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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: sqlite
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database location
  8. mySQLHost: 127.0.0.1
  9. # Database Port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: authme
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: authme
  17. # Table of the database
  18. mySQLTablename: authme
  19. # Column of IDs to sort data
  20. mySQLColumnId: id
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: username
  23. # Column for storing players passwords
  24. mySQLColumnPassword: password
  25. # Column for storing players emails
  26. mySQLColumnEmail: email
  27. # Column for Saving if a player is logged in or not
  28. mySQLColumnLogged: isLogged
  29. # Column for storing players IPs
  30. mySQLColumnIp: ip
  31. # Column for storing players lastlogins
  32. mySQLColumnLastLogin: lastlogin
  33. # Column for SaveQuitLocation - X
  34. mySQLlastlocX: x
  35. # Column for SaveQuitLocation - Y
  36. mySQLlastlocY: y
  37. # Column for SaveQuitLocation - Z
  38. mySQLlastlocZ: z
  39. # Column for SaveQuitLocation - World name
  40. mySQLlastlocWorld: world
  41. # Column for RealName
  42. mySQLRealName: realname
  43. # Enable this when you allow registration through a website
  44. mySQLWebsite: false
  45. settings:
  46. # The name shown in the help messages.
  47. helpHeader: AuthMeReloaded
  48. sessions:
  49. # Do you want to enable the session feature?
  50. # If enabled, when a player authenticates successfully,
  51. # his IP and his nickname is saved.
  52. # The next time the player joins the server, if his IP
  53. # is the same of the last time, and the timeout time
  54. # hasn't expired, he will not need to authenticate.
  55. enabled: false
  56. # After how many minutes a session should expire?
  57. # Consider that session will end only after the timeout time, and
  58. # if the player's ip has changed but the timeout hasn't expired,
  59. # player will be kicked out of sever due to invalidSession!
  60. timeout: 10
  61. # Should the session expire if the player try to login with an
  62. # another IP Address?
  63. sessionExpireOnIpChange: true
  64. restrictions:
  65. # Can not authenticated players chat and see the chat log?
  66. # Care that this feature blocks also all the commands not
  67. # listed in the list below.
  68. allowChat: false
  69. # Can not authenticated players see the chat log?
  70. hideChat: false
  71. # Commands allowed when a player is not authenticated
  72. allowCommands:
  73. - /login
  74. - /register
  75. - /l
  76. - /reg
  77. - /email
  78. - /captcha
  79. # Max number of allowed registrations per IP (default: 1)
  80. maxRegPerIp: 1
  81. # Max allowed username length
  82. maxNicknameLength: 16
  83. # When this setting is enabled, online players can't be kicked out
  84. # due to "Logged in from another Location"
  85. # This setting will prevent potetial security exploits.
  86. ForceSingleSession: true
  87. ForceSpawnLocOnJoin:
  88. # If enabled, every player will be teleported to the world spawnpoint
  89. # after successful authentication.
  90. # The quit location of the player will be overwritten.
  91. # This is different from "teleportUnAuthedToSpawn" that teleport player
  92. # back to his quit location after the authentication.
  93. enabled: false
  94. # WorldNames where we need to force the spawn location
  95. # Case-sensitive!
  96. worlds:
  97. - 'world'
  98. - 'world_nether'
  99. - 'world_the_end'
  100. # This option will save the quit location of the players.
  101. SaveQuitLocation: false
  102. # To activate the restricted user feature you need
  103. # to enable this option and configure the
  104. # AllowedRestrctedUser field.
  105. AllowRestrictedUser: false
  106. # The restricted user feature will kick players listed below
  107. # if they don't match of the defined ip address.
  108. # Example:
  109. # AllowedRestrictedUser:
  110. # - playername;127.0.0.1
  111. AllowedRestrictedUser: []
  112. # Should unregistered players be kicked immediately?
  113. kickNonRegistered: false
  114. # Should players be kicked on wrong password?
  115. kickOnWrongPassword: false
  116. # Should not logged in players be teleported to the spawn?
  117. # After the authentication they will be teleported back to
  118. # their normal position.
  119. teleportUnAuthedToSpawn: false
  120. # Minimum allowed nick length
  121. minNicknameLength: 4
  122. # Can unregistered players walk around?
  123. allowMovement: false
  124. # Should not authenticated players have speed = 0?
  125. # This will reset the fly/walk speed to default value after the login.
  126. removeSpeed: true
  127. # After how many time players who fail to login or register
  128. # should be kicked? Set to 0 to disable.
  129. timeout: 30
  130. # Regex sintax of allowed characters in the player name.
  131. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  132. # How far can unregistered players walk? Set to 0
  133. # for unlimited radius
  134. allowedMovementRadius: 100
  135. # Enable double check of password when you register
  136. # when it's true, registration require that kind of command:
  137. # /register <password> <confirmPassword>
  138. enablePasswordConfirmation: true
  139. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  140. ProtectInventoryBeforeLogIn: true
  141. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  142. DenyTabCompleteBeforeLogin: true
  143. # Should we display all other accounts from a player when he joins?
  144. # permission: /authme.admin.accounts
  145. displayOtherAccounts: true
  146. # Ban ip when the ip is not the ip registered in database
  147. banUnsafedIP: false
  148. # Spawn Priority, Values : authme, essentials, multiverse, default
  149. spawnPriority: authme,essentials,multiverse,default
  150. # Maximum Login authorized by IP
  151. maxLoginPerIp: 0
  152. # Maximum Join authorized by IP
  153. maxJoinPerIp: 0
  154. # AuthMe will NEVER teleport players !
  155. noTeleport: false
  156. # Regex syntax for allowed Chars in passwords.
  157. allowedPasswordCharacters: '[\x21-\x7E]*'
  158. # Keeps collisions disabled for logged players
  159. # Works only with MC 1.9
  160. keepCollisionsDisabled: false
  161. GameMode:
  162. # ForceSurvivalMode to player when join ?
  163. ForceSurvivalMode: false
  164. security:
  165. # Minimum length of password
  166. minPasswordLength: 5
  167. # Maximum length of password
  168. passwordMaxLength: 30
  169. # this is very important options,
  170. # every time player join the server,
  171. # if they are registered, AuthMe will switch him
  172. # to unLoggedInGroup, this
  173. # should prevent all major exploit.
  174. # So you can set up on your Permission Plugin
  175. # this special group with 0 permissions, or permissions to chat,
  176. # or permission to
  177. # send private message or all other perms that you want,
  178. # the better way is to set up
  179. # this group with few permissions,
  180. # so if player try to exploit some account,
  181. # they can
  182. # do anything except what you set in perm Group.
  183. # After a correct logged-in player will be
  184. # moved to his correct permissions group!
  185. # Pay attention group name is case sensitive,
  186. # so Admin is different from admin,
  187. # otherwise your group will be wiped,
  188. # and player join in default group []!
  189. # Example unLoggedinGroup: NotLogged
  190. unLoggedinGroup: unLoggedinGroup
  191. # possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
  192. # MYBB, IPB3, IPB4, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
  193. # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM(for developpers only)
  194. passwordHash: SHA256
  195. # salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  196. doubleMD5SaltLength: 8
  197. # If password checking return false, do we need to check with all
  198. # other password algorithm to check an old password?
  199. # AuthMe will update the password to the new passwordHash!
  200. supportOldPasswordHash: false
  201. # Cancel unsafe passwords for being used, put them on lowercase!
  202. #unsafePasswords:
  203. #- '123456'
  204. #- 'password'
  205. unsafePasswords:
  206. - '123456'
  207. - 'password'
  208. - 'qwerty'
  209. - '12345'
  210. - '54321'
  211. registration:
  212. # enable registration on the server?
  213. enabled: true
  214. # Send every X seconds a message to a player to
  215. # remind him that he has to login/register
  216. messageInterval: 5
  217. # Only registered and logged in players can play.
  218. # See restrictions for exceptions
  219. force: true
  220. # Do we replace password registration by an email registration method?
  221. enableEmailRegistrationSystem: false
  222. # Enable double check of email when you register
  223. # when it's true, registration require that kind of command:
  224. # /register <email> <confirmEmail>
  225. doubleEmailCheck: false
  226. # Do we force kicking player after a successful registration?
  227. # Do not use with login feature below
  228. forceKickAfterRegister: false
  229. # Does AuthMe need to enforce a /login after a successful registration?
  230. forceLoginAfterRegister: false
  231. unrestrictions:
  232. # below you can list all account names that
  233. # AuthMe will ignore for registration or login, configure it
  234. # at your own risk!! Remember that if you are going to add
  235. # nickname with [], you have to delimit name with ' '.
  236. # this option add compatibility with BuildCraft and some
  237. # other mods.
  238. # It is CaseSensitive!
  239. UnrestrictedName: []
  240. # Message language, available : en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
  241. messagesLanguage: en
  242. # Force these commands after /login, without any '/', use %p for replace with player name
  243. forceCommands: []
  244. # Force these commands after /login as a server console, without any '/', use %p for replace with player name
  245. forceCommandsAsConsole: []
  246. # Force these commands after /register, without any '/', use %p for replace with player name
  247. forceRegisterCommands: []
  248. # Force these commands after /register as a server console, without any '/', use %p for replace with player name
  249. forceRegisterCommandsAsConsole: []
  250. # Do we need to display the welcome message (welcome.txt) after a login?
  251. # You can use colors in this welcome.txt + some replaced strings:
  252. # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
  253. # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
  254. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  255. useWelcomeMessage: true
  256. # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
  257. broadcastWelcomeMessage: false
  258. # Should we delay the join message and display it once the player has logged in?
  259. delayJoinMessage: false
  260. # Should we remove join messages altogether?
  261. removeJoinMessage: false
  262. # Should we remove leave messages?
  263. removeLeaveMessage: false
  264. # Do we need to add potion effect Blinding before login/register?
  265. applyBlindEffect: false
  266. # Do we need to prevent people to login with another case?
  267. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  268. preventOtherCase: false
  269. ExternalBoardOptions:
  270. # MySQL column for the salt, needed for some forum/cms support
  271. mySQLColumnSalt: ''
  272. # MySQL column for the group, needed for some forum/cms support
  273. mySQLColumnGroup: ''
  274. # -1 mean disabled. If u want that only
  275. # activated player can login in your server
  276. # u can put in this options the group number
  277. # of unactivated user, needed for some forum/cms support
  278. nonActivedUserGroup: -1
  279. # Other MySQL columns where we need to put the Username (case sensitive)
  280. mySQLOtherUsernameColumns: []
  281. # How much Log to Round needed in BCrypt(do not change it if you do not know what's your doing)
  282. bCryptLog2Round: 10
  283. # phpBB prefix defined during phpbb installation process
  284. phpbbTablePrefix: 'phpbb_'
  285. # phpBB activated group id, 2 is default registered group defined by phpbb
  286. phpbbActivatedGroupId: 2
  287. # WordPress prefix defined during WordPress installation process
  288. wordpressTablePrefix: 'wp_'
  289. permission:
  290. # Take care with this options, if you dont want
  291. # to use Vault and Group Switching of
  292. # AuthMe for unloggedIn players put true
  293. # below, default is false.
  294. EnablePermissionCheck: false
  295. BackupSystem:
  296. # Enable or Disable Automatic Backup
  297. ActivateBackup: false
  298. # set Backup at every start of Server
  299. OnServerStart: false
  300. # set Backup at every stop of Server
  301. OnServerStop: true
  302. # Windows only mysql installation Path
  303. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  304. Security:
  305. SQLProblem:
  306. # Stop the server if we can't contact the sql database
  307. # Take care with this, if you set that to false,
  308. # AuthMe automatically disable and the server is not protected!
  309. stopServer: true
  310. ReloadCommand:
  311. # /reload support
  312. useReloadCommandSupport: true
  313. console:
  314. # Remove spam console
  315. noConsoleSpam: false
  316. # Replace passwords in the console when player type a command like /login
  317. removePassword: true
  318. # Copy AuthMe log output in a separate file as well?
  319. logConsole: true
  320. captcha:
  321. # Enable captcha when a player uses wrong password too many times
  322. useCaptcha: false
  323. # Max allowed tries before a captcha is required
  324. maxLoginTry: 5
  325. # Captcha length
  326. captchaLength: 5
  327. stop:
  328. # Kick players before stopping the server, that allow us to save position of players, and all needed
  329. # information correctly without any corruption.
  330. kickPlayersBeforeStopping: true
  331. tempban:
  332. # Tempban a user's IP address if they enter the wrong password too many times
  333. enableTempban: false
  334. # How many times a user can attempt to login before their IP being tempbanned
  335. maxLoginTries: 10
  336. # The length of time a IP address will be tempbanned in minutes
  337. # Default: 480 minutes, or 8 hours
  338. tempbanLength: 480
  339. Converter:
  340. Rakamak:
  341. # Rakamak file name
  342. fileName: users.rak
  343. # Rakamak use ip ?
  344. useIP: false
  345. # IP file name for rakamak
  346. ipFileName: UsersIp.rak
  347. CrazyLogin:
  348. # CrazyLogin database file
  349. fileName: accounts.db
  350. Email:
  351. # Email SMTP server host
  352. mailSMTP: smtp.gmail.com
  353. # Email SMTP server port
  354. mailPort: 465
  355. # Email account that send the mail
  356. mailAccount: ''
  357. # Email account password
  358. mailPassword: ''
  359. # Custom SenderName, that replace the mailAccount name in the email
  360. mailSenderName: ''
  361. # Random password length
  362. RecoveryPasswordLength: 8
  363. # Email subject of password get
  364. mailSubject: 'Your new AuthMe password'
  365. # Like maxRegPerIp but with email
  366. maxRegPerEmail: 1
  367. # Recall players to add an email?
  368. recallPlayers: false
  369. # Delay in minute for the recall scheduler
  370. delayRecall: 5
  371. # Blacklist these domains for emails
  372. emailBlacklisted:
  373. - 10minutemail.com
  374. # WhiteList only these domains for emails
  375. emailWhitelisted: []
  376. # Do we need to send new password draw in an image?
  377. generateImage: false
  378. # The email OAuth 2 token (leave empty if not used)
  379. emailOauth2Token: ''
  380. Hooks:
  381. # Do we need to hook with multiverse for spawn checking?
  382. multiverse: true
  383. # Do we need to hook with BungeeCord ?
  384. bungeecord: false
  385. # Send player to this BungeeCord server after register/login
  386. sendPlayerTo: ''
  387. # Do we need to disable Essentials SocialSpy on join?
  388. disableSocialSpy: true
  389. # Do we need to force /motd Essentials command on join?
  390. useEssentialsMotd: false
  391. # Do we need to cache custom Attributes?
  392. customAttributes: false
  393. Purge:
  394. # If enabled, AuthMe automatically purges old, unused accounts
  395. useAutoPurge: false
  396. # Number of Days an account become Unused
  397. daysBeforeRemovePlayer: 60
  398. # Do we need to remove the player.dat file during purge process?
  399. removePlayerDat: false
  400. # Do we need to remove the Essentials/users/player.yml file during purge process?
  401. removeEssentialsFile: false
  402. # World where are players.dat stores
  403. defaultWorld: 'world'
  404. # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
  405. removeLimitedCreativesInventories: false
  406. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  407. removeAntiXRayFile: false
  408. # Do we need to remove permissions?
  409. removePermissions: false
  410. Protection:
  411. # Enable some servers protection ( country based login, antibot )
  412. enableProtection: false
  413. # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
  414. # PLEASE USE QUOTES!
  415. countries:
  416. - 'US'
  417. - 'GB'
  418. # Countries blacklisted automatically (without any needed to enable protection)
  419. # PLEASE USE QUOTES!
  420. countriesBlacklist:
  421. - 'A1'
  422. # Do we need to enable automatic antibot system?
  423. enableAntiBot: true
  424. # Max number of player allowed to login in 5 secs before enable AntiBot system automatically
  425. antiBotSensibility: 10
  426. # Duration in minutes of the antibot automatic system
  427. antiBotDuration: 10
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