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- public class BasicShader extends Shader{
- public BasicShader(){
- shader = new Shader();
- shader.addFragmentShader("fragmentShader.fs");
- shader.addVertexShader("vertexShader.vs");
- GL20.glBindAttribLocation(shader.getProgram(), 0, "in_Position");
- GL20.glBindAttribLocation(shader.getProgram(), 1, "in_Color");
- uniformTransformationName = "transform";
- shader.addUniform(uniformTransformationName);
- shader.compile();
- }
- private Shader shader;
- private String uniformTransformationName;
- public void updateUniforms(Matrix4f transformation){
- shader.setUniformMatrix4(uniformTransformationName, transformation);
- }
- }
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