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- command /play [<text>]:
- trigger:
- set {_players} to 1 #How many slots the game has to have free
- #PARTY STUFF$
- $ thread
- set {_party} to value of sql var "party::inparty::%sender%"
- if {_party} is set:
- if {_party} is not "%sender%":
- bungee tell "&7Only the party leader can choose a game!" to "%sender%"
- stop trigger
- else:
- set {_players} to getPartySize(sender) #overwrite how many slots game needs
- #DNG SENDING#
- if arg-1 is "dng":
- loop 3 times:
- $ thread
- set {_state} to value of sql var "game::dng%loop-number%::state" parsed as integer
- if {_state} is 1 or 2:
- $ thread
- set {_playercount} to bungeePlayerCount("mini%loop-number%-dng") parsed as integer
- {_playercount} is less than 11 - {_players}
- if {_party} is set:
- partyMessage(sender, "&7Sending you to &emini%loop-number%-dng")
- sendParty(sender, "mini%loop-number%-dng")
- else:
- send sender to "mini%loop-number%-dng"
- bungee tell "&7Sending you to &emini%loop-number%-dng" to "%sender%"
- set {_server} to true
- stop loop
- if {_server} is not set:
- bungee tell "&7Could not find a server to connect to. Try again later." to "%sender%"
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