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  1. ///////////////////////////FORESTS.CFG//////////////////////////
  2.  
  3. [{REGISTRY}]
  4. AutoConfigVersion=1
  5. ScreenWidth=1680
  6. ScreenHeight=1050
  7. ScreenWindowed=0
  8. ScreenMSAA=0
  9. ScreenMSAAQuality=0
  10. MotionBlur=0
  11. ShadowDepthTexture=0
  12. ScreenMonitorGamma=2.000000
  13. mat_forceaniso=16
  14. mat_picmip=2
  15. mat_trilinear=0
  16. mat_vsync=0
  17. mat_forcehardwaresync=0
  18. mat_parallaxmap=0
  19. mat_reducefillrate=1
  20. r_shadowrendertotexture=1
  21. r_rootlod=2
  22. r_waterforceexpensive=0
  23. r_waterforcereflectentities=0
  24. mat_antialias=1
  25. mat_aaquality=0
  26. mat_specular=0
  27. mat_bumpmap=0
  28. mat_hdr_level=0
  29. mat_colorcorrection=0
  30. VendorID=4098
  31. DeviceID=26776
  32. DXLevel_V1=81
  33. User Token 2=
  34. User Token 3=
  35. key=1234567890123
  36. [/{REGISTRY}]
  37. [{STEAMGAMEPATH}\counter-strike source\cstrike\cfg\autoexec.cfg]
  38.  
  39. // _______________
  40. // | CL_ |
  41. // ���������������
  42.  
  43. cl_detail_avoid_force "0"
  44. cl_detail_avoid_radius "0"
  45. cl_detail_avoid_recover_speed "0"
  46. cl_detail_max_sway "0"
  47. cl_clearhinthistory "1"
  48. cl_debugrumble "0"
  49. cl_detaildist "0"
  50. cl_detailfade "400"
  51. cl_drawmonitors "0"
  52. cl_ejectbrass "0"
  53. cl_forcepreload "1"
  54. cl_phys_props_enable "0"
  55. cl_phys_props_max "0"
  56. cl_playerspraydisable "1"
  57. cl_ragdoll_collide "0"
  58. cl_ragdoll_physics_enable "0"
  59. cl_rumblescale "0"
  60. cl_show_splashes "0"
  61. cl_showhelp "0"
  62. cl_showpluginmessages "0"
  63. cl_downloadfilter "all"
  64. cl_nowinpanel "1"
  65. cl_disablehtmlmotd "1"
  66. cl_autohelp "0"
  67. cl_hudhint_sound "0"
  68. cl_disablefreezecam "1"
  69. cl_show_achievement_popups "0"
  70. cl_burninggibs "0"
  71.  
  72. setinfo zb_wantautocashcalling 1
  73.  
  74.  
  75. // _______________
  76. // | GIBS |
  77. // ���������������
  78.  
  79. violence_ablood "1"
  80. violence_agibs "1"
  81. violence_hblood "1"
  82. violence_hgibs "1"
  83.  
  84. // _______________
  85. // | MAT |
  86. // ���������������
  87.  
  88. mat_alphacoverage "0"
  89. mat_autoexposure_max "0"
  90. mat_autoexposure_min "0"
  91. mat_bloom_scalefactor_scalar "0"
  92. mat_bloomscale "0"
  93. mat_bufferprimitives "0"
  94. mat_bumpmap "0"
  95. mat_clipz "1"
  96. mat_compressedtextures "1"
  97. mat_debugdepthval "128"
  98. mat_debugdepthvalmax "256"
  99. mat_diffuse "1"
  100. mat_disable_bloom "1"
  101. mat_disable_fancy_blending "1"
  102. mat_disable_lightwarp "1"
  103. mat_disable_ps_patch "1"
  104. mat_envmapsize "0"
  105. mat_envmaptgasize "0"
  106. mat_fastspecular "1"
  107. mat_filterlightmaps "0"
  108. mat_filtertextures "1"
  109. mat_forcehardwaresync "0"
  110. mat_forcemanagedtextureintohardware "0"
  111. mat_framebuffercopyoverlaysize "0"
  112. mat_hdr_level "0"
  113. mat_max_worldmesh_vertices "0"
  114. mat_maxframelatency "0"
  115. mat_mipmaptextures "1"
  116. mat_non_hdr_bloom_scalefactor "0"
  117. mat_parallaxmap "0"
  118. mat_reducefillrate "1"
  119. mat_shadowstate "0"
  120. mat_software_aa_blur_one_pixel_lines "0"
  121. mat_software_aa_strength "0"
  122. mat_software_aa_strength_vgui "0"
  123. mat_software_aa_tap_offset "0"
  124. mat_softwarelighting "0"
  125. mat_specular "0"
  126. mat_use_compressed_hdr_textures "1"
  127. mat_wateroverlaysize "0"
  128. mat_debugdepthmode "0"
  129. mat_debug_postprocessing_effects "0"
  130. mat_force_ps_patch "0"
  131. mat_reduceparticles "1"
  132. mat_postprocess_x "0"
  133. mat_postprocess_y "0"
  134. mat_colcorrection_disableentities "0"
  135. mat_excludetextures "1"
  136. mat_levelflush "0"
  137. mat_motion_blur_enabled "0"
  138. mat_disablehwmorph "1"
  139. mat_postprocessing_combine "1"
  140.  
  141.  
  142.  
  143. // _______________
  144. // | MISC |
  145. // ���������������
  146.  
  147. adsp_debug "0"
  148. budget_show_history "0"
  149. commentary "0"
  150. flex_smooth "0"
  151. func_break_max_pieces "0"
  152. g_ragdoll_fadespeed "0"
  153. g_ragdoll_lvfadespeed "0"
  154. gl_clear "0"
  155. jpeg_quality "100"
  156. lod_transitiondist "0"
  157. mp_decals "10"
  158. muzzleflash_light "1"
  159. overview_mode "1"
  160. prop_active_gib_limit "0"
  161. props_break_max_pieces "0"
  162. showhitlocation "1"
  163. sv_forcepreload "1"
  164. weapon_showproficiency "1"
  165. flex_rules "0"
  166. blink_duration "0
  167.  
  168.  
  169. // _______________
  170. // | NET |
  171. // ���������������
  172.  
  173.  
  174. rate "1048576"
  175. cl_cmdrate "101"
  176. cl_updaterate "101"
  177. cl_interp_ratio "1"
  178. cl_interp "0"
  179. cl_lagcompensation "1"
  180. cl_pred_optimize "2"
  181. cl_predict "1"
  182. cl_predictweapons "1"
  183. cl_smooth "0"
  184. cl_smoothtime "0"
  185. cl_wpn_sway_interp "0"
  186.  
  187.  
  188. // _______________
  189. // | R_ |
  190. // ���������������
  191.  
  192. r_3dsky "0"
  193. r_PhysPropStaticLighting "0"
  194. r_ambientboost "0"
  195. r_ambientfactor "0"
  196. r_ambientmin "0"
  197. r_bloomtintb "0"
  198. r_bloomtintexponent "0"
  199. r_bloomtintg "0"
  200. r_bloomtintr "0"
  201. r_cheapwaterend "1"
  202. r_cheapwaterstart "1"
  203. r_decal_cullsize "15"
  204. r_decals "10"
  205. r_decalstaticprops "0"
  206. r_dopixelvisibility "0"
  207. r_drawbatchdecals "0"
  208. r_drawdetailprops "0"
  209. r_drawflecks "0"
  210. r_drawmodeldecals "0"
  211. r_dynamic "0"
  212. r_eyes "0"
  213. r_fastzreject "1"
  214. r_flex "0"
  215. r_forcewaterleaf "0"
  216. r_hunkalloclightmaps "0"
  217. r_lightaverage "0"
  218. r_lightcache_zbuffercache "0"
  219. r_maxdlights "0"
  220. r_maxmodeldecal "0"
  221. r_maxnewsamples "0"
  222. r_maxsampledist "0"
  223. r_minnewsamples "0"
  224. r_occlusion "1"
  225. r_propsmaxdist "0"
  226. r_renderoverlayfragment "0"
  227. r_ropetranslucent "0"
  228. r_spray_lifetime "0"
  229. r_staticprop_lod "3"
  230. r_teeth "0"
  231. r_waterdrawreflection "0"
  232. r_waterdrawrefraction "0"
  233. r_worldlights "0"
  234. r_pixelfog "0"
  235. r_eyegloss "0"
  236. r_eyemove "0"
  237. r_eyeshift_x "0"
  238. r_eyeshift_y "0"
  239. r_eyeshift_z "0"
  240. r_eyesize "0"
  241. r_drawspecificstaticprop "0"
  242. r_flashlightdepthtexture "0"
  243. r_flashlightrendermodels "0"
  244. r_flashlightrenderworld "0"
  245. r_visualizeproplightcaching "1"
  246.  
  247.  
  248. // _______________
  249. // | ROPES |
  250. // ���������������
  251.  
  252. rope_averagelight "0"
  253. rope_collide "0"
  254. rope_smooth "0"
  255. rope_smooth_enlarge "0"
  256. rope_subdiv "0"
  257. rope_wind_dist "0"
  258. rope_rendersolid "0"
  259. rope_smooth_maxalpha "0"
  260. rope_smooth_maxalphawidth "0"
  261. rope_smooth_minalpha "0"
  262. rope_smooth_minwidth "0"
  263.  
  264. // _______________
  265. // | SENS |
  266. // ���������������
  267.  
  268. m_customaccel "0"
  269. m_customaccel_exponent "1"
  270. m_customaccel_max "0"
  271. m_customaccel_scale "0.04"
  272. m_filter "0"
  273. m_mouseaccel1 "0"
  274. m_mouseaccel2 "0"
  275. m_pitch "0.022"
  276. m_yaw "0.022"
  277.  
  278. // _______________
  279. // | SOUND |
  280. // ���������������
  281.  
  282. dsp_enhance_stereo "0"
  283. dsp_slow_cpu "1"
  284. dsp_spatial "40"
  285. dsp_speaker "50"
  286. dsp_volume "1"
  287. dsp_water "14"
  288. soundscape_flush "1"
  289.  
  290.  
  291. // ______________
  292. // | CUSTOM |
  293. // ��������������
  294.  
  295. fps_max 999
  296. cl_minmodels 1
  297. cl_min_ct 4
  298. cl_min_t 2
  299.  
  300. clear
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