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jevil

Jun 27th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Noob Script--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by henriquegame2015
  6. --FE code by henry (henriquegame2015)
  7.  
  8. --------------------------------
  9. you find rare script good
  10. dont leak...
  11. --------------------------------
  12. ]])
  13.  
  14. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  15. local Player,game,owner = owner,game
  16. local RealPlayer = Player
  17. do
  18. local rp = RealPlayer
  19. script.Parent = rp.Character
  20.  
  21. --RemoteEvent for communicating
  22. local Event = Instance.new("RemoteEvent")
  23. Event.Name = "UserInput_Event"
  24.  
  25. --Fake event to make stuff like Mouse.KeyDown work
  26. local function fakeEvent()
  27. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  28. t.connect = t.Connect
  29. return t
  30. end
  31.  
  32. --Creating fake input objects with fake variables
  33. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function te(self,ev,...)
  43. local t = m[ev]
  44. if t and t._fakeEvent then
  45. for _,f in pairs(t.Functions) do
  46. f(...)
  47. end
  48. end
  49. end
  50. m.TrigEvent = te
  51. UIS.TrigEvent = te
  52.  
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=rp then return end
  55. m.Target = io.Target
  56. m.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. for _,t in pairs(CAS.Actions) do
  63. for _,k in pairs(t.Keys) do
  64. if k==io.KeyCode then
  65. t.Function(t.Name,io.UserInputState,io)
  66. end
  67. end
  68. end
  69. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  70. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  71. end
  72. end)
  73. Event.Parent = NLS([==[
  74. local Player = game:GetService("Players").LocalPlayer
  75. local Event = script:WaitForChild("UserInput_Event")
  76.  
  77. local Mouse = Player:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,a)
  80. if a then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data 30 times every second, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. while wait(1/30) do
  91. if h~=Mouse.Hit or t~=Mouse.Target then
  92. h,t=Mouse.Hit,Mouse.Target
  93. Event:FireServer({isMouse=true,Target=t,Hit=h})
  94. end
  95. end]==],Player.Character)
  96.  
  97. ----Sandboxed game object that allows the usage of client-side methods and services
  98. --Real game object
  99. local _rg = game
  100.  
  101. --Metatable for fake service
  102. local fsmt = {
  103. __index = function(self,k)
  104. local s = rawget(self,"_RealService")
  105. if s then return s[k] end
  106. end,
  107. __newindex = function(self,k,v)
  108. local s = rawget(self,"_RealService")
  109. if s then s[k]=v end
  110. end,
  111. __call = function(self,...)
  112. local s = rawget(self,"_RealService")
  113. if s then return s(...) end
  114. end
  115. }
  116. local function FakeService(t,RealService)
  117. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  118. return setmetatable(t,fsmt)
  119. end
  120.  
  121. --Fake game object
  122. local g = {
  123. GetService = function(self,s)
  124. return self[s]
  125. end,
  126. Players = FakeService({
  127. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  128. },"Players"),
  129. UserInputService = FakeService(UIS,"UserInputService"),
  130. ContextActionService = FakeService(CAS,"ContextActionService"),
  131. }
  132. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  133. g.service = g.GetService
  134.  
  135. g.RunService = FakeService({
  136. RenderStepped = _rg:GetService("RunService").Heartbeat,
  137. BindToRenderStep = function(self,name,_,fun)
  138. self._btrs[name] = self.Heartbeat:Connect(fun)
  139. end,
  140. UnbindFromRenderStep = function(self,name)
  141. self._btrs[name]:Disconnect()
  142. end,
  143. },"RunService")
  144.  
  145. setmetatable(g,{
  146. __index=function(self,s)
  147. return _rg:GetService(s) or typeof(_rg[s])=="function"
  148. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  149. end,
  150. __newindex = fsmt.__newindex,
  151. __call = fsmt.__call
  152. })
  153. --Changing owner to fake player object to support owner:GetMouse()
  154. game,owner = g,g.Players.LocalPlayer
  155. end
  156.  
  157. Player = owner
  158. PlayerGui = Player.PlayerGui
  159. Cam = workspace.CurrentCamera
  160. Backpack = Player.Backpack
  161. Character = Player.Character
  162. Humanoid = Character.Humanoid
  163. Mouse = Player:GetMouse()
  164. RootPart = Character["HumanoidRootPart"]
  165. Torso = Character["Torso"]
  166. Head = Character["Head"]
  167. RightArm = Character["Right Arm"]
  168. LeftArm = Character["Left Arm"]
  169. RightLeg = Character["Right Leg"]
  170. LeftLeg = Character["Left Leg"]
  171. RootJoint = RootPart["RootJoint"]
  172. Neck = Torso["Neck"]
  173. RightShoulder = Torso["Right Shoulder"]
  174. LeftShoulder = Torso["Left Shoulder"]
  175. RightHip = Torso["Right Hip"]
  176. LeftHip = Torso["Left Hip"]
  177.  
  178. Character = Player.Character
  179. Humanoid = Character.Humanoid
  180. ---------
  181. plr = game.Players.LocalPlayer
  182. chara = plr.Character
  183. mouse = plr:GetMouse()
  184. Create = Instance.new
  185. Huge = math.huge
  186.  
  187.  
  188.  
  189.  
  190. local shadowhead = Create("Part",chara.Head)
  191. shadowhead.BrickColor = BrickColor.new("Really black")
  192. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  193. shadowhead.CanCollide = false
  194. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  195. shadowheadmesh.MeshType = "Head"
  196. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  197. local weld2 = Create("Weld",shadowhead)
  198. weld2.Part0 = shadowhead
  199. weld2.Part1 = chara.Head
  200. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. char = Player.Character
  208. Humanoid = Character.Humanoid
  209. Mouse = Player:GetMouse()
  210. RootPart = Character["HumanoidRootPart"]
  211. Torso = Character["Torso"]
  212. Head = Character["Head"]
  213. RightArm = Character["Right Arm"]
  214. LeftArm = Character["Left Arm"]
  215. RightLeg = Character["Right Leg"]
  216. LeftLeg = Character["Left Leg"]
  217. RootJoint = RootPart["RootJoint"]
  218. Neck = Torso["Neck"]
  219. RightShoulder = Torso["Right Shoulder"]
  220. LeftShoulder = Torso["Left Shoulder"]
  221. RightHip = Torso["Right Hip"]
  222. LeftHip = Torso["Left Hip"]
  223.  
  224. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  225. Head.face.Texture = Orin
  226. function weld(a, b, acf)
  227. local w = Instance.new("Weld", a)
  228. w.Part0 = a
  229. w.Part1 = b
  230. w.C0 = acf
  231. end
  232.  
  233. char.Humanoid.MaxHealth = 9999
  234. char.Humanoid.Health = 9999
  235.  
  236. char.Humanoid.Changed:Connect(function()
  237.  
  238.  
  239. char.Humanoid.Health = 9999
  240.  
  241. end)
  242. --------------------------------
  243. char.Head.face.Texture = "rbxassetid://3327288610"
  244. --------------------------------
  245.  
  246.  
  247.  
  248.  
  249. -------------------------------------------------------
  250.  
  251. local FavIDs = {
  252. 340106355, --Nefl Crystals
  253. 927529620, --Dimension
  254. 876981900, --Fantasy
  255. 398987889, --Ordinary Days
  256. 1117396305, --Oh wait, it's you.
  257. 885996042, --Action Winter Journey
  258. 919231299, --Sprawling Idiot Effigy
  259. 743466274, --Good Day Sunshine
  260. 727411183, --Knife Fight
  261. 1402748531, --The Earth Is Counting On You!
  262. 595230126 --Robot Language
  263. }
  264.  
  265.  
  266.  
  267. --The reality of my life isn't real but a Universe -makhail07
  268. wait(0.2)
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('SCRIPTNAME Loaded')
  272. print('SCRIPT DESCRIPTION')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("New Yeller")
  289.  
  290. -------------------------------------------------------
  291. --Start Good Stuff--
  292. -------------------------------------------------------
  293. cam = game.Workspace.CurrentCamera
  294. CF = CFrame.new
  295. angles = CFrame.Angles
  296. attack = false
  297. Euler = CFrame.fromEulerAnglesXYZ
  298. Rad = math.rad
  299. IT = Instance.new
  300. BrickC = BrickColor.new
  301. Cos = math.cos
  302. Acos = math.acos
  303. Sin = math.sin
  304. Asin = math.asin
  305. Abs = math.abs
  306. Mrandom = math.random
  307. Floor = math.floor
  308.  
  309.  
  310.  
  311. -------------------------------------------------------
  312. --End Good Stuff--
  313. -------------------------------------------------------
  314. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  315. RSH, LSH = nil, nil
  316. RW = Instance.new("Weld")
  317. LW = Instance.new("Weld")
  318. RH = tors["Right Hip"]
  319. LH = tors["Left Hip"]
  320. RSH = tors["Right Shoulder"]
  321. LSH = tors["Left Shoulder"]
  322. RSH.Parent = nil
  323. LSH.Parent = nil
  324. RW.Name = "RW"
  325. RW.Part0 = tors
  326. RW.C0 = CF(1.5, 0.5, 0)
  327. RW.C1 = CF(0, 0.5, 0)
  328. RW.Part1 = ra
  329. RW.Parent = tors
  330. LW.Name = "LW"
  331. LW.Part0 = tors
  332. LW.C0 = CF(-1.5, 0.5, 0)
  333. LW.C1 = CF(0, 0.5, 0)
  334. LW.Part1 = la
  335. LW.Parent = tors
  336. Effects = {}
  337. -------------------------------------------------------
  338. --Start HeartBeat--
  339. -------------------------------------------------------
  340. ArtificialHB = Instance.new("BindableEvent", script)
  341. ArtificialHB.Name = "Heartbeat"
  342. script:WaitForChild("Heartbeat")
  343.  
  344. frame = 1 / 60
  345. tf = 0
  346. allowframeloss = false
  347. tossremainder = false
  348.  
  349.  
  350. lastframe = tick()
  351. script.Heartbeat:Fire()
  352.  
  353.  
  354. game:GetService("RunService").Heartbeat:connect(function(s, p)
  355. tf = tf + s
  356. if tf >= frame then
  357. if allowframeloss then
  358. script.Heartbeat:Fire()
  359. lastframe = tick()
  360. else
  361. for i = 1, math.floor(tf / frame) do
  362. script.Heartbeat:Fire()
  363. end
  364. lastframe = tick()
  365. end
  366. if tossremainder then
  367. tf = 0
  368. else
  369. tf = tf - frame * math.floor(tf / frame)
  370. end
  371. end
  372. end)
  373. -------------------------------------------------------
  374. --End HeartBeat--
  375. -------------------------------------------------------
  376.  
  377. -------------------------------------------------------
  378. --Start Important Functions--
  379. -------------------------------------------------------
  380. function swait(num)
  381. if num == 0 or num == nil then
  382. game:service("RunService").Stepped:wait(0)
  383. else
  384. for i = 0, num do
  385. game:service("RunService").Stepped:wait(0)
  386. end
  387. end
  388. end
  389. function thread(f)
  390. coroutine.resume(coroutine.create(f))
  391. end
  392. function clerp(a, b, t)
  393. local qa = {
  394. QuaternionFromCFrame(a)
  395. }
  396. local qb = {
  397. QuaternionFromCFrame(b)
  398. }
  399. local ax, ay, az = a.x, a.y, a.z
  400. local bx, by, bz = b.x, b.y, b.z
  401. local _t = 1 - t
  402. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  403. end
  404. function QuaternionFromCFrame(cf)
  405. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  406. local trace = m00 + m11 + m22
  407. if trace > 0 then
  408. local s = math.sqrt(1 + trace)
  409. local recip = 0.5 / s
  410. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  411. else
  412. local i = 0
  413. if m00 < m11 then
  414. i = 1
  415. end
  416. if m22 > (i == 0 and m00 or m11) then
  417. i = 2
  418. end
  419. if i == 0 then
  420. local s = math.sqrt(m00 - m11 - m22 + 1)
  421. local recip = 0.5 / s
  422. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  423. elseif i == 1 then
  424. local s = math.sqrt(m11 - m22 - m00 + 1)
  425. local recip = 0.5 / s
  426. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  427. elseif i == 2 then
  428. local s = math.sqrt(m22 - m00 - m11 + 1)
  429. local recip = 0.5 / s
  430. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  435. local xs, ys, zs = x + x, y + y, z + z
  436. local wx, wy, wz = w * xs, w * ys, w * zs
  437. local xx = x * xs
  438. local xy = x * ys
  439. local xz = x * zs
  440. local yy = y * ys
  441. local yz = y * zs
  442. local zz = z * zs
  443. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  444. end
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp
  448. if cosTheta >= 1.0E-4 then
  449. if 1 - cosTheta > 1.0E-4 then
  450. local theta = math.acos(cosTheta)
  451. local invSinTheta = 1 / Sin(theta)
  452. startInterp = Sin((1 - t) * theta) * invSinTheta
  453. finishInterp = Sin(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. elseif 1 + cosTheta > 1.0E-4 then
  459. local theta = math.acos(-cosTheta)
  460. local invSinTheta = 1 / Sin(theta)
  461. startInterp = Sin((t - 1) * theta) * invSinTheta
  462. finishInterp = Sin(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469. function rayCast(Position, Direction, Range, Ignore)
  470. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  471. end
  472. local RbxUtility = LoadLibrary("RbxUtility")
  473. local Create = RbxUtility.Create
  474.  
  475. function getRegion(point,range,ignore)
  476. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  477. end
  478.  
  479. function GetTorso(char)
  480. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  481. end
  482.  
  483. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  484. -------------------------------------------------------
  485. --Start Damage Function--
  486. -------------------------------------------------------
  487. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  488. if hit.Parent == nil then
  489. return
  490. end
  491. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  492. for _, v in pairs(hit.Parent:children()) do
  493. if v:IsA("Humanoid") then
  494. h = v
  495. end
  496. end
  497. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  498.  
  499. hit.Parent:FindFirstChild("Head"):BreakJoints()
  500. end
  501.  
  502. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  503. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  504. if hit.Parent.DebounceHit.Value == true then
  505. return
  506. end
  507. end
  508. if insta == true then
  509. hit.Parent:FindFirstChild("Head"):BreakJoints()
  510. end
  511. local c = Create("ObjectValue"){
  512. Name = "creator",
  513. Value = game:service("Players").LocalPlayer,
  514. Parent = h,
  515. }
  516. game:GetService("Debris"):AddItem(c, .5)
  517. if HitSound ~= nil and HitPitch ~= nil then
  518. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  519. end
  520. local Damage = math.random(minim, maxim)
  521. local blocked = false
  522. local block = hit.Parent:findFirstChild("Block")
  523. if block ~= nil then
  524. if block.className == "IntValue" then
  525. if block.Value > 0 then
  526. blocked = true
  527. block.Value = block.Value - 1
  528. print(block.Value)
  529. end
  530. end
  531. end
  532. if blocked == false then
  533. h.Health = h.Health - Damage
  534. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  535. else
  536. h.Health = h.Health - (Damage / 2)
  537. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  538. end
  539. if Type == "Knockdown" then
  540. local hum = hit.Parent.Humanoid
  541. hum.PlatformStand = true
  542. coroutine.resume(coroutine.create(function(HHumanoid)
  543. swait(1)
  544. HHumanoid.PlatformStand = false
  545. end), hum)
  546. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  547. local bodvol = Create("BodyVelocity"){
  548. velocity = angle * knockback,
  549. P = 5000,
  550. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  551. Parent = hit,
  552. }
  553. local rl = Create("BodyAngularVelocity"){
  554. P = 3000,
  555. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  556. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  557. Parent = hit,
  558. }
  559. game:GetService("Debris"):AddItem(bodvol, .5)
  560. game:GetService("Debris"):AddItem(rl, .5)
  561. elseif Type == "Normal" then
  562. local vp = Create("BodyVelocity"){
  563. P = 500,
  564. maxForce = Vector3.new(math.huge, 0, math.huge),
  565. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  566. }
  567. if knockback > 0 then
  568. vp.Parent = hit.Parent.Torso
  569. end
  570. game:GetService("Debris"):AddItem(vp, .5)
  571. elseif Type == "Up" then
  572. local bodyVelocity = Create("BodyVelocity"){
  573. velocity = Vector3.new(0, 20, 0),
  574. P = 5000,
  575. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  576. Parent = hit,
  577. }
  578. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  579. elseif Type == "DarkUp" then
  580. coroutine.resume(coroutine.create(function()
  581. for i = 0, 1, 0.1 do
  582. swait()
  583. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  584. end
  585. end))
  586. local bodyVelocity = Create("BodyVelocity"){
  587. velocity = Vector3.new(0, 20, 0),
  588. P = 5000,
  589. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  590. Parent = hit,
  591. }
  592. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  593. elseif Type == "Snare" then
  594. local bp = Create("BodyPosition"){
  595. P = 2000,
  596. D = 100,
  597. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  598. position = hit.Parent.Torso.Position,
  599. Parent = hit.Parent.Torso,
  600. }
  601. game:GetService("Debris"):AddItem(bp, 1)
  602. elseif Type == "Freeze" then
  603. local BodPos = Create("BodyPosition"){
  604. P = 50000,
  605. D = 1000,
  606. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  607. position = hit.Parent.Torso.Position,
  608. Parent = hit.Parent.Torso,
  609. }
  610. local BodGy = Create("BodyGyro") {
  611. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  612. P = 20e+003,
  613. Parent = hit.Parent.Torso,
  614. cframe = hit.Parent.Torso.CFrame,
  615. }
  616. hit.Parent.Torso.Anchored = true
  617. coroutine.resume(coroutine.create(function(Part)
  618. swait(1.5)
  619. Part.Anchored = false
  620. end), hit.Parent.Torso)
  621. game:GetService("Debris"):AddItem(BodPos, 3)
  622. game:GetService("Debris"):AddItem(BodGy, 3)
  623. end
  624. local debounce = Create("BoolValue"){
  625. Name = "DebounceHit",
  626. Parent = hit.Parent,
  627. Value = true,
  628. }
  629. game:GetService("Debris"):AddItem(debounce, Delay)
  630. c = Create("ObjectValue"){
  631. Name = "creator",
  632. Value = Player,
  633. Parent = h,
  634. }
  635. game:GetService("Debris"):AddItem(c, .5)
  636. end
  637. end
  638. -------------------------------------------------------
  639. --End Damage Function--
  640. -------------------------------------------------------
  641.  
  642. -------------------------------------------------------
  643. --Start Damage Function Customization--
  644. -------------------------------------------------------
  645. function ShowDamage(Pos, Text, Time, Color)
  646. local Rate = (1 / 30)
  647. local Pos = (Pos or Vector3.new(0, 0, 0))
  648. local Text = (Text or "")
  649. local Time = (Time or 2)
  650. local Color = (Color or Color3.new(255, 255, 1))
  651. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  652. EffectPart.Anchored = true
  653. local BillboardGui = Create("BillboardGui"){
  654. Size = UDim2.new(3, 0, 3, 0),
  655. Adornee = EffectPart,
  656. Parent = EffectPart,
  657. }
  658. local TextLabel = Create("TextLabel"){
  659. BackgroundTransparency = 1,
  660. Size = UDim2.new(1, 0, 1, 0),
  661. Text = Text,
  662. Font = "Bodoni",
  663. TextColor3 = Color,
  664. TextScaled = true,
  665. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  666. Parent = BillboardGui,
  667. }
  668. game.Debris:AddItem(EffectPart, (Time))
  669. EffectPart.Parent = game:GetService("Workspace")
  670. delay(0, function()
  671. local Frames = (Time / Rate)
  672. for Frame = 1, Frames do
  673. wait(Rate)
  674. local Percent = (Frame / Frames)
  675. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  676. TextLabel.TextTransparency = Percent
  677. end
  678. if EffectPart and EffectPart.Parent then
  679. EffectPart:Destroy()
  680. end
  681. end)
  682. end
  683. -------------------------------------------------------
  684. --End Damage Function Customization--
  685. -------------------------------------------------------
  686.  
  687. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  688. for _, c in pairs(workspace:children()) do
  689. local hum = c:findFirstChild("Humanoid")
  690. if hum ~= nil then
  691. local head = c:findFirstChild("Head")
  692. if head ~= nil then
  693. local targ = head.Position - Part.Position
  694. local mag = targ.magnitude
  695. if magni >= mag and c.Name ~= plr.Name then
  696. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703.  
  704. CFuncs = {
  705. Part = {
  706. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. Parent = Parent,
  709. Reflectance = Reflectance,
  710. Transparency = Transparency,
  711. CanCollide = false,
  712. Locked = true,
  713. BrickColor = BrickColor.new(tostring(BColor)),
  714. Name = Name,
  715. Size = Size,
  716. Material = Material
  717. })
  718. RemoveOutlines(Part)
  719. return Part
  720. end
  721. },
  722. Mesh = {
  723. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  724. local Msh = Create(Mesh)({
  725. Parent = Part,
  726. Offset = OffSet,
  727. Scale = Scale
  728. })
  729. if Mesh == "SpecialMesh" then
  730. Msh.MeshType = MeshType
  731. Msh.MeshId = MeshId
  732. end
  733. return Msh
  734. end
  735. },
  736. Mesh = {
  737. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  738. local Msh = Create(Mesh)({
  739. Parent = Part,
  740. Offset = OffSet,
  741. Scale = Scale
  742. })
  743. if Mesh == "SpecialMesh" then
  744. Msh.MeshType = MeshType
  745. Msh.MeshId = MeshId
  746. end
  747. return Msh
  748. end
  749. },
  750. Weld = {
  751. Create = function(Parent, Part0, Part1, C0, C1)
  752. local Weld = Create("Weld")({
  753. Parent = Parent,
  754. Part0 = Part0,
  755. Part1 = Part1,
  756. C0 = C0,
  757. C1 = C1
  758. })
  759. return Weld
  760. end
  761. },
  762. Sound = {
  763. Create = function(id, par, vol, pit)
  764. coroutine.resume(coroutine.create(function()
  765. local S = Create("Sound")({
  766. Volume = vol,
  767. Pitch = pit or 1,
  768. SoundId = id,
  769. Parent = par or workspace
  770. })
  771. wait()
  772. S:play()
  773. game:GetService("Debris"):AddItem(S, 6)
  774. end))
  775. end
  776. },
  777. ParticleEmitter = {
  778. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  779. local fp = Create("ParticleEmitter")({
  780. Parent = Parent,
  781. Color = ColorSequence.new(Color1, Color2),
  782. LightEmission = LightEmission,
  783. Size = Size,
  784. Texture = Texture,
  785. Transparency = Transparency,
  786. ZOffset = ZOffset,
  787. Acceleration = Accel,
  788. Drag = Drag,
  789. LockedToPart = LockedToPart,
  790. VelocityInheritance = VelocityInheritance,
  791. EmissionDirection = EmissionDirection,
  792. Enabled = Enabled,
  793. Lifetime = LifeTime,
  794. Rate = Rate,
  795. Rotation = Rotation,
  796. RotSpeed = RotSpeed,
  797. Speed = Speed,
  798. VelocitySpread = VelocitySpread
  799. })
  800. return fp
  801. end
  802. }
  803. }
  804. function RemoveOutlines(part)
  805. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  806. end
  807. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  808. local Part = Create("Part")({
  809. formFactor = FormFactor,
  810. Parent = Parent,
  811. Reflectance = Reflectance,
  812. Transparency = Transparency,
  813. CanCollide = false,
  814. Locked = true,
  815. BrickColor = BrickColor.new(tostring(BColor)),
  816. Name = Name,
  817. Size = Size,
  818. Material = Material
  819. })
  820. RemoveOutlines(Part)
  821. return Part
  822. end
  823. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. function CreateWeld(Parent, Part0, Part1, C0, C1)
  836. local Weld = Create("Weld")({
  837. Parent = Parent,
  838. Part0 = Part0,
  839. Part1 = Part1,
  840. C0 = C0,
  841. C1 = C1
  842. })
  843. return Weld
  844. end
  845.  
  846.  
  847. -------------------------------------------------------
  848. --Start Effect Function--
  849. -------------------------------------------------------
  850. EffectModel = Instance.new("Model", char)
  851. Effects = {
  852. Block = {
  853. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  854. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  855. prt.Anchored = true
  856. prt.CFrame = cframe
  857. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  858. game:GetService("Debris"):AddItem(prt, 10)
  859. if Type == 1 or Type == nil then
  860. table.insert(Effects, {
  861. prt,
  862. "Block1",
  863. delay,
  864. x3,
  865. y3,
  866. z3,
  867. msh
  868. })
  869. elseif Type == 2 then
  870. table.insert(Effects, {
  871. prt,
  872. "Block2",
  873. delay,
  874. x3,
  875. y3,
  876. z3,
  877. msh
  878. })
  879. else
  880. table.insert(Effects, {
  881. prt,
  882. "Block3",
  883. delay,
  884. x3,
  885. y3,
  886. z3,
  887. msh
  888. })
  889. end
  890. end
  891. },
  892. Sphere = {
  893. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  894. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  895. prt.Anchored = true
  896. prt.CFrame = cframe
  897. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  898. game:GetService("Debris"):AddItem(prt, 10)
  899. table.insert(Effects, {
  900. prt,
  901. "Cylinder",
  902. delay,
  903. x3,
  904. y3,
  905. z3,
  906. msh
  907. })
  908. end
  909. },
  910. Cylinder = {
  911. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  912. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  913. prt.Anchored = true
  914. prt.CFrame = cframe
  915. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  916. game:GetService("Debris"):AddItem(prt, 10)
  917. table.insert(Effects, {
  918. prt,
  919. "Cylinder",
  920. delay,
  921. x3,
  922. y3,
  923. z3,
  924. msh
  925. })
  926. end
  927. },
  928. Wave = {
  929. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  930. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  931. prt.Anchored = true
  932. prt.CFrame = cframe
  933. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  934. game:GetService("Debris"):AddItem(prt, 10)
  935. table.insert(Effects, {
  936. prt,
  937. "Cylinder",
  938. delay,
  939. x3 / 60,
  940. y3 / 60,
  941. z3 / 60,
  942. msh
  943. })
  944. end
  945. },
  946. Ring = {
  947. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  948. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  949. prt.Anchored = true
  950. prt.CFrame = cframe
  951. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  952. game:GetService("Debris"):AddItem(prt, 10)
  953. table.insert(Effects, {
  954. prt,
  955. "Cylinder",
  956. delay,
  957. x3,
  958. y3,
  959. z3,
  960. msh
  961. })
  962. end
  963. },
  964. Break = {
  965. Create = function(brickcolor, cframe, x1, y1, z1)
  966. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  967. prt.Anchored = true
  968. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  969. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  970. local num = math.random(10, 50) / 1000
  971. game:GetService("Debris"):AddItem(prt, 10)
  972. table.insert(Effects, {
  973. prt,
  974. "Shatter",
  975. num,
  976. prt.CFrame,
  977. math.random() - math.random(),
  978. 0,
  979. math.random(50, 100) / 100
  980. })
  981. end
  982. },
  983. Spiral = {
  984. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  985. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  986. prt.Anchored = true
  987. prt.CFrame = cframe
  988. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  989. game:GetService("Debris"):AddItem(prt, 10)
  990. table.insert(Effects, {
  991. prt,
  992. "Cylinder",
  993. delay,
  994. x3,
  995. y3,
  996. z3,
  997. msh
  998. })
  999. end
  1000. },
  1001. Push = {
  1002. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1003. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1004. prt.Anchored = true
  1005. prt.CFrame = cframe
  1006. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1007. game:GetService("Debris"):AddItem(prt, 10)
  1008. table.insert(Effects, {
  1009. prt,
  1010. "Cylinder",
  1011. delay,
  1012. x3,
  1013. y3,
  1014. z3,
  1015. msh
  1016. })
  1017. end
  1018. }
  1019. }
  1020. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1021. local fp = IT("Part")
  1022. fp.formFactor = formfactor
  1023. fp.Parent = parent
  1024. fp.Reflectance = reflectance
  1025. fp.Transparency = transparency
  1026. fp.CanCollide = false
  1027. fp.Locked = true
  1028. fp.BrickColor = brickcolor
  1029. fp.Name = name
  1030. fp.Size = size
  1031. fp.Position = tors.Position
  1032. RemoveOutlines(fp)
  1033. fp.Material = "SmoothPlastic"
  1034. fp:BreakJoints()
  1035. return fp
  1036. end
  1037.  
  1038. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1039. local mesh = IT(Mesh)
  1040. mesh.Parent = part
  1041. if Mesh == "SpecialMesh" then
  1042. mesh.MeshType = meshtype
  1043. if meshid ~= "nil" then
  1044. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1045. end
  1046. end
  1047. mesh.Offset = offset
  1048. mesh.Scale = scale
  1049. return mesh
  1050. end
  1051.  
  1052. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1053. local type = type
  1054. local rng = Instance.new("Part", char)
  1055. rng.Anchored = true
  1056. rng.BrickColor = color
  1057. rng.CanCollide = false
  1058. rng.FormFactor = 3
  1059. rng.Name = "Ring"
  1060. rng.Material = "Neon"
  1061. rng.Size = Vector3.new(1, 1, 1)
  1062. rng.Transparency = 0
  1063. rng.TopSurface = 0
  1064. rng.BottomSurface = 0
  1065. rng.CFrame = pos
  1066. local rngm = Instance.new("SpecialMesh", rng)
  1067. rngm.MeshType = MType
  1068. rngm.Scale = scale
  1069. local scaler2 = 1
  1070. if type == "Add" then
  1071. scaler2 = 1 * value
  1072. elseif type == "Divide" then
  1073. scaler2 = 1 / value
  1074. end
  1075. coroutine.resume(coroutine.create(function()
  1076. for i = 0, 10 / bonuspeed, 0.1 do
  1077. swait()
  1078. if type == "Add" then
  1079. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1080. elseif type == "Divide" then
  1081. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1082. end
  1083. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1084. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1085. end
  1086. rng:Destroy()
  1087. end))
  1088. end
  1089.  
  1090. function Eviscerate(dude)
  1091. if dude.Name ~= char then
  1092. local bgf = IT("BodyGyro", dude.Head)
  1093. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1094. local val = IT("BoolValue", dude)
  1095. val.Name = "IsHit"
  1096. local ds = coroutine.wrap(function()
  1097. dude:WaitForChild("Head"):BreakJoints()
  1098. wait(0.5)
  1099. target = nil
  1100. coroutine.resume(coroutine.create(function()
  1101. for i, v in pairs(dude:GetChildren()) do
  1102. if v:IsA("Accessory") then
  1103. v:Destroy()
  1104. end
  1105. if v:IsA("Humanoid") then
  1106. v:Destroy()
  1107. end
  1108. if v:IsA("CharacterMesh") then
  1109. v:Destroy()
  1110. end
  1111. if v:IsA("Model") then
  1112. v:Destroy()
  1113. end
  1114. if v:IsA("Part") or v:IsA("MeshPart") then
  1115. for x, o in pairs(v:GetChildren()) do
  1116. if o:IsA("Decal") then
  1117. o:Destroy()
  1118. end
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. v.Material = "Neon"
  1122. v.CanCollide = false
  1123. local PartEmmit1 = IT("ParticleEmitter", v)
  1124. PartEmmit1.LightEmission = 1
  1125. PartEmmit1.Texture = "rbxassetid://2582829122"
  1126. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1127. PartEmmit1.Rate = 150
  1128. PartEmmit1.Lifetime = NumberRange.new(1)
  1129. PartEmmit1.Size = NumberSequence.new({
  1130. NumberSequenceKeypoint.new(0, 0.75, 0),
  1131. NumberSequenceKeypoint.new(1, 0, 0)
  1132. })
  1133. PartEmmit1.Transparency = NumberSequence.new({
  1134. NumberSequenceKeypoint.new(0, 0, 0),
  1135. NumberSequenceKeypoint.new(1, 1, 0)
  1136. })
  1137. PartEmmit1.Speed = NumberRange.new(0, 0)
  1138. PartEmmit1.VelocitySpread = 30000
  1139. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1140. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1141. local BodPoss = IT("BodyPosition", v)
  1142. BodPoss.P = 3000
  1143. BodPoss.D = 1000
  1144. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1145. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1146. v.Color = maincolor.Color
  1147. coroutine.resume(coroutine.create(function()
  1148. for i = 0, 49 do
  1149. swait(1)
  1150. v.Transparency = v.Transparency + 0.08
  1151. end
  1152. wait(0.5)
  1153. PartEmmit1.Enabled = false
  1154. wait(3)
  1155. v:Destroy()
  1156. dude:Destroy()
  1157. end))
  1158. end))
  1159. end
  1160. end
  1161. end))
  1162. end)
  1163. ds()
  1164. end
  1165. end
  1166.  
  1167. function FindNearestHead(Position, Distance, SinglePlayer)
  1168. if SinglePlayer then
  1169. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1170. end
  1171. local List = {}
  1172. for i, v in pairs(workspace:GetChildren()) do
  1173. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1174. table.insert(List, v)
  1175. end
  1176. end
  1177. return List
  1178. end
  1179.  
  1180. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1181. local type = type
  1182. local rng = Instance.new("Part", char)
  1183. rng.Anchored = true
  1184. rng.BrickColor = color
  1185. rng.CanCollide = false
  1186. rng.FormFactor = 3
  1187. rng.Name = "Ring"
  1188. rng.Material = "Neon"
  1189. rng.Size = Vector3.new(1, 1, 1)
  1190. rng.Transparency = 0
  1191. rng.TopSurface = 0
  1192. rng.BottomSurface = 0
  1193. rng.CFrame = pos
  1194. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1195. local rngm = Instance.new("SpecialMesh", rng)
  1196. rngm.MeshType = MType
  1197. rngm.Scale = Vector3.new(x1, y1, z1)
  1198. local scaler2 = 1
  1199. local speeder = FastSpeed
  1200. if type == "Add" then
  1201. scaler2 = 1 * value
  1202. elseif type == "Divide" then
  1203. scaler2 = 1 / value
  1204. end
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 0, 10 / bonuspeed, 0.1 do
  1207. swait()
  1208. if type == "Add" then
  1209. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1210. elseif type == "Divide" then
  1211. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1212. end
  1213. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1214. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1215. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1216. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1217. end
  1218. rng:Destroy()
  1219. end))
  1220. end
  1221.  
  1222. function SoulSteal(dude)
  1223. if dude.Name ~= char then
  1224. local bgf = IT("BodyGyro", dude.Head)
  1225. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1226. local val = IT("BoolValue", dude)
  1227. val.Name = "IsHit"
  1228. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1229. local soulst = coroutine.wrap(function()
  1230. local soul = Instance.new("Part",dude)
  1231. soul.Size = Vector3.new(1,1,1)
  1232. soul.CanCollide = false
  1233. soul.Anchored = false
  1234. soul.Position = torso.Position
  1235. soul.Transparency = 1
  1236. local PartEmmit1 = IT("ParticleEmitter", soul)
  1237. PartEmmit1.LightEmission = 1
  1238. PartEmmit1.Texture = "rbxassetid://2582829122"
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. PartEmmit1.Rate = 250
  1241. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1242. PartEmmit1.Size = NumberSequence.new({
  1243. NumberSequenceKeypoint.new(0, 1, 0),
  1244. NumberSequenceKeypoint.new(1, 0, 0)
  1245. })
  1246. PartEmmit1.Transparency = NumberSequence.new({
  1247. NumberSequenceKeypoint.new(0, 0, 0),
  1248. NumberSequenceKeypoint.new(1, 1, 0)
  1249. })
  1250. PartEmmit1.Speed = NumberRange.new(0, 0)
  1251. PartEmmit1.VelocitySpread = 30000
  1252. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1253. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1254. local BodPoss = IT("BodyPosition", soul)
  1255. BodPoss.P = 3000
  1256. BodPoss.D = 1000
  1257. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1258. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1259. wait(1.6)
  1260. soul.Touched:connect(function(hit)
  1261. if hit.Parent == char then
  1262. soul:Destroy()
  1263. end
  1264. end)
  1265. wait(1.2)
  1266. while soul do
  1267. swait()
  1268. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1269. BodPoss.Position = tors.Position
  1270. end
  1271. end)
  1272. soulst()
  1273. end
  1274. end
  1275. function FaceMouse()
  1276. local Cam = workspace.CurrentCamera
  1277. return {
  1278. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1279. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1280. }
  1281. end
  1282.  
  1283. BTAUNT = Instance.new("Sound", tors)
  1284. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2385953834"
  1285. BTAUNT.Volume = 10
  1286. BTAUNT.Pitch = 1
  1287. BTAUNT.Looped = true
  1288. BTAUNT.TimePosition = 0
  1289.  
  1290. BTAUNT2 = Instance.new("Sound", tors)
  1291. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=935804253"
  1292. BTAUNT2.Volume = 10
  1293. BTAUNT2.Pitch = 1
  1294. BTAUNT2.Looped = false
  1295. BTAUNT2.TimePosition = 0
  1296.  
  1297. BTAUNT3 = Instance.new("Sound", tors)
  1298. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2866646141"
  1299. BTAUNT3.Volume = 2
  1300. BTAUNT3.Pitch = 1
  1301. BTAUNT3.Looped = true
  1302. BTAUNT3.TimePosition = 0
  1303.  
  1304. TEST = Instance.new("Sound", tors)
  1305. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1306. TEST.Volume = 25
  1307. TEST.Pitch = 1
  1308. TEST.Looped = false
  1309. TEST.TimePosition = 0
  1310. -------------------------------------------------------
  1311. --End Effect Function--
  1312. -------------------------------------------------------
  1313. function Cso(ID, PARENT, VOLUME, PITCH)
  1314. local NSound = nil
  1315. coroutine.resume(coroutine.create(function()
  1316. NSound = IT("Sound", PARENT)
  1317. NSound.Volume = VOLUME
  1318. NSound.Pitch = PITCH
  1319. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1320. swait()
  1321. NSound:play()
  1322. game:GetService("Debris"):AddItem(NSound, 50)
  1323. end))
  1324. return NSound
  1325. end
  1326. function CameraEnshaking(Length, Intensity)
  1327. coroutine.resume(coroutine.create(function()
  1328. local intensity = 1 * Intensity
  1329. local rotM = 0.01 * Intensity
  1330. for i = 0, Length, 0.1 do
  1331. swait()
  1332. intensity = intensity - 0.05 * Intensity / Length
  1333. rotM = rotM - 5.0E-4 * Intensity / Length
  1334. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1335. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1336. end
  1337. hum.CameraOffset = Vector3.new(0, 0, 0)
  1338. end))
  1339. end
  1340. -------------------------------------------------------
  1341. --End Important Functions--
  1342. -------------------------------------------------------
  1343.  
  1344.  
  1345. -------------------------------------------------------
  1346. --Start Customization--
  1347. -------------------------------------------------------
  1348. local Player_Size = 1
  1349. if Player_Size ~= 1 then
  1350. root.Size = root.Size * Player_Size
  1351. tors.Size = tors.Size * Player_Size
  1352. hed.Size = hed.Size * Player_Size
  1353. ra.Size = ra.Size * Player_Size
  1354. la.Size = la.Size * Player_Size
  1355. rl.Size = rl.Size * Player_Size
  1356. ll.Size = ll.Size * Player_Size
  1357. ----------------------------------------------------------------------------------
  1358. rootj.Parent = root
  1359. neck.Parent = tors
  1360. RW.Parent = tors
  1361. LW.Parent = tors
  1362. RH.Parent = tors
  1363. LH.Parent = tors
  1364. ----------------------------------------------------------------------------------
  1365. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1366. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1367. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1368. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1369. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1370. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1371. ----------------------------------------------------------------------------------
  1372. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1373. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1374. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1375. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1376. --hat.Parent = Character
  1377. end
  1378. ----------------------------------------------------------------------------------
  1379. ----------------------------------------------------------------------------------
  1380. local equipped = false
  1381. local idle = 0
  1382. local change = 1
  1383. local val = 0
  1384. local toim = 0
  1385. local idleanim = 0.4
  1386. local sine = 0
  1387. local Sit = 1
  1388. ----------------------------------------------------------------------------------
  1389. hum.WalkSpeed = 8
  1390. hum.JumpPower = 57
  1391. hum.Animator.Parent = nil
  1392. ----------------------------------------------------------------------------------
  1393.  
  1394.  
  1395. -------------------------------------------------------
  1396. --End Customization--
  1397. -------------------------------------------------------
  1398. local Blobby = Instance.new("Part", char)
  1399. Blobby.Name = "Blob"
  1400. Blobby.CanCollide = false
  1401. Blobby.BrickColor = BrickColor.new("Really black")
  1402. Blobby.Transparency = 0
  1403. Blobby.Material = "Plastic"
  1404. Blobby.Size = Vector3.new(1, 1, 2)
  1405. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1406. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1407.  
  1408. local Weld = Instance.new("Weld", Blobby)
  1409. Weld.Part0 = ra
  1410. Weld.Part1 = Blobby
  1411. Weld.C1 = CFrame.new(0, 0.8, 0.4)
  1412. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1413.  
  1414. local M2 = Instance.new("SpecialMesh")
  1415. M2.Parent = Blobby
  1416. M2.MeshId = "rbxassetid://0"
  1417. M2.TextureId = "rbxassetid://0"
  1418. M2.Scale = Vector3.new(1, 0.8, 1)
  1419.  
  1420. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1421. naeeym2.AlwaysOnTop = true
  1422. naeeym2.Size = UDim2.new(5,35,2,15)
  1423. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1424. naeeym2.Adornee = hed
  1425. naeeym2.Name = "Name"
  1426. --naeeym2.PlayerToHideFrom = Player
  1427. local tecks2 = Instance.new("TextLabel",naeeym2)
  1428. tecks2.BackgroundTransparency = 1
  1429. tecks2.TextScaled = true
  1430. tecks2.BorderSizePixel = 0
  1431. tecks2.Text = "Fight Me"
  1432. tecks2.Font = Enum.Font.Bodoni
  1433. tecks2.TextSize = 30
  1434. tecks2.TextStrokeTransparency = 0
  1435. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1436. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1437. tecks2.Size = UDim2.new(1,0,0.5,0)
  1438. tecks2.Parent = naeeym2]]
  1439. ----------------------------------------------------------------------------------
  1440. local AddInstance = function(Object, ...)
  1441. local Obj = Instance.new(Object)
  1442. for i,v in next,(...) do
  1443. Obj[i] = v
  1444. end
  1445. return Obj
  1446. end
  1447. ----------------------------------------------------
  1448.  
  1449. local Reaper = AddInstance("Part",{
  1450. Parent = hed,
  1451. CFrame = hed.CFrame,
  1452. formFactor = "Symmetric",
  1453. Size = Vector3.new(1, 1, 1),
  1454. CanCollide = false,
  1455. TopSurface = "Smooth",
  1456. BottomSurface = "Smooth",
  1457. Locked = true,
  1458. })
  1459. local Weld = AddInstance("Weld",{
  1460. Parent = Reaper,
  1461. Part0 = hed,
  1462. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1463. Part1 = Reaper,
  1464. })
  1465. local Mesh = AddInstance("SpecialMesh",{
  1466. Parent = Reaper,
  1467. MeshId = "rbxassetid://291954550",
  1468. TextureId = "rbxassetid://3346675150",
  1469. Scale = Vector3.new(3.5, 3.5, 3.3),
  1470. VertexColor = Vector3.new(0.5, 0, 1),
  1471. })
  1472.  
  1473. local Reaper = AddInstance("Part",{
  1474. Parent = hed,
  1475. CFrame = hed.CFrame,
  1476. formFactor = "Symmetric",
  1477. Size = Vector3.new(1, 1, 1),
  1478. CanCollide = false,
  1479. TopSurface = "Smooth",
  1480. BottomSurface = "Smooth",
  1481. Locked = true,
  1482. })
  1483. local Weld = AddInstance("Weld",{
  1484. Parent = Reaper,
  1485. Part0 = hed,
  1486. C0 = CFrame.new(0.1, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1487. Part1 = Reaper,
  1488. })
  1489. local Mesh = AddInstance("SpecialMesh",{
  1490. Parent = Reaper,
  1491. MeshId = "rbxassetid://291954550",
  1492. TextureId = "rbxassetid://3346675150",
  1493. Scale = Vector3.new(3.5, 3.5, 3.3),
  1494. VertexColor = Vector3.new(0, 0, 0),
  1495. })
  1496.  
  1497. local Reaper2 = AddInstance("Part",{
  1498. Parent = tors,
  1499. CFrame = tors.CFrame,
  1500. formFactor = "Symmetric",
  1501. Size = Vector3.new(0.462, 1.403, 2.495),
  1502. CanCollide = false,
  1503. TopSurface = "Smooth",
  1504. BottomSurface = "Smooth",
  1505. Locked = true,
  1506. })
  1507. local Weld = AddInstance("Weld",{
  1508. Parent = Reaper2,
  1509. Part0 = tors,
  1510. C0 = CFrame.new(0, -1.7, 1)*CFrame.Angles(0, 0, 0),
  1511. Part1 = Reaper2,
  1512. })
  1513. local Mesh = AddInstance("SpecialMesh",{
  1514. Parent = Reaper2,
  1515. MeshId = "rbxassetid://2759032628",
  1516. TextureId = "rbxassetid://89867215",
  1517. Scale = Vector3.new(1, 1, 0.5),
  1518. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1519. })
  1520.  
  1521.  
  1522. -------------------------------------------------------
  1523. wait(1)
  1524. plr = game.Players.LocalPlayer
  1525. char = plr.Character
  1526. mouse = plr:GetMouse()
  1527. whitecolor = Color3.new(255,255,1)
  1528. epicmode = false
  1529. normal = true
  1530. for i,v in pairs(char:GetChildren()) do
  1531. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1532. v:Destroy()
  1533. end
  1534. end
  1535. local shirt = Instance.new("Shirt",char)
  1536. shirt.ShirtTemplate = "rbxassetid://2047484529"
  1537. local pants = Instance.new("Pants",char)
  1538. pants.PantsTemplate = "rbxassetid://175974404"
  1539. local bdycolors = char["Body Colors"]
  1540. bdycolors.HeadColor3 = whitecolor
  1541. bdycolors.LeftArmColor3 = whitecolor
  1542. bdycolors.LeftLegColor3 = whitecolor
  1543. bdycolors.RightArmColor3 = whitecolor
  1544. bdycolors.RightLegColor3 = whitecolor
  1545. bdycolors.TorsoColor3 = whitecolor
  1546. for i,v in pairs(char:GetChildren()) do
  1547. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1548. v:Destroy()
  1549. end
  1550. end
  1551.  
  1552.  
  1553.  
  1554. local BC = Character["Body Colors"]
  1555. BC.HeadColor = BrickColor.new("New Yeller")
  1556. BC.LeftArmColor = BrickColor.new("New Yeller")
  1557. BC.LeftLegColor = BrickColor.new("New Yeller")
  1558. BC.RightArmColor = BrickColor.new("New Yeller")
  1559. BC.RightLegColor = BrickColor.new("New Yeller")
  1560. BC.TorsoColor = BrickColor.new("New Yeller")
  1561.  
  1562.  
  1563.  
  1564. local righteyebrickcolor = "Institutional white"
  1565. local reye = Instance.new("Part", char)
  1566. reye.CanCollide = false
  1567. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1568. reye.Material = "Neon"
  1569. reye.Size = Vector3.new(.25,.35,.15)
  1570. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1571. m1 = Instance.new("SpecialMesh", reye)
  1572. m1.MeshType = "Sphere"
  1573. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1574. reye.Locked = true
  1575. reye.Name = "re"
  1576.  
  1577. -------------------------------------------------------
  1578. --Start Attacks N Stuff--
  1579. -------------------------------------------------------
  1580. local naeeym2 = Instance.new("BillboardGui",char)
  1581. naeeym2.AlwaysOnTop = true
  1582. naeeym2.Size = UDim2.new(5,35,2,35)
  1583. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1584. naeeym2.Adornee = hed
  1585. naeeym2.Name = "Name"
  1586.  
  1587. local tecks2 = Instance.new("TextLabel",naeeym2)
  1588. tecks2.BackgroundTransparency = 1
  1589. tecks2.TextScaled = true
  1590. tecks2.BorderSizePixel = 0
  1591. tecks2.Text = "Script By Henriquegame2015 (Rare Script)(Leaked)"
  1592. tecks2.Font = "Fantasy"
  1593. tecks2.TextSize = 30
  1594. tecks2.TextStrokeTransparency = 0
  1595. tecks2.TextColor3 = BrickColor.new('Black').Color
  1596. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1597. tecks2.Size = UDim2.new(1,0,0.5,0)
  1598. tecks2.Parent = naeeym2
  1599. textfag = tecks2
  1600. tecks2.Text = "thanks uy and Guest !"
  1601. wait(2)
  1602. tecks2.Text = "Script Leaked"
  1603. wait(1)
  1604. tecks2.Text = "J e v i l Switcher"
  1605. BTAUNT:Play()
  1606. coroutine.resume(coroutine.create(function()
  1607. while textfag ~= nil do
  1608. swait()
  1609. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1610. textfag.Rotation = math.random(-3,3)
  1611. end
  1612. end))
  1613.  
  1614.  
  1615. char.Humanoid.JumpPower = 115
  1616. char.Humanoid.WalkSpeed = 30
  1617.  
  1618.  
  1619. --Switcher-------------------------------------
  1620.  
  1621.  
  1622. local effectTorso = Instance.new("Sparkles", char.Torso)
  1623. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  1624. effectTorso.Enabled = false
  1625.  
  1626. local animation = Instance.new("NumberValue", char)
  1627. animation.Value = 1
  1628. animation.Name = "Animation"
  1629.  
  1630.  
  1631.  
  1632.  
  1633. ---------------------------
  1634.  
  1635.  
  1636. function Noob2 ()
  1637.  
  1638. wait(0.1)
  1639. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1640. wait(0.1)
  1641. pants.PantsTemplate = "rbxassetid://2544611861"
  1642. tecks2.Text = "Eiffel"
  1643.  
  1644. tecks2.TextColor3 = BrickColor.new('red').Color
  1645. tecks2.TextStrokeColor3 = BrickColor.new('Hot pink').Color
  1646. maincolor = BrickColor.new("Hot pink")
  1647.  
  1648. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2897610880"
  1649.  
  1650. BC.HeadColor = BrickColor.new("New red")
  1651. BC.LeftArmColor = BrickColor.new("New red")
  1652. BC.LeftLegColor = BrickColor.new("New red")
  1653. BC.RightArmColor = BrickColor.new("New red")
  1654. BC.RightLegColor = BrickColor.new("New red")
  1655. BC.TorsoColor = BrickColor.new("New red")
  1656. char.Torso.Material = ("Plastic")
  1657.  
  1658. effectTorso.Enabled = false
  1659.  
  1660. animation.Value = 3
  1661.  
  1662.  
  1663. hed.face.Texture = "rbxassetid://2433650109"
  1664.  
  1665.  
  1666. end
  1667.  
  1668. function Noob3 ()
  1669.  
  1670. wait(0.1)
  1671. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1672. wait(0.1)
  1673. pants.PantsTemplate = "rbxassetid://2544611861"
  1674. tecks2.Text = "Murder"
  1675.  
  1676. tecks2.TextColor3 = BrickColor.new('Black').Color
  1677. tecks2.TextStrokeColor3 = BrickColor.new('Really red').Color
  1678. maincolor = BrickColor.new("Really red")
  1679.  
  1680. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2582332053"
  1681.  
  1682. BC.HeadColor = BrickColor.new("New Yeller")
  1683. BC.LeftArmColor = BrickColor.new("New Yeller")
  1684. BC.LeftLegColor = BrickColor.new("New Yeller")
  1685. BC.RightArmColor = BrickColor.new("New Yeller")
  1686. BC.RightLegColor = BrickColor.new("New Yeller")
  1687. BC.TorsoColor = BrickColor.new("New Yeller")
  1688.  
  1689. char.Torso.Material = ("Plastic")
  1690.  
  1691. effectTorso.Enabled = false
  1692.  
  1693. animation.Value = 1
  1694.  
  1695. hed.face.Texture = "rbxassetid://10521899"
  1696.  
  1697.  
  1698. end
  1699.  
  1700. function Noob4 ()
  1701.  
  1702. wait(0.1)
  1703. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1704. wait(0.1)
  1705. pants.PantsTemplate = "rbxassetid://2544611861"
  1706. tecks2.Text = "Noob [sw]"
  1707.  
  1708. tecks2.TextColor3 = BrickColor.new('Black').Color
  1709. tecks2.TextStrokeColor3 = BrickColor.new('New Yeller').Color
  1710. maincolor = BrickColor.new("New Yeller")
  1711.  
  1712.  
  1713. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=488472970"
  1714.  
  1715. BC.HeadColor = BrickColor.new("New Yeller")
  1716. BC.LeftArmColor = BrickColor.new("New Yeller")
  1717. BC.LeftLegColor = BrickColor.new("New Yeller")
  1718. BC.RightArmColor = BrickColor.new("New Yeller")
  1719. BC.RightLegColor = BrickColor.new("New Yeller")
  1720. BC.TorsoColor = BrickColor.new("New Yeller")
  1721. char.Torso.Material = ("Plastic")
  1722. effectTorso.Enabled = false
  1723.  
  1724. animation.Value = 1
  1725.  
  1726. hed.face.Texture = "rbxassetid://10521899"
  1727.  
  1728.  
  1729. end
  1730.  
  1731.  
  1732. function Noob5 ()
  1733.  
  1734. wait(0.1)
  1735. shirt.ShirtTemplate = "rbxassetid://1533635803"
  1736. wait(0.1)
  1737. pants.PantsTemplate = "rbxassetid://1460022985"
  1738. tecks2.Text = "Pandora [sw]"
  1739.  
  1740. tecks2.TextColor3 = BrickColor.new('Black').Color
  1741. tecks2.TextStrokeColor3 = BrickColor.new('White').Color
  1742. maincolor = BrickColor.new("White")
  1743.  
  1744.  
  1745. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=177031949 "
  1746.  
  1747. BC.HeadColor = BrickColor.new("New Yeller")
  1748. BC.LeftArmColor = BrickColor.new("New Yeller")
  1749. BC.LeftLegColor = BrickColor.new("Black")
  1750. BC.RightArmColor = BrickColor.new("New Yeller")
  1751. BC.RightLegColor = BrickColor.new("Black")
  1752. BC.TorsoColor = BrickColor.new("New Yeller")
  1753. char.Torso.Material = ("Plastic")
  1754. effectTorso.Enabled = false
  1755.  
  1756. animation.Value = 1
  1757.  
  1758.  
  1759. hed.face.Texture = "rbxassetid://10521899"
  1760.  
  1761. end
  1762.  
  1763.  
  1764.  
  1765. function Noob6 ()
  1766.  
  1767. wait(0.1)
  1768. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1769. wait(0.1)
  1770. pants.PantsTemplate = "rbxassetid://2544611861"
  1771. tecks2.Text = "J e v i l [sw]"
  1772.  
  1773. tecks2.TextColor3 = BrickColor.new('Black').Color
  1774. tecks2.TextStrokeColor3 = BrickColor.new('Neon orange').Color
  1775. maincolor = BrickColor.new("Really black")
  1776.  
  1777.  
  1778. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2597271983"
  1779.  
  1780. BC.HeadColor = BrickColor.new("White")
  1781. BC.LeftArmColor = BrickColor.new("White")
  1782. BC.LeftLegColor = BrickColor.new("White")
  1783. BC.RightArmColor = BrickColor.new("White")
  1784. BC.RightLegColor = BrickColor.new("White")
  1785. BC.TorsoColor = BrickColor.new("White")
  1786. char.Torso.Material = ("Plastic")
  1787.  
  1788. effectTorso.Enabled = false
  1789.  
  1790. animation.Value = 1
  1791.  
  1792.  
  1793. hed.face.Texture = "rbxassetid://10521899"
  1794.  
  1795.  
  1796. end
  1797.  
  1798.  
  1799. function Noob7 ()
  1800.  
  1801. wait(0.1)
  1802. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1803. wait(0.1)
  1804. pants.PantsTemplate = "rbxassetid://2544611861"
  1805. tecks2.Text = "God of Time [sw]"
  1806.  
  1807. tecks2.TextColor3 = BrickColor.new('Black').Color
  1808. tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
  1809. maincolor = BrickColor.new("Deep orange")
  1810.  
  1811.  
  1812. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1703475948"
  1813.  
  1814. BC.HeadColor = BrickColor.new("Smoky grey")
  1815. BC.LeftArmColor = BrickColor.new("Smoky grey")
  1816. BC.LeftLegColor = BrickColor.new("Black")
  1817. BC.RightArmColor = BrickColor.new("Smoky grey")
  1818. BC.RightLegColor = BrickColor.new("Black")
  1819. BC.TorsoColor = BrickColor.new("Smoky grey")
  1820.  
  1821. char.Torso.Material = ("Plastic")
  1822.  
  1823.  
  1824. effectTorso.Enabled = false
  1825.  
  1826. animation.Value = 1
  1827.  
  1828. hed.face.Texture = "rbxassetid://10521899"
  1829.  
  1830.  
  1831.  
  1832. end
  1833.  
  1834.  
  1835.  
  1836. function Noob8 ()
  1837.  
  1838. wait(0.1)
  1839.  
  1840. tecks2.Text = "???"
  1841.  
  1842. tecks2.TextColor3 = BrickColor.new('violet').Color
  1843. tecks2.TextStrokeColor3 = BrickColor.new('Really violet').Color
  1844. maincolor = BrickColor.new("Really violet")
  1845.  
  1846.  
  1847. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1848.  
  1849. BC.HeadColor = BrickColor.new("Bright violet")
  1850. BC.LeftArmColor = BrickColor.new("Light violet")
  1851. BC.LeftLegColor = BrickColor.new("Light violet")
  1852. BC.RightArmColor = BrickColor.new("Bright violet")
  1853. BC.RightLegColor = BrickColor.new("Bright violet")
  1854. BC.TorsoColor = BrickColor.new("Really violet")
  1855.  
  1856. effectTorso.Enabled = true
  1857.  
  1858.  
  1859. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1860. wait(0.1)
  1861. pants.PantsTemplate = "rbxassetid://2544611861"
  1862.  
  1863. animation.Value = 3
  1864.  
  1865. hed.face.Texture = "rbxassetid://10521899"
  1866.  
  1867.  
  1868.  
  1869.  
  1870. end
  1871.  
  1872.  
  1873. function Noob9 ()
  1874.  
  1875. wait(0.1)
  1876.  
  1877. tecks2.Text = "JÒ‰ EÒ‰ VÒ‰ IÒ‰ LÒ‰"
  1878.  
  1879. tecks2.TextColor3 = BrickColor.new('violet').Color
  1880. tecks2.TextStrokeColor3 = BrickColor.new('Royal purple').Color
  1881. maincolor = BrickColor.new("Royal purple")
  1882.  
  1883.  
  1884. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1885.  
  1886. BC.HeadColor = BrickColor.new("violet")
  1887. BC.LeftArmColor = BrickColor.new("violet")
  1888. BC.LeftLegColor = BrickColor.new("violet")
  1889. BC.RightArmColor = BrickColor.new("violet")
  1890. BC.RightLegColor = BrickColor.new("violet")
  1891. BC.TorsoColor = BrickColor.new("violet")
  1892.  
  1893. effectTorso.Enabled = false
  1894.  
  1895.  
  1896. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1897. wait(0.1)
  1898. pants.PantsTemplate = "rbxassetid://2544611861"
  1899.  
  1900. animation.Value = 2
  1901.  
  1902. animation.Value = 4
  1903.  
  1904. hed.face.Texture = "rbxassetid://241553801"
  1905.  
  1906.  
  1907.  
  1908.  
  1909.  
  1910.  
  1911.  
  1912.  
  1913.  
  1914. end
  1915.  
  1916.  
  1917. --------------------------------------------
  1918.  
  1919.  
  1920.  
  1921.  
  1922.  
  1923.  
  1924.  
  1925.  
  1926.  
  1927.  
  1928. --------------------------------------------------
  1929.  
  1930. function die()
  1931. attack = true
  1932. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1933. M2.TextureId = "http://www.roblox.com/asset/?id=12592745"
  1934. for i = 0, 2.6, 0.1 do
  1935. swait()
  1936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1937. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1938. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1939. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1940. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1941. end
  1942. Cso("357417055", tors, 10, 1)
  1943. CameraEnshaking(2, 15)
  1944. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1945. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1946. Effects.Wave.Create(BrickColor.new("Really red"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1947. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1948. if v:FindFirstChild("Head") then
  1949. Eviscerate(v)
  1950. end
  1951. end
  1952. for i = 0, 3, 0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1957. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1958. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1959. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1960. end
  1961. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1962. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1963. attack = false
  1964. end
  1965.  
  1966.  
  1967. function dance()
  1968.  
  1969. ATTACK = true
  1970. Rooted = true
  1971. local SOUND = CreateSound("2545211765", Head, 10, 1)
  1972. Swait()
  1973. repeat
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1981. until SOUND.Playing == false
  1982. ATTACK = false
  1983. Rooted = false
  1984. end
  1985. swait()
  1986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1987. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1988. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1989. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1990. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1991. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1992. end
  1993. for i = 0, 6, 0.1 do
  1994. swait()
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1996. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1997. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1998. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1999. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2000. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2001. end
  2002. for i = 0, 2, 0.1 do
  2003. swait()
  2004. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2005. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2006. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2007. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2008. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2009. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2010. end
  2011. attack = false
  2012. hum.WalkSpeed = 20
  2013. end
  2014.  
  2015. function aaa()
  2016. attack = true
  2017. hum.WalkSpeed = 0
  2018. for i = 0,20, 0.1 do
  2019. swait()
  2020. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2021. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2022. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2023. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2024. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2025. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2026. end
  2027. hum.WalkSpeed = 16
  2028. attack = false
  2029. end
  2030.  
  2031. function finalChaos()
  2032. attack = true
  2033. spawn(function()
  2034. local p = Instance.new("Part",char)
  2035. p.Anchored = true
  2036. p.CanCollide = false
  2037. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2038. local m = Instance.new("SpecialMesh",p)
  2039. m.MeshId = "https://roblox.com/asset/?id=28140935"
  2040. m.Scale = Vector3.new(2,2,2)
  2041. for i=1,30 do
  2042. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2043. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2044. wait()
  2045. end
  2046. local beam = Instance.new("Part",char)
  2047. beam.Anchored = true
  2048. beam.CanCollide = false
  2049. beam.BrickColor = BrickColor.new("White")
  2050. beam.Material = Enum.Material.Neon
  2051. beam.Size = Vector3.new(1,1,1)
  2052. beam.Position = p.Position+Vector3.new(0,1000,0)
  2053. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2054. local m = Instance.new("SpecialMesh",beam)
  2055. m.MeshType = "Cylinder"
  2056. m.Scale = Vector3.new(2000,15,15)
  2057. damage(6,20,35,p.Position)
  2058. p.Transparency = 1
  2059. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2060. for i=1,10 do
  2061. m.Scale = m.Scale-Vector3.new(0,1,1)
  2062. beam.Transparency = i / 10
  2063. wait()
  2064. end
  2065. p:Destroy()
  2066. end)
  2067. attack = false
  2068. end
  2069.  
  2070. function beam()
  2071. attack = true
  2072. hum.WalkSpeed = 0
  2073. local Ring1 = Instance.new("Part", char)
  2074. Ring1.Anchored = true
  2075. Ring1.BrickColor = maincolor
  2076. Ring1.CanCollide = false
  2077. Ring1.FormFactor = 3
  2078. Ring1.Name = "Ring"
  2079. Ring1.Material = "Neon"
  2080. Ring1.Size = Vector3.new(1, 0.05, 1)
  2081. Ring1.Transparency = 1
  2082. Ring1.TopSurface = 0
  2083. Ring1.BottomSurface = 0
  2084. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2085. Ring1Mesh.MeshType = "Brick"
  2086. Ring1Mesh.Name = "SizeMesh"
  2087. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2088. local InnerRing1 = Ring1:Clone()
  2089. InnerRing1.Parent = char
  2090. InnerRing1.Transparency = 0
  2091. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2092. InnerRing1.Size = Vector3.new(1, 1, 1)
  2093. local InnerRing1Mesh = InnerRing1.SizeMesh
  2094. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2095. InnerRing1Mesh.MeshType = "Sphere"
  2096. Ring1:Destroy()
  2097. for i = 0, 6, 0.1 do
  2098. swait()
  2099. --orb.CFrame = Pupil.CFrame
  2100. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2102. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2103. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2104. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2105. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2107. end
  2108. InnerRing1.Transparency = 1
  2109. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2110. Cso("2545012765", char, 10, 1)
  2111. Cso("2606661976", char, 2.3, 1)
  2112. local a = IT("Part", char)
  2113. a.Name = "Direction"
  2114. a.Anchored = true
  2115. a.BrickColor = BrickC("Pastel violet")
  2116. a.Material = "SmoothPlastic"
  2117. a.Transparency = 0
  2118. a.Shape = "Cylinder"
  2119. a.CanCollide = false
  2120. local a2 = IT("Part", char)
  2121. a2.Name = "Direction"
  2122. a2.Anchored = true
  2123. a2.BrickColor = maincolor
  2124. a2.Color = maincolor.Color
  2125. a2.Material = "Neon"
  2126. a2.Transparency = 0.7
  2127. a2.Shape = "Cylinder"
  2128. a2.CanCollide = false
  2129. local ba = IT("Part", char)
  2130. ba.Name = "HitDirect"
  2131. ba.Anchored = true
  2132. ba.BrickColor = maincolor
  2133. ba.Material = "Neon"
  2134. ba.Transparency = 1
  2135. ba.CanCollide = false
  2136. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2137. local ignore = char
  2138. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2139. a.BottomSurface = 10
  2140. a.TopSurface = 10
  2141. a2.BottomSurface = 10
  2142. a2.TopSurface = 10
  2143. local distance = (InnerRing1.CFrame.p - position).magnitude
  2144. a.Size = Vector3.new(distance, 1, 1)
  2145. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2146. a2.Size = Vector3.new(distance, 1, 1)
  2147. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2148. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2149. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2150. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2151. game:GetService("Debris"):AddItem(a, 20)
  2152. game:GetService("Debris"):AddItem(a2, 20)
  2153. game:GetService("Debris"):AddItem(ba, 20)
  2154. local msh = Instance.new("SpecialMesh", a)
  2155. msh.MeshType = "Brick"
  2156. msh.Scale = Vector3.new(1, 5, 5)
  2157. local msh2 = Instance.new("SpecialMesh", a2)
  2158. msh2.MeshType = "Brick"
  2159. msh2.Scale = Vector3.new(1, 7, 7)
  2160. for i = 0, 10, 0.1 do
  2161. swait()
  2162. CameraEnshaking(1, 5)
  2163. a2.Color = maincolor.Color
  2164. root.CFrame = FaceMouse()[1]
  2165. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2166. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2167. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2168. distance = (InnerRing1.CFrame.p - position).magnitude
  2169. a.Size = Vector3.new(distance, 1, 1)
  2170. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2171. a2.Size = Vector3.new(distance, 1, 1)
  2172. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2173. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2174. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2175. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2176. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2177. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2178. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2179. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2180. if v:FindFirstChild("Head") then
  2181. Eviscerate(v)
  2182. end
  2183. end
  2184. end
  2185. a:Destroy()
  2186. a2:Destroy()
  2187. ba:Destroy()
  2188. InnerRing1:Destroy()
  2189. attack = false
  2190. hum.WalkSpeed = 10
  2191. hum.CameraOffset = Vector3.new(0,0,0)
  2192. end
  2193.  
  2194. function Call_Upon_The_Eyes()
  2195. attack = true
  2196. hum.WalkSpeed = 0
  2197. for i = 0, 6, 0.1 do
  2198. swait()
  2199. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2200. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2201. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2202. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2203. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2204. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2205. end
  2206. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2207. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2208. Magic(1, "Add", mouse.Hit, Vector3.new(100000, 100000, 100000000), 0.5, maincolor, "Sphere")
  2209. Magic(1, "Add", mouse.Hit, Vector3.new(10000000, 100000, 10000000), 0.75, maincolor, "Sphere")
  2210. CameraEnshaking(4, 25)
  2211. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2212. if v:FindFirstChild("Head") then
  2213. Eviscerate(v)
  2214. end
  2215. end
  2216. for i = 0, 6, 0.1 do
  2217. swait()
  2218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2219. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2220. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2221. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2222. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2223. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2224. end
  2225. attack = false
  2226. hum.WalkSpeed = 10
  2227. end
  2228.  
  2229. function CHAOS()
  2230. attack = true
  2231. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2232. Cso("2545012765", hed, 10, 1)
  2233. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2234.  
  2235. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2236. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2237. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2238.  
  2239. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2240. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2241. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2242. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2243. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2244. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2245. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2246. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2247. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2248. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2249. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2250. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2251. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2252. if v:FindFirstChild("Head") then
  2253. Eviscerate(v)
  2254. end
  2255. end
  2256. attack = false
  2257. end
  2258. function Chain2()
  2259. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2260. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2261. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2262. local HEAD = HUM.Parent:FindFirstChild("Head")
  2263. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2264. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2265. if HEAD and TORSO and HUM.Health > 0 then
  2266. local GYRO = IT("BodyGyro",root)
  2267. GYRO.D = 275
  2268. GYRO.P = 20000
  2269. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2270. attack = true
  2271. hum.WalkSpeed = 0
  2272. local hit,pos,hummie;
  2273. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2274. Hook2.Transparency = 1
  2275. local A2 = NewInstance("Attachment",Hook2)
  2276. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2277. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2278. for i = 0, 2.3, .1 do
  2279. swait()
  2280. GYRO.cframe = CF(root.Position,TORSO.Position)
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2287. end
  2288. Cso("169105657", ra, 7, 1.2)
  2289. for i = 0, 5, .1 do
  2290. if(hit)then break end
  2291. swait()
  2292. GYRO.cframe = CF(root.Position,TORSO.Position)
  2293. Hook2.CFrame = TORSO.CFrame
  2294. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2295. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2296. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2297. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2298. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2299. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2300. end
  2301. Cso("169105657", ra, 5, .8)
  2302. Cso("2545211765", char, 7, 1)
  2303. GYRO:remove()
  2304. TORSO:BreakJoints()
  2305. for i = 0, 6, .1 do
  2306. swait()
  2307. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2308. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2309. end
  2310. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2311. break
  2312. end
  2313. Chain2.TextureLength = 4
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2320. end
  2321. hum.WalkSpeed = 16
  2322. attack = false
  2323. Hook2:Destroy()
  2324. end
  2325. end
  2326. end
  2327.  
  2328. function dejzrXD()
  2329. attack = true
  2330. hum.WalkSpeed = 20
  2331. for i = 0, 1, 0.1 do
  2332. swait()
  2333. Cso("262562442", char, 10, 1)
  2334. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2335. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2336. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2337. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2338. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2339. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2340. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2341. end
  2342. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2343. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2344. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 100000, 1000), 0.5, maincolor, "Sphere")
  2345. Magic(1, "Add", mouse.Hit, Vector3.new(1000, 1000, 1000), 0.75, maincolor, "Sphere")
  2346. CameraEnshaking(4, 5)
  2347. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2348. if v:FindFirstChild("Head") then
  2349. Eviscerate(v)
  2350. end
  2351. end
  2352. for i = 0, 1, 0.1 do
  2353. swait()
  2354. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2357. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2358. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2359. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2360. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2361. end
  2362. attack = false
  2363. Speed = 20
  2364. end
  2365.  
  2366. function specialchaos()
  2367. wait(0)
  2368. CHOICE = 6
  2369. Cso("130781067", hed, 10, 1)
  2370. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2371. killsky.SkyboxBk = "rbxassetid://3662994"
  2372. killsky.SkyboxDn = "rbxassetid://3662994"
  2373. killsky.SkyboxFt = "rbxassetid://3662994"
  2374. killsky.SkyboxLf = "rbxassetid://3662994"
  2375. killsky.SkyboxRt = "rbxassetid://3662994"
  2376. killsky.SkyboxUp = "rbxassetid://3662994"
  2377. ---
  2378. killsky.StarCount = 0
  2379. killsky.SunAngularSize = 0
  2380. killsky.MoonAngularSize = 0
  2381. killsky.MoonTextureId = ""
  2382. killsky.CelestialBodiesShown = false
  2383. if HITFLOOR ~= nil then
  2384. ATTACK = false
  2385. Rooted = false
  2386. local RINGSPIN = true
  2387. local CONSTRUCTING = true
  2388. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  2389. RING.Color = C3(0,0,0)
  2390. MakeForm(RING,"Cyl")
  2391. RING.CFrame = CF(HITPOS)
  2392. coroutine.resume(coroutine.create(function()
  2393. repeat
  2394. Swait()
  2395. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2396. until CONSTRUCTING == false
  2397. repeat
  2398. Swait()
  2399. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2400. until RINGSPIN == false
  2401. for i = 1, 25 do
  2402. Swait()
  2403. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2404. RING.Size = RING.Size - VT(0.15,0,0.15)
  2405. --DECAL.Transparency = DECAL.Transparency + 1/25
  2406. RING.Transparency = RING.Transparency + 1/25
  2407. end
  2408. RING:remove()
  2409. end))
  2410. for i = 1, 15 do
  2411. Swait()
  2412. RING.Size = RING.Size + VT(0,0,0)
  2413. RING.Transparency = RING.Transparency - 1/15
  2414. end
  2415. end
  2416. hum.WalkSpeed = 20
  2417. attack = false
  2418. end
  2419. function icando()
  2420. ATTACK = true
  2421. Rooted = true
  2422. local SOUND = CreateSound("2545010175", Head, 10, 1)
  2423. Swait()
  2424. repeat
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2432. until SOUND.Playing == false
  2433. ATTACK = false
  2434. Rooted = false
  2435. end
  2436. swait()
  2437. TEST.Parent = tors
  2438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2439. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2440. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2442. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2443. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2444. end
  2445. until TEST.Playing == false
  2446. TEST:Stop()
  2447. TEST:Play()
  2448. TEST:Remove()
  2449. print('I CAN DO ANYTHING')
  2450. attack = false
  2451. hum.WalkSpeed = 20
  2452. end
  2453.  
  2454. function finalChaos2()
  2455. attack = true
  2456. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2457. M2.TextureId = "rbxassetid://2582829122"
  2458. M2.Scale = Vector3.new(5, 5, 5)
  2459. Cso("2545211765", hed, 10, 1)
  2460. for i = 0, 1, 0.1 do
  2461. swait()
  2462. hum.CameraOffset = Vector3.new(0, 8, 0)
  2463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2469. end
  2470. Cso("483458132", char, 10, .7)
  2471. Cso("483458132", char, 10, 1)
  2472. CameraEnshaking(6, 65)
  2473. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2474. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2475. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2476. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2477. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2478. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2479. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2480. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2481. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2482. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2483. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2484. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2485. if v:FindFirstChild("Head") then
  2486. Eviscerate(v)
  2487. end
  2488. end
  2489. for i = 0, 1, 0.1 do
  2490. swait()
  2491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2492. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2494. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2495. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2496. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2497. end
  2498. M2.Scale = Vector3.new(1, 1, 1)
  2499. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2500. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2501. attack = false
  2502. end
  2503.  
  2504. function DRAG_THEM_TO_HELL()
  2505. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2506. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2507. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2508. local HEAD = HUM.Parent:FindFirstChild("Head")
  2509. if HEAD and TORSO and HUM.Health > 0 then
  2510. local GYRO = IT("BodyGyro",root)
  2511. GYRO.D = 275
  2512. GYRO.P = 20000
  2513. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2514. attack = true
  2515. hum.WalkSpeed = 0
  2516. local hit,pos,hummie;
  2517. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2518. Hook.Transparency = 1
  2519. local A = NewInstance("Attachment",Hook)
  2520. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2521. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2522. local POS = mouse.Hit.p
  2523. local CHAINS = false
  2524. local CHAINLINKS = {}
  2525. local A = IT("Attachment",la)
  2526. A.Position = Vector3.new(1,-1,0)*Player_Size
  2527. A.Orientation = Vector3.new(-90, -89.982, 0)
  2528. local B = IT("Attachment",la)
  2529. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2530. B.Orientation = Vector3.new(-90, 89.988, 0)
  2531. local C = IT("Attachment",la)
  2532. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2533. C.Orientation = Vector3.new(-90, -89.982, 0)
  2534. local D = IT("Attachment",la)
  2535. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2536. D.Orientation = Vector3.new(-90, 89.988, 0)
  2537. local LIGHT = IT("Attachment",la)
  2538. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2539. local LIGHT2 = IT("PointLight",LIGHT)
  2540. LIGHT2.Range = 7
  2541. LIGHT2.Brightness = 5
  2542. LIGHT2.Color = Color3.new(0,0,0)
  2543. for i = 1, 2 do
  2544. local TWIST = -2
  2545. local START = A
  2546. local END = B
  2547. if i == 1 then
  2548. START = B
  2549. END = A
  2550. end
  2551. local ChainLink = IT("Beam",tors)
  2552. ChainLink.Texture = "rbxassetid://73042633"
  2553. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2554. ChainLink.TextureSpeed = 1
  2555. ChainLink.Width0 = 1
  2556. ChainLink.Width1 = 1
  2557. ChainLink.TextureLength = 2.5
  2558. ChainLink.Attachment0 = START
  2559. ChainLink.Attachment1 = END
  2560. ChainLink.CurveSize0 = TWIST
  2561. ChainLink.CurveSize1 = TWIST
  2562. --ChainLink.FaceCamera = true
  2563. ChainLink.Segments = 45
  2564. ChainLink.Transparency = NumberSequence.new(0.25)
  2565. table.insert(CHAINLINKS,ChainLink)
  2566. end
  2567. for i = 1, 2 do
  2568. local TWIST = -1
  2569. local START = C
  2570. local END = D
  2571. if i == 1 then
  2572. START = D
  2573. END = C
  2574. end
  2575. local ChainLink = IT("Beam",tors)
  2576. ChainLink.Texture = "rbxassetid://73042633"
  2577. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2578. ChainLink.TextureSpeed = 1
  2579. ChainLink.Width0 = 1
  2580. ChainLink.Width1 = 1
  2581. ChainLink.TextureLength = 5
  2582. ChainLink.Attachment0 = START
  2583. ChainLink.Attachment1 = END
  2584. ChainLink.CurveSize0 = TWIST
  2585. ChainLink.CurveSize1 = TWIST
  2586. --ChainLink.FaceCamera = true
  2587. ChainLink.Segments = 25
  2588. ChainLink.LightEmission = 0.5
  2589. ChainLink.Transparency = NumberSequence.new(0.25)
  2590. table.insert(CHAINLINKS,ChainLink)
  2591. end
  2592. for i = 0, 2.3, .1 do
  2593. swait()
  2594. GYRO.cframe = CF(root.Position,TORSO.Position)
  2595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2596. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2597. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2598. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2599. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2600. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2601. end
  2602. Cso("169105657", ra, 7, 1.2)
  2603. for i = 0, 4, .1 do
  2604. if(hit)then break end
  2605. swait()
  2606. GYRO.cframe = CF(root.Position,TORSO.Position)
  2607. Hook.CFrame = HEAD.CFrame
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2613. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2614. end
  2615. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2616. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2617. hit = GetTorso(v.Parent);
  2618. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2619. break;
  2620. end
  2621. end
  2622. Cso("169105657", ra, 5, .8)
  2623. Cso("1251737869", tors, 2, 1.1)
  2624. GYRO:remove()
  2625. for i = 0, 3, .1 do
  2626. swait()
  2627. HUM.PlatformStand = true
  2628. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2629. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2630. end
  2631. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2632. break
  2633. end
  2634. Chain.TextureLength = 4
  2635. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2636. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2637. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2638. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2639. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2640. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2641. end
  2642. hum.WalkSpeed = 16
  2643. attack = false
  2644. Hook:Destroy()
  2645. A:remove()
  2646. B:remove()
  2647. C:remove()
  2648. D:remove()
  2649. end
  2650. end
  2651. end
  2652. function ultra()
  2653. attack = true
  2654. hum.WalkSpeed = 0
  2655. BTAUNT:Remove()
  2656. hed.face.Texture = "rbxassetid://160952297"
  2657. local Fire = IT("Sound",Character.Torso)
  2658. Fire.SoundId = "rbxassetid://1060413310"
  2659. Fire.Looped = true
  2660. Fire.Pitch = 1
  2661. Fire.Volume = 1
  2662. Fire:Play()
  2663. BTAUNT:Play()
  2664. BTAUNT:Remove()
  2665. wait(1)
  2666. for i = 0,18,0.1 do
  2667. swait()
  2668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2672. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2673. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2674. end
  2675. wait(1)
  2676. for i = 0,1.2,0.1 do
  2677. swait()
  2678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2679. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2680. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2681. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2682. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2683. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2684. end
  2685. for i = 0,1.2,0.1 do
  2686. swait()
  2687.  
  2688. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2689. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2690. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2691. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2692. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2693. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2694. end
  2695. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2696. M2.TextureId = "rbxassetid://26884682"
  2697. tecks2:Remove()
  2698. Fire:Stop()
  2699. local BC = char["Body Colors"]
  2700. BC.HeadColor = BrickColor.new("New Yeller")
  2701. BC.LeftArmColor = BrickColor.new("New Yeller")
  2702. BC.LeftLegColor = BrickColor.new("New Yeller")
  2703. BC.RightArmColor = BrickColor.new("New Yeller")
  2704. BC.RightLegColor = BrickColor.new("New Yeller")
  2705. BC.TorsoColor = BrickColor.new("New Yeller")
  2706. tecks2:Remove()
  2707. BTAUNT3:Play()
  2708. local naeeym2 = Instance.new("BillboardGui",char)
  2709. naeeym2.AlwaysOnTop = true
  2710. naeeym2.Size = UDim2.new(5,35,2,35)
  2711. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2712. naeeym2.Adornee = hed
  2713. naeeym2.Name = "Name"
  2714. local tecks2 = Instance.new("TextLabel",naeeym2)
  2715. tecks2.BackgroundTransparency = 1
  2716. tecks2.TextScaled = true
  2717. tecks2.BorderSizePixel = 0
  2718. tecks2.Font = "Garamond"
  2719. tecks2.TextSize = 30
  2720. tecks2.TextStrokeTransparency = 0
  2721. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2722. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2723. tecks2.Size = UDim2.new(1,0,0.5,0)
  2724. tecks2.Parent = naeeym2
  2725. textfag = tecks2
  2726. wait(1)
  2727. tecks2.Text = "The Boss Noob"
  2728. coroutine.resume(coroutine.create(function()
  2729. while textfag ~= nil do
  2730. swait()
  2731. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2732. textfag.Rotation = math.random(-3,3)
  2733. end
  2734. end))
  2735. hed.face.Texture = "rbxassetid://160952297"
  2736. -------------------
  2737. Spawn(function()
  2738. while Equipped and Humanoid.Parent and Torso.Parent do
  2739. if Angle == 360 then
  2740. Angle = 0
  2741. end
  2742. Angle = Angle + 0.05
  2743. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2744. if Hit then
  2745. if not Circle.Parent then
  2746. Circle.Parent = Character
  2747. end
  2748. for i, v in pairs(CircleParts) do
  2749. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2750. end
  2751. else
  2752. Circle.Parent = nil
  2753. end
  2754. wait()
  2755. end
  2756. end)
  2757. attack = false
  2758. hum.WalkSpeed = 75
  2759. end
  2760. -------------------------------------------------------
  2761. --End Attacks N Stuff--
  2762. -------------------------------------------------------
  2763. mouse.KeyDown:connect(function(key)
  2764. if attack == false then
  2765. if key == "t" then
  2766. dance()
  2767. elseif key == 'y' then
  2768. aaa()
  2769. elseif key == "p" then
  2770. finalChaos()
  2771. elseif key == "z" then
  2772. beam()
  2773. elseif key == "x" then
  2774. Call_Upon_The_Eyes()
  2775. elseif key == "v" then
  2776. dejzrXD()
  2777. elseif key == "b" then
  2778. specialchaos()
  2779. elseif key == "n" then
  2780. CHAOS()
  2781. elseif key == "f" then
  2782. icando()
  2783. elseif key == "h" then
  2784. finalChaos2()
  2785. elseif key == "g" then
  2786. Chain2()
  2787. elseif key == "c" then
  2788. DRAG_THEM_TO_HELL()
  2789. elseif key == "q" then
  2790.  
  2791.  
  2792.  
  2793. Noob6()
  2794. elseif key == "l" then
  2795.  
  2796.  
  2797.  
  2798.  
  2799. Noob2()
  2800.  
  2801.  
  2802. elseif key == "k" then
  2803.  
  2804.  
  2805.  
  2806.  
  2807. Noob3()
  2808.  
  2809. elseif key == "j" then
  2810.  
  2811.  
  2812.  
  2813.  
  2814.  
  2815. Noob4()
  2816.  
  2817.  
  2818. elseif key == "m" then
  2819.  
  2820.  
  2821.  
  2822.  
  2823. Noob5()
  2824.  
  2825.  
  2826. elseif key == "e" then
  2827.  
  2828.  
  2829.  
  2830.  
  2831. Noob7()
  2832.  
  2833. elseif key == "u" then
  2834.  
  2835. Noob8()
  2836.  
  2837. elseif key == "r" then
  2838.  
  2839. Noob9()
  2840.  
  2841.  
  2842.  
  2843. end
  2844. end
  2845. end)
  2846.  
  2847. mouse.Button1Down:connect(function(key)
  2848. if attack == false then
  2849. die()
  2850. end
  2851. end)
  2852.  
  2853. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2854. local part = Instance.new("Part")
  2855. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2856. part.Material = material or Enum.Material.SmoothPlastic
  2857. part.TopSurface,part.BottomSurface=10,10
  2858. part.Size = size or Vector3.new(1,1,1)
  2859. part.CFrame = cframe or CF(0,0,0)
  2860. part.Anchored = anchored or true
  2861. part.CanCollide = cancollide or false
  2862. part.Parent = parent or char
  2863. return part
  2864. end
  2865.  
  2866. NewInstance = function(instance,parent,properties)
  2867. local inst = Instance.new(instance)
  2868. inst.Parent = parent
  2869. if(properties)then
  2870. for i,v in next, properties do
  2871. pcall(function() inst[i] = v end)
  2872. end
  2873. end
  2874. return inst;
  2875. end
  2876. -------------------------------------------------------
  2877. --Start Damage Function--
  2878. -------------------------------------------------------
  2879. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2880. local type = type
  2881. local rng = Instance.new("Part", char)
  2882. rng.Anchored = true
  2883. rng.BrickColor = color
  2884. rng.CanCollide = false
  2885. rng.FormFactor = 3
  2886. rng.Name = "Ring"
  2887. rng.Material = "Neon"
  2888. rng.Size = Vector3.new(1, 1, 1)
  2889. rng.Transparency = 0
  2890. rng.TopSurface = 0
  2891. rng.BottomSurface = 0
  2892. rng.CFrame = pos
  2893. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2894. local rngm = Instance.new("SpecialMesh", rng)
  2895. rngm.MeshType = "Brick"
  2896. if rainbowmode == true then
  2897. rng.Color = Color3.new(r/255,g/255,b/255)
  2898. end
  2899. local scaler2 = 1
  2900. local speeder = FastSpeed/10
  2901. if type == "Add" then
  2902. scaler2 = 1*value
  2903. elseif type == "Divide" then
  2904. scaler2 = 1/value
  2905. end
  2906. coroutine.resume(coroutine.create(function()
  2907. for i = 0,10/bonuspeed,0.1 do
  2908. swait()
  2909. if type == "Add" then
  2910. scaler2 = scaler2 - 0.01*value/bonuspeed
  2911. elseif type == "Divide" then
  2912. scaler2 = scaler2 - 0.01/value*bonuspeed
  2913. end
  2914. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2915. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2916. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2917. end
  2918. rng:Destroy()
  2919. end))
  2920. end
  2921.  
  2922. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2923. if hit.Parent == nil then
  2924. return
  2925. end
  2926. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2927. for _, v in pairs(hit.Parent:children()) do
  2928. if v:IsA("Humanoid") then
  2929. h = v
  2930. end
  2931. end
  2932. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2933.  
  2934. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2935. end
  2936.  
  2937. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2938. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2939. if hit.Parent.DebounceHit.Value == true then
  2940. return
  2941. end
  2942. end
  2943. if insta == true then
  2944. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2945. end
  2946. local c = Create("ObjectValue"){
  2947. Name = "creator",
  2948. Value = game:service("Players").LocalPlayer,
  2949. Parent = h,
  2950. }
  2951. game:GetService("Debris"):AddItem(c, .5)
  2952. if HitSound ~= nil and HitPitch ~= nil then
  2953. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2954. end
  2955. local Damage = math.random(minim, maxim)
  2956. local blocked = false
  2957. local block = hit.Parent:findFirstChild("Block")
  2958. if block ~= nil then
  2959. if block.className == "IntValue" then
  2960. if block.Value > 0 then
  2961. blocked = true
  2962. block.Value = block.Value - 1
  2963. print(block.Value)
  2964. end
  2965. end
  2966. end
  2967. if blocked == false then
  2968. h.Health = h.Health - Damage
  2969. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2970. else
  2971. h.Health = h.Health - (Damage / 2)
  2972. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2973. end
  2974. if Type == "Knockdown" then
  2975. local hum = hit.Parent.Humanoid
  2976. hum.PlatformStand = true
  2977. coroutine.resume(coroutine.create(function(HHumanoid)
  2978. swait(1)
  2979. HHumanoid.PlatformStand = false
  2980. end), hum)
  2981. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2982. local bodvol = Create("BodyVelocity"){
  2983. velocity = angle * knockback,
  2984. P = 5000,
  2985. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2986. Parent = hit,
  2987. }
  2988. local rl = Create("BodyAngularVelocity"){
  2989. P = 3000,
  2990. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2991. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2992. Parent = hit,
  2993. }
  2994. game:GetService("Debris"):AddItem(bodvol, .5)
  2995. game:GetService("Debris"):AddItem(rl, .5)
  2996. elseif Type == "Normal" then
  2997. local vp = Create("BodyVelocity"){
  2998. P = 500,
  2999. maxForce = Vector3.new(math.huge, 0, math.huge),
  3000. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3001. }
  3002. if knockback > 0 then
  3003. vp.Parent = hit.Parent.Torso
  3004. end
  3005. game:GetService("Debris"):AddItem(vp, .5)
  3006. elseif Type == "Up" then
  3007. local bodyVelocity = Create("BodyVelocity"){
  3008. velocity = Vector3.new(0, 20, 0),
  3009. P = 5000,
  3010. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3011. Parent = hit,
  3012. }
  3013. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3014. elseif Type == "DarkUp" then
  3015. coroutine.resume(coroutine.create(function()
  3016. for i = 0, 1, 0.1 do
  3017. swait()
  3018. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3019. end
  3020. end))
  3021. local bodyVelocity = Create("BodyVelocity"){
  3022. velocity = Vector3.new(0, 20, 0),
  3023. P = 5000,
  3024. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3025. Parent = hit,
  3026. }
  3027. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3028. elseif Type == "Snare" then
  3029. local bp = Create("BodyPosition"){
  3030. P = 2000,
  3031. D = 100,
  3032. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3033. position = hit.Parent.Torso.Position,
  3034. Parent = hit.Parent.Torso,
  3035. }
  3036. game:GetService("Debris"):AddItem(bp, 1)
  3037. elseif Type == "Freeze" then
  3038. local BodPos = Create("BodyPosition"){
  3039. P = 50000,
  3040. D = 1000,
  3041. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3042. position = hit.Parent.Torso.Position,
  3043. Parent = hit.Parent.Torso,
  3044. }
  3045. local BodGy = Create("BodyGyro") {
  3046. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3047. P = 20e+003,
  3048. Parent = hit.Parent.Torso,
  3049. cframe = hit.Parent.Torso.CFrame,
  3050. }
  3051. hit.Parent.Torso.Anchored = true
  3052. coroutine.resume(coroutine.create(function(Part)
  3053. swait(1.5)
  3054. Part.Anchored = false
  3055. end), hit.Parent.Torso)
  3056. game:GetService("Debris"):AddItem(BodPos, 3)
  3057. game:GetService("Debris"):AddItem(BodGy, 3)
  3058. end
  3059. local debounce = Create("BoolValue"){
  3060. Name = "DebounceHit",
  3061. Parent = hit.Parent,
  3062. Value = true,
  3063. }
  3064. game:GetService("Debris"):AddItem(debounce, Delay)
  3065. c = Create("ObjectValue"){
  3066. Name = "creator",
  3067. Value = Player,
  3068. Parent = h,
  3069. }
  3070. game:GetService("Debris"):AddItem(c, .5)
  3071. end
  3072. end
  3073.  
  3074. function damage(range,mindam,maxdam,pos)
  3075. for i,v in ipairs(workspace:GetChildren()) do
  3076. if v:IsA("Model") then
  3077. if v.Name ~= Player.Name then
  3078. if v:FindFirstChildOfClass("Humanoid") then
  3079. if v:FindFirstChild("Head") then
  3080. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3081. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3082. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3083. end
  3084. end
  3085. end
  3086. end
  3087. end
  3088. end
  3089. end
  3090. end
  3091. -------------------------------------------------------
  3092. --End Damage Function--
  3093. -------------------------------------------------------
  3094.  
  3095. -------------------------------------------------------
  3096. --Start Animations--
  3097. -------------------------------------------------------
  3098. print("By Makhail07")
  3099. while true do
  3100. swait()
  3101. sine = sine + change
  3102. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3103. local velderp = root.Velocity.y
  3104. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3105. if equipped == true or equipped == false then
  3106. if attack == false then
  3107. idle = idle + 1
  3108. else
  3109. idle = 0
  3110. end
  3111. if 1 < root.Velocity.y and hitfloor == nil then
  3112. Anim = "Jump"
  3113. if attack == false then
  3114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3115. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3116. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3117. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3118. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3119. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3120. end
  3121. elseif -1 > root.Velocity.y and hitfloor == nil then
  3122. Anim = "Fall"
  3123. if attack == false then
  3124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3125. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3126. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3127. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3128. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3129. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3130. end
  3131. elseif torvel < 1 and hitfloor ~= nil then
  3132. Anim = "Idle"
  3133. change = 1
  3134. if attack == false then
  3135.  
  3136. if animation.Value == 1 then
  3137.  
  3138.  
  3139. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3140. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3141. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3142. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3143. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3144. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3145.  
  3146.  
  3147. else
  3148.  
  3149. if animation.Value == 2 then
  3150.  
  3151.  
  3152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  3154. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  3155. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  3156. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  3157. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  3158.  
  3159.  
  3160. else
  3161.  
  3162.  
  3163. if animation.Value == 3 then
  3164.  
  3165.  
  3166.  
  3167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3168. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3169. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3170. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3171. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3172. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3173.  
  3174.  
  3175. else
  3176.  
  3177.  
  3178. if animation.Value == 4 then
  3179.  
  3180.  
  3181. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 10)), Rad(1 + -43 * Sin(sine / 10)), Rad(0)), 0.15)
  3182. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(1 + -43 * Sin(sine / 8))), 0.3)
  3183. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  3184. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.8 * Cos(sine / 10), 0.025 * Cos(sine / 10)) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  3185. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 150 * Sin(sine / 8))), 0.1)
  3186. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 150 * Sin(sine / 8))), 0.1)
  3187.  
  3188.  
  3189.  
  3190. end
  3191.  
  3192. end
  3193. end
  3194.  
  3195.  
  3196. end
  3197.  
  3198. end
  3199. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3200. Anim = "Walk"
  3201. change = 1
  3202. if attack == false then
  3203. hum.WalkSpeed = 25
  3204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3206. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3207. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3208. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3209. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3210. end
  3211. elseif torvel >= 25 and hitfloor ~= nil then
  3212. Anim = "Sprint"
  3213. change = 1.35
  3214. if attack == false then
  3215. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3216. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3217. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  3218. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  3219. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3220. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3221. end
  3222. end
  3223. end
  3224. if 0 < #Effects then
  3225. for e = 1, #Effects do
  3226. if Effects[e] ~= nil then
  3227. local Thing = Effects[e]
  3228. if Thing ~= nil then
  3229. local Part = Thing[1]
  3230. local Mode = Thing[2]
  3231. local Delay = Thing[3]
  3232. local IncX = Thing[4]
  3233. local IncY = Thing[5]
  3234. local IncZ = Thing[6]
  3235. if 1 >= Thing[1].Transparency then
  3236. if Thing[2] == "Block1" then
  3237. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3238. local Mesh = Thing[1].Mesh
  3239. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3240. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3241. elseif Thing[2] == "Block2" then
  3242. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3243. local Mesh = Thing[7]
  3244. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3245. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3246. elseif Thing[2] == "Block3" then
  3247. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3248. local Mesh = Thing[7]
  3249. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3250. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3251. elseif Thing[2] == "Cylinder" then
  3252. local Mesh = Thing[1].Mesh
  3253. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3254. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3255. elseif Thing[2] == "Blood" then
  3256. local Mesh = Thing[7]
  3257. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3258. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3259. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3260. elseif Thing[2] == "Elec" then
  3261. local Mesh = Thing[1].Mesh
  3262. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3263. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3264. elseif Thing[2] == "Disappear" then
  3265. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3266. elseif Thing[2] == "Shatter" then
  3267. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3268. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3269. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3270. Thing[6] = Thing[6] + Thing[5]
  3271. end
  3272. else
  3273. Part.Parent = nil
  3274. table.remove(Effects, e)
  3275. end
  3276. end
  3277. end
  3278. end
  3279. end
  3280. end
  3281. -------------------------------------------------------
  3282. --End Animations And Script--
  3283. ------------------------------------------------------
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