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Jul 12th, 2020
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  1. Groups:
  2. Hrac: #group name
  3. # Information about the Residence zone that the player can define.
  4. #Uncomment the lines below to mirror this config to other groups.
  5. #Mirror:
  6. #- 'group1'
  7. #- 'group2'
  8. Residence:
  9. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  10. CanCreate: true
  11. # The maximum number of Residences a player can have.
  12. MaxResidences: 3
  13. # The maximum number of physical areas a residence can have.
  14. MaxAreasPerResidence: 3
  15. # The maximum number of blocks a Residence can be, East to West (X).
  16. MaxEastWest: 300
  17. # The maximum number of blocks a Residence can be, North to South (Z).
  18. MaxNorthSouth: 300
  19. # The maximum number of blocks a Residence can be, High to Low (Y).
  20. MaxUpDown: 256
  21. # The lowest altitude this group is allowed to protect.
  22. MinHeight: 0
  23. # The highest altitude this group is allowed to protect.
  24. MaxHeight: 255
  25. # The maximum recursive depth that subzones can go.
  26. # A subzone within a subzone within the Residence zone would be a depth of 2.
  27. # Set to 0 to disable subzones.
  28. SubzoneDepth: 3
  29. # Whether or not to allow teleporting to Residences.
  30. CanTeleport: true
  31. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  32. Unstuck: true
  33. # Allow or Disallow the use of /res kick, to kick player from residence.
  34. Kick: False
  35. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  36. SelectCommandAccess: true
  37. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  38. ItemListAccess: true
  39. # Options relating to enter and leave messages on the residence.
  40. Messaging:
  41. # Whether or not the player can change the Residence enter and leave messages.
  42. CanChange: true
  43. # The default enter message to apply to new Residences created by players in this group.
  44. # Leaving the message blank will disable it.
  45. DefaultEnter: Welcome %player to %residence, owned by %owner.
  46. # The default leave message to apply to new Residences created by players in this group.
  47. # Leaving the message blank will disable it.
  48. DefaultLeave: Now leaving %residence.
  49. # Options relating to the Lease system.
  50. Lease:
  51. # The maximum number of days to allow leases.
  52. MaxDays: 16
  53. # The number of days to add to the lease following a '/res lease renew' command.
  54. RenewIncrement: 14
  55. #Options related to the rent system
  56. Rent:
  57. #determines how many residences can be rented by players of this group at once
  58. MaxRents: 3
  59. #determines how many residences can be set for rent by players of this group at once
  60. MaxRentables: 3
  61. # Options relating to the Residence Economy.
  62. Economy:
  63. # Whether or not players in this group can buy other Residences that are for sale.
  64. CanBuy: true
  65. # Whether or not players in this group can sell their Residences.
  66. CanSell: false
  67. # Whether or not to ignore the Residence size/count limits when buying a residence.
  68. IgnoreLimits: false
  69. # The cost, per block, of making a new Residence or adding a area to it.
  70. BuyCost: 0.05
  71. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  72. RenewCost: 0.02
  73. # Flags are checked in the order:
  74. # 1: Player
  75. # 2: Group
  76. # 3: Owner
  77. # 4: If all others are undefined, reverts to default value (usually true).
  78. # Flag permissions default to false.
  79. # These flags settings override the globals.
  80. Flags:
  81. # Specifically allow or deny this group from changing certain flags.
  82. Permission:
  83. #build: true
  84. # Specifys the flags that are applied at residence creation for players of this group.
  85. Default:
  86. #build: true
  87. # Specifys the flags that are applied at to the creator at residence creation.
  88. CreatorDefault:
  89. #build: true
  90. # Specifys the flags that are applied to other groups for this residence, at creation.
  91. GroupDefault:
  92. #default: #group name
  93. #build: false
  94. #these flags are applied specifically to this group whenever they are outside a residence
  95. #these flags will override the flags at the top, under the Global section.
  96. World:
  97. Global: #these flags will apply to all worlds
  98. #build: false
  99. WorldNameHere: #or you can apply them by each individual world
  100. #build: false
  101.  
  102. VIP: #group name
  103. # Information about the Residence zone that the player can define.
  104. #Uncomment the lines below to mirror this config to other groups.
  105. #Mirror:
  106. #- 'group1'
  107. #- 'group2'
  108. Residence:
  109. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  110. CanCreate: true
  111. # The maximum number of Residences a player can have.
  112. MaxResidences: 6
  113. # The maximum number of physical areas a residence can have.
  114. MaxAreasPerResidence: 3
  115. # The maximum number of blocks a Residence can be, East to West (X).
  116. MaxEastWest: 300
  117. # The maximum number of blocks a Residence can be, North to South (Z).
  118. MaxNorthSouth: 300
  119. # The maximum number of blocks a Residence can be, High to Low (Y).
  120. MaxUpDown: 256
  121. # The lowest altitude this group is allowed to protect.
  122. MinHeight: 0
  123. # The highest altitude this group is allowed to protect.
  124. MaxHeight: 255
  125. # The maximum recursive depth that subzones can go.
  126. # A subzone within a subzone within the Residence zone would be a depth of 2.
  127. # Set to 0 to disable subzones.
  128. SubzoneDepth: 3
  129. # Whether or not to allow teleporting to Residences.
  130. CanTeleport: true
  131. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  132. Unstuck: true
  133. # Allow or Disallow the use of /res kick, to kick player from residence.
  134. Kick: False
  135. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  136. SelectCommandAccess: true
  137. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  138. ItemListAccess: true
  139. # Options relating to enter and leave messages on the residence.
  140. Messaging:
  141. # Whether or not the player can change the Residence enter and leave messages.
  142. CanChange: true
  143. # The default enter message to apply to new Residences created by players in this group.
  144. # Leaving the message blank will disable it.
  145. DefaultEnter: Welcome %player to %residence, owned by %owner.
  146. # The default leave message to apply to new Residences created by players in this group.
  147. # Leaving the message blank will disable it.
  148. DefaultLeave: Now leaving %residence.
  149. # Options relating to the Lease system.
  150. Lease:
  151. # The maximum number of days to allow leases.
  152. MaxDays: 16
  153. # The number of days to add to the lease following a '/res lease renew' command.
  154. RenewIncrement: 14
  155. #Options related to the rent system
  156. Rent:
  157. #determines how many residences can be rented by players of this group at once
  158. MaxRents: 3
  159. #determines how many residences can be set for rent by players of this group at once
  160. MaxRentables: 3
  161. # Options relating to the Residence Economy.
  162. Economy:
  163. # Whether or not players in this group can buy other Residences that are for sale.
  164. CanBuy: true
  165. # Whether or not players in this group can sell their Residences.
  166. CanSell: false
  167. # Whether or not to ignore the Residence size/count limits when buying a residence.
  168. IgnoreLimits: false
  169. # The cost, per block, of making a new Residence or adding a area to it.
  170. BuyCost: 0.05
  171. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  172. RenewCost: 0.02
  173. # Flags are checked in the order:
  174. # 1: Player
  175. # 2: Group
  176. # 3: Owner
  177. # 4: If all others are undefined, reverts to default value (usually true).
  178. # Flag permissions default to false.
  179. # These flags settings override the globals.
  180. Flags:
  181. # Specifically allow or deny this group from changing certain flags.
  182. Permission:
  183. #build: true
  184. # Specifys the flags that are applied at residence creation for players of this group.
  185. Default:
  186. #build: true
  187. # Specifys the flags that are applied at to the creator at residence creation.
  188. CreatorDefault:
  189. #build: true
  190. # Specifys the flags that are applied to other groups for this residence, at creation.
  191. GroupDefault:
  192. #default: #group name
  193. #build: false
  194. #these flags are applied specifically to this group whenever they are outside a residence
  195. #these flags will override the flags at the top, under the Global section.
  196. World:
  197. Global: #these flags will apply to all worlds
  198. #build: false
  199. WorldNameHere: #or you can apply them by each individual world
  200. #build: false
  201.  
  202. SilverVIP: #group name
  203. # Information about the Residence zone that the player can define.
  204. #Uncomment the lines below to mirror this config to other groups.
  205. #Mirror:
  206. #- 'group1'
  207. #- 'group2'
  208. Residence:
  209. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  210. CanCreate: true
  211. # The maximum number of Residences a player can have.
  212. MaxResidences: 9
  213. # The maximum number of physical areas a residence can have.
  214. MaxAreasPerResidence: 3
  215. # The maximum number of blocks a Residence can be, East to West (X).
  216. MaxEastWest: 300
  217. # The maximum number of blocks a Residence can be, North to South (Z).
  218. MaxNorthSouth: 300
  219. # The maximum number of blocks a Residence can be, High to Low (Y).
  220. MaxUpDown: 256
  221. # The lowest altitude this group is allowed to protect.
  222. MinHeight: 0
  223. # The highest altitude this group is allowed to protect.
  224. MaxHeight: 255
  225. # The maximum recursive depth that subzones can go.
  226. # A subzone within a subzone within the Residence zone would be a depth of 2.
  227. # Set to 0 to disable subzones.
  228. SubzoneDepth: 3
  229. # Whether or not to allow teleporting to Residences.
  230. CanTeleport: true
  231. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  232. Unstuck: true
  233. # Allow or Disallow the use of /res kick, to kick player from residence.
  234. Kick: False
  235. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  236. SelectCommandAccess: true
  237. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  238. ItemListAccess: true
  239. # Options relating to enter and leave messages on the residence.
  240. Messaging:
  241. # Whether or not the player can change the Residence enter and leave messages.
  242. CanChange: true
  243. # The default enter message to apply to new Residences created by players in this group.
  244. # Leaving the message blank will disable it.
  245. DefaultEnter: Welcome %player to %residence, owned by %owner.
  246. # The default leave message to apply to new Residences created by players in this group.
  247. # Leaving the message blank will disable it.
  248. DefaultLeave: Now leaving %residence.
  249. # Options relating to the Lease system.
  250. Lease:
  251. # The maximum number of days to allow leases.
  252. MaxDays: 16
  253. # The number of days to add to the lease following a '/res lease renew' command.
  254. RenewIncrement: 14
  255. #Options related to the rent system
  256. Rent:
  257. #determines how many residences can be rented by players of this group at once
  258. MaxRents: 3
  259. #determines how many residences can be set for rent by players of this group at once
  260. MaxRentables: 3
  261. # Options relating to the Residence Economy.
  262. Economy:
  263. # Whether or not players in this group can buy other Residences that are for sale.
  264. CanBuy: true
  265. # Whether or not players in this group can sell their Residences.
  266. CanSell: false
  267. # Whether or not to ignore the Residence size/count limits when buying a residence.
  268. IgnoreLimits: false
  269. # The cost, per block, of making a new Residence or adding a area to it.
  270. BuyCost: 0.05
  271. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  272. RenewCost: 0.02
  273. # Flags are checked in the order:
  274. # 1: Player
  275. # 2: Group
  276. # 3: Owner
  277. # 4: If all others are undefined, reverts to default value (usually true).
  278. # Flag permissions default to false.
  279. # These flags settings override the globals.
  280. Flags:
  281. # Specifically allow or deny this group from changing certain flags.
  282. Permission:
  283. #build: true
  284. # Specifys the flags that are applied at residence creation for players of this group.
  285. Default:
  286. #build: true
  287. # Specifys the flags that are applied at to the creator at residence creation.
  288. CreatorDefault:
  289. #build: true
  290. # Specifys the flags that are applied to other groups for this residence, at creation.
  291. GroupDefault:
  292. #default: #group name
  293. #build: false
  294. #these flags are applied specifically to this group whenever they are outside a residence
  295. #these flags will override the flags at the top, under the Global section.
  296. World:
  297. Global: #these flags will apply to all worlds
  298. #build: false
  299. WorldNameHere: #or you can apply them by each individual world
  300. #build: false
  301.  
  302. DIAMONDVIP: #group name
  303. # Information about the Residence zone that the player can define.
  304. #Uncomment the lines below to mirror this config to other groups.
  305. #Mirror:
  306. #- 'group1'
  307. #- 'group2'
  308. Residence:
  309. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  310. CanCreate: true
  311. # The maximum number of Residences a player can have.
  312. MaxResidences: 12
  313. # The maximum number of physical areas a residence can have.
  314. MaxAreasPerResidence: 3
  315. # The maximum number of blocks a Residence can be, East to West (X).
  316. MaxEastWest: 300
  317. # The maximum number of blocks a Residence can be, North to South (Z).
  318. MaxNorthSouth: 300
  319. # The maximum number of blocks a Residence can be, High to Low (Y).
  320. MaxUpDown: 256
  321. # The lowest altitude this group is allowed to protect.
  322. MinHeight: 0
  323. # The highest altitude this group is allowed to protect.
  324. MaxHeight: 255
  325. # The maximum recursive depth that subzones can go.
  326. # A subzone within a subzone within the Residence zone would be a depth of 2.
  327. # Set to 0 to disable subzones.
  328. SubzoneDepth: 3
  329. # Whether or not to allow teleporting to Residences.
  330. CanTeleport: true
  331. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  332. Unstuck: true
  333. # Allow or Disallow the use of /res kick, to kick player from residence.
  334. Kick: False
  335. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  336. SelectCommandAccess: true
  337. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  338. ItemListAccess: true
  339. # Options relating to enter and leave messages on the residence.
  340. Messaging:
  341. # Whether or not the player can change the Residence enter and leave messages.
  342. CanChange: true
  343. # The default enter message to apply to new Residences created by players in this group.
  344. # Leaving the message blank will disable it.
  345. DefaultEnter: Welcome %player to %residence, owned by %owner.
  346. # The default leave message to apply to new Residences created by players in this group.
  347. # Leaving the message blank will disable it.
  348. DefaultLeave: Now leaving %residence.
  349. # Options relating to the Lease system.
  350. Lease:
  351. # The maximum number of days to allow leases.
  352. MaxDays: 16
  353. # The number of days to add to the lease following a '/res lease renew' command.
  354. RenewIncrement: 14
  355. #Options related to the rent system
  356. Rent:
  357. #determines how many residences can be rented by players of this group at once
  358. MaxRents: 3
  359. #determines how many residences can be set for rent by players of this group at once
  360. MaxRentables: 3
  361. # Options relating to the Residence Economy.
  362. Economy:
  363. # Whether or not players in this group can buy other Residences that are for sale.
  364. CanBuy: true
  365. # Whether or not players in this group can sell their Residences.
  366. CanSell: false
  367. # Whether or not to ignore the Residence size/count limits when buying a residence.
  368. IgnoreLimits: false
  369. # The cost, per block, of making a new Residence or adding a area to it.
  370. BuyCost: 0.05
  371. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  372. RenewCost: 0.02
  373. # Flags are checked in the order:
  374. # 1: Player
  375. # 2: Group
  376. # 3: Owner
  377. # 4: If all others are undefined, reverts to default value (usually true).
  378. # Flag permissions default to false.
  379. # These flags settings override the globals.
  380. Flags:
  381. # Specifically allow or deny this group from changing certain flags.
  382. Permission:
  383. #build: true
  384. # Specifys the flags that are applied at residence creation for players of this group.
  385. Default:
  386. #build: true
  387. # Specifys the flags that are applied at to the creator at residence creation.
  388. CreatorDefault:
  389. #build: true
  390. # Specifys the flags that are applied to other groups for this residence, at creation.
  391. GroupDefault:
  392. #default: #group name
  393. #build: false
  394. #these flags are applied specifically to this group whenever they are outside a residence
  395. #these flags will override the flags at the top, under the Global section.
  396. World:
  397. Global: #these flags will apply to all worlds
  398. #build: false
  399. WorldNameHere: #or you can apply them by each individual world
  400. #build: false
  401.  
  402. Developer: #group name
  403. # Information about the Residence zone that the player can define.
  404. #Uncomment the lines below to mirror this config to other groups.
  405. #Mirror:
  406. #- 'group1'
  407. #- 'group2'
  408. Residence:
  409. # Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
  410. CanCreate: true
  411. # The maximum number of Residences a player can have.
  412. MaxResidences: 999
  413. # The maximum number of physical areas a residence can have.
  414. MaxAreasPerResidence: 3
  415. # The maximum number of blocks a Residence can be, East to West (X).
  416. MaxEastWest: 300
  417. # The maximum number of blocks a Residence can be, North to South (Z).
  418. MaxNorthSouth: 300
  419. # The maximum number of blocks a Residence can be, High to Low (Y).
  420. MaxUpDown: 256
  421. # The lowest altitude this group is allowed to protect.
  422. MinHeight: 0
  423. # The highest altitude this group is allowed to protect.
  424. MaxHeight: 255
  425. # The maximum recursive depth that subzones can go.
  426. # A subzone within a subzone within the Residence zone would be a depth of 2.
  427. # Set to 0 to disable subzones.
  428. SubzoneDepth: 3
  429. # Whether or not to allow teleporting to Residences.
  430. CanTeleport: true
  431. # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
  432. Unstuck: true
  433. # Allow or Disallow the use of /res kick, to kick player from residence.
  434. Kick: False
  435. # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
  436. SelectCommandAccess: true
  437. # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
  438. ItemListAccess: true
  439. # Options relating to enter and leave messages on the residence.
  440. Messaging:
  441. # Whether or not the player can change the Residence enter and leave messages.
  442. CanChange: true
  443. # The default enter message to apply to new Residences created by players in this group.
  444. # Leaving the message blank will disable it.
  445. DefaultEnter: Welcome %player to %residence, owned by %owner.
  446. # The default leave message to apply to new Residences created by players in this group.
  447. # Leaving the message blank will disable it.
  448. DefaultLeave: Now leaving %residence.
  449. # Options relating to the Lease system.
  450. Lease:
  451. # The maximum number of days to allow leases.
  452. MaxDays: 16
  453. # The number of days to add to the lease following a '/res lease renew' command.
  454. RenewIncrement: 14
  455. #Options related to the rent system
  456. Rent:
  457. #determines how many residences can be rented by players of this group at once
  458. MaxRents: 3
  459. #determines how many residences can be set for rent by players of this group at once
  460. MaxRentables: 3
  461. # Options relating to the Residence Economy.
  462. Economy:
  463. # Whether or not players in this group can buy other Residences that are for sale.
  464. CanBuy: true
  465. # Whether or not players in this group can sell their Residences.
  466. CanSell: false
  467. # Whether or not to ignore the Residence size/count limits when buying a residence.
  468. IgnoreLimits: false
  469. # The cost, per block, of making a new Residence or adding a area to it.
  470. BuyCost: 0.05
  471. # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
  472. RenewCost: 0.02
  473. # Flags are checked in the order:
  474. # 1: Player
  475. # 2: Group
  476. # 3: Owner
  477. # 4: If all others are undefined, reverts to default value (usually true).
  478. # Flag permissions default to false.
  479. # These flags settings override the globals.
  480. Flags:
  481. # Specifically allow or deny this group from changing certain flags.
  482. Permission:
  483. #build: true
  484. # Specifys the flags that are applied at residence creation for players of this group.
  485. Default:
  486. #build: true
  487. # Specifys the flags that are applied at to the creator at residence creation.
  488. CreatorDefault:
  489. #build: true
  490. # Specifys the flags that are applied to other groups for this residence, at creation.
  491. GroupDefault:
  492. #default: #group name
  493. #build: false
  494. #these flags are applied specifically to this group whenever they are outside a residence
  495. #these flags will override the flags at the top, under the Global section.
  496. World:
  497. Global: #these flags will apply to all worlds
  498. #build: false
  499. WorldNameHere: #or you can apply them by each individual world
  500. #build: false
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