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  1. command /weaponstatus [<text>] [<text>] [<number>]:
  2.     permission: weapon.sk
  3.     aliases: /ws
  4.     trigger:
  5.         if arg-1 is set:
  6.             if arg-2 is "ct":
  7.                 set line 2 of lore of held item to colored "&3-&aCooltime&7:&f%arg-3%"
  8.             if arg-2 is "id":
  9.                 set line 3 of lore of held item to colored "&3-&8ID&7:&f%arg-3%"
  10.             set the name of held item to colored arg-1
  11.         else:
  12.             send "&a/weapon &c<weapon name> <weapon status> &c<number>"
  13.             send "&aWeaponStatus&7: &bct&7,&bid"
  14.  
  15. every 1 seconds in "world":
  16.     loop all players:
  17.         set {_weapon::*} to lore of loop-player's tool
  18.         loop {_weapon::*}:
  19.             loop-value-1 contains "&3-&8ID&7:&f":
  20.                 set {_n} to loop-value-1
  21.                 replace "&3-&8ID&7:&f" with "" in {_n}
  22.                 set {id.%loop-player%} to {_n} parsed as number
  23.         if {ct::%loop-player%::%{id.%loop-player%}%} is not set:
  24.             loop 50 times:
  25.                 set {ct::%loop-player%::%loop-number%} to 1
  26.         if {ct::%loop-player%::%{id.%loop-player%}%} >= 1:
  27.             loop 50 times:
  28.                 remove 1 from {ct::%loop-player%::%loop-number%}
  29.             if display name of loop-player's held item is set:
  30.                 send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ %{ct::%loop-player%::%{id.%loop-player%}%}% &e]" to loop-player
  31.             else:
  32.                 send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
  33.         else:
  34.             if display name of loop-player's held item is set:
  35.                 send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ Already &e]" to loop-player
  36.             else:
  37.                 send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player
  38.  
  39. #-Shop-Chest-
  40.  
  41. on leftclick on chest:
  42.     if player is op:
  43.         if player is sneaking:
  44.             if block under the event-block is gold block:
  45.                 cancel event
  46.                 open chest with 6 rows named "shop-edit" to player
  47.                 set {_num} to 0
  48.                 loop 54 times:
  49.                     set {_shop} to "%inventory name of player's current inventory%"
  50.                     replace all "-edit" with "" in {_shop}
  51.                     set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
  52.                     add 1 to {_num}
  53.  
  54. on rightclick on chest:
  55.     if block under the event-block is gold block:
  56.         cancel event
  57.         open chest with 6 rows named "shop" to player
  58.         set {_num} to 0
  59.         loop 54 times:
  60.             set {_shop} to "%inventory name of player's current inventory%"
  61.             set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
  62.             add 1 to {_num}
  63.  
  64. on inventory close:
  65.     if inventory name of player's current inventory contain "-edit":
  66.         set {_num} to 0
  67.         loop 54 times:
  68.             set {_shop} to "%inventory name of player's current inventory%"
  69.             replace all "-edit" with "" in {_shop}
  70.             set {%{_shop}%::%{_num}%} to slot {_num} of player's current inventory
  71.             add 1 to {_num}
  72.         send "&6%{_shop}%&7の情報を保存しました"
  73.  
  74. #-Timer-
  75.  
  76. command /timer [<number>]:
  77.     permission: sk.admin
  78.     trigger:
  79.         set {timer} to arg-1
  80.         set {progress} to 100 / arg-1
  81.         set {ppercent} to 100
  82.  
  83. every 1 seconds in "world":
  84.     if {timer} >= 0:
  85.         loop all players:
  86.             create bossbar titled "&e[ %{timer}% Seconds &e]" and id "timer" for loop-player with progress {ppercent} with colors green
  87.         remove {progress} from {ppercent}
  88.         remove 1 from {timer}
  89.     else if {timer} <= 0:
  90.         remove bossbar "timer"
  91.         delete {player::*}
  92.         set {ffa} to false
  93.         send all players title "&4! - &cタイムアップ&4 - !" for 3 seconds
  94.         teleport all players to {lobby}
  95.         delete {timer}
  96.  
  97. #-Gamemode-
  98.  
  99. command /game [<text>]:
  100.     permission: sk.admin
  101.     trigger:
  102.         if arg-1 is "ffa":
  103.             ffastart(player)
  104.         if arg-1 is "tdm":
  105.             tdmstart(player)
  106.         if arg-1 is not set:
  107.             send "&c/game ffa,tdm"
  108.  
  109. command /ss [<text>]:
  110.     permission: sk.admin
  111.     trigger:
  112.         if arg-1 is "lobby":
  113.             send "&a待機場所を設定しました。"
  114.             set {lobby} to location of event-player
  115.         if arg-1 is "ffa":
  116.             send "&a待機場所を設定しました。"
  117.             set {ffa} to location of event-player
  118.         if arg-1 is "blue":
  119.             send "&a待機場所を設定しました。"
  120.             set {bspawn} to location of event-player
  121.         if arg-1 is "red":
  122.             send "&a待機場所を設定しました。"
  123.             set {rspawn} to location of event-player
  124.  
  125.  
  126. on quit:
  127.     if {player::*} contains "%player%":
  128.         remove player from {player::*}
  129.         death()
  130.  
  131. on join:
  132.     if {game} is true:
  133.         send "&c試合がすでに始まっているので観戦です。"
  134.         send "&c少々お待ちください。"
  135.         set player's gamemode to adventure
  136.         teleport player to {lobby}
  137.     else:
  138.         teleport player to {lobby}
  139.         set player's gamemode to adventure
  140.  
  141. on damage of player:
  142.     health of victim*2 <= final damage
  143.     cancel event
  144.     broadcast "&7%attacker% &f≪&r%display name of attacker's held item%&f≫ &ckilled &7%victim%"
  145.     heal victim
  146.     set victim's gamemode to spectator
  147.     remove victim from {player::*}
  148.     death()
  149.  
  150. function ffastart(p: player):
  151.     if {game} is not set:
  152.         set {game} to false
  153.     else if {game} is true:
  154.         send "&cもうすでに試合が始まっています。" to {_p}
  155.     else if {game} is false:
  156.         loop all players:
  157.             teleport loop-player to {ffa}
  158.         start()
  159.  
  160. function start():
  161.     broadcast "&a5秒後にスタートします..."
  162.     wait 2 seconds
  163.     send all players title "&6[ &a3 &6]" for 1 seconds
  164.     wait 1 seconds
  165.     send all players title "&6[ &e2 &6]" for 1 seconds
  166.     wait 1 seconds
  167.     send all players title "&6[ &c1 &6]" for 1 seconds
  168.     wait 1 seconds
  169.     send all players title "&6[ &aSTART &6]" for 1 seconds
  170.     loop all players:
  171.         add loop-player to {player::*}
  172.     set {_num} to number of {player::*}
  173.     broadcast "&b残り%{_num}%人です。"
  174.     command "/timer 600"
  175.     set {game} to true
  176.  
  177. function tdmstart(p: player):
  178.     if {game} is not set:
  179.         set {game} to false
  180.     else if {game} is true:
  181.         send "&cもうすでに試合が始まっています。" to {_p}
  182.     else if {game} is false:
  183.         loop all players:
  184.             if number of {red::*} is 0:
  185.                 add loop-player to {red::*}
  186.                 send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
  187.             if number of {red::*} = number of {blue::*}:
  188.                 add loop-player to {red::*}
  189.                 send loop-player title "&6[ &c赤チーム &6]" for 3 seconds
  190.             if number of {red::*} > number of {blue::*}:
  191.                 add loop-player to {blue::*}
  192.                 send loop-player title "&6[ &9蒼チーム &6]" for 3 seconds
  193.             teleport {blue::*} to {bspawn}
  194.             teleport {red::*} to {rspawn}
  195.         start()
  196.  
  197. function death():
  198.     set {_num} to number of {player::*}
  199.     if {_num} <= 1:
  200.         broadcast "&eWinner &8- &b%{players::*}%"
  201.         set {game} to false
  202.         teleport all players to {lobby}
  203.         delete {timer}
  204.         remove bossbar "timer"
  205.     else:
  206.         broadcast "&b残り%{_num}%人です。"
  207.  
  208. on rightclick with bone:
  209.     set {_loc} to location of event-player
  210.     add 1.5 to y-coordinate of {_loc}
  211.     execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
  212.     set {_a2} to yaw of location of event-player - 270
  213.     set {_a1} to Pitch of location of event-player * -1
  214.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  215.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  216.     set {_y} to cos(90-{_a1}) * 1
  217.     set {_a::*} to lore of player's tool
  218.     loop {_a::*}:
  219.         loop-value contains "&3-&8ID&7:&f":
  220.             set {_n} to loop-value
  221.             replace "&3-&8ID&7:&f" with "" in {_n}
  222.             set {id.%player%} to {_n} parsed as number
  223.     if {ct::%player%::%{id.%player%}%} <= 0:
  224.         set {_i::*} to lore of player's tool
  225.         loop {_i::*}:
  226.             loop-value contains "&3-&aCooltime&7:&f":
  227.                 set {_n} to loop-value
  228.                 replace "&3-&aCooltime&7:&f" with "" in {_n}
  229.                 set {ct::%player%::%{id.%player%}%} to {_n} parsed as number
  230.         execute console command "/playsound minecraft:entity.skeleton.shoot master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0.75"
  231.         if name of event-item contains "火":
  232.             if lore of event-item contains "直線":
  233.                 loop 40 times:
  234.                     add {_x} to x-coordinate of {_loc}
  235.                     add {_y} to y-coordinate of {_loc}
  236.                     add {_z} to z-coordinate of {_loc}
  237.                     loop 20 times:
  238.                         set {_numx} to random number between -0.25 and 0.25
  239.                         set {_numy} to random number between -0.25 and 0.25
  240.                         set {_numz} to random number between -0.25 and 0.25
  241.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 1 -1 0 force"
  242.                     if block at {_loc} is not air:
  243.                         execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  244.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  245.                         loop living entities in radius 2 of {_loc}:
  246.                             loop-entity's gamemode is not spectator
  247.                             loop-entities is not event-player
  248.                             make player damage loop-entity by 12
  249.                         stop
  250.                     loop living entities in radius 2 of {_loc}:
  251.                         loop-entity is not event-player
  252.                         loop-entity's gamemode is not spectator
  253.                         execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  254.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  255.                         make player damage loop-entity by 8
  256.                         ignite loop-entity for 5 seconds
  257.                         stop
  258.                     wait a ticks
  259.         else if name of event-item contains "水":
  260.             if lore of event-item contains "直線":
  261.                 loop 40 times:
  262.                     add {_x} to x-coordinate of {_loc}
  263.                     add {_y} to y-coordinate of {_loc}
  264.                     add {_z} to z-coordinate of {_loc}
  265.                     loop 20 times:
  266.                         set {_numx} to random number between -0.25 and 0.25
  267.                         set {_numy} to random number between -0.25 and 0.25
  268.                         set {_numz} to random number between -0.25 and 0.25
  269.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 0.5 -0.1 1 0 force"
  270.                     if block at {_loc} is not air:
  271.                         execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  272.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  273.                         loop living entities in radius 2 of {_loc}:
  274.                             loop-entity's gamemode is not spectator
  275.                             command "/effect %loop-entity% speed 5 1 true"
  276.                         stop
  277.                     loop living entities in radius 2 of {_loc}:
  278.                         loop-entities is not event-player
  279.                         loop-entity's gamemode is not spectator
  280.                         execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  281.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  282.                         command "/effect %loop-entity% speed 5 1 true"
  283.                         stop
  284.                     wait a ticks
  285.         else if name of event-item contains "草":
  286.             if lore of event-item contains "直線":
  287.                 loop 40 times:
  288.                     add {_x} to x-coordinate of {_loc}
  289.                     add {_y} to y-coordinate of {_loc}
  290.                     add {_z} to z-coordinate of {_loc}
  291.                     loop 20 times:
  292.                         set {_numx} to random number between -0.25 and 0.25
  293.                         set {_numy} to random number between -0.25 and 0.25
  294.                         set {_numz} to random number between -0.25 and 0.25
  295.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -1 1 0 force"
  296.                     if block at {_loc} is not air:
  297.                         execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  298.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  299.                         loop living entities in radius 2 of {_loc}:
  300.                             loop-entities is not event-player
  301.                             set {_a::*} to lore of player's tool
  302.                             loop {_a::*}:
  303.                                 loop-value-2 contains "&a特性&7:&a":
  304.                                     set {_n} to loop-value-2
  305.                                     replace "&a特性&7:&a" with "" in {_n}
  306.                                     add {_n} parsed as number to {_health}
  307.                             set {_health} to 7
  308.                             add 1 to {_health}
  309.                             add {_health} to the loop-entity's health
  310.                         stop
  311.                     loop living entities in radius 2 of {_loc}:
  312.                         loop-entity is not event-player
  313.                         loop-entity's gamemode is not spectator
  314.                         execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  315.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  316.                         set {_a::*} to lore of player's tool
  317.                         loop {_a::*}:
  318.                             loop-value-2 contains "&a特性&7:&a":
  319.                                 set {_n} to loop-value-2
  320.                                 replace "&a特性&7:&a" with "" in {_n}
  321.                                 add {_n} parsed as number to {_health}
  322.                         set {_health} to 7
  323.                         add 1 to {_health}
  324.                         add {_health} to the loop-entity's health
  325.                         stop
  326.                     wait a ticks
  327.         else if name of event-item contains "風":
  328.             if lore of event-item contains "直線":
  329.                 loop 40 times:
  330.                     add {_x} to x-coordinate of {_loc}
  331.                     add {_y} to y-coordinate of {_loc}
  332.                     add {_z} to z-coordinate of {_loc}
  333.                     loop 20 times:
  334.                         set {_numx} to random number between -0.25 and 0.25
  335.                         set {_numy} to random number between -0.25 and 0.25
  336.                         set {_numz} to random number between -0.25 and 0.25
  337.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 1 1 0 force"
  338.                     if block at {_loc} is not air:
  339.                         execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
  340.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  341.                         loop living entities in radius 2 of {_loc}:
  342.                             loop-entity's gamemode is not spectator
  343.                             loop-entities is not event-player
  344.                             make player damage loop-entity by 4
  345.                             set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
  346.                         stop
  347.                     loop living entities in radius 2 of {_loc}:
  348.                         loop-entity is not event-player
  349.                         loop-entity's gamemode is not spectator
  350.                         execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
  351.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  352.                         make player damage loop-entity by 4
  353.                         set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
  354.                         stop
  355.                     wait a ticks
  356.         else if name of event-item contains "雷":
  357.             if lore of event-item contains "直線":
  358.                 loop 40 times:
  359.                     add {_x} to x-coordinate of {_loc}
  360.                     add {_y} to y-coordinate of {_loc}
  361.                     add {_z} to z-coordinate of {_loc}
  362.                     loop 20 times:
  363.                         set {_numx} to random number between -0.25 and 0.25
  364.                         set {_numy} to random number between -0.25 and 0.25
  365.                         set {_numz} to random number between -0.25 and 0.25
  366.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 0 1 0 force"
  367.                     if block at {_loc} is not air:
  368.                         execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  369.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  370.                         loop living entities in radius 2 of {_loc}:
  371.                             loop-entity's gamemode is not spectator
  372.                             loop-entities is not event-player
  373.                             make player damage loop-entity by 12
  374.                         stop
  375.                     loop living entities in radius 2 of {_loc}:
  376.                         loop-entity is not event-player
  377.                         loop-entity's gamemode is not spectator
  378.                         execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
  379.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  380.                         make player damage loop-entity by 12
  381.                         stop
  382.                     wait a ticks
  383.         else if name of event-item contains "氷":
  384.             if lore of event-item contains "直線":
  385.                 loop 40 times:
  386.                     add {_x} to x-coordinate of {_loc}
  387.                     add {_y} to y-coordinate of {_loc}
  388.                     add {_z} to z-coordinate of {_loc}
  389.                     loop 20 times:
  390.                         set {_numx} to random number between -0.25 and 0.25
  391.                         set {_numy} to random number between -0.25 and 0.25
  392.                         set {_numz} to random number between -0.25 and 0.25
  393.                         execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -0.1 1 0 force"
  394.                     if block at {_loc} is not air:
  395.                         execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
  396.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  397.                         loop living entities in radius 2 of {_loc}:
  398.                             loop-entity's gamemode is not spectator
  399.                             loop-entities is not event-player
  400.                             make player damage loop-entity by 7
  401.                             command "/effect %loop-entity% slowness 5 3 true"
  402.                         stop
  403.                     loop living entities in radius 2 of {_loc}:
  404.                         loop-entity is not event-player
  405.                         loop-entity's gamemode is not spectator
  406.                         execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
  407.                         execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
  408.                         make player damage loop-entity by 7
  409.                         command "/effect %loop-entity% slowness 5 3 true"
  410.                         stop
  411.                     wait a ticks
  412.  
  413. on rightclick with tnt:
  414.     cancel event
  415.     set {_loc} to location of event-player
  416.     add 1.5 to y-coordinate of {_loc}
  417.     set {_a2} to yaw of location of event-player - 270
  418.     set {_a1} to Pitch of location of event-player * -1
  419.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
  420.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
  421.     set {_y} to cos(90-{_a1}) * 1
  422.     add {_x} to x-coordinate of {_loc}
  423.     add {_y} to y-coordinate of {_loc}
  424.     add {_z} to z-coordinate of {_loc}
  425.     loop 2 times:
  426.         set velocity of event-player to vector {_x} * -0.75,{_y} + 0.5,{_z} * -0.75
  427.         wait a ticks
  428.  
  429. on rightclick with sand:
  430.     cancel event
  431.     set {_loc} to location of event-player
  432.     add 1.5 to y-coordinate of {_loc}
  433.     set {_a2} to yaw of location of event-player - 270
  434.     set {_a1} to Pitch of location of event-player * -1
  435.     set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.4
  436.     set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.4
  437.     set {_y} to cos(90-{_a1}) * 0.4
  438.     loop 10 times:
  439.         add {_x} to x-coordinate of {_loc}
  440.         add {_y} to y-coordinate of {_loc}
  441.         add {_z} to z-coordinate of {_loc}
  442.         execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.075 0.075 0.075 0 10 force @a 12"
  443.         execute console command "/playsound minecraft:block.sand.step master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.75 2"
  444.         if block at {_loc} is not air:
  445.             execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
  446.             launch "ball large" firework at {_loc} timed 0 coloured "brown"
  447.             loop living entities in radius 3 of {_loc}:
  448.                 loop-entity's gamemode is not spectator
  449.                 make player damage loop-entity by 8
  450.             stop
  451.         wait a ticks
  452.     execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
  453.     launch "ball large" firework at {_loc} timed 0 coloured "brown"
  454.     loop living entities in radius 2 of {_loc}:
  455.         loop-entity's gamemode is not spectator
  456.         make player damage loop-entity by 8
  457.  
  458. command /type <number>:
  459.     trigger:
  460.         if arg-1 is 1:
  461.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  462.             set the name of held item to "&a合成装備 &e/ &a火"
  463.         if arg-1 is 2:
  464.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  465.             set the name of held item to "&a合成装備 &e/ &a水"
  466.         if arg-1 is 3:
  467.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  468.             set the name of held item to "&a合成装備 &e/ &a草"
  469.         if arg-1 is 4:
  470.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  471.             set the name of held item to "&a合成装備 &e/ &a風"
  472.         if arg-1 is 5:
  473.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  474.             set the name of held item to "&a合成装備 &e/ &a雷"
  475.         if arg-1 is 6:
  476.             set line 1 of lore of held item to colored "&aタイプ&7:&a直線"
  477.             set the name of held item to "&a合成装備 &e/ &a氷"
  478.  
  479. on join:
  480.     set rf max hp of event-entity to 40
  481.     set health of event-entity to max health of event-entity
  482.  
  483. on inventory click:
  484.     if inventory name of player's current inventory contain "合成箱":
  485.         if clicked slot is 0:
  486.             cancel event
  487.         if clicked slot is 4:
  488.             cancel event
  489.         if clicked slot is 5:
  490.             cancel event
  491.         if clicked slot is 6:
  492.             cancel event
  493.         if clicked slot is 7:
  494.             cancel event
  495.         if clicked slot is 8:
  496.             cancel event
  497.  
  498. on rightclick on anvil:
  499.     cancel event
  500.     open chest with 1 rows named "&5合成箱" to player
  501.     set slot 0 of player's current inventory to black stained glass pane named "&7閉じる合成"
  502.     set slot 4 of player's current inventory to red stained glass pane named "&c←アイテム 使いかた→"
  503.     set slot 5 of player's current inventory to yellow stained glass pane named "&b属性"
  504.     set slot 6 of player's current inventory to yellow stained glass pane named "&bタイプ"
  505.     set slot 7 of player's current inventory to yellow stained glass pane named "&b特性"
  506.     set slot 8 of player's current inventory to black stained glass pane named "&7閉じると合成"
  507.  
  508. on inventory close:
  509.     if inventory name of player's current inventory contain "合成箱":
  510.         set {_num} to 0
  511.         if name of slot 1 of player's current inventory contain "火" or "水" or "草":
  512.             if name of slot 2 of player's current inventory contain "直線":
  513.                 if name of slot 3 of player's current inventory contain "特性":
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