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- Advent of Ascension 3 Changelog
- (+: Added; -: Removed; *: Modified)
- 3.3 (The Compatibility Update):
- The Compatibility Update:
- You can find details for how to implement/use all of these third party functions on the official Gamepedia wiki.
- Configs:
- + All third-party integrations can be configured from the new integrations_config file in the AoA config folder.
- Guides:
- + Guides can now be added by third party mods.
- + Guides can also now be added by modpack makers via adding the files to a specific filepath in the aoa config folder.
- Bestiary:
- + Third party mods can now opt to override their own bestiary descriptors. This gives them control over what stats/info they want to show.
- + Alternatively, third party mods can opt to provide bestiary entry data for their mobs. AoA will still handle the normal stats and data for the mob.
- + The Bestiary tab now has a search function. Either CTRL + F or click the search icon and search for the entry you want. You can also search for all results from a certain mod by using @<modid>.
- Advent Gui Themes:
- + Third party mods can now add their own custom themes to the Advent Main Gui.
- + Added a Transparent theme, courtesy of Ainsley Harriot.
- + Added a Dark theme.
- Hunter Mobs:
- + Third party mods can now cleanly register their own entities as hunter mobs with minimal effort.
- Tinkers Construct Integration:
- + Added Molten Shyrestone.
- + Added Limonite Rod arrow shafts.
- + Added Torn Cloth fletching.
- + Added tool parts for the following materials:
- Baronyte, Blazium, Elecanium, Emberstone, Ghastly, Ghoulish, Limonite, Lunar, Lyon, Mystite, Rosite, Shyrestone, Skeletal, Varsium.
- + Added the following material traits:
- Anti-Air, Baron, Blazing, Bone Shock, Counterweight, Discounted, Ethereal Miner, Evil Pressure, Flaming Fury, High in Calcium, Infernal Energy, Laced, Runic, Shyre Synthesis, Soul Sap, Soul Harvest, Toxic, Tweeting.
- + Added the following modifiers:
- Air Blade, Butcherer, Refreezing, Creepified, Surprise Me, Moneybags.
- * Tinkers Construct Slime Islands no longer generate in AoA dimensions by default.
- JustEnoughResources Integration:
- + Added mob drops to JER's interfaces.
- + Added dungeon loot to JER's interfaces.
- + Added crops to JER's interfaces.
- + Added oregen to JER's interfaces.
- IndustrialCraft2 Integration:
- + Vox Ponds now supports Hazmat Suit & Quantum Suit (when charged) for protection from the environment.
- + The Vox Ponds Realmstone is now obtainable using Hazmat & Quantum Suits.
- + Added an Extractor recipe for Unpowered Runes to Runium Chunks.
- + Added an Extractor recipe for Charged Runes to Charged Runium Chunks.
- + Added an Extractor recipe for Rusted Iron Ingots to Scrap Metal.
- + Added an Extractor recipe for Grenades to Gunpowder.
- + Added Extractor recipes for Precasian bone fragments to Bone Meal.
- + Added an Extractor recipe for Gold Coins to Gold Ingots.
- + Added a Compressor recipe for Armour Plating from Chitin.
- + Added a Compressor recipe for Packed Ice from Ice Crystals.
- + Added Crushed, Purified Crushed, Dust, Tiny Dust, Plate, and Dense Plate variants of the below materials:
- Baronyte, Blazium, Elecanium,
- Emberstone, Ghastly, Ghoulish,
- Limonite, Lyon, Mystite,
- Rosite, Shyrestone, Varsium.
- + Added the relevant Macerator, Compressor, Smelting, and Crafting Table recipes for all newly added materials.
- CraftTweaker Integration:
- + Infusion Table recipes can now be added and removed via CraftTweaker native integration.
- + Upgrade Kit recipes can now be added and removed via CraftTweaker native integration.
- + CraftTweaker scripts can now check player statistics & grant xp, grant tribute, and grant/consume resources.
- API:
- - Removed the remaining API sections of the mod and made the various relevant code sections more accessible to third-party mods.
- Immersive Engineering Integration:
- + All AoA crops can now be grown in the Garden Cloche. (Github suggestion #1083)
- + Added Candied Water support for the Chemical Thrower. (Github suggestion #1582)
- Thaumcraft Integration:
- + Added default aspects for numerous raw items and blocks in the mod. (Github suggestion #1459)
- JEI:
- * AoA now supports the Move Items button in JEI, allowing for quick recipe usage.
- ThermalExpansion:
- + Added Pulverizer recipes for all frames to Scrap Metal and Iron Ingots.
- + Added a Pulverizer recipe for Hardened Confetti Balls to Confetti Piles.
- + Added a Pulverizer recipe for Gingerbread to Gingerbread Cookies and Gingerbread Wings.
- + Added a Pulverizer recipe for Chocolate & Dark Chocolate Blocks to Cocoa Beans and Sugar.
- + Added a Pulverizer recipe for Gold Coins to Gold Ingots.
- + Added a Pulverizer recipe for Armour Plating to Chitin.
- + Added Sawmill recipes for all AoA plants and flowers for Pulped Biomass.
- + Added a Sawmill recipe for Creep Vines to Pulped Biomass.
- + Added Phytogenic Insolator recipes for all AoA crops.
- + Added Phytogenic Insolator recipes for all AoA flowers.
- + Added a Fractionating Still recipe for Candied Water to Sugar and Water.
- + Added a Glacial Precipitator recipe for Water to Ice Crystals.
- + Added Arboreal Extractor support for all AoA logs to Resin.
- + Added Arboreal Extractor support for Pink & Aqua Cotton Candy to Candied Water.
- + Added Enervation Dynamo values for Power Core, Runic Energy, Power Rune, Energy Rune.
- + Added Numismatic Dynamo values for all AoA coins.
- Configuration:
- + Added a config toggle for skills. Skills functionality can now be disabled via the ingame config. I make no guarantees that every single feature in AoA will work with this disabled.
- + Added a config toggle for resources. Resources functionality can now be disabled via the ingame config. I make no guarantees that every single feature in AoA will work with this disabled.
- + Added a config option for a global skills xp modifier. Increase or decrease the modifier to adjust xp gain from all natural sources.
- - Removed the Faster Floating Dimensions configuration option.
- * Fixed some incorrect labelling for Crystevia Crystal ores.
- + Added a configurable minion summon limit, defaults to 10. (Github suggestion #1305)
- + Added a config toggle to disable third-party and vanilla entities from showing up in the bestiary when killed.
- Blocks:
- * Reduced harvest level of jade and rosite ores to 2. (Github suggestion #1408)
- * Fixed Crystal Extension Shrine not consuming the Rainbow Druse when activated. (Github issue #1432)
- * Increased the harvest level of Bloodstone Ore.
- * Increased the harvest level of Crystevia crystal ores.
- * Increased the harvest level of Crystallite Ore.
- * Increased the harvest level of Elecanium Ore.
- * Increased the harvest level of Ghastly Ore.
- * Increased the harvest level of Ghoulish Ore.
- * Increased the harvest level of Lyon Ore.
- * Increased the harvest level of Mystite Ore.
- * Increased the harvest level of Shyregem Ore.
- * Increased the harvest level of Shyrestone Ore.
- * Fixed Guardian Altar & Rockrider Shrine being in the wrong creative tab. (Github issue #1473)
- * Fixed Red Waterweeds being inconsistently named. (Github issue #1475)
- * Fixed Iro Crates not dropping Incomplete Mecha Staves.
- * Fixed Infusion Table recipes duplicating container items. (Github issue #1529)
- + Added a crafting recipe for Mystic Lamps.
- * Crystevia's crystal plants now have a very small chance to drop Druse of its respective colour when broken.
- + Added a recipe for Green Celebulbs to Lime Dye.
- + Added a recipe for Yellow Celebulbs to Yellow Dye.
- + Added a recipe for Blood Pines to Red Dye.
- + Added a recipe for Runic Bushes to Light Blue Dye.
- + Added a recipe for Ocealites to Cyan Dye.
- + Added a recipe for Lunalips to Purple Dye.
- + Added a recipe for Irotops to Yellow Dye.
- + Added a recipe for Luntar to Magenta Dye.
- + Added a recipe for Deep Blooms to Black Dye.
- + Added a recipe for Dawn Bush to Gray Dye.
- * Fixed boss statues not playing the relevant sound when clicked.
- * You can now shift-click items into the input slots for Infusion Table, Divine Station, and Frame Bench. (Github suggestion #1553)
- * Stranglewood Logs can now be climbed if fullBoundingBoxLadders is set to true in the Forge config.
- - Removed a number of blocks from 2.5 snapshot and similar content that still has no use as of 3.2. Don't hate me, I needed to clean these up:
- Chocolate Grass, Marshmallow Grass, Crystal Grass,
- Silvro Grass, Bubble Leaves, Domiguous Leaves,
- Eucadon Leaves, Melumia Leaves, Eternal Leaves,
- Opollo Leaves, Silvro Leaves, Domiguous Log,
- Eucadon Log, Melumia Log, Opollo Log,
- Aqua Mushroom Inside & Outside,
- Peach Mushroom Inside & Outside,
- Precasian Sand, Hard Coral, Deepshine,
- Haunted Orb, Licorice, Marshmallow,
- Orange Petals, Rock Candy (Blue, Green, Pink, Purple),
- Skull Block, Dark Skull Block, Ancient Cactus,
- Aqua Fungi, Yellow Aqua Fungi, White Candy Grass,
- Chocolate Grass Plants, Chocolate Stocks,
- Mallow Pile, Marsh Tube, Mellians, Deep Bulb,
- Red Ocealites, Pertonias, Shadow Shrub,
- Silver Grass, Deep Vines, Flake Vine, Flake Vine Top,
- Shadicles, Shadicles Top, Eternal Log,
- Dawn Stocks, Dawn Stocks Top, Dawn Bulb,
- Iro Box, Silvro Box, Domiguous Planks/Stairs/Slab/Fence/Gate,
- Eucadon Planks/Stairs/Slab/Fence/Gate,
- Melumia Planks/Stairs/Slab/Fence/Gate,
- Opollo Planks/Stairs/Slab/Fence/Gate.
- + Added Achony, Bloodtwister, Blue Celevus,
- Blue Haven, Bright Shyre, Churry,
- Creep, Dawnwood, Eyebush, Eye Hanger,
- Green Celevus, Haunted, Irodust,
- Irogold, Lucalus, Lunicia, Lunosso,
- Pink Haven, Purple Celevus, Purple Haven,
- Red Celevus, Red Haven, Runic, Shadow,
- Shyre, Stranglewood, Turquoise
- Haven, Yellow Celevus, and Yellow Haven Saplings.
- Items:
- * Fixed greatblades and mauls being able to be swung without cooldown while charging a bow or using other items. (Github issue #1374)
- * Changed Rocker Rifle's recoil to 6, and added an ability to reduce the recoil back to 0 while crouching.
- * Adjusted Explochron Sword's explosion to be more useful.
- * Adjusted Creepoid Greatblade's explosion to be more useful.
- * Fixed Anima Tablets showing incorrect activation costs when above level 100. (Github issue #1398)
- * Fixed Tidal Greatblade activating its effect regardless of attack cooldown. (Github issue #1393)
- * Fixed Sharpshot armour giving more bonuses to snipers than intended. (Github issue #1399)
- * Fixed Web Staff not clearing more than one negative effect (and also throwing errors in console).
- * Adjusted the stats for Minigun, Megagun, and Predigun.
- * Fixed Fungal Armour's effect not working properly when wearing a full set.
- * Change Archaic Armour's incoming damage debuff to scale with each piece worn.
- * Fixed Battleborn Armour not correctly removing the speed buff.
- * Prevented Boreic Armour's effect occurring from any environmental damage.
- * Fixed Crystallis Armour not giving the correct amount of reflected damage.
- * Fixed Infernal Armour not reducing damage properly.
- * Fixed Tablet of Vitality not working properly. (Github issue #1411)
- * Changed the effect of Mercurial Armour.
- * Fixed Necro Armour saving items with Curse of Vanishing.
- * Reduced the harvest level of Amethyst Pickaxes.
- * Reduced the harvest level of Sapphire Pickaxes.
- * Reduced the harvest level of Skeletal Pickaxes.
- * Reduced the harvest level of Ornamyte Pickaxes.
- * Reduced the harvest level of Emberstone Pickaxes.
- * Increased durability loss from Candy Blade.
- * Fixed Rockbone Armour's set effect not checking for ranged attacks.
- * Changed Rosidian Armour to not activate from environmental or poison damage.
- * Changed Spaceking Armour to not activate from environmental or poison damage.
- * Fixed Subterranean Armour's tooltip being incorrect.
- * Adjusted the temperature calculations for Embrodium and Ice armour to take into account daylight and weather conditions.
- * Removed old set effects from Expedition Armour.
- * Fixed Hauling Armour not giving bonus xp.
- * Fixed Hunter Armour's effect using the wrong values.
- * Adjusted Sealord Helmet so it only applies when fully underwater.
- * Fixed Mega Rune Stone being stackable.
- * Adjusted Sweet Sword's recipe so it doesn't clone itself. (Github suggestion #1460)
- * Fixed Alien Orb being unobtainable in Hardcore mode. (Github issue #1528)
- * Adjusted Baron Bow's stats and changed its effect. (Github issue #1511)
- * Changed Creation Armour's stats to be consistent with other skill armours. (Github suggestion #1482)
- * Adjusted Engineering Armour's durability to match other skill armours.
- * Baron Sword now takes attack cooldown into account.
- * Reduced the armour provided by Night Vision Goggles.
- * Adjusted Bloodstone Sword's durability and damage.
- * Guns will now show their correct damage value when enchanted with Shell.
- * Blasters will now show their correct energy consumption value when enchanted with Recharge and Greed.
- * Fixed Light Spark & Soul Spark not showing the energy consumption in tooltip.
- * Adjusted Crystallite Sword's durability and attack speed.
- * Jack Rocker & Jack Funger will place cobblestone blocks on impact when destructiveWeaponPhysics is set to true. (Github suggestion #889)
- * Water Balloon Bomber will place water on impact when destructiveWeaponPhysics is set to true.
- * Water Balloon Bomber will place water on impact when destructiveWeaponPhysics is set to true.
- * Fixed vanilla bows shooting normal arrows when consuming Holly Arrows. (Github issue #1549)
- * Fixed Primal Sword's damage not being consistent with armour worn. (Github issue #1542)
- * Changed Fungal Armour's effects. (Github suggestion #1428)
- * Fixed an uncommon issue causing Bone Horn to stall the game.
- * Removed Ornamyte Pickaxe's negative effect. (Github suggestion #1395)
- * Skill Crystals can now be activated in midair and no longer require clicking on a block. (Github suggestion #1539)
- * Greatblades, Mauls, Staves, Guns, Bows, Blasters, and Archerguns can now all be repaired by combining two in a crafting grid.
- * Fixed Stone and Diamond Bowls, Shiny Boxes, Crystal Boxes, Weapons Cases, Fish Cases, Treasure Boxes, and Rune Boxes not getting item use stats from usage. (Github issue #1576)
- + Added nuggets for the following minerals:
- Baronyte, Blazium, Elecanium,
- Emberstone, Ghastly, Ghoulish,
- Limonite, Lunar, Lyon, Mystite,
- Rosite, Shyrestone, Varsium.
- Entities:
- * Fixed Creep throwing explosives with AI disabled.
- * Fixed Hydrolisk using its abilities with AI disabled.
- * Merged all Haven Automatons in code.
- * Removed Thorny Petals from Naturalist's trades.
- * Fixed Toy Merchant requiring 5 Smiley Upgrade Kits to unlock further trades. (Github issue #1425)
- * Hopefully fixed Night Watcher crashing various third-party automation mods.
- * Mushroom, Nightmare, and Sea Spiders now flip upside down when killed. (Github suggestion #1461)
- * Rune Templas will pause spawning Runic Lifeforms if 4 or more are present nearby. (Github suggestion #1526)
- * Flamewalkers will no longer replace liquids and other replaceable blocks to spread fire.
- * Flame walkers will now only spread fire when aggravated or retaliating. (Github suggestion #1554)
- * Fixed Infernals setting creative mode players on fire. (Github issue #1555)
- + Added Shiks.
- * Increased spawn rate of Halycons slightly.
- * Fixed AoA Animals not spawning properly.
- + Added Meganeuropsis.
- * Fixed Ghostly Bugeye's model being off-center. (Github issue #1556)
- * Fixed Rawbone's broken model. (Github issue #1557)
- * Fixed Mushroom Spider, Nightmare Spider, and Arocknid's broken models. (Github issue #1547)
- * Fixed Scrubby's headless body. (Github issue #1581)
- - Removed the loot tables for Runic Lifeforms.
- * Fixed Squiggler using the wrong sound when hit.
- * Fixed an issue with Ramradon's model.
- * Fixed an issue with Hive King's model.
- * Fixed an issue with Chimera's model.
- * Increased Everbeast's spawn weight.
- Textures:
- * Changed the texture of Beamer.
- * Changed the texture of Blood Drainer.
- * Changed the texture of Confetti Cannon.
- * Changed the texture of Confetti Cluster.
- * Changed the texture of Darkly Guster.
- * Changed the texture of Death Ray.
- * Changed the texture of Fragment.
- * Changed the texture of Froster.
- * Changed the texture of Ghoul Gasser.
- * Changed the texture of Ion Blaster.
- * Changed the texture of Iro Miner.
- * Changed the texture of Luna Blaster.
- * Changed the texture of Mecha Blaster.
- * Changed the texture of Moon Shiner.
- * Changed the texture of Odious.
- * Changed the texture of Paralyzer.
- * Changed the texture of Party Popper.
- * Changed the texture of Power Ray.
- * Changed the texture of Proton.
- * Changed the texture of Reefer.
- * Changed the texture of Revolution.
- * Changed the texture of Skullo Blaster.
- * Changed the texture of Soul Drainer.
- * Changed the texture of Swarmotron.
- * Changed the texture of Toxic Terrorizer.
- * Changed the texture of Waterlogged Reefer.
- * Changed the texture of Whimsy Winder.
- * Changed the texture of Abyssro
- * Changed the texture of Discharge Shotgun.
- * Changed the texture of Long Shot.
- * Changed the texture of Mechyro.
- * Fixed the outdated logo in the Advent Gui.
- * Fixed Blissard's texture issues.
- * Fixed Refluct's texture issues.
- * Fixed Cryptid's texture issues. (Github issue #1551)
- * Changed the texture of Incomplete Mechyro.
- * Changed the texture of Light Banner and its variants.
- * Changed the texture of the vulcane active icon.
- * Updated the Resources HUD to use the new resource status textures.
- Sounds:
- * Replaced Tyrosaur's fight music.
- * Replaced Baroness' fight music.
- * Replaced Creep's fight music.
- * Replaced Clunkhead's fight music.
- * Replaced Cotton Candor's fight music.
- * Replaced Vinocorne's fight music.
- - Removed numerous unused sound files.
- Advancements:
- * Fixed the All Smoothed Out advancement not being hidden. (Github issue #1426)
- * Changed the Waking the Ancient Undead advancement. (Github issue #1457)
- * Fixed the Heckfire advancement being unobtainable.
- * Changed the Going to Hell For This advancement.
- * Changed the Overkill, Schmoverkill advancement icon to Vulcammer Maul.
- * Fixed the Guard That! advancement not being triggered.
- + Added The Burning Key advancement.
- + Added The Runic Key advancement.
- + Added Key To The Haunted Lands advancement.
- + Added the Monster Blaster advancement.
- + Added the It's a Rainbow! advancement.
- - Removed the Seeking Vengeance advancement.
- * Changed the icon for the Abyss root advancement to Nightmare Flakes.
- * Changed the icon for the Barathos root advancement to Hive Chunk.
- * Changed the icon for the Candyland root advancement to Sour Gummy.
- * Changed the icon for the Creeponia root advancement to Unstable Gunpowder.
- * Changed the icon for the Crystevia root advancement to Rainbow Druse.
- * Changed the icon for the Deeplands root advancement to Dense Rock.
- * Changed the icon for the Dustopia root advancement to Darkly Powder.
- * Changed the icon for the Gardencia root advancement to Rosid Root.
- * Changed the icon for the Haven root advancement to Floating Stone.
- * Changed the icon for the Iromine root advancement to Magnet Shard.
- * Changed the icon for the L'Borean root advancement to Coral Stone.
- * Changed the icon for the Lelyetia root advancement to Yellow Spores.
- * Changed the icon for the Lunalus root advancement to Orbulon.
- * Changed the icon for the Mysterium root advancement to Mystic Shrooms.
- * Changed the icon for the Precasia root advancement to Jungle Thorns.
- + Added the Medusa, Light advancement.
- + Added the Medusa Bling! advancement.
- + Added the Wax Museum advancement.
- + Added the Expensive Curtains advancement.
- + Added the The Ultimate Weapon advancement.
- + Added the An Unbalanced Diet advancement.
- + Added the Reaper Reaper advancement.
- + Added the Green Thumb advancement.
- + Added the Basically Poseidon advancement.
- + Added the Tree Listener advancement.
- + Added the Better Than a Spoon advancement.
- + Added the Worst Farmer Ever advancement.
- + Added the Happy Feet advancement.
- + Added a new advancement tab: Completionist.
- + Added the Armory Prep advancement.
- + Added the Ready To Imbue advancement.
- * Moved the Framed advancement to after Armory Prep.
- * Adjusted the description for the Dark Book advancement.
- * Moved numerous advancements from the overworld to completionist.
- - Removed the Immovable Object advancement.
- Bestiary:
- + Added an entry for Shik.
- + Added an entry for Dicer.
- + Added an entry for Meganeuropsis.
- + Added an entry for Primitive Carrotop.
- * Adjusted the bestiary entry for Chimera.
- * Adjusted the bestiary entry for Rammerhead.
- * Adjusted the bestiary entry for Pincher.
- * Adjusted the bestiary entry for Fishix.
- + Added an entry for Corrupted Traveller.
- + Added an entry for Bugeye.
- Misc:
- * Changed dependency requirement to hopefully be more consistent pre-init.
- * Fixed a handful of incorrect sounds on entities.
- * Cleaned up some registration stuff behind the scenes - may minorly improve boot time.
- * Made some optimisations to reduce memory usage a bit.
- * Fixed expedition buffs breaking when setting skill levels manually.
- * Fixed water in Candyland still slowing players. (Github issue #1396)
- * Halved frequency of halos online checkup to reduce bandwidth.
- * Fixed a rare crash caused by a bugged Baron Bomb infinitely exploding itself. (Github issue #1424)
- * Reduced spawning area of the skeletal army mobs to prevent getting stuck in walls.
- * Fixed Augury still giving bonuses to max Creation & Soul Power.
- * Changed a bunch of internal names for sounds.
- * Fixed an issue with player halos that may have caused moderate FPS lag for some players.
- * Moved the Player Halo data to another server to reduce issues with access and timeouts.
- * Improved efficiency of structures generation.
- * Updated various translations.
- + Added banner pattern textures for each rune type. (Github suggestion #1200)
- * Adjusted the weighting of the flight pathing AI to keep flying mobs relatively close to the ground.
- * Adjusted the navigational AI for flying mobs slightly to take better advantage of airborne flight routes.
- * Changed Haven Realmstone's requirement to be above Y=80 instead of 100.
- * Enchantments can now be placed, and found, on books.
- * Adjusted the XP calculation for AoA mobs to account for more statistics.
- * Fixed minions not being able to damage hunter mobs the player doesn't have the level for while in creative.
- * Changed Greed's name to Curse of Greed. (Github suggestion #1530)
- * Changed the progress coin trade for Dungeon Keeper. (Github suggestion #1552)
- * Made the keypress prompt not show if the player unbinds the resource menu key.
- * Made Lunalus' portal silent per its description. (Github suggestion #1082)
- * Removed the default key binding for mob overhead icons. It can still be assigned manually via the options menu.
- + Re-added the ingame skills gui, disabled and unbound by default. It can be enabled manually via the options menu.
- * Fixed an issue where players can get stuck & kicked from a game in Lelyetia with Distorting Artifact. (Github issue #1375)
- * Thinned the Dimensional Fabric layer in dimensions to 1 block thick to support Vertically Stacked Dimensions. (Github suggestion #997)
- * Converted the following trees to more dynamic generation rather than fixed block placement:
- Achony, Bloodtwister, Celevus,
- Churry, Creep, Dawnwood, Eyebush,
- Eye Hanger, Haunted, Haven,
- Inverted Achony, Inverted Churry,
- Irodust, Irogold, Lucalus,
- Lunicia, Lunosso, Runic,
- Shadow, Shyre, Stranglewood.
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