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Dissidia 012 Balance/Rework Patch: Cecil

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Jun 19th, 2019
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  1. Cecil;
  2. - Lightbringer changed from +69 Atk -1 Def to +68 Atk
  3. [A Sword meant to boost defense shouldn't take it away]
  4. - Valiant Blow Startup reduced by 3 frames (15>12)
  5. - Dark Lance projectile Ranged Mid
  6. - Dark Cannon hitstun slightly increased, now all Ranged High, goes through walls
  7. - Gravity Ball now Ranged Mid, higher hitstun, no longer wall rushes
  8. - Paladin Force end lag on DK portion reduced, Gravity Ball hitstun slightly increased, vertical knockback slightly reduced, both projectiles pushed out by walls, not deleted
  9. - Slash hitstun increased by 2 frames, startup reduced by 3 frames (23>20)
  10. - Lightning Rise startup reduced by 8 frames (43>35), ground travel distance increased, entirely melee mid, knockback slightly reduced
  11. - Dark Step Dive is now melee mid, startup reduced by 3 frames (23>20)
  12. - Radiant Wings startup reduced by 2 frames (19>17), hitbox expanded slightly and lingers slightly longer
  13. - Searchlight; gets pushed out of walls instead of deleted by them
  14. - Shadow Bringer startup increased by 3 frames (13>16)
  15. - Soul Eater startup reduced by 5 frames (39>34), movement and attack distance slightly increased, hitbox slightly expanded
  16. - Dark Flame; downward height tracking slightly reduced, hitbox and effect size slightly reduced
  17. - Saint's Fall startup reduced by 6 frames (53>47), damage doubled (10>20)
  18. - Luminous Shard; Dodge cancelable from frames 20-45, startup reduced by 8 frames (63>55), end lag slightly reduced, knockback slightly reduced, hitstun slightly increased
  19. - Shadow Bringer/Luminious Shard no longer restrict the use of the other, typo corrected to say +9% damage, negative effect is only -3% (I don't actually know if the negative is actually 3, or if it's 9)
  20. - EX Change; Soul Shift can cancel the end lag (dodge cancel window) of attacks
  21. Assist;
  22. - Dark Lance has Cecil appear at point blank instead of at a distance
  23. - Air HP changed to Paladin Force
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