 29@ size 2 value 0 virtual_protect 1
- 0A8E: 28@ = 30@ + 458280 // int
- 0A8C: write_memory 28@ size 2 value 16500 virtual_protect 1
- 0A8E: 27@ = 30@ + 462648 // int
- 0A8C: write_memory 27@ size 2 value 24948 virtual_protect 1
- 0A8E: 26@ = 30@ + 462372 // int
- 0A8C: write_memory 26@ size 4 value 24218127 virtual_protect 1
- 0A8E: 25@ = 26@ + 4 // int
- 0A8C: write_memory 25@ size 2 value 0 virtual_protect 1
- 0AA3: free_library 30@
- :Label000B6B
- 00D6: if
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label000B7D
- :Label000B7D
- 00D6: if and
- 0B92: dialog 19@ checkbox 2 is_checked
- 8B92: not dialog 19@ checkbox 3 is_checked
- 004D: jump_if_false @Label000BA0
- 0AB1: call_scm_func @Label004A7D 0
- :Label000BA0
- 00D6: if
- 0B92: dialog 1@ checkbox 30 is_checked
- 004D: jump_if_false @Label000BF1
- 0627: update_integer_stat 72 to 100.0
- 0627: update_integer_stat 78 to 100.0
- 0627: update_integer_stat 71 to 100.0
- 0627: update_integer_stat 76 to 100.0
- 0627: update_integer_stat 79 to 100.0
- 0627: update_integer_stat 77 to 100.0
- 0627: update_integer_stat 70 to 100.0
- :Label000BF1
- 00D6: if and
- 0AB0: key_pressed 87
- 0AB0: key_pressed 52
- 0B92: dialog 1@ checkbox 26 is_checked
- 004D: jump_if_false @Label000C68
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- 000F: 10@ -= 1.0
- 00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
- 0615: define_AS_pack_begin 33@
- 0605: actor -1 perform_animation "HANDSUP" IFP "PED" framedelta 6.0 loop 0 lockX 0 lockY 0 lockF 0 time 2
- 0618: assign_actor $PLAYER_ACTOR to_AS_pack 33@
- 061B: remove_references_to_AS_pack 33@
- 0001: wait 5 ms
- :Label000C68
- 00D6: if and
- 02E0: actor $PLAYER_ACTOR firing_weapon
- 80DF: not actor $PLAYER_ACTOR driving
- 004D: jump_if_false @Label000F04
- 00D6: if or
- 0B92: dialog 13@ checkbox 1 is_checked
- 0B92: dialog 13@ checkbox 2 is_checked
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label000F04
- 0470: $12 = actor $PLAYER_ACTOR current_weapon
- 00D6: if or
- 0038: $12 == 24
- 0038: $12 == 25
- 0038: $12 == 33
- 0038: $12 == 34
- 004D: jump_if_false @Label000F04
- 00D6: if
- 00E1: player 0 pressed_key 6
- 004D: jump_if_false @Label000DEF
- 00D6: if
- 0B92: dialog 13@ checkbox 1 is_checked
- 004D: jump_if_false @Label000D12
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 0B56: set_game_key 18 state -255
- 0001: wait 5 ms
- 0B56: set_game_key 16 state -255
- 0002: jump @Label000DE8
- :Label000D12
- 00D6: if
- 0B92: dialog 13@ checkbox 2 is_checked
- 004D: jump_if_false @Label000D3D
- 0B56: set_game_key 18 state -255
- 0001: wait 5 ms
- 0B56: set_game_key 16 state -255
- 0002: jump @Label000DE8
- :Label000D3D
- 00D6: if
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label000DE8
- 00D6: if and
- 0028: $12 >= 23
- 8018: not $12 > 25
- 004D: jump_if_false @Label000D9F
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- 000F: 10@ -= 1.0
- 00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
- 0002: jump @Label000DE8
- :Label000D9F
- 00D6: if or
- 0038: $12 == 33
- 0038: $12 == 34
- 004D: jump_if_false @Label000DE8
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- 000F: 10@ -= 1.0
- 00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
- :Label000DE8
- 0002: jump @Label000F04
- :Label000DEF
- 00D6: if
- 0B92: dialog 13@ checkbox 1 is_checked
- 004D: jump_if_false @Label000E2E
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 0B56: set_game_key 18 state -255
- 0001: wait 5 ms
- 0B56: set_game_key 16 state -255
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 0002: jump @Label000F04
- :Label000E2E
- 00D6: if
- 0B92: dialog 13@ checkbox 2 is_checked
- 004D: jump_if_false @Label000E59
- 0B56: set_game_key 18 state -255
- 0001: wait 5 ms
- 0B56: set_game_key 16 state -255
- 0002: jump @Label000F04
- :Label000E59
- 00D6: if
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label000F04
- 00D6: if and
- 0028: $12 >= 23
- 8018: not $12 > 25
- 004D: jump_if_false @Label000EBB
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- 000F: 10@ -= 1.0
- 00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
- 0002: jump @Label000F04
- :Label000EBB
- 00D6: if or
- 0038: $12 == 33
- 0038: $12 == 34
- 004D: jump_if_false @Label000F04
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- 000F: 10@ -= 1.0
- 00A1: put_actor $PLAYER_ACTOR at 8@ 9@ 10@
- :Label000F04
- 00D6: if
- 0B92: dialog 1@ checkbox 6 is_checked
- 004D: jump_if_false @Label0012A1
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmBK" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmFT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armL_frmLT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmBK" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmFT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_armR_frmRT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmBK" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmFT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegL_frmLT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmBK" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmFT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_LegR_frmRT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmBK" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmFT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmLT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "DAM_stomach_frmRT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "gas_cwr" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "getup" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "getup_front" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HitA_1" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HitA_2" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HitA_3" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_back" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_behind" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_front" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_GUN_BUTT" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_L" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_R" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_walk" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "HIT_wall" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KD_left" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KD_right" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KO_skid_back" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KO_skid_front" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KO_spin_L" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "KO_spin_R" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_leftP" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_partial" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_partial_B" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_rightP" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_leftP" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_leftP" at $4 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SHOT_leftP" at $4 times_normal_rate
- :Label0012A1
- 00D6: if
- 0B92: dialog 1@ checkbox 9 is_checked
- 004D: jump_if_false @Label001494
- 0393: actor $PLAYER_ACTOR perform_animation "python_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "python_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "python_crouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "shotgun_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "shotgun_crouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SilenceCrouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "Silence_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RIFLE_crouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "colt45_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "colt45_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "colt45_crouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "uzi_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "uzi_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "uzi_crouchfire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "flame_fire" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "flame_fire_poor" at $5 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "flame_crouchfire" at $5 times_normal_rate
- :Label001494
- 00D6: if
- 0B92: dialog 1@ checkbox 5 is_checked
- 004D: jump_if_false @Label0017F5
- 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH_R" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JUMP_LAUNCH" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JUMP_GLIDE" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNFATOLD" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_WUZI" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_WUZI" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_RIGHT" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_LEFT" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_FATOLD" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_FAT" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_CSAW" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_CIVI" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JOG_MALEA" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "JOG_FEMALEA" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_JUMPOUT" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "SWIM_UNDER" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_JUMP_B" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_1armed" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_armed" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_gang1" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_left" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_old" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "run_right" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "Run_stop" at $6 times_normal_rate
- 0393: actor $PLAYER_ACTOR perform_animation "Run_stopR" at $6 times_normal_rate
- :Label0017F5
- 00D6: if and
- 0B92: dialog 1@ checkbox 11 is_checked
- 02E0: actor $PLAYER_ACTOR firing_weapon
- 056D: actor $PLAYER_ACTOR defined
- 8118: not actor $PLAYER_ACTOR dead
- 004D: jump_if_false @Label001828
- 0470: $12 = actor $PLAYER_ACTOR current_weapon
- 01B2: give_actor $PLAYER_ACTOR weapon $12 ammo 0 // Load the weapon model before using this
- :Label001828
- 00D6: if
- 00E1: player 0 pressed_key 6
- 004D: jump_if_false @Label001F12
- 00D6: if
- 0B92: dialog 1@ checkbox 13 is_checked
- 004D: jump_if_false @Label001ECB
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 22
- 0B92: dialog 7@ checkbox 1 is_checked
- 004D: jump_if_false @Label0018FF
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001874
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001898
- 0002: jump @Label0018E2
- 0002: jump @Label0018DB
- :Label001898
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label0018B9
- 0002: jump @Label0018E2
- 0002: jump @Label0018DB
- :Label0018B9
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 22
- 8B92: not dialog 7@ checkbox 1 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label0018DB
- 0002: jump @Label0018E2
- :Label0018DB
- 0002: jump @Label001874
- :Label0018E2
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label0018FF
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 23
- 0B92: dialog 7@ checkbox 2 is_checked
- 004D: jump_if_false @Label0019B3
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001928
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label00194C
- 0002: jump @Label001996
- 0002: jump @Label00198F
- :Label00194C
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label00196D
- 0002: jump @Label001996
- 0002: jump @Label00198F
- :Label00196D
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 23
- 8B92: not dialog 7@ checkbox 2 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label00198F
- 0002: jump @Label001996
- :Label00198F
- 0002: jump @Label001928
- :Label001996
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label0019B3
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 24
- 0B92: dialog 7@ checkbox 3 is_checked
- 004D: jump_if_false @Label001A67
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label0019DC
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001A00
- 0002: jump @Label001A4A
- 0002: jump @Label001A43
- :Label001A00
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001A21
- 0002: jump @Label001A4A
- 0002: jump @Label001A43
- :Label001A21
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 24
- 8B92: not dialog 7@ checkbox 3 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001A43
- 0002: jump @Label001A4A
- :Label001A43
- 0002: jump @Label0019DC
- :Label001A4A
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001A67
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 28
- 0B92: dialog 7@ checkbox 4 is_checked
- 004D: jump_if_false @Label001B1B
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001A90
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001AB4
- 0002: jump @Label001AFE
- 0002: jump @Label001AF7
- :Label001AB4
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001AD5
- 0002: jump @Label001AFE
- 0002: jump @Label001AF7
- :Label001AD5
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 28
- 8B92: not dialog 7@ checkbox 4 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001AF7
- 0002: jump @Label001AFE
- :Label001AF7
- 0002: jump @Label001A90
- :Label001AFE
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001B1B
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 29
- 0B92: dialog 7@ checkbox 5 is_checked
- 004D: jump_if_false @Label001BCF
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001B44
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001B68
- 0002: jump @Label001BB2
- 0002: jump @Label001BAB
- :Label001B68
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001B89
- 0002: jump @Label001BB2
- 0002: jump @Label001BAB
- :Label001B89
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 29
- 8B92: not dialog 7@ checkbox 5 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001BAB
- 0002: jump @Label001BB2
- :Label001BAB
- 0002: jump @Label001B44
- :Label001BB2
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001BCF
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 30
- 0B92: dialog 7@ checkbox 6 is_checked
- 004D: jump_if_false @Label001C83
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001BF8
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001C1C
- 0002: jump @Label001C66
- 0002: jump @Label001C5F
- :Label001C1C
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001C3D
- 0002: jump @Label001C66
- 0002: jump @Label001C5F
- :Label001C3D
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 30
- 8B92: not dialog 7@ checkbox 6 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001C5F
- 0002: jump @Label001C66
- :Label001C5F
- 0002: jump @Label001BF8
- :Label001C66
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001C83
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 31
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label001D37
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001CAC
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001CD0
- 0002: jump @Label001D1A
- 0002: jump @Label001D13
- :Label001CD0
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001CF1
- 0002: jump @Label001D1A
- 0002: jump @Label001D13
- :Label001CF1
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 31
- 8B92: not dialog 7@ checkbox 8 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001D13
- 0002: jump @Label001D1A
- :Label001D13
- 0002: jump @Label001CAC
- :Label001D1A
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001D37
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 32
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label001DEB
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001D60
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001D84
- 0002: jump @Label001DCE
- 0002: jump @Label001DC7
- :Label001D84
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001DA5
- 0002: jump @Label001DCE
- 0002: jump @Label001DC7
- :Label001DA5
- 00D6: if or
- 82D8: not actor $PLAYER_ACTOR current_weapon == 32
- 8B92: not dialog 7@ checkbox 9 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001DC7
- 0002: jump @Label001DCE
- :Label001DC7
- 0002: jump @Label001D60
- :Label001DCE
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- 0002: jump @Label001ECB
- :Label001DEB
- 0470: $12 = actor $PLAYER_ACTOR current_weapon
- 00D6: if and
- 0018: $12 > 21
- 8028: not $12 >= 33
- 8038: not $12 == 25
- 8038: not $12 == 26
- 8038: not $12 == 27
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label001ECB
- 0A8C: write_memory 7603296 size 3 value 9474192 virtual_protect 1
- :Label001E38
- 0001: wait 0 ms
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label001E5C
- 0002: jump @Label001EB5
- 0002: jump @Label001EAE
- :Label001E5C
- 00D6: if and
- 8AB0: not key_pressed 1
- 8AB0: not key_pressed 17
- 004D: jump_if_false @Label001E7D
- 0002: jump @Label001EB5
- 0002: jump @Label001EAE
- :Label001E7D
- 0470: $12 = actor $PLAYER_ACTOR current_weapon
- 00D6: if or
- 8028: not $12 >= 21
- 0018: $12 > 33
- 8B92: not dialog 7@ checkbox 7 is_checked
- 0B21: samp is_chat_opened
- 004D: jump_if_false @Label001EAE
- 0002: jump @Label001EB5
- :Label001EAE
- 0002: jump @Label001E38
- :Label001EB5
- 0AC6: 33@ = label @Label005029 offset
- 0C10: memcpy destination 7603296 source 33@ size 3
- :Label001ECB
- 00D6: if and
- 0AD2: 15@ = player 0 targeted_actor //IF and SET
- 0B92: dialog 1@ checkbox 21 is_checked
- 004D: jump_if_false @Label001F12
- 0B2B: samp 33@ = get_player_id_by_actor_handle 15@
- 00D6: if and
- 8B5C: not samp is_player 33@ paused
- 0457: player 0 aiming_at_actor 15@
- 80DF: not actor 15@ driving
- 004D: jump_if_false @Label001F12
- 0AB1: call_scm_func @Label00451C 0
- :Label001F12
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label0020D1
- 00D6: if
- 0AB0: key_pressed 2
- 004D: jump_if_false @Label001FF3
- 00D6: if and
- 0B87: dialog 1@ is_visible
- 8BA2: not dialog 1@ is_minimized
- 0B8C: samp is_cursor_active
- 004D: jump_if_false @Label001F63
- 0B5E: get_cursor_pos 5@ 6@
- 0B84: dialog 1@ set_pos_XY 5@ 6@ size 585 430
- :Label001F63
- 00D6: if and
- 0B87: dialog 7@ is_visible
- 8BA2: not dialog 7@ is_minimized
- 0B8C: samp is_cursor_active
- 004D: jump_if_false @Label001F93
- 0B5E: get_cursor_pos 5@ 6@
- 0B84: dialog 7@ set_pos_XY 5@ 6@ size 400 170
- :Label001F93
- 00D6: if and
- 0B87: dialog 13@ is_visible
- 8BA2: not dialog 13@ is_minimized
- 0B8C: samp is_cursor_active
- 004D: jump_if_false @Label001FC3
- 0B5E: get_cursor_pos 5@ 6@
- 0B84: dialog 13@ set_pos_XY 5@ 6@ size 212 140
- :Label001FC3
- 00D6: if and
- 0B87: dialog 19@ is_visible
- 8BA2: not dialog 19@ is_minimized
- 0B8C: samp is_cursor_active
- 004D: jump_if_false @Label001FF3
- 0B5E: get_cursor_pos 5@ 6@
- 0B84: dialog 19@ set_pos_XY 5@ 6@ size 260 140
- :Label001FF3
- 00D6: if and
- 0AB0: key_pressed 69
- 0AB0: key_pressed 32
- 004D: jump_if_false @Label0020B9
- 0001: wait 400 ms
- 00D6: if and
- 0AB0: key_pressed 69
- 0AB0: key_pressed 32
- 004D: jump_if_false @Label0020B9
- 0B12: 0@ = 0@ XOR 1
- 00D6: if
- 0039: 0@ == 0
- 004D: jump_if_false @Label0020B5
- 0B5D: samp toggle_cursor 0
- 00D6: if and
- 0B4C: samp is_dialog_active 1@
- 8BA2: not dialog 1@ is_minimized
- 004D: jump_if_false @Label00205A
- 0BA1: dialog 1@ set_minimized 1
- :Label00205A
- 00D6: if and
- 0B4C: samp is_dialog_active 7@
- 8BA2: not dialog 7@ is_minimized
- 004D: jump_if_false @Label002076
- 0BA1: dialog 7@ set_minimized 1
- :Label002076
- 00D6: if and
- 0B4C: samp is_dialog_active 13@
- 8BA2: not dialog 13@ is_minimized
- 004D: jump_if_false @Label002092
- 0BA1: dialog 13@ set_minimized 1
- :Label002092
- 00D6: if and
- 0B4C: samp is_dialog_active 19@
- 8BA2: not dialog 19@ is_minimized
- 004D: jump_if_false @Label0020AE
- 0BA1: dialog 19@ set_minimized 1
- :Label0020AE
- 0002: jump @Label0020B9
- :Label0020B5
- 0B5D: samp toggle_cursor 1
- :Label0020B9
- 00D6: if and
- 0039: 0@ == 1
- 8B8C: not samp is_cursor_active
- 004D: jump_if_false @Label0020D1
- 0B5D: samp toggle_cursor 1
- :Label0020D1
- 00D6: if
- 0B81: dialog 1@ pop_event_to 2@ control_id_to 3@
- 004D: jump_if_false @Label00297A
- 00D6: if
- 0039: 2@ == 1025
- 004D: jump_if_false @Label0026E7
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @Label002216
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label00219E
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @Label002162
- 03C0: $13 = actor $PLAYER_ACTOR car
- 02AC: set_car $13 immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 053F: set_car $13 tires_vulnerability 1
- 02AA: set_car $13 immune_to_nonplayer 1
- 03F5: set_car $13 apply_damage_rules 0
- 0002: jump @Label002197
- :Label002162
- 00D6: if
- 0184: actor $PLAYER_ACTOR health >= 1
- 004D: jump_if_false @Label002197
- 02AB: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 1
- 02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 1
- 0A8C: write_memory 9867629 size 1 value 1 virtual_protect 1
- :Label002197
- 0002: jump @Label002216
- :Label00219E
- 00D6: if
- 00DF: actor $PLAYER_ACTOR driving
- 004D: jump_if_false @Label0021E1
- 03C0: $13 = actor $PLAYER_ACTOR car
- 02AC: set_car $13 immunities BP 0 FP 0 EP 0 CP 0 MP 0
- 053F: set_car $13 tires_vulnerability 0
- 02AA: set_car $13 immune_to_nonplayer 0
- 03F5: set_car $13 apply_damage_rules 1
- 0002: jump @Label002216
- :Label0021E1
- 00D6: if
- 0184: actor $PLAYER_ACTOR health >= 1
- 004D: jump_if_false @Label002216
- 02AB: set_actor $PLAYER_ACTOR immunities BP 0 FP 0 EP 0 CP 0 MP 0
- 02A9: set_actor $PLAYER_ACTOR immune_to_nonplayer 0
- 0A8C: write_memory 9867629 size 1 value 0 virtual_protect 1
- :Label002216
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @Label0022B1
- 00D6: if or
- 0B92: dialog 19@ checkbox 1 is_checked
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label002252
- 0B9E: dialog 1@ checkbox 3@ set_checked 1
- 0002: jump @Label002265
- :Label002252
- 0B9E: dialog 1@ checkbox 3@ set_checked 0
- 0B9E: dialog 19@ checkbox 3 set_checked 0
- :Label002265
- 00D6: if
- 0B87: dialog 1@ is_visible
- 004D: jump_if_false @Label00227C
- 0B86: dialog 1@ set_visible 0
- :Label00227C
- 00D6: if
- 0B87: dialog 13@ is_visible
- 004D: jump_if_false @Label002293
- 0B86: dialog 13@ set_visible 0
- :Label002293
- 00D6: if
- 0B87: dialog 7@ is_visible
- 004D: jump_if_false @Label0022AA
- 0B86: dialog 7@ set_visible 0
- :Label0022AA
- 0B86: dialog 19@ set_visible 1
- :Label0022B1
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @Label0022FF
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0022EE
- 0223: set_actor $PLAYER_ACTOR health_to 0
- 0B9E: dialog 1@ checkbox 3@ set_checked 0
- 0002: jump @Label0022FF
- :Label0022EE
- 0223: set_actor $PLAYER_ACTOR health_to 0
- 0B9E: dialog 1@ checkbox 3@ set_checked 0
- :Label0022FF
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @Label002339
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label002332
- 0330: set_player $PLAYER_CHAR infinite_run 1
- 0002: jump @Label002339
- :Label002332
- 0330: set_player $PLAYER_CHAR infinite_run 0
- :Label002339
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @Label00234B
- :Label00234B
- 00D6: if
- 0039: 3@ == 6
- 004D: jump_if_false @Label00235D
- :Label00235D
- 00D6: if
- 0039: 3@ == 7
- 004D: jump_if_false @Label0023D0
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0023AD
- 0006: 33@ = 1
- :Label002389
- 0B22: samp set_sendrate 33@ to $7
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label002389
- 0002: jump @Label0023D0
- :Label0023AD
- 0006: 33@ = 1
- :Label0023B4
- 0B22: samp set_sendrate 33@ to 0
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label0023B4
- :Label0023D0
- 00D6: if
- 0039: 3@ == 8
- 004D: jump_if_false @Label002469
- 00D6: if or
- 0B92: dialog 13@ checkbox 1 is_checked
- 0B92: dialog 13@ checkbox 2 is_checked
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label002413
- 0B9E: dialog 1@ checkbox 3@ set_checked 1
- 0002: jump @Label00241D
- :Label002413
- 0B9E: dialog 1@ checkbox 3@ set_checked 0
- :Label00241D
- 00D6: if
- 0B87: dialog 7@ is_visible
- 004D: jump_if_false @Label002434
- 0B86: dialog 7@ set_visible 0
- :Label002434
- 00D6: if
- 0B87: dialog 1@ is_visible
- 004D: jump_if_false @Label00244B
- 0B86: dialog 1@ set_visible 0
- :Label00244B
- 00D6: if
- 0B87: dialog 19@ is_visible
- 004D: jump_if_false @Label002462
- 0B86: dialog 19@ set_visible 0
- :Label002462
- 0B86: dialog 13@ set_visible 1
- :Label002469
- 00D6: if
- 0039: 3@ == 9
- 004D: jump_if_false @Label00247B
- :Label00247B
- 00D6: if
- 0039: 3@ == 10
- 004D: jump_if_false @Label00248D
- :Label00248D
- 00D6: if
- 0039: 3@ == 11
- 004D: jump_if_false @Label00249F
- :Label00249F
- 00D6: if
- 0039: 3@ == 13
- 004D: jump_if_false @Label00257E
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002505
- 0B9E: dialog 1@ checkbox 3@ set_checked 1
- 0002: jump @Label002532
- :Label002505
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002528
- 0B9E: dialog 1@ checkbox 3@ set_checked 1
- 0002: jump @Label002532
- :Label002528
- 0B9E: dialog 1@ checkbox 3@ set_checked 0
- :Label002532
- 00D6: if
- 0B87: dialog 1@ is_visible
- 004D: jump_if_false @Label002549
- 0B86: dialog 1@ set_visible 0
- :Label002549
- 00D6: if
- 0B87: dialog 13@ is_visible
- 004D: jump_if_false @Label002560
- 0B86: dialog 13@ set_visible 0
- :Label002560
- 00D6: if
- 0B87: dialog 19@ is_visible
- 004D: jump_if_false @Label002577
- 0B86: dialog 19@ set_visible 0
- :Label002577
- 0B86: dialog 7@ set_visible 1
- :Label00257E
- 00D6: if
- 0039: 3@ == 20
- 004D: jump_if_false @Label002590
- :Label002590
- 00D6: if
- 0039: 3@ == 21
- 004D: jump_if_false @Label0025A2
- :Label0025A2
- 00D6: if
- 0039: 3@ == 22
- 004D: jump_if_false @Label0025D6
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0025D6
- 0B97: dialog 1@ slider 23 get_value_to 33@
- 01B6: set_weather 33@
- :Label0025D6
- 00D6: if
- 0039: 3@ == 24
- 004D: jump_if_false @Label00260C
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label00260C
- 0B97: dialog 1@ slider 25 get_value_to 33@
- 00C0: set_current_time_hours_to 33@ minutes_to 0
- :Label00260C
- 00D6: if
- 0039: 3@ == 26
- 004D: jump_if_false @Label00261E
- :Label00261E
- 00D6: if
- 0039: 3@ == 27
- 004D: jump_if_false @Label002651
- 00D6: if
- 8B92: not dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label002651
- 0A8C: write_memory 11987992 size 4 value 18@ virtual_protect 0
- :Label002651
- 00D6: if
- 0039: 3@ == 28
- 004D: jump_if_false @Label002663
- :Label002663
- 00D6: if
- 0039: 3@ == 29
- 004D: jump_if_false @Label002689
- 0005: $8 = 0.0
- 0005: $9 = 0.0
- :Label002689
- 00D6: if
- 0039: 3@ == 30
- 004D: jump_if_false @Label00269B
- :Label00269B
- 00D6: if
- 0039: 3@ == 32
- 004D: jump_if_false @Label0026D5
- 00D6: if
- 0B92: dialog 1@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0026CE
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 1
- 0002: jump @Label0026D5
- :Label0026CE
- 08C6: set_actor $PLAYER_ACTOR stay_on_bike 0
- :Label0026D5
- 00D6: if
- 0039: 3@ == 33
- 004D: jump_if_false @Label0026E7
- :Label0026E7
- 00D6: if
- 0039: 2@ == 1281
- 004D: jump_if_false @Label0028E6
- 00D6: if
- 0039: 3@ == 14
- 004D: jump_if_false @Label002738
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 00D6: if
- 0039: 33@ == 0
- 004D: jump_if_false @Label002730
- 0006: 33@ = 1
- :Label002730
- 0091: $4 = integer 33@ to_float
- :Label002738
- 00D6: if
- 0039: 3@ == 15
- 004D: jump_if_false @Label002776
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 00D6: if
- 0039: 33@ == 0
- 004D: jump_if_false @Label00276E
- 0006: 33@ = 1
- :Label00276E
- 0091: $5 = integer 33@ to_float
- :Label002776
- 00D6: if
- 0039: 3@ == 17
- 004D: jump_if_false @Label0027D0
- 0B97: dialog 1@ slider 3@ get_value_to $7
- 0010: $7 *= 10
- 00D6: if
- 0B92: dialog 1@ checkbox 7 is_checked
- 004D: jump_if_false @Label0027D0
- 0006: 33@ = 1
- :Label0027B3
- 0B22: samp set_sendrate 33@ to $7
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label0027B3
- :Label0027D0
- 00D6: if
- 0039: 3@ == 18
- 004D: jump_if_false @Label002840
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 00D6: if
- 0039: 33@ == 0
- 004D: jump_if_false @Label002815
- 0006: 33@ = 1
- 0091: $6 = integer 33@ to_float
- 0002: jump @Label002840
- :Label002815
- 00D6: if
- 0039: 33@ == 1
- 004D: jump_if_false @Label002838
- 0005: $6 = 1.5
- 0002: jump @Label002840
- :Label002838
- 0091: $6 = integer 33@ to_float
- :Label002840
- 00D6: if
- 0039: 3@ == 21
- 004D: jump_if_false @Label002852
- :Label002852
- 00D6: if and
- 0B92: dialog 1@ checkbox 22 is_checked
- 0039: 3@ == 23
- 004D: jump_if_false @Label00287B
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 01B6: set_weather 33@
- :Label00287B
- 00D6: if and
- 0B92: dialog 1@ checkbox 24 is_checked
- 0039: 3@ == 25
- 004D: jump_if_false @Label0028A6
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 00C0: set_current_time_hours_to 33@ minutes_to 0
- :Label0028A6
- 00D6: if
- 0039: 3@ == 31
- 004D: jump_if_false @Label0028E6
- 0005: $8 = 0.0
- 0005: $9 = 0.0
- 0B97: dialog 1@ slider 3@ get_value_to 33@
- 000A: 33@ += 1
- 0091: $10 = integer 33@ to_float
- :Label0028E6
- 00D6: if
- 0039: 2@ == 257
- 004D: jump_if_false @Label00297A
- 00D6: if
- 0039: 3@ == 19
- 004D: jump_if_false @Label00297A
- 0AC6: 33@ = label @Label003CEE offset
- 0B3B: samp show_dialog id 22131 caption "{FF0000}Information {33AA33}by AIR" text 33@ button_1 "Close" button_2 "" style 0
- 0B86: dialog 1@ set_visible 0
- 0B86: dialog 7@ set_visible 0
- 0B86: dialog 13@ set_visible 0
- 0B86: dialog 19@ set_visible 0
- 0B5D: samp toggle_cursor 0
- 0006: 0@ = 0
- 0006: 4@ = 0
- :Label00297A
- 00D6: if
- 0B81: dialog 13@ pop_event_to 2@ control_id_to 3@
- 004D: jump_if_false @Label002BD9
- 00D6: if
- 0039: 2@ == 1025
- 004D: jump_if_false @Label002B68
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @Label002A3A
- 00D6: if or
- 0B92: dialog 13@ checkbox 1 is_checked
- 0B92: dialog 13@ checkbox 2 is_checked
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label0029E5
- 0B9E: dialog 1@ checkbox 8 set_checked 1
- 0002: jump @Label0029EE
- :Label0029E5
- 0B9E: dialog 1@ checkbox 8 set_checked 0
- :Label0029EE
- 0006: 33@ = 1
- :Label0029F5
- 00D6: if
- 87D6: not 33@ == 3@ // @ == $ (int)
- 004D: jump_if_false @Label002A25
- 00D6: if
- 0B92: dialog 13@ checkbox 33@ is_checked
- 004D: jump_if_false @Label002A25
- 0B9E: dialog 13@ checkbox 33@ set_checked 0
- :Label002A25
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label0029F5
- :Label002A3A
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @Label002AD1
- 00D6: if or
- 0B92: dialog 13@ checkbox 1 is_checked
- 0B92: dialog 13@ checkbox 2 is_checked
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label002A7C
- 0B9E: dialog 1@ checkbox 8 set_checked 1
- 0002: jump @Label002A85
- :Label002A7C
- 0B9E: dialog 1@ checkbox 8 set_checked 0
- :Label002A85
- 0006: 33@ = 1
- :Label002A8C
- 00D6: if
- 87D6: not 33@ == 3@ // @ == $ (int)
- 004D: jump_if_false @Label002ABC
- 00D6: if
- 0B92: dialog 13@ checkbox 33@ is_checked
- 004D: jump_if_false @Label002ABC
- 0B9E: dialog 13@ checkbox 33@ set_checked 0
- :Label002ABC
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label002A8C
- :Label002AD1
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @Label002B68
- 00D6: if or
- 0B92: dialog 13@ checkbox 1 is_checked
- 0B92: dialog 13@ checkbox 2 is_checked
- 0B92: dialog 13@ checkbox 3 is_checked
- 004D: jump_if_false @Label002B13
- 0B9E: dialog 1@ checkbox 8 set_checked 1
- 0002: jump @Label002B1C
- :Label002B13
- 0B9E: dialog 1@ checkbox 8 set_checked 0
- :Label002B1C
- 0006: 33@ = 1
- :Label002B23
- 00D6: if
- 87D6: not 33@ == 3@ // @ == $ (int)
- 004D: jump_if_false @Label002B53
- 00D6: if
- 0B92: dialog 13@ checkbox 33@ is_checked
- 004D: jump_if_false @Label002B53
- 0B9E: dialog 13@ checkbox 33@ set_checked 0
- :Label002B53
- 000A: 33@ += 1
- 0019: 33@ > 3
- 004D: jump_if_false @Label002B23
- :Label002B68
- 00D6: if
- 0039: 2@ == 257
- 004D: jump_if_false @Label002BD9
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @Label002BD9
- 00D6: if
- 0B87: dialog 7@ is_visible
- 004D: jump_if_false @Label002BA4
- 0B86: dialog 7@ set_visible 0
- :Label002BA4
- 00D6: if
- 0B87: dialog 13@ is_visible
- 004D: jump_if_false @Label002BBB
- 0B86: dialog 13@ set_visible 0
- :Label002BBB
- 00D6: if
- 0B87: dialog 19@ is_visible
- 004D: jump_if_false @Label002BD2
- 0B86: dialog 19@ set_visible 0
- :Label002BD2
- 0B86: dialog 1@ set_visible 1
- :Label002BD9
- 00D6: if
- 0B81: dialog 7@ pop_event_to 2@ control_id_to 3@
- 004D: jump_if_false @Label00338B
- 00D6: if
- 0039: 2@ == 1025
- 004D: jump_if_false @Label00329C
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @Label002CAD
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002C67
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002C92
- :Label002C67
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002C89
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002C92
- :Label002C89
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002C92
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label002CAD
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label002CAD
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @Label002D58
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002D12
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002D3D
- :Label002D12
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002D34
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002D3D
- :Label002D34
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002D3D
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label002D58
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label002D58
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @Label002E03
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002DBD
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002DE8
- :Label002DBD
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002DDF
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002DE8
- :Label002DDF
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002DE8
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label002E03
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label002E03
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @Label002EAE
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002E68
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002E93
- :Label002E68
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002E8A
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002E93
- :Label002E8A
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002E93
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label002EAE
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label002EAE
- 00D6: if
- 0039: 3@ == 5
- 004D: jump_if_false @Label002F59
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002F13
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002F3E
- :Label002F13
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002F35
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002F3E
- :Label002F35
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002F3E
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label002F59
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label002F59
- 00D6: if
- 0039: 3@ == 6
- 004D: jump_if_false @Label003004
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label002FBE
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002FE9
- :Label002FBE
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label002FE0
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label002FE9
- :Label002FE0
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label002FE9
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label003004
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label003004
- 00D6: if
- 0039: 3@ == 7
- 004D: jump_if_false @Label003146
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label003069
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label003094
- :Label003069
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label00308B
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label003094
- :Label00308B
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label003094
- 00D6: if
- 0B92: dialog 7@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0030FA
- 0006: 33@ = 1
- :Label0030AE
- 0B9E: dialog 7@ checkbox 33@ set_checked 0
- 000A: 33@ += 1
- 0019: 33@ > 6
- 004D: jump_if_false @Label0030AE
- 0006: 33@ = 8
- :Label0030D4
- 0B9E: dialog 7@ checkbox 33@ set_checked 0
- 000A: 33@ += 1
- 0019: 33@ > 9
- 004D: jump_if_false @Label0030D4
- 0002: jump @Label003146
- :Label0030FA
- 0006: 33@ = 1
- :Label003101
- 0B9E: dialog 7@ checkbox 33@ set_checked 0
- 000A: 33@ += 1
- 0019: 33@ > 6
- 004D: jump_if_false @Label003101
- 0006: 33@ = 8
- :Label003127
- 0B9E: dialog 7@ checkbox 33@ set_checked 0
- 000A: 33@ += 1
- 0019: 33@ > 9
- 004D: jump_if_false @Label003127
- :Label003146
- 00D6: if
- 0039: 3@ == 8
- 004D: jump_if_false @Label0031F1
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label0031AB
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label0031D6
- :Label0031AB
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label0031CD
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label0031D6
- :Label0031CD
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label0031D6
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label0031F1
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label0031F1
- 00D6: if
- 0039: 3@ == 9
- 004D: jump_if_false @Label00329C
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label003256
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label003281
- :Label003256
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label003278
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label003281
- :Label003278
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label003281
- 00D6: if
- 0B92: dialog 7@ checkbox 7 is_checked
- 004D: jump_if_false @Label00329C
- 0B9E: dialog 7@ checkbox 7 set_checked 0
- :Label00329C
- 00D6: if
- 0039: 2@ == 257
- 004D: jump_if_false @Label00338B
- 00D6: if
- 0039: 3@ == 10
- 004D: jump_if_false @Label00338B
- 00D6: if or
- 0B92: dialog 7@ checkbox 1 is_checked
- 0B92: dialog 7@ checkbox 2 is_checked
- 0B92: dialog 7@ checkbox 3 is_checked
- 0B92: dialog 7@ checkbox 4 is_checked
- 0B92: dialog 7@ checkbox 5 is_checked
- 0B92: dialog 7@ checkbox 6 is_checked
- 0B92: dialog 7@ checkbox 7 is_checked
- 0B92: dialog 7@ checkbox 8 is_checked
- 004D: jump_if_false @Label003314
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label00333F
- :Label003314
- 00D6: if
- 0B92: dialog 7@ checkbox 9 is_checked
- 004D: jump_if_false @Label003336
- 0B9E: dialog 1@ checkbox 13 set_checked 1
- 0002: jump @Label00333F
- :Label003336
- 0B9E: dialog 1@ checkbox 13 set_checked 0
- :Label00333F
- 00D6: if
- 0B87: dialog 7@ is_visible
- 004D: jump_if_false @Label003356
- 0B86: dialog 7@ set_visible 0
- :Label003356
- 00D6: if
- 0B87: dialog 13@ is_visible
- 004D: jump_if_false @Label00336D
- 0B86: dialog 13@ set_visible 0
- :Label00336D
- 00D6: if
- 0B87: dialog 19@ is_visible
- 004D: jump_if_false @Label003384
- 0B86: dialog 19@ set_visible 0
- :Label003384
- 0B86: dialog 1@ set_visible 1
- :Label00338B
- 00D6: if
- 0B81: dialog 19@ pop_event_to 2@ control_id_to 3@
- 004D: jump_if_false @Label00389C
- 00D6: if
- 0039: 2@ == 1025
- 004D: jump_if_false @Label0037F0
- 00D6: if
- 0039: 3@ == 1
- 004D: jump_if_false @Label00359E
- 00D6: if or
- 0B92: dialog 19@ checkbox 1 is_checked
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label0033EF
- 0B9E: dialog 1@ checkbox 2 set_checked 1
- 0002: jump @Label003401
- :Label0033EF
- 0B9E: dialog 1@ checkbox 2 set_checked 0
- 0B9E: dialog 19@ checkbox 3 set_checked 0
- :Label003401
- 00D6: if
- 0B92: dialog 19@ checkbox 3@ is_checked
- 004D: jump_if_false @Label0034C8
- 00D6: if
- 8B92: not dialog 19@ checkbox 3 is_checked
- 004D: jump_if_false @Label0034C1
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 32@ = 30@ + 458004 // int
- 0A8C: write_memory 32@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 33@ = 30@ + 458280 // int
- 0A8C: write_memory 33@ size 2 value 37008 virtual_protect 1
- 0A8E: 29@ = 30@ + 462648 // int
- 0A8C: write_memory 29@ size 2 value 37008 virtual_protect 1
- 0A8E: 28@ = 30@ + 462372 // int
- 0A8C: write_memory 28@ size 6 value -1869574000 virtual_protect 1
- 0AA3: free_library 30@
- :Label0034C1
- 0002: jump @Label00359E
- :Label0034C8
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 4 value 24216591 virtual_protect 1
- 0A8E: 32@ = 31@ + 4 // int
- 0A8C: write_memory 32@ size 2 value 0 virtual_protect 1
- 0A8E: 33@ = 30@ + 458004 // int
- 0A8C: write_memory 33@ size 4 value 22053903 virtual_protect 1
- 0A8E: 29@ = 33@ + 4 // int
- 0A8C: write_memory 29@ size 2 value 0 virtual_protect 1
- 0A8E: 28@ = 30@ + 458280 // int
- 0A8C: write_memory 28@ size 2 value 16500 virtual_protect 1
- 0A8E: 27@ = 30@ + 462648 // int
- 0A8C: write_memory 27@ size 2 value 24948 virtual_protect 1
- 0A8E: 26@ = 30@ + 462372 // int
- 0A8C: write_memory 26@ size 4 value 24218127 virtual_protect 1
- 0A8E: 25@ = 26@ + 4 // int
- 0A8C: write_memory 25@ size 2 value 0 virtual_protect 1
- 0AA3: free_library 30@
- :Label00359E
- 00D6: if
- 0039: 3@ == 2
- 004D: jump_if_false @Label0035EB
- 00D6: if or
- 0B92: dialog 19@ checkbox 1 is_checked
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label0035D9
- 0B9E: dialog 1@ checkbox 2 set_checked 1
- 0002: jump @Label0035EB
- :Label0035D9
- 0B9E: dialog 1@ checkbox 2 set_checked 0
- 0B9E: dialog 19@ checkbox 3 set_checked 0
- :Label0035EB
- 00D6: if
- 0039: 3@ == 3
- 004D: jump_if_false @Label0037F0
- 00D6: if or
- 0B92: dialog 19@ checkbox 1 is_checked
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label0037DE
- 00D6: if
- 0B92: dialog 19@ checkbox 3@ is_checked
- 004D: jump_if_false @Label00372A
- 00D6: if
- 0B92: dialog 19@ checkbox 1 is_checked
- 004D: jump_if_false @Label003711
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 4 value 24216591 virtual_protect 1
- 0A8E: 32@ = 31@ + 4 // int
- 0A8C: write_memory 32@ size 2 value 0 virtual_protect 1
- 0A8E: 33@ = 30@ + 458004 // int
- 0A8C: write_memory 33@ size 4 value 22053903 virtual_protect 1
- 0A8E: 29@ = 33@ + 4 // int
- 0A8C: write_memory 29@ size 2 value 0 virtual_protect 1
- 0A8E: 28@ = 30@ + 458280 // int
- 0A8C: write_memory 28@ size 2 value 16500 virtual_protect 1
- 0A8E: 27@ = 30@ + 462648 // int
- 0A8C: write_memory 27@ size 2 value 24948 virtual_protect 1
- 0A8E: 26@ = 30@ + 462372 // int
- 0A8C: write_memory 26@ size 4 value 24218127 virtual_protect 1
- 0A8E: 25@ = 26@ + 4 // int
- 0A8C: write_memory 25@ size 2 value 0 virtual_protect 1
- 0AA3: free_library 30@
- :Label003711
- 00D6: if
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label003723
- :Label003723
- 0002: jump @Label0037D7
- :Label00372A
- 00D6: if
- 0B92: dialog 19@ checkbox 1 is_checked
- 004D: jump_if_false @Label0037D7
- 0AA2: 30@ = load_library "samp.dll" // IF and SET
- 0A8E: 31@ = 30@ + 457971 // int
- 0A8C: write_memory 31@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 32@ = 30@ + 458004 // int
- 0A8C: write_memory 32@ size 6 value -1869574000 virtual_protect 1
- 0A8E: 33@ = 30@ + 458280 // int
- 0A8C: write_memory 33@ size 2 value 37008 virtual_protect 1
- 0A8E: 29@ = 30@ + 462648 // int
- 0A8C: write_memory 29@ size 2 value 37008 virtual_protect 1
- 0A8E: 28@ = 30@ + 462372 // int
- 0A8C: write_memory 28@ size 6 value -1869574000 virtual_protect 1
- 0AA3: free_library 30@
- :Label0037D7
- 0002: jump @Label0037F0
- :Label0037DE
- 0B9E: dialog 1@ checkbox 2 set_checked 0
- 0B9E: dialog 19@ checkbox 3 set_checked 0
- :Label0037F0
- 00D6: if
- 0039: 2@ == 257
- 004D: jump_if_false @Label00389C
- 00D6: if
- 0039: 3@ == 4
- 004D: jump_if_false @Label00389C
- 00D6: if or
- 0B92: dialog 19@ checkbox 1 is_checked
- 0B92: dialog 19@ checkbox 2 is_checked
- 004D: jump_if_false @Label00383E
- 0B9E: dialog 1@ checkbox 2 set_checked 1
- 0002: jump @Label003850
- :Label00383E
- 0B9E: dialog 1@ checkbox 2 set_checked 0
- 0B9E: dialog 19@ checkbox 3 set_checked 0
- :Label003850
- 00D6: if
- 0B87: dialog 7@ is_visible
- 004D: jump_if_false @Label003867
- 0B86: dialog 7@ set_visible 0
- :Label003867
- 00D6: if
- 0B87: dialog 13@ is_visible
- 004D: jump_if_false @Label00387E
- 0B86: dialog 13@ set_visible 0
- :Label00387E
- 00D6: if
- 0B87: dialog 19@ is_visible
- 004D: jump_if_false @Label003895
- 0B86: dialog 19@ set_visible 0
- :Label003895
- 0B86: dialog 1@ set_visible 1
- :Label00389C
- 00D6: if and
- 8B4C: not samp is_dialog_active 22131
- 0ADC: test_cheat "GH"
- 004D: jump_if_false @Label003923
- 0B12: 4@ = 4@ XOR 1
- 00D6: if
- 0039: 4@ == 1
- 004D: jump_if_false @Label0038FC
- 0B86: dialog 1@ set_visible 1
- 0B86: dialog 7@ set_visible 0
- 0B86: dialog 13@ set_visible 0
- 0B86: dialog 19@ set_visible 0
- 0B5D: samp toggle_cursor 1
- 0006: 0@ = 1
- 0002: jump @Label003923
- :Label0038FC
- 0B86: dialog 1@ set_visible 0
- 0B86: dialog 7@ set_visible 0
- 0B86: dialog 13@ set_visible 0
- 0B86: dialog 19@ set_visible 0
- 0B5D: samp toggle_cursor 0
- 0006: 0@ = 0
- :Label003923
- 0002: jump @Label0008A5
- :Label00392A
- 00D6: if
- 0B92: dialog 1@ checkbox 10 is_checked
- 004D: jump_if_false @Label003B73
- 0BE5: raknet 8@ = get_hook_param 1
- 00D6: if
- 0039: 8@ == 207
- 004D: jump_if_false @Label003B73
- 0A96: 8@ = actor $PLAYER_ACTOR struct
- 0C0C: 9@ = struct 8@ offset 1420 size 4
- 00D6: if
- 0039: 9@ == 0
- 004D: jump_if_false @Label003B67
- 0006: 8@ = 0
- :Label003984
- 00D6: if
- 0B20: samp 9@ = actor_handle_by_samp_player_id 8@
- 004D: jump_if_false @Label003A25
- 00D6: if
- 02D8: actor 9@ current_weapon == 34
- 004D: jump_if_false @Label003A25
- 00D6: if or
- 0611: actor 9@ performing_animation "RIFLE_CROUCHFIRE"
- 0611: actor 9@ performing_animation "RIFLE_FIRE"
- 0611: actor 9@ performing_animation "RIFLE_FIRE_POOR"
- 004D: jump_if_false @Label0039FD
- 0BE0: raknet hook_ret 1
- 0002: jump @Label003A25
- :Label0039FD
- 00D6: if
- 0104: actor 9@ near_actor $PLAYER_ACTOR radius 1.2 1.2 1.2 sphere 0
- 004D: jump_if_false @Label003A25
- 0BE0: raknet hook_ret 1
- :Label003A25
- 000A: 8@ += 1
- 0019: 8@ > 1000
- 004D: jump_if_false @Label003984
- 00A0: store_actor $PLAYER_ACTOR position_to 8@ 9@ 10@
- :Label003A49
- 0AE3: 11@ = random_object_near_point 8@ 9@ 10@ in_radius 1.0 find_next 1 //IF and SET
- 004D: jump_if_false @Label003A99
- 0984: 12@ = object 11@ model
- 00D6: if
- 0039: 12@ == 2680
- 004D: jump_if_false @Label003A8B
- 0BE0: raknet hook_ret 1
- 0002: jump @Label003A92
- :Label003A8B
- 0002: jump @Label003A99
- :Label003A92
- 0002: jump @Label003A49
- :Label003A99
- 0BE5: raknet 8@ = get_hook_param 0
- 0BF3: raknet 8@ = bit_stream 8@ get_data_ptr
- 0C0C: 9@ = struct 8@ offset 38 size 1
- 00D6: if
- 0039: 9@ == 0
- 004D: jump_if_false @Label003ADC
- 0C0D: struct 8@ offset 38 size 1 = 3
- 0BE0: raknet hook_ret 1
- 0002: jump @Label003B60
- :Label003ADC
- 0C0C: 9@ = struct 8@ offset 63 size 2
- 00D6: if
- 0AFF: samp 9@ = car_handle_by_samp_vehicle_id 9@
- 004D: jump_if_false @Label003B20
- 00D6: if
- 8547: not actor $PLAYER_ACTOR colliding_with_car 9@
- 004D: jump_if_false @Label003B19
- 0C0D: struct 8@ offset 63 size 2 = 0
- :Label003B19
- 0002: jump @Label003B60
- :Label003B20
- 0006: 9@ = 1
- :Label003B27
- 00D6: if
- 0AFF: samp 10@ = car_handle_by_samp_vehicle_id 9@
- 004D: jump_if_false @Label003B4A
- 0C0D: struct 8@ offset 63 size 2 = 9@
- 0BE0: raknet hook_ret 1
- :Label003B4A
- 000A: 9@ += 1
- 0019: 9@ > 2000
- 004D: jump_if_false @Label003B27
- :Label003B60
- 0002: jump @Label003B73
- :Label003B67
- 0C0D: struct 8@ offset 1420 size 4 = 0
- :Label003B73
- 00D6: if and
- 80DF: not actor $PLAYER_ACTOR driving
- 0B92: dialog 1@ checkbox 20 is_checked
- 004D: jump_if_false @Label003CA5
- 0BE5: raknet 8@ = get_hook_param 1
- 00D6: if
- 0039: 8@ == 207
- 004D: jump_if_false @Label003CA5
- 0BE5: raknet 9@ = get_hook_param 0
- 0BF3: raknet 9@ = bit_stream 9@ get_data_ptr
- 0C0C: 10@ = struct 9@ offset 65 size 4
- 0C0C: 11@ = struct 9@ offset 39 size 4
- 0C0C: 12@ = struct 9@ offset 43 size 4
- 0C0C: 14@ = struct 9@ offset 47 size 4
- 00D6: if
- 0039: 10@ == 268698658
- 004D: jump_if_false @Label003CA5
- 0C0D: struct 9@ offset 65 size 4 = -2147220315
- 00D6: if
- 8029: not 11@ >= 0
- 004D: jump_if_false @Label003C2D
- 0C0D: struct 9@ offset 39 size 4 = -0.001
- 0002: jump @Label003C3B
- :Label003C2D
- 0C0D: struct 9@ offset 39 size 4 = 0.001
- :Label003C3B
- 00D6: if
- 8029: not 12@ >= 0
- 004D: jump_if_false @Label003C62
- 0C0D: struct 9@ offset 43 size 4 = -0.001
- 0002: jump @Label003C70
- :Label003C62
- 0C0D: struct 9@ offset 43 size 4 = 0.001
- :Label003C70
- 00D6: if
- 8029: not 14@ >= 0
- 004D: jump_if_false @Label003C97
- 0C0D: struct 9@ offset 47 size 4 = -0.001
- 0002: jump @Label003CA5
- :Label003C97
- 0C0D: struct 9@ offset 47 size 4 = 0.001
- :Label003CA5
- 0BE0: raknet hook_ret 1
- :Label003CA9
- 00D6: if
- 0B92: dialog 1@ checkbox 1 is_checked
- 004D: jump_if_false @Label003CEA
- 0BE5: raknet 8@ = get_hook_param 1
- 00D6: if and
- 0039: 8@ == 14
- 0184: actor $PLAYER_ACTOR health >= 1
- 004D: jump_if_false @Label003CE6
- 0BE0: raknet hook_ret 0
- 0002: jump @Label003CEA
- :Label003CE6
- 0BE0: raknet hook_ret 1
- :Label003CEA
- 0BE0: raknet hook_ret 1
- :Label003CEE
- hex
- 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30 30 7D
- 47 6F 64 20 4D 6F 64 65 20 7B 46 46 46 46 46 46
- 7D 2D 20 7B 33 33 43 43 36 36 7D F0 E5 E6 E8 EC
- 20 E1 EE E3 E0 0A 7B 46 46 46 46 46 46 7D 7B 43
- 43 39 39 30 30 7D 57 61 6C 6C 48 61 63 6B 20 7B
- 46 46 46 46 46 46 7D 2D 20 7B 33 33 43 43 36 36
- 7D EF F0 EE F1 EC EE F2 F0 20 E8 E3 F0 EE EA EE
- E2 20 F7 E5 F0 E5 E7 20 F1 F2 E5 ED FB 20 28 CD
- E8 EA E8 2C 20 CA EE F1 F2 E8 2C 20 C7 E0 E6 E8
- EC ED EE E9 20 ED E0 20 35 29 0A 7B 46 46 46 46
- 46 46 7D 7B 43 43 39 39 30 30 7D 53 75 69 63 69
- 64 65 20 7B 46 46 46 46 46 46 7D 2D 20 7B 33 33
- 43 43 36 36 7D F1 E0 EC EE F3 E1 E8 E9 F1 F2 E2
- EE 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30
- 30 7D 45 6E 64 6C 65 73 73 20 52 75 6E 6E 69 6E
- 67 20 7B 46 46 46 46 46 46 7D 2D 20 7B 33 33 43
- 43 36 36 7D E1 E5 F1 EA EE ED E5 F7 ED FB E9 20
- E1 E5 E3 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39
- 39 30 30 7D 2B 43 20 42 61 67 20 7B 46 46 46 46
- 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D E1 E0 E3
- 20 E1 FB F1 F2 F0 EE E9 20 F1 F2 F0 E5 EB FC E1
- FB 20 28 D1 20 EF E5 F0 E5 E7 E0 F0 FF E4 EA EE
- E9 2C 20 E1 E5 E7 20 EF E5 F0 E5 E7 E0 F0 FF E4
- EA E8 2C 20 F2 E5 EB E5 EF EE F0 F2 29 0A 7B 46
- 46 46 46 46 46 7D 7B 43 43 39 39 30 30 7D 46 61
- 73 74 53 74 75 6E 20 7B 46 46 46 46 46 46 7D 2D
- 20 7B 33 33 43 43 36 36 7D E1 FB F1 F2 F0 EE 20
- EF F0 EE E8 E3 F0 FB E2 E0 F2 FC 20 E0 ED E8 EC
- E0 F6 E8 E8 20 EF F0 E8 20 EF EE EF E0 E4 E0 ED
- E8 E8 20 E2 20 C2 E0 F1 0A 7B 46 46 46 46 46 46
- 7D 7B 43 43 39 39 30 30 7D 4C 61 67 73 20 7B 46
- 46 46 46 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D
- E7 E0 EC E5 E4 EB E5 ED ED EE 20 EE F2 EF F0 E0
- E2 EB FF F2 FC 20 F1 E2 EE FE 20 F1 E8 ED F5 F0
- EE ED E8 E7 E0 F6 E8 FE 20 28 EC E5 F1 F2 EE 20
- EF EE EB EE E6 E5 ED E8 FF 29 0A 7B 46 46 46 46
- 46 46 7D 7B 43 43 39 39 30 30 7D 46 61 73 74 52
- 75 6E 20 7B 46 46 46 46 46 46 7D 2D 20 7B 33 33
- 43 43 36 36 7D E1 FB F1 F2 F0 FB E9 20 E1 E5 E3
- 20 28 D1 EF E8 E4 F5 E0 EA 29 0A 7B 46 46 46 46
- 46 46 7D 7B 43 43 39 39 30 30 7D 52 61 70 69 64
- 20 7B 46 46 46 46 46 46 7D 2D 20 7B 33 33 43 43
- 36 36 7D E1 FB F1 F2 F0 E0 FF 20 F1 F2 F0 E5 EB
- FC E1 E0 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39
- 39 30 30 7D 41 6E 74 69 53 6B 69 6E 41 69 6D 20
- 7B 46 46 46 46 46 46 7D 2D 20 7B 33 33 43 43 36
- 36 7D F3 E1 F0 E0 F2 FC 20 F1 E2 EE E9 20 E7 E5
- EB B8 ED FB E9 20 F2 F0 E5 F3 E3 EE EB FC ED E8
- EA 20 ED E0 E4 20 E3 EE EB EE E2 EE E9 0A 7B 46
- 46 46 46 46 46 7D 7B 43 43 39 39 30 30 7D 4E 6F
- 52 65 6C 6F 61 64 20 7B 46 46 46 46 46 46 7D 2D
- 20 7B 33 33 43 43 36 36 7D F1 F2 F0 E5 EB FC E1
- E0 20 E1 E5 E7 20 EF E5 F0 E5 E7 E0 F0 FF E4 EA
- E8 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30
- 30 7D 53 70 72 65 61 64 20 7B 46 46 46 46 46 46
- 7D 2D 20 7B 33 33 43 43 36 36 7D F1 F2 F0 E5 EB
- FC E1 E0 20 E1 E5 E7 20 F0 E0 E7 E1 F0 EE F1 E0
- 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30 30
- 7D 4D 6F 70 46 69 78 20 7B 46 46 46 46 46 46 7D
- 2D 20 7B 33 33 43 43 36 36 7D EE F2 EA EB FE F7
- E8 F2 FC 20 E0 ED F2 E8 F7 E8 F2 20 ED E0 20 EC
- E5 F2 EB F3 0A 7B 46 46 46 46 46 46 7D 7B 43 43
- 39 39 30 30 7D 41 75 74 6F 53 68 6F 74 28 44 69
- 73 74 61 6E 74 29 20 7B 46 46 46 46 46 46 7D 2D
- 20 7B 33 33 43 43 36 36 7D C0 E2 F2 EE EC E0 F2
- E8 F7 E5 F1 EA E0 FF 20 F1 F2 F0 E5 EB FC E1 E0
- 20 EF F0 E8 20 EF F0 E8 F6 E5 EB E8 E2 E0 ED E8
- E8 20 ED E0 20 EF E5 F0 F1 EE ED E0 E6 E0 20 28
- D0 E0 E1 EE F2 E0 E5 F2 20 ED E0 20 E4 E0 EB FC
- ED E5 EC 20 F0 E0 F1 F1 F2 EE FF ED E8 E8 29 0A
- 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30 30 7D
- 57 65 61 74 68 65 72 20 7B 46 46 46 46 46 46 7D
- 2D 20 7B 33 33 43 43 36 36 7D D1 EC E5 ED E0 20
- EF EE E3 EE E4 FB 0A 7B 46 46 46 46 46 46 7D 7B
- 43 43 39 39 30 30 7D 54 69 6D 65 20 7B 46 46 46
- 46 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D D1 EC
- E5 ED E0 20 E2 F0 E5 EC E5 ED E8 0A 7B 46 46 46
- 46 46 46 7D 7B 43 43 39 39 30 30 7D 53 62 69 76
- 28 57 2B 34 29 20 7B 46 46 46 46 46 46 7D 2D 20
- 7B 33 33 43 43 36 36 7D D1 E1 E8 E2 20 E0 ED E8
- EC E0 F6 E8 E9 20 ED E0 20 EA ED EE EF EA E8 20
- 57 20 E8 20 34 0A 7B 46 46 46 46 46 46 7D 7B 43
- 43 39 39 30 30 7D 53 65 6E 73 69 74 69 76 69 74
- 79 46 69 78 20 7B 46 46 46 46 46 46 7D 2D 20 7B
- 33 33 43 43 36 36 7D CF EB E0 E2 ED EE E5 20 EF
- F0 E8 F6 E5 EB E8 E2 E0 ED E8 E5 0A 7B 46 46 46
- 46 46 46 7D 7B 43 43 39 39 30 30 7D 54 72 61 63
- 65 20 6F 66 20 62 75 6C 6C 65 74 73 20 7B 46 46
- 46 46 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D D1
- EB E5 E4 FB 20 EF F3 EB FC 0A 7B 46 46 46 46 46
- 46 7D 7B 43 43 39 39 30 30 7D 46 61 73 74 65 72
- 54 69 6D 65 20 7B 46 46 46 46 46 46 7D 2D 20 7B
- 33 33 43 43 36 36 7D D3 E7 ED E0 F2 FC 20 E8 ED
- F4 EE F0 EC E0 F6 E8 FE 20 EE 20 F1 E2 EE E5 E9
- 20 F1 F2 F0 E5 EB FC E1 E5 20 28 CA EE EB 2D E2
- EE 20 F1 E5 EA F3 ED E4 2C 20 46 54 27 65 72 20
- 28 D1 E5 EA F3 ED E4 E0 2F CF E0 F2 F0 EE ED 29
- 0A 7B 46 46 46 46 46 46 7D 7B 43 43 39 39 30 30
- 7D 46 75 6C 6C 53 6B 69 6C 6C 20 7B 46 46 46 46
- 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D CD E0 E2
- FB EA E8 20 F1 F2 F0 E5 EB FC E1 FB 20 ED E0 20
- 31 30 30 25 0A 7B 46 46 46 46 46 46 7D 7B 43 43
- 39 39 30 30 7D 42 69 6B 65 53 74 61 79 20 7B 46
- 46 46 46 46 46 7D 2D 20 7B 33 33 43 43 36 36 7D
- CD E5 20 EF E0 E4 E0 F2 FC 20 F1 20 EC EE F2 EE
- E2 E5 EB EE 20 F2 F0 E0 ED F1 EF EE F0 F2 E0 0A
- 7B 46 46 46 46 46 46 7D 20 0A 7B 46 46 46 46 46
- 46 7D 7B 43 43 39 39 30 30 7D C4 EB FF 20 E2 EA
- EB FE F7 E5 ED E8 FF 2F E2 FB EA EB FE F7 E5 ED
- E8 FF 20 EA F3 F0 F1 EE F0 E0 20 EC FB F8 E8 20
- E7 E0 E6 EC E8 F2 E5 20 EA EB E0 E2 E8 F8 E8 20
- 45 28 F3 29 20 E8 20 53 70 61 63 65 28 EF F0 EE
- E1 E5 EB 29 20 EF F0 E8 20 EE F2 EA F0 FB F2 EE
- EC 20 EC E5 ED FE 0A 7B 46 46 46 46 46 46 7D 7B
- 43 43 39 39 30 30 7D C4 EB FF 20 E2 EA EB FE F7
- E5 ED E8 FF 2F E2 FB EA EB FE F7 E5 ED E8 FF 20
- EC E5 ED FE 20 E2 E2 E5 E4 E8 F2 E5 20 F7 E8 F2
- 2D EA EE E4 20 27 47 48 27 0A 7B 46 46 46 46 46
- 46 7D 7B 43 43 39 39 30 30 7D D7 F2 EE E1 FB 20
- EF E5 F0 E5 ED E5 F1 F2 E8 20 EC E5 ED FE 20 E7
- E0 E6 EC E8 E8 E5 20 EF F0 E0 E2 F3 FE 20 EA ED
- EE EF EA F3 20 EC FB F8 E8 0A 7B 46 46 46 46 46
- 46 7D 20 0A 7B 46 46 46 46 46 46 7D 47 72 6F 75
- 70 20 56 4B 3A 20 7B 30 30 37 46 46 46 7D 76 6B
- 2E 63 6F 6D 2F 62 79 5F 61 69 72 0A 7B 46 46 46
- 46 46 46 7D 4D 79 20 59 6F 75 54 75 62 65 20 43
- 68 61 6E 6E 65 6C 3A 20 7B 30 30 37 46 46 46 7D
- 79 6F 75 74 75 62 65 2E 63 6F 6D 2F 73 70 61 63
- 65 62 6D 78 61 69 72 0A 7B 46 46 46 46 46 46 7D
- 20 0A 7B 46 46 46 46 46 46 7D 41 75 74 68 6F 72
- 3A 20 7B 32 36 39 42 44 38 7D 41 49 52 00
- end
- :Label00451C
- 0470: 9@ = actor $PLAYER_ACTOR current_weapon
- 00D6: if and
- 0019: 9@ > 21
- 8029: not 9@ >= 39
- 004D: jump_if_false @Label004642
- 00A0: store_actor $PLAYER_ACTOR position_to 0@ 1@ 2@
- 0AB1: call_scm_func @Label004647 2 9@ $PLAYER_ACTOR 9@
- 0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 3@v 6@v 2@ 1@ 0@ 1.0
- 0AA6: call_method 5327216 struct 11989032 num_params 6 pop 0 6@v 10@v 2@ 1@ 0@ 9@
- 00D6: if and
- 0339: anything_in_cube_cornerA 3@ 4@ 5@ cornerB 6@ 7@ 8@ solid 0 car 0 actor 1 object 0 particle 0
- 86BD: not no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 0 car 0 actor 1 object 0 particle 0
- 004D: jump_if_false @Label004642
- 00D6: if and
- 0339: anything_in_cube_cornerA 3@ 4@ 5@ cornerB 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0
- 86BD: not no_obstacles_between 3@ 4@ 5@ and 6@ 7@ 8@ solid 1 car 1 actor 0 object 1 particle 0
- 004D: jump_if_false @Label00463B
- 0002: jump @Label004642
- :Label00463B
- 0B56: set_game_key 17 state 255
- :Label004642
- 0AB2: ret 0
- :Label004647
- 0A96: 2@ = actor 1@ struct
- 000A: 2@ += 1836
- 0A8D: 2@ = read_memory 2@ size 1 virtual_protect 0
- 0085: 1@ = 0@ // (int)
- 00D6: if
- 0039: 2@ == 2
- 004D: jump_if_false @Label0046F3
- 000A: 1@ += 25
- 00D6: if
- 0039: 2@ == 3
- 004D: jump_if_false @Label0046C8
- 000A: 1@ += 36
- 0012: 1@ *= 112
- 000A: 1@ += 13150904
- 000A: 1@ += 8
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 0002: jump @Label0046EC
- :Label0046C8
- 0012: 1@ *= 112
- 000A: 1@ += 13150904
- 000A: 1@ += 8
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- :Label0046EC
- 0002: jump @Label00475B
- :Label0046F3
- 00D6: if
- 0039: 2@ == 3
- 004D: jump_if_false @Label004737
- 000A: 1@ += 36
- 0012: 1@ *= 112
- 000A: 1@ += 13150904
- 000A: 1@ += 8
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- 0002: jump @Label00475B
- :Label004737
- 0012: 1@ *= 112
- 000A: 1@ += 13150904
- 000A: 1@ += 8
- 0A8D: 1@ = read_memory 1@ size 4 virtual_protect 0
- :Label00475B
- 0AB2: ret 1 1@
- :Label004763
- 00D6: if
- 0256: player $PLAYER_CHAR defined
- 004D: jump_if_false @Label0047C2
- 0006: 0@ = 13092680
- :Label00477D
- 00D6: if
- 0019: 0@ > 0
- 004D: jump_if_false @Label0047AA
- 0085: 1@ = 0@ // (int)
- 000A: 1@ += 32
- 0A8C: write_memory 1@ size 4 value 7000 virtual_protect 0
- :Label0047AA
- 000A: 0@ += 44
- 0019: 0@ > 13093132
- 004D: jump_if_false @Label00477D
- :Label0047C2
- 0AB2: ret 0
- :Label0047C7
- 0A8D: 0@ = read_memory 11987996 size 4 virtual_protect 0
- 0A8D: 1@ = read_memory 11987992 size 4 virtual_protect 0
- 00D6: if
- 8045: not 0@ == 1@ // (float)
- 004D: jump_if_false @Label004804
- 0A8C: write_memory 11987992 size 4 value 0@ virtual_protect 0
- :Label004804
- 0AB2: ret 0
- :Label004809
- 0006: 0@ = 0
- :Label004810
- 00D6: if
- 0B23: samp is_player_connected 0@
- 004D: jump_if_false @Label004894
- 0B20: samp 1@ = actor_handle_by_samp_player_id 0@
- 00D6: if and
- 056D: actor 1@ defined
- 87D6: not 1@ == $PLAYER_ACTOR // @ == $ (int)
- 004D: jump_if_false @Label004894
- 00A0: store_actor $PLAYER_ACTOR position_to 3@ 4@ 5@
- 00A0: store_actor 1@ position_to 6@ 7@ 8@
- 050A: 2@ = distance_between_XYZ 3@ 4@ 5@ and_XYZ 6@ 7@ 8@
- 00D6: if and
- 8031: not 2@ >= 15.1
- 80DF: not actor 1@ driving
- 004D: jump_if_false @Label004894
- 0619: enable_actor 1@ collision_detection 0
- :Label004894
- 000A: 0@ += 1
- 0019: 0@ > 1000
- 004D: jump_if_false @Label004810
- 0AB2: ret 0
- :Label0048AF
- 00D6: if and
- 0021: 0@ > 0.0
- 02D8: actor $PLAYER_ACTOR current_weapon == 24
- 004D: jump_if_false @Label0049A2
- 000B: 0@ += 1.0
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 24
- 02E0: actor $PLAYER_ACTOR firing_weapon
- 004D: jump_if_false @Label00499B
- 000B: 1@ += 1.0
- 00D6: if
- 0025: 1@ > 2@ // (float)
- 004D: jump_if_false @Label00499B
- 0087: 3@ = 0@ // (float)
- 0017: 3@ /= 60.0
- 0087: 4@ = 3@ // (float)
- 0073: 3@ /= 1@ // (float)
- 0AD0: show_formatted_text_lowpriority "[FasterTime ~r~by AIR~w~]:~n~~b~(%f sec, %.0f ammo)~w~~n~=~n~~g~%f ~r~FT'er" time 2000 4@ 1@ 3@
- 0007: 0@ = 0.0
- 0007: 1@ = 0.0
- :Label00499B
- 0002: jump @Label004A72
- :Label0049A2
- 00D6: if and
- 02D8: actor $PLAYER_ACTOR current_weapon == 24
- 02E0: actor $PLAYER_ACTOR firing_weapon
- 004D: jump_if_false @Label004A72
- 000B: 0@ += 1.0
- 000B: 1@ += 1.0
- 00D6: if
- 0025: 1@ > 2@ // (float)
- 004D: jump_if_false @Label004A72
- 0087: 3@ = 0@ // (float)
- 0017: 3@ /= 60.0
- 0087: 4@ = 3@ // (float)
- 0073: 3@ /= 1@ // (float)
- 0AD0: show_formatted_text_lowpriority "[FasterTime ~r~by AIR~w~]:~n~~b~(%f sec, %.0f ammo)~w~~n~=~n~~g~%f ~r~FT'er" time 2000 4@ 1@ 3@
- 0007: 0@ = 0.0
- 0007: 1@ = 0.0
- :Label004A72
- 0AB2: ret 2 0@ 1@
- :Label004A7D
- 0006: 0@ = 0
- :Label004A84
- 00D6: if
- 0B23: samp is_player_connected 0@
- 004D: jump_if_false @Label004F92
- 0B20: samp 1@ = actor_handle_by_samp_player_id 0@
- 00D6: if and
- 87D6: not 1@ == $PLAYER_ACTOR // @ == $ (int)
- 056D: actor 1@ defined
- 004D: jump_if_false @Label004F92
- 00D6: if
- 02CB: actor 1@ bounding_sphere_visible
- 004D: jump_if_false @Label004F92
- 0B37: samp 10@ = get_player_color 0@
- 0AB1: call_scm_func @Label004FAD 2 1@ 6 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label004FAD 2 1@ 4 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 15@ 16@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 15@ 16@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 22 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 15@ 16@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 23 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 27@ 28@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 24 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 32 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 15@ 16@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 33 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 27@ 28@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 34 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 3 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 15@ 16@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 2 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 27@ 28@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 1 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 15@ 16@
- 0AB1: call_scm_func @Label005011 5 15@ 16@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 52 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 15@ 16@ 25@ 26@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 53 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 27@ 28@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 42 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 25@ 26@
- 0AB1: call_scm_func @Label005011 5 15@ 16@ 25@ 26@ 10@
- 0AB1: call_scm_func @Label004FAD 2 1@ 43 2@ 3@ 4@
- 0AB1: call_scm_func @Label004FE2 4 2@ 3@ 4@ 10@ 27@ 28@
- 0AB1: call_scm_func @Label005011 5 25@ 26@ 27@ 28@ 10@
- 04C4: store_coords_to 11@ 12@ 13@ from_actor 1@ with_offset 0.0 0.0 0.0
- 04C4: store_coords_to 20@ 21@ 22@ from_actor 1@ with_offset 0.0 0.0 0.0
- 0B55: convert_3D_coords 11@ 12@ 13@ to_screen 11@ 12@
- 0B55: convert_3D_coords 20@ 21@ 22@ to_screen 20@ 21@
- :Label004F92
- 000A: 0@ += 1
- 0019: 0@ > 1000
- 004D: jump_if_false @Label004A84
- 0AB2: ret 0
- :Label004FAD
- 0A96: 25@ = actor 0@ struct
- 0AC7: 26@ = var 26@ offset
- 0AA6: call_method 6177408 struct 25@ num_params 3 pop 0 1 1@ 26@
- 0AB2: ret 3 26@ 27@ 28@
- :Label004FE2
- 0B55: convert_3D_coords 0@ 1@ 2@ to_screen 25@ 26@
- 0B70: render draw_polygon_pos 25@ 26@ size 5 5 corners 10 rotation 0 color 3@
- 0AB2: ret 2 25@ 26@
- :Label005011
- 0B68: render draw_line_point1 0@ 1@ point2 2@ 3@ width 2 color 4@
- 0AB2: ret 0
- :Label005029
- hex
- D8 48 2C
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