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- game:GetService("UserInputService").InputBegan:connect(function (input)
- if input.KeyCode==Enum.KeyCode.Q then
- for i,v in pairs(game.Workspace.Game.Units:GetChildren()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- for i,v2 in pairs(v:GetChildren()) do
- local Missile = "Cruise Missile"
- local Position = v2.Torso.Position
- game:GetService("ReplicatedStorage").RE.FireMissile:FireServer(Missile, Position)
- end
- end
- end
- end
- end)
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