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- THE YEAR IS 2XXX, AND HUMANITY HAS SPREAD ITSELF AMONG THE STARS
- Welcome to the future. Space-stations and mega-corps are the flavour of the day, and by the end of this jump you'll never want to see either again.
- Approximately 75 years ago, a mysterious substance called 'Plasma' was discovered, a mineral with seemingly endless applications in science, space travel, manufacturing, and more. Leading research firms and megacorps have launched various research stations across deep space. Officially, these self-sufficient stations research plasma, and prototype new inventions for their mother corp. Off the books, they're basically sandboxes for corporate execs, and are constantly subject to all kinds of catastrophe and attack.
- YOU, yes you, are now an employee of NanoTrasen, the single largest Corporation in the galaxy. Expect orders to carry out illicit research and illegal actions, infiltrations by the feared Syndicate, Space Wizard attacks, Xenos Horrificus, bloody cultist rituals, and various other space hazards as you try desperately to complete your work orders. Beware- your worst enemy may just be the incompetence of your crewmates.
- You will spend at least 5 'shifts' here, each lasting 2 years on the station. After your shift is up, you get shuttled back to NanoTrasen HQ for a month of kicking back and spending money. After that, it's off to your next shift. If your shift ends early due to an emergency shuttle being called, you get approximately two weeks of relaxation time while NanoTrasen shifts schedules around, then you get shuttled off to another station. For every shift ended early, you have to stay in this universe for another two-year shift, so try not to melt any important bulkheads.
- WELCOME TO THE STATION CREW, ENJOY YOUR STAY
- Age: Roll 2d8+16
- Gender: Same as last time
- Pay 100 CP to choose either gender or age
- LOCATIONS
- 1&2: You awake on the Arrivals shuttle, with a synthesized voice announcing your name and job position to the station et al. The airlocks hiss open as your fellow crewmates scramble to get to their stations- better get a move on!
- 3&4: You awake asleep at your job post; Hope nobody was watching the security cams! It's about one year into the first shift. Expect the station to be a bit – er – broken in, shall we say.
- 5&6: You wake up in the on-station bar with a horrible hangover, while the
- 7&8: Free choice!
- BACKGROUNDS
- ASSISTANT
- +No Memories, no attachments
- +Typically ignored by most crewmembers
- -When not ignored, regarded suspicion
- -No memories
- ENGINEERING (Engineer, Atmospherics, Mechanic)
- +Well respected and usually left alone
- +You can make basically any attachments or 'Upgrades' to the station you want
- -Lots of responsibility- If anything goes wrong, expect the whole command chain to be on your ass
- -Polly the engineering parrot constantly screaming down your earpiece
- SECURITY (Security Officer, Detective)
- +You ARE the law
- +Only position with sanctioned weapon access below the department heads
- -Expect to be reviled by the crew unless you make an effort to be as nice and respectful as possible
- -Enjoy being responsible for the security and well-being of all those violent convicts in the brig
- SERVICE (Chef, Bartender, Botanist,)
- +You control the flow of food and drink, and thus are generally well liked
- +You can make cash on side by selling services
- -You probably won't get much respect from high-ups
- -Prepare to have drunks and security to constantly run roughshod through your establishment
- MEDICAL (Doctor, Geneticist, Virologist)
- +The hero the station deserves
- +Medical division is your playground
- -Not the hero the station deserves
- -Expect to be bombarded with all sorts of injured crewmen constantly begging for drugs
- SCIENCE (Roboticist, Researcher, Xenoarcheologist)
- +THE WORLD IS YOURS, AHAHAHAH- er, that is, you've got a lot of power.
- +One of the most respected positions of the station, by both crew and high-ups
- -Most people will assume you're either building bombs or guns instead of doing actual research
- -Your line of work is probably the third most dangerous, right behind Security and Mining
- SUPPLY (Cargo Technician, Shaft Miner)
- +You have absolute control over off-station access bar the arrivals shuttle and the emergency escape shuttle
- +almost unrestricted access to outside shipments and materials
- -Head of Personnel and the Quartermaster will probably be watching how supply credits are spent
- -Seen as one rung above assistant
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