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Jun 23rd, 2018
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C# 0.35 KB | None | 0 0
  1.     int uvIndex;
  2.         float u = 0.0f; // empty tile
  3.         float v = Globals.UV_v;
  4.         for (i=0; i<tiles.Length;i++)
  5.         {      
  6.             uvIndex = i * 4;
  7.             uvs[uvIndex + 0] = new Vector2(u, v);
  8.             uvs[uvIndex + 1] = new Vector2(u+Globals.UV_u, v);
  9.             uvs[uvIndex + 2] = new Vector2(u, v+Globals.UV_u);
  10.             uvs[uvIndex + 3] = new Vector2(u+Globals.UV_u, v+Globals.UV_u);
  11.         }
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