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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.6.13
- Passed cmdline options:
- -spec_exp 8.2
- -spec_static 3.5
- -spec_point 8.6
- -spec_tube 1.0
- -ambient_factor 70
- -env
- -mipmap
- -missile_lighting
- -glow
- -spec
- -normal
- -soft_particles
- -post_process
- -fb_explosions
- -cache_bitmaps
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod STJP,mediavps_3612
- Building file index...
- Found root pack 'G:\FSO\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'G:\FSO\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'G:\FSO\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'G:\FSO\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'G:\FSO\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'G:\FSO\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'G:\FSO\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'G:\FSO\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'G:\FSO\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'G:\FSO\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'G:\FSO\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'G:\FSO\Root_fs2.vp' with a checksum of 0x747372cc
- Found root pack 'G:\FSO\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'G:\FSO\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'G:\FSO\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'G:\FSO\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'G:\FSO\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'G:\FSO\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'G:\FSO\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'G:\FSO\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'G:\FSO\STJP\' ... 1794 files
- Searching root 'G:\FSO\mediavps_3612\' ... 3 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'G:\FSO\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'G:\FSO\' ... 132 files
- Searching root pack 'G:\FSO\multi-voice-pack.vp' ... 307 files
- Searching root pack 'G:\FSO\Root_fs2.vp' ... 157 files
- Searching root pack 'G:\FSO\smarty_fs2.vp' ... 10 files
- Searching root pack 'G:\FSO\sparky_fs2.vp' ... 3027 files
- Searching root pack 'G:\FSO\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'G:\FSO\stu_fs2.vp' ... 2355 files
- Searching root pack 'G:\FSO\tango1_fs2.vp' ... 32 files
- Searching root pack 'G:\FSO\tango2_fs2.vp' ... 15 files
- Searching root pack 'G:\FSO\tango3_fs2.vp' ... 10 files
- Searching root pack 'G:\FSO\warble_fs2.vp' ... 52 files
- Found 23 roots and 16046 files.
- AutoLang: Language auto-detection successful...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : SB X-Fi Audio [DC00]
- OpenAL Version : OpenAL version 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 48000 (44100)
- EFX enabled: NO
- Playback device: SB X-Fi Audio [DC00]
- Capture device: "What U Hear" (Creative SB X-Fi
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1600x900 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : ATI Radeon HD 5800 Series
- OpenGL Version : 4.1.11251 Compatibility Profile Context
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Found special extension function "wglSwapIntervalEXT".
- Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
- Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
- Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
- Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
- Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
- Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
- Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
- Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
- Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
- Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
- Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
- Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
- Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
- Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
- Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
- Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
- Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
- Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Compiling shader: sm-v.sdr (sm-v.sdr), sm-f.sdr (sm-f.sdr)
- Loading built-in default shader for: sm-v.sdr
- Loading built-in default shader for: sm-f.sdr
- Compiling shader: sm-v.sdr (sm-v.sdr), sm-f.sdr (sm-f.sdr)
- Loading built-in default shader for: sm-v.sdr
- Loading built-in default shader for: sm-f.sdr
- Compiling post-processing shader 1 ...
- Compiling post-processing shader 2 ...
- Compiling post-processing shader 3 ...
- Compiling post-processing shader 4 ...
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- Using GLSL for model rendering.
- OpenGL Shader Version: 4.10
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- WARNING: Unrecognized parameter in ai_profiles: €
- $ignore lower bound for minimum speed of docked ship: N
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'tetrionto2-wep.tbm' ...
- TBM => Starting parse of 'tetrionto-wep.tbm' ...
- TBM => Starting parse of 'ST-wep.tbm' ...
- TBM => Starting parse of 'Shack-wep.tbm' ...
- TBM => Starting parse of 'secondary-wep.tbm' ...
- TBM => Starting parse of 'photonk3-wep.tbm' ...
- TBM => Starting parse of 'photonk-wep.tbm' ...
- TBM => Starting parse of 'photon5-wep.tbm' ...
- TBM => Starting parse of 'photon4-wep.tbm' ...
- TBM => Starting parse of 'photon3-wep.tbm' ...
- TBM => Starting parse of 'Phack-wep.tbm' ...
- TBM => Starting parse of 'KlinPrimary-wep.tbm' ...
- TBM => Starting parse of 'Fedphasers-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'types-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'RomStarshipsF-shp.tbm' ...
- TBM => Starting parse of 'KlinStarshipsF-shp.tbm' ...
- TBM => Starting parse of 'klinbase-shp.tbm' ...
- TBM => Starting parse of 'fedstarshipsNF-shp.tbm' ...
- TBM => Starting parse of 'fedstarshipsF-shp.tbm' ...
- TBM => Starting parse of 'Fedfighters-shp.tbm' ...
- TBM => Starting parse of 'fedbases-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 250
- Movie Error: Unable to open 'intro' movie in any supported format.
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- Someone passed an extension to bm_load for file 'jollyroger.pcx'
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- No music file exists to play music at the main menu!
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Loading model 'Auxilliary.pof'
- IBX: Found a good IBX to read for 'Auxilliary.pof'.
- IBX-DEBUG => POF checksum: 0x216b291f, IBX checksum: 0x04fa7678 -- "Auxilliary.pof"
- Frame 0 too long!!: frametime = 0.274 (0.274)
- Frame 0 too long!!: frametime = 0.264 (0.264)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- Frame 0 too long!!: frametime = 0.374 (0.374)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 600
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'TEST'
- Starting mission message count : 205
- Ending mission message count : 205
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'Peregrine.pof'
- IBX: Found a good IBX to read for 'Peregrine.pof'.
- IBX-DEBUG => POF checksum: 0x20c96378, IBX checksum: 0x35b2a0fb -- "Peregrine.pof"
- Loading model 'Starbase.pof'
- IBX: Found a good IBX to read for 'Starbase.pof'.
- IBX-DEBUG => POF checksum: 0x50147845, IBX checksum: 0xa621c459 -- "Starbase.pof"
- Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
- Loading model 'Sovereign.pof'
- IBX: Found a good IBX to read for 'Sovereign.pof'.
- IBX-DEBUG => POF checksum: 0xdd2544f3, IBX checksum: 0xc7ffb3f0 -- "Sovereign.pof"
- Loading model 'Danube.pof'
- IBX: Warning! Found invalid IBX file: 'Danube.bx'
- IBX: Starting a new IBX for 'Danube.pof'.
- Submodel 'b' is detail level 1 of 'a'
- Submodel 'c' is detail level 2 of 'a'
- Submodel 'd' is detail level 3 of 'a'
- Submodel 'e' is detail level 4 of 'a'
- Submodel 'f' is detail level 5 of 'a'
- Submodel 'g' is detail level 6 of 'a'
- Submodel 'h' is detail level 7 of 'a'
- Submodel 'h' is detail level 7 of 'a'
- Loading model 'k'tinga.pof'
- IBX: Found a good IBX to read for 'k'tinga.pof'.
- IBX-DEBUG => POF checksum: 0x5645ef69, IBX checksum: 0x68b872c1 -- "k'tinga.pof"
- OpenGL: Created 512x512 FBO!
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- Loading model 'Auxilliary.pof'
- IBX: Found a good IBX to read for 'Auxilliary.pof'.
- IBX-DEBUG => POF checksum: 0x216b291f, IBX checksum: 0x04fa7678 -- "Auxilliary.pof"
- Loading model 'KSupport.pof'
- IBX: Found a good IBX to read for 'KSupport.pof'.
- IBX-DEBUG => POF checksum: 0x2974e769, IBX checksum: 0x376ed674 -- "KSupport.pof"
- Loading model 'RSupport.pof'
- IBX: Found a good IBX to read for 'RSupport.pof'.
- IBX-DEBUG => POF checksum: 0x1cf48404, IBX checksum: 0xfb013280 -- "RSupport.pof"
- Loading model 'DomSup.pof'
- IBX: Found a good IBX to read for 'DomSup.pof'.
- IBX-DEBUG => POF checksum: 0x3bc52baa, IBX checksum: 0x654570c3 -- "DomSup.pof"
- About to page in ships!
- ANI pereico with size 112x93 (27.3% wasted)
- ANI danuico with size 112x93 (27.3% wasted)
- Loading model 'PolaronTorpedo.pof'
- IBX: Found a good IBX to read for 'PolaronTorpedo.pof'.
- IBX-DEBUG => POF checksum: 0xc99d499c, IBX checksum: 0x69ad9183 -- "PolaronTorpedo.pof"
- Loading model 'PhotonTorpedoMarkIV.pof'
- IBX: Found a good IBX to read for 'PhotonTorpedoMarkIV.pof'.
- IBX-DEBUG => POF checksum: 0xde933d17, IBX checksum: 0x4216b87f -- "PhotonTorpedoMarkIV.pof"
- BMPMAN: Found EFF (Quantum_AniBitmap.eff) with 8 frames at 25 fps.
- BMPMAN: Found EFF (Tricobalt_AniBitmap.eff) with 8 frames at 25 fps.
- BMPMAN: Found EFF (Plasma_AniBitmap.eff) with 8 frames at 35 fps.
- Loading model 'MicroPhotonTorpedo.pof'
- IBX: Found a good IBX to read for 'MicroPhotonTorpedo.pof'.
- IBX-DEBUG => POF checksum: 0x5cf4b433, IBX checksum: 0x79bf5530 -- "MicroPhotonTorpedo.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI pereico.ani with size 112x93 (27.3% wasted)
- ANI danuico.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP308x190+16'
- User bitmap 'TMP337x206+16'
- User bitmap 'TMP69x119+16'
- User bitmap 'TMP231x145+16'
- User bitmap 'TMP273x158+16'
- User bitmap 'TMP319x174+16'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP256x256+8'
- User bitmap 'TMP128x128+8'
- Bmpman: 1725/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 518, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'Constitution.pof'
- IBX: Found a good IBX to read for 'Constitution.pof'.
- IBX-DEBUG => POF checksum: 0xf64d2eaf, IBX checksum: 0x2b8df21a -- "Constitution.pof"
- Loading model 'Defiant.pof'
- IBX: Found a good IBX to read for 'Defiant.pof'.
- IBX-DEBUG => POF checksum: 0x3806cc44, IBX checksum: 0x98e2c3a2 -- "Defiant.pof"
- Submodel 'Defiant_b' is detail level 1 of 'Defiant_a'
- Loading model 'Galaxy.pof'
- IBX: Found a good IBX to read for 'Galaxy.pof'.
- IBX-DEBUG => POF checksum: 0x5892674e, IBX checksum: 0xe7c67db4 -- "Galaxy.pof"
- Loading model 'intrepid.pof'
- IBX: Found a good IBX to read for 'intrepid.pof'.
- IBX-DEBUG => POF checksum: 0x10d1eae9, IBX checksum: 0x4cf7e97a -- "intrepid.pof"
- Loading model 'Prometheus.pof'
- IBX: Found a good IBX to read for 'Prometheus.pof'.
- IBX-DEBUG => POF checksum: 0x4daf4375, IBX checksum: 0x8edb47d9 -- "Prometheus.pof"
- Loading model 'Type9.pof'
- IBX: Found a good IBX to read for 'Type9.pof'.
- IBX-DEBUG => POF checksum: 0xea805253, IBX checksum: 0x4b58857b -- "Type9.pof"
- Loading model 'Raider.pof'
- IBX: Found a good IBX to read for 'Raider.pof'.
- IBX-DEBUG => POF checksum: 0x03503c65, IBX checksum: 0xcdb06c91 -- "Raider.pof"
- ANI iconPromR with size 56x24 (25.0% wasted)
- Frame 0 too long!!: frametime = 14.813 (14.813)
- Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
- ANI iconwing01.ani with size 32x28 (12.5% wasted)
- Frame 0 too long!!: frametime = 0.277 (0.277)
- Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
- ANI iconPromR.ani with size 56x24 (25.0% wasted)
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
- Entering game at time = 24.944
- ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- Warning: Too many triangles in shield hit.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- 1790 frames executed in 30.008 seconds, 59.651 frames per second.
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
- nothing ok to fire
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19)
- SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
- SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
- SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
- SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
- SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
- Unloading in mission messages
- No music file exists to play music at the main menu!
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- Freeing all existing models...
- ... Log closed, Thu Jan 12 19:42:57 2012
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