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- Initialize engine version: 5.0.0f4 (5b98b70ebeb9)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumdx.dll 27.21.14.5206]
- Renderer: NVIDIA GeForce GTX 970
- Vendor: NVIDIA
- VRAM: 4043 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0
- Begin MonoManager ReloadAssembly
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\I18N.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\I18N.West.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\cInput.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\cInput.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\ES2.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\ES2.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\MoodkieSecurity.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\MoodkieSecurity.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\PlayMaker.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\PlayMaker.dll into Unity Child Domain
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\HOTween.dll (this message is harmless)
- Loading D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\HOTween.dll into Unity Child Domain
- - Completed reload, in 0.048 seconds
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.dll (this message is harmless)
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Shader 'Hidden/Nature/Tree Creator Leaves Optimized': dependency 'BillboardShader' shader 'Hidden/Nature/Tree Creator Leaves Rendertex' not found
- WARNING: Shader Unsupported: 'Hidden/Nature/Tree Creator Leaves Optimized' - Setting to default shader.
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1e44 -> priority: 1
- LoadLevel: MainMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 1.910700 ms
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\MSCLoader.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Newtonsoft.Json.dll (this message is harmless)
- MSCLoader Message: Loading Asset: console.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: settingsui.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Runtime.Serialization.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Data.dll (this message is harmless)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\System.Xml.dll (this message is harmless)
- MSCLoader Message: Loading core assets...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: core.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets completed!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: ModLoader v1.1.7 ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\Alcohol_Meter.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\AlivieskaGpsServer.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\CarryMore.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\ChaseCamera.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\CheatBox.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\DeliveryJobs.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\DigitalSpeedo.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\ExtraBinds.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\FuelCover.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\GifuGauges.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\GifuPump.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\GrabAnything.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\GT badge.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\HandBrakeMod.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\HayosikoColorfulGauges.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\KekmetAddons.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\LightSwitchMarkers.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\Magazines.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\MscNoclip.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\RailRoadCrossing.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\RallyLights.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\ReducedFlatTrees.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\ShowBoltSize.dll (this message is harmless)
- Non platform assembly: D:\My.Summer.Car.v29.08.2020\Mods\TireRacks.dll (this message is harmless)
- MSCLoader Message: Found 24 mods!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader ERROR: Steam client doesn't exists.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Init () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: tirerack...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Windows 8.1 (6.3.18363) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, Boolean excludeSelf) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 4236.
- Total: 4.172600 ms (FindLiveObjects: 0.168500 ms CreateObjectMapping: 0.087600 ms MarkObjects: 3.830900 ms DeleteObjects: 0.082700 ms)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Mono.Security.dll (this message is harmless)
- [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- LoadLevel: GAME
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
- WARNING: Shader Unsupported: 'Hidden/NFAA' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/CameraMotionBlurDX11' - Setting to default shader.
- UnloadTime: 0.860700 ms
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Channel1).
- (Filename: Line: 489)
- Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Folk).
- (Filename: Line: 489)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- NullReferenceException: Object reference not set to an instance of an object
- at StartGame.Awake () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Easy Save 2 Error: The data you are trying to load does not match the Load method you are using to load it.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Font size and style overrides are only supported for dynamic fonts.
- (Filename: Line: 88)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 83 unused Assets to reduce memory usage. Loaded Objects now: 116374.
- Total: 337.100311 ms (FindLiveObjects: 4.305100 ms CreateObjectMapping: 1.197700 ms MarkObjects: 331.404388 ms DeleteObjects: 0.192400 ms)
- UnityCar: Tires "truck_front" loaded on front axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on other axle1 (GIFU(750/450psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on front axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: front right wheel not assigned (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: rear right wheel not assigned (FLATBED)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (HAYOSIKO(1500kg, 250))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_front" loaded on front axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_rear" loaded on rear axle (KEKMET(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (RCO_RUSCKO12(270))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FERNDALE(1630kg))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- One or more Variations of Sound Group 'Starting' do not have the SoundGroupVariationUpdater component and will not function properly. Please stop and fix this by opening the Master Audio Manager window and clicking the Upgrade MA Prefab button before continuing.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (JONNEZ ES(Clone))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (SATSUMA(557kg, 248))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_front" loaded on front axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "truck_rear" loaded on rear axle (BUS)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (FITTAN)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_front" loaded on front axle (COMBINE(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "offroad_rear" loaded on rear axle (COMBINE(350-400psi))
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 12
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- IndexOutOfRangeException: Array index is out of range.
- at ES2FilenameData.PathIsFolder (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.GetPathType (System.String path) [0x00000] in <filename unknown>:0
- at ES2FilenameData.Init (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2FilenameData..ctor (System.String path, .ES2Settings settings, Boolean useParameters) [0x00000] in <filename unknown>:0
- at ES2Settings.Clone (System.String identifier) [0x00000] in <filename unknown>:0
- at ES2.Save[Mesh] (UnityEngine.Mesh param, System.String identifier, .ES2Settings settings) [0x00000] in <filename unknown>:0
- at ES2Auto.SaveMesh () [0x00000] in <filename unknown>:0
- at ES2Auto.Save () [0x00000] in <filename unknown>:0
- at ES2Auto.OnDisable () [0x00000] in <filename unknown>:0
- UnityEngine.Behaviour:set_enabled(Boolean)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.MonoProperty:SetValue(Object, Object, BindingFlags, Binder, Object[], CultureInfo)
- System.Reflection.PropertyInfo:SetValue(Object, Object, Object[])
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo, Object, Object)
- HutongGames.PlayMaker.ReflectionUtils:SetMemberValue(MemberInfo[], Object, Object)
- HutongGames.PlayMaker.FsmProperty:SetValue()
- HutongGames.PlayMaker.Actions.SetProperty:OnEnter()
- HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
- HutongGames.PlayMaker.FsmState:OnEnter()
- HutongGames.PlayMaker.Fsm:EnterState(FsmState)
- HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
- HutongGames.PlayMaker.Fsm:UpdateStateChanges()
- HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
- HutongGames.PlayMaker.Fsm:Update()
- PlayMakerFSM:Update()
- (Filename: Line: -1)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUserStats.StoreStats () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamAchievementUnlock.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
- at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR2)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_front" loaded on front axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnityCar: Tires "touring_rear" loaded on rear axle (POLICECAR1)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Platform assembly: D:\My.Summer.Car.v29.08.2020\mysummercar_Data\Managed\Boo.Lang.dll (this message is harmless)
- MSCLoader Message: Creating server...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Server created
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Server is running
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [Backpack] Loaded!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [Backpack] Settings can be accessed by pressing Ctrl + X.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader ERROR: Mod DeliveryJobs throw an error!
- Details: Access to the requested resource is not authorized. in Void FBI()
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.UnauthorizedAccessException: Access to the requested resource is not authorized.
- at DeliveryJobs.DeliveryJobs.FBI () [0x00000] in <filename unknown>:0
- at DeliveryJobs.DeliveryJobs.ResetClasses () [0x00000] in <filename unknown>:0
- at DeliveryJobs.DeliveryJobs.OnLoad () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader+<LoadMods>d__70.MoveNext () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: speedo.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: fueltankcover...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: gifu.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Gifu Colorful Gauges Laoded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: gifuaddons.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Gifu Pump Mod Loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: <color=lime>GrabAnything by haverdaden (DD) has been loaded!</color>
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: gtbadge.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Handbrake function has started..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Handbrake Mod v1.4: Loaded
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: gauges.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: kekaddons.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1560)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1713)
- MSCLoader Message: [MscNoclip] has been loaded! Toggle ON/OFF [Ctrl + N]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MscNoclip] Toggle Settings Window [Ctrl + B]
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: [MscNoclip]: Made by haverdaden (DD). See RaceDepartment for help!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: railway_crossing.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: rallylights...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: treewalls.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Magazines mod loading assetbundle...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Frisson vol 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\frison vol 1\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Frisson vol 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\frison vol 2\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Frison vol 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\frison vol 3\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Frisson vol 4
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\frison vol 4\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Frisson vol 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\frison vol 5\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Mopar Muscle
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\Mopar Muscle\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Tom And Jerry
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\NP\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Rodex
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\Rodex\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Setting up Playboy Sporty Girls
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Coroutine couldn't be started because the the game object 'Magazine(Clone)' is inactive!
- (Filename: Line: 804)
- MSCLoader Message: Setting up Playboy Sporty Girls
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: loading file D:\My.Summer.Car.v29.08.2020\Mods\Assets\Magazines\Magazines\Seura - Copy (2)\Pages\1.jpg
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message:
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading mods completed in 3 sec(s)!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: True
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- ResultsWeekend (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Inventory (UnityEngine.GameObject)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 23
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 10
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Stopping server
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Server is not running
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Server stopped
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Releasing render texture that is set to be RenderTexture.active!
- (Filename: Line: 477)
- RenderTexture warning: Destroying active render texture. Switching to main context.
- (Filename: Line: 543)
- Releasing render texture that is set to be RenderTexture.active!
- (Filename: Line: 477)
- RenderTexture warning: Destroying active render texture. Switching to main context.
- (Filename: Line: 543)
- LoadLevel: MainMenu
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
- MSCLoader Message: Handbrake function has stopped..
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- UnloadTime: 317.001312 ms
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 8044 unused Assets to reduce memory usage. Loaded Objects now: 4691.
- Total: 28.813601 ms (FindLiveObjects: 0.379600 ms CreateObjectMapping: 0.380800 ms MarkObjects: 6.963100 ms DeleteObjects: 21.089100 ms)
- System.NullReferenceException:
- at (wrapper managed-to-native) UnityEngine.GameObject:get_activeSelf ()
- at DigitalSpeedo.DigitalSpeedo.Update () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Update () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.NullReferenceException: Object reference not set to an instance of an object
- at GifuGauges.GifuGauges.Update () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Update () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.NullReferenceException:
- at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
- at GifuAddons.GifuPump.Doorperation () [0x00000] in <filename unknown>:0
- at GifuAddons.GifuPump.Update () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Update () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.NullReferenceException: Object reference not set to an instance of an object
- at HayosikoColorfulGauges.HayosikoColorfulGauges.Update () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Update () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.NullReferenceException: Object reference not set to an instance of an object
- at KekmetAddons.KekmetAddons.LightsOperation () [0x00000] in <filename unknown>:0
- at KekmetAddons.KekmetAddons.Update () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Update () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 0.640700 ms
- MSCLoader Message: Loading Asset: console.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: settingsui.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: core.unity3d...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading core assets completed!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: ModLoader v1.1.7 ready
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Found 24 mods!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader ERROR: Steam client doesn't exists.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- System.InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at MSCLoader.ModLoader.Init () [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- MSCLoader Message: Loading Asset: tirerack...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Windows 8.1 (6.3.18363) 64bit
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- Index is less than 0 or more than or equal to the list count.
- Parameter name: index
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)
- InvalidOperationException: Steamworks is not initialized.
- at Steamworks.InteropHelp.TestIfAvailableClient () [0x00000] in <filename unknown>:0
- at Steamworks.SteamUser.GetSteamID () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SteamGetUserID.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, Boolean excludeSelf) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Actions.SendEvent.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Start () [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent) [0x00000] in <filename unknown>:0
- at PlayMakerFSM.OnLevelWasLoaded () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Unloading 855 unused Assets to reduce memory usage. Loaded Objects now: 4704.
- Total: 7.439200 ms (FindLiveObjects: 0.175200 ms CreateObjectMapping: 0.109600 ms MarkObjects: 6.609900 ms DeleteObjects: 0.544200 ms)
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