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- "GameInfo"
- {
- game "return"
- title ""
- title2 ""
- icon "resource\icon_return"
- type singleplayer_only
- FileSystem
- {
- SteamAppId 420 // GCF for Episode 2
- ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
- SearchPaths
- {
- // First, mount all user customizations. This will search for VPKs and subfolders
- // and mount them in alphabetical order. The easiest way to distribute a mod is to
- // pack up the custom content into a VPK. To "install" a mod, just drop it in this
- // folder.
- //
- // Note that this folder is scanned only when the game is booted.
- game+mod |gameinfo_path|.
- platform |gameinfo_path|.
- // We search VPK files before ordinary folders, because most files will be found in
- // VPK and we can avoid making thousands of file system calls to attempt to open files
- // in folders where they don't exist. (Searching a VPK is much faster than making an operating
- // system call.)
- game_lv hl2/hl2_lv.vpk
- game+mod ep2/ep2_english.vpk
- game+mod ep2/ep2_pak.vpk
- game |all_source_engine_paths|episodic/ep1_english.vpk
- game |all_source_engine_paths|episodic/ep1_pak.vpk
- game |all_source_engine_paths|hl2/hl2_english.vpk
- game |all_source_engine_paths|hl2/hl2_pak.vpk
- game |all_source_engine_paths|hl2/hl2_textures.vpk
- game |all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
- game |all_source_engine_paths|hl2/hl2_sound_misc.vpk
- game |all_source_engine_paths|hl2/hl2_misc.vpk
- platform |all_source_engine_paths|platform/platform_misc.vpk
- // Now search loose files. We'll set the directory containing the gameinfo.txt file
- // as the first "mod" search path (after any user customizations). This is also the one
- // that's used when writing to the "mod" path.
- mod+mod_write+default_write_path |gameinfo_path|.
- // Add the HL2 directory as a game search path. This is also where where writes
- // to the "game" path go.
- game+game_write |gameinfo_path|.
- // Where the game's binaries are
- gamebin episodic/bin
- // Last, mount in shared HL2 loose files
- game |all_source_engine_paths|episodic
- game |all_source_engine_paths|hl2
- platform |all_source_engine_paths|platform
- }
- }
- }
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