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Jul 16th, 2018
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  1. class CfgPatches {
  2. class psz_c_ui_backgrounds {
  3. units[] = {};
  4. weapons[] = {};
  5. requiredVersion = 1.5;
  6. requiredAddons[] = {"psz_c_ui"};
  7. author[] = {"Jon","zGuba"};
  8. };
  9. };
  10. // TODO: wydzielic poniższe do osobnych plików
  11. class RscPictureKeepAspect; // External class reference
  12. class RscStandardDisplay; // External class reference
  13. class RscPicture; // External class reference
  14.  
  15. class RscDisplayLoading {
  16. class Variants {
  17. class LoadingOne {
  18. class controls {
  19. class LoadingPic: RscPictureKeepAspect {
  20. text = "\t1o_sys_splash\addons\tier1_splash.jpg";
  21. };
  22. };
  23. };
  24. };
  25. };
  26.  
  27. class RscDisplayLoadMission: RscStandardDisplay {
  28. class controlsBackground {
  29. class LoadingPic: RscPictureKeepAspect {
  30. text = "\t1o_sys_splash\addons\tier1_splash.jpg";
  31. };
  32. };
  33. };
  34.  
  35. class RscDisplayStart: RscStandardDisplay {
  36. class controls {
  37. class LoadingPic: RscPictureKeepAspect {
  38. idc = 105;
  39. x = "SafezoneX";
  40. y = "SafezoneY+SafezoneH*0.075";
  41. w = "SafezoneW";
  42. h = "SafezoneH*0.85";
  43. text = "\t1o_sys_splash\addons\tier1_splash.jpg";
  44. colortext[] = {1, 1, 1, 1};
  45. };
  46. };
  47. };
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