Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- package fr.elyspio.serverstatustodiscordmod;
- import net.minecraft.init.Blocks;
- import net.minecraftforge.common.MinecraftForge;
- import net.minecraftforge.fml.common.Mod;
- import net.minecraftforge.fml.common.Mod.EventHandler;
- import net.minecraftforge.fml.common.event.*;
- import org.apache.logging.log4j.Logger;
- @Mod(modid = ServerStatusToDiscord.MOD_ID, name = ServerStatusToDiscord.NAME, version = ServerStatusToDiscord.VERSION)
- public class ServerStatusToDiscord {
- public static final String MOD_ID = "serverstatustodiscord";
- public static final String NAME = "Server Status To Discord";
- public static final String VERSION = "1.0";
- @Mod.Instance
- public static ServerStatusToDiscord instance;
- private static Logger logger;
- @EventHandler
- public void preInit (FMLPreInitializationEvent event) {
- logger = event.getModLog();
- }
- @EventHandler
- public void init (FMLInitializationEvent event) {
- logger.info("DIRT2 BLOCK >> {}", Blocks.DIRT.getRegistryName());
- }
- @EventHandler
- public void postInit (FMLPostInitializationEvent event) {
- MinecraftForge.EVENT_BUS.register(new ServerLifeCycleHandler());
- }
- @EventHandler
- public void starting (FMLServerStartingEvent startingEvent) {
- logger.debug("SERVER IS STARTING");
- }
- @EventHandler
- public void stopped(FMLServerStoppedEvent stoppedEvent) {
- logger.debug("SERVER IS STOPPED");
- }
- @EventHandler
- public void a(FMLPostInitializationEvent postEvent) {
- logger.debug("PLEASE");
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement