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- YCMD:bojatd(playerid, params[],help)
- {
- #pragma unused help
- #pragma unused params
- new colortd[450];
- if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"[AG:RPG] | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
- if(sscanf(params, "s[30]", colortd)) return SCM(playerid,-1,"[AG:RPG] Boje ((crvena,roza,ljub,zuta,zelena,orange,default))");
- if(strcmp(colortd, "CRVENA", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0xFF0000FF);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "ROZA", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0xFF66FFAA);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "ZUTA", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0xFFAF00FF);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "ZELENA", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0x33A542FF);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "LJUB", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0x8700FFFF);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "ORANGE", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 0xFF4500FF );
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 0xFF4500FF);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- if(strcmp(colortd, "DEFAULT", true) == 0)
- {
- TextDrawColor(AGamingTD[1], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[1]);
- TextDrawColor(AGamingTD[2], -1);
- TextDrawShowForPlayer(playerid, AGamingTD[2]);
- TextDrawColor(AGamingTD[6], 255);
- TextDrawShowForPlayer(playerid, AGamingTD[6]);
- TextDrawColor(AGamingTD[7], 255);
- TextDrawShowForPlayer(playerid, AGamingTD[7]);
- TextDrawColor(AGamingTD[8], 255);
- TextDrawShowForPlayer(playerid, AGamingTD[8]);
- TextDrawColor(AGamingTD[9], 255);
- TextDrawShowForPlayer(playerid, AGamingTD[9]);
- TextDrawColor(AGamingTD[15], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[15]);
- TextDrawColor(AGamingTD[26], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[26]);
- TextDrawColor(AGamingTD[27], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[27]);
- TextDrawColor(AGamingTD[28], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[28]);
- TextDrawColor(AGamingTD[29], 65535);
- TextDrawShowForPlayer(playerid, AGamingTD[29]);
- }
- SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
- else return else return SCM(playerid, -1, "Uneli ste pogresno ime boje!");
- return 1;
- }
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