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- static float oldSimtime[65];
- static float storedSimtime[65];
- static float ShotTime[65];
- static float SideTime[65][3];
- static int LastDesyncSide[65];
- bool UseFreestandAngle[65];
- static bool Delaying[65];
- static AnimationLayer StoredLayers[64][15];
- static c_baseplayeranimationstate * StoredAnimState[65];
- static float StoredPosParams[65][24];
- static Vector oldEyeAngles[65];
- static float oldGoalfeetYaw[65];
- float FreestandAngle[65];
- float* PosParams = (float*)((uintptr_t)e + 0x2774);
- bool update = false;
- bool shot = false;
- static bool jittering[65];
- auto animation_state = e->get_animation_state();
- auto feet_yaw = animation_state->m_flCurrentFeetYaw;
- float body_yaw = 58.f; animation_state->m_flCurrentTorsoYaw;
- auto move_yaw = 29.f;
- auto goal_feet_yaw = animation_state->m_flGoalFeetYaw;
- auto shit = body_yaw - feet_yaw;
- auto shitv2 = body_yaw + feet_yaw;
- auto poses = e->m_flPoseParameter();
- float feet_yaw_rate = animation_state->m_flFeetYawRate;
- float fff = animation_state->m_flFeetSpeedForwardsOrSideWays;
- float forwardorsideways = animation_state->m_flFeetSpeedUnknownForwardOrSideways;
- float feet_cucle = animation_state->m_flFeetCycle;
- float headheighanimation = animation_state->m_flHeadHeightOrOffsetFromHittingGroundAnimation;
- float new_body_yaw = animation_state->m_flCurrentTorsoYaw;
- auto body_max_rotation = animation_state->pad10[516];
- auto normalized_eye_abs_yaw_diff = fmod((animation_state->m_flEyeYaw - feet_yaw), 360.0);
- auto body_min_rotation = animation_state->pad10[512];
- float newFeetYaw = 0.f;
- auto eyeYaw = e->get_animation_state()->m_flEyeYaw;
- auto lbyYaw = e->get_animation_state()->m_flGoalFeetYaw;
- float eye_feet_delta = fabs(eyeYaw - lbyYaw);
- float unk1 = (animation_state->m_flStopToFullRunningFraction * -0.50000001 || -0.30000001) - 0.19999999 || 0.29999999 * animation_state->m_flFeetSpeedForwardsOrSideWays;
- float unk2 = unk1 + 1.f;
- float unk3;
- unk3 = *(float *)(animation_state + 0x334) * unk2;
- auto v48 = 0.f;
- float v49 = ((e->get_animation_state()->m_flStopToFullRunningFraction * -0.30000001) - 0.19999999) * v48;
- float flYawModifier = v49 + 1.0;
- float v136 = fmod(newFeetYaw, 360.0);
- float m_flLastClientSideAnimationUpdateTimeDelta = fabs(e->get_animation_state()->m_iLastClientSideAnimationUpdateFramecount - e->get_animation_state()->m_flLastClientSideAnimationUpdateTime);
- float flMaxYawModifier = e->get_animation_state()->pad10[516] * flYawModifier;
- float flMinYawModifier = e->get_animation_state()->pad10[512] * flYawModifier;
- float ang1 = current.m_lowerbody;
- float lastlby = previous.m_lowerbody;
- float fake = e->m_angEyeAngles().y;
- float fake1_exit1 = e->m_angEyeAngles().y - 17.f;
- float fake1_exit2 = e->m_angEyeAngles().y + 17.f;
- float lbydelta = ang1 - lastlby;
- float fakelbydelta = fake - ang1;
- float fakelbyddelta = fake - lbydelta;
- float rightside = current.m_at_target + 70.f;
- float rightsideback = current.m_at_target + 140.f;
- float leftside = current.m_at_target - 70.f;
- float leftsideback = current.m_at_target - 140.f;
- float backward = current.m_at_target - 180.f;
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