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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files\steam\steamapps\djzwic\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files\steam\steamapps\djzwic\half-life 2 episode two\ep2" "C:\Documents and Settings\Zachary\Desktop\theparkv2"
  5.  
  6. Valve Software - vbsp.exe (May 19 2009)
  7. 1 threads
  8. materialPath: c:\program files\steam\steamapps\djzwic\half-life 2 episode two\ep2\materials
  9. Loading C:\Documents and Settings\Zachary\Desktop\theparkv2.vmf
  10. Patching WVT material: maps/theparkv2/nature/blenddirtgrass001a_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. FixTjuncs...
  17. PruneNodes...
  18. WriteBSP...
  19. done (0)
  20. Creating default LDR cubemaps for env_cubemap using skybox materials:
  21. skybox/sky_day01_01*.vmt
  22. ! Run buildcubemaps in the engine to get the correct cube maps.
  23. Creating default HDR cubemaps for env_cubemap using skybox materials:
  24. skybox/sky_day01_01*.vmt
  25. ! Run buildcubemaps in the engine to get the correct cube maps.
  26. Finding displacement neighbors...
  27. Finding lightmap sample positions...
  28. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  29. Building Physics collision data...
  30. done (0) (584 bytes)
  31. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  32. Compacting texture/material tables...
  33. Reduced 15 texinfos to 3
  34. Reduced 5 texdatas to 3 (136 bytes to 89)
  35. Writing C:\Documents and Settings\Zachary\Desktop\theparkv2.bsp
  36. 0 seconds elapsed
  37.  
  38. ** Executing...
  39. ** Command: "c:\program files\steam\steamapps\djzwic\sourcesdk\bin\orangebox\bin\vvis.exe"
  40. ** Parameters: -game "c:\program files\steam\steamapps\djzwic\half-life 2 episode two\ep2" "C:\Documents and Settings\Zachary\Desktop\theparkv2"
  41.  
  42. Valve Software - vvis.exe (May 19 2009)
  43. 1 threads
  44. reading c:\documents and settings\zachary\desktop\theparkv2.bsp
  45. reading c:\documents and settings\zachary\desktop\theparkv2.prt
  46. LoadPortals: couldn't read c:\documents and settings\zachary\desktop\theparkv2.prt
  47.  
  48.  
  49. ** Executing...
  50. ** Command: "c:\program files\steam\steamapps\djzwic\sourcesdk\bin\orangebox\bin\vrad.exe"
  51. ** Parameters: -both -game "c:\program files\steam\steamapps\djzwic\half-life 2 episode two\ep2" "C:\Documents and Settings\Zachary\Desktop\theparkv2"
  52.  
  53. Valve Software - vrad.exe SSE (May 19 2009)
  54.  
  55. Valve Radiosity Simulator
  56. 1 threads
  57. [Reading texlights from 'lights.rad']
  58. [48 texlights parsed from 'lights.rad']
  59.  
  60. Loading c:\documents and settings\zachary\desktop\theparkv2.bsp
  61. No vis information, direct lighting only.
  62. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  63. 28 faces
  64. 130311 square feet [18764800.00 square inches]
  65. 0 Displacements
  66. 0 Square Feet [0.00 Square Inches]
  67. 2 direct lights
  68. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  69. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  70. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. FinalLightFace Done
  72. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  73. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  74. Writing leaf ambient...done
  75. Ready to Finish
  76.  
  77. Object names Objects/Maxobjs Memory / Maxmem Fullness
  78. ------------ --------------- --------------- --------
  79. models 1/1024 48/49152 ( 0.1%)
  80. brushes 9/8192 108/98304 ( 0.1%)
  81. brushsides 54/65536 432/524288 ( 0.1%)
  82. planes 66/65536 1320/1310720 ( 0.1%)
  83. vertexes 31/65536 372/786432 ( 0.0%)
  84. nodes 51/65536 1632/2097152 ( 0.1%)
  85. texinfos 3/12288 216/884736 ( 0.0%)
  86. texdata 3/2048 96/65536 ( 0.1%)
  87. dispinfos 0/0 0/0 ( 0.0%)
  88. disp_verts 0/0 0/0 ( 0.0%)
  89. disp_tris 0/0 0/0 ( 0.0%)
  90. disp_lmsamples 0/0 0/0 ( 0.0%)
  91. faces 28/65536 1568/3670016 ( 0.0%)
  92. hdr faces 0/65536 0/3670016 ( 0.0%)
  93. origfaces 6/65536 336/3670016 ( 0.0%)
  94. leaves 53/65536 1696/2097152 ( 0.1%)
  95. leaffaces 28/65536 56/131072 ( 0.0%)
  96. leafbrushes 8/65536 16/131072 ( 0.0%)
  97. areas 1/256 8/2048 ( 0.4%)
  98. surfedges 136/512000 544/2048000 ( 0.0%)
  99. edges 69/256000 276/1024000 ( 0.0%)
  100. LDR worldlights 2/8192 176/720896 ( 0.0%)
  101. HDR worldlights 0/8192 0/720896 ( 0.0%)
  102. leafwaterdata 0/32768 0/393216 ( 0.0%)
  103. waterstrips 0/32768 0/327680 ( 0.0%)
  104. waterverts 0/65536 0/786432 ( 0.0%)
  105. waterindices 0/65536 0/131072 ( 0.0%)
  106. cubemapsamples 0/1024 0/16384 ( 0.0%)
  107. overlays 0/512 0/180224 ( 0.0%)
  108. LDR lightdata [variable] 0/0 ( 0.0%)
  109. HDR lightdata [variable] 0/0 ( 0.0%)
  110. visdata [variable] 0/16777216 ( 0.0%)
  111. entdata [variable] 3524/393216 ( 0.9%)
  112. LDR ambient table 53/65536 212/262144 ( 0.1%)
  113. HDR ambient table 53/65536 212/262144 ( 0.1%)
  114. LDR leaf ambient 322/65536 9016/1835008 ( 0.5%)
  115. HDR leaf ambient 53/65536 1484/1835008 ( 0.1%)
  116. occluders 0/0 0/0 ( 0.0%)
  117. occluder polygons 0/0 0/0 ( 0.0%)
  118. occluder vert ind 0/0 0/0 ( 0.0%)
  119. detail props [variable] 1/12 ( 8.3%)
  120. static props [variable] 1/12 ( 8.3%)
  121. pakfile [variable] 106177/0 ( 0.0%)
  122. physics [variable] 584/4194304 ( 0.0%)
  123. physics terrain [variable] 2/1048576 ( 0.0%)
  124.  
  125. Level flags = 0
  126.  
  127. Total triangle count: 56
  128. Writing c:\documents and settings\zachary\desktop\theparkv2.bsp
  129. 1 second elapsed
  130. Valve Software - vrad.exe SSE (May 19 2009)
  131.  
  132. Valve Radiosity Simulator
  133. 1 threads
  134. [Reading texlights from 'lights.rad']
  135. [48 texlights parsed from 'lights.rad']
  136.  
  137. Loading c:\documents and settings\zachary\desktop\theparkv2.bsp
  138. No vis information, direct lighting only.
  139. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  140. 28 faces
  141. 130311 square feet [18764800.00 square inches]
  142. 0 Displacements
  143. 0 Square Feet [0.00 Square Inches]
  144. 2 direct lights
  145. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  146. Build Patch/Sample Hash Table(s).....Done<0.0000 sec>
  147. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  148. FinalLightFace Done
  149. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  150. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
  151. Writing leaf ambient...done
  152. Ready to Finish
  153.  
  154. Object names Objects/Maxobjs Memory / Maxmem Fullness
  155. ------------ --------------- --------------- --------
  156. models 1/1024 48/49152 ( 0.1%)
  157. brushes 9/8192 108/98304 ( 0.1%)
  158. brushsides 54/65536 432/524288 ( 0.1%)
  159. planes 66/65536 1320/1310720 ( 0.1%)
  160. vertexes 31/65536 372/786432 ( 0.0%)
  161. nodes 51/65536 1632/2097152 ( 0.1%)
  162. texinfos 3/12288 216/884736 ( 0.0%)
  163. texdata 3/2048 96/65536 ( 0.1%)
  164. dispinfos 0/0 0/0 ( 0.0%)
  165. disp_verts 0/0 0/0 ( 0.0%)
  166. disp_tris 0/0 0/0 ( 0.0%)
  167. disp_lmsamples 0/0 0/0 ( 0.0%)
  168. faces 28/65536 1568/3670016 ( 0.0%)
  169. hdr faces 28/65536 1568/3670016 ( 0.0%)
  170. origfaces 6/65536 336/3670016 ( 0.0%)
  171. leaves 53/65536 1696/2097152 ( 0.1%)
  172. leaffaces 28/65536 56/131072 ( 0.0%)
  173. leafbrushes 8/65536 16/131072 ( 0.0%)
  174. areas 1/256 8/2048 ( 0.4%)
  175. surfedges 136/512000 544/2048000 ( 0.0%)
  176. edges 69/256000 276/1024000 ( 0.0%)
  177. LDR worldlights 2/8192 176/720896 ( 0.0%)
  178. HDR worldlights 2/8192 176/720896 ( 0.0%)
  179. leafwaterdata 0/32768 0/393216 ( 0.0%)
  180. waterstrips 0/32768 0/327680 ( 0.0%)
  181. waterverts 0/65536 0/786432 ( 0.0%)
  182. waterindices 0/65536 0/131072 ( 0.0%)
  183. cubemapsamples 0/1024 0/16384 ( 0.0%)
  184. overlays 0/512 0/180224 ( 0.0%)
  185. LDR lightdata [variable] 0/0 ( 0.0%)
  186. HDR lightdata [variable] 0/0 ( 0.0%)
  187. visdata [variable] 0/16777216 ( 0.0%)
  188. entdata [variable] 3524/393216 ( 0.9%)
  189. LDR ambient table 53/65536 212/262144 ( 0.1%)
  190. HDR ambient table 53/65536 212/262144 ( 0.1%)
  191. LDR leaf ambient 322/65536 9016/1835008 ( 0.5%)
  192. HDR leaf ambient 322/65536 9016/1835008 ( 0.5%)
  193. occluders 0/0 0/0 ( 0.0%)
  194. occluder polygons 0/0 0/0 ( 0.0%)
  195. occluder vert ind 0/0 0/0 ( 0.0%)
  196. detail props [variable] 1/12 ( 8.3%)
  197. static props [variable] 1/12 ( 8.3%)
  198. pakfile [variable] 106177/0 ( 0.0%)
  199. physics [variable] 584/4194304 ( 0.0%)
  200. physics terrain [variable] 2/1048576 ( 0.0%)
  201.  
  202. Level flags = 0
  203.  
  204. Total triangle count: 56
  205. Writing c:\documents and settings\zachary\desktop\theparkv2.bsp
  206. 2 seconds elapsed
  207.  
  208. ** Executing...
  209. ** Command: Copy File
  210. ** Parameters: "C:\Documents and Settings\Zachary\Desktop\theparkv2.bsp" "c:\program files\steam\steamapps\djzwic\half-life 2 episode two\ep2\maps\theparkv2.bsp"
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