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marine's ni66er code

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  1. milrp.Config.UI = {}
  2. milrp.Config.UI.ButtonHoverSound = "UI/buttonclick.wav"
  3. milrp.Config.UI.ButtonClickSound = "buttons/button14.wav"
  4.  
  5.  
  6. milrp.Config.NameMinMax = {
  7.     min = 3,
  8.     max = 30
  9. }
  10. milrp.Config.DescMinMax = {
  11.     min = 3,
  12.     max = 100
  13. }
  14.  
  15. milrp.Config.OverrideJobModels = {
  16.     ["Citizen"] = true,
  17.     ["Hobo"] = true,
  18.     ["Medic"] = true
  19. }
  20.  
  21. milrp.Config.FactionNPCTitle = "Change Your Faction!"
  22. milrp.Config.FactionNPCModel = "models/Humans/Group01/male_03.mdl"
  23. milrp.Config.FactionNPCButtons = { -- DON'T FUCKING TOUCH THIS
  24.  
  25.     [1] = "Change Faction",
  26.     [2] = "Change Class",
  27.     [3] = "Update Character"
  28.  
  29. }
  30.  
  31. milrp.Config.MainMenuSoundURL = "http://cp-dal04.mirror.gmchosting.garrysmod.co/208.103.169.107_27021/bf1_theme.mp3" -- "https://euphorianetworks.co/lounge_playlist/bf1_theme.mp3"
  32.  
  33. milrp.Config.FactionOne = {}
  34. milrp.Config.FactionOne.Name    = "United States"
  35. milrp.Config.FactionOne.UID     = "usa"
  36. milrp.Config.FactionOne.Icon    = "materials/militaryrp/usguy.jpg"
  37. milrp.Config.FactionOne.Color   = Color( 18, 112, 224, 255 )
  38. milrp.Config.FactionOne.Spawns  = {
  39.     rp_highland = {
  40.         Vector( -9047, -13489, 144 ),
  41.         Vector( -9055, -13716, 144 ),
  42.         Vector( -8852, -13723, 144 ),
  43.         Vector( -8845, -13508, 144 ),
  44.         Vector( -8604, -13516, 144 ),
  45.         Vector( -8611, -13719, 144 )
  46.     }
  47. }
  48.  
  49.  
  50.  
  51. milrp.Config.FactionOne.Classes = {} -- Don't touch this!
  52. milrp.Config.FactionOne.Classes["Medic"] = {
  53.     icon = "materials/militaryrp/usguy.jpg",
  54.     gear = {
  55.         "khr_ak103",
  56.         "khr_fmg9",
  57.         "khr_p90",
  58.         "khr_mosin",
  59.         "khr_vector",
  60.         "khr_m60"
  61.     },
  62.     modellist = {
  63.         male = {
  64.             "models/player/group01/male_01.mdl",
  65.             "models/player/Group01/Male_02.mdl",
  66.             "models/player/Group01/male_03.mdl"
  67.         },
  68.         female = {
  69.             "models/player/Group01/Female_01.mdl",
  70.             "models/player/Group01/Female_02.mdl",
  71.             "models/player/Group01/Female_03.mdl"
  72.         }
  73.     }
  74. }
  75. milrp.Config.FactionOne.Classes["Explosive"] = {
  76.     icon = "materials/militaryrp/usguy.jpg",
  77.     gear = {
  78.         "khr_ns2000",
  79.         "khr_m60"
  80.     },
  81.     modellist = {
  82.         male = {
  83.             "models/player/gman_high.mdl",
  84.             "models/player/monk.mdl",
  85.             "models/player/kleiner.mdl"
  86.         },
  87.         female = {
  88.             "models/player/combine_soldier_prisonguard.mdl",
  89.             "models/player/breen.mdl",
  90.             "models/player/corpse1.mdl"
  91.         }
  92.     }
  93. }
  94. milrp.Config.FactionOne.Classes["Gunner"] = {
  95.     icon = "materials/militaryrp/usguy.jpg",
  96.     gear = {
  97.         "khr_ns2000",
  98.         "khr_m60"
  99.     },
  100.     modellist = {
  101.         male = {
  102.             "models/player/gman_high.mdl",
  103.             "models/player/monk.mdl",
  104.             "models/player/kleiner.mdl"
  105.         },
  106.         female = {
  107.             "models/player/combine_soldier_prisonguard.mdl",
  108.             "models/player/breen.mdl",
  109.             "models/player/corpse1.mdl"
  110.         }
  111.     }
  112. }
  113. milrp.Config.FactionOne.Classes["Sniper"] = {
  114.     icon = "materials/militaryrp/usguy.jpg",
  115.     gear = {
  116.         "khr_ns2000",
  117.         "khr_m60"
  118.     },
  119.     modellist = {
  120.         male = {
  121.             "models/player/gman_high.mdl",
  122.             "models/player/monk.mdl",
  123.             "models/player/kleiner.mdl"
  124.         },
  125.         female = {
  126.             "models/player/combine_soldier_prisonguard.mdl",
  127.             "models/player/breen.mdl",
  128.             "models/player/corpse1.mdl"
  129.         }
  130.     }
  131. }
  132.  
  133.  
  134. milrp.Config.FactionTwo = {}
  135. milrp.Config.FactionTwo.Name    = "Taliban"
  136. milrp.Config.FactionTwo.UID     = "tb"
  137. milrp.Config.FactionTwo.Icon    = "materials/militaryrp/terror.png"
  138. milrp.Config.FactionTwo.Color   = Color( 216, 24, 22, 255 )
  139. milrp.Config.FactionTwo.Spawns  = {
  140.     rp_highland = {
  141.         Vector( 12761, 14954, -75 ),
  142.         Vector( 12936, 14952, -75 ),
  143.         Vector( 13133, 14949, -75 ),
  144.         Vector( 13423, 14820, -75 ),
  145.         Vector( 13135, 14738, -75 ),
  146.         Vector( 12939, 14559, -75 ),
  147.         Vector( 12656, 14562, -75 ),
  148.         Vector( 12650, 14330, -75 ),
  149.         Vector( 12892, 14324, -75 ),
  150.         Vector( 12662, 14664, -75 )
  151.     }
  152. }
  153.  
  154. milrp.Config.FactionTwo.Classes = {} -- Don't touch this!
  155. milrp.Config.FactionTwo.Classes["Medic"] = {
  156.     icon = "materials/militaryrp/terror.png",
  157.     gear = {
  158.         "khr_ns2000",
  159.         "khr_m60"
  160.     },
  161.     modellist = {
  162.         male = {
  163.             "models/player/group03/male_01.mdl",
  164.             "models/player/Group03/Male_02.mdl",
  165.             "models/player/Group03/male_03.mdl"
  166.         },
  167.         female = {
  168.             "models/player/Group03/Female_01.mdl",
  169.             "models/player/Group03/Female_02.mdl",
  170.             "models/player/Group03/Female_03.mdl"
  171.         }
  172.     }
  173. }
  174. milrp.Config.FactionTwo.Classes["Explosive"] = {
  175.     icon = "materials/militaryrp/terror.png",
  176.     gear = {
  177.         "khr_ns2000",
  178.         "khr_m60"
  179.     },
  180.     modellist = {
  181.         male = {
  182.             "models/player/gman_high.mdl",
  183.             "models/player/monk.mdl",
  184.             "models/player/kleiner.mdl"
  185.         },
  186.         female = {
  187.             "models/player/combine_soldier_prisonguard.mdl",
  188.             "models/player/breen.mdl",
  189.             "models/player/corpse1.mdl"
  190.         }
  191.     }
  192. }
  193. milrp.Config.FactionTwo.Classes["Gunner"] = {
  194.     icon = "materials/militaryrp/terror.png",
  195.     gear = {
  196.         "khr_ns2000",
  197.         "khr_m60"
  198.     },
  199.     modellist = {
  200.         male = {
  201.             "models/player/gman_high.mdl",
  202.             "models/player/monk.mdl",
  203.             "models/player/kleiner.mdl"
  204.         },
  205.         female = {
  206.             "models/player/combine_soldier_prisonguard.mdl",
  207.             "models/player/breen.mdl",
  208.             "models/player/corpse1.mdl"
  209.         }
  210.     }
  211. }
  212. milrp.Config.FactionTwo.Classes["Sniper"] = {
  213.     icon = "materials/militaryrp/terror.png",
  214.     gear = {
  215.         "khr_ns2000",
  216.         "khr_m60"
  217.     },
  218.     modellist = {
  219.         male = {
  220.             "models/player/gman_high.mdl",
  221.             "models/player/monk.mdl",
  222.             "models/player/kleiner.mdl"
  223.         },
  224.         female = {
  225.             "models/player/combine_soldier_prisonguard.mdl",
  226.             "models/player/breen.mdl",
  227.             "models/player/corpse1.mdl"
  228.         }
  229.     }
  230. }
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