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Jan 13th, 2016
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  1. version:
  2. # This is the current version of Towny. Please do not edit.
  3. version: 0.89.2.28
  4. # This is for showing the changelog on updates. Please do not edit.
  5. last_run_version: 0.89.2.28
  6. # Minimum required version of CraftBukkit. Please do not edit.
  7. bukkit_version: '2918'
  8.  
  9. # The language file you wish to use
  10. language: english.yml
  11.  
  12. ############################################################
  13. # +------------------------------------------------------+ #
  14. # | Permission nodes | #
  15. # +------------------------------------------------------+ #
  16. ############################################################
  17.  
  18. # Possible permission nodes
  19. #
  20. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  21. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  22. # towny.top : User can access the command towny top
  23. # towny.town.* : User has access to all town permission nodes.
  24. # towny.town.new :User is able to create a town
  25. # towny.town.delete :User is able to delete their town
  26. # towny.town.claim : User is able to expand his town with /town claim
  27. # towny.town.plot : User is able to use the /plot commands
  28. # towny.town.resident : User is able to join towns upon invite.
  29. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  30. # towny.town.toggle.pvp
  31. # towny.town.toggle.public
  32. # towny.town.toggle.explosions
  33. # towny.town.toggle.fire
  34. # towny.town.toggle.mobs
  35. # towny.nation.* : User has access to all town permission nodes.
  36. # towny.nation.new :User is able to create a nation
  37. # towny.nation.delete :User is able to delete their nation (if king)
  38. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  39. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  40. # towny.wild.*: User is able to build/destroy in wild regardless.
  41. # towny.wild.build
  42. # towny.wild.destroy
  43. # towny.wild.switch
  44. # towny.wild.item_use
  45. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  46. # towny.wild.build.[block id]
  47. # towny.wild.destroy.[block id]
  48. # towny.wild.switch.[block id]
  49. # towny.wild.item_use.[block id]
  50. #
  51. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  52. # towny.claimed.build : User can build in all towns.
  53. # towny.claimed.destroy : User can destroy in all towns.
  54. # towny.claimed.switch : User can switch in all towns.
  55. # towny.claimed.item_use : User can use use items in all towns.
  56. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  57. # towny.claimed.alltown.build.[block id]
  58. # towny.claimed.alltown.destroy.[block id]
  59. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  60. # towny.claimed.alltown.item_use.[block id]
  61. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  62. # towny.claimed.owntown.build.[block id]
  63. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  64. # towny.claimed.owntown.switch.[block id]
  65. # towny.claimed.owntown.item_use.[block id]
  66. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  67. # towny.claimed.townowned.build.[block id]
  68. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  69. # towny.claimed.townowned.switch.[block id]
  70. # towny.claimed.townowned.item_use.[block id]
  71. #
  72. # towny.town.spawn.*: Grants all Spawn travel nodes
  73. # towny.town.spawn.town : Ability to spawn to your own town.
  74. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  75. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  76. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  77. #
  78. # these will be moved to permissions nodes at a later date
  79. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  80.  
  81. ############################################################
  82. # +------------------------------------------------------+ #
  83. # | Town and Nation levels | #
  84. # +------------------------------------------------------+ #
  85. ############################################################
  86.  
  87. levels:
  88.  
  89. # default Town levels.
  90. town_level:
  91. - upkeepModifier: 1.0
  92. namePostfix: ' Ruins'
  93. mayorPrefix: 'Spirit '
  94. mayorPostfix: ''
  95. townBlockLimit: 1
  96. namePrefix: ''
  97. numResidents: 0
  98. - upkeepModifier: 1.5
  99. namePostfix: ' (Settlement)'
  100. mayorPrefix: 'Hermit '
  101. mayorPostfix: ''
  102. townBlockLimit: 24
  103. namePrefix: ''
  104. numResidents: 1
  105. - upkeepModifier: 2.0
  106. namePostfix: ' (Hamlet)'
  107. mayorPrefix: 'Chief '
  108. mayorPostfix: ''
  109. townBlockLimit: 36
  110. namePrefix: ''
  111. numResidents: 2
  112. - upkeepModifier: 4.0
  113. namePostfix: ' (Village)'
  114. mayorPrefix: 'Baron Von '
  115. mayorPostfix: ''
  116. townBlockLimit: 96
  117. namePrefix: ''
  118. numResidents: 6
  119. - upkeepModifier: 6.0
  120. namePostfix: ' (Town)'
  121. mayorPrefix: 'Viscount '
  122. mayorPostfix: ''
  123. townBlockLimit: 160
  124. namePrefix: ''
  125. numResidents: 10
  126. - upkeepModifier: 8.0
  127. namePostfix: ' (Large Town)'
  128. mayorPrefix: 'Count Von '
  129. mayorPostfix: ''
  130. townBlockLimit: 224
  131. namePrefix: ''
  132. numResidents: 14
  133. - upkeepModifier: 10.0
  134. namePostfix: ' (City)'
  135. mayorPrefix: 'Earl '
  136. mayorPostfix: ''
  137. townBlockLimit: 320
  138. namePrefix: ''
  139. numResidents: 20
  140. - upkeepModifier: 12.0
  141. namePostfix: ' (Large City)'
  142. mayorPrefix: 'Duke '
  143. mayorPostfix: ''
  144. townBlockLimit: 384
  145. namePrefix: ''
  146. numResidents: 24
  147. - upkeepModifier: 14.0
  148. namePostfix: ' (Metropolis)'
  149. mayorPrefix: 'Lord '
  150. mayorPostfix: ''
  151. townBlockLimit: 448
  152. namePrefix: ''
  153. numResidents: 28
  154.  
  155. # default Nation levels.
  156. nation_level:
  157. - capitalPostfix: ''
  158. upkeepModifier: 1.0
  159. namePostfix: ' (Nation)'
  160. kingPrefix: 'Leader '
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. numResidents: 0
  164. capitalPrefix: ''
  165. kingPostfix: ''
  166. - capitalPostfix: ''
  167. upkeepModifier: 2.0
  168. namePostfix: ' (Nation)'
  169. kingPrefix: 'Count '
  170. townBlockLimitBonus: 20
  171. namePrefix: 'Federation of '
  172. numResidents: 10
  173. capitalPrefix: ''
  174. kingPostfix: ''
  175. - capitalPostfix: ''
  176. upkeepModifier: 4.0
  177. namePostfix: ' (Nation)'
  178. kingPrefix: 'Duke '
  179. townBlockLimitBonus: 40
  180. namePrefix: 'Dominion of '
  181. numResidents: 20
  182. capitalPrefix: ''
  183. kingPostfix: ''
  184. - capitalPostfix: ''
  185. upkeepModifier: 6.0
  186. namePostfix: ' (Nation)'
  187. kingPrefix: 'King '
  188. townBlockLimitBonus: 60
  189. namePrefix: 'Kingdom of '
  190. numResidents: 30
  191. capitalPrefix: ''
  192. kingPostfix: ''
  193. - capitalPostfix: ''
  194. upkeepModifier: 8.0
  195. namePostfix: ' Empire'
  196. kingPrefix: 'Emperor '
  197. townBlockLimitBonus: 100
  198. namePrefix: 'The '
  199. numResidents: 40
  200. capitalPrefix: ''
  201. kingPostfix: ''
  202. - capitalPostfix: ''
  203. upkeepModifier: 10.0
  204. namePostfix: ' Realm'
  205. kingPrefix: 'God Emperor '
  206. townBlockLimitBonus: 140
  207. namePrefix: 'The '
  208. numResidents: 60
  209. capitalPrefix: ''
  210. kingPostfix: ''
  211.  
  212. ############################################################
  213. # +------------------------------------------------------+ #
  214. # | Town Claim/new defaults | #
  215. # +------------------------------------------------------+ #
  216. ############################################################
  217.  
  218. town:
  219. # Default public status of the town (used for /town spawn)
  220. default_public: 'false'
  221. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  222. default_open: 'false'
  223. # Default tax settings for new towns.
  224. default_taxes:
  225. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  226. tax: '0.0'
  227. # Default amount of shop tax of a new town.
  228. shop_tax: '0.0'
  229. # Default amount of embassy tax of a new town.
  230. embassy_tax: '0.0'
  231. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  232. taxpercentage: 'false'
  233. # Limits the maximum amount of bonus blocks a town can buy.
  234. max_purchased_blocks: '50'
  235. # maximum number of plots any single resident can own
  236. max_plots_per_resident: '100'
  237. # Maximum number of towns allowed on the server.
  238. town_limit: '3000'
  239.  
  240. # Minimum number of plots any towns plot must be from the next town's own plots.
  241. # This will prevent town encasement to a certain degree.
  242. min_plot_distance_from_town_plot: '4'
  243.  
  244. # Minimum number of plots any towns home plot must be from the next town.
  245. # This will prevent someone founding a town right on your doorstep
  246. min_distance_from_town_homeblock: '4'
  247.  
  248. # Maximum distance between homblocks.
  249. # This will force players to build close together.
  250. max_distance_between_homeblocks: '0'
  251.  
  252. # The maximum townblocks available to a town is (numResidents * ratio).
  253. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  254. town_block_ratio: '12'
  255. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  256. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  257. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  258. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  259. town_block_size: '16'
  260.  
  261.  
  262. ############################################################
  263. # +------------------------------------------------------+ #
  264. # | Default new world settings | #
  265. # +------------------------------------------------------+ #
  266. ############################################################
  267.  
  268. # These flags are only used at the initial setup of a new world.
  269.  
  270. # Once Towny is running each world can be altered from within game
  271. # using '/townyworld toggle'
  272.  
  273. new_world_settings:
  274. # Default for new worlds to have towny enabled.
  275. using_towny: 'true'
  276.  
  277. pvp:
  278. # Set if PVP is enabled in this world
  279. world_pvp: 'true'
  280. # force_pvp_on is a global flag and overrides any towns flag setting
  281. force_pvp_on: 'false'
  282.  
  283. mobs:
  284. # world_monsters_on is a global flag setting per world.
  285. world_monsters_on: 'true'
  286. # force_town_monsters_on is a global flag and overrides any towns flag setting
  287. force_town_monsters_on: 'false'
  288.  
  289. explosions:
  290. # Allow explosions in this world
  291. world_explosions_enabled: 'false'
  292. # force_explosions_on is a global flag and overrides any towns flag setting
  293. force_explosions_on: 'false'
  294.  
  295. fire:
  296. # Allow fire to be lit and spread in this world.
  297. world_firespread_enabled: 'true'
  298. # force_fire_on is a global flag and overrides any towns flag setting
  299. force_fire_on: 'false'
  300.  
  301. # Prevent Endermen from picking up and placing blocks.
  302. enderman_protect: 'true'
  303. # Disable players trampling crops
  304. disable_player_crop_trampling: 'true'
  305. # Disable creatures trampling crops
  306. disable_creature_crop_trampling: 'true'
  307.  
  308. # World management settings to deal with un/claiming plots
  309. plot_management:
  310.  
  311. block_delete:
  312. enabled: 'false'
  313. # These items will be deleted upon a plot being unclaimed
  314. unclaim_delete: BED_BLOCK,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  315.  
  316. mayor_plotblock_delete:
  317. enabled: 'true'
  318. # These items will be deleted upon a mayor using /plot clear
  319. # To disable deleting replace the current entries with NONE.
  320. mayor_plot_delete: WALL_SIGN,SIGN_POST
  321.  
  322. revert_on_unclaim:
  323. # *** WARNING***
  324. # If this is enabled any town plots which become unclaimed will
  325. # slowly be reverted to a snapshot taken before the plot was claimed.
  326. #
  327. # Regeneration will only work if the plot was
  328. # claimed under version 0.76.2, or
  329. # later with this feature enabled
  330. #
  331. # If you allow players to break/build in the wild the snapshot will
  332. # include any changes made before the plot was claimed.
  333. enabled: 'false'
  334. speed: 1s
  335. # These block types will NOT be regenerated
  336. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  337.  
  338. wild_revert_on_mob_explosion:
  339. # Enabling this will slowly regenerate holes created in the
  340. # wilderness by monsters exploding.
  341. enabled: 'false'
  342. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  343. delay: 20s
  344.  
  345.  
  346. ############################################################
  347. # +------------------------------------------------------+ #
  348. # | Global town settings | #
  349. # +------------------------------------------------------+ #
  350. ############################################################
  351.  
  352. global_town_settings:
  353. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  354. friendly_fire: 'true'
  355. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  356. health_regen:
  357. speed: 3s
  358. enable: 'true'
  359. # Allow towns to claim outposts (a townblock not connected to town).
  360. allow_outposts: 'true'
  361. # Allow the use of /town spawn
  362. allow_town_spawn: 'true'
  363. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  364. allow_town_spawn_travel: 'true'
  365. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  366. allow_town_spawn_travel_nation: 'true'
  367. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  368. allow_town_spawn_travel_ally: 'true'
  369. # If non zero it delays any spawn request by x seconds.
  370. teleport_warmup_time: '0'
  371. # Respawn the player at his town spawn point when he/she dies
  372. town_respawn: 'false'
  373. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  374. town_respawn_same_world_only: 'false'
  375. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  376. # Allowed options: unclaimed,enemy,neutral
  377. prevent_town_spawn_in: enemy
  378. # Enables the [~Home] message.
  379. # If false it will make it harder for enemies to find the home block during a war
  380. show_town_notifications: 'true'
  381.  
  382.  
  383. ############################################################
  384. # +------------------------------------------------------+ #
  385. # | Plugin interfacing | #
  386. # +------------------------------------------------------+ #
  387. ############################################################
  388.  
  389. plugin:
  390.  
  391. Confidential
  392.  
  393. # Flatfile backup settings.
  394. daily_backups: 'true'
  395. backups_are_deleted_after: 40d
  396.  
  397. # Valid entries are: zip, none.
  398. flatfile_backup: zip
  399.  
  400. interfacing:
  401.  
  402. tekkit:
  403. # Add any fake players for client/server mods (aka Tekkit) here
  404. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  405.  
  406. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  407. using_essentials: 'true'
  408.  
  409. # This will attempt to use Register (if present)
  410. # Then it will attempt to access iConomy 5.01 directly
  411. # Enable if you have either iConomy 5.01, or Register.jar to
  412. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  413. # https://github.com/iConomy/Register/tree/master/dist
  414. using_economy: 'true'
  415.  
  416. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  417. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  418. using_questioner:
  419. enable: 'true'
  420. # The command to accept invitations.
  421. accept: accept
  422. # The command to refuse invitations.
  423. deny: deny
  424.  
  425. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  426. # False to disable permission checks and rely on Towny settings.
  427. using_permissions: 'true'
  428.  
  429. day_timer:
  430. # The number of hours in each "day".
  431. # You can configure for 10 hour days. Default is 24 hours.
  432. day_interval: 1d
  433. # The time each "day", when taxes will be collected.
  434. # MUST be less than day_interval. Default is 12h (midday).
  435. new_day_time: 12h
  436.  
  437. # Lots of messages to tell you what's going on in the server with time taken for events.
  438. debug_mode: 'false'
  439.  
  440. # Info tool for server admins to use to query in game blocks and entities.
  441. info_tool: CLAY_BRICK
  442.  
  443. # Spams the player named in dev_name with all messages related to towny.
  444. dev_mode:
  445. enable: 'false'
  446. dev_name: ElgarL
  447.  
  448. # Record all messages to the towny.log
  449. logging: 'true'
  450. # If true this will cause the log to be wiped at every startup.
  451. reset_log_on_boot: 'true'
  452.  
  453.  
  454. ############################################################
  455. # +------------------------------------------------------+ #
  456. # | Filters colour and chat | #
  457. # +------------------------------------------------------+ #
  458. ############################################################
  459.  
  460. filters_colour_chat:
  461. # This is the name given to any NPC assigned mayor.
  462. npc_prefix: NPC
  463. # Regex fields used in validating inputs.
  464. regex:
  465. name_filter_regex: '[ /]'
  466. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  467. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  468. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  469.  
  470. modify_chat:
  471. # Maximum length of Town and Nation names.
  472. max_name_length: '20'
  473. # Maximum length of titles and surnames.
  474. max_title_length: '10'
  475.  
  476.  
  477. ############################################################
  478. # +------------------------------------------------------+ #
  479. # | block/item/mob protection | #
  480. # +------------------------------------------------------+ #
  481. ############################################################
  482.  
  483. protection:
  484.  
  485. # Items that can be blocked within towns via town/plot flags
  486. # 259 - flint and steel
  487. # 325 - bucket
  488. # 326 - water bucket
  489. # 327 - lava bucket
  490. # 351 - bone/bonemeal
  491. # 359 - shears
  492. # 368 - ender pearl
  493. # 374 - glass bottle
  494. # 385 - fire charge
  495. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  496.  
  497. # Items which can be blocked or enabled via town/plot flags
  498. # 25 - noteblock
  499. # 54 - chest ...etc
  500. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  501.  
  502. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  503. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  504. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  505.  
  506. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  507. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  508.  
  509. # Prevent the spawning of villager babies in towns.
  510. town_prevent_villager_breeding: 'false'
  511. # Disable creatures triggering stone pressure plates
  512. disable_creature_pressureplate_stone: 'true'
  513.  
  514. # Globally remove living entities in all worlds that have their flag set.
  515. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  516.  
  517. # Prevent the spawning of villager babies in the world.
  518. world_prevent_villager_breeding: 'false'
  519.  
  520. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  521. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  522. # NEVER set below 1.
  523. mob_removal_speed: 5s
  524.  
  525. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  526. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  527. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  528.  
  529. # Protect living entities within a town's boundaries from being killed by players.
  530. mob_types: Animals,NPC,Snowman,ArmorStand
  531.  
  532. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  533. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  534. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  535. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  536.  
  537. # When preventing PVP prevent the use of these potions.
  538. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  539.  
  540. # Prevent fly and double block jump cheats.
  541. cheat_protection: 'true'
  542.  
  543. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  544. regen_delay: 0s
  545.  
  546.  
  547. ############################################################
  548. # +------------------------------------------------------+ #
  549. # | Wilderness settings | #
  550. # +------------------------------------------------------+ #
  551. ############################################################
  552.  
  553. # These Settings defaults only. They are copied to each worlds data files upon first detection
  554. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  555.  
  556. unclaimed:
  557. unclaimed_zone_build: 'false'
  558. unclaimed_zone_destroy: 'false'
  559. unclaimed_zone_item_use: 'false'
  560. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  561. unclaimed_zone_switch: 'false'
  562.  
  563.  
  564. ############################################################
  565. # +------------------------------------------------------+ #
  566. # | Town Notifications | #
  567. # +------------------------------------------------------+ #
  568. ############################################################
  569.  
  570. # This is the format for the notifications sent as players move between plots.
  571. # Empty a particular format for it to be ignored.
  572.  
  573. # Example:
  574. # [notification.format]
  575. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  576. # ... [notification.plot.format]
  577. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  578. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  579.  
  580. notification:
  581. format: '&6 ~ %s'
  582. splitter: '&7 - '
  583. area_wilderness: '&2%s'
  584. area_wilderness_pvp: '%s'
  585. area_town: '&6%s'
  586. area_town_pvp: '%s'
  587. owner: '&a%s'
  588. no_owner: '&a%s'
  589. plot:
  590. splitter: ' '
  591. format: '%s'
  592. homeblock: '&b[Home]'
  593. outpostblock: '&b[Outpost]'
  594. forsale: '&e[For Sale: %s]'
  595. type: '&6[%s]'
  596.  
  597.  
  598. ############################################################
  599. # +------------------------------------------------------+ #
  600. # | Default Town/Plot flags | #
  601. # +------------------------------------------------------+ #
  602. ############################################################
  603.  
  604.  
  605. default_perm_flags:
  606.  
  607. # Default permission flags for residents plots within a town
  608. #
  609. # Can allies/friends/outsiders perform certain actions in the town
  610. #
  611. # build - place blocks and other items
  612. # destroy - break blocks and other items
  613. # itemuse - use items such as furnaces (as defined in item_use_ids)
  614. # switch - trigger or activate switches (as defined in switch_ids)
  615. resident:
  616. friend:
  617. build: 'true'
  618. destroy: 'true'
  619. item_use: 'true'
  620. switch: 'true'
  621. ally:
  622. build: 'false'
  623. destroy: 'false'
  624. item_use: 'false'
  625. switch: 'false'
  626. outsider:
  627. build: 'false'
  628. destroy: 'false'
  629. item_use: 'false'
  630. switch: 'false'
  631.  
  632. # Default permission flags for towns
  633. # These are copied into the town data file at creation
  634. #
  635. # Can allies/outsiders/residents perform certain actions in the town
  636. #
  637. # build - place blocks and other items
  638. # destroy - break blocks and other items
  639. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  640. # switch - trigger or activate switches (as defined in switch_ids)
  641. town:
  642. default:
  643. pvp: 'false'
  644. fire: 'false'
  645. explosion: 'false'
  646. mobs: 'true'
  647. resident:
  648. build: 'true'
  649. destroy: 'true'
  650. item_use: 'true'
  651. switch: 'true'
  652. ally:
  653. build: 'false'
  654. destroy: 'false'
  655. item_use: 'false'
  656. switch: 'false'
  657. outsider:
  658. build: 'false'
  659. destroy: 'false'
  660. item_use: 'false'
  661. switch: 'false'
  662.  
  663.  
  664. ############################################################
  665. # +------------------------------------------------------+ #
  666. # | Resident settings | #
  667. # +------------------------------------------------------+ #
  668. ############################################################
  669.  
  670. resident_settings:
  671. # player is flagged as inactive after 1 hour (default)
  672. inactive_after_time: 1h
  673. # if enabled old residents will be kicked and deleted from a town
  674. # after Two months (default) of not logging in
  675. delete_old_residents:
  676. enable: 'false'
  677. deleted_after_time: 60d
  678. delete_economy_account: 'true'
  679. # The name of the town a resident will automatically join when he first registers.
  680. default_town_name: ''
  681. # If true, players can only use beds in plots they personally own.
  682. deny_bed_use: 'false'
  683.  
  684.  
  685. ############################################################
  686. # +------------------------------------------------------+ #
  687. # | Economy settings | #
  688. # +------------------------------------------------------+ #
  689. ############################################################
  690.  
  691. economy:
  692. # By default it is set to true.
  693. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  694. use_async: 'true'
  695. # Prefix to apply to all town economy accounts.
  696. town_prefix: town-
  697. # Prefix to apply to all nation economy accounts.
  698. nation_prefix: nation-
  699.  
  700. spawn_travel:
  701. # Cost to use /town spawn
  702. price_town_spawn_travel: '0.0'
  703. # Cost to use '/town spawn [town]' to another town in your nation.
  704. price_town_nation_spawn_travel: '0.0'
  705. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  706. price_town_ally_spawn_travel: '10.0'
  707. # Cost to use /town spawn [town]
  708. # This is paid to the town you goto.
  709. price_town_public_spawn_travel: '10.0'
  710.  
  711. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  712. price_nation_neutrality: '50000.0'
  713.  
  714. new_expand:
  715. # How much it costs to start a nation.
  716. price_new_nation: '1000000.0'
  717. # How much it costs to start a town.
  718. price_new_town: '40000.0'
  719. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  720. price_outpost: '2000.0'
  721. # The price for a town to expand one townblock.
  722. price_claim_townblock: '0.0'
  723. # How much it costs a player to buy extra blocks.
  724. price_purchased_bonus_townblock: '6000.0'
  725. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  726. price_purchased_bonus_townblock_increase: '1.0'
  727.  
  728. death:
  729. # Either fixed or percentage.
  730. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  731. price_death_type: fixed
  732. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  733. price_death_pvp_only: 'false'
  734.  
  735. price_death: '1.0'
  736.  
  737. price_death_town: '0.0'
  738.  
  739. price_death_nation: '0.0'
  740.  
  741. banks:
  742. # Maximum amount of money allowed in town bank
  743. # Use 0 for no limit
  744. town_bank_cap: '0.0'
  745. # Set to true to allow withdrawls from town banks
  746. town_allow_withdrawls: 'true'
  747. # Maximum amount of money allowed in nation bank
  748. # Use 0 for no limit
  749. nation_bank_cap: '0.0'
  750. # Set to true to allow withdrawls from nation banks
  751. nation_allow_withdrawls: 'true'
  752. closed_economy:
  753. # The name of the account that all money that normally disappears goes into.
  754. server_account: towny-server
  755. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  756. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  757. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  758. enabled: 'false'
  759.  
  760. daily_taxes:
  761. # Enables taxes to be collected daily by town/nation
  762. # If a town can't pay it's tax then it is kicked from the nation.
  763. # if a resident can't pay his plot tax he loses his plot.
  764. # if a resident can't pay his town tax then he is kicked from the town.
  765. # if a town or nation fails to pay it's upkeep it is deleted.
  766. enabled: 'true'
  767. # Maximum tax amount allowed when using flat taxes
  768. max_tax_amount: '1000000.0'
  769. # maximum tax percentage allowed when taxing by percentages
  770. max_tax_percent: '25'
  771. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  772. # all of it's member town are kicked and the Nation is removed.
  773. price_nation_upkeep: '100000.0'
  774. # The server's daily charge on each town. If a town fails to pay this upkeep
  775. # all of it's residents are kicked and the town is removed.
  776. price_town_upkeep: '10000.0'
  777. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  778. # calculated by (number of claimed plots X price_town_upkeep).
  779. town_plotbased_upkeep: 'false'
  780. # If enabled and you set a negative upkeep for the town
  781. # any funds the town gains via upkeep at a new day
  782. # will be shared out between the plot owners.
  783. use_plot_payments: 'false'
  784.  
  785.  
  786. ############################################################
  787. # +------------------------------------------------------+ #
  788. # | War settings | #
  789. # +------------------------------------------------------+ #
  790. ############################################################
  791.  
  792. war:
  793. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  794. nation_can_be_neutral: 'true'
  795.  
  796.  
  797. ############################################################
  798. # +------------------------------------------------------+ #
  799. # | Economy Transfers During War settings | #
  800. # +------------------------------------------------------+ #
  801. ############################################################
  802.  
  803. economy:
  804. enemy:
  805. # Amount charged to place a warflag (payed to server).
  806. place_flag: '100'
  807. # Amount payed from the flagbearer to the defender after defending the area.
  808. defended_attack: '100'
  809. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  810. # and the attacker can't pay, the attack is canceled.
  811. townblock_won: '5000'
  812. # Same as townblock_won but for the special case of winning the homeblock.
  813. homeblock_won: '50000'
  814.  
  815.  
  816. ############################################################
  817. # +------------------------------------------------------+ #
  818. # | War Event settings | #
  819. # +------------------------------------------------------+ #
  820. ############################################################
  821.  
  822. # This is started with /townyadmnin toggle war
  823.  
  824. # In peace time War spoils are accumulated from towns and nations being
  825. # deleted with any money left in the bank.
  826. #
  827. # These funds are increased during a war event upon a player death.
  828. # An additional bonus to the war chest is set in base_spoils.
  829. #
  830. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  831. # The war is won when the only nations left in the battle are allies, or only a single nation.
  832. #
  833. # The winning nations share half of the war spoils.
  834. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  835.  
  836. event:
  837. warning_delay: '30'
  838. #If false all towns not in nations can be attacked during a war event.
  839. towns_are_neutral: 'true'
  840.  
  841. # If true and the monarch/king dies the nation is removed from the war.
  842. remove_on_monarch_death: 'false'
  843. # If enabled players will be able to break/place blocks in enemy plots during a war.
  844. allow_block_griefing: 'false'
  845.  
  846. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  847. block_hp:
  848. town_block_hp: '60'
  849. home_block_hp: '120'
  850.  
  851. eco:
  852. # This amount is new money injected into the economy with a war event.
  853. base_spoils: '100.0'
  854. # This amount is taken from the losing town for each plot lost.
  855. wartime_town_block_loss_price: '100.0'
  856. # This amount is taken from the player if they die during the event
  857. price_death_wartime: '10000.0'
  858.  
  859. points:
  860. points_townblock: '1'
  861. points_town: '10'
  862. points_nation: '100'
  863. points_kill: '1'
  864.  
  865. # The minimum height at which a player must stand to count as an attacker.
  866. min_height: '60'
  867.  
  868. ############################################################
  869. # +------------------------------------------------------+ #
  870. # | Flag war settings | #
  871. # +------------------------------------------------------+ #
  872. ############################################################
  873.  
  874. enemy:
  875. # If false, players won't be able to place war flags, effectively disabling warzones.
  876. allow_attacks: 'false'
  877. # If true, enemy's can only attack the edge plots of a town with war flags.
  878. only_attack_borders: 'true'
  879. # This many people must be online in target town in order to place a war flag in their domain.
  880. min_players_online_in_town: '2'
  881. # This many people must be online in target nation in order to place a war flag in their domain.
  882. min_players_online_in_nation: '3'
  883. max_active_flags_per_player: '1'
  884. flag:
  885. waiting_time: 1m
  886. # This is the block a player must place to trigger the attack event.
  887. base_block: fence
  888. # This is the block a player must place to trigger the attack event.
  889. light_block: torch
  890. beacon:
  891. # Must be smaller than half the size of town_block_size.
  892. radius: '3'
  893. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  894. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  895. height_above_flag:
  896. min: '3'
  897. max: '64'
  898. draw: 'true'
  899. wireframe_block: glowstone
  900. ############################################################
  901. # +------------------------------------------------------+ #
  902. # | Warzone Block Permissions | #
  903. # +------------------------------------------------------+ #
  904. ############################################################
  905.  
  906. warzone:
  907. # List of materaials that can be modified in a warzone.
  908. # '*' = Allow all materials.
  909. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  910. # Eg: '*,-chest,-furnace'
  911. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  912. item_use: 'true'
  913. switch: 'true'
  914. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  915. fire: 'true'
  916. explosions: 'true'
  917. explosions_break_blocks: 'true'
  918. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  919. # Only under affect when explosions_break_blocks is true.
  920. explosions_regen_blocks: 'true'
  921.  
  922.  
  923. ############################################################
  924. # +------------------------------------------------------+ #
  925. # | Jail Plot settings | #
  926. # +------------------------------------------------------+ #
  927. ############################################################
  928.  
  929. jail:
  930. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  931. is_jailing_attacking_enemies: 'true'
  932. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  933. jail_allows_ender_pearls: 'false'
  934. #If false jailed players can use /town leave, and escape a jail.
  935. jail_denies_town_leave: 'false'
  936.  
  937. bail:
  938. #If true players can pay a bail amount to be unjailed.
  939. is_allowing_bail: 'true'
  940. #Amount that bail costs.
  941. bail_amount: '100000'
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