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Graphics Glitch Vagante

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Feb 23rd, 2018
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  1. 20:01:42.000 INFO : Vagante Version 1.01
  2. 20:01:42.000 INFO : Windows 8/10
  3. 20:01:43.062 INFO : Steam detected, SteamAPI initialized.
  4. 20:01:43.062 DEBUG : Analytics init successfully.
  5. 20:01:43.062 INFO : 2018-2-23 20:1
  6. 20:01:43.062 INFO :
  7. 20:01:43.062 INFO : Initializing EJoystick...
  8. 20:01:43.062 DEBUG : EJoystick::initialize
  9. 20:01:43.125 DEBUG : Added XInput controller: XInput Controller 1
  10. 20:01:43.125 DEBUG : Input::Input
  11. 20:01:43.125 DEBUG : Input::reset(-1)
  12. 20:01:43.125 DEBUG : Input::reset Polling connected joysticks...
  13. 20:01:43.125 DEBUG : Input::reset Done polling connected joysticks. 1 joysticks found.
  14. 20:01:43.125 INFO : Input initialized.
  15. 20:01:43.125 DEBUG : Config::setLanguage Set language to EN - 0
  16. 20:01:43.125 INFO : Config::loadIni Successfully loaded ./config/config.ini
  17. 20:01:43.125 INFO : Config loaded.
  18. 20:01:43.469 INFO : Current Desktop VideoMode: (1280, 1024, 32)
  19. 20:01:43.594 INFO : sf::RenderWindow successfully initialized.
  20. 20:01:43.594 INFO : ContextSettings retrieved:
  21. 20:01:43.594 INFO :
  22. 20:01:43.594 INFO : ============ CONTEXT SETTINGS =============
  23. 20:01:43.594 INFO : OpenGL Vendor:"NVIDIA Corporation"
  24. 20:01:43.594 INFO : OpenGL Renderer:"TITAN V/PCIe/SSE2"
  25. 20:01:43.594 INFO : OpenGL version: 4.6
  26. 20:01:43.594 INFO : Depth bits: 0
  27. 20:01:43.594 INFO : Stencil bits: 0
  28. 20:01:43.594 INFO : Antialiasing level: 0
  29. 20:01:43.594 INFO : ===========================================
  30. 20:01:43.594 INFO :
  31. 20:01:43.594 DEBUG : SteamNetworking() != nullptr
  32. 20:01:43.594 DEBUG : Input::initSteamController - Setting action handles...
  33. 20:01:43.594 DEBUG : Input::initSteamController Finished.
  34. 20:01:44.390 DEBUG : ResourceArchive::load() - Successfully loaded data.vra resource indices into memory.
  35. 20:01:44.406 DEBUG : ResourceManager::initialize Starting G+S+P[ 1974 + 294 + 57 ] tasks across 4 thread(s).
  36. 20:01:44.406 DEBUG : Entity::initEntityStringIdentifiers
  37. 20:01:44.406 DEBUG : Skill::initSkillStringIdentifiers
  38. 20:01:47.687 DEBUG : RoomDatabase::initialize Begin.
  39. 20:01:47.687 INFO : RoomDatabase::loadRooms()
  40. 20:01:47.687 INFO : Got room data!
  41. 20:01:47.719 INFO : Set the room dimensions for 12 distinct acts.
  42. 20:01:47.719 INFO : Loaded rooms.json successfully.
  43. 20:01:47.719 INFO : RoomDatabase::loadRooms() - Total # of rooms: 768
  44. 20:01:47.719 DEBUG : RoomDatabase::initialize End.
  45. 20:01:47.828 INFO : Successfully loaded VFont font/font1.png
  46. 20:01:47.859 INFO : Successfully loaded VFont font/font_small.png
  47. 20:01:47.859 INFO : Successfully loaded VFont font/font_small_outlined.png
  48. 20:01:48.578 INFO : Loading shader: postprocessing.frag
  49. 20:01:48.578 INFO : Shader postprocessing.frag successfully loaded!
  50. 20:01:48.625 DEBUG : Loading finished.
  51. 20:01:48.625 DEBUG : Loaded input selection
  52. 20:01:48.625 DEBUG : Update input selection. 2
  53. 20:01:48.625 DEBUG : found joystick
  54. 20:01:48.625 DEBUG : GuiTextBox::bindString()
  55. 20:01:48.640 DEBUG : playMusic(title_theme.ogg, transition=0, restart=0
  56. 20:01:48.640 DEBUG : Client::argc:1
  57. 20:01:48.640 DEBUG : D:\Program Files (x86)\Steam\steamapps\common\vagante\vagante.exe
  58. 20:01:48.640 INFO : Stats :: loading data from file.
  59. 20:01:48.640 DEBUG : Number of entity types: 116
  60. 20:01:48.640 CLIENT : Setting steam friends rich presence:
  61. 20:01:48.640 CLIENT : lobbyid:
  62. 20:01:48.640 CLIENT : status: Main Menu
  63. 20:01:48.640 DEBUG : Constructing minimapTexture...
  64. 20:01:48.703 DEBUG : Finished constructing minimapTexture.
  65. 20:01:48.703 INFO : Client::resized! [512,400.533] {1920,1502}
  66. 20:01:48.703 DEBUG : Config::saveIni Successfully saved ./config/config.ini
  67. 20:01:48.703 INFO : doPostProcessing == false
  68. 20:01:48.703 DEBUG : Done with Client::resized()
  69. 20:01:48.703 INFO : Client initialized! Time spent: 5713 ms
  70.  
  71. 20:01:48.703 DEBUG : Input::joystickConnectEvent: 0
  72. 20:01:53.781 DEBUG : Starting game from Main Menu.
  73. 20:01:53.812 DEBUG : Client::newGame - About to cleanUp...
  74. 20:01:53.812 DEBUG : Client::newGame - Cleaned up.
  75. 20:01:53.812 INFO :
  76. 20:01:53.812 INFO : |----------|
  77. 20:01:53.812 INFO : | NEW GAME | Seed: 591627292
  78. 20:01:53.812 INFO : |----------|
  79. 20:01:53.812 INFO :
  80. 20:01:53.812 DEBUG : LevelGenerator::generateIntermissionLevel: intermissionType=4
  81. 20:01:53.812 DEBUG : Level::setDimensions Setting dimensions: (32, 24)
  82. 20:01:53.812 INFO : Gen: Generating collision flags...
  83. 20:01:53.812 INFO : Gen: Generating display indices...
  84. 20:01:53.812 DEBUG : LevelGenerator::generateIntermissionLevel: intermissionType=9
  85. 20:01:53.812 DEBUG : Level::setDimensions Setting dimensions: (32, 24)
  86. 20:01:53.812 INFO : Gen: Generating collision flags...
  87. 20:01:53.812 INFO : Gen: Generating display indices...
  88. 20:01:53.812 INFO : Checking for existing players...
  89. 20:01:53.812 INFO : Client::newGame complete.
  90. 20:01:53.812 DEBUG : Client::newGame: setting cumulativeCombatTextDamage=0
  91. 20:01:53.812 DEBUG : Client::loadGameSaveData {
  92. 20:01:53.812 ERROR : Client::loadGameSaveData: could not open the "./gamesaves" directory!
  93. 20:01:53.812 DEBUG : Client::loadGameSaveData } game save count: 0
  94. 20:01:53.812 DEBUG : LoadSavePoint::loadGameSaveData: m_gameSaveData size: 0
  95. 20:01:53.812 DEBUG : playMusic(ambience/char_select_ambience.ogg, transition=1, restart=0
  96. 20:01:55.640 DEBUG : PlayerCustomizeMenu::addPlayer(0, 0, 0)
  97. 20:01:55.656 DEBUG : Player::setLevel: NEW FLOOR:0 NEW ACT:9
  98. 20:01:55.656 DEBUG : recordedFloors: 0, survivedWithMortalAttribute=0
  99. 20:01:55.656 DEBUG : Item::equip: Copper Sword
  100. 20:01:55.656 DEBUG : PlayerCustomizeMenu::added new player at (243.427, 286)
  101. 20:02:01.234 CLIENT :
  102. 20:02:01.234 CLIENT : Client::loadNextLevel
  103. 20:02:01.234 CLIENT :
  104. 20:02:01.234 INFO : GameEngine::loadNextLevel..............
  105. 20:02:01.234 INFO : GameEngine::loadNextLevelplayerCustomizeMenu.exitLevel()
  106. 20:02:01.234 DEBUG :
  107. 20:02:01.234 DEBUG : 1 Players detected. Setting Game Difficulty for 1 players.
  108. 20:02:01.234 DEBUG :
  109. 20:02:01.234 INFO : GameEngine::loadNextLevelCleared entities map.
  110. 20:02:01.234 DEBUG : GameEngine::loadNextLevel: Deleting old Level:Intermission 1
  111. 20:02:01.234 INFO : Level::~Level Start destructor: Intermission 1
  112. 20:02:01.234 INFO : Level::~Level Finished destructor: Intermission 1
  113. 20:02:01.234 DEBUG : GameEngine::loadNextLevel: Successfully deleted: Intermission 1
  114. 20:02:01.234 INFO : GameEngine::loadNextLevel: Loading floor...
  115. 20:02:01.234 INFO : GameEngine::loadNextLevel: :::::::::::::::: generateFloor SEED=1531960216
  116. 20:02:01.234 DEBUG : Level::setDimensions Setting dimensions: (80, 40)
  117. 20:02:01.234 INFO :
  118. 20:02:01.234 INFO : |======================================================
  119. 20:02:01.234 INFO : | Generating Level: Dark Caves 1 [0,0, 1769863722]
  120. 20:02:01.234 INFO : |======================================================
  121. 20:02:01.234 INFO : Gen: Main path...
  122. 20:02:01.234 INFO : Gen: Side rooms...
  123. 20:02:01.234 INFO : numRooms: 10
  124. 20:02:01.234 INFO : maxRooms: 12
  125. 20:02:01.234 INFO : Tried these links: 4,1,3,2
  126. 20:02:01.234 INFO : Gen: Shop room(s)...
  127. 20:02:01.234 INFO : Gen: Treasure room(s)...
  128. 20:02:01.234 INFO : unlinkedRooms = 7
  129. 20:02:01.234 INFO : Gen: added treasure room @2,3!
  130. 20:02:01.234 INFO : Gen: added spellbook room 1 of 1 @1,2!
  131. 20:02:01.234 INFO : Gen: added 0 secret rooms!
  132. 20:02:01.234 INFO : Gen: RoomDatabase randomization...
  133. 20:02:01.234 DEBUG : Rerolling a room that doesn't fit(try 0) at 3, 2. Room Type: 7
  134. 20:02:01.234 DEBUG : Rerolling a room that doesn't fit(try 0) at 4, 1. Room Type: 3
  135. 20:02:01.234 INFO : Gen: Initializing rooms...
  136. 20:02:01.234 INFO : Gen: Node cleanup...
  137. 20:02:01.234 INFO : Gen: Generating collision flags...
  138. 20:02:01.234 INFO : Gen: Generating display indices...
  139. 20:02:01.234 INFO : Gen: Sealing off secret rooms...
  140. 20:02:01.234 DEBUG : LevelGenerator::sealOffSecretRooms(...): level w:8 h:5 roomW:10 roomH:8
  141. 20:02:01.234 INFO : Secret rooms sealed!
  142. 20:02:01.250 INFO : Gen: Enemies...
  143. 20:02:01.250 DEBUG : ruinsMinOpenY == 100
  144. 20:02:01.250 INFO : Adding boss..
  145. 20:02:01.250 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 21, 22. Spikes
  146. 20:02:01.250 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 21, 22. Spikes
  147. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 22, 22. Spikes
  148. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 23, 22. Spikes
  149. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 26, 22. Spikes
  150. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 26, 22. Spikes
  151. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 27, 22. Spikes
  152. 20:02:01.265 DEBUG : LevelGenerator::addBoss Blocking entity! Skipping: 28, 22. Spikes
  153. 20:02:01.265 INFO : -------------------------------
  154. 20:02:01.265 INFO : Boss Spawned: BossDragon
  155. 20:02:01.265 INFO : -------------------------------
  156. 20:02:01.265 INFO : LevelGenerator::addRandomEnemies - Setting enemy starting stats...
  157. 20:02:01.265 INFO : LevelGenerator::addRandomEnemies - Complete.
  158. 20:02:01.265 INFO : LevelGenerator::addTileEntities() - Start.
  159. 20:02:01.265 DEBUG : Item::maskRevealUsables()
  160. 20:02:01.265 DEBUG : Item::maskRevealUsables()
  161. 20:02:01.265 INFO : LevelGenerator::addTileEntities() - Complete.
  162. 20:02:01.265 INFO : LevelGenerator::generateShrines(...) - Start
  163. 20:02:01.265 DEBUG : shrineLocations.size() = 13
  164. 20:02:01.265 INFO : Placed 1 shrines.
  165. 20:02:01.265 INFO : LevelGenerator::generateShrines(...) - End
  166. 20:02:01.265 INFO : LevelGenerator::generateTreasure(...) - Start.
  167. 20:02:01.265 INFO : Found 10 treasure locations
  168. 20:02:01.265 INFO : Removed 7 treasure locations
  169. 20:02:01.265 INFO : Created 0 mimics!
  170. 20:02:01.265 INFO : Generating crates and barrels...
  171. 20:02:01.265 INFO : LevelGenerator::generateTreasure(...) - Complete.
  172. 20:02:01.265 DEBUG : Player::setLevel: NEW FLOOR:0 NEW ACT:0
  173. 20:02:01.265 DEBUG : Item::maskRevealUsables()
  174. 20:02:01.265 INFO : |======================================================
  175. 20:02:01.265 INFO : | Finished Generating: Dark Caves 1
  176. 20:02:01.265 INFO : |======================================================
  177. 20:02:01.265 INFO :
  178. 20:02:01.265 INFO : GameEngine::loadNextLevel: Floor generated.
  179. 20:02:01.265 DEBUG : GameEngine::loadNextLevel: Level Dimensions: 80, 40
  180. 20:02:01.265 INFO : GameEngine::loadNextLevel: Everything seems good so far.
  181. 20:02:01.265 INFO : GameEngine::loadNextLevel: Level created. Binding references... currLevel=3160D530 nextLevel=00000000
  182. 20:02:01.265 DEBUG : GameEngine::loadNextLevel: finished.
  183.  
  184. Now entering Dark Caves 1
  185. Our lone adventurer:
  186. A Level 1 Knight. Background: No Background
  187. HP: 100/100 STR: 3 DEX: 2 VIT: 5 INT: 3 LUK: 0
  188.  
  189. 20:02:01.265 DEBUG : GameEngine::loadNextLevel: 1. 0 .0
  190. 20:02:01.265 DEBUG : Client::loadNextLevel: setting cumulativeCombatTextDamage=0
  191. 20:02:01.265 DEBUG : playMusic(caves_theme.ogg, transition=1, restart=0
  192. 20:02:01.265 DEBUG : bvhTree::allocateNode Expanding node capacity. 64 -> 128
  193. Slime hits Player 0 for 4 damage.
  194. 20:02:06.437 DEBUG : bvhTree::allocateNode Expanding node capacity. 128 -> 256
  195. Goblin hits Player 0 for 6 damage.
  196. Goblin hits Barrel for 7 damage.
  197. Barrel is destroyed.
  198. 20:02:06.890 INFO : Collision Damage: 1
  199. Player 0 takes 1 pure damage.
  200. 20:02:06.906 DEBUG : Shifting projectiles attached to player.
  201. Slime hits Player 0 for 3 damage.
  202. Goblin hits Player 0 for 9 damage.
  203. Goblin hits Player 0 for 5 damage.
  204. Goblin hits Player 0 for 9 damage.
  205. 20:02:15.609 DEBUG : Client::~Game - done!
  206. 20:02:15.609 DEBUG : GameEngine::cleanUpDeleting currLevel...
  207. 20:02:15.609 INFO : Level::~Level Start destructor: Dark Caves 1
  208. 20:02:15.609 INFO : Level::~Level Finished destructor: Dark Caves 1
  209. 20:02:15.609 DEBUG : GameEngine::cleanUpDeleting altLevels[0]...
  210. 20:02:15.609 INFO : Level::~Level Start destructor: Intermission 1
  211. 20:02:15.609 INFO : Level::~Level Finished destructor: Intermission 1
  212. 20:02:15.609 DEBUG : GameEngine::cleanUpFinished cleaning up altLevels.
  213. 20:02:15.609 DEBUG : GameEngine::~GameEngine() - Deleted currLevel.
  214. 20:02:17.125 DEBUG : EJoystick::cleanUp
  215. 20:02:17.125 INFO : Cleanup complete!
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