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ExploiterRoblox

[NEW] Prison life gui (By me)

Dec 15th, 2020 (edited)
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  1. --[[
  2. iM TRASH!
  3. --]]
  4.  
  5. local library = loadstring(game:HttpGet(('https://pastebin.com/raw/FsJak6AT')))()
  6.  
  7. local w = library:CreateWindow("Prison life is lie")
  8.  
  9. local b = w:CreateFolder("Features")
  10.  
  11. b:Label("Random stuff",Color3.fromRGB(38,38,38),Color3.fromRGB(0,216,111)) --BgColor,TextColor
  12.  
  13. b:Button("Arrest noobs",function()
  14. local Player = game.Players.LocalPlayer
  15. local cpos = Player.Character.HumanoidRootPart.CFrame
  16. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  17. if v.Name ~= Player.Name then
  18. local i = 10
  19.     repeat
  20.     wait()
  21.     i = i-1
  22.     game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
  23.     Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
  24.     until i == 0
  25. end
  26. end
  27. Player.Character.HumanoidRootPart.CFrame = cpos
  28. Notify("Success", "Arrested all of the n00bs", "Cool!")
  29. end)
  30.  
  31. b:Button("Invisible",function()
  32. local player = game.Players.LocalPlayer
  33. position     = player.Character.HumanoidRootPart.Position
  34. wait(0.1)
  35. player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
  36. wait(0.1)
  37. humanoidrootpart = player.Character.HumanoidRootPart:clone()
  38. wait(0.1)
  39. player.Character.HumanoidRootPart:Destroy()
  40. humanoidrootpart.Parent = player.Character
  41. player.Character:MoveTo(position)
  42. wait()
  43.  
  44. game.Players.LocalPlayer.Character.Torso.Transparency = 0
  45. game.Players.LocalPlayer.Character.Head.Transparency  = 0
  46. game.Players.LocalPlayer.Character["Left Arm"].Transparency = 0
  47. game.Players.LocalPlayer.Character["Right Arm"].Transparency = 0
  48. game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
  49. game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
  50. game.Players.LocalPlayer.Character.Humanoid:RemoveAccessories()
  51. game.Players.LocalPlayer.Character.Head.face:Remove()
  52. end)
  53.  
  54. b:Button("Super punch",function()
  55. mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
  56. end)
  57.  
  58. b:Button("All Guns",function()
  59. for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
  60.  
  61. lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
  62. print(lol)
  63. print("guns gaven")
  64. end
  65. end)
  66.  
  67. b:Button("Taser Bypass",function()
  68. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  69.    game.Players.LocalPlayer.CharacterAdded:connect(function()
  70.    game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
  71.    game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  72.    end)
  73.    local message = Instance.new("Message",game.Workspace)
  74.    message.Text = 'Enabled'
  75.    wait(.99)
  76.    message:Destroy()
  77. end)
  78.  
  79. b:Button("Fling",function()
  80. power = 300 -- change this to make it more or less powerful
  81.  
  82. game:GetService('RunService').Stepped:connect(function()
  83. game.Players.LocalPlayer.Character.Head.CanCollide = false
  84. game.Players.LocalPlayer.Character.Torso.CanCollide = false
  85. game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
  86. game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
  87. end)
  88.  
  89. wait(.1)
  90. local bambam = Instance.new("BodyThrust")
  91. bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
  92. bambam.Force = Vector3.new(power,0,power)
  93. bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  94. end)
  95.  
  96. b:Button("Respawn",function()
  97. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  98. local Event = game:GetService("Workspace").Remote.loadchar
  99. Event:InvokeServer(A_1)
  100. end)
  101.  
  102. -- 2
  103.  
  104. local z = library:CreateWindow("Settings")
  105.  
  106. local q = z:CreateFolder("Folder")
  107.  
  108. q:DestroyGUI()
  109.  
  110. q:GuiSettings()
  111.  
  112.  
  113. u = w:CreateFolder("Visuals")
  114.  
  115. u:Button("Btools",function()
  116. local tool1   = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  117. tool1.BinType = "Hammer"
  118. end)
  119.  
  120. u:Button("HitBox",function()
  121. _G.HeadSize = 10
  122. _G.Disabled = true
  123. _G.Reset = true
  124.  
  125. game:GetService('RunService').RenderStepped:connect(function()
  126. if _G.Disabled then
  127. for i,v in pairs(game.Teams["Guards"]:GetPlayers()) do
  128. if v.Name ~= game:GetService('Players').LocalPlayer.Name then
  129. pcall(function()
  130. v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  131. v.Character.HumanoidRootPart.Transparency = 0.7
  132. v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
  133. v.Character.HumanoidRootPart.Material = "Neon"
  134. v.Character.HumanoidRootPart.CanCollide = false
  135. end)
  136. if _G.Reset then
  137. if v.Character.Humanoid.Health == 0 then
  138. v.Character.HumanoidRootPart.Size = Vector3.new(1,1,1)
  139. end
  140. end
  141. end
  142. end
  143. end
  144. end)
  145. end)
  146.  
  147. u:Slider("WalkSpeed",16,100,true,function(value) --MinValue,MaxValue,Precise
  148.     game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
  149. end)
  150.  
  151. u:Dropdown("made by who",{"by jynz_l","ui library by remaker","Jack11price for scripts"},true,function()
  152. end)
  153.  
  154.  
  155.  
  156.  
  157. -- 3 teams
  158.  
  159. d = w:CreateFolder("Teams")
  160.  
  161. d:Button("Inmate",function()
  162.     print("Team Changed")
  163.     workspace.Remote.TeamEvent:FireServer("Bright orange")
  164. end)
  165.  
  166. d:Button("Police",function()
  167.     print("Team Changed")
  168.     workspace.Remote.TeamEvent:FireServer("Bright blue")
  169. end)
  170.  
  171. d:Button("N/A",function()
  172.     print("Team Changed")
  173.     Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  174. end)
  175.  
  176. -- 4 gun mods
  177.  
  178. v = w:CreateFolder("Gun Mod")
  179.  
  180. v:Button("M9",function()
  181. local Player = game.Players.LocalPlayer.Name
  182. local Gun = "M9" -- < -- Gun Name
  183. local Run = game:GetService("RunService")
  184.  
  185. Gun = game.Players[Player].Character[Gun]
  186. local Mouse = game.Players.LocalPlayer:GetMouse()
  187. local Down = false
  188. local Sound = Gun.Handle.FireSound
  189.  
  190. function CreateRay(Point_A, Point_B)
  191. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  192. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  193. local Dist = (Point_A - Pos).Magnitude
  194. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  195.  
  196. return CFrame, Dist, Ray
  197. end
  198.  
  199. function FireLaser(target)
  200. coroutine.resume(coroutine.create(function()
  201. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  202. local Bullet = Instance.new("Part", Gun)
  203. Bullet.BrickColor = BrickColor.Yellow()
  204. Bullet.Material = "Neon"
  205. Bullet.Anchored = true
  206. Bullet.CanCollide = false
  207. Bullet.Size = Vector3.new(0.2, 0.2, D)
  208. Bullet.CFrame = C
  209.  
  210. local bulletTable = {}
  211. table.insert(bulletTable, {
  212. Hit = target,
  213. Distance = D,
  214. Cframe = C,
  215. RayObject = R
  216. })
  217.  
  218. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  219. local C = Sound:Clone()
  220. C.Parent = Gun
  221. C:Play()
  222. wait(0.05)
  223. Bullet:Remove()
  224. end))
  225. end
  226.  
  227. Mouse.Button1Down:Connect(function()
  228. Down = true
  229. end)
  230.  
  231.  
  232. Mouse.Button1Up:Connect(function()
  233. Down = false
  234. end)
  235.  
  236. while Run.Stepped:wait() do
  237. if Down == true then
  238. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  239. FireLaser(Mouse.Target)
  240. end
  241. end
  242. end)
  243.  
  244. v:Button("Taser",function()
  245. local Player = game.Players.LocalPlayer.Name
  246. local Gun = "Taser" -- < -- Gun Name
  247. local Run = game:GetService("RunService")
  248.  
  249. Gun = game.Players[Player].Character[Gun]
  250. local Mouse = game.Players.LocalPlayer:GetMouse()
  251. local Down = false
  252. local Sound = Gun.Handle.FireSound
  253.  
  254. function CreateRay(Point_A, Point_B)
  255. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  256. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  257. local Dist = (Point_A - Pos).Magnitude
  258. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  259.  
  260. return CFrame, Dist, Ray
  261. end
  262.  
  263. function FireLaser(target)
  264. coroutine.resume(coroutine.create(function()
  265. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  266. local Bullet = Instance.new("Part", Gun)
  267. Bullet.BrickColor = BrickColor.Yellow()
  268. Bullet.Material = "Neon"
  269. Bullet.Anchored = true
  270. Bullet.CanCollide = false
  271. Bullet.Size = Vector3.new(0.2, 0.2, D)
  272. Bullet.CFrame = C
  273.  
  274. local bulletTable = {}
  275. table.insert(bulletTable, {
  276. Hit = target,
  277. Distance = D,
  278. Cframe = C,
  279. RayObject = R
  280. })
  281.  
  282. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  283. local C = Sound:Clone()
  284. C.Parent = Gun
  285. C:Play()
  286. wait(0.05)
  287. Bullet:Remove()
  288. end))
  289. end
  290.  
  291. Mouse.Button1Down:Connect(function()
  292. Down = true
  293. end)
  294.  
  295.  
  296. Mouse.Button1Up:Connect(function()
  297. Down = false
  298. end)
  299.  
  300. while Run.Stepped:wait() do
  301. if Down == true then
  302. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  303. FireLaser(Mouse.Target)
  304. end
  305. end
  306. end)
  307.  
  308. v:Button("AK47",function()
  309. local Player = game.Players.LocalPlayer.Name
  310. local Gun = "AK47" -- < -- Gun Name
  311. local Run = game:GetService("RunService")
  312.  
  313. Gun = game.Players[Player].Character[Gun]
  314. local Mouse = game.Players.LocalPlayer:GetMouse()
  315. local Down = false
  316. local Sound = Gun.Handle.FireSound
  317.  
  318. function CreateRay(Point_A, Point_B)
  319. local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
  320. local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
  321. local Dist = (Point_A - Pos).Magnitude
  322. local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
  323.  
  324. return CFrame, Dist, Ray
  325. end
  326.  
  327. function FireLaser(target)
  328. coroutine.resume(coroutine.create(function()
  329. local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
  330. local Bullet = Instance.new("Part", Gun)
  331. Bullet.BrickColor = BrickColor.Yellow()
  332. Bullet.Material = "Neon"
  333. Bullet.Anchored = true
  334. Bullet.CanCollide = false
  335. Bullet.Size = Vector3.new(0.2, 0.2, D)
  336. Bullet.CFrame = C
  337.  
  338. local bulletTable = {}
  339. table.insert(bulletTable, {
  340. Hit = target,
  341. Distance = D,
  342. Cframe = C,
  343. RayObject = R
  344. })
  345.  
  346. game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
  347. local C = Sound:Clone()
  348. C.Parent = Gun
  349. C:Play()
  350. wait(0.05)
  351. Bullet:Remove()
  352. end))
  353. end
  354.  
  355. Mouse.Button1Down:Connect(function()
  356. Down = true
  357. end)
  358.  
  359.  
  360. Mouse.Button1Up:Connect(function()
  361. Down = false
  362. end)
  363.  
  364. while Run.Stepped:wait() do
  365. if Down == true then
  366. game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
  367. FireLaser(Mouse.Target)
  368. end
  369. end
  370. end)
  371.  
  372. -- 5 confuse server
  373.  
  374. xd = w:CreateFolder("Ahnoy server")
  375.  
  376. xd:Button("Kill All",function()
  377. workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  378.  
  379. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  380.  
  381. wait(0.5)
  382. function kill(a)
  383. local A_1 =
  384. {
  385. [1] =
  386. {
  387. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  388. ["Distance"] = 3.2524313926697,
  389. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  390. ["Hit"] = a.Character.Head
  391. },
  392.   [2] =
  393. {
  394. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  395. ["Distance"] = 3.2699294090271,
  396. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  397. ["Hit"] = a.Character.Head
  398. },
  399. [3] =
  400. {
  401. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  402. ["Distance"] = 3.1665518283844,
  403. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  404. ["Hit"] = a.Character.Head
  405. },
  406. [4] =
  407. {
  408. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  409. ["Distance"] = 3.3218522071838,
  410. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  411. ["Hit"] = a.Character.Head
  412. },
  413. [5] =
  414. {
  415. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  416. ["Distance"] = 3.222757101059,
  417. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  418. ["Hit"] = a.Character.Head
  419. }
  420. }
  421. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  422. local Event = game:GetService("ReplicatedStorage").ShootEvent
  423. Event:FireServer(A_1, A_2)
  424. Event:FireServer(A_1, A_2)
  425. end
  426.  
  427. for i,v in pairs(game.Players:GetChildren())do
  428. if v.Name ~= game.Players.LocalPlayer.Name then
  429. kill(v)
  430. end
  431. end
  432. wait(1)
  433. workspace.Remote.TeamEvent:FireServer("Bright orange")
  434. end)
  435.  
  436. xd:Button("Crash Server",function()
  437. game:GetService("StarterGui"):SetCore("SendNotification", {
  438. Title = "Destroying Server...";
  439. Text = "Please wait up to 30 seconds!!";
  440. })
  441. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(917.909851, 129.489944, 2328.6958)
  442. wait(0.5)
  443. local client = game:GetService("Players").LocalPlayer
  444.  
  445. for _, child in next, client.Backpack:GetChildren() do
  446. if child:IsA("Tool") then
  447. client.Character.Humanoid:UnequipTools()
  448. end
  449. end
  450.  
  451. local Crim = Instance.new("Part")
  452.    Crim.Name = "plr"
  453.      Crim.Parent = workspace
  454.        Crim.Anchored = true
  455.          Crim.Archivable = true
  456.            Crim.CFrame = CFrame.new(9e99, 9e99, 9e99)
  457.               Bruh = game.Workspace["Criminals Spawn"].SpawnLocation
  458.                 wait(0.1)
  459.               Crim.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  460.            Crim.Transparency = 1
  461.         Crim.Anchored = true
  462.      Crim.CanCollide = false
  463.   lol = true               
  464. Bruh = game.Workspace["Criminals Spawn"].SpawnLocation
  465.   Bruh.CanCollide = false
  466.     Bruh.Size = Vector3.new(51.05, 24.12, 54.76)
  467.       Bruh.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  468.          Bruh.Transparency = 1
  469.            wait(0.1)
  470.              lol = false
  471.                wait(0.04)
  472.                  if lol == false then
  473.                    Bruh.CFrame = CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  474.                    Bruh.Size = Vector3.new(6, 0.2, 6)
  475.                    Bruh.Transparency = 0
  476.                    lol = false
  477.             end
  478.         game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  479.     wait(0.1)
  480. local tbl_main =
  481.   {
  482.     "I play Minecraft and ROBLOX",
  483.       "All"
  484.       }
  485.     game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(tbl_main))
  486. wait(0.5)
  487. game:GetService("StarterGui"):SetCore("SendNotification", {
  488. Title = "Warning!";
  489. Text = "DO NOT EQUIP THE REMINGTON 870 UNTIL YOU TURN BACK INTO AN INMATE!!";
  490. })
  491. for i,v in pairs(game:GetService("Players"):GetChildren()) do
  492.     for i=1,650 do
  493.       local tbl_36BA2890 =
  494.        {
  495.          ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.812744, 31.2091656, 121.524826)),
  496.            ["Distance"] = 61.344123840332,
  497.              ["Cframe"] = CFrame.new(809.089844, 101.766418, 2219.49268, 0.363455683, 0.0792314336, -0.928236127, -1.86264515e-09, 0.996376872, 0.0850477219, 0.931611478, -0.0309110768, 0.362138808),
  498.                ["Hit"] = v.Character.Head
  499.                  }
  500.                local tbl_36B5BF78 =
  501.             {
  502.           ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.036713, 35.5271149, 122.755898)),
  503.         ["Distance"] = 61.299308776855,
  504.       ["Cframe"] = CFrame.new(809.180542, 102.100838, 2219.57886, 0.366918802, 0.0893238857, -0.92595464, 0, 0.995379448, 0.0960210636, 0.930253029, -0.035231933, 0.365223378),
  505.      ["Hit"] = v.Character.Head
  506.     }
  507. local tbl_36B585E8 =
  508.   {
  509.     ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.921326, 20.3493805, 123.473427)),
  510.       ["Distance"] = 61.141574859619,
  511.         ["Cframe"] = CFrame.new(809.180542, 100.912926, 2219.61255, 0.36787042, 0.0533849634, -0.928343356, 0, 0.99835068, 0.0574107729, 0.929877102, -0.021119725, 0.367263645),
  512.           ["Hit"] = v.Character.Head
  513.            }
  514.              local tbl_36B5CC38 =
  515.               {
  516.                 ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-371.464417, 33.5804787, 144.521744)),
  517.                   ["Distance"] = 63.866916656494,
  518.                     ["Cframe"] = CFrame.new(808.680542, 102.047562, 2221.70142, 0.418726623, 0.0821772888, -0.90438652, 0, 0.995897233, 0.0904924273, 0.908112347, -0.0378915891, 0.417008668),
  519.                       ["Hit"] = v.Character.Head
  520.                         }
  521.                           local tbl_36B5BB28 =
  522.                             {
  523.                           ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-376.177948, 24.8940163, 133.680374)),
  524.                         ["Distance"] = 62.931880950928,
  525.                       ["Cframe"] = CFrame.new(808.680542, 101.319054, 2220.68823, 0.391926825, 0.0631896704, -0.917823792, 0, 0.997638524, 0.0686846897, 0.91999644, -0.0269193724, 0.391001284),
  526.                     ["Hit"] = v.Character.Head
  527.                   }
  528.                 local tbl_36B58A98 =
  529.               {
  530.             tbl_36B5BB28,
  531.           tbl_36B5CC38,
  532.         tbl_36B585E8,
  533.       tbl_36B5BF78,
  534.     tbl_36BA2890
  535. }
  536.   local tbl_main =
  537.     {
  538.       tbl_36B58A98,
  539.         game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
  540.           }
  541.             game:GetService("ReplicatedStorage").ShootEvent:FireServer(unpack(tbl_main))
  542.               local tbl_36BA2890 =
  543.                 {
  544.                   ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.812744, 31.2091656, 121.524826)),
  545.                     ["Distance"] = 61.344123840332,
  546.                       ["Cframe"] = CFrame.new(809.089844, 101.766418, 2219.49268, 0.363455683, 0.0792314336, -0.928236127, -1.86264515e-09, 0.996376872, 0.0850477219, 0.931611478, -0.0309110768, 0.362138808),
  547.                         ["Hit"] = v.Character.Head
  548.                           }
  549.                             local tbl_36B5BF78 =
  550.                               {
  551.                             ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.036713, 35.5271149, 122.755898)),
  552.                           ["Distance"] = 61.299308776855,
  553.                         ["Cframe"] = CFrame.new(809.180542, 102.100838, 2219.57886, 0.366918802, 0.0893238857, -0.92595464, 0, 0.995379448, 0.0960210636, 0.930253029, -0.035231933, 0.365223378),
  554.                       ["Hit"] = v.Character.Head
  555.                     }
  556.                   local tbl_36B585E8 =
  557.                 {
  558.               ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.921326, 20.3493805, 123.473427)),
  559.             ["Distance"] = 61.141574859619,
  560.           ["Cframe"] = CFrame.new(809.180542, 100.912926, 2219.61255, 0.36787042, 0.0533849634, -0.928343356, 0, 0.99835068, 0.0574107729, 0.929877102, -0.021119725, 0.367263645),
  561.         ["Hit"] = v.Character.Head
  562.       }
  563.     local tbl_36B5CC38 =
  564.   {
  565. ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-371.464417, 33.5804787, 144.521744)),
  566.   ["Distance"] = 63.866916656494,
  567.     ["Cframe"] = CFrame.new(808.680542, 102.047562, 2221.70142, 0.418726623, 0.0821772888, -0.90438652, 0, 0.995897233, 0.0904924273, 0.908112347, -0.0378915891, 0.417008668),
  568.       ["Hit"] = v.Character.Head
  569.         }
  570.           local tbl_36B5BB28 =
  571.             {
  572.               ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-376.177948, 24.8940163, 133.680374)),
  573.                 ["Distance"] = 62.931880950928,
  574.                   ["Cframe"] = CFrame.new(808.680542, 101.319054, 2220.68823, 0.391926825, 0.0631896704, -0.917823792, 0, 0.997638524, 0.0686846897, 0.91999644, -0.0269193724, 0.391001284),
  575.                     ["Hit"] = v.Character.Head
  576.                       }
  577.                         local tbl_36B58A98 =
  578.                       {
  579.                     tbl_36B5BB28,
  580.                   tbl_36B5CC38,
  581.                 tbl_36B585E8,
  582.               tbl_36B5BF78,
  583.             tbl_36BA2890
  584.           }
  585.         local tbl_main =
  586.       {
  587.     tbl_36B58A98,
  588.   game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
  589. }
  590.   game:GetService("ReplicatedStorage").ShootEvent:FireServer(unpack(tbl_main))
  591.     end
  592.       end
  593.         workspace.Remote.TeamEvent:FireServer("Bright orange")
  594. end)
  595.  
  596. -- 6 tps
  597.  
  598. t = w:CreateFolder("Teleports")
  599.  
  600. t:Button("Prison",function()
  601. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
  602. end)
  603.  
  604. t:Button("Yard",function()
  605. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
  606. end)
  607.  
  608. t:Button("Criminal Base",function()
  609. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
  610. end)
  611.  
  612. -- random Notify
  613.  
  614. print("Successfully Loaded Jynz's GUI")
  615. game:GetService("StarterGui"):SetCore("SendNotification", {
  616. Title = "Jynz's GUI";
  617. Text = "Credits: Jack11price";
  618. })
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