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- Cecil;
- - Lightbringer changed from +69 Atk -1 Def to +68 Atk
- [A Sword meant to boost defense shouldn't take it away]
- - Valiant Blow Startup reduced by 3 frames (15>12)
- - Dark Lance projectile Ranged Mid
- - Dark Cannon hitstun slightly increased, now all Ranged High, goes through walls
- - Gravity Ball now Ranged Mid, higher hitstun, no longer wall rushes
- - Paladin Force end lag on DK portion reduced, Gravity Ball hitstun slightly increased, vertical knockback slightly reduced, both projectiles pushed out by walls, not deleted
- - Slash hitstun increased by 2 frames, startup reduced by 3 frames (23>20)
- - Lightning Rise startup reduced by 8 frames (43>35), ground travel distance increased, entirely melee mid, knockback slightly reduced
- - Dark Step Dive is now melee mid, startup reduced by 3 frames (23>20)
- - Radiant Wings startup reduced by 2 frames (19>17), hitbox expanded slightly and lingers slightly longer
- - Searchlight; gets pushed out of walls instead of deleted by them
- - Shadow Bringer startup increased by 3 frames (13>16)
- - Soul Eater startup reduced by 5 frames (39>34), movement and attack distance slightly increased, hitbox slightly expanded
- - Dark Flame; downward height tracking slightly reduced, hitbox and effect size slightly reduced
- - Saint's Fall startup reduced by 6 frames (53>47), damage doubled (10>20)
- - Luminous Shard; Dodge cancelable from frames 20-45, startup reduced by 8 frames (63>55), end lag slightly reduced, knockback slightly reduced, hitstun slightly increased
- - Shadow Bringer/Luminious Shard no longer restrict the use of the other, typo corrected to say +9% damage, negative effect is only -3% (I don't actually know if the negative is actually 3, or if it's 9)
- - EX Change; Soul Shift can cancel the end lag (dodge cancel window) of attacks
- Assist;
- - Dark Lance has Cecil appear at point blank instead of at a distance
- - Air HP changed to Paladin Force
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