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- 20:01:42.000 INFO : Vagante Version 1.01
- 20:01:42.000 INFO : Windows 8/10
- 20:01:43.062 INFO : Steam detected, SteamAPI initialized.
- 20:01:43.062 DEBUG : Analytics init successfully.
- 20:01:43.062 INFO : 2018-2-23 20:1
- 20:01:43.062 INFO :
- 20:01:43.062 INFO : Initializing EJoystick...
- 20:01:43.062 DEBUG : EJoystick::initialize
- 20:01:43.125 DEBUG : Added XInput controller: XInput Controller 1
- 20:01:43.125 DEBUG : Input::Input
- 20:01:43.125 DEBUG : Input::reset(-1)
- 20:01:43.125 DEBUG : Input::reset Polling connected joysticks...
- 20:01:43.125 DEBUG : Input::reset Done polling connected joysticks. 1 joysticks found.
- 20:01:43.125 INFO : Input initialized.
- 20:01:43.125 DEBUG : Config::setLanguage Set language to EN - 0
- 20:01:43.125 INFO : Config::loadIni Successfully loaded ./config/config.ini
- 20:01:43.125 INFO : Config loaded.
- 20:01:43.469 INFO : Current Desktop VideoMode: (1280, 1024, 32)
- 20:01:43.594 INFO : sf::RenderWindow successfully initialized.
- 20:01:43.594 INFO : ContextSettings retrieved:
- 20:01:43.594 INFO :
- 20:01:43.594 INFO : ============ CONTEXT SETTINGS =============
- 20:01:43.594 INFO : OpenGL Vendor:"NVIDIA Corporation"
- 20:01:43.594 INFO : OpenGL Renderer:"TITAN V/PCIe/SSE2"
- 20:01:43.594 INFO : OpenGL version: 4.6
- 20:01:43.594 INFO : Depth bits: 0
- 20:01:43.594 INFO : Stencil bits: 0
- 20:01:43.594 INFO : Antialiasing level: 0
- 20:01:43.594 INFO : ===========================================
- 20:01:43.594 INFO :
- 20:01:43.594 DEBUG : SteamNetworking() != nullptr
- 20:01:43.594 DEBUG : Input::initSteamController - Setting action handles...
- 20:01:43.594 DEBUG : Input::initSteamController Finished.
- 20:01:44.390 DEBUG : ResourceArchive::load() - Successfully loaded data.vra resource indices into memory.
- 20:01:44.406 DEBUG : ResourceManager::initialize Starting G+S+P[ 1974 + 294 + 57 ] tasks across 4 thread(s).
- 20:01:44.406 DEBUG : Entity::initEntityStringIdentifiers
- 20:01:44.406 DEBUG : Skill::initSkillStringIdentifiers
- 20:01:47.687 DEBUG : RoomDatabase::initialize Begin.
- 20:01:47.687 INFO : RoomDatabase::loadRooms()
- 20:01:47.687 INFO : Got room data!
- 20:01:47.719 INFO : Set the room dimensions for 12 distinct acts.
- 20:01:47.719 INFO : Loaded rooms.json successfully.
- 20:01:47.719 INFO : RoomDatabase::loadRooms() - Total # of rooms: 768
- 20:01:47.719 DEBUG : RoomDatabase::initialize End.
- 20:01:47.828 INFO : Successfully loaded VFont font/font1.png
- 20:01:47.859 INFO : Successfully loaded VFont font/font_small.png
- 20:01:47.859 INFO : Successfully loaded VFont font/font_small_outlined.png
- 20:01:48.578 INFO : Loading shader: postprocessing.frag
- 20:01:48.578 INFO : Shader postprocessing.frag successfully loaded!
- 20:01:48.625 DEBUG : Loading finished.
- 20:01:48.625 DEBUG : Loaded input selection
- 20:01:48.625 DEBUG : Update input selection. 2
- 20:01:48.625 DEBUG : found joystick
- 20:01:48.625 DEBUG : GuiTextBox::bindString()
- 20:01:48.640 DEBUG : playMusic(title_theme.ogg, transition=0, restart=0
- 20:01:48.640 DEBUG : Client::argc:1
- 20:01:48.640 DEBUG : D:\Program Files (x86)\Steam\steamapps\common\vagante\vagante.exe
- 20:01:48.640 INFO : Stats :: loading data from file.
- 20:01:48.640 DEBUG : Number of entity types: 116
- 20:01:48.640 CLIENT : Setting steam friends rich presence:
- 20:01:48.640 CLIENT : lobbyid:
- 20:01:48.640 CLIENT : status: Main Menu
- 20:01:48.640 DEBUG : Constructing minimapTexture...
- 20:01:48.703 DEBUG : Finished constructing minimapTexture.
- 20:01:48.703 INFO : Client::resized! [512,400.533] {1920,1502}
- 20:01:48.703 DEBUG : Config::saveIni Successfully saved ./config/config.ini
- 20:01:48.703 INFO : doPostProcessing == false
- 20:01:48.703 DEBUG : Done with Client::resized()
- 20:01:48.703 INFO : Client initialized! Time spent: 5713 ms
- 20:01:48.703 DEBUG : Input::joystickConnectEvent: 0
- 20:01:53.781 DEBUG : Starting game from Main Menu.
- 20:01:53.812 DEBUG : Client::newGame - About to cleanUp...
- 20:01:53.812 DEBUG : Client::newGame - Cleaned up.
- 20:01:53.812 INFO :
- 20:01:53.812 INFO : |----------|
- 20:01:53.812 INFO : | NEW GAME | Seed: 591627292
- 20:01:53.812 INFO : |----------|
- 20:01:53.812 INFO :
- 20:01:53.812 DEBUG : LevelGenerator::generateIntermissionLevel: intermissionType=4
- 20:01:53.812 DEBUG : Level::setDimensions Setting dimensions: (32, 24)
- 20:01:53.812 INFO : Gen: Generating collision flags...
- 20:01:53.812 INFO : Gen: Generating display indices...
- 20:01:53.812 DEBUG : LevelGenerator::generateIntermissionLevel: intermissionType=9
- 20:01:53.812 DEBUG : Level::setDimensions Setting dimensions: (32, 24)
- 20:01:53.812 INFO : Gen: Generating collision flags...
- 20:01:53.812 INFO : Gen: Generating display indices...
- 20:01:53.812 INFO : Checking for existing players...
- 20:01:53.812 INFO : Client::newGame complete.
- 20:01:53.812 DEBUG : Client::newGame: setting cumulativeCombatTextDamage=0
- 20:01:53.812 DEBUG : Client::loadGameSaveData {
- 20:01:53.812 ERROR : Client::loadGameSaveData: could not open the "./gamesaves" directory!
- 20:01:53.812 DEBUG : Client::loadGameSaveData } game save count: 0
- 20:01:53.812 DEBUG : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
- 20:01:53.812 DEBUG : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
- 20:01:55.640 DEBUG : PlayerCustomizeMenu::addPlayer(0, 0, 0)
- 20:01:55.656 DEBUG : Player::setLevel: NEW FLOOR:0 NEW ACT:9
- 20:01:55.656 DEBUG : recordedFloors: 0, survivedWithMortalAttribute=0
- 20:01:55.656 DEBUG : Item::equip: Copper Sword
- 20:01:55.656 DEBUG : PlayerCustomizeMenu::added new player at (243.427, 286)
- 20:02:01.234 CLIENT :
- 20:02:01.234 CLIENT : Client::loadNextLevel
- 20:02:01.234 CLIENT :
- 20:02:01.234 INFO : GameEngine::loadNextLevel..............
- 20:02:01.234 INFO : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
- 20:02:01.234 DEBUG :
- 20:02:01.234 DEBUG : 1 Players detected. Setting Game Difficulty for 1 players.
- 20:02:01.234 DEBUG :
- 20:02:01.234 INFO : GameEngine::loadNextLevelCleared entities map.
- 20:02:01.234 DEBUG : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
- 20:02:01.234 INFO : Level::~Level Start destructor: Intermission 1
- 20:02:01.234 INFO : Level::~Level Finished destructor: Intermission 1
- 20:02:01.234 DEBUG : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
- 20:02:01.234 INFO : GameEngine::loadNextLevel: Loading floor...
- 20:02:01.234 INFO : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=1531960216
- 20:02:01.234 DEBUG : Level::setDimensions Setting dimensions: (80, 40)
- 20:02:01.234 INFO :
- 20:02:01.234 INFO : |======================================================
- 20:02:01.234 INFO : | Generating Level: Dark Caves 1 [0,0, 1769863722]
- 20:02:01.234 INFO : |======================================================
- 20:02:01.234 INFO : Gen: Main path...
- 20:02:01.234 INFO : Gen: Side rooms...
- 20:02:01.234 INFO : numRooms: 10
- 20:02:01.234 INFO : maxRooms: 12
- 20:02:01.234 INFO : Tried these links: 4,1,3,2
- 20:02:01.234 INFO : Gen: Shop room(s)...
- 20:02:01.234 INFO : Gen: Treasure room(s)...
- 20:02:01.234 INFO : unlinkedRooms = 7
- 20:02:01.234 INFO : Gen: added treasure room @2,3!
- 20:02:01.234 INFO : Gen: added spellbook room 1 of 1 @1,2!
- 20:02:01.234 INFO : Gen: added 0 secret rooms!
- 20:02:01.234 INFO : Gen: RoomDatabase randomization...
- 20:02:01.234 DEBUG : Rerolling a room that doesn't fit(try 0) at 3, 2. Room Type: 7
- 20:02:01.234 DEBUG : Rerolling a room that doesn't fit(try 0) at 4, 1. Room Type: 3
- 20:02:01.234 INFO : Gen: Initializing rooms...
- 20:02:01.234 INFO : Gen: Node cleanup...
- 20:02:01.234 INFO : Gen: Generating collision flags...
- 20:02:01.234 INFO : Gen: Generating display indices...
- 20:02:01.234 INFO : Gen: Sealing off secret rooms...
- 20:02:01.234 DEBUG : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5 roomW:10 roomH:8
- 20:02:01.234 INFO : Secret rooms sealed!
- 20:02:01.250 INFO : Gen: Enemies...
- 20:02:01.250 DEBUG : ruinsMinOpenY == 100
- 20:02:01.250 INFO : Adding boss..
- 20:02:01.250 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 21, 22. Spikes
- 20:02:01.250 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 21, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 22, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 23, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 26, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 26, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 27, 22. Spikes
- 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 28, 22. Spikes
- 20:02:01.265 INFO : -------------------------------
- 20:02:01.265 INFO : Boss Spawned: BossDragon
- 20:02:01.265 INFO : -------------------------------
- 20:02:01.265 INFO : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
- 20:02:01.265 INFO : LevelGenerator::addRandomEnemies - Complete.
- 20:02:01.265 INFO : LevelGenerator::addTileEntities() - Start.
- 20:02:01.265 DEBUG : Item::maskRevealUsables()
- 20:02:01.265 DEBUG : Item::maskRevealUsables()
- 20:02:01.265 INFO : LevelGenerator::addTileEntities() - Complete.
- 20:02:01.265 INFO : LevelGenerator::generateShrines(...) - Start
- 20:02:01.265 DEBUG : shrineLocations.size() = 13
- 20:02:01.265 INFO : Placed 1 shrines.
- 20:02:01.265 INFO : LevelGenerator::generateShrines(...) - End
- 20:02:01.265 INFO : LevelGenerator::generateTreasure(...) - Start.
- 20:02:01.265 INFO : Found 10 treasure locations
- 20:02:01.265 INFO : Removed 7 treasure locations
- 20:02:01.265 INFO : Created 0 mimics!
- 20:02:01.265 INFO : Generating crates and barrels...
- 20:02:01.265 INFO : LevelGenerator::generateTreasure(...) - Complete.
- 20:02:01.265 DEBUG : Player::setLevel: NEW FLOOR:0 NEW ACT:0
- 20:02:01.265 DEBUG : Item::maskRevealUsables()
- 20:02:01.265 INFO : |======================================================
- 20:02:01.265 INFO : | Finished Generating: Dark Caves 1
- 20:02:01.265 INFO : |======================================================
- 20:02:01.265 INFO :
- 20:02:01.265 INFO : GameEngine::loadNextLevel: Floor generated.
- 20:02:01.265 DEBUG : GameEngine::loadNextLevel: Level Dimensions: 80, 40
- 20:02:01.265 INFO : GameEngine::loadNextLevel: Everything seems good so far.
- 20:02:01.265 INFO : GameEngine::loadNextLevel: Level created. Binding references... currLevel=3160D530 nextLevel=00000000
- 20:02:01.265 DEBUG : GameEngine::loadNextLevel: finished.
- Now entering Dark Caves 1
- Our lone adventurer:
- A Level 1 Knight. Background: No Background
- HP: 100/100 STR: 3 DEX: 2 VIT: 5 INT: 3 LUK: 0
- 20:02:01.265 DEBUG : GameEngine::loadNextLevel: 1. 0 .0
- 20:02:01.265 DEBUG : Client::loadNextLevel: setting cumulativeCombatTextDamage=0
- 20:02:01.265 DEBUG : playMusic(caves_theme.ogg, transition=1, restart=0
- 20:02:01.265 DEBUG : bvhTree::allocateNode Expanding node capacity. 64 -> 128
- Slime hits Player 0 for 4 damage.
- 20:02:06.437 DEBUG : bvhTree::allocateNode Expanding node capacity. 128 -> 256
- Goblin hits Player 0 for 6 damage.
- Goblin hits Barrel for 7 damage.
- Barrel is destroyed.
- 20:02:06.890 INFO : Collision Damage: 1
- Player 0 takes 1 pure damage.
- 20:02:06.906 DEBUG : Shifting projectiles attached to player.
- Slime hits Player 0 for 3 damage.
- Goblin hits Player 0 for 9 damage.
- Goblin hits Player 0 for 5 damage.
- Goblin hits Player 0 for 9 damage.
- 20:02:15.609 DEBUG : Client::~Game - done!
- 20:02:15.609 DEBUG : GameEngine::cleanUpDeleting currLevel...
- 20:02:15.609 INFO : Level::~Level Start destructor: Dark Caves 1
- 20:02:15.609 INFO : Level::~Level Finished destructor: Dark Caves 1
- 20:02:15.609 DEBUG : GameEngine::cleanUpDeleting altLevels[0]...
- 20:02:15.609 INFO : Level::~Level Start destructor: Intermission 1
- 20:02:15.609 INFO : Level::~Level Finished destructor: Intermission 1
- 20:02:15.609 DEBUG : GameEngine::cleanUpFinished cleaning up altLevels.
- 20:02:15.609 DEBUG : GameEngine::~GameEngine() - Deleted currLevel.
- 20:02:17.125 DEBUG : EJoystick::cleanUp
- 20:02:17.125 INFO : Cleanup complete!
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