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Apr 19th, 2016
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  1.  
  2. ** Executing...
  3. ** Command: "I:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
  4. ** Parameters: -game "I:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder"
  5.  
  6. Valve Software - vbsp.exe (May 15 2014)
  7. 4 threads
  8. materialPath: I:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
  9. Loading i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.vmf
  10. Could not locate 'GameData' key in i:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. **** leaked ****
  14. Entity prop_door_rotating (23.00 -130.00 54.00) leaked!
  15. Processing areas...done (0)
  16. Building Faces...done (0)
  17. FixTjuncs...
  18. PruneNodes...
  19. WriteBSP...
  20. done (0)
  21. Creating default LDR cubemaps for env_cubemap using skybox materials:
  22. skybox/sky_day01_01*.vmt
  23. ! Run buildcubemaps in the engine to get the correct cube maps.
  24. Creating default HDR cubemaps for env_cubemap using skybox materials:
  25. skybox/sky_day01_01*.vmt
  26. ! Run buildcubemaps in the engine to get the correct cube maps.
  27. Finding displacement neighbors...
  28. Finding lightmap sample positions...
  29. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  30. Building Physics collision data...
  31. done (0) (8155 bytes)
  32. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  33. Compacting texture/material tables...
  34. Reduced 52 texinfos to 28
  35. Reduced 7 texdatas to 7 (163 bytes to 163)
  36. Writing i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.bsp
  37. 0 seconds elapsed
  38.  
  39. ** Executing...
  40. ** Command: "I:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
  41. ** Parameters: -game "I:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder"
  42.  
  43. Valve Software - vvis.exe (May 15 2014)
  44. 4 threads
  45. reading i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.bsp
  46. reading i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.prt
  47. LoadPortals: couldn't read i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.prt
  48.  
  49.  
  50. ** Executing...
  51. ** Command: "I:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
  52. ** Parameters: -StaticPropLighting -StaticPropPolys -game "I:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder"
  53.  
  54. Valve Software - vrad.exe SSE (May 15 2014)
  55.  
  56. Valve Radiosity Simulator
  57. 4 threads
  58. [Reading texlights from 'lights.rad']
  59. [48 texlights parsed from 'lights.rad']
  60.  
  61. Loading i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.bsp
  62. No vis information, direct lighting only.
  63. Setting up ray-trace acceleration structure... Done (0.05 seconds)
  64. 1112 faces
  65. 7001754 square feet [1008252672.00 square inches]
  66. 0 Displacements
  67. 0 Square Feet [0.00 Square Inches]
  68. sun extent from map=0.087156
  69. 2 direct lights
  70. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  71. Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
  72. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. FinalLightFace Done
  74. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  75. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (43)
  76. Writing leaf ambient...done
  77. Ready to Finish
  78.  
  79. Object names Objects/Maxobjs Memory / Maxmem Fullness
  80. ------------ --------------- --------------- --------
  81. models 1/1024 48/49152 ( 0.1%)
  82. brushes 23/8192 276/98304 ( 0.3%)
  83. brushsides 138/65536 1104/524288 ( 0.2%)
  84. planes 190/65536 3800/1310720 ( 0.3%)
  85. vertexes 2328/65536 27936/786432 ( 3.6%)
  86. nodes 3415/65536 109280/2097152 ( 5.2%)
  87. texinfos 28/12288 2016/884736 ( 0.2%)
  88. texdata 7/2048 224/65536 ( 0.3%)
  89. dispinfos 0/0 0/0 ( 0.0%)
  90. disp_verts 0/0 0/0 ( 0.0%)
  91. disp_tris 0/0 0/0 ( 0.0%)
  92. disp_lmsamples 0/0 0/0 ( 0.0%)
  93. faces 1112/65536 62272/3670016 ( 1.7%)
  94. hdr faces 0/65536 0/3670016 ( 0.0%)
  95. origfaces 56/65536 3136/3670016 ( 0.1%)
  96. leaves 3417/65536 109344/2097152 ( 5.2%)
  97. leaffaces 1115/65536 2230/131072 ( 1.7%)
  98. leafbrushes 1064/65536 2128/131072 ( 1.6%)
  99. areas 2/256 16/2048 ( 0.8%)
  100. surfedges 4721/512000 18884/2048000 ( 0.9%)
  101. edges 2502/256000 10008/1024000 ( 1.0%)
  102. LDR worldlights 2/8192 176/720896 ( 0.0%)
  103. HDR worldlights 0/8192 0/720896 ( 0.0%)
  104. leafwaterdata 0/32768 0/393216 ( 0.0%)
  105. waterstrips 5/32768 50/327680 ( 0.0%)
  106. waterverts 0/65536 0/786432 ( 0.0%)
  107. waterindices 60/65536 120/131072 ( 0.1%)
  108. cubemapsamples 0/1024 0/16384 ( 0.0%)
  109. overlays 0/512 0/180224 ( 0.0%)
  110. LDR lightdata [variable] 49592/0 ( 0.0%)
  111. HDR lightdata [variable] 0/0 ( 0.0%)
  112. visdata [variable] 0/16777216 ( 0.0%)
  113. entdata [variable] 1952/393216 ( 0.5%)
  114. LDR ambient table 3417/65536 13668/262144 ( 5.2%)
  115. HDR ambient table 3417/65536 13668/262144 ( 5.2%)
  116. LDR leaf ambient 9233/65536 258524/1835008 (14.1%)
  117. HDR leaf ambient 3417/65536 95676/1835008 ( 5.2%)
  118. occluders 0/0 0/0 ( 0.0%)
  119. occluder polygons 0/0 0/0 ( 0.0%)
  120. occluder vert ind 0/0 0/0 ( 0.0%)
  121. detail props [variable] 1/12 ( 8.3%)
  122. static props [variable] 1/12 ( 8.3%)
  123. pakfile [variable] 105707/0 ( 0.0%)
  124. physics [variable] 8155/4194304 ( 0.2%)
  125. physics terrain [variable] 2/1048576 ( 0.0%)
  126.  
  127. Level flags = 1
  128.  
  129. Total triangle count: 2273
  130. Writing i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.bsp
  131. 43 seconds elapsed
  132.  
  133. ** Executing...
  134. ** Command: Copy File
  135. ** Parameters: "i:\steamlibrary\steamapps\common\garrysmod\garrysmod\maps\gm_2ftlayoutbuilder.bsp" "I:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\gm_2ftlayoutbuilder.bsp"
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