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- 2018-01-15 10:51:42.619> Log Started
- 2018-01-15 10:51:42.626> Timezone (local - UTC): 1h
- 2018-01-15 10:51:42.626> App Version: 0.6.2.903CBE
- 2018-01-15 10:51:42.626> Steam build: Always true
- 2018-01-15 10:51:42.626> Is official: True [NO][IS][NAMP]
- 2018-01-15 10:51:42.626> Environment.ProcessorCount: 4
- 2018-01-15 10:51:42.626> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2018-01-15 10:51:42.626> Environment.CommandLine: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe
- 2018-01-15 10:51:42.627> Environment.Version: 4.6.1 or later (394271)
- 2018-01-15 10:51:42.627> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-01-15 10:51:42.627> Default Culture: pl-PL
- 2018-01-15 10:51:42.627> Default UI Culture: pl-PL
- 2018-01-15 10:51:42.627> IsAdmin: False
- 2018-01-15 10:51:42.660|Main thread> MyConfig.Load() - START
- 2018-01-15 10:51:42.663|Main thread> Path: C:\Users\Hubi\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
- 2018-01-15 10:51:42.726|Main thread> RotationHints: False
- 2018-01-15 10:51:42.726|Main thread> GraphicsRenderer:
- 2018-01-15 10:51:42.726|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2018-01-15 10:51:42.726|Main thread> Language: 0
- 2018-01-15 10:51:42.726|Main thread> ControlsJoystickName: Disabled
- 2018-01-15 10:51:42.726|Main thread> GameVersion: 0.6.1.8742611
- 2018-01-15 10:51:42.726|Main thread> FirstTimeRun: False
- 2018-01-15 10:51:42.726|Main thread> MinimalHud: False
- 2018-01-15 10:51:42.726|Main thread> VideoAdapter: 0
- 2018-01-15 10:51:42.726|Main thread> ScreenWidth: 1920
- 2018-01-15 10:51:42.726|Main thread> ScreenHeight: 1080
- 2018-01-15 10:51:42.726|Main thread> RefreshRate: 60000
- 2018-01-15 10:51:42.726|Main thread> WindowMode: 1
- 2018-01-15 10:51:42.726|Main thread> VerticalSync: False
- 2018-01-15 10:51:42.726|Main thread> FieldOfView: 80
- 2018-01-15 10:51:42.726|Main thread> VegetationViewDistance: 100
- 2018-01-15 10:51:42.726|Main thread> GrassDensity: 0.5
- 2018-01-15 10:51:42.726|Main thread> GrassDistance: 150
- 2018-01-15 10:51:42.726|Main thread> TerrainLodQuality: 1
- 2018-01-15 10:51:42.726|Main thread> ShadingQuality: 2
- 2018-01-15 10:51:42.726|Main thread> ModelQuality: 2
- 2018-01-15 10:51:42.726|Main thread> LowMemSwitchToLow: 0
- 2018-01-15 10:51:42.726|Main thread> Tutorial: 2
- 2018-01-15 10:51:42.727|Main thread> MyConfig.Load() - END
- 2018-01-15 10:51:43.602|Main thread> AdapterInfo = {
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- 2018-01-15 10:51:43.603|Main thread> Description = dev id: 5058, mem: 4201906176, shared mem: 3993323520, Luid: 36919, rev: 161, subsys id: 915084376, vendor id: 4318
- 2018-01-15 10:51:43.603|Main thread> Driver version = 23.21.13.8871
- 2018-01-15 10:51:43.603|Main thread> Driver date = 20171215000000.000000-000
- 2018-01-15 10:51:43.603|Main thread> DriverUpdateNecessary = False
- 2018-01-15 10:51:43.603|Main thread> Adapter id = 0
- 2018-01-15 10:51:43.603|Main thread> Supported = True
- 2018-01-15 10:51:43.603|Main thread> RAM = 4201906176
- 2018-01-15 10:51:43.603|Main thread> Priority = 2
- 2018-01-15 10:51:43.603|Main thread> Multithreaded rendering supported = True
- 2018-01-15 10:51:43.603|Main thread> Output is attached = True
- 2018-01-15 10:51:43.603|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
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- 2018-01-15 10:51:43.605|Main thread> }
- 2018-01-15 10:51:43.605|Main thread> }
- 2018-01-15 10:51:43.606|Main thread> AdapterInfo = {
- 2018-01-15 10:51:43.607|Main thread> Name = NVIDIA GeForce GTX 970 + DISPLAY1
- 2018-01-15 10:51:43.607|Main thread> Description = dev id: 5058, mem: 4201906176, shared mem: 3993323520, Luid: 36919, rev: 161, subsys id: 915084376, vendor id: 4318
- 2018-01-15 10:51:43.607|Main thread> Driver version = 23.21.13.8871
- 2018-01-15 10:51:43.607|Main thread> Driver date = 20171215000000.000000-000
- 2018-01-15 10:51:43.607|Main thread> DriverUpdateNecessary = False
- 2018-01-15 10:51:43.607|Main thread> Adapter id = 0
- 2018-01-15 10:51:43.607|Main thread> Supported = True
- 2018-01-15 10:51:43.607|Main thread> RAM = 4201906176
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- 2018-01-15 10:51:43.608|Main thread> }
- 2018-01-15 10:51:43.608|Main thread> }
- 2018-01-15 10:51:43.648|Main thread> Steam.IsActive: True
- 2018-01-15 10:51:43.648|Main thread> Steam.IsOnline: True
- 2018-01-15 10:51:43.648|Main thread> Steam.OwnsGame: False
- 2018-01-15 10:51:43.648|Main thread> Steam.UserId: 76561198159177794
- 2018-01-15 10:51:43.649|Main thread> Steam.UserName: Fatty with Hacks
- 2018-01-15 10:51:43.649|Main thread> Steam.Branch: default
- 2018-01-15 10:51:43.649|Main thread> Build date: 2018-01-11 04:03
- 2018-01-15 10:51:43.649|Main thread> Build version: 0.1.6585.28901
- 2018-01-15 10:51:43.708|Main thread> MySandboxGame.Constructor() - START
- 2018-01-15 10:51:44.799|Main thread> Game dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64
- 2018-01-15 10:51:44.799|Main thread> Content dir: D:\SteamLibrary\steamapps\common\MedievalEngineers\Content
- 2018-01-15 10:51:44.799|Main thread> Found processor count: 4
- 2018-01-15 10:51:44.799|Main thread> Using processor count: 4
- 2018-01-15 10:51:50.417|Main thread> Info: Type metadata loaded in 5.5001366s.
- 2018-01-15 10:51:50.417|Main thread> Preallocate - START
- 2018-01-15 10:51:50.419|Main thread> MyEntities - START
- 2018-01-15 10:51:50.423|Main thread> MyEntities - END
- 2018-01-15 10:51:50.423|Main thread> MyObjectBuilder_Base - START
- 2018-01-15 10:51:50.423|Main thread> MyObjectBuilder_Base - END
- 2018-01-15 10:51:50.423|Main thread> MyTransparentGeometry - START
- 2018-01-15 10:51:50.473|Main thread> MyTransparentGeometry - END
- 2018-01-15 10:51:50.473|Main thread> MyCubeGridDeformationTables - START
- 2018-01-15 10:51:50.479|Main thread> MyCubeGridDeformationTables - END
- 2018-01-15 10:51:50.480|Main thread> MyMath - START
- 2018-01-15 10:51:50.483|Main thread> MyMath - END
- 2018-01-15 10:51:50.483|Main thread> MySimpleObjectDraw - START
- 2018-01-15 10:51:50.484|Main thread> MySimpleObjectDraw - END
- 2018-01-15 10:51:50.484|Main thread> Preallocate - END
- 2018-01-15 10:51:50.566|Main thread> MySandboxGame.Constructor() - END
- 2018-01-15 10:51:51.189|Main thread> Performing start-up memory test...
- 2018-01-15 10:51:51.192|Main thread> Physical memory is 8,523,517,952 bytes.
- 2018-01-15 10:51:51.193|Main thread> Minimum requirement is 8,000,000,000 bytes.
- 2018-01-15 10:51:51.193|Main thread> System meets minimum memory requirements.
- 2018-01-15 10:51:51.196|Main thread> MyVideoModeManager.LogApplicationInformation - START
- 2018-01-15 10:51:51.197|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6585.28901, Culture=neutral, PublicKeyToken=null
- 2018-01-15 10:51:51.197|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6585.28901, Culture=neutral, PublicKeyToken=null
- 2018-01-15 10:51:51.197|Main thread> Assembly.Location: D:\SteamLibrary\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
- 2018-01-15 10:51:51.197|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
- 2018-01-15 10:51:51.197|Main thread> MyVideoModeManager.LogApplicationInformation - END
- 2018-01-15 10:51:51.199|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
- 2018-01-15 10:51:51.266|Main thread> Win32_ComputerSystem.Manufacturer: System manufacturer
- 2018-01-15 10:51:51.266|Main thread> Win32_ComputerSystem.Model: System Product Name
- 2018-01-15 10:51:51.267|Main thread> Virtualized: False
- 2018-01-15 10:51:51.339|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
- 2018-01-15 10:51:51.340|Main thread> ComputerInfo.TotalPhysicalMemory: 8,523,517,952 bytes
- 2018-01-15 10:51:51.340|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2018-01-15 10:51:51.340|Main thread> ComputerInfo.AvailablePhysicalMemory: 4,503,724,032 bytes
- 2018-01-15 10:51:51.340|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,168,124,928 bytes
- 2018-01-15 10:51:51.346|Main thread> Drive C: | Capacity: 471,754,338,304 bytes | Free space: 108,990,402,560 bytes
- 2018-01-15 10:51:51.346|Main thread> Drive D: | Capacity: 528,342,839,296 bytes | Free space: 89,756,336,128 bytes
- 2018-01-15 10:51:51.347|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
- 2018-01-15 10:51:51.348|Main thread> MySandboxGame.Initialize() - START
- 2018-01-15 10:51:51.628|Main thread> Havok: Physics.Init
- 2018-01-15 10:51:51.628|Main thread> Havok: Version: Release(0), 1800, [S]
- 2018-01-15 10:51:51.636|Main thread> HkGameName: MedievalEngineers Release
- 2018-01-15 10:51:51.717|Main thread> MySandboxGame.LoadData() - START
- 2018-01-15 10:51:51.723|Main thread> MyDefinitionManager.PreloadDefinitions() - START
- 2018-01-15 10:51:51.725|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2018-01-15 10:51:56.272|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-15 10:52:05.582|Worker Logic 0> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2018-01-15 10:52:05.659|Main thread> Loading scenarios
- 2018-01-15 10:52:05.662|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-15 10:52:05.662|Main thread> MyDefinitionManager.PreloadDefinitions() - END
- 2018-01-15 10:52:05.668|Main thread> MyAudio.LoadData - START
- 2018-01-15 10:52:05.777|Main thread> MyAudio.CreateX3DAudio - Device: Głośniki (Realtek High Definition Audio) - Channel #: 6
- 2018-01-15 10:52:05.823|Main thread> MyAudio.LoadData - END
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudUse'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudColorBlock'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'PlayDropItem'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'None'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'QuestCompleted'
- 2018-01-15 10:52:05.832|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
- 2018-01-15 10:52:05.835|Main thread> MyGuiManager()
- 2018-01-15 10:52:05.899|Main thread> MyScreenManager()
- 2018-01-15 10:52:05.993|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-15 10:52:07.132|Main thread> MyGuiManager.LoadContent() - START
- 2018-01-15 10:52:07.138|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-15 10:52:07.138|Main thread> MyGuiManager.LoadContent() - END
- 2018-01-15 10:52:07.271|Main thread> MySandboxGame.LoadData() - END
- 2018-01-15 10:52:08.347|Main thread> Analytics helper process start reported
- 2018-01-15 10:52:08.351|Main thread> MySandboxGame.Initialize() - END
- 2018-01-15 10:52:08.354|Main thread> Timer Frequency: 2648496
- 2018-01-15 10:52:08.354|Main thread> Ticks per frame: 44326
- 2018-01-15 10:52:08.408|Worker Logic 0> Loading available saves - START
- 2018-01-15 10:52:08.411|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794'
- 2018-01-15 10:52:08.566|Worker Logic 0> Loading available saves - END
- 2018-01-15 10:52:08.567|Worker Logic 0> Loading available saves - START
- 2018-01-15 10:52:08.568|Worker Logic 0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794'
- 2018-01-15 10:52:08.571|Worker Logic 0> Loading available saves - END
- 2018-01-15 10:52:19.573|Main thread>
- 2018-01-15 10:52:19.573|Main thread> LoadSession() - Start
- 2018-01-15 10:52:19.573|Main thread> C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Wild Start 2018-01-12 1220
- 2018-01-15 10:52:19.642|Main thread> LoadSession() - End
- 2018-01-15 10:52:19.893|Main thread> Loading session: C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Wild Start 2018-01-12 1220
- 2018-01-15 10:52:20.021|Main thread> Process information Session Start:
- 2018-01-15 10:52:20.022|Main thread> Managed Memory: 306,140,928 B
- 2018-01-15 10:52:20.025|Main thread> Private Memory: 1,386,061,824 B
- 2018-01-15 10:52:20.025|Main thread> Nr of Threads: 38
- 2018-01-15 10:52:20.025|Main thread> Simulation Speed: 0.01
- 2018-01-15 10:52:20.025|Main thread> Current:
- 2018-01-15 10:52:20.026|Main thread> Paged Memory: 1,386,061,824 B
- 2018-01-15 10:52:20.026|Main thread> Working Set: 764,686,336 B
- 2018-01-15 10:52:20.026|Main thread> Virtual Memory: 2,156,732,416 B
- 2018-01-15 10:52:20.026|Main thread> Peak:
- 2018-01-15 10:52:20.027|Main thread> Paged Memory: 1,490,513,920 B
- 2018-01-15 10:52:20.027|Main thread> Working Set: 810,577,920 B
- 2018-01-15 10:52:20.027|Main thread> Virtual Memory: 2,422,448,128 B
- 2018-01-15 10:52:20.032|Main thread> MyModManager.LoadData() - START
- 2018-01-15 10:52:20.045|Main thread> MyModManager.LoadData() - END
- 2018-01-15 10:52:20.401|Main thread> Finished loading stage Initializing session, elapsed time: 0.368 seconds
- 2018-01-15 10:52:20.991|Main thread> MyDefinitionManager.LoadData() - START
- 2018-01-15 10:52:21.000|Main thread> List of used mods (0) - START
- 2018-01-15 10:52:21.001|Main thread> List of used mods - END
- 2018-01-15 10:52:22.040|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.041|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.041|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.041|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.041|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.041|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.042|Main thread> Warning: Cannot find sound cue named
- 2018-01-15 10:52:22.293|Main thread> MyAudio.UnloadData - START
- 2018-01-15 10:52:22.301|Main thread> MyAudio.UnloadData - END
- 2018-01-15 10:52:22.301|Main thread> MyAudio.LoadData - START
- 2018-01-15 10:52:22.312|Main thread> MyAudio.CreateX3DAudio - Device: Głośniki (Realtek High Definition Audio)nition Audio) - Channel #: 6
- 2018-01-15 10:52:26.883|Main thread> MyAudio.LoadData - END
- 2018-01-15 10:52:26.883|Main thread> MyDefinitionManager.LoadScenarios() - START
- 2018-01-15 10:52:26.922|Main thread> Loading scenarios
- 2018-01-15 10:52:26.922|Main thread> MyDefinitionManager.LoadScenarios() - END
- 2018-01-15 10:52:26.922|Main thread> MyDefinitionManager.LoadData() - END
- 2018-01-15 10:52:26.926|Main thread> Finished loading stage Loading definitions, elapsed time: 5.938 seconds
- 2018-01-15 10:52:26.927|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
- 2018-01-15 10:52:27.087|Main thread> MyTransparentGeometry.LoadData - START
- 2018-01-15 10:52:27.119|External Debugging Listener> External debugger: listening...
- 2018-01-15 10:52:29.782|Main thread> MyLights.LoadData() - START
- 2018-01-15 10:52:29.785|Main thread> MyLights.LoadData() - END
- 2018-01-15 10:52:29.870|Main thread> Finished loading stage Loading session components, elapsed time: 2.944 seconds
- 2018-01-15 10:52:36.473|Main thread> Warning: Model is missing for MyObjectBuilder_CompoundCubeBlock/CompoundBlock
- 2018-01-15 10:52:49.422|Main thread> Finished loading stage Loading models, elapsed time: 19.55 seconds
- 2018-01-15 10:52:49.422|Main thread> Finished loading stage Loading data, elapsed time: 29.021 seconds
- 2018-01-15 10:52:49.446|Main thread> Finished loading stage Loading character data, elapsed time: 0.017 seconds
- 2018-01-15 10:52:49.519|Main thread> Loading voxel storage from file 'C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Wild Start 2018-01-12 1220\EarthSecond-1251102759r5000.vx2'
- 2018-01-15 10:52:52.973|Main thread> Voxel storage was in old format. It is updated but needs to be saved.
- 2018-01-15 10:52:53.741|Worker Logic 0> Models\Cubes\small\dead_astronaut.mwm does not have destruction data
- 2018-01-15 10:53:03.325|Main thread> Checkpoint.CameraAttach success: entity id88581727795077561, camera subtype DefaultFirstPerson
- 2018-01-15 10:53:03.326|Main thread> Finished loading stage Loading final details, elapsed time: 9.219 seconds
- 2018-01-15 10:53:03.328|Main thread> MySession.Static.LogSettings - START
- 2018-01-15 10:53:03.328|Main thread> Name = Wild Start 2018-01-12 12:20
- 2018-01-15 10:53:03.328|Main thread> Description =
- 2018-01-15 10:53:03.329|Main thread> InGameTime = 07/01/1081 07:00:00
- 2018-01-15 10:53:03.329|Main thread> Password =
- 2018-01-15 10:53:03.329|Main thread> CurrentPath = C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Wild Start 2018-01-12 1220
- 2018-01-15 10:53:03.329|Main thread> WorkshopId =
- 2018-01-15 10:53:03.329|Main thread> CameraController = 13AB49CB2D0E1B9:Camera 1st - DefaultFirstPerson
- 2018-01-15 10:53:03.329|Main thread> ThumbPath = C:\Users\Hubi\AppData\Roaming\MedievalEngineers\Saves\76561198159177794\Wild Start 2018-01-12 1220\thumb.jpg
- 2018-01-15 10:53:03.330|Main thread> Settings:
- 2018-01-15 10:53:03.331|Main thread> Auto-Save Time (Minutes) = 5
- 2018-01-15 10:53:03.331|Main thread> Cut, Copy and Paste = True
- 2018-01-15 10:53:03.331|Main thread> Days per season = 4
- 2018-01-15 10:53:03.331|Main thread> Game Mode = Creative
- 2018-01-15 10:53:03.331|Main thread> Inventory size multiplier = 1
- 2018-01-15 10:53:03.331|Main thread> Maximum Backup Saves = 5
- 2018-01-15 10:53:03.331|Main thread> Maximum Floating Objects = 64
- 2018-01-15 10:53:03.331|Main thread> Maximum Fracture Pieces = 50
- 2018-01-15 10:53:03.331|Main thread> Maximum Players = 4
- 2018-01-15 10:53:03.331|Main thread> Maximum Solar Altitude = 0.4101524
- 2018-01-15 10:53:03.331|Main thread> Online Mode = PRIVATE
- 2018-01-15 10:53:03.332|Main thread> Show player names on HUD = True
- 2018-01-15 10:53:03.332|Main thread> Spectator = False
- 2018-01-15 10:53:03.332|Main thread> Structural Integrity = True
- 2018-01-15 10:53:03.332|Main thread> Sun rotation interval = 120
- 2018-01-15 10:53:03.332|Main thread> View distance = 2600
- 2018-01-15 10:53:03.332|Main thread> MySession.Static.LogSettings - END
- 2018-01-15 10:53:03.332|Main thread> Finished loading stage Loading planet, elapsed time: 13.91 seconds
- 2018-01-15 10:53:03.334|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MyParticlesManager to AfterSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MyDestructionData to AfterSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
- 2018-01-15 10:53:03.335|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
- 2018-01-15 10:53:03.338|Main thread> Error: The save is corrupted, the controlled entity of identity 161508046230400502 is missing.
- 2018-01-15 10:53:03.584|Main thread> Error: The save is corrupted, the controlled entity of identity 195321815717997245 is missing.
- 2018-01-15 10:53:03.586|Main thread> Setting update order on MyCubeGrids to NoUpdate
- 2018-01-15 10:53:03.586|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
- 2018-01-15 10:53:03.586|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
- 2018-01-15 10:53:03.586|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyPlanets to NoUpdate
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
- 2018-01-15 10:53:04.050|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
- 2018-01-15 10:53:04.051|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
- 2018-01-15 10:53:04.051|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
- 2018-01-15 10:53:04.051|Main thread> Setting update order on MySoundSystem to Simulation
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyDamageSystem to NoUpdate
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyPlaceAreas to NoUpdate
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyChatSystem to AfterSimulation
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
- 2018-01-15 10:53:04.053|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyHudWarnings to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyHud to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyProjectiles to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyGamePruningStructure to Simulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyLights to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyPhysics to Simulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
- 2018-01-15 10:53:04.054|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
- 2018-01-15 10:53:04.057|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
- 2018-01-15 10:53:04.057|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
- 2018-01-15 10:53:04.058|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
- 2018-01-15 10:53:04.058|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
- 2018-01-15 10:53:04.058|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
- 2018-01-15 10:53:04.058|Main thread> Setting update order on MyFactionManager to NoUpdate
- 2018-01-15 10:53:04.061|Main thread> Setting update order on MyFarmingSystem to NoUpdate
- 2018-01-15 10:53:04.062|Main thread> Setting update order on MyKeychainSystem to NoUpdate
- 2018-01-15 10:53:04.062|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MySearchSystem to NoUpdate
- 2018-01-15 10:53:04.064|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
- 2018-01-15 10:53:04.068|Main thread> Setting update order on MyWaypointSystem to NoUpdate
- 2018-01-15 10:53:04.068|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
- 2018-01-15 10:53:04.068|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
- 2018-01-15 10:53:04.068|Main thread> Setting update order on MyMapDataComponent to NoUpdate
- 2018-01-15 10:53:04.068|Main thread> Finished loading stage Starting Components, elapsed time: 0.735 seconds
- 2018-01-15 10:53:04.073|Main thread>
- 2018-01-15 10:53:04.073|Main thread> Session loaded
- 2018-01-15 10:53:04.073|Main thread> Finished loading stage Finished loading, elapsed time: 44.045 seconds
- 2018-01-15 10:53:04.137|Main thread> Process information Periodic Check:
- 2018-01-15 10:53:04.138|Main thread> Managed Memory: 1,378,002,840 B
- 2018-01-15 10:53:04.139|Main thread> Private Memory: 2,522,116,096 B
- 2018-01-15 10:53:04.139|Main thread> Nr of Threads: 41
- 2018-01-15 10:53:04.139|Main thread> Simulation Speed: 0.01
- 2018-01-15 10:53:04.139|Main thread> Current:
- 2018-01-15 10:53:04.140|Main thread> Paged Memory: 2,522,116,096 B
- 2018-01-15 10:53:04.140|Main thread> Working Set: 1,828,061,184 B
- 2018-01-15 10:53:04.140|Main thread> Virtual Memory: 3,332,743,168 B
- 2018-01-15 10:53:04.140|Main thread> Peak:
- 2018-01-15 10:53:04.141|Main thread> Paged Memory: 2,934,595,584 B
- 2018-01-15 10:53:04.141|Main thread> Working Set: 2,240,479,232 B
- 2018-01-15 10:53:04.141|Main thread> Virtual Memory: 3,603,996,672 B
- 2018-01-15 10:53:04.143|Main thread> Number of Worlds: 1
- 2018-01-15 10:53:04.144|Main thread> 0) RigidBodies: 22, ActiveRigidBodies: 2, CharacterRigidBodies: 4
- 2018-01-15 10:53:04.145|Main thread> 0) Constraints: 0
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