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- --[[
- iM TRASH!
- --]]
- local library = loadstring(game:HttpGet(('https://pastebin.com/raw/FsJak6AT')))()
- local w = library:CreateWindow("Prison life is lie")
- local b = w:CreateFolder("Features")
- b:Label("Random stuff",Color3.fromRGB(38,38,38),Color3.fromRGB(0,216,111)) --BgColor,TextColor
- b:Button("Arrest noobs",function()
- local Player = game.Players.LocalPlayer
- local cpos = Player.Character.HumanoidRootPart.CFrame
- for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
- if v.Name ~= Player.Name then
- local i = 10
- repeat
- wait()
- i = i-1
- game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
- Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
- until i == 0
- end
- end
- Player.Character.HumanoidRootPart.CFrame = cpos
- Notify("Success", "Arrested all of the n00bs", "Cool!")
- end)
- b:Button("Invisible",function()
- local player = game.Players.LocalPlayer
- position = player.Character.HumanoidRootPart.Position
- wait(0.1)
- player.Character:MoveTo(position + Vector3.new(0, 1000000, 0))
- wait(0.1)
- humanoidrootpart = player.Character.HumanoidRootPart:clone()
- wait(0.1)
- player.Character.HumanoidRootPart:Destroy()
- humanoidrootpart.Parent = player.Character
- player.Character:MoveTo(position)
- wait()
- game.Players.LocalPlayer.Character.Torso.Transparency = 0
- game.Players.LocalPlayer.Character.Head.Transparency = 0
- game.Players.LocalPlayer.Character["Left Arm"].Transparency = 0
- game.Players.LocalPlayer.Character["Right Arm"].Transparency = 0
- game.Players.LocalPlayer.Character["Left Leg"].Transparency = 0
- game.Players.LocalPlayer.Character["Right Leg"].Transparency = 0
- game.Players.LocalPlayer.Character.Humanoid:RemoveAccessories()
- game.Players.LocalPlayer.Character.Head.face:Remove()
- end)
- b:Button("Super punch",function()
- mainRemotes = game.ReplicatedStorage meleeRemote = mainRemotes['meleeEvent'] mouse = game.Players.LocalPlayer:GetMouse() punching = false cooldown = false function punch() cooldown = true local part = Instance.new("Part", game.Players.LocalPlayer.Character) part.Transparency = 1 part.Size = Vector3.new(5, 2, 3) part.CanCollide = false local w1 = Instance.new("Weld", part) w1.Part0 = game.Players.LocalPlayer.Character.Torso w1.Part1 = part w1.C1 = CFrame.new(0,0,2) part.Touched:connect(function(hit) if game.Players:FindFirstChild(hit.Parent.Name) then local plr = game.Players:FindFirstChild(hit.Parent.Name) if plr.Name ~= game.Players.LocalPlayer.Name then part:Destroy() for i = 1,100 do meleeRemote:FireServer(plr) end end end end) wait(1) cooldown = false part:Destroy() end mouse.KeyDown:connect(function(key) if cooldown == false then if key:lower() == "f" then punch() end end end)
- end)
- b:Button("All Guns",function()
- for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
- lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
- print(lol)
- print("guns gaven")
- end
- end)
- b:Button("Taser Bypass",function()
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- game.Players.LocalPlayer.CharacterAdded:connect(function()
- game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
- game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
- end)
- local message = Instance.new("Message",game.Workspace)
- message.Text = 'Enabled'
- wait(.99)
- message:Destroy()
- end)
- b:Button("Fling",function()
- power = 300 -- change this to make it more or less powerful
- game:GetService('RunService').Stepped:connect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character["Left Leg"].CanCollide = false
- game.Players.LocalPlayer.Character["Right Leg"].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new("BodyThrust")
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end)
- b:Button("Respawn",function()
- local A_1 = "\66\114\111\121\111\117\98\97\100\100"
- local Event = game:GetService("Workspace").Remote.loadchar
- Event:InvokeServer(A_1)
- end)
- -- 2
- local z = library:CreateWindow("Settings")
- local q = z:CreateFolder("Folder")
- q:DestroyGUI()
- q:GuiSettings()
- u = w:CreateFolder("Visuals")
- u:Button("Btools",function()
- local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
- tool1.BinType = "Hammer"
- end)
- u:Button("HitBox",function()
- _G.HeadSize = 10
- _G.Disabled = true
- _G.Reset = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in pairs(game.Teams["Guards"]:GetPlayers()) do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 0.7
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- if _G.Reset then
- if v.Character.Humanoid.Health == 0 then
- v.Character.HumanoidRootPart.Size = Vector3.new(1,1,1)
- end
- end
- end
- end
- end
- end)
- end)
- u:Slider("WalkSpeed",16,100,true,function(value) --MinValue,MaxValue,Precise
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value
- end)
- u:Dropdown("made by who",{"by jynz_l","ui library by remaker","Jack11price for scripts"},true,function()
- end)
- -- 3 teams
- d = w:CreateFolder("Teams")
- d:Button("Inmate",function()
- print("Team Changed")
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- d:Button("Police",function()
- print("Team Changed")
- workspace.Remote.TeamEvent:FireServer("Bright blue")
- end)
- d:Button("N/A",function()
- print("Team Changed")
- Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- end)
- -- 4 gun mods
- v = w:CreateFolder("Gun Mod")
- v:Button("M9",function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "M9" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- v:Button("Taser",function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "Taser" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- v:Button("AK47",function()
- local Player = game.Players.LocalPlayer.Name
- local Gun = "AK47" -- < -- Gun Name
- local Run = game:GetService("RunService")
- Gun = game.Players[Player].Character[Gun]
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local Down = false
- local Sound = Gun.Handle.FireSound
- function CreateRay(Point_A, Point_B)
- local Ray = Ray.new(Point_A, (Point_B - Point_A).Unit * (2 ^ 31 - 1))
- local Part, Pos = workspace:FindPartOnRay(Ray, game.Players.LocalPlayer.Character)
- local Dist = (Point_A - Pos).Magnitude
- local CFrame = CFrame.new(Point_A, Pos) * CFrame.new(0, 0, -Dist / 2)
- return CFrame, Dist, Ray
- end
- function FireLaser(target)
- coroutine.resume(coroutine.create(function()
- local C, D, R = CreateRay(Gun.Muzzle.CFrame.p, target.CFrame.p)
- local Bullet = Instance.new("Part", Gun)
- Bullet.BrickColor = BrickColor.Yellow()
- Bullet.Material = "Neon"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.Size = Vector3.new(0.2, 0.2, D)
- Bullet.CFrame = C
- local bulletTable = {}
- table.insert(bulletTable, {
- Hit = target,
- Distance = D,
- Cframe = C,
- RayObject = R
- })
- game.ReplicatedStorage.ShootEvent:FireServer(bulletTable, Gun)
- local C = Sound:Clone()
- C.Parent = Gun
- C:Play()
- wait(0.05)
- Bullet:Remove()
- end))
- end
- Mouse.Button1Down:Connect(function()
- Down = true
- end)
- Mouse.Button1Up:Connect(function()
- Down = false
- end)
- while Run.Stepped:wait() do
- if Down == true then
- game.ReplicatedStorage.SoundEvent:FireServer(Sound, Gun)
- FireLaser(Mouse.Target)
- end
- end
- end)
- -- 5 confuse server
- xd = w:CreateFolder("Ahnoy server")
- xd:Button("Kill All",function()
- workspace.Remote.TeamEvent:FireServer("Medium stone grey")
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.5)
- function kill(a)
- local A_1 =
- {
- [1] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
- ["Distance"] = 3.2524313926697,
- ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
- ["Hit"] = a.Character.Head
- },
- [2] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
- ["Distance"] = 3.2699294090271,
- ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
- ["Hit"] = a.Character.Head
- },
- [3] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
- ["Distance"] = 3.1665518283844,
- ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
- ["Hit"] = a.Character.Head
- },
- [4] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
- ["Distance"] = 3.3218522071838,
- ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
- ["Hit"] = a.Character.Head
- },
- [5] =
- {
- ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
- ["Distance"] = 3.222757101059,
- ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
- ["Hit"] = a.Character.Head
- }
- }
- local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
- local Event = game:GetService("ReplicatedStorage").ShootEvent
- Event:FireServer(A_1, A_2)
- Event:FireServer(A_1, A_2)
- end
- for i,v in pairs(game.Players:GetChildren())do
- if v.Name ~= game.Players.LocalPlayer.Name then
- kill(v)
- end
- end
- wait(1)
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- xd:Button("Crash Server",function()
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Destroying Server...";
- Text = "Please wait up to 30 seconds!!";
- })
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(917.909851, 129.489944, 2328.6958)
- wait(0.5)
- local client = game:GetService("Players").LocalPlayer
- for _, child in next, client.Backpack:GetChildren() do
- if child:IsA("Tool") then
- client.Character.Humanoid:UnequipTools()
- end
- end
- local Crim = Instance.new("Part")
- Crim.Name = "plr"
- Crim.Parent = workspace
- Crim.Anchored = true
- Crim.Archivable = true
- Crim.CFrame = CFrame.new(9e99, 9e99, 9e99)
- Bruh = game.Workspace["Criminals Spawn"].SpawnLocation
- wait(0.1)
- Crim.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- Crim.Transparency = 1
- Crim.Anchored = true
- Crim.CanCollide = false
- lol = true
- Bruh = game.Workspace["Criminals Spawn"].SpawnLocation
- Bruh.CanCollide = false
- Bruh.Size = Vector3.new(51.05, 24.12, 54.76)
- Bruh.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- Bruh.Transparency = 1
- wait(0.1)
- lol = false
- wait(0.04)
- if lol == false then
- Bruh.CFrame = CFrame.new(-920.510803, 92.2271957, 2138.27002, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Bruh.Size = Vector3.new(6, 0.2, 6)
- Bruh.Transparency = 0
- lol = false
- end
- game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
- wait(0.1)
- local tbl_main =
- {
- "I play Minecraft and ROBLOX",
- "All"
- }
- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(tbl_main))
- wait(0.5)
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Warning!";
- Text = "DO NOT EQUIP THE REMINGTON 870 UNTIL YOU TURN BACK INTO AN INMATE!!";
- })
- for i,v in pairs(game:GetService("Players"):GetChildren()) do
- for i=1,650 do
- local tbl_36BA2890 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.812744, 31.2091656, 121.524826)),
- ["Distance"] = 61.344123840332,
- ["Cframe"] = CFrame.new(809.089844, 101.766418, 2219.49268, 0.363455683, 0.0792314336, -0.928236127, -1.86264515e-09, 0.996376872, 0.0850477219, 0.931611478, -0.0309110768, 0.362138808),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5BF78 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.036713, 35.5271149, 122.755898)),
- ["Distance"] = 61.299308776855,
- ["Cframe"] = CFrame.new(809.180542, 102.100838, 2219.57886, 0.366918802, 0.0893238857, -0.92595464, 0, 0.995379448, 0.0960210636, 0.930253029, -0.035231933, 0.365223378),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B585E8 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.921326, 20.3493805, 123.473427)),
- ["Distance"] = 61.141574859619,
- ["Cframe"] = CFrame.new(809.180542, 100.912926, 2219.61255, 0.36787042, 0.0533849634, -0.928343356, 0, 0.99835068, 0.0574107729, 0.929877102, -0.021119725, 0.367263645),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5CC38 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-371.464417, 33.5804787, 144.521744)),
- ["Distance"] = 63.866916656494,
- ["Cframe"] = CFrame.new(808.680542, 102.047562, 2221.70142, 0.418726623, 0.0821772888, -0.90438652, 0, 0.995897233, 0.0904924273, 0.908112347, -0.0378915891, 0.417008668),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5BB28 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-376.177948, 24.8940163, 133.680374)),
- ["Distance"] = 62.931880950928,
- ["Cframe"] = CFrame.new(808.680542, 101.319054, 2220.68823, 0.391926825, 0.0631896704, -0.917823792, 0, 0.997638524, 0.0686846897, 0.91999644, -0.0269193724, 0.391001284),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B58A98 =
- {
- tbl_36B5BB28,
- tbl_36B5CC38,
- tbl_36B585E8,
- tbl_36B5BF78,
- tbl_36BA2890
- }
- local tbl_main =
- {
- tbl_36B58A98,
- game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
- }
- game:GetService("ReplicatedStorage").ShootEvent:FireServer(unpack(tbl_main))
- local tbl_36BA2890 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.812744, 31.2091656, 121.524826)),
- ["Distance"] = 61.344123840332,
- ["Cframe"] = CFrame.new(809.089844, 101.766418, 2219.49268, 0.363455683, 0.0792314336, -0.928236127, -1.86264515e-09, 0.996376872, 0.0850477219, 0.931611478, -0.0309110768, 0.362138808),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5BF78 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.036713, 35.5271149, 122.755898)),
- ["Distance"] = 61.299308776855,
- ["Cframe"] = CFrame.new(809.180542, 102.100838, 2219.57886, 0.366918802, 0.0893238857, -0.92595464, 0, 0.995379448, 0.0960210636, 0.930253029, -0.035231933, 0.365223378),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B585E8 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-379.921326, 20.3493805, 123.473427)),
- ["Distance"] = 61.141574859619,
- ["Cframe"] = CFrame.new(809.180542, 100.912926, 2219.61255, 0.36787042, 0.0533849634, -0.928343356, 0, 0.99835068, 0.0574107729, 0.929877102, -0.021119725, 0.367263645),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5CC38 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-371.464417, 33.5804787, 144.521744)),
- ["Distance"] = 63.866916656494,
- ["Cframe"] = CFrame.new(808.680542, 102.047562, 2221.70142, 0.418726623, 0.0821772888, -0.90438652, 0, 0.995897233, 0.0904924273, 0.908112347, -0.0378915891, 0.417008668),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B5BB28 =
- {
- ["RayObject"] = Ray.new(Vector3.new(839.947937, 99.4999466, 2211.61719), Vector3.new(-376.177948, 24.8940163, 133.680374)),
- ["Distance"] = 62.931880950928,
- ["Cframe"] = CFrame.new(808.680542, 101.319054, 2220.68823, 0.391926825, 0.0631896704, -0.917823792, 0, 0.997638524, 0.0686846897, 0.91999644, -0.0269193724, 0.391001284),
- ["Hit"] = v.Character.Head
- }
- local tbl_36B58A98 =
- {
- tbl_36B5BB28,
- tbl_36B5CC38,
- tbl_36B585E8,
- tbl_36B5BF78,
- tbl_36BA2890
- }
- local tbl_main =
- {
- tbl_36B58A98,
- game:GetService("Players").LocalPlayer.Backpack["Remington 870"]
- }
- game:GetService("ReplicatedStorage").ShootEvent:FireServer(unpack(tbl_main))
- end
- end
- workspace.Remote.TeamEvent:FireServer("Bright orange")
- end)
- -- 6 tps
- t = w:CreateFolder("Teleports")
- t:Button("Prison",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(918.77,100,2379.07)
- end)
- t:Button("Yard",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(779.87,98,2458.93)
- end)
- t:Button("Criminal Base",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-943.46,94.13,2063.63)
- end)
- -- random Notify
- print("Successfully Loaded Jynz's GUI")
- game:GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Jynz's GUI";
- Text = "Credits: Jack11price";
- })
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