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  1. DataSource:
  2. # What type of database do you want to use?
  3. # Valid values: sqlite, mysql
  4. backend: 'SQLITE'
  5. # Enable database caching, should improve database performance
  6. caching: true
  7. # Database host address
  8. mySQLHost: '192.168.101.147'
  9. # Database port
  10. mySQLPort: '3306'
  11. # Username about Database Connection Infos
  12. mySQLUsername: ''
  13. # Password about Database Connection Infos
  14. mySQLPassword: '12345'
  15. # Database Name, use with converters or as SQLITE database name
  16. mySQLDatabase: 'authme'
  17. # Table of the database
  18. mySQLTablename: 'authme'
  19. # Column of IDs to sort data
  20. mySQLColumnId: 'id'
  21. # Column for storing or checking players nickname
  22. mySQLColumnName: 'username'
  23. # Column for storing or checking players RealName
  24. mySQLRealName: 'realname'
  25. # Column for storing players passwords
  26. mySQLColumnPassword: 'password'
  27. # Request mysql over SSL
  28. mySQLUseSSL: true
  29. # Column for storing players emails
  30. mySQLColumnEmail: 'email'
  31. # Column for storing if a player is logged in or not
  32. mySQLColumnLogged: 'isLogged'
  33. # Column for storing players ips
  34. mySQLColumnIp: 'ip'
  35. # Column for storing players lastlogins
  36. mySQLColumnLastLogin: 'lastlogin'
  37. # Column for storing player LastLocation - X
  38. mySQLlastlocX: 'x'
  39. # Column for storing player LastLocation - Y
  40. mySQLlastlocY: 'y'
  41. # Column for storing player LastLocation - Z
  42. mySQLlastlocZ: 'z'
  43. # Column for storing player LastLocation - World Name
  44. mySQLlastlocWorld: 'world'
  45. # Overrides the size of the DB Connection Pool, -1 = Auto
  46. poolSize: -1
  47. ExternalBoardOptions:
  48. # Column for storing players passwords salts
  49. mySQLColumnSalt: ''
  50. # Column for storing players groups
  51. mySQLColumnGroup: ''
  52. # -1 means disabled. If you want that only activated players
  53. # can log into your server, you can set here the group number
  54. # of unactivated users, needed for some forum/CMS support
  55. nonActivedUserGroup: -1
  56. # Other MySQL columns where we need to put the username (case-sensitive)
  57. mySQLOtherUsernameColumns: []
  58. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  59. bCryptLog2Round: 10
  60. # phpBB table prefix defined during the phpBB installation process
  61. phpbbTablePrefix: 'phpbb_'
  62. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  63. phpbbActivatedGroupId: 2
  64. # Wordpress prefix defined during WordPress installation
  65. wordpressTablePrefix: 'wp_'
  66. Converter:
  67. Rakamak:
  68. # Rakamak file name
  69. fileName: 'users.rak'
  70. # Rakamak use IP?
  71. useIP: false
  72. # Rakamak IP file name
  73. ipFileName: 'UsersIp.rak'
  74. CrazyLogin:
  75. # CrazyLogin database file name
  76. fileName: 'accounts.db'
  77. settings:
  78. sessions:
  79. # Do you want to enable the session feature?
  80. # If enabled, when a player authenticates successfully,
  81. # his IP and his nickname is saved.
  82. # The next time the player joins the server, if his IP
  83. # is the same as last time and the timeout hasn't
  84. # expired, he will not need to authenticate.
  85. enabled: false
  86. # After how many minutes should a session expire?
  87. # Remember that sessions will end only after the timeout, and
  88. # if the player's IP has changed but the timeout hasn't expired,
  89. # the player will be kicked from the server due to invalid session
  90. timeout: 10
  91. # Should the session expire if the player tries to log in with
  92. # another IP address?
  93. sessionExpireOnIpChange: true
  94. # Message language, available languages:
  95. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  96. messagesLanguage: 'en'
  97. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  98. # FINE for some additional detailed ones (like password failed),
  99. # and DEBUG for debugging
  100. logLevel: 'FINE'
  101. # By default we schedule async tasks when talking to the database. If you want
  102. # typical communication with the database to happen synchronously, set this to false
  103. useAsyncTasks: true
  104. restrictions:
  105. # Can not authenticated players chat?
  106. # Keep in mind that this feature also blocks all commands not
  107. # listed in the list below.
  108. allowChat: false
  109. # Hide the chat log from players who are not authenticated?
  110. hideChat: false
  111. # Allowed commands for unauthenticated players
  112. allowCommands:
  113. - '/login'
  114. - '/register'
  115. - '/l'
  116. - '/reg'
  117. - '/email'
  118. - '/captcha'
  119. # Max number of allowed registrations per IP
  120. # The value 0 means an unlimited number of registrations!
  121. maxRegPerIp: 0
  122. # Minimum allowed username length
  123. minNicknameLength: 3
  124. # Maximum allowed username length
  125. maxNicknameLength: 16
  126. # When this setting is enabled, online players can't be kicked out
  127. # due to "Logged in from another Location"
  128. # This setting will prevent potential security exploits.
  129. ForceSingleSession: true
  130. ForceSpawnLocOnJoin:
  131. # If enabled, every player that spawn in one of the world listed in
  132. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  133. # authentication. The quit location of the player will be overwritten.
  134. # This is different from "teleportUnAuthedToSpawn" that teleport player
  135. # to the spawnpoint on join.
  136. enabled: false
  137. # WorldNames where we need to force the spawn location
  138. # Case-sensitive!
  139. worlds:
  140. - 'world'
  141. - 'world_nether'
  142. - 'world_the_end'
  143. # This option will save the quit location of the players.
  144. SaveQuitLocation: false
  145. # To activate the restricted user feature you need
  146. # to enable this option and configure the AllowedRestrictedUser field.
  147. AllowRestrictedUser: false
  148. # The restricted user feature will kick players listed below
  149. # if they don't match the defined IP address. Names are case-insensitive.
  150. # Example:
  151. # AllowedRestrictedUser:
  152. # - playername;127.0.0.1
  153. AllowedRestrictedUser: []
  154. # Should unregistered players be kicked immediately?
  155. kickNonRegistered: false
  156. # Should players be kicked on wrong password?
  157. kickOnWrongPassword: true
  158. # Should not logged in players be teleported to the spawn?
  159. # After the authentication they will be teleported back to
  160. # their normal position.
  161. teleportUnAuthedToSpawn: false
  162. # Can unregistered players walk around?
  163. allowMovement: false
  164. # Should not authenticated players have speed = 0?
  165. # This will reset the fly/walk speed to default value after the login.
  166. removeSpeed: true
  167. # After how many seconds should players who fail to login or register
  168. # be kicked? Set to 0 to disable.
  169. timeout: 300
  170. # Regex syntax of allowed characters in the player name.
  171. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  172. # How far can unregistered players walk?
  173. # Set to 0 for unlimited radius
  174. allowedMovementRadius: 100
  175. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  176. ProtectInventoryBeforeLogIn: true
  177. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  178. DenyTabCompleteBeforeLogin: false
  179. # Should we display all other accounts from a player when he joins?
  180. # permission: /authme.admin.accounts
  181. displayOtherAccounts: true
  182. # Ban ip when the ip is not the ip registered in database
  183. banUnsafedIP: false
  184. # Spawn priority; values: authme, essentials, multiverse, default
  185. spawnPriority: 'authme,essentials,multiverse,default'
  186. # Maximum Login authorized by IP
  187. maxLoginPerIp: 0
  188. # Maximum Join authorized by IP
  189. maxJoinPerIp: 0
  190. # AuthMe will NEVER teleport players if set to true!
  191. noTeleport: false
  192. # Regex syntax for allowed chars in passwords
  193. allowedPasswordCharacters: '[\x21-\x7E]*'
  194. # Threshold of the other accounts command, a value less than 2 means disabled.
  195. otherAccountsCmdThreshold: 0
  196. # Command to run when a user has more accounts than the configured threshold.
  197. # Available variables: %playername%, %playerip%
  198. otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  199. GameMode:
  200. # Force survival gamemode when player joins?
  201. ForceSurvivalMode: false
  202. unrestrictions:
  203. # Below you can list all account names that AuthMe will ignore
  204. # for registration or login. Configure it at your own risk!!
  205. # This option adds compatibility with BuildCraft and some other mods.
  206. # It is case-insensitive! Example:
  207. # UnrestrictedName:
  208. # - 'npcPlayer'
  209. # - 'npcPlayer2'
  210. UnrestrictedName: []
  211. security:
  212. # Minimum length of password
  213. minPasswordLength: 5
  214. # Maximum length of password
  215. passwordMaxLength: 30
  216. # This is a very important option: every time a player joins the server,
  217. # if they are registered, AuthMe will switch him to unLoggedInGroup.
  218. # This should prevent all major exploits.
  219. # You can set up your permission plugin with this special group to have no permissions,
  220. # or only permission to chat (or permission to send private messages etc.).
  221. # The better way is to set up this group with few permissions, so if a player
  222. # tries to exploit an account they can do only what you've defined for the group.
  223. # After, a logged in player will be moved to his correct permissions group!
  224. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  225. # Otherwise your group will be wiped and the player will join in the default group []!
  226. # Example unLoggedinGroup: NotLogged
  227. unLoggedinGroup: 'unLoggedinGroup'
  228. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512, WHIRLPOOL,
  229. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  230. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only). See full list at
  231. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  232. passwordHash: 'SHA256'
  233. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  234. doubleMD5SaltLength: 8
  235. # If a password check fails, AuthMe will also try to check with the following hash methods.
  236. # Use this setting when you change from one hash method to another.
  237. # AuthMe will update the password to the new hash. Example:
  238. # legacyHashes:
  239. # - 'SHA1'
  240. legacyHashes: []
  241. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  242. pbkdf2Rounds: 10000
  243. # Prevent unsafe passwords from being used; put them in lowercase!
  244. # You should always set 'help' as unsafePassword due to possible conflicts.
  245. # unsafePasswords:
  246. # - '123456'
  247. # - 'password'
  248. # - 'help'
  249. unsafePasswords:
  250. - '123456'
  251. - 'password'
  252. - 'qwerty'
  253. - '12345'
  254. - '54321'
  255. - '123456789'
  256. - 'help'
  257. registration:
  258. # Enable registration on the server?
  259. enabled: true
  260. # Send every X seconds a message to a player to
  261. # remind him that he has to login/register
  262. messageInterval: 5
  263. # Only registered and logged in players can play.
  264. # See restrictions for exceptions
  265. force: true
  266. # Type of registration: PASSWORD or EMAIL
  267. # PASSWORD = account is registered with a password supplied by the user;
  268. # EMAIL = password is generated and sent to the email provided by the user.
  269. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  270. type: 'PASSWORD'
  271. # Second argument the /register command should take: NONE = no 2nd argument
  272. # CONFIRMATION = must repeat first argument (pass or email)
  273. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  274. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  275. secondArg: 'CONFIRMATION'
  276. # Do we force kick a player after a successful registration?
  277. # Do not use with login feature below
  278. forceKickAfterRegister: false
  279. # Does AuthMe need to enforce a /login after a successful registration?
  280. forceLoginAfterRegister: false
  281. # Enable to display the welcome message (welcome.txt) after a login
  282. # You can use colors in this welcome.txt + some replaced strings:
  283. # {PLAYER}: player name, {ONLINE}: display number of online players,
  284. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  285. # {WORLD}: player current world, {SERVER}: server name
  286. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  287. useWelcomeMessage: true
  288. # Broadcast the welcome message to the server or only to the player?
  289. # set true for server or false for player
  290. broadcastWelcomeMessage: false
  291. # Should we delay the join message and display it once the player has logged in?
  292. delayJoinMessage: false
  293. # The custom join message that will be sent after a successful login,
  294. # keep empty to use the original one.
  295. # Available variables:
  296. # {PLAYERNAME}: the player name (no colors)
  297. # {DISPLAYNAME}: the player name (with colors)
  298. customJoinMessage: ''
  299. # Should we remove the leave messages of unlogged users?
  300. removeUnloggedLeaveMessage: false
  301. # Should we remove join messages altogether?
  302. removeJoinMessage: false
  303. # Should we remove leave messages altogether?
  304. removeLeaveMessage: false
  305. # Do we need to add potion effect Blinding before login/reigster?
  306. applyBlindEffect: false
  307. # Do we need to prevent people to login with another case?
  308. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  309. preventOtherCase: true
  310. permission:
  311. # Take care with this option; if you want
  312. # to use group switching of AuthMe
  313. # for unloggedIn players, set this setting to true.
  314. # Default is false.
  315. EnablePermissionCheck: false
  316. Email:
  317. # Email SMTP server host
  318. mailSMTP: 'smtp.gmail.com'
  319. # Email SMTP server port
  320. mailPort: 465
  321. # Email account which sends the mails
  322. mailAccount: ''
  323. # Email account password
  324. mailPassword: ''
  325. # Email address, fill when mailAccount is not the email address of the account
  326. mailAddress: ''
  327. # Custom sender name, replacing the mailAccount name in the email
  328. mailSenderName: ''
  329. # Recovery password length
  330. RecoveryPasswordLength: 8
  331. # Mail Subject
  332. mailSubject: 'Your new AuthMe password'
  333. # Like maxRegPerIP but with email
  334. maxRegPerEmail: 1
  335. # Recall players to add an email?
  336. recallPlayers: false
  337. # Delay in minute for the recall scheduler
  338. delayRecall: 5
  339. # Blacklist these domains for emails
  340. emailBlacklisted:
  341. - '10minutemail.com'
  342. # Whitelist ONLY these domains for emails
  343. emailWhitelisted: []
  344. # Send the new password drawn in an image?
  345. generateImage: false
  346. # The OAuth2 token
  347. emailOauth2Token: ''
  348. Hooks:
  349. # Do we need to hook with multiverse for spawn checking?
  350. multiverse: true
  351. # Do we need to hook with BungeeCord?
  352. bungeecord: false
  353. # Send player to this BungeeCord server after register/login
  354. sendPlayerTo: ''
  355. # Do we need to disable Essentials SocialSpy on join?
  356. disableSocialSpy: false
  357. # Do we need to force /motd Essentials command on join?
  358. useEssentialsMotd: false
  359. GroupOptions:
  360. # Unregistered permission group
  361. UnregisteredPlayerGroup: ''
  362. # Registered permission group
  363. RegisteredPlayerGroup: ''
  364. Protection:
  365. # Enable some servers protection (country based login, antibot)
  366. enableProtection: false
  367. # Apply the protection also to registered usernames
  368. enableProtectionRegistered: true
  369. # Countries allowed to join the server and register. For country codes, see
  370. # https://dev.bukkit.org/projects/authme-reloaded/pages/countries-codes
  371. # PLEASE USE QUOTES!
  372. countries:
  373. - 'US'
  374. - 'GB'
  375. # Countries not allowed to join the server and register
  376. # PLEASE USE QUOTES!
  377. countriesBlacklist:
  378. - 'A1'
  379. # Do we need to enable automatic antibot system?
  380. enableAntiBot: true
  381. # The interval in seconds
  382. antiBotInterval: 5
  383. # Max number of players allowed to login in the interval
  384. # before the AntiBot system is enabled automatically
  385. antiBotSensibility: 10
  386. # Duration in minutes of the antibot automatic system
  387. antiBotDuration: 10
  388. # Delay in seconds before the antibot activation
  389. antiBotDelay: 60
  390. Purge:
  391. # If enabled, AuthMe automatically purges old, unused accounts
  392. useAutoPurge: false
  393. # Number of days after which an account should be purged
  394. daysBeforeRemovePlayer: 60
  395. # Do we need to remove the player.dat file during purge process?
  396. removePlayerDat: false
  397. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  398. removeEssentialsFile: false
  399. # World where are players.dat stores
  400. defaultWorld: 'world'
  401. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  402. removeLimitedCreativesInventories: false
  403. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  404. removeAntiXRayFile: false
  405. # Do we need to remove permissions?
  406. removePermissions: false
  407. Security:
  408. SQLProblem:
  409. # Stop the server if we can't contact the sql database
  410. # Take care with this, if you set this to false,
  411. # AuthMe will automatically disable and the server won't be protected!
  412. stopServer: true
  413. console:
  414. # Remove passwords from console?
  415. removePassword: true
  416. # Copy AuthMe log output in a separate file as well?
  417. logConsole: true
  418. captcha:
  419. # Enable captcha when a player uses wrong password too many times
  420. useCaptcha: false
  421. # Max allowed tries before a captcha is required
  422. maxLoginTry: 5
  423. # Captcha length
  424. captchaLength: 5
  425. tempban:
  426. # Tempban a user's IP address if they enter the wrong password too many times
  427. enableTempban: false
  428. # How many times a user can attempt to login before their IP being tempbanned
  429. maxLoginTries: 10
  430. # The length of time a IP address will be tempbanned in minutes
  431. # Default: 480 minutes, or 8 hours
  432. tempbanLength: 480
  433. # How many minutes before resetting the count for failed logins by IP and username
  434. # Default: 480 minutes (8 hours)
  435. minutesBeforeCounterReset: 480
  436. recoveryCode:
  437. # Number of characters a recovery code should have (0 to disable)
  438. length: 8
  439. # How many hours is a recovery code valid for?
  440. validForHours: 4
  441. BackupSystem:
  442. # Enable or disable automatic backup
  443. ActivateBackup: false
  444. # Set backup at every start of server
  445. OnServerStart: false
  446. # Set backup at every stop of server
  447. OnServerStop: true
  448. # Windows only mysql installation Path
  449. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
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