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May 27th, 2018
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  1. p = game.Players.LocalPlayer
  2. char = p.Character
  3. torso = char.Torso
  4. hed = char.Head
  5. neck = char.Torso.Neck
  6. hum = char.Humanoid
  7. hum.MaxHealth = "inf"
  8. hum.Health = "inf"
  9. local msg = game:GetService("Chat")
  10. torso.BrickColor = BrickColor.new("Institutional white")
  11. hed.BrickColor = BrickColor.new("Institutional white")
  12. char["Right Arm"].BrickColor = BrickColor.new("Institutional white")
  13. char["Left Arm"].BrickColor = BrickColor.new("Institutional white")
  14. char["Left Leg"].BrickColor = BrickColor.new("Institutional white")
  15. char["Right Leg"].BrickColor = BrickColor.new("Institutional white")
  16. ypcall(function()
  17. shirt = Instance.new("Shirt", char)
  18. shirt.Name = "Shirt"
  19. pants = Instance.new("Pants", char)
  20. pants.Name = "Pants"
  21. char.Shirt.ShirtTemplate = "rbxassetid://527139198"
  22. char.Pants.PantsTemplate = "rbxassetid://1002356841"
  23. end)
  24. hed.face.Texture = "http://www.roblox.com/asset/?id=888434012"
  25. p1 = Instance.new("Part",char)
  26. p1.FormFactor = Enum.FormFactor.Custom
  27. p1.Size = Vector3.new(2,4,3)
  28. p1.CanCollide = false
  29. p1.Locked = true
  30. p1.BottomSurface = Enum.SurfaceType.Smooth
  31. p1.TopSurface = Enum.SurfaceType.Smooth
  32. SMesh = Instance.new("SpecialMesh", p1)
  33. SMesh.MeshId = "http://www.roblox.com/asset/?id=0"
  34. SMesh.MeshType = Enum.MeshType.FileMesh
  35. SMesh.Name = "Mesh"
  36. SMesh.TextureId = "http://www.roblox.com/asset/?id=0"
  37. w1 = Instance.new("Weld", hed)
  38. w1.Part0 = hed
  39. w1.C0 = CFrame.new(0,0.76,0.2)*CFrame.Angles(0.3,0,0)
  40. w1.Part1 = p1
  41. w1.C1 = CFrame.new(0, 0, 0)
  42. CV="Maroon"
  43. Player = game.Players.LocalPlayer
  44. Character = Player.Character
  45. local txt = Instance.new("BillboardGui", Character)
  46. txt.Adornee = Character .Head
  47. txt.Name = "_status"
  48. txt.Size = UDim2.new(2, 0, 1.2, 0)
  49. txt.StudsOffset = Vector3.new(-9, 8, 0)
  50. local text = Instance.new("TextLabel", txt)
  51. text.Size = UDim2.new(10, 0, 7, 0)
  52. text.FontSize = "Size24"
  53. text.TextScaled = true
  54. text.TextTransparency = 0
  55. text.BackgroundTransparency = 1
  56. text.TextTransparency = 0
  57. text.TextStrokeTransparency = 0
  58. text.Font = "Bodoni"
  59. text.TextStrokeColor3 = Color3.new(255,85,0)
  60.  
  61. v=Instance.new("Part")
  62. v.Name = "ColorBrick"
  63. v.Parent=Player.Character
  64. v.FormFactor="Symmetric"
  65. v.Anchored=true
  66. v.CanCollide=false
  67. v.BottomSurface="Smooth"
  68. v.TopSurface="Smooth"
  69. v.Size=Vector3.new(10,5,3)
  70. v.Transparency=1
  71. v.CFrame=Character.Torso.CFrame
  72. v.BrickColor=BrickColor.new(CV)
  73. v.Transparency=1
  74. text.TextColor3 = Color3.new(255,170,0)
  75. v.Shape="Block"
  76. text.Text = "Papyrus Disbelief"
  77. ----------------------------------------------------
  78. z = Instance.new("Sound", char)
  79. z.SoundId = "rbxassetid://321451733"--321451733
  80. z.Looped = true
  81. z.Pitch = 1
  82. z.Volume = 20
  83. wait(.001)
  84. z:Play()
  85. ----------------------------------------------------
  86. --Shark op
  87. --by osama44
  88. --for shark nigger
  89. --Converted to local by Scenius
  90.  
  91. Player=game.Players.LocalPlayer
  92. o1 = Instance.new("ParticleEmitter")
  93. o1.Name = "ora"
  94. o1.Parent = script
  95. o1.Transparency = NumberSequence.new(0,1)
  96. o1.Size = NumberSequence.new(1.5,3.5)
  97. o1.Color = ColorSequence.new(Color3.new(0, 0.333333, 1),Color3.new(0, 0.333333, 1))
  98. o1.Enabled = false
  99. o1.LightEmission = 1
  100. o1.Texture = "rbxassetid://243086902"
  101. o1.Lifetime = NumberRange.new(1,1)
  102. o1.Rate = 500
  103. o1.RotSpeed = NumberRange.new(90,90)
  104. o1.Speed = NumberRange.new(0,0)
  105. sv = Instance.new("Part")
  106. for i = 1, 2 do
  107. sv.Parent = script
  108. end
  109. sv.BrickColor = BrickColor.new("Deep orange")
  110. sv.Name = "sword"
  111. sv.Size = Vector3.new(0.248, 8.654, 1.153)
  112. sv.Orientation = Vector3.new(90, 90, 0)
  113. svm = Instance.new("FileMesh", sv)
  114. svm.MeshId = "rbxassetid://445556170"
  115. repeat wait() until Player.Character
  116. repeat wait() until #script:children() >= 0
  117. script.Parent=Player.PlayerGui
  118. Effects = { }
  119. --[[Credits to SazErenos for his Artificical Heartbeat]]--
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "Heartbeat"
  122.  
  123. script:WaitForChild("Heartbeat")
  124.  
  125. frame = 1 / 30
  126. tf = 0
  127. allowframeloss = false
  128. tossremainder = false
  129. lastframe = tick()
  130. script.Heartbeat:Fire()
  131.  
  132. game:GetService("RunService").Heartbeat:connect(function(s, p)
  133. tf = tf + s
  134. if tf >= frame then
  135. if allowframeloss then
  136. script.Heartbeat:Fire()
  137. lastframe = tick()
  138. else
  139. for i = 1, math.floor(tf / frame) do
  140. script.Heartbeat:Fire()
  141. end
  142. lastframe = tick()
  143. end
  144. if tossremainder then
  145. tf = 0
  146. else
  147. tf = tf - frame * math.floor(tf / frame)
  148. end
  149. end
  150. end)
  151.  
  152. function swait(num)
  153. if num == 0 or num == nil then
  154. ArtificialHB.Event:wait()
  155. else
  156. for i = 0, num do
  157. ArtificialHB.Event:wait()
  158. end
  159. end
  160. end
  161. ------------------[[Variables and Main Stuff]]--------------------
  162.  
  163.  
  164.  
  165. local Player = game.Players.localPlayer
  166. local Character = Player.Character
  167. local Humanoid = Character.Humanoid
  168. local char=Character
  169. local LeftArm = Character["Left Arm"]
  170. local RightArm = Character["Right Arm"]
  171. local LeftLeg = Character["Left Leg"]
  172. local RightLeg = Character["Right Leg"]
  173. local Head = Character.Head
  174. local Torso = Character.Torso
  175. local cam = game.Workspace.CurrentCamera
  176. local RootPart = Character.HumanoidRootPart
  177. local RootJoint = RootPart.RootJoint
  178. local equipped = false
  179. local attack = false
  180. local Anim = 'Idle'
  181. local idle = 0
  182. local attacktype = 1
  183. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  184. local velocity = RootPart.Velocity.y
  185. local sine = 0
  186. local change = 1
  187. local grabbed = false
  188. local cn = CFrame.new
  189. local mr = math.rad
  190. local angles = CFrame.Angles
  191. local ud = UDim2.new
  192. local c3 = Color3.new
  193. local ORW=Torso["Right Shoulder"]
  194. local OLW=Torso["Left Shoulder"]
  195. local OLH=Torso["Left Hip"]
  196. local ORH=Torso["Right Hip"]
  197. local DesiredSpeed=15
  198. local desiredjp=50
  199. EffectModel = Instance.new("Model", Character)
  200. it=Instance.new
  201. vt=Vector3.new
  202. cf=CFrame.new
  203. euler=CFrame.Angles
  204. EffectModel.Name = "Effects"
  205. local Animator=Humanoid.Animator
  206. local Animate=char.Animate
  207. local EffecMo=EffectModel
  208. euler=CFrame.Angles
  209. RotCF = euler(-1.57, 0, 3.14)
  210. it=Instance.new
  211. vt=Vector3.new
  212. LastMove=""
  213. Orbs={}
  214. EffecMo=EffectModel
  215. RootCF = CFrame.Angles(0, 0, 0)
  216. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  217. local RW=Instance.new("Motor",nil)
  218. RW.Name="Right Shoulder"
  219. local LW=Instance.new("Motor",nil)
  220. LW.Name="Left Shoulder"
  221. local RH=Instance.new("Motor",nil)
  222. RH.Name="Right Hip"
  223. local LH=Instance.new("Motor",nil)
  224. LH.Name="Left Hip"
  225. Neck=Torso.Neck
  226. r1m=RootJoint.C1
  227. r0m=RootJoint.C0
  228. n1m=Neck.C1
  229. n0m=Neck.C0
  230. local rarmc1 = RW.C1
  231. local larmc1 = LW.C1
  232. local rlegc1 = RH.C1
  233. local llegc1 = LH.C1
  234. local resetc1 = false
  235. Comboing=false
  236. HTime=0
  237. LastDamage=0
  238. ComboHits=0
  239.  
  240. local co1 = 10
  241. local co2 = 10
  242. local co3 = 20
  243. local co4 = 1
  244. local cooldown1 = 0
  245. local cooldown2 = 0
  246. local cooldown3 = 0
  247. local cooldown4 = 0
  248. local skillcolorscheme = BrickColor.new("Deep orange").Color
  249. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  250. makeframe = function(par, trans, pos, size, color)
  251.  
  252. local frame = Instance.new("Frame", par)
  253. frame.BackgroundTransparency = trans
  254. frame.BorderSizePixel = 0
  255. frame.Position = pos
  256. frame.Size = size
  257. frame.BackgroundColor3 = color
  258. return frame
  259. end
  260.  
  261. makelabel = function(par, text)
  262.  
  263. local label = Instance.new("TextLabel", par)
  264. label.BackgroundTransparency = 1
  265. label.Size = UDim2.new(1, 0, 1, 0)
  266. label.Position = UDim2.new(0, 0, 0, 0)
  267. label.TextColor3 = Color3.new(255, 255, 255)
  268. label.TextStrokeTransparency = 0
  269. label.FontSize = Enum.FontSize.Size32
  270. label.Font = Enum.Font.SourceSansLight
  271. label.BorderSizePixel = 0
  272. label.TextScaled = true
  273. label.Text = text
  274. end
  275.  
  276. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  277. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  278. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  279. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  280. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  281. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  282. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  283. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  284. text1 = Instance.new("TextLabel", framesk1)
  285. text1.BackgroundTransparency = 1
  286. text1.Size = UDim2.new(1, 0, 1, 0)
  287. text1.Position = UDim2.new(0, 0, 0, 0)
  288. text1.TextColor3 = Color3.new(255, 255, 255)
  289. text1.TextStrokeTransparency = 0
  290. text1.FontSize = Enum.FontSize.Size18
  291. text1.Font = Enum.Font.SourceSansLight
  292. text1.BorderSizePixel = 0
  293. text1.TextScaled = true
  294. text1.Text = "[Z]"
  295. text2 = Instance.new("TextLabel", framesk2)
  296. text2.BackgroundTransparency = 1
  297. text2.Size = UDim2.new(1, 0, 1, 0)
  298. text2.Position = UDim2.new(0, 0, 0, 0)
  299. text2.TextColor3 = Color3.new(255, 255, 255)
  300. text2.TextStrokeTransparency = 0
  301. text2.FontSize = Enum.FontSize.Size18
  302. text2.Font = Enum.Font.SourceSansLight
  303. text2.BorderSizePixel = 0
  304. text2.TextScaled = true
  305. text2.Text = "[X]"
  306. text3 = Instance.new("TextLabel", framesk3)
  307. text3.BackgroundTransparency = 1
  308. text3.Size = UDim2.new(1, 0, 1, 0)
  309. text3.Position = UDim2.new(0, 0, 0, 0)
  310. text3.TextColor3 = Color3.new(255, 255, 255)
  311. text3.TextStrokeTransparency = 0
  312. text3.FontSize = Enum.FontSize.Size18
  313. text3.Font = Enum.Font.SourceSansLight
  314. text3.BorderSizePixel = 0
  315. text3.TextScaled = false
  316. text3.Text = "[C]"
  317. text4 = Instance.new("TextLabel", framesk4)
  318. text4.BackgroundTransparency = 1
  319. text4.Size = UDim2.new(1, 0, 1, 0)
  320. text4.Position = UDim2.new(0, 0, 0, 0)
  321. text4.TextColor3 = Color3.new(255, 255, 255)
  322. text4.TextStrokeTransparency = 0
  323. text4.FontSize = Enum.FontSize.Size18
  324. text4.Font = Enum.Font.SourceSansLight
  325. text4.BorderSizePixel = 0
  326. text4.TextScaled = true
  327. text4.Text = "[V]"
  328.  
  329. ------------[[Particle Emitters]]---------------------
  330. local pe=Instance.new("ParticleEmitter",script)
  331. pe.Enabled=false
  332. pe.Name="pe"
  333. local col1= Color3.new(0, 85, 255)
  334. pe.Color=ColorSequence.new(col1)
  335. pe.Texture="rbxassetid://436792038"
  336. pe.LightEmission=1
  337. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  338. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  339. pe.Lifetime=NumberRange.new(1.5)
  340. pe.Rate=500
  341. pe.Acceleration=Vector3.new(5,0,5)
  342. pe.Rotation=NumberRange.new(5)
  343. pe.RotSpeed=NumberRange.new(10)
  344. pe.Speed=NumberRange.new(5)
  345.  
  346. local pe=Instance.new("ParticleEmitter",script)
  347. pe.Enabled=false
  348. pe.Name="pe2"
  349. local col1= BrickColor.new("Deep orange").Color
  350. pe.Color=ColorSequence.new(col1)
  351. pe.Texture="rbxassetid://436792038"
  352. pe.LightEmission=.5
  353. pe.Size=NumberSequence.new({NumberSequenceKeypoint.new(0, 1.65), NumberSequenceKeypoint.new(1, 0)})
  354. pe.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  355. pe.Lifetime=NumberRange.new(1)
  356. pe.Rate=500
  357. pe.Rotation=NumberRange.new(5)
  358. pe.RotSpeed=NumberRange.new(10)
  359. pe.Speed=NumberRange.new(5)
  360. pe.VelocitySpread=360
  361.  
  362. ------------------[[Main Functions]]--------------------
  363.  
  364. function CameraShake(Times, Power)
  365. coroutine.resume(coroutine.create(function()
  366. FV = Instance.new("BoolValue", Character)
  367. FV.Name = "CameraShake"
  368. for ShakeNum=1,Times do
  369. swait()
  370. local ef=Power
  371. if ef>=1 then
  372. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  373. else
  374. ef=Power*10
  375. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  376. end
  377. end
  378. Humanoid.CameraOffset = Vector3.new(0,0,0)
  379. FV:Destroy()
  380. end))
  381. end
  382.  
  383. so = function(id, par, vol, pit)
  384. local sou = Instance.new("Sound", par or workspace)
  385. if par==char then sou.Parent=char.Torso end
  386. sou.Volume = vol
  387. sou.Pitch = pit or 1
  388. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  389. coroutine.resume(coroutine.create(function(Sound)
  390. swait()
  391. Sound:play()
  392. while sou.Parent.Parent ~= nil and sou.TimePosition >= sou.TimeLength do
  393. swait()
  394. end
  395. sou.Parent = char.Torso
  396. end), sou)
  397. game:GetService("Debris"):AddItem(sou, sou.TimeLength + 0.5)
  398. end
  399.  
  400. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  401. local fp = it("Part")
  402. fp.Parent = parent
  403. fp.Reflectance = reflectance
  404. fp.Transparency = transparency
  405. fp.CanCollide = false
  406. fp.Locked = true
  407. fp.BrickColor = brickcolor
  408. fp.Name = name
  409. fp.Size = size
  410. fp.Position = Torso.Position
  411. fp.Material = "SmoothPlastic"
  412. fp:BreakJoints()
  413. return fp
  414. end
  415. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  416. local mesh = it(Mesh)
  417. mesh.Parent = part
  418. if Mesh == "SpecialMesh" then
  419. mesh.MeshType = meshtype
  420. if meshid ~= "nil" then
  421. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  422. end
  423. end
  424. mesh.Offset = offset
  425. mesh.Scale = scale
  426. return mesh
  427. end
  428. local function weldBetween(a, b)
  429. local OR=CFrame.new(a.Position)
  430. local P1C, P2C=a.CFrame:inverse()*OR,b.CFrame:inverse()*OR
  431. local weld = Instance.new("ManualWeld", a)
  432. weld.Part0 = a
  433. weld.Part1 = b
  434. weld.C0 = P1C
  435. weld.C1=P2C
  436. return weld
  437. end
  438. lock=function(a,b)
  439. local vp2=Instance.new("BodyPosition",a)
  440. vp2.MaxForce=Vector3.new(math.huge,math.huge,math.huge)
  441. vp2.P=1e7
  442. vp2.D=1e3
  443. vp2.Position=b.Position
  444. local vp3=Instance.new("BodyGyro",a)
  445. vp3.MaxTorque=Vector3.new(math.huge,math.huge,math.huge)
  446. vp3.P=1e7
  447. vp3.D=1e3
  448. vp3.cframe=a.CFrame
  449. return vp2,vp3
  450. end
  451. weld = function(parent, part0, part1, c0)
  452. local weld = it("Motor")
  453. weld.Parent = parent
  454. weld.Part0 = part0
  455. weld.Part1 = part1
  456. weld.C0 = c0
  457. return weld
  458. end
  459. function NoOutline(Part)
  460. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  461. end
  462.  
  463. Par=function(Parent,Name,Col,size,Mater)
  464. p=Instance.new("Part",Parent)
  465. p.Anchored=true
  466. p.CanCollide=false
  467. p.BrickColor=BrickColor.new(Col)
  468. p.Locked=true
  469. NoOutline(p)
  470. p.Size=size or Vector3.new(1,1,1)
  471. p.Material=Mater
  472. return p
  473. end
  474. Par2=function(size,cframe,color,meshtype,meshscale) --returns a basic part for further manipulation
  475. local par = Instance.new("Part")
  476. par.formFactor="Custom"
  477. par.TopSurface=0
  478. par.BottomSurface=0
  479. par.Size=size
  480. par.CFrame=cframe
  481. par.BrickColor=BrickColor.new(color)
  482. if meshtype then
  483. local m = Instance.new(meshtype,par)
  484. m.Scale=meshscale
  485. end
  486. return par
  487. end
  488. BillboardGui = function(image, position, size)
  489. local billpar = Instance.new("Part")
  490. billpar.Transparency = 1
  491. billpar.formFactor = "Custom"
  492. billpar.Size = Vector3.new(1, 1, 1)
  493. billpar.Anchored = true
  494. billpar.CanCollide = false
  495. billpar.CFrame = CFrame.new(position)
  496. billpar.Name = "BillboardGuiPart"
  497. local bill = Instance.new("BillboardGui", billpar)
  498. bill.Adornee = billpar
  499. bill.Size = UDim2.new(1, 0, 1, 0)
  500. bill.SizeOffset = Vector2.new(size, size)
  501. local d = Instance.new("ImageLabel", bill)
  502. d.BackgroundTransparency = 1
  503. d.Size = UDim2.new(1, 0, 1, 0)
  504. d.Image = image
  505. return billpar
  506. end
  507. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  508. local gui = it(GuiType)
  509. gui.Parent = parent
  510. gui.Text = text
  511. gui.BackgroundTransparency = backtrans
  512. gui.BackgroundColor3 = backcol
  513. gui.SizeConstraint = "RelativeXY"
  514. gui.TextXAlignment = "Center"
  515. gui.TextYAlignment = "Center"
  516. gui.Position = pos
  517. gui.Size = size
  518. gui.Font = "SciFi"
  519. gui.FontSize = "Size14"
  520. gui.TextWrapped = false
  521. gui.TextStrokeTransparency = 0
  522. gui.TextColor3 = Color3.new(255,255,127)
  523. return gui
  524. end
  525.  
  526. local TotalSuppressedTable = {}
  527. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  528. local RbxUtility = LoadLibrary("RbxUtility")
  529. local Create = RbxUtility.Create
  530. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  531. RemoveOutlines(Part)
  532. return Part
  533. end
  534.  
  535. function BreakEffect(brickcolor,cframe,x1,y1,z1) --Credits to Ace
  536. local prt=part(3,EffectModel,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  537. prt.Anchored=true
  538. prt.Material="Neon"
  539. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  540. game:GetService("Debris"):AddItem(prt,10)
  541. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  542. local num=math.random(10,50)/1000
  543. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  544. end
  545.  
  546. local function CFrameFromTopBack(at, top, back)
  547. local right = top:Cross(back)
  548. return CFrame.new(at.x, at.y, at.z,
  549. right.x, top.x, back.x,
  550. right.y, top.y, back.y,
  551. right.z, top.z, back.z)
  552. end
  553. function clerp(a,b,t)
  554. return a:Lerp(b,t)
  555. end
  556. function QuaternionFromCFrame(cf)
  557. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  558. local trace = m00 + m11 + m22
  559. if trace > 0 then
  560. local s = math.sqrt(1 + trace)
  561. local recip = 0.5/s
  562. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  563. else
  564. local i = 0
  565. if m11 > m00 then
  566. i = 1
  567. end
  568. if m22 > (i == 0 and m00 or m11) then
  569. i = 2
  570. end
  571. if i == 0 then
  572. local s = math.sqrt(m00-m11-m22+1)
  573. local recip = 0.5/s
  574. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  575. elseif i == 1 then
  576. local s = math.sqrt(m11-m22-m00+1)
  577. local recip = 0.5/s
  578. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  579. elseif i == 2 then
  580. local s = math.sqrt(m22-m00-m11+1)
  581. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  582. end
  583. end
  584. end
  585. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  586. local xs, ys, zs = x + x, y + y, z + z
  587. local wx, wy, wz = w*xs, w*ys, w*zs
  588. local xx = x*xs
  589. local xy = x*ys
  590. local xz = x*zs
  591. local yy = y*ys
  592. local yz = y*zs
  593. local zz = z*zs
  594. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  595. end
  596. function QuaternionSlerp(a, b, t)
  597. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  598. local startInterp, finishInterp;
  599. if cosTheta >= 0.0001 then
  600. if (1 - cosTheta) > 0.0001 then
  601. local theta = math.acos(cosTheta)
  602. local invSinTheta = 1/math.sin(theta)
  603. startInterp = math.sin((1-t)*theta)*invSinTheta
  604. finishInterp = math.sin(t*theta)*invSinTheta
  605. else
  606. startInterp = 1-t
  607. finishInterp = t
  608. end
  609. else
  610. if (1+cosTheta) > 0.0001 then
  611. local theta = math.acos(-cosTheta)
  612. local invSinTheta = 1/math.sin(theta)
  613. startInterp = math.sin((t-1)*theta)*invSinTheta
  614. finishInterp = math.sin(t*theta)*invSinTheta
  615. else
  616. startInterp = t-1
  617. finishInterp = t
  618. end
  619. end
  620. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  621. end
  622.  
  623. local newMotor = function(part0, part1, c0, c1)
  624. local w = Instance.new('Motor', part0)
  625. w.Part0 = part0
  626. w.Part1 = part1
  627. w.C0 = c0
  628. w.C1 = c1
  629. return w
  630. end
  631.  
  632. Triangle=function(a, b, c)
  633. local col=BrickColor.new("White")
  634. --Credit to Fenrier
  635. local edg1 = (c-a):Dot((b-a).unit)
  636. local edg2 = (a-b):Dot((c-b).unit)
  637. local edg3 = (b-c):Dot((a-c).unit)
  638. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  639. a, b, c = a, b, c
  640. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  641. a, b, c = b, c, a
  642. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  643. a, b, c = c, a, b
  644. else
  645. assert(false, "unreachable")
  646. end
  647.  
  648. local len1 = (c-a):Dot((b-a).unit)
  649. local len2 = (b-a).magnitude - len1
  650. local width = (a + (b-a).unit*len1 - c).magnitude
  651. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  652.  
  653. local list = {}
  654.  
  655. if len1 > 0.01 then
  656. local w1 = Instance.new('WedgePart', EffectModel)
  657. game:GetService("Debris"):AddItem(w1,5)
  658. coroutine.resume(coroutine.create(function(p)
  659. for i=1, 10 do
  660. p.Transparency=i/10
  661. swait()
  662. end
  663. p:Remove()
  664. end),w1)
  665. w1.FormFactor = "Custom"
  666. w1.BrickColor = col
  667. w1.Material = "SmoothPlastic"
  668. w1.CanCollide = false
  669. local sz = Vector3.new(0.2, width, len1)
  670. w1.Size = sz
  671. local sp = Instance.new("SpecialMesh",w1)
  672. sp.MeshType = "Wedge"
  673. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  674. w1:BreakJoints()
  675. w1.Anchored = true
  676. w1.Transparency = 0
  677. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  678. end
  679.  
  680. if len2 > 0.01 then
  681. local w2 = Instance.new('WedgePart', EffectModel)
  682. game:GetService("Debris"):AddItem(w2,5)
  683. coroutine.resume(coroutine.create(function(p)
  684. for i=1, 10 do
  685. p.Transparency=i/10
  686. swait()
  687. end
  688. p:Remove()
  689. end),w2)
  690.  
  691. w2.FormFactor = "Custom"
  692. w2.BrickColor = col
  693. w2.Material = "SmoothPlastic"
  694. w2.CanCollide = false
  695. local sz = Vector3.new(0.2, width, len2)
  696. w2.Size = sz
  697. local sp = Instance.new("SpecialMesh",w2)
  698. sp.MeshType = "Wedge"
  699. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  700. w2:BreakJoints()
  701. w2.Anchored = true
  702. w2.Transparency = 0
  703. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  704. end
  705. return unpack(list)
  706. end
  707.  
  708. osamachain = function(P0,P1,Color1,Color2,thickness1,thickness2,T)
  709. local Part0=P0.Position
  710. local Part1=P1.Position
  711. local magz = (Part0 - Part1).magnitude
  712. local curpos = Part0
  713. local parts = {}
  714. local lastpart=P0
  715. local model = Instance.new("Model",EffecMo)
  716. model.Name = "osama_chain"
  717. local par=model
  718. if par:FindFirstChild("TimeLeft")~=nil then
  719. par:FindFirstChild("TimeLeft"):Destroy()
  720. end
  721. local chains = {}
  722. local WAT=false
  723. local cb=Instance.new("Part",model)
  724. cb.Name="Main_chain"
  725. cb.Size=Vector3.new(.2,1,.2)
  726. cb.BrickColor=BrickColor.new(Color1)
  727. cb.Anchored=false
  728. cb.CanCollide=false
  729. cb.Locked=true
  730. cbM=Instance.new("CylinderMesh",cb)
  731. cbM.Name="Mesh"
  732. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  733. for j = 1, T do
  734. local Part0=P0.Position
  735. local Part1=P1.Position
  736. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/T).p
  737. local p = Instance.new("Part")
  738. p.Name="Outline"..j
  739. p.Size = Vector3.new(.2,1,.2)
  740. p.BrickColor = BrickColor.new(Color2)
  741. p.TopSurface = 0
  742. p.BottomSurface = 0
  743. p.CanCollide = false
  744. p.Locked=true
  745. p.Anchored=true
  746. p.Material = "Neon"
  747. p.TopSurface = 0
  748. p.BottomSurface = 0
  749. local mesh = Instance.new("CylinderMesh",p)
  750. mesh.Name = "Mesh"
  751. mesh.Scale = Vector3.new(1.5,magz/T,1.5)
  752. p.Parent = model
  753. p.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/T/2)
  754. curpos = p.CFrame*CFrame.new(0,0,magz/T/2).p
  755. p.CFrame=p.CFrame*CFrame.Angles(math.rad(90),0,0)
  756. p.Transparency=0.35
  757. local str=Instance.new("ObjectValue",p)
  758. str.Value=lastpart
  759. str.Name="LP"
  760. lastpart=p
  761. table.insert(parts,{p,p})
  762. table.insert(chains,{0,0,parts,0})
  763.  
  764. coroutine.resume(coroutine.create(function()
  765. while WAT==false do
  766. game:GetService("RunService").RenderStepped:wait()
  767. local Part0=P0.Position
  768. local Part1=P1.Position
  769. local ow=j
  770. local magz = (Part0 - Part1).magnitude
  771. local oldT=T
  772. local wtf=magz
  773. mesh.Scale = Vector3.new(thickness2,magz/T,thickness2)
  774. if ow>1 then
  775. local dangnigga=CFrame.new(str.Value.Position)*CFrame.new(0,0,wtf/oldT/2).p
  776. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  777. p.CFrame = CFrame.new(str.Value.Position,Part1)*CFrame.new(0,0,-(wtf/oldT))*CFrame.Angles(math.rad(90),0,0)
  778. end
  779. if ow<=1 then
  780. local dangnigga=Part0
  781. local trolpos = CFrame.new(dangnigga,Part1)*CFrame.new(0,0,wtf/oldT).p
  782. p.CFrame = CFrame.new(dangnigga,trolpos)*CFrame.new(0,0,wtf/oldT/2)*CFrame.Angles(math.rad(90),0,0)
  783. end
  784. end
  785. end))
  786. end
  787.  
  788.  
  789. coroutine.resume(coroutine.create(function()
  790. while WAT==false do
  791. local Part0=P0.Position
  792. local Part1=P1.Position
  793. cbM.Scale = Vector3.new(thickness1, (Part0 - Part1).magnitude, thickness1)
  794. cb.CFrame = CFrame.new((Part0 + Part1)/2, Part0) * CFrame.Angles(math.pi/2, 0, 0)
  795. for i, v in pairs(chains) do
  796. v[1] = v[1] %200 +4
  797. local dir = i%2 == 0 and 1 or -1
  798. for j, V in pairs(v[3]) do
  799. local val = math.sin(math.pi/2 * 2 * (((v[1] + (100 * j/#v[3])*dir) % 100)/100))
  800. V[2].Transparency = 0.12 + val * 0.85
  801. end
  802. end
  803. game:GetService("RunService").RenderStepped:wait()
  804. end
  805. end))
  806.  
  807. local t=Instance.new("BoolValue",par)
  808. t.Name="TimeLeft"
  809.  
  810. coroutine.resume(coroutine.create(function()
  811. repeat wait() until par:FindFirstChild("TimeLeft")==nil
  812. WAT=true
  813. for _,v in pairs(model:children()) do
  814. coroutine.resume(coroutine.create(function()
  815. for i=1,30 do
  816. swait()
  817. v.Mesh.Scale=v.Mesh.Scale-Vector3.new(.05,0,.05)
  818. v.Transparency=i/30
  819. end
  820. v:Destroy()
  821. end))
  822. game.Debris:AddItem(model,1)
  823. end
  824. end))
  825.  
  826. return t
  827. end
  828. AnimTab={}
  829. angles=CFrame.Angles
  830. euler=CFrame.fromEulerAnglesXYZ
  831. cf=CFrame.new
  832. AnimTab["Idle"]=function(frameN,sine)
  833. local frame={}
  834. frame[1]={
  835. CFrame.new(0.0749855712, -0.0629398525, 0.0235529467, 0.819152057, -0.0499904789, -0.571393847, 0.0499904789, 0.998626292, -0.0157019496, 0.571393847, -0.0157019496, 0.820525885) * CFrame.new(0, .05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  836. CFrame.new(-2.23517418e-008, 1.49999809, -5.96046448e-008, 0.707106829, 0, 0.707106948, -0.0616284125, 0.99619478, 0.0616284236, -0.704416037, -0.0871557444, 0.704416215) * CFrame.new(0, .02*math.cos(sine/16), 0) * CFrame.Angles( math.rad(2*math.cos(sine/16)), 0, 0),
  837. CFrame.new(1.39567375, 0.0430115312, 0.0315978527, 0.694800496, -0.393022656, -0.602318823, 0.404297799, 0.90606755, -0.12484619, 0.594807148, -0.156772524, 0.788436532) * CFrame.new(0, .05* math.cos(sine/16), 0) * CFrame.Angles(0, 0, math.rad(3.5*math.cos(sine/16))),
  838. CFrame.new(-1.58251691, 0.206372619, 0.0614111423, 0.471944094, 0.547303855, 0.691178441, -0.39397791, 0.832269073, -0.39001283, -0.788701952, -0.0882446468, 0.608410358) * CFrame.new(0, .05 * math.cos(sine/16), 0) * CFrame.Angles( math.rad(3.5*math.cos(sine/16)), 0, 0),
  839. CFrame.new(0.560000062, -1.83199704, 8.94069672e-008, 0.99619472, -0.0871557444, 2.98023224e-008, 0.0841859877, 0.962250233, 0.258819044, -0.0225575566, -0.257834196, 0.965925813) * CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  840. CFrame.new(-0.612000167, -1.99999762, -4.47034836e-008, 0.936116815, 0.0871557519, 0.340718925, -0.0818995982, 0.996194839, -0.0298090391, -0.342020333, 1.3038516e-008, 0.939692676)* CFrame.new(0,-.05*math.cos(sine/16), 0) * CFrame.Angles(0, 0, 0),
  841. }
  842.  
  843. return frame[frameN]
  844. end
  845.  
  846. AnimTab["Walk"]=function(frameN,sine,num)
  847. local frame={}
  848. frame[1]={
  849. CFrame.new(-0.0113935694, 0.00570777431, 0.130231544, 0.984834015, 0.0075960937, -0.173317313, 0.00759613095, 0.99619472, 0.0868239552, 0.173317313, -0.0868239775, 0.981028795) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  850. CFrame.new(4.61004674e-007, 1.49999475, -2.23517418e-007, 0.996191978, 0.00759613141, 0.0868240595, -9.31322575e-010, 0.99619472, -0.0871556401, -0.0871557146, 0.0868239626, 0.992401242) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  851. CFrame.new(1.46789289, 0.0982637256, -0.144648015, 0.950443208, -0.30540812, -0.058124274, 0.310294747, 0.943467736, 0.116559155, 0.0192402601, -0.128818408, 0.99147892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  852. CFrame.new(-1.51850045, 0.0611076728, -0.0488293171, 0.793944538, 0.343733251, -0.501494884, -0.374889195, 0.926151514, 0.0412922278, 0.478652835, 0.155221671, 0.864171624) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  853. CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / num) / 2, 0 + 2 * math.sin(sine / num) / 2) * angles(math.rad(-60 * math.sin(sine / num)), math.rad(-5), math.rad(0)),
  854. CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / num) / 2, 0 - 2 * math.sin(sine / num) / 2) * angles(math.rad(60 * math.sin(sine / num)), math.rad(5), math.rad(0)),
  855. }
  856. return frame[frameN]
  857. end
  858.  
  859. AnimTab["Fall"]=function(frameN)
  860. local frame={}
  861. frame[1]={
  862. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  863. CFrame.new(0, 1.49999714, 4.47034836e-008, 1, 0, -0, 0, 0.996194601, -0.0871557221, 0, 0.0871557221, 0.996194601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  864. CFrame.new(1.52677226, 0.170301318, 0.120866239, 0.615058243, -0.725984514, -0.307655036, 0.75595212, 0.653862953, -0.0316542089, 0.224143073, -0.213102654, 0.950971305) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  865. CFrame.new(-1.74943757, 0.22577554, 0.248999774, -0.467496186, 0.588313401, 0.659799039, -0.437883109, 0.494264781, -0.750973344, -0.767922878, -0.639991939, 0.0265456047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  866. CFrame.new(0.5, -1.79199886, 0.372999966, 1, 0, 0, 0, 0.965925813, 0.258819044, 0, -0.258819044, 0.965925813) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  867. CFrame.new(-0.5, -1.56999934, 3.57627869e-007, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  868. }
  869. return frame[frameN]
  870. end
  871.  
  872. AnimTab["Jump"]=function(frameN)
  873. local frame={}
  874. frame[1]={
  875. CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), 0, 0),
  876. CFrame.new(0, 1.49999642, -2.98023224e-007, 1, 0, -0, 0, 0.984807611, -0.173648387, 0, 0.173648387, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, 0),
  877. CFrame.new(1.52818167, 0.149664342, 0.34200123, 0.642788768, -0.627507448, -0.439385235, 0.766045749, 0.526541293, 0.368688077, 2.44126284e-008, -0.573576927, 0.8191517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  878. CFrame.new(-1.55943918, 0.108779103, 0.407002598, 0.0947543383, 0.640856326, 0.761791289, -0.612354636, 0.640856147, -0.462954849, -0.784887373, -0.422618419, 0.4531537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  879. CFrame.new(0.5, -1.79199874, 0.372999489, 1, 0, 0, 0, 0.819151998, 0.573576391, 0, -0.573576391, 0.819151998) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  880. CFrame.new(-0.5, -1.18119395, -0.181302905, 1, 0, 0, 0, 0.906307697, 0.422618449, 0, -0.422618449, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  881. }
  882. return frame[frameN]
  883. end
  884.  
  885. AnimTab["ClickCombo"]=function(frameN)
  886. local frame={}
  887. frame[1]={
  888. CFrame.new(-0.0197398271, 0.00017363939, -0.0113914032, 0.819431186, 0.0131589621, -0.573026359, -0.0151344128, 0.999884605, 0.00131906569, 0.572977841, 0.00759153441, 0.819535732) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  889. CFrame.new(-5.12972474e-006, 1.49999857, 6.86198473e-006, 0.939692736, 0, -0.342020154, -0.0298089944, 0.99619472, -0.081899412, 0.340719104, 0.0871555582, 0.936116457) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  890. CFrame.new(1.46780205, 0.710095406, 0.234785587, -0.355826288, -0.865559995, 0.352411389, -0.172264263, -0.30988273, -0.935039043, 0.918538094, -0.393419534, -0.038840577) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  891. CFrame.new(-1.43954968, -2.52574682e-006, 0.129604459, 0.836516142, 0.258819044, 0.482963055, -0.224143833, 0.965925813, -0.129409522, -0.499999762, 5.96046448e-008, 0.866025388) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  892. CFrame.new(0.679453552, -2.00000072, -0.0836714357, 0.984807849, -0.173648208, 1.78813934e-007, 0.173648164, 0.984807789, 1.49011612e-008, 2.08616257e-007, -2.23517418e-008, 0.999999762) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  893. CFrame.new(-0.604891539, -2.00168324, 0.0733468086, 0.902858794, 0.0789898112, 0.422619224, -0.0871558189, 0.996194482, -8.33533704e-008, -0.421009451, -0.0368335843, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  894. }
  895. frame[2]={
  896. CFrame.new(-0.0613368936, 0.00152878393, 0.0285331458, 0.76637429, 0.0408957675, 0.641089976, -0.0435777232, 0.99898237, -0.0116322488, -0.640913188, -0.0190227255, 0.767376542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  897. CFrame.new(-7.62548461e-006, 1.49999809, -3.71038914e-006, 0.999998212, 0, 2.98023224e-008, 5.58793545e-009, 0.99619478, 0.0871554092, 0, -0.0871555507, 0.996193051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  898. CFrame.new(0.00463496707, 0.187205061, -0.965997756, 0.367293179, 0.711594164, 0.598938942, 0.427254975, 0.442903399, -0.788219512, -0.826164603, 0.545407176, -0.141356587) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  899. CFrame.new(-1.49999774, 3.53902578e-006, 1.47521496e-005, 0.907670081, 0.258818388, 0.330364645, -0.243210018, 0.965925872, -0.0885214061, -0.342019051, -2.08616257e-007, 0.939689517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  900. CFrame.new(0.499999136, -2.00000024, -3.50921755e-006, 0.999998271, 1.86264515e-009, 5.96046448e-008, 1.86264515e-009, 1.00000012, -1.37835741e-007, 5.96046448e-008, -1.37835741e-007, 0.99999845) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  901. CFrame.new(-0.645505011, -2.00401926, 0.0868109241, 0.924950242, 0.16841127, 0.340715557, -0.168411225, 0.985266805, -0.0298095532, -0.340716124, -0.0298096016, 0.939684689) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  902. }
  903. frame[3]={
  904. CFrame.new(1.55471647e-009, -0.0068855267, -5.47999889e-006, 0.793305218, -2.25794793e-007, 0.608824253, 0.000484734424, 0.999999702, -0.000631258881, -0.608824015, 0.000795871951, 0.79330498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  905. CFrame.new(0.0225859769, 1.49797451, 0.0388732702, 0.883248448, 0.0451714694, 0.466724664, -0.00345645775, 0.995949268, -0.089850761, -0.468892813, 0.0777472705, 0.879826784) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  906. CFrame.new(1.58917701, 0.14805764, 0.334518611, 0.0183337033, -0.201969534, -0.979220271, 0.697920084, 0.70388478, -0.132113129, 0.715941131, -0.680995286, 0.153863311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  907. CFrame.new(-1.88436937, 0.643480539, -0.285786152, 0.300701588, 0.768738747, 0.564463854, 0.950921416, -0.286961168, -0.115765437, 0.0729858056, 0.571571708, -0.817299783) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  908. CFrame.new(0.412421823, -2.00387192, 0.0902987272, 0.791517377, 0.00115086511, -0.611145437, 0.00795604475, 0.999894083, 0.0121870684, 0.611094832, -0.0145086367, 0.791424394) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  909. CFrame.new(-0.409770161, -1.99211299, -0.0764102042, 0.792799294, 0.000281186076, -0.609482467, 0.00198945496, 0.999993384, 0.00304915174, 0.609479368, -0.00362995872, 0.792793512) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  910. }
  911. frame[4]={
  912. CFrame.new(2.62498816e-007, -0.000344276341, -2.2777408e-007, 0.803031087, 0, -0.595937431, -0.000474512577, 0.999999702, -0.000639379025, 0.595937312, 0.000796243548, 0.80303061) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  913. CFrame.new(-0.0595012531, 1.49132609, -0.0711210817, 0.77105993, -0.119002283, 0.62554419, 0.00120455027, 0.982652485, 0.185453147, -0.636761785, -0.14224194, 0.757826924) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  914. CFrame.new(1.59903359, 0.230916396, 0.409287423, 0.0014244318, -0.198947608, -0.980009317, 0.835885108, 0.538167715, -0.108036242, 0.54890269, -0.819021165, 0.167063877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  915. CFrame.new(-0.625070512, 0.361982256, -0.745636106, 0.285767585, -0.796516061, 0.532822251, 0.955926418, 0.276036203, -0.100043766, -0.0673916936, 0.537928045, 0.840292692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  916. CFrame.new(0.398624241, -1.9999733, -0.0658840984, 0.804467261, -0.000422894955, 0.593996882, -5.37931919e-005, 0.999999702, 0.000784777105, -0.593996882, -0.000663250685, 0.804466903) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  917. CFrame.new(-0.398404002, -1.99966228, 0.0658915937, 0.803506851, -0.000106021762, 0.595295787, -1.34408474e-005, 1, 0.000196315348, -0.595295668, -0.000165745616, 0.803506553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  918. }
  919. frame[5]={
  920. CFrame.new(-1.14056382e-008, -0.196045384, -0.000156056514, 1, 5.81785571e-008, -0.00159262121, -1.21010919e-006, 0.99999994, -0.000796537439, 0.00159247965, 0.000796022301, 0.999999464) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  921. CFrame.new(9.34411162e-008, 1.47852278, -0.144922316, 0.99999392, 7.4505806e-008, -5.21540642e-008, 5.78365871e-008, 0.957062781, 0.289872348, -7.4505806e-008, -0.289865702, 0.957063496) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  922. CFrame.new(0.663555026, 0.49231568, -0.850663185, 0.015370708, 0.692666352, 0.721096218, 0.999231637, 0.0153704779, -0.036063727, -0.0360642895, 0.721095979, -0.691897511) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  923. CFrame.new(-0.663553596, 0.492314607, -0.850663126, 0.0153705887, -0.692666411, -0.721096218, -0.999231517, 0.015370396, -0.0360638089, 0.0360642895, 0.721096158, -0.691897392) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  924. CFrame.new(0.499701917, -1.92411804, 0.38171339, 0.999994397, 0.000301316381, -0.000750280917, 5.81403583e-006, 0.924113035, 0.382118583, 0.000808849931, -0.382119298, 0.924106598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  925. CFrame.new(-0.401899934, -1.79915607, -0.00056552887, 0.999996126, -7.83959404e-005, 0.000813350081, -9.8903547e-007, 0.995200098, 0.0978638232, -0.000817283988, -0.0978644416, 0.995195687) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  926. }
  927. frame[6]={
  928. CFrame.new(-0, -0.828355193, 0.211025894, 1, 0, 0, 0, 0.939692676, 0.342019737, 0, -0.342019737, 0.939692676) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  929. CFrame.new(0, 1.49999678, 3.7252903e-006, 1, 0, 0, 0, 0.996194541, -0.0871557444, 0, 0.0871557444, 0.996194541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  930. CFrame.new(1.87859392, 0.514964342, 0.34640047, -0.0871552005, -0.936116815, -0.340718567, 0.996194661, -0.0818997845, -0.029810369, -1.13248825e-006, -0.342018634, 0.939689815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  931. CFrame.new(-1.68897307, 0.493994951, 0.408263475, 2.7980894e-008, 0.906309366, 0.422614932, -0.999999881, 6.40749931e-007, -1.28149986e-006, -1.43051147e-006, -0.422614932, 0.906309187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  932. CFrame.new(0.5, -1.59677243, -0.49357605, 1, 0, 0, 0, 0.984807909, -0.17364797, 0, 0.17364797, 0.984807909) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  933. CFrame.new(-0.5, -1.90224135, 0.424649239, 1, 0, 0, 0, 0.906307638, 0.422618598, 0, -0.422618598, 0.906307638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  934. }
  935. frame[7]={
  936. CFrame.new(-0, 0, 0, 0.960631907, 0.00137611502, 0.277821034, -0.159289986, 0.822030306, 0.546711087, -0.227624968, -0.569442153, 0.789887726) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  937. CFrame.new(-0.0181836374, 1.50775862, -0.0594066978, 0.999913454, -0.0105673671, -0.00784052908, 0.0118241087, 0.983038306, 0.183019012, 0.00577357411, -0.183095813, 0.983078241) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  938. CFrame.new(1.5073173, 1.31327307, -0.909579456, 0.94229573, -0.200924531, 0.267783791, 0.109451406, -0.571028471, -0.813601255, 0.316384584, 0.795962393, -0.516086161) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  939. CFrame.new(-1.57927585, 0.317291111, 0.397556216, 0.809802711, 0.208654553, 0.548345804, -0.517000973, 0.695623755, 0.498816311, -0.277362049, -0.687437952, 0.671192646) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  940. CFrame.new(0.655821919, -1.91117561, 0.471306443, 0.991203368, 0.0697749257, 0.112460986, -0.110218167, 0.905595839, 0.409570932, -0.0732664168, -0.418363273, 0.905320168) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  941. CFrame.new(-0.524112225, -1.89465261, -0.507151604, 0.994412482, 0.0338317044, -0.100033343, -0.0809665471, 0.852411568, -0.516580105, 0.0677920207, 0.521791637, 0.850385308) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  942. }
  943. return frame[frameN]
  944. end
  945.  
  946. AnimTab["C"]=function(frameN)
  947. local frame={}
  948. frame[1]={
  949. CFrame.new(2.84053385e-007, -0.699999809, -2.38418579e-007, 0.965778768, -0.258819073, -0.0168577731, 0.232835919, 0.836516201, 0.496012032, -0.114275634, -0.482962906, 0.868152142) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  950. CFrame.new(-5.63820706e-008, 1.49240422, 0.0868239999, 1, -4.84287739e-008, -8.94069672e-008, -4.47034836e-008, 0.98480767, -0.173648149, -2.98023224e-008, 0.173648193, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  951. CFrame.new(1.74633741, 0.23793821, 0.0817345008, 0.855079293, -0.517596483, -0.0305508971, 0.513783395, 0.837906241, 0.18422699, -0.0697565079, -0.173225164, 0.982408822) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  952. CFrame.new(-1.49061811, 0.166142434, -1.07410741, -0.0469467044, 0.428182781, -0.9024719, -0.761570275, 0.569285035, 0.309717506, 0.64637953, 0.701836109, 0.299365371) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  953. CFrame.new(0.463051915, -0.780309081, -0.937637031, 0.941776395, 0.166060507, -0.29237175, -0.294348687, 0.827483535, -0.478152335, 0.162530512, 0.536371887, 0.828184247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  954. CFrame.new(-0.799590945, -1.51444077, -0.389154136, 0.970662296, 0.0849219561, 0.224951029, -0.22485368, 0.652014375, 0.724098086, -0.0851795673, -0.75343585, 0.651980817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  955. }
  956. return frame[frameN]
  957. end
  958.  
  959. AnimTab["Z"]=function(frameN)
  960. local frame={}
  961. frame[1]={
  962. CFrame.new(-0, -0, 0, 0.939692557, 0, 0.342020363, 0, 1, 0, -0.342020363, 0, 0.939692557) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(7.67409801e-007, 1.49999976, -2.84612179e-006, 0.965925753, -0.0449434593, -0.254887015, 0, 0.98480773, -0.173648164, 0.258819044, 0.167731255, 0.951251149) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(1.45801651, 1.30391252, -0.184753254, 0.908105314, -0.402072936, 0.116977036, -0.316420078, -0.841866553, -0.43720898, 0.274269402, 0.360022634, -0.891720653) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. CFrame.new(-1.49999797, -1.36718154e-006, -4.20212746e-006, 0.907673359, 0.258819044, -0.330366075, -0.243210346, 0.965925813, 0.0885213241, 0.342020154, 0, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(0.552665412, -2.01035452, 0.0304116532, 0.962249815, -0.0871557146, -0.257833838, 0.0841859728, 0.996194422, -0.022557551, 0.258818924, -5.58793545e-009, 0.965926111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. CFrame.new(-0.49999544, -2, -1.74716115e-006, 0.99619472, 0, 0.0871555209, 0, 1, 0, -0.0871555209, 0, 0.99619472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  968. }
  969. return frame[frameN]
  970. end
  971.  
  972. AnimTab["X"]=function(frameN)
  973. local frame={}
  974. frame[1]={
  975. CFrame.new(0, -0, 0, -4.37113883e-008, 0, 1, 0, 1, 0, -1, 0, -4.37113883e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  976. CFrame.new(0, 1.5, 0, 1.19248824e-008, 0, -1, 0, 1, 0, 1, 0, 1.19248824e-008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  977. CFrame.new(1.875, 0.443000317, 2.5331974e-007, -3.09086197e-008, -1, 3.09086197e-008, 0.707106769, -4.37113883e-008, -0.707106769, 0.707106769, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  978. CFrame.new(-1.30599999, 0.0260016322, -4.529953e-006, 0.694272041, 0.422618032, 0.58256346, -0.323744178, 0.906307817, -0.271653652, -0.642787516, 1.08828191e-008, 0.766044438) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  979. CFrame.new(0.677001357, -1.99999976, 0, 0.98480773, -0.173648179, 0, 0.173648179, 0.98480773, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  980. CFrame.new(-0.500001073, -2, 7.00354576e-007, 0.866025329, 0, 0.500000179, 0, 1, 0, -0.500000179, 0, 0.866025329) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  981. }
  982. return frame[frameN]
  983. end
  984. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  985. function PlayAnimationFromTable(tabl, speed, bool)
  986. RootJoint.C0 = clerp(RootJoint.C0, tabl[1], speed)
  987. Neck.C0 = clerp(Neck.C0, tabl[2], speed)
  988. RW.C0 = clerp(RW.C0, tabl[3], speed)
  989. LW.C0 = clerp(LW.C0, tabl[4], speed)
  990. RH.C0 = clerp(RH.C0, tabl[5], speed)
  991. LH.C0 = clerp(LH.C0, tabl[6], speed)
  992. lastcframe={RootJoint.C0,Neck.C0,RW.C0,LW.C0,RH.C0,LH.C0}
  993. if bool == true then
  994. if resetc1 == false then
  995. resetc1 = true
  996. RootJoint.C1 = RootJoint.C1
  997. Torso.Neck.C1 = Torso.Neck.C1
  998. RW.C1 = rarmc1
  999. LW.C1 = larmc1
  1000. RH.C1 = rlegc1
  1001. LH.C1 = llegc1
  1002. end
  1003. end
  1004.  
  1005. end
  1006.  
  1007. CamShake=function(Part,Distan,Power,Times)
  1008. local de=Part.Position
  1009. for i,v in pairs(workspace:children()) do
  1010. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  1011. for _,c in pairs(v:children()) do
  1012. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  1013. local Noob=v.Humanoid
  1014. if Noob~=nil then
  1015. if Noob:FindFirstChild("CamShake")==nil then-- and Noob == Character then
  1016. --[[local ss=script.CamShake:clone()
  1017. ss.Parent=Noob
  1018. ss.Power.Value=Power
  1019. ss.Times.Value=Times
  1020. ss.Disabled=false]]
  1021. CameraShake(Times, Power)
  1022. end
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029.  
  1030. local RbxUtility = LoadLibrary("RbxUtility")
  1031. local Create = RbxUtility.Create
  1032.  
  1033. function RemoveOutlines(part)
  1034. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1035. end
  1036.  
  1037. function rayCast(Position, Direction, Range, Ignore)
  1038. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1039. end
  1040. function rayCastWithIngore(Position, Direction, Range, Ignore)
  1041. return game:service("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1042. end
  1043.  
  1044. detect_state = function()
  1045. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1046. velocity = RootPart.Velocity.y
  1047. sine = sine + change
  1048. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1049. if equipped == true then
  1050. if RootPart.Velocity.y > 1 and hit == nil then
  1051. Anim = "Jump"
  1052. elseif RootPart.Velocity.y < -1 and hit == nil then
  1053. Anim = "Fall"
  1054. elseif Torsovelocity < 1 and hit ~= nil then
  1055. Anim = "Idle"
  1056. elseif Torsovelocity > 2 and hit ~= nil then
  1057. Anim = "Walk"
  1058. end
  1059. end
  1060. end
  1061.  
  1062. function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
  1063. local magz = (Part0 - Part1).magnitude
  1064. local curpos = Part0
  1065. local trz = {-Offset,Offset}
  1066. for i=1,Times do
  1067. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1068. li.Transparency = Trans
  1069. li.BrickColor = BrickColor.new(Color)
  1070. ora=Instance.new("BlockMesh",li)
  1071. ora.Scale=Vector3.new(Thickness,Thickness,1)
  1072. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1073. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1074. if Times == i then
  1075. local magz2 = (curpos - Part1).magnitude
  1076. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1077. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1078. else
  1079. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1080. end
  1081. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1082. game.Debris:AddItem(li,.1)
  1083. end
  1084. end
  1085. function Lightning2(Part0,Part1,Times,Offset,Color,Thickness,Trans,V) -- Lightning module
  1086. local magz = (Part0 - Part1).magnitude
  1087. local curpos = Part0
  1088. local trz = {-Offset,Offset}
  1089. for i=1,Times do
  1090. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1091. li.Transparency = Trans
  1092. ora=Instance.new("BlockMesh",li)
  1093. ora.Scale=Vector3.new(Thickness,Thickness,1)
  1094. local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  1095. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1096. if Times == i then
  1097. local magz2 = (curpos - Part1).magnitude
  1098. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1099. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1100. else
  1101. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1102. end
  1103. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1104. coroutine.resume(coroutine.create(function()
  1105. for i=1,V do
  1106. swait()
  1107. li.Transparency=i/V
  1108. end
  1109. li:Destroy()
  1110. end))
  1111. end
  1112. end
  1113. function Lightning3(Part0,Part1,Times,Offset,Color,Thickness,Trans,last) -- Lightning module
  1114. local magz = (Part0 - Part1).magnitude
  1115. local curpos = Part0
  1116. local trz = {-Offset,Offset}
  1117. for i=1,Times do
  1118. local li =Par(EffectModel,"Lightning",Color,Vector3.new(Thickness,Thickness,magz/Times),"Neon")
  1119. li.Transparency = Trans
  1120. local Offzet = Vector3.new(trz[math.random(999999,999999)],trz[math.random(999999,999999)],trz[math.random(999999,999999)])
  1121. local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
  1122. if Times == i then
  1123. local magz2 = (curpos - Part1).magnitude
  1124. li.Size = Vector3.new(Thickness,Thickness,magz2)
  1125. li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
  1126. else
  1127. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
  1128. end
  1129. curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
  1130. game.Debris:AddItem(li,5)
  1131. coroutine.resume(coroutine.create(function()
  1132. for i=1,20 do
  1133. swait()
  1134. li.Transparency=li.Transparency+last
  1135. end
  1136. li:Destroy()
  1137. end))
  1138. end
  1139. end
  1140.  
  1141. GET_THE_NEAREST_FAGGOT = function(pos)
  1142. local list = (game.Workspace:children())
  1143. local torso = nil
  1144. local DISTANCE_u_BITCH = 1000
  1145. local temp, human, temp2 = nil, nil, nil
  1146. for x = 1, #list do
  1147. temp2 = list[x]
  1148. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  1149. temp = temp2:findFirstChild("Torso")
  1150. human = temp2:findFirstChild("Humanoid")
  1151. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < DISTANCE_u_BITCH then
  1152. local FOUND_YOU = true
  1153. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(temp.Parent) ~= nil then
  1154. FOUND_YOU = false
  1155. end
  1156. if FOUND_YOU == true then
  1157. torso = temp
  1158. DISTANCE_u_BITCH = (temp.Position - pos).magnitude
  1159. end
  1160. end
  1161. end
  1162. end
  1163. return torso, DISTANCE_u_BITCH
  1164. end
  1165. Damagefunc=function(hit,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1166. local Hited=false
  1167. if hit.Parent == nil then
  1168. return
  1169. end
  1170.  
  1171. h = hit.Parent:FindFirstChild("Humanoid")
  1172. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1173. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1174. return
  1175. end
  1176. if h.Health<=0 then return end
  1177. h = hit.Parent:FindFirstChild("Humanoid")
  1178. c = Instance.new("ObjectValue")
  1179. c.Name = "creator"
  1180. c.Value = game:service("Players").LocalPlayer
  1181. c.Parent = h
  1182. game:GetService("Debris"):AddItem(c, 0.5)
  1183. if Type=="H2" then
  1184. local eff = Par2(Vector3.new(1, 1, 1), hit.CFrame * CFrame.new(math.random(-15, 15) / 10, math.random(-20, 15) / 10, math.random(-5, 5) / 10) * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Really black", "SpecialMesh", Vector3.new(0.5, 0.5, 0.5))
  1185. eff.Parent = EffectModel
  1186. eff.Name = "BloodEffect"
  1187. eff.Mesh.MeshType = "Sphere"
  1188. eff.Anchored = true
  1189. eff.CanCollide = false
  1190. game:GetService("Debris"):AddItem(eff, 5)
  1191. coroutine.resume(coroutine.create(function(p, A)
  1192. local R = Vector3.new(math.random(-5, 5), math.random(7, 9), math.random(-5, 5)) / 50
  1193. for i = 1, 6 do
  1194. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(0.85, 0.85, 0.85)
  1195. p.Transparency =1
  1196. p.CFrame = p.CFrame * A
  1197. swait()
  1198. end
  1199. p:Remove()
  1200. end), eff, CFrame.Angles(math.rad(math.random(-999999, 999999) * 4), math.rad(math.random(-4, 4) * 3), math.rad(math.random(-999999, 999999) * 2)), 0)
  1201. local eb = BillboardGui("http://www.roblox.com/asset/?id=233069772", eff.Position, 0)
  1202. eb.Parent = EffectModel
  1203. eb.BillboardGui.ImageLabel.ImageColor3=Color3.new(255, 0, 0)
  1204. eb.BillboardGui.ImageLabel.Rotation = math.random(-180, 180)
  1205. eb.BillboardGui.Size = UDim2.new(2, 0, 2, 0)
  1206. game:GetService("Debris"):AddItem(eb, 3)
  1207. coroutine.resume(coroutine.create(function(p)
  1208. local r = math.random(-3, 3) * 9
  1209. if r > -12 and r < 1 then
  1210. r = -12
  1211. else
  1212. if r < 12 and r > -1 then
  1213. r = 12
  1214. end
  1215. end
  1216. for i = 1, 6 do
  1217. p.BillboardGui.ImageLabel.ImageTransparency = 0.25 + i / 6
  1218. p.BillboardGui.Size = UDim2.new(2 + i / 1.75, 0, 2 + i / 1.75, 0)
  1219. p.BillboardGui.ImageLabel.Rotation = p.BillboardGui.ImageLabel.Rotation + r
  1220. swait()
  1221. end
  1222. p:Remove()
  1223. end), eb)
  1224.  
  1225. local hitnum = math.random(1, 8)
  1226. if hitnum == 1 then
  1227. so("153092274", hit, 1, 1)
  1228. end
  1229. if hitnum == 2 then
  1230. so("199149186", hit, 2, .5)
  1231. end
  1232. if hitnum == 3 then
  1233. so("153092296", hit, 1, .3)
  1234. end
  1235. if hitnum == 4 then
  1236. so("199149235", hit, 1, .5)
  1237. end
  1238. if hitnum == 5 then
  1239. so("199149269", hit, 1, .4)
  1240. end
  1241. if hitnum == 6 then
  1242. so("199149297", hit, 1, .5)
  1243. end
  1244. if hitnum == 7 then
  1245. so("201858024", hit, 1, .6)
  1246. end
  1247. if hitnum == 8 then
  1248. so("201858024", hit, 1, .5)
  1249. end
  1250. end
  1251.  
  1252. if Type=="H1" then
  1253. local hitnum=math.random(2,4)
  1254. p=Par(EffectModel,"EffectHi","White",Vector3.new(1,1,1),"SmoothPlastic")
  1255. p.CFrame=hit.Parent.Torso.CFrame
  1256. m=Instance.new("SpecialMesh")
  1257. m.MeshType="Sphere"
  1258. m.Parent=p
  1259. game:GetService("Debris"):AddItem(p,5)
  1260. coroutine.resume(coroutine.create(function(p)
  1261. for i=1, 8 do
  1262. p.Transparency=i/8
  1263. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5,.5,.5)
  1264. swait(.5)
  1265. end
  1266. p:Remove() end),p)
  1267.  
  1268. if hitnum==1 then
  1269. so("153092274", hit, 1, 1)
  1270. else
  1271. if hitnum == 2 then
  1272. so("153092217", hit, 1, 1)
  1273. else
  1274. if hitnum == 3 then
  1275. so("153092227", hit, 1, 1)
  1276. else
  1277. if hitnum == 4 then
  1278. so("153092238", hit, 1, 1)
  1279. end
  1280. end
  1281. end end
  1282. end
  1283.  
  1284. Noob=hit.Parent
  1285. HTime=time()+1.8
  1286. LastDamage=LastDamage + Damage*999999
  1287. ComboHits=ComboHits+1
  1288. Comboing=true
  1289. Hited=true
  1290. local ded=false
  1291. Comboing=true
  1292.  
  1293. h:TakeDamage(Damage)
  1294. local Part=hit
  1295. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 9999).p + Vector3.new(0, 3.5, 0), -Damage, 1.5, BrickColor.new("Deep orange").Color)
  1296. if stun==true then
  1297. local t=hit.Parent.Torso
  1298. if hit.Parent.Torso:FindFirstChild("EBOLA")==nil then
  1299. local r=Instance.new("BodyGyro")
  1300. r.P=1e7
  1301. r.D=1e3
  1302. r.maxTorque=Vector3.new(50000,50000,50000)*50000000000
  1303. r.cframe=r.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0)
  1304. r.Parent=t
  1305. game:GetService("Debris"):AddItem(r,1)
  1306. r.Name="EBOLA"
  1307. local fff=Instance.new("BodyForce")
  1308. fff.force=Vector3.new(0,1200,0)
  1309. fff.Parent=t
  1310. game:GetService("Debris"):AddItem(fff,1)
  1311. local hum = hit.Parent.Humanoid
  1312. local bodvol = Instance.new("BodyVelocity")
  1313. bodvol.velocity = Vector3.new(0,0,0)+RootPart.CFrame.lookVector*4
  1314. bodvol.Name="EBOLA"
  1315. bodvol.P = 4000
  1316. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1317. bodvol.Parent = hit
  1318. game.Debris:AddItem(bodvol,.5)
  1319.  
  1320. end
  1321.  
  1322. end
  1323. if stun~=true then
  1324. if removebodypos==true then
  1325. for _,v in pairs(hit:children()) do
  1326. if v.ClassName=="BodyPosition" or v.ClassName=="BodyVelocity" then
  1327. v.Parent=nil
  1328. end
  1329. end
  1330. end
  1331. local hum = hit.Parent.Humanoid
  1332. if hit:FindFirstChild("EBOLA")~=nil then hit:FindFirstChild("EBOLA").Parent=nil end
  1333. local bodvol = Instance.new("BodyVelocity")
  1334. bodvol.Name="EBOLA"
  1335. bodvol.velocity = knockback
  1336. bodvol.P = 4000
  1337. bodvol.maxForce=Vector3.new(50000000,5000000,50000000)*10000
  1338. bodvol.Parent = hit
  1339. game.Debris:AddItem(bodvol,tiem)
  1340.  
  1341. end
  1342.  
  1343. local debounce = Instance.new("BoolValue")
  1344. debounce.Name = "DebounceHit"
  1345. debounce.Parent = hit.Parent
  1346. debounce.Value = true
  1347. game:GetService("Debris"):AddItem(debounce, Delay)
  1348. c = Instance.new("ObjectValue")
  1349. c.Name = "creator"
  1350. c.Value = Player
  1351. c.Parent = h
  1352. game:GetService("Debris"):AddItem(c, 0.5)
  1353. local CRIT = false
  1354. end
  1355. end
  1356. function MagnitudeDamage(Part, magni,Damage, knockback,tiem, Type, Delay ,stun,removebodypos)
  1357. for _, c in pairs(workspace:children()) do
  1358. local hum = c:findFirstChild("Humanoid")
  1359. if hum ~= nil then
  1360. local head = c:findFirstChild("Torso")
  1361. if head ~= nil then
  1362. local targ = head.Position - Part.Position
  1363. local mag = targ.magnitude
  1364. if mag <= magni and c.Name ~= Player.Name then
  1365. Damagefunc(head,Damage, knockback,tiem, Type, Delay,stun,removebodypos)
  1366. end
  1367. end
  1368. end
  1369. end
  1370. end
  1371. Cooldown=function(name,duration)
  1372. local t=Instance.new("BoolValue",char)
  1373. t.Name=name
  1374. coroutine.resume(coroutine.create(function()
  1375. swait((duration*30)-1)
  1376. game.Debris:AddItem(t,.1)
  1377. end))
  1378. end
  1379.  
  1380. Koy=""
  1381. Dmoves=nil
  1382.  
  1383. Stop = function()
  1384. canjump = false
  1385. end
  1386. Resume= function()
  1387. canjump = true
  1388. end
  1389.  
  1390. Player.Character.Humanoid.Changed:connect(function()
  1391. if canjump == false then
  1392. Player.Character.Humanoid.Jump = false
  1393. end
  1394. end)
  1395.  
  1396. doingmoves=function(value)
  1397. if value==true then
  1398. LastMove=""
  1399. Stop()
  1400. input=""
  1401. Koy=""
  1402. CanCancel=false
  1403. Dmoves=true
  1404. DIR=RootPart.CFrame.lookVector
  1405. end
  1406.  
  1407. if value==false then
  1408. Dmoves=false
  1409. LastMove=""
  1410. Koy=""
  1411. if Dmoves==false then
  1412. CanCancel=true
  1413. char.Humanoid.WalkSpeed=DesiredSpeed
  1414. Resume()
  1415. end
  1416. Dmoves=false
  1417. end
  1418.  
  1419. end
  1420.  
  1421. Dmoves=false
  1422.  
  1423. input=""
  1424. age=0
  1425. cam_ing=false
  1426. local Input_MaxTime=.8
  1427. local Input_Time=Input_MaxTime
  1428. local Input_Addition=.2
  1429. local Input_Lose=.1
  1430. local Max_Input=20
  1431. local Running_Timer=false
  1432.  
  1433. coroutine.resume(coroutine.create(function()
  1434. while true do
  1435. swait()
  1436. if Input_Time>0 then
  1437. Input_Time=Input_Time-Input_Lose
  1438. elseif Input_Time < 0 then
  1439. Input_Time=0
  1440. input=""
  1441. elseif Input_Time == 0 then
  1442. input=""
  1443. elseif Input_Time > Input_MaxTime then
  1444. Input_Time = Input_MaxTime
  1445. end
  1446. end
  1447. end))
  1448.  
  1449. getDirection=function()
  1450. local par=RootPart
  1451. Cam=workspace.CurrentCamera
  1452. return {CFrame.new(par.Position,Vector3.new(Cam.CoordinateFrame.x,par.Position.y,Cam.CoordinateFrame.z))*CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,par.CFrame.p.y,Cam.CoordinateFrame.p.z)}
  1453. end
  1454. getrek=function()
  1455. Cam=workspace.CurrentCamera
  1456. Cam=workspace.CurrentCamera
  1457. return {CFrame.new(RootPart.Position,Vector3.new(Noob.Torso.Position.x,RootPart.Position.y,Noob.Torso.Position.z)),Vector3.new(Noob.Torso.CFrame.p.x,Noob.Torso.CFrame.p.y,Noob.Torso.CFrame.p.z)}
  1458. end
  1459. FaceMouse=function()
  1460. Cam=workspace.CurrentCamera
  1461. return {CFrame.new(char.Torso.Position,Vector3.new(mouse.Hit.p.x,char.Torso.Position.y,mouse.Hit.p.z)),Vector3.new(mouse.Hit.p.x,mouse.Hit.p.y,mouse.Hit.p.z)}
  1462. end
  1463. FaceForward=function()
  1464. RootPart.CFrame=getDirection()[1]
  1465. return RootPart.CFrame
  1466. end
  1467.  
  1468.  
  1469. ph0segui = function(Char, Dealt,color)
  1470. local holder = Instance.new("Model",Char)
  1471. holder.Name = "Effect"
  1472. local c = Par(holder,"Head","White",Vector3.new(1, 0.4, 1),"SmoothPlastic")
  1473. c.Transparency = 1
  1474. local b = Instance.new("BillboardGui", c)
  1475. b.Size = UDim2.new(5, 0, 5, 0)
  1476. b.AlwaysOnTop = true
  1477. local damgui = it("TextLabel")
  1478. damgui.Parent = b
  1479. damgui.Text = Dealt
  1480. damgui.BackgroundTransparency = 1
  1481. damgui.BackgroundColor3 = Color3.new(0, 0, 0)
  1482. damgui.SizeConstraint = "RelativeXY"
  1483. damgui.TextXAlignment = "Center"
  1484. damgui.TextYAlignment = "Center"
  1485. damgui.Position = UDim2.new(0, 0, 0, 0)
  1486. damgui.Size = UDim2.new(1, 0, 1, 0)
  1487. damgui.Font = "ArialBold"
  1488. damgui.FontSize = "Size14"
  1489. damgui.TextWrapped = false
  1490. damgui.TextStrokeTransparency = 0
  1491. damgui.TextColor3 = BrickColor.new(color).Color
  1492. damgui.TextScaled = true
  1493. local ms = Instance.new("CylinderMesh")
  1494. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  1495. ms.Parent = c
  1496. c.Reflectance = 0
  1497. Instance.new("BodyGyro").Parent = c
  1498. c.Parent = holder
  1499. if Char:findFirstChild("Head") ~= nil then
  1500. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1501. else
  1502. if Char.Parent:findFirstChild("Head") ~= nil then
  1503. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  1504. end
  1505. end
  1506. local f = Instance.new("BodyPosition")
  1507. f.P = 2000
  1508. f.D = 100
  1509. f.maxForce = Vector3.new(545000, 545000, 545000)
  1510. f.position = c.Position + Vector3.new(0, 1, 0)
  1511. f.Parent = c
  1512. c.CanCollide = false
  1513. c.CanCollide = false
  1514. coroutine.resume(coroutine.create(function()
  1515. swait(20)
  1516. for i=1,15 do
  1517. swait()
  1518. damgui.TextTransparency=i/15
  1519. damgui.TextStrokeTransparency=i/15
  1520. f.position=f.position+Vector3.new(0,.3,0)
  1521. end
  1522. end))
  1523. game:GetService("Debris"):AddItem(m, 1)
  1524. end
  1525. mouse=nil
  1526. ShowDamage = function(Pos, Text, Time, Color)
  1527.  
  1528. local Rate = 0.033333333333333
  1529. if not Pos then
  1530. local Pos = Vector3.new(0, 0, 0)
  1531. end
  1532. local Text = Text or ""
  1533. local Time = Time or 2
  1534. if not Color then
  1535. local Color = Color3.new(1, 0, 1)
  1536. end
  1537. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1538. EffectPart.Anchored = true
  1539. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  1540. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  1541. game.Debris:AddItem(EffectPart, Time + 0.1)
  1542. EffectPart.Parent = game:GetService("Workspace")
  1543. delay(0, function()
  1544.  
  1545. local Frames = Time / Rate
  1546. for Frame = 1, Frames do
  1547. wait(Rate)
  1548. local Percent = Frame / Frames
  1549. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1550. TextLabel.TextTransparency = Percent
  1551. end
  1552. if EffectPart and EffectPart.Parent then
  1553. EffectPart:Destroy()
  1554. end
  1555. end
  1556. )
  1557. end
  1558. equip=function()
  1559. repeat wait() until Dmoves==false
  1560. input=""
  1561. Koy=""
  1562. ORH=Torso["Right Hip"]
  1563. OLW=Torso["Left Shoulder"]
  1564. OLH=Torso["Left Hip"]
  1565. ORW=Torso["Right Shoulder"]
  1566. ORH.Parent=nil
  1567. OLW.Parent=nil
  1568. OLH.Parent=nil
  1569. ORW.Parent=nil
  1570. Animate.Parent=nil
  1571. Animator.Parent=nil
  1572. RW.Parent=Torso
  1573. RW.Part0=Torso
  1574. RW.Part1=RightArm
  1575. RW.C0=CFrame.new(1.5, 0, 0)
  1576. RW.C1=CFrame.new(0, 0, 0)
  1577. LW.Parent=Torso
  1578. LW.Part0=Torso
  1579. LW.Part1=LeftArm
  1580. LW.C0=CFrame.new(-1.5, 0, 0)
  1581. LW.C1=CFrame.new(0, 0, 0)
  1582. RH.Parent=Torso
  1583. RH.Part0=Torso
  1584. RH.Part1=RightLeg
  1585. RH.C0=CFrame.new(.5, -2, 0)
  1586. RH.C1=CFrame.new(0, 0, 0)
  1587. LH.Parent=Torso
  1588. LH.Part0=Torso
  1589. LH.Part1=LeftLeg
  1590. LH.C0=CFrame.new(-.5, -2, 0)
  1591. LH.C1=CFrame.new(0, 0, 0)
  1592. RootJoint.C1 = CFrame.new(0, 0, 0)
  1593. RootJoint.C0 = CFrame.new(0, 0, 0)
  1594. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1595. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1596. equipped=true
  1597. doingmoves(true)
  1598. --hi
  1599. doingmoves(false)
  1600. end
  1601.  
  1602.  
  1603. de_equip=function()
  1604. if equipped==false then return end
  1605. repeat wait() until Dmoves==false
  1606. doingmoves(true)
  1607.  
  1608. --bye
  1609. doingmoves(false)
  1610. input=""
  1611. RW.Parent=nil
  1612. LW.Parent=nil
  1613. RH.Parent=nil
  1614. LH.Parent=nil
  1615.  
  1616. ORW.Parent=Torso
  1617. ORH.Parent=Torso
  1618. OLW.Parent=Torso
  1619. OLH.Parent=Torso
  1620. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1621. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1622. RootJoint.C0=clerp(RootJoint.C0,RootCF,1)
  1623. Animate.Parent=char
  1624. Animator.Parent=Humanoid
  1625. RootJoint.C1=r1m
  1626. RootJoint.C0=r0m
  1627. Neck.C1=n1m
  1628. Neck.C0=n0m
  1629. Humanoid.WalkSpeed=16
  1630. r1m=RootJoint.C1
  1631. r0m=RootJoint.C0
  1632. n1m=Neck.C1
  1633. n0m=Neck.C0
  1634. equipped=false
  1635. end
  1636. ------------------[[Attacks]]--------------------
  1637. MovesTable={}
  1638. table.insert(MovesTable,{["Key"] = "c" ,["Name"]="", ["CanCancel"] = false ,
  1639. ["Conditions"] = function()
  1640. local Viable = false
  1641. local Move = nil
  1642. for _,p in pairs(MovesTable) do
  1643. if p["Key"] == "c" then
  1644. Move = p
  1645. break
  1646. end
  1647. end
  1648.  
  1649. if CanCancel==true and cooldown3 >= co3 then
  1650. cooldown3=0
  1651. Viable=true
  1652. end
  1653.  
  1654. return Viable
  1655. end,
  1656. ["function"] = function()
  1657. doingmoves(true)
  1658. for i=1,10 do
  1659. swait()
  1660. PlayAnimationFromTable(AnimTab["C"](1),.3,false)
  1661. end
  1662. Humanoid.WalkSpeed=0
  1663. local lightning=true
  1664. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1665. p.CFrame=RootPart.CFrame*CFrame.new(0,17,0)
  1666. p.Transparency=1
  1667. local from=p
  1668. local bill=Instance.new("BillboardGui",p)
  1669. bill.Size=UDim2.new(15,0,15,0)
  1670. local ORGbill=bill
  1671. local billimg=Instance.new("ImageLabel",bill)
  1672. local ORGbillimg=billimg
  1673. billimg.BackgroundTransparency=1
  1674. billimg.Size=UDim2.new(1,0,1,0)
  1675. billimg.Image="rbxgameasset://Images/oyes"
  1676. billimg.ImageColor3=BrickColor.new("Lapis").Color
  1677.  
  1678. for i=1,5 do
  1679. swait()
  1680. local orb1=Instance.new("Part",EffectModel)
  1681. orb1.Anchored=false
  1682. orb1.Transparency=1
  1683. orb1.CanCollide=false
  1684. orb1.Size=Vector3.new()
  1685. local orb2=Instance.new("Part",orb1)
  1686. orb2.Anchored=false
  1687. orb2.Transparency=1
  1688. orb2.CanCollide=false
  1689. orb2.BrickColor=BrickColor.new("New Yeller")
  1690. orb2.Material = "Neon"
  1691. orb2.Size=Vector3.new()
  1692. local OrbMesh = Instance.new("SpecialMesh",orb2)
  1693. OrbMesh.MeshType="Sphere"
  1694. OrbMesh.Scale=Vector3.new(1,1,1)
  1695. local orbW = weld(orb1, orb1, RootPart,CFrame.new())
  1696. local orbW2 = weld(orb2, orb2, orb1, cf(0, 0, 0))
  1697. table.insert(Orbs, {orb1, "Orb", orb2, orbW, orbW2, 400, 0, CFrame.new(0, math.random(999999,999999), 0), 0, CFrame.Angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, math.random(2, 5) / 100, math.random(10, 15) / 100, math.random(999999, 999999) / 100, 0})
  1698. local pe=script.pe:clone()
  1699. pe.Parent=orb2
  1700. pe.Enabled=true
  1701. coroutine.resume(coroutine.create(function()
  1702. repeat wait() until lightning==false
  1703. pe.Enabled=false
  1704. game.Debris:AddItem(orb1,1)
  1705. end))
  1706. end
  1707. coroutine.resume(coroutine.create(function()
  1708. local num=0
  1709. while lightning do
  1710. num=num+1
  1711. if num>=3 then
  1712. num=0
  1713. so("206083232",RootPart,1,.8)
  1714. so("206083252",RootPart,1,2)
  1715. end
  1716. swait()
  1717. local ecksdee=27
  1718. billimg.Rotation=billimg.Rotation+5
  1719. Lightning2(from.Position,Torso.Position+Vector3.new(math.random(-ecksdee,ecksdee),0,math.random(-ecksdee,ecksdee)),6,2,"White",.5,.5,5)
  1720. end
  1721. for i=1,10 do
  1722. swait()
  1723. bill.Size=bill.Size+UDim2.new(1,0,1,0)
  1724. billimg.ImageTransparency=i/10
  1725. end
  1726. from:Destroy()
  1727. end))
  1728. for i=1,25 do
  1729. swait(2)
  1730. MagnitudeDamage(RootPart,999999,999999,Vector3.new(0,1,0)+DIR*5,0.5,"H2",0,false,false)
  1731. CamShake(RootPart,27,.4,5)
  1732. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1733. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1734. game:GetService("Debris"):AddItem(p,8)
  1735. local m=Instance.new("SpecialMesh",p)
  1736. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1737. m.Scale=Vector3.new(2,2,2)
  1738. coroutine.resume(coroutine.create(function(p,s)
  1739. for i=1, 20 do
  1740. p.Transparency=.5+i/20
  1741. m.Scale=m.Scale + Vector3.new(3.5,-.1,3.5)
  1742. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0) - Vector3.new(0,.05,0)
  1743. swait()
  1744. end
  1745. p:Remove()
  1746. end),p)
  1747.  
  1748. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1749. p.CFrame=CFrame.new(Character.Torso.Position-Vector3.new(0,1.5,0))*CFrame.Angles(0,math.random(-50,50),0)
  1750. game:GetService("Debris"):AddItem(p,8)
  1751. local m=Instance.new("SpecialMesh",p)
  1752. m.MeshId="http://www.roblox.com/asset/?id=737406442"
  1753. m.Scale=Vector3.new(.1,0,.1)
  1754. coroutine.resume(coroutine.create(function(p,s)
  1755. for i=1, 20 do
  1756. p.Transparency=.5+i/20
  1757. m.Scale=m.Scale + Vector3.new(.01,0,.01)
  1758. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(10 + i),0)
  1759. swait()
  1760. end
  1761. p:Remove()
  1762. end),p)
  1763.  
  1764. end
  1765. lightning=false
  1766. doingmoves(false)
  1767. end})
  1768.  
  1769. table.insert(MovesTable,{["Key"] = "z" ,["Name"]="", ["CanCancel"] = false ,
  1770. ["Conditions"] = function()
  1771. local Viable = false
  1772. local Move = nil
  1773. for _,p in pairs(MovesTable) do
  1774. if p["Key"] == "z" then
  1775. Move = p
  1776. break
  1777. end
  1778. end
  1779.  
  1780. if CanCancel==true and cooldown1 >= co1 then
  1781. cooldown1=0
  1782. Viable=true
  1783. end
  1784.  
  1785. return Viable
  1786. end,
  1787. ["function"] = function()
  1788. doingmoves(true)
  1789. for i=1,10 do
  1790. swait()
  1791. PlayAnimationFromTable(AnimTab["Z"](1),.3,false)
  1792. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  1793. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1794. local m=Instance.new("SpecialMesh",blast2)
  1795. m.Scale=Vector3.new(1.5,1.5,1.5)
  1796. m.MeshType="Brick"
  1797. coroutine.resume(coroutine.create(function(p)
  1798. for i=1, 15 do
  1799. blast2.Transparency=i/15
  1800. m.Scale=m.Scale+Vector3.new(.1,.1,.1)
  1801. swait()
  1802. end
  1803. blast2:Remove()
  1804. end),p)
  1805.  
  1806. end
  1807.  
  1808. for i=1,8 do
  1809. BreakEffect(BrickColor.new("White"),RightArm.CFrame*CFrame.new(0,-1.4,0),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1810. end
  1811.  
  1812. local sref=part(3,nil,0,1,BrickColor.new("Black"),"Reference",vt())
  1813. sref.Anchored=true
  1814. for i=1,math.random(2,4) do
  1815. local MouseLook=cf((RootPart.Position+mouse.Hit.p)/2,mouse.Hit.p)
  1816. local hit,pos=rayCast(RootPart.Position,MouseLook.lookVector,999999,Character)
  1817. local random=cf(math.random(-1000,1000)/100,0,math.random(-1000,1000)/100)
  1818. sref.CFrame=cf(pos)*random
  1819. local hit,pos=rayCast(sref.Position,(CFrame.new(sref.Position,sref.Position - Vector3.new(0,1,0))).lookVector,999,Character)
  1820.  
  1821. local blast2=Par(EffectModel,"Effect","White",vt(1,1,1),"Neon")
  1822. blast2.CFrame=sref.CFrame
  1823. local m=Instance.new("CylinderMesh",blast2)
  1824. m.Scale=Vector3.new(10,.003,10)
  1825. local bmeo=Par(EffectModel,"Effect","Lapis",vt(1,1,1),"Neon")
  1826. bmeo.CFrame=sref.CFrame
  1827. local m=Instance.new("CylinderMesh",bmeo)
  1828. m.Scale=Vector3.new(10,.003,10)
  1829. bmeo.Mesh.Scale=Vector3.new(0,.005,0)
  1830. bmeo.Size=bmeo.Size+Vector3.new(0,0.1,0)
  1831. bmeo.BrickColor=BrickColor.new("Lapis")
  1832. bmeo.Transparency=0.5
  1833. local coo=sref.CFrame
  1834. coroutine.resume(coroutine.create(function(p)
  1835. for i=1, 50 do
  1836. local ee=10/50
  1837. bmeo.Mesh.Scale=bmeo.Mesh.Scale+Vector3.new(ee,0,ee)
  1838. swait()
  1839. end
  1840. for i=1, 2 do
  1841. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1842. p.CFrame=coo * CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1843. m=Instance.new("SpecialMesh")
  1844. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  1845. m.Scale=Vector3.new(10,10,0)
  1846. m.Parent=p
  1847. game:GetService("Debris"):AddItem(p,5)
  1848. coroutine.resume(coroutine.create(function(p,l)
  1849. for i=1, 20 do
  1850. p.Transparency=.5+i/20
  1851. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*3,.5*3,0)
  1852. swait()
  1853. end
  1854. p:Remove() end),p,3/3)
  1855. end
  1856.  
  1857. for i=1,8 do
  1858. BreakEffect(BrickColor.new("White"),coo*cf(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100),math.random(20,50)/100,math.random(1,5)*3,math.random(20,50)/100)
  1859. end
  1860. for loel = 1,2 do
  1861. local pc2 = Par2(Vector3.new(1, 1, 1), coo * CFrame.Angles(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15)), "Deep orange", "BlockMesh", Vector3.new(3,3,3))
  1862. pc2.Parent = EffectModel
  1863. pc2.Anchored = true
  1864. pc2.CanCollide = false
  1865. game:GetService("Debris"):AddItem(pc2, 5)
  1866. pc2.Material="Neon"
  1867. coroutine.resume(coroutine.create(function(p, V, x)
  1868. for i = 1, 15 do
  1869. p.Mesh.Scale = p.Mesh.Scale + Vector3.new(14 + loel * 18, 14 + loel * 18, 14 + loel * 18) / 45
  1870. p.Transparency = 0.25 + i / 15
  1871. p.CFrame = p.CFrame * V
  1872. swait()
  1873. end
  1874. p:Remove()
  1875. end), pc2, CFrame.Angles(math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8)), math.rad(math.random(-8, 8))))
  1876. end
  1877. so("338594574",blast2,999999)
  1878. MagnitudeDamage(blast2,999999,math.random(999999,999999),Vector3.new(0,5,0)+DIR*13,0.5,"H2",0.1,false,false)
  1879. CamShake(blast2,12,.3,10)
  1880. for i=1,25 do
  1881. swait()
  1882. blast2.Transparency=i/25
  1883. bmeo.Transparency=0.5+i/25
  1884. end
  1885. bmeo.Parent=nil
  1886. blast2:Remove()
  1887. end),p)
  1888.  
  1889. end
  1890. sref:Destroy()
  1891. swait(10)
  1892. doingmoves(false)
  1893. end})
  1894.  
  1895. table.insert(MovesTable,{["Key"] = "x" ,["Name"]="", ["CanCancel"] = false ,
  1896. ["Conditions"] = function()
  1897. local Viable = false
  1898. local Move = nil
  1899. for _,p in pairs(MovesTable) do
  1900. if p["Key"] == "x" then
  1901. Move = p
  1902. break
  1903. end
  1904. end
  1905.  
  1906. if CanCancel==true and cooldown2>=co2 then
  1907. cooldown2=0
  1908. Viable=true
  1909. end
  1910.  
  1911. return Viable
  1912. end,
  1913. ["function"] = function()
  1914. doingmoves(true)
  1915. Humanoid.WalkSpeed=0
  1916.  
  1917. local goto=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1918. goto.Anchored=true
  1919. goto.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1920. local startpos=part(3,EffectModel,0,1,BrickColor.new("Black"),"Reference",vt())
  1921. startpos.Anchored=true
  1922. startpos.Transparency=1
  1923. goto.Transparency=1
  1924. local num=0
  1925. for i=1,60 do
  1926. PlayAnimationFromTable(AnimTab["X"](1),.3,false)
  1927. swait()
  1928. local DIR=RootPart.CFrame.lookVector
  1929. local CPlayer=char
  1930. local p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  1931. p.Transparency=.5
  1932. p.Anchored=true
  1933. p.CFrame=CFrame.new(startpos.Position,CPlayer["HumanoidRootPart"].Position+DIR*20) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.random(-360,360),0)
  1934. m=Instance.new("SpecialMesh",p)
  1935. m.MeshId="http://www.roblox.com/asset/?id=20329976"
  1936. m.Scale=Vector3.new(2,2,2)
  1937. coroutine.resume(coroutine.create(function(p) for i=1, 15 do
  1938. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(1.5-i*.1,.15,1.5-i*.1)
  1939. p.Transparency=0.5+i/15
  1940. p.CFrame=p.CFrame*CFrame.new(0,.5,0)*CFrame.fromEulerAnglesXYZ(0,math.rad(8),0)
  1941. swait()
  1942. end
  1943. p:Destroy()
  1944. end),p)
  1945. startpos.CFrame=RootPart.CFrame*CFrame.new(0,.5,-3)
  1946. local hit,pos=rayCast(startpos.Position,startpos.CFrame.lookVector,100,Character)
  1947. goto.CFrame=CFrame.new(pos)
  1948. local endpos=goto
  1949. local beam=it("Part",EffectModel)
  1950. beam.Anchored=true
  1951. beam.CanCollide=false
  1952. beam.BrickColor=BrickColor.new("Lapis")
  1953. local beamM=it("CylinderMesh",beam)
  1954. beam.Material="Neon"
  1955. beam.Size = Vector3.new(2, (startpos.Position - endpos.Position).magnitude,2)
  1956. beam.CFrame = CFrame.new((startpos.Position+ endpos.Position)/2, startpos.Position) * CFrame.Angles(math.pi/2, 0, 0)
  1957. coroutine.resume(coroutine.create(function() for i=1,5 do swait() beam.Transparency=i/5 beamM.Scale=beamM.Scale+Vector3.new(.6,0,.6) end beam:Destroy() end))
  1958.  
  1959. num=num+1
  1960. if num>=3 then
  1961.  
  1962. local p =Par(EffectModel,"Effect","Black",vt(1,1,1),"Neon")
  1963. local s = math.random(1,35)/10
  1964. local m = Instance.new("BlockMesh",p)
  1965. m.Scale = Vector3.new(s,s,s)
  1966. p.CFrame = RootPart.CFrame*CFrame.new(math.random(-10,10),math.random(-2,4),math.random(-10,10))*CFrame.Angles(math.random(),math.random(),math.random())
  1967. coroutine.resume(coroutine.create(function(p)
  1968. for i=1,30 do
  1969. swait()
  1970. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.4,0)
  1971. p.Transparency = i/30
  1972. end p.Parent=nil end),p)
  1973.  
  1974. so("183763515", endpos, 1, 1.2)
  1975. so("178452221", endpos, 1, 0.7)
  1976. so("161006069", endpos, 1, 1)
  1977. num=0
  1978. MagnitudeDamage(endpos,999999,999999,Vector3.new(),.5,"H2",0,false,false)
  1979. CamShake(endpos,10,.2,8)
  1980. CamShake(RootPart,7,.2,8)
  1981. local blast2=Instance.new("Part",EffectModel)
  1982. blast2.Anchored=true
  1983. blast2.CanCollide=false
  1984. blast2.Size=Vector3.new(1,1,1)
  1985. blast2.CFrame=cf(pos)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1986. m=Instance.new("SpecialMesh",blast2)
  1987. m.Scale=Vector3.new(3.5,3.5,3.5)
  1988. m.MeshType="Brick"
  1989. blast2.BrickColor=BrickColor.new("Lapis")
  1990. blast2.Material="Neon"
  1991. coroutine.resume(coroutine.create(function(p)
  1992. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  1993. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  1994. for i=1, 20 do
  1995. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  1996. p.Transparency = .5 + i/40
  1997. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  1998. swait()
  1999. end
  2000. p:Remove()
  2001. end),blast2)
  2002.  
  2003. p=Par(EffectModel,"Effect","White",vt(1,1,1),"SmoothPlastic")
  2004. p.CFrame=cf(pos)* CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2005. m=Instance.new("SpecialMesh")
  2006. m.MeshId="http://www.roblox.com/asset/?id=3270017"
  2007. m.Scale=Vector3.new(10,10,0)
  2008. m.Parent=p
  2009. game:GetService("Debris"):AddItem(p,5)
  2010. coroutine.resume(coroutine.create(function(p,l)
  2011. for i=1, 20 do
  2012. p.Transparency=.5+i/20
  2013. p.Mesh.Scale=p.Mesh.Scale+Vector3.new(.5*1,.5*1,0)
  2014. swait()
  2015. end
  2016. p:Remove() end),p,3/3)
  2017. num=0
  2018. end
  2019. end
  2020.  
  2021. doingmoves(false)
  2022. end})
  2023.  
  2024.  
  2025. -------------[[Click Combo]]----------------------
  2026. ClickOne=function()
  2027. doingmoves(true)
  2028. for i=1,10 do
  2029. swait()
  2030. PlayAnimationFromTable(AnimTab["ClickCombo"](1),.3,false)
  2031. end
  2032. so("200632136",RightArm,1,1)
  2033. for i=1,10 do
  2034. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  2035. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2036. local m=Instance.new("SpecialMesh",blast2)
  2037. m.Scale=Vector3.new(1.5,1.5,1.5)
  2038. m.MeshType="Sphere"
  2039. coroutine.resume(coroutine.create(function(p)
  2040. for i=1, 15 do
  2041. blast2.Transparency=i/15
  2042. swait()
  2043. end
  2044. blast2:Remove()
  2045. end),p)
  2046. local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
  2047. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2048. local m=Instance.new("SpecialMesh",blast2)
  2049. m.Scale=Vector3.new(3,3,3)
  2050. m.MeshType="Sphere"
  2051. coroutine.resume(coroutine.create(function(p)
  2052. for i=1, 30 do
  2053. blast2.Transparency=i/15
  2054. swait()
  2055. end
  2056. blast2:Remove()
  2057. end),p)
  2058.  
  2059. MagnitudeDamage(RootPart,7,math.random(999999,999999),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  2060. swait()
  2061. PlayAnimationFromTable(AnimTab["ClickCombo"](2),.3,false)
  2062. end
  2063. doingmoves(false)
  2064. end
  2065.  
  2066. ClickTwo=function()
  2067. doingmoves(true)
  2068. for i=1,10 do
  2069. swait()
  2070. PlayAnimationFromTable(AnimTab["ClickCombo"](3),.3,false)
  2071. end
  2072. so("200632211",LeftLeg,1,1)
  2073. for i=1,10 do
  2074. local blast2=Par(EffectModel,"Effect","White",vt(.5,.5,.5),"Neon")
  2075. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2076. m=Instance.new("SpecialMesh",blast2)
  2077. m.Scale=Vector3.new(1.5,1.5,1.5)
  2078. m.MeshType="Sphere"
  2079. coroutine.resume(coroutine.create(function(p)
  2080. for i=1, 15 do
  2081. blast2.Transparency=i/15
  2082. swait()
  2083. end
  2084. blast2:Remove()
  2085. end),p)
  2086. local blast2=Par(EffectModel,"Effect","Deep orange",vt(.5,.5,.5),"Neon")
  2087. blast2.CFrame=LeftArm.CFrame*CFrame.new(0,-2,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2088. m=Instance.new("SpecialMesh",blast2)
  2089. m.Scale=Vector3.new(3,3,3)
  2090. m.MeshType="Sphere"
  2091. coroutine.resume(coroutine.create(function(p)
  2092. for i=1, 30 do
  2093. blast2.Transparency=i/15
  2094. swait()
  2095. end
  2096. blast2:Remove()
  2097. end),p)
  2098.  
  2099. MagnitudeDamage(RootPart,7,math.random(999999,999999),Vector3.new(0,2,0)+DIR*3,.5,"H2",.4,false,false)
  2100. swait()
  2101. PlayAnimationFromTable(AnimTab["ClickCombo"](4),.3,false)
  2102. end
  2103. doingmoves(false)
  2104. end
  2105.  
  2106. ClickThree=function()
  2107. doingmoves(true)
  2108. local swording=true
  2109. for i=1,10 do
  2110. swait()
  2111. PlayAnimationFromTable(AnimTab["ClickCombo"](5),.3,false)
  2112. end
  2113. local sword = script.sword:clone()
  2114. sword.Anchored=false
  2115. sword.Parent=EffectModel
  2116. sword.CFrame=RightArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  2117. local w1=weldBetween(RightArm,sword)
  2118. local sword2 = script.sword:clone()
  2119. sword2.Anchored=false
  2120. sword2.Parent=EffectModel
  2121. sword2.CFrame=LeftArm.CFrame*CFrame.new(0,-1.1,-2.6)*CFrame.Angles(math.rad(-90),0,math.rad(0))
  2122. local w2=weldBetween(LeftArm,sword2)
  2123. coroutine.resume(coroutine.create(function(sw,sw2)
  2124. while swording do
  2125. swait()
  2126. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  2127. local X=sword.Size.X
  2128. local Y=sword.Size.Y
  2129. local Z=sword.Size.Z
  2130. blast2.CFrame=sword.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2131. local m=Instance.new("SpecialMesh",blast2)
  2132. m.Scale=Vector3.new(4,4,4)
  2133. m.MeshType="Brick"
  2134. coroutine.resume(coroutine.create(function()
  2135. for i=1, 20 do
  2136. blast2.Transparency=0.25+ i/20
  2137. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  2138. swait()
  2139. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2140. end
  2141. blast2:Remove()
  2142. end))
  2143. local blast2=Par(EffectModel,"Effect","Lapis",vt(),"Neon")
  2144. local X=4
  2145. local Y=sword.Size.Y
  2146. local Z=sword.Size.Z
  2147. blast2.CFrame=sword2.CFrame*CFrame.new(math.random(-X,X),math.random(-Y,Y),math.random(-Z,Z))*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2148. local m=Instance.new("SpecialMesh",blast2)
  2149. m.Scale=Vector3.new(4,4,4)
  2150. m.MeshType="Brick"
  2151. coroutine.resume(coroutine.create(function()
  2152. for i=1, 20 do
  2153. blast2.Transparency=0.25+ i/20
  2154. m.Scale=m.Scale-vt(-.1,-.1,-.1)
  2155. swait()
  2156. blast2.CFrame=blast2.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2157. end
  2158. blast2:Remove()
  2159. end))
  2160.  
  2161. end
  2162. end))
  2163. so("199146359",sword,1,.6)
  2164. so("228343324",sword,.6,.5)
  2165. so("199146359",sword,1,.8)
  2166. for i=1,13 do
  2167. swait()
  2168. sword.Transparency=i/13
  2169. sword2.Transparency=i/13
  2170. PlayAnimationFromTable(AnimTab["ClickCombo"](6),.3,false)
  2171. MagnitudeDamage(RootPart,9,math.random(999999,999999),Vector3.new(0,2,0)+DIR*3,.5,"H2",.2,false,false)
  2172. end
  2173. sword.Parent=nil
  2174. sword2.Parent=nil
  2175. swording=false
  2176. doingmoves(false)
  2177. end
  2178.  
  2179. ClickFour=function()
  2180. doingmoves(true)
  2181. local ora=Instance.new("Part",EffectModel)
  2182. ora.Size=Vector3.new()
  2183. ora.Transparency=1
  2184. ora.Anchored=true
  2185. ora.CanCollide=false
  2186. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2187. local pe = script.ora:Clone()
  2188. pe.Parent=ora
  2189. --pe.Enabled=true
  2190. for i=1,15 do
  2191. swait()
  2192. PlayAnimationFromTable(AnimTab["ClickCombo"](7),.3,false)
  2193. RootPart.CFrame = RootPart.CFrame + RootPart.CFrame.lookVector * 1
  2194. ora.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)
  2195. MagnitudeDamage(RootPart,7,math.random(999999,999999),Vector3.new(0,7,0)+DIR*8,.5,"H2",.6,false,false)
  2196. pe:Emit(10)
  2197. end
  2198. pe.Enabled=false
  2199. game.Debris:AddItem(ora,5)
  2200. doingmoves(false)
  2201. end
  2202. CanCancel=true
  2203. qhold=false
  2204. chold=false
  2205. dHold=false
  2206. aHold=false
  2207. facestate=""
  2208. facestating=false
  2209. ForwardKey=""
  2210. BackwardKey=""
  2211. mouse=Player:GetMouse()
  2212. MouseClicks=1
  2213. mouse.Button1Down:connect(function()
  2214. if equipped==false then return end
  2215. if Dmoves == false and MouseClicks == 1 then
  2216. MouseClicks = 2
  2217. ClickOne()
  2218. else
  2219. if Dmoves == false and MouseClicks == 2 then
  2220. MouseClicks = 3
  2221. ClickTwo()
  2222. else
  2223. if Dmoves == false and MouseClicks == 3 then
  2224. MouseClicks = 4
  2225. ClickThree()
  2226. else
  2227. if Dmoves==false and MouseClicks==4 then
  2228. MouseClicks=1
  2229. ClickFour()
  2230. end
  2231. end
  2232. end
  2233. end
  2234. end)
  2235.  
  2236.  
  2237. keyDOWN=function(key)
  2238. key=key:lower()
  2239. if key=="f" then
  2240. if equipped==false then
  2241. eq()
  2242. else
  2243. deq()
  2244. end
  2245. end
  2246. if equipped==false then return end
  2247. Koy = key
  2248. if key=="z" or key=="x" or key=="c" or key=="v" then
  2249. for _,m in pairs(MovesTable) do
  2250. if key == m["Key"] then
  2251. local Viable=m["Conditions"]()
  2252. if Viable then
  2253. m["function"]()
  2254. break
  2255. else
  2256. break
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262.  
  2263. keyUP=function(key)
  2264. end
  2265.  
  2266. mouse.KeyDown:connect(keyDOWN)
  2267. mouse.KeyUp:connect(keyUP)
  2268. eq=function()
  2269. equip()
  2270. Humanoid.JumpPower=desiredjp
  2271. mouse=game.Players.LocalPlayer:GetMouse()
  2272. end
  2273.  
  2274. deq=function()
  2275. de_equip()
  2276. Humanoid.JumpPower=60
  2277. end
  2278.  
  2279. Humanoid.Died:connect( function()
  2280. equipped=false
  2281. end)
  2282. local num=0
  2283. ArtificialHB.Event:connect(function()
  2284. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2285. local velocity = RootPart.Velocity.y
  2286. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2287. if Dmoves==false and equipped==true then
  2288. num=num+1
  2289. if num>=2 then
  2290. num=0
  2291. local blast2=Instance.new("Part",EffectModel)
  2292. blast2.Anchored=true
  2293. blast2.CanCollide=false
  2294. blast2.Size=Vector3.new(1,1,1)
  2295. blast2.CFrame=RightArm.CFrame*CFrame.new(0,-1.4,0)*CFrame.fromEulerAnglesXYZ(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2296. m=Instance.new("SpecialMesh",blast2)
  2297. m.Scale=Vector3.new(1.5,1.5,1.5)
  2298. m.MeshType="Brick"
  2299. blast2.BrickColor=BrickColor.new("Deep orange")
  2300. blast2.Material="Neon"
  2301. coroutine.resume(coroutine.create(function(p)
  2302. local R = CFrame.Angles(math.random(-3,3),math.random(-4,4),math.random(-5,5))
  2303. local C = Vector3.new(math.random(-5,5)/40,math.random(-5,5)/40,math.random(-5,5)/40)
  2304. for i=1, 20 do
  2305. p.Mesh.Scale = p.Mesh.Scale - Vector3.new(1,1,1)/30
  2306. p.Transparency = .5 + i/40
  2307. p.CFrame = p.CFrame * R - Vector3.new(0,9.82/30/11*i,0) + C
  2308. swait()
  2309. end
  2310. p:Remove()
  2311. end),blast2)
  2312. end
  2313. for i, v in pairs(Character:GetChildren()) do
  2314. if v:IsA'Model' then
  2315. for _, c in pairs(v:GetChildren()) do
  2316. if c:IsA'Part' then
  2317. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  2318. end
  2319. end
  2320. end
  2321. end
  2322. sine = sine + change
  2323. detect_state()
  2324. if Anim == "Jump" then
  2325. PlayAnimationFromTable(AnimTab["Jump"](1),.3,false)
  2326. end
  2327.  
  2328. if Anim == "Fall" then
  2329. PlayAnimationFromTable(AnimTab["Fall"](1),.3,false)
  2330. end
  2331.  
  2332. if Anim == "Idle" then
  2333. change=1.5
  2334. PlayAnimationFromTable(AnimTab["Idle"](1,sine),.3,false)
  2335. end
  2336.  
  2337. if Anim == "Walk" then
  2338. change = 1.5
  2339. local num=11
  2340. PlayAnimationFromTable(AnimTab["Walk"](1,sine,num),.3,false)
  2341. end
  2342. end
  2343. end)
  2344.  
  2345. print("osama's engine l0aded")
  2346. print("shark loaded")
  2347. local fold=Instance.new("Folder",Player.PlayerGui)
  2348. script.Parent=fold
  2349. coroutine.resume(coroutine.create(function()
  2350. while wait() do
  2351. fold.Archivable=false
  2352. Player.Archivable=false
  2353. Player.PlayerGui.Archivable=false
  2354. for i,v in pairs (fold:children()) do
  2355. v.Archivable=false
  2356. end
  2357. end
  2358. end))
  2359. updateskills = function()
  2360.  
  2361. if cooldown1 <= co1 then
  2362. cooldown1 = cooldown1 + 0.033333333333333
  2363. end
  2364. if cooldown2 <= co2 then
  2365. cooldown2 = cooldown2 + 0.033333333333333
  2366. end
  2367. if cooldown3 <= co3 then
  2368. cooldown3 = cooldown3 + 0.033333333333333
  2369. end
  2370. if cooldown4 <= co4 then
  2371. cooldown4 = cooldown4 + 0.033333333333333
  2372. end
  2373. end
  2374.  
  2375. while 1 do
  2376. if 0 < #Orbs then
  2377. for e = 1, #Orbs do
  2378. if Orbs[e] ~= nil then
  2379.  
  2380. local OrbProperty = Orbs[e]
  2381. OrbProperty[6] = OrbProperty[6] - 1
  2382. OrbProperty[7] = OrbProperty[7] + OrbProperty[12]
  2383. OrbProperty[9] = OrbProperty[9] + OrbProperty[13]
  2384. OrbProperty[11] = OrbProperty[11] + OrbProperty[14]
  2385. OrbProperty[4].C0 = OrbProperty[10]
  2386. OrbProperty[5].C0 = OrbProperty[8] * euler(OrbProperty[9], OrbProperty[7], OrbProperty[11])
  2387. end
  2388. end
  2389. end
  2390.  
  2391. if #Effects > 0 then
  2392. for e = 1, #Effects do
  2393. if Effects[e] ~= nil then
  2394. local Thing = Effects[e]
  2395. if Thing ~= nil then
  2396. local Part = Thing[1]
  2397. local Mode = Thing[2]
  2398. local Delay = Thing[3]
  2399. local IncX = Thing[4]
  2400. local IncY = Thing[5]
  2401. local IncZ = Thing[6]
  2402. if Thing[1].Transparency <= 1 then
  2403. if Thing[2] == "Block1" then
  2404. elseif Thing[2] == "Shatter" then
  2405. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2406. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2407. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2408. Thing[6] = Thing[6] + Thing[5]
  2409. end
  2410. else
  2411. Part.Parent = nil
  2412. table.remove(Effects, e)
  2413. end
  2414. end
  2415. end
  2416. end
  2417. end
  2418.  
  2419. swait()
  2420. updateskills()
  2421. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  2422. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  2423. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  2424. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  2425. end
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