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  1. SEA#1: Top 2 teams qualify from SEA qualifier #1
  2. SEA#2: Top 3 teams qualify from SEA qualifier #2
  3. EU #1/#2: Top 2 teams qualify from EU#1 and EU#2 qualifier
  4. CIS #1/#2 Top 3 teams qualify from CIS #1 and CIS#2 qualifier
  5. NA #1/#2 Top 3 teams qualify from NA #1 and NA#2 qualifier
  6. SA #1/#2 Top 3 teams qualify from SA #1 and SA#2 qualifier
  7. IMPORTANT
  8.  
  9. For The International 8 Open Qualifiers, regions are defined as follows:
  10. EU - Albania, Andorra, Austria, Algeria, Belgium, Bosnia and Herzegovina, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Faroe Islands, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Israel, Italy, Jordan, Kosovo, Latvia, Liechtenstein, Lithuania, Luxembourg, Macedonia, Malta, Monaco, Montenegro, Netherlands, Norway, Poland, Portugal, Romania, San Marino, Serbia, Slovakia, Slovenia, Spain, Sweden, Switzerland, Syria, Turkey, United Kingdom (UK), United Arab Emirates and Vatican City (Holy See).
  11. CIS - Armenia, Azerbaijan, Georgia, Belarus, Kazakhstan, Kyrgyzstan, Moldova, Russia, Tajikistan, Turkmenistan, Ukraine, and Uzbekistan.
  12. NA - United States of America, Canada, and Mexico.
  13. SA - Argentina, Belize, Bolivia, Brazil, Chile, Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Guyana, Honduras, Nicaragua, Panama, Paraguay, Peru, Suriname, Uruguay and Venezuela.
  14. SEA -: Australia, Brunei, Cambodia, Japan, India, Indonesia, Laos, Malaysia, Mynamar (Burma), Mongolia, Pakistan, Philippines, Papua New Guinea, South Korea, Thailand, Timor Leste, Singapore, Vietnam.
  15.  
  16. If your country isn’t listed in the regions above, please contact an admin before the tournament starts at tournaments@faceit.com and you will be advised on the correct region to play. In such cases, proximity and common sense will be applied when taking the decision.
  17.  
  18. If your team consists of player from multiple regions (EU/NA/SEA/SA/CIS) and you are not sure about the region in which you should participate, please contact an admin at tournaments@faceit.com and you will be advised on the correct region to play.
  19.  
  20. *Tournament applicable rules* - These rules are designed for this Qualifier, and all of them are applicable to this tournament only. Below you can find the platform rules, which are to be considered merely an addition to the gameplay rules written below.
  21.  
  22. 1. General provisions and server settings
  23.  
  24. 1.1. The tournament is regulated by the following rules and conditions, which apply to all participants. FACEIT reserves the right to change and amend the following rules before the Qualifier starting date and time. It is the players’ responsibility to read the rules and be up to date.
  25.  
  26. 1.2 All cases not explicitly mentioned in the following rules will be dealt with individually by FACEIT Admins. All admins decisions must be respected and executed without delay.
  27.  
  28. 1.3 Registration and participation in the Qualifiers matches constitutes that teams and their management accept the tournament rules.
  29.  
  30. 1.4. All games will be played on Valve official servers.
  31.  
  32. 1.4.1. The servers applicable for each of the regional Qualifiers are:
  33.  
  34. Europe (EU) - Luxembourg
  35. Commonwealth of Independent States (CIS) - Stockholm
  36. South America (SA) - Brazil
  37. North America (NA) - USE
  38. South-East Asia (SEA) - Singapore
  39. The regions are to be intended as defined at the beginning of the ruleset.
  40.  
  41. 1.4.2. For teams that reach Ro16, a request can be put in to the FACEIT admins to change the server location, provided that both teams agree upon the change.
  42.  
  43. 1.5. Teams and players can register to the tournament with a roster of five(5) players. No substitutes are allowed throughout the Qualifiers.
  44.  
  45. 2. Tournament regulations and winner definition
  46.  
  47. 2.1. Tournament type: Online only
  48.  
  49. 2.2. Format: Captains Mode - Single-elimination bracket. The round schedule can be found on the tournament overview page.
  50.  
  51. 2.2.2. The top *TBD* teams advance to the Closed Regional Qualifiers stage. The teams will be contacted in due course by the tournament officials and provided with all the necessary information on the following stages. Please make sure you check the email connected to your FACEIT Account, and if you are not contacted 2 hours after you qualified, please write an email to tournaments@faceit.com.
  52.  
  53. 2.2.3. Teams will not be able to change roster between the Open Regional Qualifiers and the Closed Regional Qualifiers. Qualified teams and players will not be able to have any substitutes from the Open Qualifiers to the Closed Qualifiers.
  54.  
  55. 2.2.4. The qualification to the Closed Regional Qualifiers belongs to the roster of five (5) players that competed during the Open Qualifiers and not to the team organization that these five players were representing.
  56.  
  57. 2.3. Each region will have two (2) Open Qualifiers.
  58.  
  59. 3. Tournament participation rules
  60.  
  61. 3.1. Players will be invited to the match lobby which is automatically created at the designated game starting time. Players have 15 minutes to join the lobby, otherwise their team will be disqualified. The lobby is started only if all the players have joined.
  62.  
  63. 3.1.1 A disqualification for “NO SHOW” will be given to teams which do not connect to the game lobby within 15 minutes from when the lobby has been created on the FACEIT Platform.
  64.  
  65. 3.1.2 If a team has one (1) or more AFK players after the 15 minute join period has ended, this team will be disqualified.
  66.  
  67. 3.1.3 If both teams have an equal amount of AFK players after the 15-minute join period has ended, the team on the left side of the lobby will be advanced to the next round. This team will be disqualified in the subsequent round.
  68.  
  69. 3.1.4 Teams failing to provide a full roster will not be allowed to compete.
  70.  
  71. 3.1.5 Every team is allowed to have five (5) players in the starting line-up for the Open Qualifiers stage. No stand-ins nor substitutions are allowed throughout the qualifiers.
  72.  
  73. 3.1.6 If a team has any technical issues connecting to the game lobby or did not receive the invite, it is their responsibility to contact a FACEIT admin through the “CALL ADMIN” button on the FACEIT Platform. If the issues are proven, the lobby will be re-hosted.
  74.  
  75. 3.1.7 If a team has any technical issues loading the game once the lobby has started, it is their responsibility to contact a FACEIT admin through the “CALL ADMIN” button on the FACEIT Platform. If the issues are proven, the lobby will be re-hosted.
  76.  
  77. 3.1.8 If both the teams agree to have the lobby rehosted, FACEIT Admins may grant the teams’ decisions unless such decision would cause serious conflicts with the whole tournament schedule.
  78.  
  79. 3.2. The DOTA2 client must be open to receive the lobby invite. Players need to be connected to the Steam Account they have linked to their FACEIT Profile.
  80.  
  81. 3.3. The players must have the “invites from non-friend” enabled in their game settings in order to receive the lobby invite.
  82.  
  83. 3.4. Sides and picks are randomly decided by the FACEIT platform and cannot be changed by the teams.
  84.  
  85. 3.5. Any player that is already invited for the Closed Qualifier stage cannot participate in the Open Qualifiers stage.
  86.  
  87. 3.6. Each qualifier will be played over the course of two (2) days. The exact schedule is to be found above, under the section “2.2. Format”.
  88.  
  89. 3.7. In case of global technical problems with the DOTA2 client or Steam network, the game will be rehosted as soon as the issues are resolved. In that case, the teams will be obliged to use the same picks as the previous game, unless both of the teams mutually agree to remake the picks.
  90.  
  91. 3.7.1 If connectivity to the Steam client is lost in some particular nodes or regions, teams will be required to pause the game and provide proof of the issues to the FACEIT Admins. It is the team’s responsibility to contact the FACEIT Admins through the “CALL ADMIN” button on the platform in the event such issues occur. In such cases, FACEIT Admins have the right to extend the pausing time until issues have been resolved.
  92.  
  93. 3.8. If a player performing picking duties is disconnected during pick/ban stage and unable to reconnect in time (if at least one (1) conscious ban or pick is lost), the match lobby will be re-made. Picking players must reproduce all the picks and bans that were made exactly the same as prior to disconnect. If a team fails to comply with this requirement, the team will be disqualified.
  94.  
  95. 3.9. In case of one (1) or more players losing connection to the game, it is the team’s responsibility to announce the pause in chat, pause the game, and wait for the missing player to reconnect. Under no circumstances should the pause be longer than 10 minutes.
  96.  
  97. 3.10. Pauses need to be announced in the room chat before pausing the match. Both teams need to agree on resuming the game play before unpausing the lobby. FACEIT Admins have the right to force a team to unpause if the pausing time has expired. Teams refusing to unpause in such cases will be disqualified.
  98.  
  99. 3.11. Each team has 10 minutes’ pause time per map played. If the pause time of a team runs out, their opponents can give them a maximum of 10 minutes of their own pause time at their discretion.
  100.  
  101. 3.12 In the event a whole team disconnects from the match due to unforeseen circumstances, including but not limited to internet issues, power outages, adverse weather conditions and the like, the match will continue and played until the end. In the event a team disconnects due to server issues, it is their responsibility to contact an admin by pressing the “CALL ADMIN” button in the FACEIT lobby on the FACEIT platform and inform them about the situation. If those issues can be proven, the admins may decide to have the match replayed.
  102.  
  103. 3.13. A team is required to have the majority of the team members physically located within the region that the tournament is being held. A list of countries within each region can be found above.
  104.  
  105. 3.13.1. In the rare occasion that a team has two (2) players physically located in one region, two (2) players physically located in a second region, and one (1) player physically located in a third region, the team will be eligible to compete in one of the regions where two players are located.
  106.  
  107. 3.13.2. If a player is caught competing in a tournament outside their region, and the majority of their team members aren’t physically located within the region of the tournament, the player and their team will be disqualified.
  108.  
  109. 3.13.3. Players and teams that are disqualified under this manner may be subject to lifetime bans from all FACEIT tournaments and events at the discretion of FACEIT officials.
  110.  
  111. 3.13.4. Qualifying players will be required to submit documentation upon the request of FACEIT officials to verify they, and their team, are in accordance with the aforementioned rules regarding location and region. If they fail to provide adequate proof that they were playing in the correct region, they will not be able to qualify to the Closed Regional Qualifiers and will be disqualified.
  112.  
  113. 3.13.5. It is the player’s responsibility to report teammates or opposing teams who are participating in tournaments that are not in accordance with the aforementioned rules regarding location and region before or during the game.
  114.  
  115. 3.13.6 Players should report suspected teams and players at the beginning of each match. If a report is received after the match has been played and the team is found guilty, FACEIT Admins may decide to advance the opposing team to the next round, if the next round has not yet started. If the next round has started, the team that was found guilty of playing in the tournament outside their region will be disqualified.
  116.  
  117. 3.14 Teams and players are only eligible to compete in one Open Qualifier on the same day. Teams and players not qualifying to the Regional Closed Qualifiers during the first Open Qualifier for that region will be eligible to compete in the second Open Qualifier for the same region. In case a team has registered for the incorrect region, it will be allowed to play in the Open Qualifier for the region on which it is eligible to compete.
  118.  
  119. 3.15 Teams and players that have qualified to the Regional Closed Qualifiers during the first Open Qualifiers will not be eligible to compete in the second Open Qualifier in any of the regions.
  120.  
  121. 4. Disciplinary rules and sanctions for rule violations (in addition to FACEIT’s Terms and Conditions and Ban Policy)
  122.  
  123. 4.1. Sanctions to teams or players may be applied by a FACEIT Admin immediately or after the consideration of all case circumstances.
  124.  
  125. 4.2. The following cases are considered violation of rules, and any team found liable of such violation can be disqualified at the discretion of the FACEIT Admins.
  126.  
  127. 4.2.2. Exceeding the pause time (10 minutes per team per map played).
  128.  
  129. 4.2.3. Rude or disrespectful behaviour from players, including but not limited to flaming, raging, trolling, rage-quitting, bad-mouthing, during the match or in the pre-game lobby.
  130.  
  131. 4.2.4. Participation in any actions that can be characterised by the FACEIT Admins as unfair play.
  132.  
  133. 4.2.5. Ignoring the requests of the FACEIT Admins.
  134.  
  135. 4.2.6. Rude or disrespectful behaviour towards a FACEIT Admin.
  136.  
  137. 4.2.6. All participants of a disputed or a conflict situation bear responsibility for the accuracy of the information provided to the judiciary.
  138.  
  139. 4.3 No offensive players or teams’ names will be tolerated. FACEIT Admins may require players and teams to change their nicknames if found offensive.
  140.  
  141. 5. Bug and Glitches
  142.  
  143. 5.1 Players are not allowed to use in-game exploits at their own advantage. Each team and player are responsible to know which exploits may be available and affect the game.
  144.  
  145. 5.2 If a player uses an in-game bug or exploit at their own or team’s advantage and they are found guilty, they may be disqualified from the tournament and banned on the FACEIT platform.
  146.  
  147. 5.3 If a game-breaking bug happens during the match, players are required to pause the game and contact a FACEIT Admin through the “CALL ADMIN” functionality on the platform.
  148.  
  149. 5.4 If both teams are aware of a bug and do not pause the game nor report it to a FACEIT Admin, the game result will stand.
  150.  
  151. 6. Game End
  152. 6.1. The Game is over when the team’s Ancient Fortress is destroyed. This can only happen either by damage from the opposing team or by surrendering with the "GG" message written in the "all-chat".
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