- (07:11:18 AM) Cheeseness: Hey guys, we're still running slightly behind
- (07:11:20 AM) Cheeseness: Bare with us ^_^
- (07:11:25 AM) GameClubFan_162960 [59b0df7e@hide-BF4D4B18.mibbit.com] entered the room.
- (07:11:30 AM) Ron: and i'm also eating a salad, so i don't have to feel guilty about the donut
- (07:11:32 AM) Cheeseness: Or bear with us
- (07:11:38 AM) Cheeseness: Whatever tickles your fancy
- (07:11:42 AM) Meeps: hahaha
- (07:11:54 AM) GameClubFan_888896: Beer!
- (07:11:55 AM) GameClubFan_162960 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:12:06 AM) Ron: can we pedo bear with you?
- (07:12:30 AM) ***jfrisby choooo-chooooo, adventure train
- jassemon jfrisby jimtwo
- (07:12:41 AM) Cheeseness: Hey jfrisby
- (07:12:47 AM) jfrisby: Hey there :P
- (07:13:19 AM) Ron: http://www.youtube.com/watch?v=dh6wtATgJRs
- (07:13:33 AM) RJS [6dcc8054@hide-50D287EE.mibbit.com] entered the room.
- (07:13:38 AM) jfrisby: Thought these trains always ran on time? :D
- (07:13:44 AM) Syd: Hah
- (07:13:50 AM) Cheeseness: ^_^
- (07:13:57 AM) Cheeseness: These things happen
- (07:14:00 AM) Syd: ALPHATT's having some technical difficulties, so hang tight.
- (07:14:01 AM) GameClubFan_341418 [488956f7@hide-BF4D4B18.mibbit.com] entered the room.
- (07:14:07 AM) Ron: this train don't stop here anymore
- (07:14:19 AM) RJS: Well their timing is way better than the MGX
- (07:14:35 AM) jfrisby: I've actually never played this one... debating whether to track down a copy, or just watch a bit....
- (07:14:39 AM) Syd: http://25.media.tumblr.com/tumblr_m7xg0aeVNm1r9hvapo1_500.jpg
- (07:14:51 AM) jfrisby: haha
- (07:14:54 AM) Cheeseness: jfrisby: I was hoping to have time to play during the week, but I've been crazy busy :(
- (07:14:54 AM) Syd: I've never played TLE either. It's on GOG, though.
- (07:15:12 AM) Ron: what's with all the abbreviations tonight
- (07:15:16 AM) GameClubFan_341418 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:15:19 AM) jfrisby: Have any of the backers at Jensen's open house spilled what MGX is yet?
- (07:15:28 AM) Cheeseness: Ron: You can never have enough TLAs
- (07:15:33 AM) RJS: noup haven't heard of the MGX yet
- (07:15:40 AM) Ron: WTF
- (07:16:09 AM) RJS: i've lost hope. i fear it's going tho come after Moebius
- (07:16:10 AM) Ron: texas library association?
- (07:16:39 AM) Cheeseness: Three letter acronym
- (07:16:53 AM) Ron: ah
- (07:17:15 AM) Ron: i feel good about backing Broken Age
- (07:17:23 AM) jfrisby: I'm not so worried about MGX yet, I'm still not convinced it isn't King's Quest and she's working with Telltale. But I'm insane.
- (07:17:23 AM) RJS: Mystery Game X to those who don't know it
- (07:17:42 AM) Ron: i hope you have enough money to finish it on tim's vision
- (07:17:56 AM) Cheeseness: Does anybody else think that Sam's hands look weird in the leaked Poker Night 2 screenshots?
- (07:18:00 AM) Ron: i'm thinking about donating more
- (07:18:13 AM) RJS: I'm backin 4 gamer currently : Broken Age, Moebius, Wasteland 2 and Dreamfall:Chapters
- (07:18:41 AM) Syd: Sam's knuckles are a bit more defined in the comic strips. Telltale might be trying to go for that look. I do think he looks strangely desaturated, though.
- (07:18:46 AM) jfrisby: Game club is back to competing with my Doctor Who schedule :D
- (07:19:33 AM) Ron: i could never get the fascination with doctor who... can anyone enlighten me?
- (07:19:45 AM) Cheeseness: Syd: Why change their season 3 models though?
- (07:19:52 AM) yama: I'm just watching the Gametrailers videos on the forums while waiting. ^^
- (07:19:58 AM) Cheeseness: Hey yama
- (07:20:06 AM) Ron: cheesy effects, overacting... what's there to love?
- (07:20:06 AM) RJS: It seems like a dull series, but start from the 2005 doctor and you just get sucked in
- (07:20:07 AM) yama: Heyas, Cheeseness.
- (07:20:16 AM) Syd: I'm not sure. Telltale works on moon logic sometimes.
- (07:20:25 AM) Ron: i love dexter
- (07:20:30 AM) Cheeseness: Syd: It's all Hugh Bliss' fault
- (07:20:39 AM) Syd: Hehe
- (07:20:56 AM) Syd: "Hi, I'm Hugh Bliss!" *ding*
- (07:21:11 AM) Fireflower: did you back this? http://gambitious.com/ideas/2496-train-fever
- (07:21:17 AM) Cheeseness: :D
- (07:21:28 AM) Ron: is backing the new thing?
- (07:21:49 AM) RJS: Season 3 in sam&max had little too much to conclude. Still, I liked the ending
- (07:22:02 AM) Ron: are there, like, hipsters who go "i backed before it was cool"?
- (07:22:05 AM) Fireflower: i'm backed up
- (07:22:43 AM) Cheeseness: I loved season 3
- (07:22:48 AM) Ron: backing up is important
- (07:22:59 AM) RJS: To me backing is just the best way to get to see the games beeing developed and have maybe a minor way to affect on the outcome
- (07:23:53 AM) Ron: agreed
- (07:24:03 AM) yama: Don't back too far or you will dent your rear bumper like me. ;_;
- (07:24:14 AM) RJS: Still laughing for the predicted death of the point&click -genre
- (07:24:43 AM) Fingerthing [d5b905f4@hide-BF4D4B18.mibbit.com] entered the room.
- (07:24:55 AM) Fingerthing: Hey, did I miss it?
- (07:25:00 AM) Fireflower: every genre probably goes "dead" once in a while
- (07:25:01 AM) Ron: i'm waiting for an adventure with the unreal 4 engine
- (07:25:06 AM) RJS: hasn't even started yet
- (07:25:12 AM) Fingerthing: oooh.
- (07:25:18 AM) Syd: ALPHATT's having some sort of problems getting it going
- (07:25:33 AM) Cheeseness: Yeah, sorry about the delay, guys
- (07:25:40 AM) RJS: It's nice what indie-developers have done with unity engine
- (07:25:50 AM) Ron: there was a monkey island demo with the unreal engine
- (07:25:57 AM) Ron: i thought it was pretty cool
- (07:26:05 AM) Fireflower: monkey island with cryengine - http://www.youtube.com/watch?v=3bInZ7_y4Lw
- (07:26:13 AM) Ron: ah
- (07:26:15 AM) Fingerthing: Wow
- (07:26:15 AM) Syd: I remember seeing that, Fireflower
- (07:26:23 AM) jfrisby: Anti-Chamber would be a good Portal-like stream.. Great puzzles :D
- (07:26:39 AM) Syd: Also, here's where you can get TLE if anyone is interested in checking it out themselves. http://www.gog.com/gamecard/last_express_the
- (07:26:39 AM) Cheeseness: Yeah, I'm hoping that goes cross platform soon
- (07:26:40 AM) Fireflower: looks pretty cool
- (07:26:57 AM) Fingerthing: I have TLE. It's kinda hard.
- (07:27:16 AM) Syd: I imagine it is, with the realtime elements
- (07:27:26 AM) RJS: But antichamber had really many faults. like having ten puzzles open just 'cause you didn't have the right tools to complete them
- (07:27:26 AM) BigJKO [1fd1f780@hide-50D287EE.mibbit.com] entered the room.
- (07:27:34 AM) Fingerthing: Sometimes there is very little to guide you so you kind of just end up aimlessly walking around the train.
- (07:27:52 AM) jfrisby: hadn't seen this MI2 cryengine.. beautiful!
- (07:27:53 AM) Ron: i recently played baphomet's curse on the iphone
- (07:28:04 AM) Syd: TLE is on my ever-growing list of games I need to play someday
- (07:28:28 AM) BigJKO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:28:34 AM) BigJKO [1fd1f780@hide-50D287EE.mibbit.com] entered the room.
- (07:28:37 AM) Fireflower: i agree, jfrisby :)
- (07:28:40 AM) RJS: I have to promote The Cat Lady. one of the best indiegames ever http://www.thecatlady.co.uk/
- (07:28:46 AM) jfrisby: Now if only there was a modern music handling system as good as iMuse.. however that would work without midi..
- (07:28:48 AM) BigJKO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:28:57 AM) Cheeseness: So, is there anybody amongst us who has actually played The Last Express?
- (07:29:11 AM) Fingerthing: moi
- (07:29:29 AM) RJS: Iltaa
- (07:29:36 AM) Fireflower: RJS, yeah The Cat Lady is pretty cool. I'm actually selling it in my store :)
- (07:29:44 AM) jfrisby: The Cat Lady is in my giant folder of AGS games I'm slowly working through...
- (07:29:56 AM) Ron: i'd clean ron gilbert's house for a year if he did monkey island 3 in the unreal 4 engine
- (07:30:20 AM) jimtwo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:30:26 AM) RJS: monkey 3 is good as it is. the 4th one is the one that rally needs to be updated
- (07:31:15 AM) Ron: i just want to live in the world of monkey island
- (07:31:22 AM) Ron: basically
- (07:31:44 AM) Cheeseness: Ron said that that was one of the reasons he made Monkey Island
- (07:32:04 AM) Cheeseness: (because he wanted to live in the Pirates of the Caribbean ride ^_^ )
- (07:32:10 AM) ALPHATT left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:32:13 AM) Syd: Ron Gilbert has said that his Monkey 3 would be 2D, if he gets to make it.
- (07:32:39 AM) RJS: If there is more Monkey Island, I just hope that the doesn't happen to it as what happened to Simon the Sorcerer : main character turning to a dick
- (07:32:40 AM) Ron: how about a monkey island mmorpg
- (07:32:43 AM) Fireflower: The Cat Lady will actually be 50% on FireFlower Games next week :)
- (07:32:56 AM) Syd: As for the other Monkey Island games, I would like to see a "remastered" Curse, if LucasArts still had original uncompressed art assets lying around. Curse looked great, but it's held back by the low resolution.
- (07:32:57 AM) Fireflower: *50% off
- (07:33:11 AM) Cheeseness: Fireflower: That's also 50%
- (07:33:22 AM) Fireflower: yeah :)
- (07:33:27 AM) Ron: thanks for the commercial break, fireflower
- (07:33:43 AM) Fireflower: you're welcome, Ron :)
- (07:33:52 AM) jfrisby: Luckily most of the sequels after MI2 just basically re-tread the same plot without changing anything... Sort of leaves the door open for Ron to do a proper MI game, without necessarily calling it Proper MI3
- (07:34:27 AM) Syd: Ron said that the only major thing he'd have to un-do is Guybrush marrying Elaine, and he said he had a plan for it, and it didn't involve "It was all a dream" or something similar.
- (07:34:46 AM) kineticMastermind left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:35:04 AM) Ron: maybe she divorces guybrush and gets with lechuck
- (07:35:14 AM) RJS: Still, telltale did a really good job on the MI -series
- (07:35:22 AM) Fingerthing: Guys... I... I haven't played Monkey Island.
- (07:35:25 AM) Ron: yeah...
- (07:35:31 AM) ***jfrisby cries
- (07:35:31 AM) Syd: You should do that, Fingerthing
- (07:35:37 AM) Ron: shame on you
- (07:35:49 AM) Ron: your parents have failed you
- (07:35:52 AM) Fingerthing: but there's like
- (07:35:57 AM) Fingerthing: all these other gams.
- (07:36:17 AM) Fingerthing: too many gams.
- (07:36:20 AM) Ron: there's no game like monkey island...
- (07:36:25 AM) Ron: except grim fandango
- (07:36:26 AM) Syd: You can either hunt down the original or just grab the HD remakes of the first two on Steam to start off.
- (07:36:29 AM) jfrisby: so many gams
- (07:36:33 AM) Ron: that's also a favorite of mine
- (07:36:39 AM) BigJKO [1fd1f780@hide-6C77D8AA.mibbit.com] entered the room.
- (07:36:51 AM) Ron: i think touch lends itself really well to adventures
- (07:37:02 AM) RJS: I'm happy that i got into point&click games as i was 6, in 96, so i've played almost everyone after that :)
- (07:37:06 AM) Ron: i replayed monkey island 1&2 on ios
- (07:37:09 AM) Fireflower: possible to get them anywhere else but Steam, Syd?
- (07:37:13 AM) jfrisby: Just let your computer get really old, so all you can run is adventure games.... that's my trick :D
- (07:37:31 AM) jfrisby: I'm getting really caught up on all games pre-2008
- (07:37:32 AM) Syd: I think the Secret HD remake is on the Telltale store. I'm honestly not sure about any others.
- (07:37:34 AM) Ron: Fireflower, you can get them on iOS
- (07:37:44 AM) Fingerthing: I managed to get a pirated copy of Grim, but never got it to work properly.
- (07:37:44 AM) Syd: Oh yeah, that too.
- (07:37:47 AM) Fireflower: ok
- (07:37:49 AM) Meeps left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:37:51 AM) Fingerthing: Shame too, it looked really promising
- (07:37:55 AM) Syd: It also got a physical release in Europe
- (07:38:18 AM) Fireflower: don't own an iOS device unfortunately
- (07:38:19 AM) RJS: gamersgate has it
- (07:38:20 AM) Ron: i'd like to play grim fandango again, is there a way on mac os x 10.8?
- (07:38:44 AM) Ron: i had the grim fandango box with the cd
- (07:38:44 AM) Fireflower: cool, RJS
- (07:38:46 AM) jfrisby: Man, I'm sure glad I'm not awkwardly hanging out with Jane Jensen right now.
- (07:38:48 AM) Syd: ResidualVM
- (07:39:17 AM) Ron: cool, thanks syd
- (07:39:21 AM) Syd: http://residualvm.org/ Best way to play Grim in just about any PC platform now
- (07:39:26 AM) RJS: c'mmon. i'd like to see the stream afterall
- (07:39:31 AM) Fireflower: jfrisby, why?
- (07:40:07 AM) Ron: yeah, what's going on
- (07:40:09 AM) bookwyrm [4c67eb2f@hide-BF4D4B18.mibbit.com] entered the room.
- (07:40:23 AM) Ron: the masses are brooding with uproar
- (07:40:25 AM) Syd: Alphatt apparently can't get his streaming client to capture the game.
- (07:40:33 AM) jfrisby: Mostly because I'm afraid to leave the house these days.
- (07:40:35 AM) RJS: same thing with the brütal :/
- (07:40:50 AM) ReverendGumby [4c67eb2f@hide-B64552F4.mibbit.com] entered the room.
- (07:41:09 AM) Ron: can't they, like, prepare?
- (07:41:23 AM) Ron: instead of letting us all wait
- (07:41:38 AM) jfrisby: It's a pretty casual group, Ron :D
- (07:41:46 AM) BigJKO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:42:02 AM) Ron: this would never fly at work
- (07:42:09 AM) Cheeseness: Ron: We normally do a bit of testing beforehand
- (07:42:14 AM) ReverendGumby: Hey, all! Guess I haven't missed much.
- (07:42:25 AM) Ron: alphatt would be shown the door alrEADY
- (07:42:31 AM) Syd: Alphatt's our newest streamer. He hasn't had much time to get used to things.
- (07:42:31 AM) RJS: some good chating for once
- (07:42:34 AM) jfrisby: This will be reflected in Alphatt's paycheck, though.
- (07:42:47 AM) RJS: muahahah
- (07:42:49 AM) Fireflower: Hey ReverendGumby
- (07:43:17 AM) Syd: I always try to test before I stream, though, especially if it's an older problematic game.
- (07:43:28 AM) Fireflower: Alphatt is paid by the hour so it doesn't matter much ;)
- (07:43:42 AM) RJS: If you liked Journey you should try Bientôt l’été too
- (07:43:53 AM) Ron: yes, it does... he's being paid to set it up
- (07:44:25 AM) Syd: We have something
- (07:44:46 AM) jfrisby: dat red background
- (07:44:48 AM) Syd: Tiny game window and loads of red, lol
- (07:45:01 AM) Fireflower: actually we aren't paid at all for streaming
- (07:45:14 AM) jfrisby: I should put my start menu on the left side of the screen...
- (07:45:16 AM) Syd: It's a labor of love
- (07:45:18 AM) jfrisby: that looks handy
- (07:45:20 AM) Ron: oh ok
- (07:45:21 AM) ReverendGumby: Ooh, a window within a window within a window...
- (07:45:38 AM) Ron: quick, alphatt, hide the porn!
- (07:45:40 AM) RJS: it
- (07:45:43 AM) RJS: is
- (07:45:52 AM) RJS: beautiful
- (07:46:18 AM) jfrisby: I'd open the game first, then make the region the whole dosbox...
- (07:46:18 AM) RJS: icenption like
- (07:46:18 AM) Ron: who uses windows anyway, amirite
- (07:46:30 AM) Fireflower: i use dos
- (07:46:56 AM) ReverendGumby: Fireflower, are you using Novell's network drivers?
- (07:47:02 AM) Ron: i think at this point alphatt is just trolling us
- (07:47:16 AM) jfrisby: Things got a lot easier then I realized you could drag any game folder onto my dosbox icon for auto-folder mounting..
- (07:47:20 AM) Fireflower: ReverendGumby, don't know what that is :)
- (07:47:20 AM) Ron: he's having a laugh
- (07:47:34 AM) RJS: it's kinda shame if it's just the softwares fault :/
- (07:47:36 AM) GameClubFan_9806611213512358 [59b0df7e@hide-6C77D8AA.mibbit.com] entered the room.
- (07:47:44 AM) BigJKO [1fd1f780@hide-B64552F4.mibbit.com] entered the room.
- (07:47:57 AM) Cheeseness: You've got to remember that we're working with combinations of software here
- (07:48:08 AM) Syd: I have an unofficial Windows theme that doesn't work too well if it's on the side, so I just keep it on the bottom.
- (07:48:16 AM) Cheeseness: Not only does the streaming software need to behave as well, but the games themselves all do different stuff
- (07:48:21 AM) ReverendGumby: Have I mentioned that I really like the customized splash screen logo?
- (07:48:28 AM) Cheeseness: Thanks, ReverendGumby :D
- (07:48:36 AM) jfrisby: voice chat, awesome :D Hey Alphatt
- (07:49:15 AM) jfrisby: 12 hour marathon
- (07:49:17 AM) Cheeseness: ReverendGumby: Were you here for the first couple of sessions where I streamed making it?
- (07:49:17 AM) jfrisby: go
- (07:49:32 AM) ReverendGumby: Cheeseness, no, I missed that. :(
- (07:49:49 AM) Fireflower: oh, it's a 12 hour marathon?
- (07:49:49 AM) Cheeseness: I didn't save the archive :(
- (07:50:00 AM) Cheeseness: Fireflower: The game itself lasts for 12 hours
- (07:50:12 AM) Fireflower: cool, i don't mind staying up
- (07:50:21 AM) Cheeseness: We're not expecting everbody to have played it through over the past week
- (07:50:22 AM) Ron: what
- (07:50:32 AM) GameClubFan_9806611213512358 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:50:37 AM) Ron: 12 hours straight?
- (07:50:40 AM) Cheeseness: So we we'll only do an hour or two here
- (07:50:51 AM) GameClubFan_682879 [52eaef22@hide-BF4D4B18.mibbit.com] entered the room.
- (07:50:53 AM) Fireflower: :)
- (07:50:55 AM) Cheeseness: Yeah, it happens in simulated real time
- (07:51:18 AM) BigJKO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:51:22 AM) jfrisby: Hope those dosbox cpu cycles are tuned correctly
- (07:51:38 AM) Ron: Cool
- (07:51:42 AM) Ron: I like that concept
- (07:51:56 AM) Fingerthing: Actually, it's not quite in real time.
- (07:52:05 AM) Fireflower: The First Express
- (07:52:08 AM) Fingerthing: It's going at a slightly quicker pace, so I think 10 minutes is one hour.
- (07:52:09 AM) Ron: what happens if you do nothing for 12 hours?
- (07:52:10 AM) e6r6i6c [3e91f76b@hide-6C77D8AA.mibbit.com] entered the room.
- (07:52:12 AM) Syd: It's real time-ish.
- (07:52:33 AM) Syd: I imagine you die or get arrested somehow, or something like that, if you just sit around and do nothing. I've never played it, though.
- (07:52:34 AM) Cheeseness: Fingerthing: I thought it was 2x (half hour = 1 hour) with the game itself being 24 hours in total
- (07:52:45 AM) jfrisby: what year was this released?
- (07:52:48 AM) jfrisby: 94?
- (07:52:53 AM) GameClubFan_682879 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:52:56 AM) Fingerthing: It was a long time since I played it Cheeseness, so that might be true.
- (07:52:58 AM) Ron: and can you take a break to pee?
- (07:53:02 AM) Cheeseness: 1997
- (07:53:12 AM) Cheeseness: Ron: You can pause and save
- (07:53:13 AM) Fingerthing: I just remember it not running in normal time
- (07:53:14 AM) GameClubFan_599667 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:53:15 AM) Fireflower: have to have a bottle handy, Ron
- (07:53:25 AM) ReverendGumby: Who's the developer?
- (07:53:34 AM) Syd: It was a fairly ambitious game, but it released when adventure game popularity was beginning to dwindle, so it sold very poorly.
- (07:53:37 AM) Ron: ah, the Randy Marsh way
- (07:53:56 AM) Fingerthing: Yeah, it had a massive budget too and absolutely tanked
- (07:54:10 AM) Fingerthing: And the studio was called...
- (07:54:12 AM) Syd: Jordan Mechner created it, and Smoking Car Productions was the developer.
- (07:54:15 AM) GameClubFan_888896 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:54:20 AM) RJS: to my shame, i've never played myst or riven. just arent' my styled games
- (07:54:22 AM) Fingerthing: Smoking Car, yeah
- (07:54:27 AM) jfrisby: I think I played a demo from pcgamer way back when...
- (07:54:40 AM) Ron: myst and riven are great
- (07:54:52 AM) Ron: myst introduced me to adventures
- (07:54:59 AM) jfrisby: and didn't dig the key-frame animation thing... But that doesn't bother me these days..
- (07:55:02 AM) Fireflower: The Witness - a new Myst-like game
- (07:55:07 AM) Syd: There was also apparently almost no advertising for this game, which probably didn't help things much.
- (07:55:27 AM) ReverendGumby: Fireflower, I wonder how Blow feels about that comparison.
- (07:55:34 AM) Ron: some movies with insane budgets also tank
- (07:55:36 AM) GameClubFan_351090 [52eaef22@hide-6C77D8AA.mibbit.com] entered the room.
- (07:55:56 AM) Ron: but then become cult hits and sell very well on dvd
- (07:56:00 AM) Ron: like fight club¨
- (07:56:10 AM) Fireflower: dunno ReverendGumby but I've heard that comparison by others
- (07:56:13 AM) RJS: well alien colonial marines was shit and so is the new walking dead -instinct or what ever it's called
- (07:56:15 AM) Ron: it did poorly at the box office
- (07:56:34 AM) Fireflower: isn't The Witness a Myst-like game?
- (07:56:54 AM) GameClubFan_117330 [5988aad4@hide-6C77D8AA.mibbit.com] entered the room.
- (07:57:31 AM) Cheeseness: Fireflower: I didn't think it was
- (07:57:41 AM) Cheeseness: But then I might have a narrow definition of a "Myst-like" game
- (07:58:43 AM) Ron: blood!
- (07:58:44 AM) ReverendGumby: The website says "An exploration-puzzle game on an uninhabited island." Sounds like Myst to me.
- (07:58:45 AM) Fireflower: pretty sure I've heard some game magazine or something say that if i didn't get it mixed up
- (07:58:46 AM) Cheeseness: Whoops!
- (07:58:49 AM) Ron: the horror... the horror...
- (07:58:58 AM) Fingerthing left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (07:59:04 AM) ChooChoo [18e43015@hide-6C77D8AA.mibbit.com] entered the room.
- (07:59:06 AM) Cheeseness: ReverendGumby: Are we talking about setting or gameplay?
- (07:59:32 AM) ReverendGumby: Cheeseness: Both.
- (08:00:09 AM) Cheeseness: Goodbye dead guy!
- (08:00:14 AM) RJS: I don't know if I'm just odd, but i liked the Phantasmagoria 2 - which i played for the first time about 2 weeks ago, the ending is shit, but 90% of it's good still
- (08:00:15 AM) ReverendGumby: Nooooo! Hehe
- (08:00:23 AM) Ron: these were the games i grew up with and that influenced me in some way: myst, riven, monkey island(s), grim fandango and system shock 2
- (08:00:37 AM) RJS: Trying to get a copy of Harvester somewhere...
- (08:00:46 AM) Ron: "somewhere"
- (08:00:51 AM) Ron: lol
- (08:01:08 AM) Fireflower: Pirate Bay?
- (08:01:16 AM) Ron: shhhh!
- (08:01:25 AM) Cheeseness: The blend of 3D rendered stuff with 2D rotoscoped artwork is interesting
- (08:01:36 AM) Cheeseness: Yeah, let's not talk about that sort of thing, Fireflower
- (08:01:51 AM) Cheeseness: Best to assume that teh Double Fine forums usage policy holds here too :)
- (08:02:02 AM) RJS: noup the real one. i even found the original disket version of doom 2 with manual from a second-hand store for 2$
- (08:02:23 AM) swordfischer: was that nicholas cage?
- (08:02:25 AM) BigJKO [1fd1f780@hide-B64552F4.mibbit.com] entered the room.
- (08:02:30 AM) Ron: i think it was
- (08:02:40 AM) swordfischer: nice of him to serve
- (08:03:28 AM) Ron: stereotypical germans, how refreshing
- (08:03:29 AM) jfrisby: Seems like they did a lot with available technology... except KQ7 came out in 1994...
- (08:03:49 AM) Cheeseness: jfrisby: It seems like the rotoscoping would have required a lot of work
- (08:04:19 AM) Ron: i hope broken age makes a lot of money on release
- (08:04:34 AM) Ron: but i'm worried about them releasing it drm free
- (08:04:41 AM) Cheeseness: What?
- (08:04:42 AM) Cheeseness: >_<
- (08:05:03 AM) yama: If people want to pirat a game, they will pirate it, DRM-free or not.
- (08:05:04 AM) RJS: but the people who like point&click games will buy it, don't worry
- (08:05:08 AM) Cheeseness: Also, a large portion of its target market backed the project, so it's *already* sold well
- (08:05:11 AM) yama: pirate, event
- (08:05:19 AM) ReverendGumby: I helped! :)
- (08:05:20 AM) Syd: If it had DRM, it'd get cracked nearly instantly. I think it'd do better DRM free. Even EA admits that DRM doesn't work.
- (08:05:36 AM) Ron: it's funded, it hasn't sold yet
- (08:05:47 AM) Ron: there are more gamers out there
- (08:05:48 AM) ad_hominem [540dd474@hide-BF4D4B18.mibbit.com] entered the room.
- (08:05:59 AM) Fireflower: unless you use a Sim City DRM? :)
- (08:06:04 AM) RJS: :D
- (08:06:04 AM) ad_hominem left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:06:17 AM) jfrisby: My memory of trains in eastern Europe is more like starving to death, being afraid to leave the train to buy food or it might speed away... I did like 40 hours from Munich to Istanbul thinking there'd be a damned dining car like this.
- (08:06:21 AM) jfrisby: starving..
- (08:06:26 AM) Syd: Yeah, after EA said that DRM didn't work, they then tried to spin what they did with SimCity as not being DRM.
- (08:06:27 AM) Cheeseness: Ron: For sure, but again, most of the target market has already secured a copy. The game is already a success.
- (08:06:45 AM) Syd: I think EA had a stupidity quota they had to fill, and had to balance out the "DRM doesn't work" statement with something like that.
- (08:07:21 AM) RJS: it's ridiculous to demand a internet connection for single player
- (08:07:31 AM) Syd: This is what I'm referring to, by the way http://www.gamesindustry.biz/articles/2013-03-27-ea-drm-is-a-failed-dead-end-strategy
- (08:07:33 AM) ReverendGumby: My goodness, there's a lot of information in this game.
- (08:07:44 AM) Ron: Cheeseness: soo... if they have a zero balance that's called a success?
- (08:07:48 AM) BigJKO left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:08:02 AM) jfrisby: Ooh.. Paul Verhoeven is working on a film adaptation of this?? neat.
- (08:08:04 AM) Cheeseness: Ron: Given that for most titles they operate in the red for a long time, yes
- (08:08:25 AM) Ron: hmm
- (08:08:28 AM) Cheeseness: RJS: It's ridiculous to impose forced multiplayer on a game that could otherwise be a comfortable single player title
- (08:08:53 AM) Syd: Double Fine has already broken even on Broken Age before it was even released, so it's already a success. Everything afterwards is profit.
- (08:08:58 AM) Fireflower: do you guys know about this site? http://www.abandonia.com/
- (08:09:08 AM) Ron: yes, and profit is important for a company
- (08:09:25 AM) Cheeseness: Ron: With the publisher model, devs don't usually see a cent from their games until the publisher has made back the money they invested back. It can take years for that to happen.
- (08:09:44 AM) ReverendGumby: Ron, it's a luxury for small private companies.
- (08:09:44 AM) Grimhound [18223ed6@hide-BF4D4B18.mibbit.com] entered the room.
- (08:09:56 AM) swordfischer: I'm more interested in how much money are being spent on anti-piracy (always on-drm etc), and if it theoretically even benefits the company in the long end
- (08:10:46 AM) Ron: i backed broken age and will also buy it on the mac app store and ios, just to help out double fine make games
- (08:10:48 AM) Cheeseness: There seems to be a huge amount of content in this game
- (08:10:53 AM) Syd: I think most DRM at this point is either implemented out of ignorance or to please shareholders (who demand it out of ignorance).
- (08:11:05 AM) ReverendGumby: How many floppies did this game come on? :)
- (08:11:23 AM) Cheeseness: ReverendGumby: I think it was released on CD?
- (08:11:34 AM) ReverendGumby: Cheeseness: I would hope so.
- (08:11:35 AM) Syd: I think this was released on CD only
- (08:11:46 AM) Fireflower: yeah, shareholders without a clue of how the game market probably have a part in it
- (08:11:55 AM) Cheeseness: ReverendGumby: 3 CDs :D
- (08:11:59 AM) ReverendGumby: Wow!
- (08:12:04 AM) yama: I think I'd feel a bit stressed out playing a timed game like this. Especially with all content there seems to be.
- (08:12:16 AM) Cheeseness: Sam here
- (08:12:19 AM) Cheeseness: Same here
- (08:12:32 AM) Cheeseness: Although I suspect the idea is that you'd play it through several times
- (08:12:34 AM) Fireflower: monster in there?
- (08:13:01 AM) ReverendGumby: Fireflower: sounded like a bear.
- (08:13:05 AM) Cheeseness: A dog, I suspect
- (08:13:11 AM) Fireflower: ok :)
- (08:13:12 AM) yama: Ahah. The time when games came on several CDs...
- (08:13:24 AM) swordfischer: yama: Baldurs Gate :)
- (08:13:26 AM) yama: I've got the 4-CD version of The Longest Journey.
- (08:13:29 AM) Ron: this reminds me a lot of broken sword
- (08:13:44 AM) Fireflower: Xbox games still come on several discs...
- (08:13:52 AM) Ron: will bluray be the last physical medium?
- (08:14:18 AM) GameClubFan_751239 [3cf18869@hide-6C77D8AA.mibbit.com] entered the room.
- (08:14:19 AM) jfrisby: I have the cd versions of psychonauts and GK2... those were pretty insane
- (08:14:23 AM) ReverendGumby: Ron, not likely. We have yet to fully explore the benefits of holographic media.
- (08:14:25 AM) swordfischer: Cronos has no time.. ironic :P
- (08:14:32 AM) yama: Samsung once said they believe Blu-ray won't be along for so long.
- (08:14:56 AM) Grimhound: The early 2000s was a weird period for games.
- (08:15:02 AM) Ron: holographic?
- (08:15:05 AM) yama: I'm still waiting to see if they were right or not.
- (08:15:08 AM) Cheeseness: It's interesting to see USB drives used as a physical distribution medium for many crowd funded games
- (08:15:15 AM) Fireflower: soon we will implant a chip in the head and play the games in our heads :)
- (08:15:15 AM) Ron: i think it will all be in the cloud in the future
- (08:15:17 AM) GameClubFan_351090 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:15:36 AM) Ron: i hope not
- (08:15:41 AM) ReverendGumby: Ron, in the sense of having multiple layers of data visible in a plane. DVDs and Blu-rays exploit this and have up to two layers.
- (08:15:46 AM) swordfischer: Cheeseness: some do that for special editions with the 'special content' *shakes fist*
- (08:16:07 AM) Cheeseness: swordfischer: What's wrong with that? I'm excited to be getting my Planetary Annihilation commander shaped USB thingy
- (08:16:39 AM) Ron: what if you format the usb stick?
- (08:16:45 AM) Cheeseness: Why would I do that?
- (08:16:47 AM) swordfischer: I'd prefer an artbook over a pdf they could easily bundle with the game
- (08:16:49 AM) RJS: netflix is really a working service and i like it. but i think steam will be the one who will start to sell movies
- (08:17:10 AM) Cheeseness: I thought PA was going to have a physical artbook as well
- (08:17:17 AM) Grimhound: I hope the cloud doesn't take over. The personal ownership of media has actually preserved some things in the past. I'd hate to think of what could happen in the future if such a factor were removed.
- (08:17:45 AM) Cheeseness: Yeah, I think "the cloud" is a trap
- (08:17:52 AM) Fireflower: Grimhound, yeah that might be a problem
- (08:17:52 AM) RJS: but if you think about in enviromental point of view, the cloud is the best thing to come
- (08:17:54 AM) jfrisby: The Netflix codecs are pretty lossy, even in their "HD"...
- (08:17:58 AM) Ron: It's a trap!
- (08:18:09 AM) yama: I'm not a cloud person, either. Despite often having my head in the clouds. ^^:
- (08:18:30 AM) ReverendGumby: jfrisby: Yeah, I've seen some poor Netflix video, and some excellent Netflix video. Seems to vary by media backend supplier.
- (08:18:33 AM) Atomskyu690 [52eaef22@hide-BF4D4B18.mibbit.com] entered the room.
- (08:18:41 AM) Fireflower: i'm using the cloud
- (08:18:46 AM) Cheeseness: Oooh,a fight scene!
- (08:18:52 AM) Ron: fight!
- (08:19:04 AM) Syd: Fight fight fight!
- (08:19:05 AM) Grimhound: Then again, I'm the sort of commie who believes in the Public Domain.
- (08:19:06 AM) Ron: first rule is... don't talk about it
- (08:19:06 AM) Atomskyu690: woot
- (08:19:08 AM) swordfischer: Cheeseness: When I buy a Special Edition of something, I expect it to be special.. Like Guildwars 1, you had a box, with pins, maps, cloths and in-game vanity items, and other stuff... not just a USB key with some data..
- (08:19:09 AM) jfrisby: woooo
- (08:19:31 AM) Cheeseness: swordfischer: I've not seen any kickstarter campaigns that didn't offer a USB thingy in addition to other physical items...
- (08:19:33 AM) Fireflower: are you actually able to interact in the fight?
- (08:19:35 AM) jfrisby: That would have taken me 3 tries.
- (08:19:38 AM) Ron: well, that was a disappointing fight
- (08:20:04 AM) swordfischer: Cheeseness: I was more thinking of USB storage in trade of the physical goodies
- (08:20:04 AM) Atomskyu690: when you click you just make a dodging move
- (08:20:10 AM) jfrisby: I love half-broken action sequence mini-games in old adventures :D
- (08:20:12 AM) Cheeseness: swordfischer: Does that happen though?
- (08:20:16 AM) Fireflower: ok
- (08:20:32 AM) Cheeseness: Atomskyu690: So you have to actively dodge?
- (08:20:33 AM) swordfischer: Cheeseness: yeah it does. Trying to remember which game it was last
- (08:20:59 AM) Ron: the knocking is driving me crazy
- (08:21:03 AM) Cheeseness: heh
- (08:21:13 AM) Fireflower: i was thinking the same Ron :)
- (08:21:17 AM) Atomskyu690: well kind of you just have to watch the animation & click at the right moment that's all
- (08:21:17 AM) Ron: and i'm getting paranoid about these conductors
- (08:21:26 AM) jfrisby: Knocking, the game
- (08:21:31 AM) Atomskyu690: oh nice hat
- (08:21:41 AM) Fireflower: a fez?
- (08:22:00 AM) Ron: is fez available on mac?
- (08:22:18 AM) Cheeseness: Atomskyu690: Yeah, that's what I was getting at. It almost looked like dodging was automatic
- (08:22:23 AM) ReverendGumby: Ron, it'll be on Steam soon, not sure about platform.
- (08:22:43 AM) RJS: I knock wherever i want monsieur!
- (08:22:48 AM) Atomskyu690: you can die though if do nothing or hit at the wrong mmt so better be careful
- (08:22:51 AM) Fireflower: fez is a hat :)
- (08:22:51 AM) jfrisby: monsieur pls
- (08:22:55 AM) Cheeseness: lol
- (08:23:24 AM) Cheeseness: Are we looking for somebody in particular's compartment, or just exploring?
- (08:23:25 AM) Atomskyu690: The last express should be called Knock on door the game
- (08:23:26 AM) Fireflower: http://en.wikipedia.org/wiki/Fez_(hat) http://en.wikipedia.org/wiki/Fez_(video_game)
- (08:23:26 AM) Syd: Leave no door un-knocked.
- (08:23:31 AM) jfrisby: chooo-chooooo
- (08:23:57 AM) RJS: wow. a line of people
- (08:24:04 AM) Ron: how do i run grim fandango with residualvm?
- (08:24:16 AM) Cheeseness: Oh, whoops
- (08:24:18 AM) Atomskyu690: Come on I want to go to the wagon restaurant & have a nice meal on the name on my dead friend.
- (08:24:20 AM) Fireflower: where're just knocking around i think :)
- (08:24:27 AM) Syd: Extract the data from both discs to a folder, and point ResidualVM to that folder
- (08:24:28 AM) Fireflower: *we're
- (08:24:34 AM) jfrisby: Was that a restore?
- (08:24:46 AM) Cheeseness: jfrisby: I think so
- (08:24:55 AM) Syd: Also put the patch .exe in the same directory as the rest of the data. ResidualVM will automatically take care of it.
- (08:25:21 AM) RJS: it 00.25 am here -.- still, not gonna go to sleep
- (08:25:41 AM) Cheeseness: Where are you from, RJS?
- (08:25:42 AM) Ron: so, i have two folders from the 2 cds, where do i put the update .exe?
- (08:25:55 AM) Syd: In the same folder you're extracting all the data to
- (08:25:57 AM) Ron: it's 23.26 here
- (08:26:01 AM) RJS: Finland
- (08:26:06 AM) Ron: but there are two folders now
- (08:26:10 AM) Ron: switzerland here
- (08:26:34 AM) ReverendGumby: Not far from Double Fine headquarters here
- (08:26:56 AM) Cheeseness: It's 8:26am by my clocks ^_^
- (08:26:59 AM) Syd: You should have a bunch of DATA00X.LAB files, MOVIE0X.LAB files, some other things, and gfupdate.exe in the same folder.
- (08:27:01 AM) RJS: Dem sound levels
- (08:27:09 AM) Ron: ok
- (08:27:25 AM) Syd: If you point ResidualVM to that folder, it should automatically detect the game, as long as everything that's necessary is there
- (08:27:33 AM) jfrisby: Can't believe they go looking for you in the bathroom
- (08:27:34 AM) GameClubFan_566861 [d567bf5b@hide-B64552F4.mibbit.com] entered the room.
- (08:27:39 AM) Cheeseness: Ah, we're hiding in the toilet of the sleeping guy
- (08:27:55 AM) jfrisby: Quick, shave your head
- (08:28:23 AM) Grimhound: Press X to Shaun
- (08:28:23 AM) Atomskyu690: hahaha will it work?
- (08:28:32 AM) GameClubFan_566861 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:28:37 AM) RJS: :D oh the heavy rain clitch <3
- (08:29:07 AM) Grimhound: Watching that game provided me so much unintended comedy.
- (08:29:13 AM) bookwyrm2 [4c67eb2f@hide-50D287EE.mibbit.com] entered the room.
- (08:29:20 AM) jfrisby: It was pretty hilarious
- (08:29:48 AM) jfrisby: Can you flush the toliet and give yourself away accidentally?
- (08:29:50 AM) Syd: Oh, you mean the glitch where they could keep yelling Shaun throughout an entire cutscene?
- (08:29:53 AM) Atomskyu690: wth?
- (08:30:00 AM) Cheeseness: There are only 23 passengers onboard the train?
- (08:30:06 AM) Syd: It was hilarious to hear him yelling it in the distance while other stuff was going on
- (08:30:17 AM) Grimhound: I mean the entire game, Syd
- (08:30:29 AM) RJS: Its nice to have people like Cry and CinnamonToastKen and Pewdiepie playing games on consoloes, 'cause i'd never have the money to but a console and the game prices are insane
- (08:30:39 AM) jfrisby: We dont get to see the entire train, do we? There's other cars presumably?
- (08:30:45 AM) Atomskyu690: oh hello you sleepy fellow "kiss on the cheek"
- (08:30:47 AM) Syd: I haven't been able to play it, since I don't have any consoles to run it on. I just know what the internet has shown me, and it has shown me funny glitches.
- (08:30:48 AM) GameClubFan_098687: The first time I played TLE, I didn't even see the policemen. I think whether or not they appear depend on where you dumped the dead body.
- (08:30:56 AM) Grimhound: It was in a weird area of the Uncanny Valley where it was just hilarious to me.
- (08:30:58 AM) Fireflower: Cheeseness, must be expensive tickets
- (08:31:09 AM) Ron: what a snooty bitch
- GameClubFan_098687 GameClubFan_117330 GameClubFan_751239
- (08:31:25 AM) Cheeseness: GameClubFan_098687: Ooh. What other options did we have for body disposal?
- (08:31:57 AM) Fireflower: Toliet?
- (08:32:03 AM) jfrisby: smooth
- (08:32:11 AM) GameClubFan_098687: Cheeseness: I think you have to dump it through the window, but if you wait long enough the police won't find it.
- (08:32:23 AM) Cheeseness: jfrisby: Some serious moves there
- (08:32:23 AM) RJS: this game actually looks pretty good
- GameClubFan_098687 GameClubFan_117330 GameClubFan_751239
- (08:32:32 AM) Cheeseness: GameClubFan_098687: Ah, I see.
- (08:32:38 AM) Ron: don't touch that girl with a tenfoot stick, she's high maintenance
- (08:32:41 AM) Ron: i can tell
- (08:32:50 AM) GameClubFan_098687: Cheeseness: You can hide it in the bed (in which case, you'd better make sure to tell them you want to make the bed yourself :-)
- (08:33:11 AM) Cheeseness: heh
- (08:33:20 AM) GameClubFan_098687: But I think that's just a delay tactic, and you have to dump it eventually.
- (08:34:00 AM) Syd: Quick little fun fact for those that may not know, the guy that created this game, Jordan Mechner, is the creator of the Prince of Persia series.
- (08:34:07 AM) Atomskyu690: I think you have to do somthing else because if you left the body under the bed it'll be discovered in munich or smthing
- (08:34:08 AM) Cheeseness: Yep
- (08:34:16 AM) Cheeseness: We also worked on the Prince of Persia movies
- (08:34:19 AM) Cheeseness: And Karateka
- (08:34:23 AM) Cheeseness: He^
- (08:34:52 AM) jfrisby: lol
- (08:34:56 AM) Ron: oh you worked on it too, cheeseness?
- (08:35:04 AM) Cheeseness: No no, a typo ^_^
- (08:35:19 AM) Cheeseness: I wasn't doing game dev stuff in the 90s :D
- (08:35:28 AM) Fireflower: :)
- (08:35:35 AM) Ron: ok, now i don't like you anymore
- (08:35:46 AM) Cheeseness: Well, not beyond making a platformer from examples in computer magazines
- (08:35:57 AM) Ron: ok, now i like you again
- (08:36:04 AM) GameClubFan_098687: He managed to recover the source code for the original Prince of Persia recently, so that's publicly available somewhere, I forget exactly where.
- (08:36:19 AM) Atomskyu690: so at one point do people know if robert cath get some superpowers in the game?
- (08:36:34 AM) Syd: Yeah, I had heard of that. Wasn't the source code from an old Macintosh version that someone came across?
- (08:36:40 AM) Cheeseness: https://github.com/jmechner/Prince-of-Persia-Apple-II
- (08:36:50 AM) Cheeseness: He had someone help him recover it from floppies that he found
- (08:36:55 AM) ReverendGumby: I remember hacking PoP PC in Borland C's debugger so that I didn't have to die.
- (08:37:09 AM) jfrisby: ahhhhhhh
- (08:37:17 AM) Cheeseness: Whoops!
- (08:37:17 AM) GameClubFan_098687: Syd: I think he wrote that his dad sent him a box of Apple II floppies.
- (08:37:18 AM) GameClubFan_990651 [50ab48cd@hide-50D287EE.mibbit.com] entered the room.
- (08:37:23 AM) Atomskyu690: here goes a marshamallow ...want some?
- GameClubFan_098687 GameClubFan_117330 GameClubFan_751239 GameClubFan_990651
- (08:37:31 AM) Cheeseness: GameClubFan_098687: Yeah, that rings a bell
- (08:37:47 AM) GameClubFan_751239 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:39:36 AM) Fireflower: do you remember an old game where you were on a ship and solving murder(s)?
- (08:39:44 AM) Grimhound: Since this joke is a bit mandatory for me: Wow. Ken Levine was right. The new Bioshock is nothing like it was advertised to be.
- (08:40:07 AM) Fireflower: monster dog
- (08:40:10 AM) RJS: don't spoil it by accident, please
- (08:40:18 AM) Grimhound: RJS: I am referring to this,'
- (08:40:32 AM) Atomskyu690: get inside,my dear you'll be a nice snack to my dog.
- (08:41:13 AM) Cheeseness: He's using hypnotism!
- (08:41:27 AM) Syd: I still need to get the new BioShock. I've been trying to avoid spoilers.
- (08:41:50 AM) Ron: the girl dies at the end
- (08:41:54 AM) Atomskyu690: ...
- (08:42:09 AM) RJS: I'm still playing far cry 3. the ammount of side missions.....
- (08:42:39 AM) ReverendGumby: I never finished BioShock 2. Why would I want another one?
- (08:42:43 AM) Ron: yay! i have grim fandango working on mac!
- (08:42:46 AM) Fireflower: her name is wolf and she got a wold
- (08:42:48 AM) Fireflower: *wolf
- (08:42:57 AM) Cheeseness: Good stuff, Ron
- (08:43:11 AM) Ron: it's just a bit small, the window
- (08:43:16 AM) Syd: BioShock 2 was made by a different developer. Infinite is the same developer as the first BioShock.
- (08:43:16 AM) GameClubFan_840274 [c654b891@hide-50D287EE.mibbit.com] entered the room.
- (08:43:34 AM) ReverendGumby: Syd, that's a good reason.
- (08:43:49 AM) Syd: Ron: I don't think much can be done about the small window at the moment. ResidualVM is still under development.
- (08:44:24 AM) Ron: Syd, luckily mac os x has a zoom in function
- (08:44:28 AM) Syd: So the game runs at default resolution. You can blow it up to fullscreen but it'll probably stretch things out and make it look weird, or you can run it in a tiny window.
- (08:44:43 AM) Syd: Or you can use that, lol
- (08:45:00 AM) Syd: There's still a few straggling bugs, so save often.
- (08:45:16 AM) Syd: But you should be able to play it to completion
- (08:45:20 AM) Cheeseness: Ah, some exposition now?
- (08:45:22 AM) Ron: ok thanks for the heads up
- (08:45:39 AM) Ron: what was the budget for grim fandango?
- (08:45:45 AM) Ron: 4 million?
- (08:45:52 AM) Cheeseness: Adjusted for inflation?
- (08:46:00 AM) e6r6i6c left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:46:03 AM) jfrisby: I like the voice acting in this, actually...
- (08:46:14 AM) Ron: without inflation
- (08:46:25 AM) Cheeseness: It definitely wasn't $4m without inflation
- (08:46:34 AM) Syd: Tim said Grim was made on a $3m budget at the time, not counting inflation.
- (08:46:36 AM) Ron: was it less?
- (08:46:40 AM) Cheeseness: I think Tim said that adjusted for the modern economy, it would have been $3m
- (08:46:41 AM) Ron: wow
- (08:46:56 AM) Cheeseness: Syd: Are you sure? I recall it being the other way around
- (08:47:02 AM) Ron: so i have high hopes for broken age
- (08:47:25 AM) RJS: grim is one of the longest game i've played, and it kept the momentum and meaninfulness through out the game. on top 3 of my games
- (08:47:46 AM) Syd: Broken Age is being made off of a $2.something million budget, since a good chunk of that Kickstarter money had to go to the documentary and rewards.
- (08:48:17 AM) Ron: huh, i should donate some more then
- (08:48:36 AM) yama: Send them a million or two more. :D
- (08:48:41 AM) Syd: It was initially 2.2mil, I think, but they've since gotten some more money through other means, so I'm not sure what it is now.
- (08:48:48 AM) Fireflower: how many hours is Grim?
- (08:48:51 AM) GameClubFan_098687: I like how TLE handles foreign languages: If it's a language you're supposed to understand, it's subtitled. Otherwise, it's not.
- (08:48:59 AM) jfrisby: Those mysterious Korean licensing deals.
- (08:49:06 AM) Fireflower: North Korean?
- (08:49:07 AM) Syd: Grim's a pretty long game, but I'm not sure how long.
- (08:49:14 AM) Cheeseness: I don't think that Gim's budget can really be used as an indicator of how Broken Age will turn out
- (08:49:21 AM) Cheeseness: DF is a very different company to LA
- (08:49:30 AM) Ron: Korean's will get a version of broken age with a k-pop soundtrack
- (08:49:30 AM) Cheeseness: And they're not cutting the bleeding edge here
- (08:50:16 AM) Fireflower: Syd, ok
- (08:50:20 AM) Syd: Though they are trying interesting things, like clever uses of 3D geometry while still keeping the presentation 2D
- (08:50:28 AM) RJS: 20-50h in one forum someone said. id say like 10h if you really are a gamer
- (08:50:47 AM) GameClubFan_990651 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:50:54 AM) yama: Probably depends on what kind of gamer plays the game.
- (08:50:55 AM) Fireflower: RJS, 10 doesn't sound that long
- (08:50:56 AM) Syd: I think my first run through Grim probably took me 15-20 hours. I didn't time it, so I can only guess.
- (08:50:58 AM) jfrisby: GF speedruns.
- (08:51:20 AM) yama: Where's the enjoyment in speeding through an adventure game?
- (08:51:25 AM) Fireflower: what's the longest adventure game?
- (08:51:27 AM) Ron: speedruns, what a waste of time...
- (08:51:34 AM) jfrisby: To be the fastest, Yama :D
- (08:51:40 AM) Ron: why?
- (08:51:43 AM) Ron: whats
- (08:51:48 AM) Ron: the point?
- (08:51:57 AM) yama: I suppose there's that after you've finished the game at your own pace.
- (08:52:09 AM) Syd: It's difficult to really say how long an adventure game is, since everyone will go through it at a different pace.
- (08:52:19 AM) RJS: well if you play denopia on droggeljug, you just want to get it thru
- (08:52:46 AM) Fireflower: i meant in centimetres ;)
- (08:52:47 AM) jfrisby: It's pretty hard to say these days... Since there's always that "maybe I'll look up a walkthrough" moment..
- (08:52:58 AM) Syd: I've thought about giving Deponia a try, but I find the protagonist to be a bit irritating.
- (08:53:14 AM) GameClubFan_840274 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (08:53:20 AM) Ron: speeding through an adventure game is like swallowing a cup of caviar in one go
- (08:53:21 AM) jfrisby: Deponia irritates me in every way ;P
- (08:53:24 AM) Fireflower: i've played a bit of Deponia, kind of liked it. grows on you
- (08:53:35 AM) Syd: It's like they tried to write him as a likeable jerk, but forgot the "likeable" part.
- (08:53:47 AM) jfrisby: It must be way funnier in the original language, or something
- (08:53:48 AM) RJS: well rufus is like guybrush and manny combined
- (08:53:50 AM) Fireflower: but i agree he's a bit unlikeable
- (08:53:59 AM) GameClubFan_098687: Fireflower: I remember there was a text adventure called "Snowball" where the box boasted "over 7000 locations", but apparently most of them were part of a gigantic maze that you didn't have to map out. I never played it myself though.
- (08:54:05 AM) Ron: is there a jerk that's likeable?
- (08:54:21 AM) Cheeseness: Ron: Almost every character that Bill Murray plays?
- (08:54:22 AM) Syd: Guybrush is a bit of an asshole at times, but he's still lovable.
- (08:54:23 AM) RJS: stan?
- (08:54:27 AM) Fireflower: GameClubFan_098687, ok :)
- (08:54:39 AM) Ron: oh yeah, stan
- (08:54:47 AM) Ron: right right
- (08:55:05 AM) Syd: Likeable jerk characters walk a fine line in characterization.
- (08:55:38 AM) Syd: Rufus kind of reminds me of Simon in Simon the Sorcerer 2, and not in a good way. >.>
- (08:55:49 AM) Ron: it strikes me that game development has become much like the film or music industry
- (08:55:59 AM) jfrisby: Deponia just has that sort of monotone dialog delivery thing that kinda bugs me about TT's S&M.. There's just so much dialogue and it's all delivered in this even tone, with endless little jokes..
- (08:56:33 AM) Ron: there are the big studios and the small independent ones
- (08:56:47 AM) Ron: commercial vs. artistic
- (08:56:55 AM) Syd: I liked Simon in the first Simon the Sorcerer, but his character just went downhill from there.
- (08:57:00 AM) Ron: so i'd say games are close to becoming a respected art form
- (08:57:04 AM) Cheeseness: Aww, Telltale's S&M cast isn't that bad, jfrisby
- (08:57:31 AM) Fireflower: the scary dog again
- (08:57:32 AM) RJS: well the walking dead and journey have done a big service to make games art. and also minecraft
- (08:57:55 AM) jfrisby: It's more of a stylistic thing... It just makes me tune-out... But I sleep with the BBC news world report on in the background, too..
- (08:58:00 AM) Ron: and eventually they'll get game auteurs like tim schafer to do big budget games again...
- (08:58:19 AM) Ron: like christopher nolan, independent filmmaker who turned the batman franchise around
- (08:58:39 AM) Fireflower: jfrisby, why do you do that? :)
- (08:58:51 AM) RJS: but it's hard to please everyone. the fuss around broken age coming to tablets was soooo huge
- (08:58:56 AM) jfrisby: It's sort of like white-noise for me? Helps me sleep :D
- (08:59:01 AM) Fireflower: ok :)
- (08:59:20 AM) Fireflower: thought you didn't want to miss any news :)
- (08:59:21 AM) Cheeseness: The Walking Dead has helped make games art? >_<
- (08:59:23 AM) jfrisby: Those dull british voices... it's wonderful
- (09:00:06 AM) Fireflower: :)
- (09:00:11 AM) Atomskyu690: the same meeting... for ever & ever
- (09:00:12 AM) RJS: to people who are not playing so much have grabbed the walking dead and understood, that games arent just childsih passtime
- (09:00:36 AM) Cheeseness: I guess
- (09:00:52 AM) Ron: did you know that film and photography also were not respected art forms for a long time?
- (09:01:10 AM) Cheeseness: The games themselves are only mature in subject matter though
- (09:01:30 AM) Ron: every new medium takes its time to mature and be regarded as an independent art form
- (09:01:38 AM) Cheeseness: (and even then, it's the immature kind of "mature" :b
- (09:02:13 AM) RJS: but games like manhunt shouldn't exist
- (09:02:17 AM) Ron: i've read that the game industry makes more revenue now than the film industry
- (09:02:21 AM) Fireflower: games will be considered art in 50 years perhaps
- (09:02:30 AM) Fireflower: it does Ron
- (09:02:50 AM) Ron: 50 years seems too much
- (09:02:55 AM) Ron: i think 20 max
- (09:02:58 AM) Cheeseness: Games are already considered art
- (09:03:10 AM) Fireflower: don't know about that Cheese :)
- (09:03:14 AM) jfrisby: I think it's pretty clear that games are art... But Tim Schafer always seemed like he wanted to be the Tim Burton or Terry Gilliam of games...
- (09:03:33 AM) Ron: which is good
- (09:03:34 AM) Atomskyu690: He doesn't need to be
- (09:03:46 AM) Atomskyu690: he's tim schafer & that's good to me
- (09:03:58 AM) Ron: absolutely
- (09:04:40 AM) Ron: and i prefer a tim schafer over a cliff bleszinski any day
- (09:04:40 AM) Fireflower: is Tim Schafer a bit over hyped?
- (09:04:46 AM) Ron: nope
- (09:04:50 AM) Ron: underrated
- (09:05:07 AM) Cheeseness: Fireflower: I don't think so. He's well appreciated by the people who care about his work, and perhaps not hugely known outside of that.
- (09:05:41 AM) Fireflower: ok
- (09:05:41 AM) Ron: does tim still do programming?
- (09:05:57 AM) Syd: No, he just writes/designs.
- (09:05:59 AM) Cheeseness: I don't think so (at least, nothing significant)
- (09:06:02 AM) Syd: He doesn't do programming anymore.
- (09:06:06 AM) jfrisby: I think the image that he projects, lets get filmed... Is a bit of an act.... There's a huge amount of money, and his whole studio, tied up in him being an "auteur" that fans adore.... It's stressful I imagine.
- (09:06:10 AM) Ron: interesting
- (09:06:35 AM) RJS: but why should he, if he's not capable of using the new techniques?
- (09:06:44 AM) Cheeseness: jfrisby: Yeah, I find the notion of "auteur" for team projects to be unhealthy
- (09:06:48 AM) Cheeseness: (even if it has helped DF)
- (09:07:01 AM) Atomskyu690: oh claude boutarest.Never his voice until now...Funny.
- (09:07:13 AM) Cheeseness: RJS: Perhaps he just prefers project management and game design over programming?
- (09:07:22 AM) Ron: auteurs can still work in a team
- (09:07:35 AM) Cheeseness: Ron: That's not really my point ^_^
- (09:07:53 AM) jfrisby: I think he's probably crazy busy.... I'm pretty sure it's seemed like Lee Petty & Greg are actually handling a lot of the project lead duties..
- (09:07:55 AM) RJS: 'cause in the end the theme and look of the game is important. no one remembers the actual makers of modern games. the ones who make the visions come alive
- (09:08:04 AM) Fireflower: when will they throw that dog of the train?
- (09:08:13 AM) Cheeseness: jfrisby: For sure. In many ways, it's sad that they don't get as much recognition for that
- (09:08:14 AM) Fireflower: *off
- (09:08:51 AM) Atomskyu690: there is a tiger too i think so cath maybe can combine the dog & the tiger to make something happen
- (09:08:54 AM) Cheeseness: RJS: If you say so. My argument is that it's everybody but the "auteur" who makes the vision come alive
- (09:09:09 AM) Cheeseness: (the auteur provides the vision, but the real work is done by others)
- (09:09:31 AM) Ron: it's like wally pfister, chris nolan's dp, who will direct soon
- (09:09:40 AM) Ron: tj
- (09:09:47 AM) Ron: they will grow with time
- (09:09:53 AM) Cheeseness: I think people are caring more and more about who makes the stuff they like
- (09:11:52 AM) Cheeseness: Bloody poms. Always complaining about something
- (09:11:56 AM) Cheeseness: :D
- (09:11:59 AM) Atomskyu690: hahaahh
- (09:12:32 AM) Atomskyu690: finally a regular conversation in the game.
- (09:12:36 AM) Atomskyu690: crazy
- (09:12:49 AM) Cheeseness: He has business in the yeast?
- (09:13:04 AM) ReverendGumby: Dough.
- (09:13:07 AM) Ron: outch
- (09:13:09 AM) RJS: he's high
- (09:13:22 AM) Atomskyu690: seems to be.
- (09:13:40 AM) Cheeseness: "What a pleasant fellow"
- (09:13:40 AM) Cheeseness: lol
- (09:13:41 AM) Ron: on what?
- (09:14:10 AM) Atomskyu690: are you married ? how are your children? "awkward smile & go away cath"...
- (09:14:22 AM) RJS: that knife seemed to be covered on something really good smelling :P
- (09:14:24 AM) Cheeseness: So the footage for the game was shot in 22 days apparently
- (09:14:33 AM) bookwyrm2 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:14:47 AM) Ron: real live footage?
- (09:14:48 AM) bookwyrm2 [4c67eb2f@hide-BF4D4B18.mibbit.com] entered the room.
- (09:14:56 AM) Cheeseness: And then were scanned and alorithimically converted to line art which was then hand coloured
- (09:15:06 AM) Fireflower: gonna by some haschisch in Turkey
- (09:15:12 AM) Syd: Yep, live actors that were rotoscoped over.
- (09:15:18 AM) Ron: like a scanner darkly
- (09:15:31 AM) Cheeseness: Although with more hand done stuff
- (09:15:40 AM) Fireflower: Midnight Express
- (09:15:47 AM) Cheeseness: Scanner Darkly was almost entirely automated wasn't it?
- (09:15:54 AM) Syd: A Scanner Darkly was mostly rotoscoped automatically using computers, I think.
- (09:16:03 AM) Ron: right
- (09:16:14 AM) dsi1 left the room (quit: Connection reset by peer).
- (09:16:56 AM) Ron: kill that dog
- (09:17:13 AM) Cheeseness: :(
- (09:17:34 AM) Ron: no animals were harmed in writing this comment
- (09:17:38 AM) Atomskyu690: Funny how the game throw at you a lot of exposition... & yet you don't know a damn thing of what to do in that train
- (09:17:47 AM) Cheeseness: You seem to comment on the dog a lot. Is there something you need to talk about?
- (09:18:03 AM) Cheeseness: Atomskyu690: It's kinda refreshing
- (09:18:07 AM) Ron: actually, it's the first time i mention the dog
- (09:18:10 AM) Syd: It may be a game that expected you to learn from trial and error
- (09:18:18 AM) Ron: you must confuse me with someone else
- (09:18:26 AM) Cheeseness: Ron: Oh, sorry
- (09:18:52 AM) Ron: whoa... creepy dude
- (09:18:54 AM) Cheeseness: Syd: It does seem that way
- (09:19:00 AM) Ron: smelling her hand
- (09:19:43 AM) Fireflower: Dogmeat
- (09:20:17 AM) Fireflower: i've commented on the dog a couple of times :)
- (09:20:21 AM) Cheeseness: Yeah
- (09:20:30 AM) Josh30 [IceChat77@hide-CB8CD3EE.hsd1.sc.comcast.net] entered the room.
- (09:20:32 AM) Cheeseness: Is there something *you* need to talk about?
- (09:20:41 AM) Cheeseness: :D
- (09:20:57 AM) Ron: anyone speak french?
- (09:21:04 AM) Atomskyu690: i do
- (09:21:12 AM) Ron: moi aussi
- (09:21:16 AM) Josh30: yes cheese do you know the value set +f mode in a channel
- (09:21:41 AM) Cheeseness: Vaguely
- (09:21:53 AM) Fireflower: i like dogs but i think this dog need to be trained :)
- (09:22:04 AM) Cheeseness: (that was directed at Fireflower though)
- (09:22:54 AM) Ron: what's the difference between a pizza and a jew?
- (09:23:20 AM) Cheeseness: Ron: We probably don't need much of that, OK?
- (09:23:21 AM) Fireflower: pizza is made of bread and cheese?
- (09:23:29 AM) Ron: i'm a jew, so i can make these jokes
- (09:23:33 AM) Atomskyu690: hahahah
- (09:23:44 AM) Cheeseness: We're meant to be talking about The Last Express :b
- (09:23:53 AM) Ron: ok, cheeseness doesn't want me to finish the joke
- (09:24:05 AM) Cheeseness: Oh, I think we're done?
- (09:24:26 AM) Ron: the pizza doesn't scream when you put it in the oven
- (09:24:27 AM) Syd: I suppose we are
- (09:24:33 AM) Atomskyu690: ....
- (09:24:44 AM) Atomskyu690: well...
- (09:25:01 AM) Ron: well...
- (09:25:14 AM) Atomskyu690: (awkwaaaaaard...)
- (09:25:22 AM) Josh30: what is the value for +f cheese
- (09:25:28 AM) Ron: 132000
- (09:25:29 AM) Cheeseness: In this channel?
- (09:25:49 AM) Josh30: im trying to put +f in my channel
- (09:25:54 AM) ChooChoo left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:26:07 AM) Ron: this channel needs more +f
- (09:26:18 AM) GameClubFan_697003 [b2a4ebcf@hide-B64552F4.mibbit.com] entered the room.
- (09:26:19 AM) Cheeseness: Ah
- (09:26:27 AM) yama: Is that for more females?
- (09:26:28 AM) GameClubFan_697003: that's it for now folks
- (09:26:29 AM) Fireflower: i have to round up some instiable chimps now
- (09:26:39 AM) Ron: what's the difference between a pizza and a prostitute?
- (09:26:42 AM) GameClubFan_697003 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:26:50 AM) Syd: Thanks for joining us, everyone!
- (09:26:50 AM) ALPHATT [b2a4ebcf@hide-BF4D4B18.mibbit.com] entered the room.
- (09:26:54 AM) bookwyrm2 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:26:56 AM) yama: Thanks for the stream, ALPHATT. ^^
- (09:27:00 AM) Cheeseness: Thanks for streaming :D
- (09:27:03 AM) Ron: anyone, no one?
- (09:27:05 AM) ReverendGumby: Thank you, ALPHATT
- (09:27:07 AM) ALPHATT: no problem, sorry for the tech issues
- (09:27:09 AM) Ron: ok, yeah thanks
- (09:27:10 AM) Cheeseness: Ron, you can stop now.
- (09:27:12 AM) Fireflower: thnks Alphatt
- (09:27:13 AM) yama: Not quite my cup of tea but I still enjoyed the stream.
- (09:27:16 AM) ALPHATT: TLE is a very peculiar game
- (09:27:25 AM) Ron: ok cheeseness
- (09:27:25 AM) dsi1 [dsi1@9FF72EF8.3227CCAD.98FF1417.IP] entered the room.
- (09:27:26 AM) Josh30 left the room.
- (09:27:28 AM) ALPHATT: by the way if anyone was confused
- (09:27:39 AM) ALPHATT: cath can speak russian, german and french
- (09:27:44 AM) ALPHATT: he cannot speak serbian and turkish
- (09:27:51 AM) ALPHATT: which is why there as no subtitle for those languages
- (09:27:55 AM) Cheeseness: Ahh, that explains that then
- (09:27:57 AM) ReverendGumby: Quite talented for an American.
- (09:28:02 AM) Ron: lol
- (09:28:07 AM) ALPHATT: He's an intellectual
- (09:28:08 AM) Atomskyu690: he's a smart one.
- (09:28:18 AM) Ron: "for an american"
- (09:28:26 AM) Atomskyu690: hohoho
- (09:28:32 AM) ALPHATT: Little bit more context
- (09:28:42 AM) RJS: Well i'm off to bed. Thanks for the stream and all that game with iy
- (09:28:45 AM) RJS: *it
- (09:28:50 AM) ALPHATT: the game is set days before world war 1 breaking out
- (09:28:52 AM) Fireflower: cu RJS
- (09:29:03 AM) Cheeseness: Thanks for joining us, RJS
- (09:29:05 AM) ReverendGumby: ALPHATT: Interesting.
- (09:29:06 AM) Ron: ah, that's why it's an old train
- (09:29:07 AM) ALPHATT: and the game is basically a microcosm of all those dynamics
- (09:29:20 AM) RJS left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:29:35 AM) ALPHATT: the serbians that the orignal tyler whitney conspired with are the guys I was talking to about buying guns from herr schmitt
- (09:29:54 AM) Ron: herr schmitt ist ein böser mann, jaja
- (09:29:55 AM) ALPHATT: those guys are serbian, therefore i can't udnerstand their banter
- (09:30:46 AM) Fireflower: WW1 started after a serb killed an austrian guy?
- (09:30:58 AM) Ron: more or less
- (09:31:04 AM) Atomskyu690: wow they're seems to be happening an awful lot of things in the train.
- (09:31:08 AM) ALPHATT: Fräulein Wolf is austrian and also I'm not gonna reveal what her spiel is because that's important to the story later on
- (09:31:17 AM) bookwyrm left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:31:31 AM) Ron: Fräulein Wolf hat was böses im Schilde
- (09:31:38 AM) ALPHATT: the young russian guy is an anarchist
- (09:32:02 AM) ALPHATT: and the russian woman is the granddaughter of a count, part of the tzar's elite
- (09:32:07 AM) GameClubFan_117330 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:32:08 AM) Fireflower: Fräulein Wolf owns a wolf
- (09:32:28 AM) ALPHATT: he represents the dying system that they have there
- (09:32:33 AM) ReverendGumby: Who does the wolf represent?
- (09:32:51 AM) ALPHATT: Russia basically had this system where tzars were regarded as near gods
- (09:32:52 AM) Ron: and what does the dog represent?
- (09:32:53 AM) Atomskyu690: what about the random frech people do they mean something?
- (09:33:12 AM) ALPHATT: anarchist and communist movements were a sign that their power over popular thought
- (09:33:15 AM) ALPHATT: is over
- (09:33:28 AM) ALPHATT: and in 1917 the bolshevik revolution will end their rule as we all know
- (09:33:34 AM) ALPHATT: so that's a bit of fun detail as well
- (09:33:37 AM) Ron: does the dog represent the unconscious animalistic part of the human, as discovered by freud?
- (09:33:43 AM) ALPHATT: no
- (09:33:57 AM) ALPHATT: the game's about history man
- (09:34:00 AM) Ron: so what does he mean?
- (09:34:23 AM) ALPHATT: nothing, it's a guard dog
- (09:34:29 AM) ALPHATT: the reason she has it is a small spoiler
- (09:34:29 AM) Atomskyu690: it's all about politics, don't you see the picture? :)
- (09:34:46 AM) ALPHATT: anyways the actual conflict on the train is unrelated to the war
- (09:34:50 AM) ALPHATT: it's about the firebird
- (09:35:00 AM) Fireflower: a car?
- (09:35:01 AM) ALPHATT: but it was supposed to be sold for guns etc
- (09:35:05 AM) Atomskyu690: too bad i wanted cath going in the trenches at some point
- (09:35:09 AM) Ron: yeah but i think the dog represents the animal in all of us, and how that can be annoying for others
- (09:35:11 AM) ALPHATT: so there's a lot of indirect connections to the war
- (09:35:37 AM) ALPHATT: car?
- (09:35:39 AM) Fireflower: firebird
- (09:35:49 AM) ALPHATT: no
- (09:36:18 AM) ReverendGumby: Fireflower: Do you mean Thunderbird?
- (09:36:25 AM) ALPHATT: the fire bird, a kind of artifact made out of gold, it's literally a bird, similar to the on in the russian fairy tale I had translated
- (09:36:25 AM) Fireflower: yeah, probly :)
- (09:36:36 AM) Fireflower: i see
- (09:36:37 AM) ALPHATT: the serbians gave it to whitney to sell for guns
- (09:36:38 AM) Ron: and the barking would be how we as a society express ourselves with language, even though we still have primitive animalistic instincts
- (09:36:42 AM) ALPHATT: kronos wants it
- (09:36:52 AM) ALPHATT: which is why he's trying to bargain for it/steal it
- (09:36:58 AM) Fireflower: didn't know the story was that complicated
- (09:37:09 AM) ALPHATT: well were you paying attention? :P
- (09:37:11 AM) ALPHATT: all this played out
- (09:37:21 AM) ALPHATT: in the 2 hours we've been playing
- (09:37:25 AM) Atomskyu690 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:37:29 AM) Ron: the dog makes a cameo at the 11th hour
- (09:37:36 AM) ALPHATT: you just need to know a little bit of historical context and that's it
- (09:37:42 AM) Atomskyu690 [52eaef22@hide-6C77D8AA.mibbit.com] entered the room.
- (09:37:58 AM) Ron: it's also a story within a story
- (09:38:03 AM) ALPHATT: did any of you guys play the game?
- (09:38:19 AM) Cheeseness: It seems not :(
- (09:38:21 AM) ReverendGumby: No sir.
- (09:38:32 AM) Syd: I'll try to get it someday soon.
- (09:38:32 AM) Ron: yes, but it seems we didn't have the same experience
- (09:38:34 AM) Grimhound left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:38:45 AM) Fireflower: been doing other stuff on and off :$
- (09:38:48 AM) Atomskyu690: have the game,played a little of it & left it somewhere
- (09:38:50 AM) Ron: i was very focused on the dog
- (09:38:59 AM) Cheeseness: Ron! I knew it!
- (09:39:24 AM) Ron: you see, the dog explains it all for me, in a metaphorical way
- (09:39:24 AM) Fireflower: the dog's been taking up some of my mind too :)
- (09:39:57 AM) Ron: but i don't want to ruin the history lesson
- (09:40:47 AM) Ron: so thanks Alphatt for playing
- (09:40:54 AM) Ron: good night, and good luck
- (09:40:58 AM) ALPHATT: see ya
- (09:41:03 AM) Fireflower: i've round up the insatiable chimps now
- (09:41:20 AM) Atomskyu690: good night people.<3
- (09:41:22 AM) Atomskyu690 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:41:24 AM) Fireflower: night
- (09:41:46 AM) ReverendGumby: When was this game released?
- (09:41:51 AM) ALPHATT: 1997
- (09:42:08 AM) ALPHATT: it was also pretty hard to make, if you guys noticed a lot of animations are just animatics
- (09:42:19 AM) ALPHATT: and others are traced animations running at 24 frames per second
- (09:42:25 AM) ReverendGumby: "Animatics"?
- (09:42:33 AM) ALPHATT: it's a bit jarring, but they had to make this compromise, because they didn'T have enough time
- (09:42:47 AM) ALPHATT: an animation that only has the extreme or storytelling poses drawn
- (09:42:56 AM) ALPHATT: to previsualize the action
- (09:42:59 AM) Ron left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
- (09:43:02 AM) ReverendGumby: Ah, as in most of the dialog scenes.
- (09:43:05 AM) ALPHATT: in this case it had to be put in to the final product
- (09:43:07 AM) ALPHATT: yeah
- (09:43:18 AM) ALPHATT: also when they enter their cars etc
- (09:43:26 AM) Fireflower: yeah, figured the animations was drawn
- (09:43:29 AM) Cheeseness: The ray traced animation had a large portion of he frames to removed
- (09:43:37 AM) Cheeseness: (I don't believe it's 24 fps)
- (09:44:06 AM) ALPHATT: no that is 24fps it may have not shwon properly on the stream but the rotoscoped stuff is very fluid
- (09:44:19 AM) ALPHATT: they basically filmed all these characters in high contrast makeup
- (09:44:33 AM) ALPHATT: and then drew around them
- (09:44:38 AM) Cheeseness: The wikipedia article on the game says that half of the frames were removed
- (09:44:42 AM) ReverendGumby: I found the animation style visually attractive. It worked for me.
- (09:44:55 AM) ALPHATT: the art nouveau style lent itself well because that's relatively easy to color
- (09:45:01 AM) ALPHATT: and it also fits the era
- (09:45:07 AM) ALPHATT: hmm that maybe
- (09:45:32 AM) ALPHATT: maybe because all the other animations are so basic, it seems more fluid than it is
- (09:45:40 AM) Cheeseness: Sadly, the behind the scenes video that Wikipedia cites appears to no longer be on youtube
- (09:45:53 AM) ALPHATT: it's in your folder if you purchased the game
- (09:46:04 AM) Cheeseness: Ah
- (09:46:08 AM) Cheeseness: I haven't purchased it yet ^_^
- (09:46:13 AM) ALPHATT: comes with the game
- (09:46:25 AM) ALPHATT: I assume they got a takedown notice
- (09:46:30 AM) Cheeseness: Mmm
- (09:46:31 AM) ALPHATT: since it's a purchase incentive
- (09:46:50 AM) ReverendGumby: And the game itself isn't?
- (09:47:04 AM) ALPHATT: it's very similar to the 1 that comes with gabriel knight or the 1 that comes with wing commander IV
- (09:47:35 AM) ALPHATT: anyhow I hope at least 1 of you liked it enough to want to play it
- (09:47:46 AM) ALPHATT: most of the game is about listening in and piecing together the story
- (09:47:50 AM) Cheeseness: It's still on my to-play list ^_^
- (09:47:58 AM) ALPHATT: but it's not super easy all the time
- (09:47:59 AM) Syd: Same
- (09:48:08 AM) ALPHATT: like when the police was after me, I hid in the counts bathroom
- (09:48:08 AM) ReverendGumby: Hehe; it looked like a real time investment. Is the payoff worth it?
- (09:48:17 AM) ALPHATT: because I knew they wouldn't try to harass him too much
- (09:48:26 AM) ALPHATT: they wrangle me out of my own bathroom no problem for example
- (09:48:40 AM) ALPHATT: depends
- (09:48:41 AM) Cheeseness: Yeah, that was what you did first in the Stream, right?
- (09:48:47 AM) ALPHATT: the ride is honestly more interesting than the ending
- (09:48:56 AM) ALPHATT: with that said it's a decent one and it's slightly surreal as well
- (09:49:04 AM) ALPHATT: yeah
- (09:49:14 AM) ReverendGumby: I thought that might be the case. It was very interesting to watch all of the characters go about their lives.
- (09:49:43 AM) ALPHATT: It's a relaxing game for the most part except the end where there are crucial timed stuff
- (09:49:49 AM) ALPHATT: I mean everything is timed because it's real time
- (09:49:52 AM) ALPHATT: but mostly it's slow
- (09:50:17 AM) ALPHATT: also there's a bunch of stuff like the newspaper and the english translation of the fairy tale
- (09:50:18 AM) ALPHATT: etc
- (09:50:25 AM) ALPHATT: *stuff to read
- (09:50:36 AM) ReverendGumby: I was surprised by how chock full of information it is.
- (09:50:42 AM) Cheeseness: Does reading stuff like that pause the game?
- (09:50:54 AM) ALPHATT: no it does not
- (09:50:59 AM) ALPHATT: so be on your toes
- (09:51:11 AM) Cheeseness: Yeah, cool
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DF Game Club: The Last Express (part 1)
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Mar 30th, 2013
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