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Oct 22nd, 2018
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  1. YCMD:bojatd(playerid, params[],help)
  2. {
  3. #pragma unused help
  4. #pragma unused params
  5. new colortd[450];
  6. if(UlogovanProvera[playerid] == 0) return SCM(playerid,-1,"[AG:RPG] | "CRVENA"Moras se ulogovati da bi koristio ovu komandu!");
  7. if(sscanf(params, "s[30]", colortd)) return SCM(playerid,-1,"[AG:RPG] Boje ((crvena,roza,ljub,zuta,zelena,orange,default))");
  8. if(strcmp(colortd, "CRVENA", true) == 0)
  9. {
  10. TextDrawColor(AGamingTD[1], 0xFF0000FF);
  11. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  12. TextDrawColor(AGamingTD[2], 0xFF0000FF);
  13. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  14. TextDrawColor(AGamingTD[6], 0xFF0000FF);
  15. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  16. TextDrawColor(AGamingTD[7], 0xFF0000FF);
  17. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  18. TextDrawColor(AGamingTD[8], 0xFF0000FF);
  19. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  20. TextDrawColor(AGamingTD[9], 0xFF0000FF);
  21. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  22. TextDrawColor(AGamingTD[15], 0xFF0000FF);
  23. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  24. TextDrawColor(AGamingTD[26], 0xFF0000FF);
  25. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  26. TextDrawColor(AGamingTD[27], 0xFF0000FF);
  27. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  28. TextDrawColor(AGamingTD[28], 0xFF0000FF);
  29. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  30. TextDrawColor(AGamingTD[29], 0xFF0000FF);
  31. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  32. }
  33. if(strcmp(colortd, "ROZA", true) == 0)
  34. {
  35. TextDrawColor(AGamingTD[1], 0xFF66FFAA);
  36. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  37. TextDrawColor(AGamingTD[2], 0xFF66FFAA);
  38. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  39. TextDrawColor(AGamingTD[6], 0xFF66FFAA);
  40. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  41. TextDrawColor(AGamingTD[7], 0xFF66FFAA);
  42. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  43. TextDrawColor(AGamingTD[8], 0xFF66FFAA);
  44. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  45. TextDrawColor(AGamingTD[9], 0xFF66FFAA);
  46. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  47. TextDrawColor(AGamingTD[15], 0xFF66FFAA);
  48. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  49. TextDrawColor(AGamingTD[26], 0xFF66FFAA);
  50. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  51. TextDrawColor(AGamingTD[27], 0xFF66FFAA);
  52. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  53. TextDrawColor(AGamingTD[28], 0xFF66FFAA);
  54. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  55. TextDrawColor(AGamingTD[29], 0xFF66FFAA);
  56. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  57. }
  58. if(strcmp(colortd, "ZUTA", true) == 0)
  59. {
  60. TextDrawColor(AGamingTD[1], 0xFFAF00FF);
  61. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  62. TextDrawColor(AGamingTD[2], 0xFFAF00FF);
  63. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  64. TextDrawColor(AGamingTD[6], 0xFFAF00FF);
  65. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  66. TextDrawColor(AGamingTD[7], 0xFFAF00FF);
  67. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  68. TextDrawColor(AGamingTD[8], 0xFFAF00FF);
  69. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  70. TextDrawColor(AGamingTD[9], 0xFFAF00FF);
  71. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  72. TextDrawColor(AGamingTD[15], 0xFFAF00FF);
  73. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  74. TextDrawColor(AGamingTD[26], 0xFFAF00FF);
  75. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  76. TextDrawColor(AGamingTD[27], 0xFFAF00FF);
  77. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  78. TextDrawColor(AGamingTD[28], 0xFFAF00FF);
  79. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  80. TextDrawColor(AGamingTD[29], 0xFFAF00FF);
  81. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  82. }
  83. if(strcmp(colortd, "ZELENA", true) == 0)
  84. {
  85. TextDrawColor(AGamingTD[1], 0x33A542FF);
  86. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  87. TextDrawColor(AGamingTD[2], 0x33A542FF);
  88. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  89. TextDrawColor(AGamingTD[6], 0x33A542FF);
  90. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  91. TextDrawColor(AGamingTD[7], 0x33A542FF);
  92. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  93. TextDrawColor(AGamingTD[8], 0x33A542FF);
  94. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  95. TextDrawColor(AGamingTD[9], 0x33A542FF);
  96. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  97. TextDrawColor(AGamingTD[15], 0x33A542FF);
  98. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  99. TextDrawColor(AGamingTD[26], 0x33A542FF);
  100. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  101. TextDrawColor(AGamingTD[27], 0x33A542FF);
  102. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  103. TextDrawColor(AGamingTD[28], 0x33A542FF);
  104. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  105. TextDrawColor(AGamingTD[29], 0x33A542FF);
  106. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  107. }
  108. if(strcmp(colortd, "LJUB", true) == 0)
  109. {
  110. TextDrawColor(AGamingTD[1], 0x8700FFFF);
  111. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  112. TextDrawColor(AGamingTD[2], 0x8700FFFF);
  113. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  114. TextDrawColor(AGamingTD[6], 0x8700FFFF);
  115. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  116. TextDrawColor(AGamingTD[7], 0x8700FFFF);
  117. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  118. TextDrawColor(AGamingTD[8], 0x8700FFFF);
  119. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  120. TextDrawColor(AGamingTD[9], 0x8700FFFF);
  121. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  122. TextDrawColor(AGamingTD[15], 0x8700FFFF);
  123. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  124. TextDrawColor(AGamingTD[26], 0x8700FFFF);
  125. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  126. TextDrawColor(AGamingTD[27], 0x8700FFFF);
  127. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  128. TextDrawColor(AGamingTD[28], 0x8700FFFF);
  129. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  130. TextDrawColor(AGamingTD[29], 0x8700FFFF);
  131. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  132. }
  133. if(strcmp(colortd, "ORANGE", true) == 0)
  134. {
  135. TextDrawColor(AGamingTD[1], 0xFF4500FF );
  136. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  137. TextDrawColor(AGamingTD[2], 0xFF4500FF);
  138. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  139. TextDrawColor(AGamingTD[6], 0xFF4500FF);
  140. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  141. TextDrawColor(AGamingTD[7], 0xFF4500FF);
  142. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  143. TextDrawColor(AGamingTD[8], 0xFF4500FF);
  144. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  145. TextDrawColor(AGamingTD[9], 0xFF4500FF);
  146. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  147. TextDrawColor(AGamingTD[15], 0xFF4500FF);
  148. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  149. TextDrawColor(AGamingTD[26], 0xFF4500FF);
  150. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  151. TextDrawColor(AGamingTD[27], 0xFF4500FF);
  152. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  153. TextDrawColor(AGamingTD[28], 0xFF4500FF);
  154. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  155. TextDrawColor(AGamingTD[29], 0xFF4500FF);
  156. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  157. }
  158. if(strcmp(colortd, "DEFAULT", true) == 0)
  159. {
  160. TextDrawColor(AGamingTD[1], 65535);
  161. TextDrawShowForPlayer(playerid, AGamingTD[1]);
  162. TextDrawColor(AGamingTD[2], -1);
  163. TextDrawShowForPlayer(playerid, AGamingTD[2]);
  164. TextDrawColor(AGamingTD[6], 255);
  165. TextDrawShowForPlayer(playerid, AGamingTD[6]);
  166. TextDrawColor(AGamingTD[7], 255);
  167. TextDrawShowForPlayer(playerid, AGamingTD[7]);
  168. TextDrawColor(AGamingTD[8], 255);
  169. TextDrawShowForPlayer(playerid, AGamingTD[8]);
  170. TextDrawColor(AGamingTD[9], 255);
  171. TextDrawShowForPlayer(playerid, AGamingTD[9]);
  172. TextDrawColor(AGamingTD[15], 65535);
  173. TextDrawShowForPlayer(playerid, AGamingTD[15]);
  174. TextDrawColor(AGamingTD[26], 65535);
  175. TextDrawShowForPlayer(playerid, AGamingTD[26]);
  176. TextDrawColor(AGamingTD[27], 65535);
  177. TextDrawShowForPlayer(playerid, AGamingTD[27]);
  178. TextDrawColor(AGamingTD[28], 65535);
  179. TextDrawShowForPlayer(playerid, AGamingTD[28]);
  180. TextDrawColor(AGamingTD[29], 65535);
  181. TextDrawShowForPlayer(playerid, AGamingTD[29]);
  182. }
  183. SendClientMessage(playerid,-1,""SPLAVA"Atlanits Gaming RPG :"BELA" Uspesno ste promenili boju tdova.");
  184. else return else return SCM(playerid, -1, "Uneli ste pogresno ime boje!");
  185. return 1;
  186. }
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