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Jan 30th, 2015
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Net.Sockets;
  5. using System.Reflection;
  6. using LeagueSharp;
  7. using LeagueSharp.Common;
  8.  
  9. namespace Exploit_Framework
  10. {
  11. class Program
  12. {
  13. public static Menu Config;
  14. public static List<GameObject> wards = new List<GameObject>();
  15. private static Spell _E = new Spell(SpellSlot.E, 99999, TargetSelector.DamageType.Physical);
  16. static void Main(string[] args)
  17. {
  18. CustomEvents.Game.OnGameLoad += OnGameLoad;
  19. }
  20.  
  21.  
  22.  
  23. private static void OnGameLoad(EventArgs args)
  24. {
  25. Config = new Menu("Exploit Framework", "Exploit", true);
  26. Config.AddSubMenu(new Menu("Exploits", "Exploits"));
  27. Config.SubMenu("Exploits")
  28. .AddItem(new MenuItem("LAG", "Lag exploit")).SetValue(new KeyBind("H".ToCharArray()[0], KeyBindType.Toggle));
  29.  
  30. Config.AddToMainMenu();
  31. Game.OnGameUpdate += game_Update;
  32.  
  33. }
  34.  
  35. private static void game_Update(EventArgs args)
  36. {
  37. if (Config.Item("LAG").GetValue<KeyBind>().Active)
  38. {
  39. foreach (Obj_AI_Base minion in ObjectManager.Get<Obj_AI_Base>().Where(minion => minion.IsEnemy))
  40. {
  41. if (minion.ServerPosition.Distance(ObjectManager.Player.ServerPosition) > 1000)
  42. {
  43. _E.CastOnUnit(minion);
  44. }
  45. }
  46. }
  47. }
  48.  
  49. }
  50. }
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