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- //try1
- for (list<list<int> *>::iterator polyit = myReader.getpolygonList().begin(); polyit != myReader.getpolygonList().end(); polyit++){
- //glBegin(GL_POLYGON);
- for (list<int>::iterator vertit = polyit->begin(); polyit != polyit->end(); vertit++){
- //do stuff
- }
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