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BasicShader

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Nov 24th, 2013
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Java 0.65 KB | None | 0 0
  1. public class BasicShader extends Shader{
  2.  
  3.     public BasicShader(){
  4.     shader = new Shader();
  5.     shader.addFragmentShader("fragmentShader.fs");
  6.     shader.addVertexShader("vertexShader.vs");
  7.     GL20.glBindAttribLocation(shader.getProgram(), 0, "in_Position");
  8.     GL20.glBindAttribLocation(shader.getProgram(), 1, "in_Color");
  9.     uniformTransformationName = "transform";
  10.     shader.addUniform(uniformTransformationName);
  11.     shader.compile();
  12.     }
  13.  
  14.     private Shader shader;
  15.     private String uniformTransformationName;
  16.  
  17.     public void updateUniforms(Matrix4f transformation){
  18.     shader.setUniformMatrix4(uniformTransformationName, transformation);
  19.     }
  20.  
  21.  
  22.  
  23. }
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