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- private void OnCollisionEnter2D(Collision2D collision)
- {
- fallVector = GetRigidbody.velocity.normalized;
- fallNormalVector = collision.contacts[0].normal;
- var reflectedVelocity = Vector3.Reflect(fallVector, fallNormalVector).normalized;
- GetRigidbody.velocity = reflectedVelocity * 3;
- }
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