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- Offensive Powers
- Since martial powers focus on fighting, offensive powers
- are the most common, ranging from particular fighting
- techniques to enhancements of a character’s fighting capabilities.
- Analyze Style
- By observing and analyzing a foe’s fighting style and technique,
- you can find weaknesses you can exploit to your
- advantage. If the target fails to resist, you gain an advantage
- due to the drop in the target’s active defenses until
- the target manages to cover the opening by realizing
- (through defensive fighting skill) what you are doing. A
- variant form of this power may impose different conditions,
- such as Impaired and Disabled.
- Analyze Style: Perception Ranged Affliction (Resisted and
- Overcome by Will; Vulnerable, Defenseless), Conditions
- Limited to Your Attacks, Limited Degree, Insidious, Subtle • 2
- points +1 point per rank.
- Berserker Rage
- You can fly into a berserk rage in combat, making you
- strong and fearless, but heedless of your own safety.
- The GM may set a limit on the ranks of Strength you can
- gain from this power, or allow additional Strength-based
- Damage to be layered on top of the Enhanced Strength.
- Berserker Rage: Enhanced Advantage 1 (Fearless), Enhanced
- Strength, Sustained, Quirk (–1 to active defenses, –2 points) • 1
- point +2 points per additional Strength rank.
- Breaking Blow
- With a moment of focused concentration, you can strike
- “through” an object with tremendous force, allowing you
- to smash wood, or even stone and steel, with your bare
- hands. You may combine this with a Power Attack maneuver
- for additional effect.
- Breaking Blow: Strength-based Damage, Penetrating, Limited
- to Objects, Activation (move action, –1 point) • 1 point for rank
- 2, +1 point per additional rank.
- Chi Strike
- You focus your internal energies into a powerful unarmed
- strike, greater than just your physical strength. This power
- often has a flaw like Tiring to represent the drain on the
- wielder’s energy.
- Chi Strike: Strength-based Damage • 1 point per rank.
- Dim Mak
- You have mastered the legendary dim mak, or “death
- touch” attack, allowing you to introduce “poison chi” into a
- target’s system that eventually destroys them from within.
- Progression beyond incapacitated takes the character’s
- condition to dying. Some forms of Dim Mak are also Insidious
- and Subtle.
- Dim Mak: Affliction (Resisted and Overcome by Fortitude;
- Fatigued and Impaired, Disabled and Exhausted,
- Incapacitated), Extra Condition, Progressive, Reversible
- •1 point + 4 points per rank.
- Ear Boxing
- A double-strike to a target’s vulnerable ears provides a
- distraction. This power is an effective power stunt for
- Strength Damage for a martial artist faced with an incredibly
- tough or otherwise invulnerable target.
- Ear Boxing: Affliction (Resisted and Overcome by Will; Dazed
- and Impaired, Disabled and Stunned), Extra Condition,
- Limited Degree • 1 point per rank.
- Ghost Fighting
- You know esoteric techniques to focus your inner energies
- to strike ghosts and other incorporeal supernatural
- beings, where material attacks normally would not.
- Ghost Fighting: Strength Damage Affects Insubstantial
- • 1 point (half Damage rank) or 2 points (full Damage rank).
- Kiai Shout
- You have learned the art of kiai, a fierce battle shout, combined
- with breath control and harnessing your personal
- energy to produce a variety of effects. The basic kiai shout
- is intended to rattle and unnerve your opponents, leaving
- them vulnerable when you attack.
- Kiai Shout: Cone Area Affliction (Resisted and Overcome by
- Will; Dazed and Vulnerable, Stunned and Defenseless), Extra
- Condition, Hearing-Dependent, Limited Degree • 1 point
- per rank.
- More exotic kiai powers involve effects more akin to those
- found in the Sonic Powers profile, including producing
- damaging sonic blasts with just your voice.
- Natural Fighter
- While some gain their fighting talents from years of study and
- training, others are naturally gifted, or supernaturally gifted,
- gaining some advantages from esoteric arts, the blessings of
- higher (or lower) powers, mystical insights, and so forth.
- Natural Fighter: Enhanced Advantage • 1 point per rank.
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