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Jan 19th, 2018
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  1. if (x < view_xview[0] + 32)
  2. {x = view_xview[0 ] + 32}
  3. if (x > view_xview[0] + view_wview[0] - 32)
  4. {x = view_xview[0] + view_wview[0] - 32}
  5. if (y < view_yview[0] + 32)
  6. {y = view_yview[0] + 32}
  7. if (y > view_yview[0] + view_hview[0] - 32)
  8. {y = view_yview[0] + view_hview[0] - 32}
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