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- c = {
- K_LEFT: move_left,
- K_RIGHT: move_right,
- K_UP: move_up,
- K_DOWN: move_down,
- }
- def handle_events(events, player, speed, controller):
- for event in events:
- if event.type == KEYDOWN:
- c.get(event.key, default)(player, speed)
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