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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.6.13
  6. Passed cmdline options:
  7. -spec_exp 8.2
  8. -spec_static 3.5
  9. -spec_point 8.6
  10. -spec_tube 1.0
  11. -ambient_factor 70
  12. -env
  13. -mipmap
  14. -missile_lighting
  15. -glow
  16. -spec
  17. -normal
  18. -soft_particles
  19. -post_process
  20. -fb_explosions
  21. -cache_bitmaps
  22. -ballistic_gauge
  23. -dualscanlines
  24. -orbradar
  25. -rearm_timer
  26. -targetinfo
  27. -3dwarp
  28. -ship_choice_3d
  29. -weapon_choice_3d
  30. -warp_flash
  31. -snd_preload
  32. -mod STJP,mediavps_3612
  33. Building file index...
  34. Found root pack 'G:\FSO\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  35. Found root pack 'G:\FSO\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  36. Found root pack 'G:\FSO\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  37. Found root pack 'G:\FSO\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  38. Found root pack 'G:\FSO\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  39. Found root pack 'G:\FSO\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  40. Found root pack 'G:\FSO\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  41. Found root pack 'G:\FSO\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  42. Found root pack 'G:\FSO\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  43. Found root pack 'G:\FSO\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  44. Found root pack 'G:\FSO\multi-voice-pack.vp' with a checksum of 0xd50e7442
  45. Found root pack 'G:\FSO\Root_fs2.vp' with a checksum of 0x747372cc
  46. Found root pack 'G:\FSO\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  47. Found root pack 'G:\FSO\sparky_fs2.vp' with a checksum of 0x164fe65a
  48. Found root pack 'G:\FSO\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  49. Found root pack 'G:\FSO\stu_fs2.vp' with a checksum of 0xd77da83a
  50. Found root pack 'G:\FSO\tango1_fs2.vp' with a checksum of 0x4c25221e
  51. Found root pack 'G:\FSO\tango2_fs2.vp' with a checksum of 0x86920b82
  52. Found root pack 'G:\FSO\tango3_fs2.vp' with a checksum of 0x705e8d71
  53. Found root pack 'G:\FSO\warble_fs2.vp' with a checksum of 0xd85c305d
  54. Searching root 'G:\FSO\STJP\' ... 1794 files
  55. Searching root 'G:\FSO\mediavps_3612\' ... 3 files
  56. Searching root pack 'G:\FSO\mediavps_3612\MV_Advanced.vp' ... 1283 files
  57. Searching root pack 'G:\FSO\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  58. Searching root pack 'G:\FSO\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  59. Searching root pack 'G:\FSO\mediavps_3612\MV_Assets.vp' ... 1527 files
  60. Searching root pack 'G:\FSO\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  61. Searching root pack 'G:\FSO\mediavps_3612\MV_Effects.vp' ... 1876 files
  62. Searching root pack 'G:\FSO\mediavps_3612\MV_Music.vp' ... 32 files
  63. Searching root pack 'G:\FSO\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  64. Searching root pack 'G:\FSO\mediavps_3612\MV_Root.3612.vp' ... 13 files
  65. Searching root pack 'G:\FSO\mediavps_3612\MV_Root.vp' ... 94 files
  66. Searching root 'G:\FSO\' ... 132 files
  67. Searching root pack 'G:\FSO\multi-voice-pack.vp' ... 307 files
  68. Searching root pack 'G:\FSO\Root_fs2.vp' ... 157 files
  69. Searching root pack 'G:\FSO\smarty_fs2.vp' ... 10 files
  70. Searching root pack 'G:\FSO\sparky_fs2.vp' ... 3027 files
  71. Searching root pack 'G:\FSO\sparky_hi_fs2.vp' ... 1337 files
  72. Searching root pack 'G:\FSO\stu_fs2.vp' ... 2355 files
  73. Searching root pack 'G:\FSO\tango1_fs2.vp' ... 32 files
  74. Searching root pack 'G:\FSO\tango2_fs2.vp' ... 15 files
  75. Searching root pack 'G:\FSO\tango3_fs2.vp' ... 10 files
  76. Searching root pack 'G:\FSO\warble_fs2.vp' ... 52 files
  77. Found 23 roots and 16046 files.
  78. AutoLang: Language auto-detection successful...
  79. Setting language to English
  80. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  81. Initializing OpenAL...
  82. OpenAL Vendor : Creative Labs Inc.
  83. OpenAL Renderer : SB X-Fi Audio [DC00]
  84. OpenAL Version : OpenAL version 1.1
  85.  
  86. Found extension "ALC_EXT_EFX".
  87.  
  88. Sample rate: 48000 (44100)
  89. EFX enabled: NO
  90. Playback device: SB X-Fi Audio [DC00]
  91. Capture device: "What U Hear" (Creative SB X-Fi
  92. ... OpenAL successfully initialized!
  93. Failed to init speech
  94. Initializing OpenGL graphics device at 1600x900 with 32-bit color...
  95. Initializing WGL...
  96. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  97. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  98. OpenGL Vendor : ATI Technologies Inc.
  99. OpenGL Renderer : ATI Radeon HD 5800 Series
  100. OpenGL Version : 4.1.11251 Compatibility Profile Context
  101.  
  102. Using extension "GL_EXT_fog_coord".
  103. Using extension "GL_ARB_multitexture".
  104. Using extension "GL_ARB_texture_env_add".
  105. Using extension "GL_ARB_texture_compression".
  106. Using extension "GL_EXT_texture_compression_s3tc".
  107. Using extension "GL_EXT_texture_filter_anisotropic".
  108. Using extension "GL_ARB_texture_env_combine".
  109. Using extension "GL_EXT_compiled_vertex_array".
  110. Using extension "GL_EXT_draw_range_elements".
  111. Using extension "GL_ARB_texture_mirrored_repeat".
  112. Using extension "GL_ARB_texture_non_power_of_two".
  113. Using extension "GL_ARB_vertex_buffer_object".
  114. Using extension "GL_ARB_pixel_buffer_object".
  115. Using extension "GL_SGIS_generate_mipmap".
  116. Using extension "GL_EXT_framebuffer_object".
  117. Using extension "GL_ARB_texture_rectangle".
  118. Using extension "GL_EXT_bgra".
  119. Using extension "GL_ARB_texture_cube_map".
  120. Using extension "GL_EXT_texture_lod_bias".
  121. Using extension "GL_ARB_point_sprite".
  122. Using extension "GL_ARB_shading_language_100".
  123. Using extension "GL_ARB_shader_objects".
  124. Using extension "GL_ARB_vertex_shader".
  125. Using extension "GL_ARB_fragment_shader".
  126. Using extension "GL_ARB_shader_texture_lod".
  127. Found special extension function "wglSwapIntervalEXT".
  128.  
  129. Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  130. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  131. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  132. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  133. Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  134. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  135. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  136. Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  137. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  138. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  139. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  140. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  141. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  142. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  143. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  144. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  145. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  146. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  147. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  148. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  149. Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  150. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  151. Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  152. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  153. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  154. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  155. Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  156. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  157. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  158. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  159. Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  160. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  161. Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  162. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  163. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  164. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  165. Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  166. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  167. Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)
  168. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr)
  169. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr)
  170. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr)
  171. Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr)
  172. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr)
  173. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr)
  174. Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr)
  175. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr)
  176. Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr)
  177. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr)
  178. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr)
  179. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr)
  180. Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr)
  181. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr)
  182. Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr)
  183. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr)
  184. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr)
  185. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr)
  186. Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr)
  187. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr)
  188. Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr)
  189. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr)
  190. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr)
  191. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr)
  192. Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr)
  193. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr)
  194. Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr)
  195. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  196. Loading built-in default shader for: soft-v.sdr
  197. Loading built-in default shader for: soft-f.sdr
  198. Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr)
  199. Loading built-in default shader for: soft-v.sdr
  200. Loading built-in default shader for: soft-f.sdr
  201. Compiling shader: sm-v.sdr (sm-v.sdr), sm-f.sdr (sm-f.sdr)
  202. Loading built-in default shader for: sm-v.sdr
  203. Loading built-in default shader for: sm-f.sdr
  204. Compiling shader: sm-v.sdr (sm-v.sdr), sm-f.sdr (sm-f.sdr)
  205. Loading built-in default shader for: sm-v.sdr
  206. Loading built-in default shader for: sm-f.sdr
  207.  
  208. Compiling post-processing shader 1 ...
  209. Compiling post-processing shader 2 ...
  210. Compiling post-processing shader 3 ...
  211. Compiling post-processing shader 4 ...
  212. Compiling post-processing shader 5 ...
  213. Loading built-in default shader for: fxaa-v.sdr
  214. Loading built-in default shader for: fxaa-f.sdr
  215. Compiling post-processing shader 6 ...
  216. Loading built-in default shader for: fxaapre-f.sdr
  217. Compiling post-processing shader 7 ...
  218. Loading built-in default shader for: ls-f.sdr
  219.  
  220. Max texture units: 8 (16)
  221. Max elements vertices: 2147483647
  222. Max elements indices: 16777215
  223. Max texture size: 16384x16384
  224. Max render buffer size: 16384x16384
  225. Can use compressed textures: YES
  226. Texture compression available: YES
  227. Post-processing enabled: YES
  228. Using trilinear texture filter.
  229. Using GLSL for model rendering.
  230. OpenGL Shader Version: 4.10
  231. ... OpenGL init is complete!
  232. Size of bitmap info = 742 KB
  233. Size of bitmap extra info = 48 bytes
  234. ANI cursorweb with size 24x24 (25.0% wasted)
  235. GRAPHICS: Initializing default colors...
  236. SCRIPTING: Beginning initialization sequence...
  237. SCRIPTING: Beginning Lua initialization...
  238. LUA: Opening LUA state...
  239. LUA: Initializing base Lua libraries...
  240. LUA: Beginning ADE initialization
  241. ADE: Initializing enumeration constants...
  242. ADE: Assigning Lua session...
  243. SCRIPTING: Beginning main hook parse sequence....
  244. Wokka! Error opening file (scripting.tbl)!
  245. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  246. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  247. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  248. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  249. SCRIPTING: Inititialization complete.
  250. SCRIPTING: Splash screen overrides checked
  251. SCRIPTING: Splash hook has been run
  252. SCRIPTING: Splash screen conditional hook has been run
  253. Using high memory settings...
  254. Wokka! Error opening file (interface.tbl)!
  255. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  256. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  257. Windows reported 16 joysticks, we found 1
  258. Current soundtrack set to -1 in event_music_reset_choices
  259. TBM => Starting parse of 'mv_music-mus.tbm' ...
  260. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  261. Wokka! Error opening file (armor.tbl)!
  262. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  263. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  264. WARNING: Unrecognized parameter in ai_profiles: €
  265.  
  266.  
  267. $ignore lower bound for minimum speed of docked ship: N
  268. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  269. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  270. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  271. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  272. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  273. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  274. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  275. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  276. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  277. TBM => Starting parse of 'mv_core-wep.tbm' ...
  278. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  279. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  280. TBM => Starting parse of 'tetrionto2-wep.tbm' ...
  281. TBM => Starting parse of 'tetrionto-wep.tbm' ...
  282. TBM => Starting parse of 'ST-wep.tbm' ...
  283. TBM => Starting parse of 'Shack-wep.tbm' ...
  284. TBM => Starting parse of 'secondary-wep.tbm' ...
  285. TBM => Starting parse of 'photonk3-wep.tbm' ...
  286. TBM => Starting parse of 'photonk-wep.tbm' ...
  287. TBM => Starting parse of 'photon5-wep.tbm' ...
  288. TBM => Starting parse of 'photon4-wep.tbm' ...
  289. TBM => Starting parse of 'photon3-wep.tbm' ...
  290. TBM => Starting parse of 'Phack-wep.tbm' ...
  291. TBM => Starting parse of 'KlinPrimary-wep.tbm' ...
  292. TBM => Starting parse of 'Fedphasers-wep.tbm' ...
  293. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  294. TBM => Starting parse of 'types-obt.tbm' ...
  295. TBM => Starting parse of 'mv_core-shp.tbm' ...
  296. TBM => Starting parse of 'radar-shp.tbm' ...
  297. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  298. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  299. TBM => Starting parse of 'RomStarshipsF-shp.tbm' ...
  300. TBM => Starting parse of 'KlinStarshipsF-shp.tbm' ...
  301. TBM => Starting parse of 'klinbase-shp.tbm' ...
  302. TBM => Starting parse of 'fedstarshipsNF-shp.tbm' ...
  303. TBM => Starting parse of 'fedstarshipsF-shp.tbm' ...
  304. TBM => Starting parse of 'Fedfighters-shp.tbm' ...
  305. TBM => Starting parse of 'fedbases-shp.tbm' ...
  306. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  307. ANI support1 with size 108x24 (25.0% wasted)
  308. ANI damage1 with size 148x25 (21.9% wasted)
  309. ANI wingman1 with size 71x53 (17.2% wasted)
  310. ANI wingman2 with size 35x53 (17.2% wasted)
  311. ANI wingman3 with size 14x53 (17.2% wasted)
  312. ANI toggle1 with size 57x20 (37.5% wasted)
  313. ANI head1 with size 164x132 (48.4% wasted)
  314. ANI weapons1 with size 126x20 (37.5% wasted)
  315. ANI weapons1_b with size 150x20 (37.5% wasted)
  316. ANI objective1 with size 149x21 (34.4% wasted)
  317. ANI netlag1 with size 29x30 (6.3% wasted)
  318. ANI targhit1 with size 31x21 (34.4% wasted)
  319. ANI time1 with size 47x23 (28.1% wasted)
  320. ANI energy1 with size 12x41 (35.9% wasted)
  321. ANI targetview1 with size 137x156 (39.1% wasted)
  322. ANI targetview2 with size 4x96 (25.0% wasted)
  323. ANI targetview3 with size 7x20 (37.5% wasted)
  324. ANI 2_energy2 with size 86x96 (25.0% wasted)
  325. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  326. ANI 2_leftarc with size 103x252 (1.6% wasted)
  327. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  328. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  329. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  330. ANI 2_lead1 with size 26x26 (18.8% wasted)
  331. ANI 2_lock1 with size 56x53 (17.2% wasted)
  332. ANI 2_lockspin with size 100x100 (21.9% wasted)
  333. ANI 2_radar1 with size 209x170 (33.6% wasted)
  334. TBM => Starting parse of 'mv_effects-str.tbm' ...
  335. loading animated cursor "cursor"
  336. ANI cursor with size 24x24 (25.0% wasted)
  337. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  338. MediaVPs: Flaming debris script loaded!
  339. MediaVPs: Explosions script loaded!
  340. Ships.tbl is : INVALID!!!!
  341. Weapons.tbl is : INVALID!!!!
  342. cfile_init() took 250
  343. Movie Error: Unable to open 'intro' movie in any supported format.
  344. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  345. ANI cursor.ani with size 24x24 (25.0% wasted)
  346. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  347. Someone passed an extension to bm_load for file 'jollyroger.pcx'
  348. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  349. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  350. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  351. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  352. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  353. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  354. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  355. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  356. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  357. No music file exists to play music at the main menu!
  358. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  359. Techroom successfully initialized, now changing tab...
  360. Loading model 'Auxilliary.pof'
  361. IBX: Found a good IBX to read for 'Auxilliary.pof'.
  362. IBX-DEBUG => POF checksum: 0x216b291f, IBX checksum: 0x04fa7678 -- "Auxilliary.pof"
  363. Frame 0 too long!!: frametime = 0.274 (0.274)
  364. Frame 0 too long!!: frametime = 0.264 (0.264)
  365. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  366. Freeing all existing models...
  367. Frame 0 too long!!: frametime = 0.374 (0.374)
  368. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  369. =================== STARTING LEVEL LOAD ==================
  370. ANI 2_Loading with size 824x43 (32.8% wasted)
  371. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  372. Starting model page in...
  373. Beginning level bitmap paging...
  374. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  375. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  376. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  377. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  378. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  379. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  380. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  381. Loading warp model
  382. Loading model 'warp.pof'
  383. IBX: Found a good IBX to read for 'warp.pof'.
  384. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  385. 600
  386. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  387. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  388. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  389. SHOCKWAVE => Loading default shockwave animation...
  390. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  391. SHOCKWAVE => Default animation load: SUCCEEDED!!
  392. MISSION LOAD: 'TEST'
  393. Starting mission message count : 205
  394. Ending mission message count : 205
  395. Current soundtrack set to -1 in event_music_reset_choices
  396. Loading model 'Peregrine.pof'
  397. IBX: Found a good IBX to read for 'Peregrine.pof'.
  398. IBX-DEBUG => POF checksum: 0x20c96378, IBX checksum: 0x35b2a0fb -- "Peregrine.pof"
  399. Loading model 'Starbase.pof'
  400. IBX: Found a good IBX to read for 'Starbase.pof'.
  401. IBX-DEBUG => POF checksum: 0x50147845, IBX checksum: 0xa621c459 -- "Starbase.pof"
  402. Allocating space for at least 33 new ship subsystems ... a total of 200 is now available (33 in-use).
  403. Loading model 'Sovereign.pof'
  404. IBX: Found a good IBX to read for 'Sovereign.pof'.
  405. IBX-DEBUG => POF checksum: 0xdd2544f3, IBX checksum: 0xc7ffb3f0 -- "Sovereign.pof"
  406. Loading model 'Danube.pof'
  407. IBX: Warning! Found invalid IBX file: 'Danube.bx'
  408. IBX: Starting a new IBX for 'Danube.pof'.
  409. Submodel 'b' is detail level 1 of 'a'
  410. Submodel 'c' is detail level 2 of 'a'
  411. Submodel 'd' is detail level 3 of 'a'
  412. Submodel 'e' is detail level 4 of 'a'
  413. Submodel 'f' is detail level 5 of 'a'
  414. Submodel 'g' is detail level 6 of 'a'
  415. Submodel 'h' is detail level 7 of 'a'
  416. Submodel 'h' is detail level 7 of 'a'
  417. Loading model 'k'tinga.pof'
  418. IBX: Found a good IBX to read for 'k'tinga.pof'.
  419. IBX-DEBUG => POF checksum: 0x5645ef69, IBX checksum: 0x68b872c1 -- "k'tinga.pof"
  420. OpenGL: Created 512x512 FBO!
  421. ANI debris01 with size 51x38 (40.6% wasted)
  422. ANI debris02 with size 26x19 (40.6% wasted)
  423. ANI debris04 with size 36x27 (15.6% wasted)
  424. =================== STARTING LEVEL DATA LOAD ==================
  425. Loading model 'Auxilliary.pof'
  426. IBX: Found a good IBX to read for 'Auxilliary.pof'.
  427. IBX-DEBUG => POF checksum: 0x216b291f, IBX checksum: 0x04fa7678 -- "Auxilliary.pof"
  428. Loading model 'KSupport.pof'
  429. IBX: Found a good IBX to read for 'KSupport.pof'.
  430. IBX-DEBUG => POF checksum: 0x2974e769, IBX checksum: 0x376ed674 -- "KSupport.pof"
  431. Loading model 'RSupport.pof'
  432. IBX: Found a good IBX to read for 'RSupport.pof'.
  433. IBX-DEBUG => POF checksum: 0x1cf48404, IBX checksum: 0xfb013280 -- "RSupport.pof"
  434. Loading model 'DomSup.pof'
  435. IBX: Found a good IBX to read for 'DomSup.pof'.
  436. IBX-DEBUG => POF checksum: 0x3bc52baa, IBX checksum: 0x654570c3 -- "DomSup.pof"
  437. About to page in ships!
  438. ANI pereico with size 112x93 (27.3% wasted)
  439. ANI danuico with size 112x93 (27.3% wasted)
  440. Loading model 'PolaronTorpedo.pof'
  441. IBX: Found a good IBX to read for 'PolaronTorpedo.pof'.
  442. IBX-DEBUG => POF checksum: 0xc99d499c, IBX checksum: 0x69ad9183 -- "PolaronTorpedo.pof"
  443. Loading model 'PhotonTorpedoMarkIV.pof'
  444. IBX: Found a good IBX to read for 'PhotonTorpedoMarkIV.pof'.
  445. IBX-DEBUG => POF checksum: 0xde933d17, IBX checksum: 0x4216b87f -- "PhotonTorpedoMarkIV.pof"
  446. BMPMAN: Found EFF (Quantum_AniBitmap.eff) with 8 frames at 25 fps.
  447. BMPMAN: Found EFF (Tricobalt_AniBitmap.eff) with 8 frames at 25 fps.
  448. BMPMAN: Found EFF (Plasma_AniBitmap.eff) with 8 frames at 35 fps.
  449. Loading model 'MicroPhotonTorpedo.pof'
  450. IBX: Found a good IBX to read for 'MicroPhotonTorpedo.pof'.
  451. IBX-DEBUG => POF checksum: 0x5cf4b433, IBX checksum: 0x79bf5530 -- "MicroPhotonTorpedo.pof"
  452. Loading model 'debris01.pof'
  453. IBX: Found a good IBX to read for 'debris01.pof'.
  454. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  455. Loading model 'debris02.pof'
  456. IBX: Found a good IBX to read for 'debris02.pof'.
  457. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  458. Paging in mission messages
  459. Stopping model page in...
  460. ANI support1.ani with size 108x24 (25.0% wasted)
  461. ANI damage1.ani with size 148x25 (21.9% wasted)
  462. ANI wingman1.ani with size 71x53 (17.2% wasted)
  463. ANI wingman2.ani with size 35x53 (17.2% wasted)
  464. ANI wingman3.ani with size 14x53 (17.2% wasted)
  465. ANI toggle1.ani with size 57x20 (37.5% wasted)
  466. ANI head1.ani with size 164x132 (48.4% wasted)
  467. ANI weapons1.ani with size 126x20 (37.5% wasted)
  468. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  469. ANI objective1.ani with size 149x21 (34.4% wasted)
  470. ANI netlag1.ani with size 29x30 (6.3% wasted)
  471. ANI targhit1.ani with size 31x21 (34.4% wasted)
  472. ANI time1.ani with size 47x23 (28.1% wasted)
  473. ANI energy1.ani with size 12x41 (35.9% wasted)
  474. ANI targetview1.ani with size 137x156 (39.1% wasted)
  475. ANI targetview2.ani with size 4x96 (25.0% wasted)
  476. ANI targetview3.ani with size 7x20 (37.5% wasted)
  477. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  478. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  479. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  480. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  481. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  482. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  483. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  484. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  485. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  486. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  487. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  488. ANI debris01.ani with size 51x38 (40.6% wasted)
  489. ANI debris02.ani with size 26x19 (40.6% wasted)
  490. ANI debris04.ani with size 36x27 (15.6% wasted)
  491. ANI pereico.ani with size 112x93 (27.3% wasted)
  492. ANI danuico.ani with size 112x93 (27.3% wasted)
  493. User bitmap 'TMP308x190+16'
  494. User bitmap 'TMP337x206+16'
  495. User bitmap 'TMP69x119+16'
  496. User bitmap 'TMP231x145+16'
  497. User bitmap 'TMP273x158+16'
  498. User bitmap 'TMP319x174+16'
  499. User bitmap 'TMP256x256+8'
  500. User bitmap 'TMP256x256+8'
  501. User bitmap 'TMP128x128+8'
  502. Bmpman: 1725/4750 bitmap slots in use.
  503. Ending level bitmap paging...
  504. =================== ENDING LOAD ================
  505. Real count = 518, Estimated count = 425
  506. ================================================
  507. MediaVPs: Flaming debris script ACTIVE!
  508. SCRIPTING: Starting flashy deaths script loading
  509.  
  510. Class: gtf ulysses
  511. FRM: 1
  512. FE: 1
  513.  
  514. Class: gtf hercules
  515. FRM: 1
  516. FE: 1
  517.  
  518. Class: gtf hercules mark ii
  519. FRM: 1
  520. FE: 1
  521.  
  522. Class: gtf ares
  523. FRM: 1
  524. FE: 1
  525.  
  526. Class: gtf erinyes
  527. FRM: 1
  528. FE: 1
  529.  
  530. Class: gtf loki
  531. FRM: 1
  532. FE: 1
  533.  
  534. Class: gtf pegasus
  535. FRM: 1
  536. FE: 1
  537.  
  538. Class: gtf perseus
  539. FRM: 1
  540. FE: 1
  541.  
  542. Class: gtf myrmidon
  543. FRM: 1
  544. FE: 1
  545.  
  546. Class: sf mara (terrans)
  547. FRM: 1
  548. FE: 1
  549.  
  550. Class: gtb artemis
  551. FRM: 1
  552. FE: 1
  553.  
  554. Class: gtb artemis d.h.
  555. FRM: 1
  556. FE: 1
  557.  
  558. Class: gtb medusa
  559. FRM: 1
  560. FE: 1
  561.  
  562. Class: gtb ursa
  563. FRM: 1
  564. FE: 1
  565.  
  566. Class: gtb zeus
  567. FRM: 1
  568. FE: 1
  569.  
  570. Class: gtb boanerges
  571. FRM: 1
  572. FE: 1
  573.  
  574. Class: gtdr amazon
  575. FRM: 1
  576. FE: 1
  577.  
  578. Class: gtdr amazon advanced
  579. DRM: 0.25
  580. DE: 2
  581. DM: 1
  582. FRM: 1
  583. FE: 6
  584. BE: 0.45
  585. BEDu: 5000
  586. BEDM: 2.5
  587.  
  588. Class: gts hygeia
  589. DRM: 0.25
  590. DE: 2
  591. DM: 1
  592. FRM: 1
  593. FE: 1
  594.  
  595. Class: gtfr triton
  596. DRM: 0.25
  597. DE: 2
  598. DM: 1
  599. FRM: 1
  600. FE: 6
  601. BE: 0.45
  602. BEDu: 5000
  603. BEDM: 2.5
  604.  
  605. Class: tc-tri
  606. DRM: 0.25
  607. DE: 2
  608. DM: 1
  609. FRM: 1
  610. FE: 6
  611. BE: 0.4
  612. BEDu: 4000
  613. BEDM: 2.5
  614.  
  615. Class: gtfr poseidon
  616. DRM: 0.25
  617. DE: 2
  618. DM: 1
  619. FRM: 1
  620. FE: 6
  621.  
  622. Class: tc 2
  623. DRM: 0.25
  624. DE: 2
  625. DM: 1
  626. FRM: 1
  627. FE: 1
  628.  
  629. Class: tsc 2
  630. DRM: 0.25
  631. DE: 2
  632. DM: 1
  633. FRM: 1
  634. FE: 1
  635.  
  636. Class: tac 1
  637. DRM: 0.25
  638. DE: 2
  639. DM: 1
  640. FRM: 1
  641. FE: 1
  642.  
  643. Class: ttc 1
  644. DRM: 0.25
  645. DE: 2
  646. DM: 1
  647. FRM: 1
  648. FE: 1
  649.  
  650. Class: gtc fenris
  651. DRM: 0.25
  652. DE: 2
  653. DM: 1
  654. FRM: 2
  655. FE: 6
  656. BE: 0.6
  657. BEDu: 8000
  658. BEDM: 2.5
  659.  
  660. Class: gtm hippocrates
  661. DRM: 0.25
  662. DE: 2
  663. DM: 1
  664. FRM: 1
  665. FE: 6
  666. BE: 0.6
  667. BEDu: 8000
  668. BEDM: 2.5
  669.  
  670. Class: gtc leviathan
  671. DRM: 0.25
  672. DE: 2
  673. DM: 1
  674. FRM: 2
  675. FE: 6
  676. BE: 0.6
  677. BEDu: 8000
  678. BEDM: 2.5
  679.  
  680. Class: gtsc faustus
  681. DRM: 0.25
  682. DE: 2
  683. DM: 1
  684. FRM: 1
  685. FE: 6
  686. BE: 0.6
  687. BEDu: 8000
  688. BEDM: 2.5
  689.  
  690. Class: gtg zephyrus
  691. DRM: 0.25
  692. DE: 2
  693. DM: 1
  694. FRM: 1
  695. FE: 6
  696. BE: 0.55
  697. BEDu: 7000
  698. BEDM: 2.5
  699.  
  700. Class: gta charybdis
  701. DRM: 0.25
  702. DE: 2
  703. DM: 1
  704. FRM: 1
  705. FE: 6
  706. BE: 0.5
  707. BEDu: 6000
  708. BEDM: 2.5
  709.  
  710. Class: gtd orion
  711. DRM: 0.25
  712. DE: 2
  713. DM: 1
  714. FRM: 2
  715. FE: 6
  716. BE: 0.7
  717. BEDu: 10000
  718. BEDM: 2.5
  719.  
  720. Class: gtd hecate
  721. DRM: 0.25
  722. DE: 2
  723. DM: 1
  724. FRM: 2
  725. FE: 6
  726. BE: 0.7
  727. BEDu: 10000
  728. BEDM: 2.5
  729.  
  730. Class: gtd orion#2 (bastion)
  731. DRM: 0.25
  732. DE: 2
  733. DM: 1
  734. FRM: 2
  735. FE: 6
  736. BE: 0.7
  737. BEDu: 10000
  738. BEDM: 2.5
  739.  
  740. Class: gtd hades
  741. DRM: 0.25
  742. DE: 2
  743. DM: 1
  744. FRM: 2
  745. FE: 6
  746. BE: 0.7
  747. BEDu: 10000
  748. BEDM: 2.5
  749.  
  750. Class: gti arcadia
  751. DRM: 0.25
  752. DE: 2
  753. DM: 1
  754. FRM: 2
  755. FE: 6
  756. BE: 0.7
  757. BEDu: 10000
  758. BEDM: 2.5
  759.  
  760. Class: gtva colossus
  761. DRM: 0.25
  762. DE: 2
  763. DM: 1
  764. FRM: 5
  765. FE: 6
  766. BE: 0.75
  767. BEDu: 11000
  768. BEDM: 2.5
  769.  
  770. Class: gtcv deimos
  771. DRM: 0.25
  772. DE: 2
  773. DM: 1
  774. FRM: 2
  775. FE: 6
  776. BE: 0.65
  777. BEDu: 9000
  778. BEDM: 2.5
  779.  
  780. Class: gtc aeolus
  781. DRM: 0.25
  782. DE: 2
  783. DM: 1
  784. FRM: 2
  785. FE: 6
  786. BE: 0.6
  787. BEDu: 8000
  788. BEDM: 2.5
  789.  
  790. Class: ntf iceni
  791. DRM: 0.25
  792. DE: 2
  793. DM: 1
  794. FRM: 2
  795. FE: 6
  796. BE: 0.65
  797. BEDu: 9000
  798. BEDM: 2.5
  799.  
  800. Class: ntf boadicea
  801. DRM: 0.25
  802. DE: 2
  803. DM: 1
  804. FRM: 2
  805. FE: 6
  806. BE: 0.6
  807. BEDu: 8000
  808. BEDM: 2.5
  809.  
  810. Class: gtt elysium
  811. DRM: 0.25
  812. DE: 2
  813. DM: 1
  814. FRM: 1
  815. FE: 6
  816.  
  817. Class: gtt argo
  818. DRM: 0.25
  819. DE: 2
  820. DM: 1
  821. FRM: 1
  822. FE: 6
  823. BE: 0.4
  824. BEDu: 4000
  825. BEDM: 2.5
  826.  
  827. Class: gti ganymede
  828. DRM: 0.25
  829. DE: 2
  830. DM: 1
  831. FRM: 2
  832. FE: 6
  833. BE: 0.7
  834. BEDu: 10000
  835. BEDM: 2.5
  836.  
  837. Class: knossos
  838. DRM: 0.25
  839. DE: 2
  840. DM: 1
  841. FRM: 5
  842. FE: 6
  843. BE: 0.8
  844. BEDu: 12000
  845. BEDM: 2.5
  846.  
  847. Class: gtsg watchdog
  848. FRM: 1
  849. FE: 1
  850.  
  851. Class: gtsg cerberus
  852. FRM: 1
  853. FE: 1
  854.  
  855. Class: gtsg alastor
  856. FRM: 1
  857. FE: 1
  858.  
  859. Class: gtep hermes
  860. FRM: 1
  861. FE: 1
  862.  
  863. Class: tc-meson bomb
  864. FRM: 4
  865. FE: 6
  866. BE: 0.8
  867. BEDu: 10000
  868. BEDM: 10
  869.  
  870. Class: gtsg mjolnir
  871. DRM: 0.25
  872. DE: 2
  873. DM: 1
  874. FRM: 2
  875. FE: 6
  876. BE: 0.6
  877. BEDu: 8000
  878. BEDM: 2.5
  879.  
  880. Class: gtsg mjolnir#home
  881. DRM: 0.25
  882. DE: 2
  883. DM: 1
  884. FRM: 2
  885. FE: 6
  886. BE: 0.6
  887. BEDu: 8000
  888. BEDM: 2.5
  889.  
  890. Class: gvf seth
  891. FRM: 1
  892. FE: 1
  893.  
  894. Class: gvf horus
  895. FRM: 1
  896. FE: 1
  897.  
  898. Class: gvf thoth
  899. FRM: 1
  900. FE: 1
  901.  
  902. Class: gvf serapis
  903. FRM: 1
  904. FE: 1
  905.  
  906. Class: gvf tauret
  907. FRM: 1
  908. FE: 1
  909.  
  910. Class: gvb sekhmet
  911. FRM: 1
  912. FE: 1
  913.  
  914. Class: gvb osiris
  915. FRM: 1
  916. FE: 1
  917.  
  918. Class: gvb bakha
  919. FRM: 1
  920. FE: 1
  921.  
  922. Class: gvf ptah
  923. FRM: 1
  924. FE: 1
  925.  
  926. Class: gvs nephthys
  927. DRM: 0.25
  928. DE: 2
  929. DM: 1
  930. FRM: 1
  931. FE: 6
  932.  
  933. Class: gvt isis
  934. DRM: 0.25
  935. DE: 2
  936. DM: 1
  937. FRM: 1
  938. FE: 6
  939.  
  940. Class: pvfr ma'at
  941. DRM: 0.25
  942. DE: 2
  943. DM: 1
  944. FRM: 1
  945. FE: 6
  946.  
  947. Class: gvfr bes
  948. DRM: 0.25
  949. DE: 2
  950. DM: 1
  951. FRM: 1
  952. FE: 6
  953.  
  954. Class: vac 5
  955. DRM: 0.25
  956. DE: 2
  957. DM: 1
  958. FRM: 1
  959. FE: 1
  960.  
  961. Class: vac 4
  962. DRM: 0.25
  963. DE: 2
  964. DM: 1
  965. FRM: 1
  966. FE: 1
  967.  
  968. Class: gvfr satis
  969. DRM: 0.25
  970. DE: 2
  971. DM: 1
  972. FRM: 1
  973. FE: 6
  974. BE: 0.45
  975. BEDu: 5000
  976. BEDM: 2.5
  977.  
  978. Class: gvg anuket
  979. DRM: 0.25
  980. DE: 2
  981. DM: 1
  982. FRM: 1
  983. FE: 6
  984. BE: 0.55
  985. BEDu: 7000
  986. BEDM: 2.5
  987.  
  988. Class: gvc aten
  989. DRM: 0.25
  990. DE: 2
  991. DM: 1
  992. FRM: 2
  993. FE: 6
  994. BE: 0.6
  995. BEDu: 8000
  996. BEDM: 2.5
  997.  
  998. Class: gvc mentu
  999. DRM: 0.25
  1000. DE: 2
  1001. DM: 1
  1002. FRM: 2
  1003. FE: 6
  1004. BE: 0.6
  1005. BEDu: 8000
  1006. BEDM: 2.5
  1007.  
  1008. Class: gvcv sobek
  1009. DRM: 0.25
  1010. DE: 2
  1011. DM: 1
  1012. FRM: 2
  1013. FE: 6
  1014. BE: 0.65
  1015. BEDu: 9000
  1016. BEDM: 2.5
  1017.  
  1018. Class: gvd typhon
  1019. DRM: 0.25
  1020. DE: 2
  1021. DM: 1
  1022. FRM: 2
  1023. FE: 6
  1024. BE: 0.7
  1025. BEDu: 10000
  1026. BEDM: 2.5
  1027.  
  1028. Class: gvsg ankh
  1029. FRM: 1
  1030. FE: 1
  1031.  
  1032. Class: gvsg edjo
  1033. FRM: 1
  1034. FE: 1
  1035.  
  1036. Class: gvep ra
  1037. FRM: 1
  1038. FE: 1
  1039.  
  1040. Class: gva setekh
  1041. DRM: 0.25
  1042. DE: 2
  1043. DM: 1
  1044. FRM: 1
  1045. FE: 6
  1046. BE: 0.5
  1047. BEDu: 6000
  1048. BEDM: 2.5
  1049.  
  1050. Class: gvd hatshepsut
  1051. DRM: 0.25
  1052. DE: 2
  1053. DM: 1
  1054. FRM: 2
  1055. FE: 6
  1056. BE: 0.7
  1057. BEDu: 10000
  1058. BEDM: 2.5
  1059.  
  1060. Class: sf dragon
  1061. FRM: 1
  1062. FE: 1
  1063.  
  1064. Class: sf basilisk
  1065. FRM: 1
  1066. FE: 1
  1067.  
  1068. Class: sf manticore
  1069. FRM: 1
  1070. FE: 1
  1071.  
  1072. Class: sf aeshma
  1073. FRM: 1
  1074. FE: 1
  1075.  
  1076. Class: sf mara
  1077. FRM: 1
  1078. FE: 1
  1079.  
  1080. Class: sf astaroth
  1081. FRM: 1
  1082. FE: 1
  1083.  
  1084. Class: sb nephilim
  1085. FRM: 1
  1086. FE: 1
  1087.  
  1088. Class: sb taurvi
  1089. FRM: 1
  1090. FE: 1
  1091.  
  1092. Class: sb nahema
  1093. FRM: 1
  1094. FE: 1
  1095.  
  1096. Class: sb seraphim
  1097. FRM: 1
  1098. FE: 1
  1099.  
  1100. Class: st azrael
  1101. DRM: 0.25
  1102. DE: 2
  1103. DM: 1
  1104. FRM: 1
  1105. FE: 6
  1106.  
  1107. Class: sfr dis
  1108. DRM: 0.25
  1109. DE: 2
  1110. DM: 1
  1111. FRM: 1
  1112. FE: 6
  1113. BE: 0.45
  1114. BEDu: 5000
  1115. BEDM: 2.5
  1116.  
  1117. Class: sac 3
  1118. DRM: 0.25
  1119. DE: 2
  1120. DM: 1
  1121. FRM: 1
  1122. FE: 6
  1123. BE: 0.4
  1124. BEDu: 4000
  1125. BEDM: 2.5
  1126.  
  1127. Class: sfr mephisto
  1128. DRM: 0.25
  1129. DE: 2
  1130. DM: 1
  1131. FRM: 1
  1132. FE: 6
  1133.  
  1134. Class: sc 5
  1135. DRM: 0.25
  1136. DE: 2
  1137. DM: 1
  1138. FRM: 1
  1139. FE: 1
  1140.  
  1141. Class: sfr asmodeus
  1142. DRM: 0.25
  1143. DE: 2
  1144. DM: 1
  1145. FRM: 1
  1146. FE: 6
  1147. BE: 0.45
  1148. BEDu: 5000
  1149. BEDM: 2.5
  1150.  
  1151. Class: sac 2
  1152. DRM: 0.25
  1153. DE: 2
  1154. DM: 1
  1155. FRM: 1
  1156. FE: 1
  1157.  
  1158. Class: sc lilith
  1159. DRM: 0.25
  1160. DE: 2
  1161. DM: 1
  1162. FRM: 2
  1163. FE: 6
  1164. BE: 0.6
  1165. BEDu: 8000
  1166. BEDM: 2.5
  1167.  
  1168. Class: sc rakshasa
  1169. DRM: 0.25
  1170. DE: 2
  1171. DM: 1
  1172. FRM: 2
  1173. FE: 6
  1174. BE: 0.6
  1175. BEDu: 8000
  1176. BEDM: 2.5
  1177.  
  1178. Class: sd demon
  1179. DRM: 0.25
  1180. DE: 2
  1181. DM: 1
  1182. FRM: 2
  1183. FE: 6
  1184. BE: 0.7
  1185. BEDu: 10000
  1186. BEDM: 2.5
  1187.  
  1188. Class: sd ravana
  1189. DRM: 0.25
  1190. DE: 2
  1191. DM: 1
  1192. FRM: 2
  1193. FE: 6
  1194. BE: 0.7
  1195. BEDu: 10000
  1196. BEDM: 2.5
  1197.  
  1198. Class: sd lucifer
  1199. DRM: 0.25
  1200. DE: 2
  1201. DM: 1
  1202. FRM: 2
  1203. FE: 6
  1204. BE: 0.7
  1205. BEDu: 10000
  1206. BEDM: 2.5
  1207.  
  1208. Class: ssg trident
  1209. FRM: 1
  1210. FE: 1
  1211.  
  1212. Class: ssg belial
  1213. FRM: 1
  1214. FE: 1
  1215.  
  1216. Class: ssg rahu
  1217. DRM: 0.25
  1218. DE: 2
  1219. DM: 1
  1220. FRM: 1
  1221. FE: 6
  1222. BE: 0.55
  1223. BEDu: 7000
  1224. BEDM: 2.5
  1225.  
  1226. Class: scv moloch
  1227. DRM: 0.25
  1228. DE: 2
  1229. DM: 1
  1230. FRM: 2
  1231. FE: 6
  1232. BE: 0.65
  1233. BEDu: 9000
  1234. BEDM: 2.5
  1235.  
  1236. Class: sj sathanas
  1237. DRM: 0.25
  1238. DE: 2
  1239. DM: 1
  1240. FRM: 5
  1241. FE: 6
  1242. BE: 0.75
  1243. BEDu: 11000
  1244. BEDM: 2.5
  1245.  
  1246. Class: shivan comm node
  1247. DRM: 0.25
  1248. DE: 2
  1249. DM: 1
  1250. FRM: 1
  1251. FE: 6
  1252. BE: 0.65
  1253. BEDu: 9000
  1254. BEDM: 2.5
  1255.  
  1256. Class: sred
  1257. BEI: 0.2
  1258. BEDu: 200
  1259. BEDi: 100
  1260.  
  1261. Class: lred
  1262. BEI: 0.2
  1263. BEDu: 600
  1264. BEDi: 300
  1265.  
  1266. Class: bfred
  1267. BEI: 0.2
  1268. BEDu: 2100
  1269. BEDi: 1050
  1270.  
  1271. Class: terslash
  1272. BEI: 0.2
  1273. BEDu: 350
  1274. BEDi: 175
  1275.  
  1276. Class: lterslash
  1277. BEI: 0.2
  1278. BEDu: 150
  1279. BEDi: 75
  1280.  
  1281. Class: bfgreen
  1282. BEI: 0.2
  1283. BEDu: 1900
  1284. BEDi: 950
  1285.  
  1286. Class: lrbgreen
  1287. BEI: 0.2
  1288. BEDu: 1900
  1289. BEDi: 950
  1290.  
  1291. Class: bgreen
  1292. BEI: 0.2
  1293. BEDu: 1200
  1294. BEDi: 650
  1295.  
  1296. Class: sgreen
  1297. BEI: 0.2
  1298. BEDu: 210
  1299. BEDi: 105
  1300.  
  1301. Class: svas
  1302. BEI: 0.2
  1303. BEDu: 350
  1304. BEDi: 175
  1305.  
  1306. Class: bvas
  1307. BEI: 0.2
  1308. BEDu: 1100
  1309. BEDi: 550
  1310.  
  1311. Class: vslash
  1312. BEI: 0.2
  1313. BEDu: 750
  1314. BEDi: 375
  1315.  
  1316. Class: green beam
  1317. BEI: 0.2
  1318. BEDu: 200
  1319. BEDi: 100
  1320.  
  1321. Class: mjolnirbeam
  1322. BEI: 0.2
  1323. BEDu: 750
  1324. BEDi: 375
  1325.  
  1326. Class: mjolnirbeam#home
  1327. BEI: 0.2
  1328. BEDu: 400
  1329. BEDi: 200
  1330.  
  1331. Class: cyclops
  1332. FR: 100
  1333. FE: 6
  1334. BEI: 0.6
  1335. BEDu: 2000
  1336. BEDi: 1000
  1337.  
  1338. Class: cyclops#short
  1339. FR: 100
  1340. FE: 6
  1341. BEI: 0.6
  1342. BEDu: 2000
  1343. BEDi: 1000
  1344.  
  1345. Class: rebel bomb
  1346. FR: 100
  1347. FE: 6
  1348. BEI: 0.6
  1349. BEDu: 400
  1350. BEDi: 200
  1351.  
  1352. Class: helios
  1353. FR: 100
  1354. FE: 6
  1355. BEI: 0.6
  1356. BEDu: 6800
  1357. BEDi: 3400
  1358.  
  1359. Class: unknown bomb
  1360. FR: 100
  1361. FE: 6
  1362. BEI: 0.6
  1363. BEDu: 1500
  1364. BEDi: 750
  1365.  
  1366. Class: unknown megabomb
  1367. FR: 100
  1368. FE: 6
  1369. BEI: 0.6
  1370. BEDu: 3200
  1371. BEDi: 1600
  1372.  
  1373. Class: shivan bomb
  1374. FR: 100
  1375. FE: 6
  1376. BEI: 0.6
  1377. BEDu: 2000
  1378. BEDi: 1000
  1379.  
  1380. Class: shivan bomb#short
  1381. FR: 100
  1382. FE: 6
  1383. BEI: 0.6
  1384. BEDu: 2000
  1385. BEDi: 1000
  1386.  
  1387. Class: shivan weak bomb
  1388. FR: 100
  1389. FE: 6
  1390. BEI: 0.6
  1391. BEDu: 400
  1392. BEDi: 200
  1393.  
  1394. Class: shivan megabomb
  1395. FR: 100
  1396. FE: 6
  1397. BEI: 0.6
  1398. BEDu: 6800
  1399. BEDi: 3400
  1400.  
  1401. Class: fusion mortar
  1402. FR: 20
  1403. FE: 6
  1404. BEI: 0.2
  1405. BEDu: 80
  1406. BEDi: 40
  1407.  
  1408. Class: vasudan flux cannon
  1409. FR: 20
  1410. FE: 6
  1411. BEI: 0.4
  1412. BEDu: 500
  1413. BEDi: 250
  1414. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1415. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
  1416. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1417. ANI iconwing01 with size 32x28 (12.5% wasted)
  1418. Loading model 'Constitution.pof'
  1419. IBX: Found a good IBX to read for 'Constitution.pof'.
  1420. IBX-DEBUG => POF checksum: 0xf64d2eaf, IBX checksum: 0x2b8df21a -- "Constitution.pof"
  1421. Loading model 'Defiant.pof'
  1422. IBX: Found a good IBX to read for 'Defiant.pof'.
  1423. IBX-DEBUG => POF checksum: 0x3806cc44, IBX checksum: 0x98e2c3a2 -- "Defiant.pof"
  1424. Submodel 'Defiant_b' is detail level 1 of 'Defiant_a'
  1425. Loading model 'Galaxy.pof'
  1426. IBX: Found a good IBX to read for 'Galaxy.pof'.
  1427. IBX-DEBUG => POF checksum: 0x5892674e, IBX checksum: 0xe7c67db4 -- "Galaxy.pof"
  1428. Loading model 'intrepid.pof'
  1429. IBX: Found a good IBX to read for 'intrepid.pof'.
  1430. IBX-DEBUG => POF checksum: 0x10d1eae9, IBX checksum: 0x4cf7e97a -- "intrepid.pof"
  1431. Loading model 'Prometheus.pof'
  1432. IBX: Found a good IBX to read for 'Prometheus.pof'.
  1433. IBX-DEBUG => POF checksum: 0x4daf4375, IBX checksum: 0x8edb47d9 -- "Prometheus.pof"
  1434. Loading model 'Type9.pof'
  1435. IBX: Found a good IBX to read for 'Type9.pof'.
  1436. IBX-DEBUG => POF checksum: 0xea805253, IBX checksum: 0x4b58857b -- "Type9.pof"
  1437. Loading model 'Raider.pof'
  1438. IBX: Found a good IBX to read for 'Raider.pof'.
  1439. IBX-DEBUG => POF checksum: 0x03503c65, IBX checksum: 0xcdb06c91 -- "Raider.pof"
  1440. ANI iconPromR with size 56x24 (25.0% wasted)
  1441. Frame 0 too long!!: frametime = 14.813 (14.813)
  1442. Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
  1443. ANI iconwing01.ani with size 32x28 (12.5% wasted)
  1444. Frame 0 too long!!: frametime = 0.277 (0.277)
  1445. Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
  1446. ANI iconPromR.ani with size 56x24 (25.0% wasted)
  1447. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
  1448. Entering game at time = 24.944
  1449. ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
  1450. Warning: Too many triangles in shield hit.
  1451. Warning: Too many triangles in shield hit.
  1452. nothing ok to fire
  1453. Warning: Too many triangles in shield hit.
  1454. Warning: Too many triangles in shield hit.
  1455. Warning: Too many triangles in shield hit.
  1456. Warning: Too many triangles in shield hit.
  1457. Warning: Too many triangles in shield hit.
  1458. Warning: Too many triangles in shield hit.
  1459. Warning: Too many triangles in shield hit.
  1460. Warning: Too many triangles in shield hit.
  1461. nothing ok to fire
  1462. nothing ok to fire
  1463. Warning: Too many triangles in shield hit.
  1464. nothing ok to fire
  1465. Warning: Too many triangles in shield hit.
  1466. nothing ok to fire
  1467. nothing ok to fire
  1468. nothing ok to fire
  1469. nothing ok to fire
  1470. nothing ok to fire
  1471. nothing ok to fire
  1472. nothing ok to fire
  1473. nothing ok to fire
  1474. nothing ok to fire
  1475. nothing ok to fire
  1476. nothing ok to fire
  1477. nothing ok to fire
  1478. nothing ok to fire
  1479. nothing ok to fire
  1480. nothing ok to fire
  1481. nothing ok to fire
  1482. nothing ok to fire
  1483. nothing ok to fire
  1484. nothing ok to fire
  1485. nothing ok to fire
  1486. nothing ok to fire
  1487. nothing ok to fire
  1488. nothing ok to fire
  1489. nothing ok to fire
  1490. nothing ok to fire
  1491. Warning: Too many triangles in shield hit.
  1492. Warning: Too many triangles in shield hit.
  1493. nothing ok to fire
  1494. nothing ok to fire
  1495. nothing ok to fire
  1496. nothing ok to fire
  1497. nothing ok to fire
  1498. Warning: Too many triangles in shield hit.
  1499. Warning: Too many triangles in shield hit.
  1500. nothing ok to fire
  1501. nothing ok to fire
  1502. nothing ok to fire
  1503. nothing ok to fire
  1504. nothing ok to fire
  1505. nothing ok to fire
  1506. nothing ok to fire
  1507. nothing ok to fire
  1508. nothing ok to fire
  1509. nothing ok to fire
  1510. Warning: Too many triangles in shield hit.
  1511. Warning: Too many triangles in shield hit.
  1512. Warning: Too many triangles in shield hit.
  1513. Warning: Too many triangles in shield hit.
  1514. Warning: Too many triangles in shield hit.
  1515. Warning: Too many triangles in shield hit.
  1516. Warning: Too many triangles in shield hit.
  1517. Warning: Too many triangles in shield hit.
  1518. Warning: Too many triangles in shield hit.
  1519. nothing ok to fire
  1520. nothing ok to fire
  1521. nothing ok to fire
  1522. nothing ok to fire
  1523. nothing ok to fire
  1524. nothing ok to fire
  1525. nothing ok to fire
  1526. nothing ok to fire
  1527. nothing ok to fire
  1528. nothing ok to fire
  1529. nothing ok to fire
  1530. nothing ok to fire
  1531. nothing ok to fire
  1532. nothing ok to fire
  1533. nothing ok to fire
  1534. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
  1535. nothing ok to fire
  1536. nothing ok to fire
  1537. nothing ok to fire
  1538. nothing ok to fire
  1539. nothing ok to fire
  1540. nothing ok to fire
  1541. 1790 frames executed in 30.008 seconds, 59.651 frames per second.
  1542. nothing ok to fire
  1543. nothing ok to fire
  1544. nothing ok to fire
  1545. nothing ok to fire
  1546. nothing ok to fire
  1547. nothing ok to fire
  1548. nothing ok to fire
  1549. nothing ok to fire
  1550. Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
  1551. nothing ok to fire
  1552. Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19)
  1553. SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
  1554. SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
  1555. SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
  1556. SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
  1557. SOUND: g:\fsopen_shadows\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid operation attempted.'
  1558. Unloading in mission messages
  1559. No music file exists to play music at the main menu!
  1560. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  1561. Freeing all existing models...
  1562. ... Log closed, Thu Jan 12 19:42:57 2012
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