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- ArgumentException: Animation not found: death
- Spine.AnimationState.SetAnimation (System.Int32 trackIndex, System.String animationName, System.Boolean loop) (at Assets/Spine/src/AnimationState.cs:221)
- BattlefieldScripts.AnimatedMonster.AnimateDeath (System.Action onAnimation, System.Boolean instant) (at Assets/Scripts/CoreGameplay/Fight/Visual/AnimatedMonster.cs:663)
- AutoChess.CoreGameplay.Fight.Visual.Unit.BattleUnitAnimator.AnimateDeath () (at Assets/Scripts/CoreGameplay/Fight/Visual/Unit/BattleUnitAnimator.cs:396)
- AutoChess.CoreGameplay.Fight.Units.BattleUnit.CheckDeath () (at Assets/Scripts/CoreGameplay/Fight/Units/BattleUnit.cs:219)
- AutoChess.CoreGameplay.Fight.Units.BattleUnit.ApplyDamage (System.Single damage, AutoChess.CoreGameplay.Fight.DamageType type, AutoChess.CoreGameplay.Fight.Units.IFieldElement source) (at Assets/Scripts/CoreGameplay/Fight/Units/BattleUnit.cs:195)
- AutoChess.CoreGameplay.Fight.Skills.Actions.DamageAction.MakeAction (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters, AutoChess.CoreGameplay.Fight.Skills.SkillValues.ISkillValue value) (at Assets/Scripts/CoreGameplay/Fight/Skills/Actions/DamageAction.cs:23)
- AutoChess.CoreGameplay.Fight.Skills.Actions.ActionStack.PerformAction (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters filterResults) (at Assets/Scripts/CoreGameplay/Fight/Skills/Actions/ActionStack.cs:29)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill.PerformActionStack (Orbox.Async.Deferred skillDeferred, AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:122)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass16_0.<OnActivationComplete>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:113)
- Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnActivationComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:113)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass15_0.<OnCastComplete>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:103)
- Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnCastComplete (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:103)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill+<>c__DisplayClass14_0.<OnTrigger>b__0 () (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:96)
- Orbox.Async.BaseDeferred.Done (System.Action callback) (at Assets/ThirdParty/Orbox/Async/BaseDeferred.cs:33)
- AutoChess.CoreGameplay.Fight.Skills.BattleSkill.OnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/BattleSkill.cs:96)
- AutoChess.CoreGameplay.Fight.Skills.StartTrigger.OnInnerTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/StartTrigger.cs:49)
- AutoChess.CoreGameplay.Fight.Skills.Triggers.SkillTriggerBase.InvokeOnTrigger (AutoChess.CoreGameplay.Fight.Skills.ISkillParameters parameters) (at Assets/Scripts/CoreGameplay/Fight/Skills/Triggers/SkillTriggerBase.cs:29)
- AutoChess.CoreGameplay.Fight.Skills.Triggers.ActiveSkillTrigger.OnSkillReady () (at Assets/Scripts/CoreGameplay/Fight/Skills/Triggers/ActiveSkillTrigger.cs:25)
- AutoChess.CoreGameplay.Fight.Units.UnitCore.TryPerformSkills () (at Assets/Scripts/CoreGameplay/Fight/Units/UnitCore.cs:282)
- AutoChess.CoreGameplay.Fight.Units.BattleUnit.UpdateTime (System.Single deltaTime) (at Assets/Scripts/CoreGameplay/Fight/Units/BattleUnit.cs:309)
- AutoChess.CoreGameplay.Fight.TimelineElementWrapper.TimeStep (System.Single delta) (at Assets/Scripts/CoreGameplay/Fight/IBattleTimeline.cs:41)
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