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Jun 16th, 2019
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  1. Skin
  2. Fluid
  3. Author~v!Unknown
  4. Chat~t!{RESONLY=1,MSG="Casting #s on #n",CHAN="",NOTIFY=0}
  5. General~t!{HIDEBOSSF="false",HIDEPTF="false",HIDEPARTYF="false",STICKYSENSITIVITY=30,HIDERAIDF="false",STICKYFRAME="false",FLUIDBARS="true",FLUIDFREQ=7}
  6. Healing~t!{TINCRAID="false",GROUPPETS=1,TARGETINCOMBAT=2,FONLYFRIEND="false",FALWAYSSHOW="false",TONLYFRIEND="false",TINCGROUP="false",FOCUSINCOMBAT=2,TALWAYSSHOW="false",SELFPET=0,TINCSELF="false",TINCPET="false",ALERT=0.97999995946884}
  7. Protection~t!{COMBATRAID="true",GENERALMACRO="false",COMBATPARTY="true",CRASH="false",COMBAT="false"}
  8. Enemy~t!{INCARENA="true",INCTANKS=1,INCMYTAR="false",INCARENAPETS="false",NUMBOSS=2,EXISTSHOWPTAR="false",HIDE=1,EXISTSHOWBOSS=1,INCSELF="false",EXISTSHOWARENA="true"}
  9. IncludeGroup~f~1!{"true","true","true","true","true","true","true","true"}
  10. IncludeGroup~f~2!{"true","true","true","true","true","true","true","true"}
  11. IncludeGroup~f~3!{"true","true","true","true","true","true","true","true"}
  12. IncludeGroup~f~4!{"true","true","true","true","true","true","true","true"}
  13. IncludeGroup~f~5!{"true","true","true","true","true","true","true","true"}
  14. IncludeGroup~f~6!{"true","true","true","true","true","true","true","true"}
  15. IncludeGroup~f~7!{"true","true","true","true","true","true","true","true"}
  16. IncludeGroup~f~8!{"true","true","true","true","true","true","true","true"}
  17. IncludeGroup~f~9!{"true","true","true","true","true","true","true","true"}
  18. IncludeGroup~f~10!{"true","true","true","true","true","true","true","true"}
  19. FrameAlias~f~1!{SIZE=12,NAME="",R=1,ALIAS="Frame 1",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  20. FrameAlias~d!2~3~4~5~
  21. FrameAlias~f~6!{SIZE=12,NAME="",R=1,ALIAS="Vehicle",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  22. FrameAlias~f~7!{SIZE=12,NAME="",R=1,ALIAS="Pets",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  23. FrameAlias~f~8!{SIZE=12,NAME="",R=1,ALIAS="Target",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  24. FrameAlias~f~9!{SIZE=12,NAME="",R=1,ALIAS="Focus",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  25. FrameAlias~f~10!{SIZE=12,NAME="",R=1,ALIAS="Enemy",G=1,SHOW="false",OFFSET=0,FONT="Friz Quadrata TT",A=1,B=1,OUTLINE=1}
  26. FrameAliasBar~f~1!{A=0.5,WIDTH=0.8,B=0.25,HEIGHT=20,R=0.1,G=0.25,TEXTURE="HealBot 10"}
  27. FrameAliasBar~f~2!{A=0.5,WIDTH=0.7,B=0.25,HEIGHT=20,R=0.1,G=0.25,TEXTURE="HealBot 10"}
  28. FrameAliasBar~d!3~4~5~6~7~8~9~10~
  29. Frame~f~1!{BORDERR=1,BACKR=0.2,TIPLOC=5,BACKB=0.7,LOCKED="false",SCALE=1,BORDERA=0.07,SFOFFSETV=0,AUTOCLOSE="false",BORDERB=1,BACKA=0.1,OPENSOUND="false",BACKG=0.2,BORDERG=1,SFOFFSETH=0}
  30. Frame~d!2~3~4~5~6~7~8~9~10~
  31. StickyFrames~f~1!{STUCK="false",STUCKTOPOINT="NONE",STUCKTO=0,STUCKPOINT="NONE"}
  32. StickyFrames~d!2~3~4~5~6~7~8~9~10~
  33. HealGroups~f~1!{FRAME=1,STATE="true",NAME="Self"}
  34. HealGroups~f~2!{FRAME=1,STATE=1,NAME="Main tanks"}
  35. HealGroups~f~3!{FRAME=1,STATE=1,NAME="Healers"}
  36. HealGroups~f~4!{FRAME=1,STATE=1,NAME="Group"}
  37. HealGroups~f~5!{FRAME=2,STATE="false",NAME="My Targets"}
  38. HealGroups~f~6!{FRAME=1,STATE="true",NAME="Raid"}
  39. HealGroups~f~7!{FRAME=6,STATE="false",NAME="Vehicle"}
  40. HealGroups~f~8!{FRAME=7,STATE="false",NAME="Pets"}
  41. HealGroups~f~9!{FRAME=8,STATE="false",NAME="Target"}
  42. HealGroups~f~10!{FRAME=9,STATE="false",NAME="Focus"}
  43. HealGroups~f~11!{FRAME=10,STATE="false",NAME="Enemy"}
  44. Anchors~f~1!{Y=39.66,GROW=2,BARS=1,FRAME=1,X=69.57}
  45. Anchors~f~2!{Y=51,GROW=2,BARS=1,FRAME=1,X=51}
  46. Anchors~f~3!{Y=52,GROW=2,BARS=1,FRAME=1,X=52}
  47. Anchors~f~4!{Y=53,GROW=2,BARS=1,FRAME=1,X=53}
  48. Anchors~f~5!{Y=54,GROW=2,BARS=1,FRAME=1,X=54}
  49. Anchors~f~6!{Y=55,GROW=2,BARS=1,FRAME=1,X=55}
  50. Anchors~f~7!{Y=56,GROW=2,BARS=1,FRAME=1,X=56}
  51. Anchors~f~8!{Y=57,GROW=2,BARS=1,FRAME=1,X=57}
  52. Anchors~f~9!{Y=58,GROW=2,BARS=1,FRAME=1,X=58}
  53. Anchors~f~10!{Y=59,GROW=2,BARS=1,FRAME=1,X=59}
  54. HeadBar~f~1!{SHOW="false",WIDTH=0.8,B=0.8,R=0.8,HEIGHT=45,A=0.15,G=0.8,TEXTURE="Healbot"}
  55. HeadBar~f~2!{SHOW="false",WIDTH=0.80000001192093,B=0.8,R=0.8,HEIGHT=17,A=0.15,G=0.8,TEXTURE="Healbot"}
  56. HeadBar~d!3~4~5~6~7~8~9~10~
  57. HeadText~f~1!{A=1,R=1,OFFSET=0,B=1,HEIGHT=10,FONT="Friz Quadrata TT",G=1,OUTLINE=1}
  58. HeadText~d!2~3~4~5~6~7~8~9~10~
  59. HealBar~f~1!{POWERSIZE=1,HEIGHT=58,GRPCOLS="false",CMARGIN=2,TEXTURE="BantoBar",POWERCNT=1,LOWMANACOMBAT=1,RMARGIN=1,AGGROSIZE=1,NUMCOLS=5,OFIX=1,WIDTH=80,LOWMANA=1}
  60. HealBar~f~2!{POWERSIZE=0,HEIGHT=22,GRPCOLS="false",CMARGIN=2,TEXTURE="BantoBar",POWERCNT=1,LOWMANACOMBAT=1,RMARGIN=2,AGGROSIZE=2,NUMCOLS=2,OFIX=1,WIDTH=98,LOWMANA=1}
  61. HealBar~d!3~4~5~6~7~8~9~10~
  62. BarCol~f~1!{BACK=2,BA=0,BOUT=1,DISA=0.5,BG=0.2,HB=0.9,BB=0.2,HG=0.9,HA=0.92,HR=0.5,ORA=0.15,BR=0.2,HLTH=2}
  63. BarCol~f~2!{BACK=2,BA=0,BOUT=1,DISA=0.4,BG=0.2,HB=0.9,BB=0.2,HG=0.9,HA=0.94,HR=0.5,ORA=0.2,BR=0.2,HLTH=1}
  64. BarCol~d!3~4~5~6~7~8~9~10~
  65. BarIACol~f~1!{AC=3,AB=0.9,AA=0.2,AR=0,AG=0.1,IC=4,IB=0.5,IA=0.5,IR=0.5,IG=0.9}
  66. BarIACol~f~2!{AC=3,AB=0.9,AA=0.2,AR=0,AG=0.1,IC=4,IB=0.5,IA=0.51,IR=0.5,IG=0.9}
  67. BarIACol~d!3~4~5~6~7~8~9~10~
  68. BarText~f~1!{HLTHONBAR="false",TAGOOR="[ OOR ] ",MAXCHARS=0,CLASSONBAR="false",INCHEALS=1,FONT="Arial Narrow",NUMFORMAT2=3,NUMFORMAT1=3,NAMEONBAR="true",HEIGHT=14,OFFSET=0,SHOWROLE=1,HLTHTYPE=3,DOUBLE="true",CLASSCOL="true",TAGDC="[ DC ] ",CLASSTYPE=2,TAGRIP="[ RIP ] ",ALIGN=2,TAGR="[ R ] ",OUTLINE=2}
  69. BarText~f~2!{HLTHONBAR=1,TAGOOR="[ OOR ] ",MAXCHARS=0,CLASSONBAR="false",INCHEALS=2,FONT="Friz Quadrata TT",NUMFORMAT2=3,NUMFORMAT1=3,NAMEONBAR=1,HEIGHT=10,OFFSET=0,SHOWROLE=1,HLTHTYPE=1,DOUBLE="false",CLASSCOL=1,TAGDC="[ DC ] ",CLASSTYPE=2,TAGRIP="[ RIP ] ",ALIGN=2,TAGR="[ R ] ",OUTLINE=1}
  70. BarText~d!3~4~5~6~7~8~9~10~
  71. BarTextCol~f~1!{DG=0.502,CG=1,EG=1,DB=0.502,EB=0,EA=1,DA=0.3,DR=0.502,ER=1,CA=1,CB=1,CR=1}
  72. BarTextCol~f~2!{DG=0.5,CG=1,EG=1,DB=0.5,EB=0,EA=1,DA=0.3,DR=0.5,ER=1,CA=1,CB=1,CR=1}
  73. BarTextCol~d!3~4~5~6~7~8~9~10~
  74. Icons~f~1!{SHOWBUFF=1,POSITION=2,I15EN=1,MAXDICONS=3,SHOWDEBUFF=1,DOUBLE="true",FADE="true",DSCALE=0.75,ONBAR=1,SHOWRC=1,SCALE=0.75,SHOWDIR=1,SHOWDIRMOUSE="false",MAXBICONS=8}
  75. Icons~f~2!{SHOWBUFF=1,POSITION=2,I15EN=1,MAXDICONS=3,SHOWDEBUFF=1,DOUBLE="false",FADE="true",DSCALE=0.85,ONBAR=1,SHOWRC=1,SCALE=0.85,SHOWDIR=1,SHOWDIRMOUSE="false",MAXBICONS=8}
  76. Icons~d!3~4~5~6~7~8~9~10~
  77. RaidIcon~f~1!{SQUARE=1,CIRCLE=1,DIAMOND=1,SHOW=1,MOON=1,TRIANGLE=1,STAR=1,SKULL=1,CROSS=1}
  78. RaidIcon~d!2~3~4~5~6~7~8~9~10~
  79. IconText~f~1!{DURWARN=3,HEIGHT=12,SSCNT="true",SCNT=1,DURTHRH=20,FONT="Friz Quadrata TT",SDUR=1,SSDUR=1,OUTLINE=2}
  80. IconText~f~2!{DURWARN=3,HEIGHT=8,SSCNT="false",SCNT=1,DURTHRH=9,FONT="Friz Quadrata TT",SDUR=1,SSDUR=1,OUTLINE=2}
  81. IconText~d!3~4~5~6~7~8~9~10~
  82. BarVisibility~f~1!{INCCLASSES=1,ALERTIC=1,ALERTOC=0.95,HIDEOOR="false"}
  83. BarVisibility~d!2~3~4~5~6~7~8~9~10~
  84. BarSort~f~1!{SUBORDER=5,OORLAST="false",RAIDORDER=3,SUBPF="true"}
  85. BarSort~f~2!{SUBORDER=5,OORLAST="false",RAIDORDER=3,SUBPF=1}
  86. BarSort~d!3~4~5~6~7~8~9~10~
  87. BarAggro~f~1!{FREQ=0.03,SHOWIND="true",B=0,SHOWBARSPCT="false",ALERTIND=2,G=0,TEXTFORMAT=5,SHOW=1,SHOWTEXTPCT=1,MINA=0.2,SHOWTEXT=1,MAXA=1,R=1,SHOWBARS=1,ALERT=2}
  88. BarAggro~d!2~3~4~5~6~7~8~9~10~
  89. BarHighlight~f~1!{CBARCOMBAT="false",CG=1,CB=1,TB=1,TBAR=1,TR=0.8,CR=1,TBARCOMBAT="false",CBAR=1,TG=0.8}
  90. BarHighlight~d!2~3~4~5~6~7~8~9~10~
  91. Complete!
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